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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs7
1 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
index 5fd3619..9f8383c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketServer.cs
@@ -36,6 +36,10 @@ using OpenSim.Framework.Communications.Cache;
36 36
37namespace OpenSim.Region.ClientStack.LindenUDP 37namespace OpenSim.Region.ClientStack.LindenUDP
38{ 38{
39 /// <summary>
40 /// This class sets up new client stacks. It also handles the immediate distribution of incoming packets to
41 /// client stacks
42 /// </summary>
39 public class LLPacketServer 43 public class LLPacketServer
40 { 44 {
41// private static readonly log4net.ILog m_log 45// private static readonly log4net.ILog m_log
@@ -185,9 +189,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
185 public virtual void CloseCircuit(uint circuitcode) 189 public virtual void CloseCircuit(uint circuitcode)
186 { 190 {
187 m_networkHandler.RemoveClientCircuit(circuitcode); 191 m_networkHandler.RemoveClientCircuit(circuitcode);
188
189 // XXX: Why is this commented out? Possibly because close mechanisms are so tangled right now
190 //m_scene.ClientManager.CloseAllAgents(circuitcode);
191 } 192 }
192 193
193 /// <summary> 194 /// <summary>