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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 6232c48..ca5a7bd 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -412,8 +412,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
412 412
413 /// <summary> 413 /// <summary>
414 /// Loops through all of the packet queues for this client and tries to send 414 /// Loops through all of the packet queues for this client and tries to send
415 /// any outgoing packets, obeying the throttling bucket limits 415 /// an outgoing packet from each, obeying the throttling bucket limits
416 /// </summary> 416 /// </summary>
417 ///
418 /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
419 /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
420 /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
421 /// wind queue).
422 ///
417 /// <remarks>This function is only called from a synchronous loop in the 423 /// <remarks>This function is only called from a synchronous loop in the
418 /// UDPServer so we don't need to bother making this thread safe</remarks> 424 /// UDPServer so we don't need to bother making this thread safe</remarks>
419 /// <returns>True if any packets were sent, otherwise false</returns> 425 /// <returns>True if any packets were sent, otherwise false</returns>