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diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using System.Collections.Generic;
31using System.Net.Sockets;
32using System.Threading;
33using System.Timers;
34using OpenMetaverse;
35using OpenMetaverse.Packets;
36using log4net;
37using OpenSim.Framework;
38using Timer=System.Timers.Timer;
39
40namespace OpenSim.Region.ClientStack.LindenUDP
41{
42 public class LLPacketHandler : ILLPacketHandler
43 {
44 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 //private int m_resentCount;
48
49 // Packet queues
50 //
51 LLPacketQueue m_PacketQueue;
52
53 public LLPacketQueue PacketQueue
54 {
55 get { return m_PacketQueue; }
56 }
57
58 // Timer to run stats and acks on
59 //
60 private Timer m_AckTimer = new Timer(250);
61
62 // A list of the packets we haven't acked yet
63 //
64 private List<uint> m_PendingAcks = new List<uint>();
65 private Dictionary<uint, uint> m_PendingAcksMap = new Dictionary<uint, uint>();
66
67 private Dictionary<uint, LLQueItem> m_NeedAck =
68 new Dictionary<uint, LLQueItem>();
69
70 /// <summary>
71 /// The number of milliseconds that can pass before a packet that needs an ack is resent.
72 /// </param>
73 private uint m_ResendTimeout = 4000;
74
75 public uint ResendTimeout
76 {
77 get { return m_ResendTimeout; }
78 set { m_ResendTimeout = value; }
79 }
80
81 private int m_MaxReliableResends = 3;
82
83 public int MaxReliableResends
84 {
85 get { return m_MaxReliableResends; }
86 set { m_MaxReliableResends = value; }
87 }
88
89 // Track duplicated packets. This uses a Dictionary. Both insertion
90 // and lookup are common operations and need to take advantage of
91 // the hashing. Expiration is less common and can be allowed the
92 // time for a linear scan.
93 //
94 private List<uint> m_alreadySeenList = new List<uint>();
95 private Dictionary<uint, int>m_alreadySeenTracker = new Dictionary<uint, int>();
96 private int m_alreadySeenWindow = 30000;
97 private int m_lastAlreadySeenCheck = Environment.TickCount & Int32.MaxValue;
98
99 // private Dictionary<uint, int> m_DupeTracker =
100 // new Dictionary<uint, int>();
101 // private uint m_DupeTrackerWindow = 30;
102 // private int m_DupeTrackerLastCheck = Environment.TickCount;
103
104 // Values for the SimStatsReporter
105 //
106 private int m_PacketsReceived = 0;
107 private int m_PacketsReceivedReported = 0;
108 private int m_PacketsSent = 0;
109 private int m_PacketsSentReported = 0;
110 private int m_UnackedBytes = 0;
111
112 private int m_LastResend = 0;
113
114 public int PacketsReceived
115 {
116 get { return m_PacketsReceived; }
117 }
118
119 public int PacketsReceivedReported
120 {
121 get { return m_PacketsReceivedReported; }
122 }
123
124 // The client we are working for
125 //
126 private IClientAPI m_Client;
127
128 // Some events
129 //
130 public event PacketStats OnPacketStats;
131 public event PacketDrop OnPacketDrop;
132 public event QueueEmpty OnQueueEmpty;
133
134
135 //private SynchronizeClientHandler m_SynchronizeClient = null;
136
137 public SynchronizeClientHandler SynchronizeClient
138 {
139 set { /* m_SynchronizeClient = value; */ }
140 }
141
142 // Packet sequencing
143 //
144 private uint m_Sequence = 0;
145 private object m_SequenceLock = new object();
146 private const int MAX_SEQUENCE = 0xFFFFFF;
147
148 // Packet dropping
149 //
150 List<PacketType> m_ImportantPackets = new List<PacketType>();
151 private bool m_ReliableIsImportant = false;
152
153 public bool ReliableIsImportant
154 {
155 get { return m_ReliableIsImportant; }
156 set { m_ReliableIsImportant = value; }
157 }
158
159 private int m_DropSafeTimeout;
160
161 LLPacketServer m_PacketServer;
162 private byte[] m_ZeroOutBuffer = new byte[4096];
163
164 ////////////////////////////////////////////////////////////////////
165
166 // Constructors
167 //
168 public LLPacketHandler(IClientAPI client, LLPacketServer server, ClientStackUserSettings userSettings)
169 {
170 m_Client = client;
171 m_PacketServer = server;
172 m_DropSafeTimeout = Environment.TickCount + 15000;
173
174 m_PacketQueue = new LLPacketQueue(client.AgentId, userSettings);
175
176 m_PacketQueue.OnQueueEmpty += TriggerOnQueueEmpty;
177
178 m_AckTimer.Elapsed += AckTimerElapsed;
179 m_AckTimer.Start();
180 }
181
182 public void Dispose()
183 {
184 m_AckTimer.Stop();
185 m_AckTimer.Close();
186
187 m_PacketQueue.Enqueue(null);
188 m_PacketQueue.Close();
189 m_Client = null;
190 }
191
192 // Send one packet. This actually doesn't send anything, it queues
193 // it. Designed to be fire-and-forget, but there is an optional
194 // notifier.
195 //
196 public void OutPacket(
197 Packet packet, ThrottleOutPacketType throttlePacketType)
198 {
199 OutPacket(packet, throttlePacketType, null);
200 }
201
202 public void OutPacket(
203 Packet packet, ThrottleOutPacketType throttlePacketType,
204 Object id)
205 {
206 // Call the load balancer's hook. If this is not active here
207 // we defer to the sim server this client is actually connected
208 // to. Packet drop notifies will not be triggered in this
209 // configuration!
210 //
211
212 packet.Header.Sequence = 0;
213
214 lock (m_NeedAck)
215 {
216 DropResend(id);
217
218 AddAcks(ref packet);
219 QueuePacket(packet, throttlePacketType, id);
220 }
221 }
222
223 private void AddAcks(ref Packet packet)
224 {
225 // These packet types have shown to have issues with
226 // acks being appended to the payload, just don't send
227 // any with them until libsl is fixed.
228 //
229 if (packet is ViewerEffectPacket)
230 return;
231 if (packet is SimStatsPacket)
232 return;
233
234 // Add acks to outgoing packets
235 //
236 if (m_PendingAcks.Count > 0)
237 {
238 int count = m_PendingAcks.Count;
239 if (count > 10)
240 count = 10;
241 packet.Header.AckList = new uint[count];
242 packet.Header.AppendedAcks = true;
243
244 for (int i = 0; i < count; i++)
245 {
246 packet.Header.AckList[i] = m_PendingAcks[i];
247 m_PendingAcksMap.Remove(m_PendingAcks[i]);
248 }
249 m_PendingAcks.RemoveRange(0, count);
250 }
251 }
252
253 private void QueuePacket(
254 Packet packet, ThrottleOutPacketType throttlePacketType,
255 Object id)
256 {
257 LLQueItem item = new LLQueItem();
258 item.Packet = packet;
259 item.Incoming = false;
260 item.throttleType = throttlePacketType;
261 item.TickCount = Environment.TickCount;
262 item.Identifier = id;
263 item.Resends = 0;
264 item.Length = packet.Length;
265 item.Sequence = packet.Header.Sequence;
266
267 m_PacketQueue.Enqueue(item);
268 m_PacketsSent++;
269 }
270
271 private void ResendUnacked()
272 {
273 int now = Environment.TickCount;
274
275 int intervalMs = 250;
276
277 if (m_LastResend != 0)
278 intervalMs = now - m_LastResend;
279
280 lock (m_NeedAck)
281 {
282 if (m_DropSafeTimeout > now ||
283 intervalMs > 500) // We were frozen!
284 {
285 foreach (LLQueItem data in m_NeedAck.Values)
286 {
287 if (m_DropSafeTimeout > now)
288 {
289 m_NeedAck[data.Packet.Header.Sequence].TickCount = now;
290 }
291 else
292 {
293 m_NeedAck[data.Packet.Header.Sequence].TickCount += intervalMs;
294 }
295 }
296 }
297
298 m_LastResend = now;
299
300 // Unless we have received at least one ack, don't bother resending
301 // anything. There may not be a client there, don't clog up the
302 // pipes.
303
304
305 // Nothing to do
306 //
307 if (m_NeedAck.Count == 0)
308 return;
309
310 int resent = 0;
311 long dueDate = now - m_ResendTimeout;
312
313 List<LLQueItem> dropped = new List<LLQueItem>();
314 foreach (LLQueItem data in m_NeedAck.Values)
315 {
316 Packet packet = data.Packet;
317
318 // Packets this old get resent
319 //
320 if (data.TickCount < dueDate && data.Sequence != 0 && !m_PacketQueue.Contains(data.Sequence))
321 {
322 if (resent < 20) // Was 20 (= Max 117kbit/sec resends)
323 {
324 m_NeedAck[packet.Header.Sequence].Resends++;
325
326 // The client needs to be told that a packet is being resent, otherwise it appears to believe
327 // that it should reset its sequence to that packet number.
328 packet.Header.Resent = true;
329
330 if ((m_NeedAck[packet.Header.Sequence].Resends >= m_MaxReliableResends) &&
331 (!m_ReliableIsImportant))
332 {
333 dropped.Add(data);
334 continue;
335 }
336
337 m_NeedAck[packet.Header.Sequence].TickCount = Environment.TickCount;
338 QueuePacket(packet, ThrottleOutPacketType.Resend, data.Identifier);
339 resent++;
340 }
341 else
342 {
343 m_NeedAck[packet.Header.Sequence].TickCount += intervalMs;
344 }
345 }
346 }
347
348 foreach (LLQueItem data in dropped)
349 {
350 m_NeedAck.Remove(data.Packet.Header.Sequence);
351 TriggerOnPacketDrop(data.Packet, data.Identifier);
352 m_PacketQueue.Cancel(data.Packet.Header.Sequence);
353 PacketPool.Instance.ReturnPacket(data.Packet);
354 }
355 }
356 }
357
358 // Send the pending packet acks to the client
359 // Will send blocks of acks for up to 250 packets
360 //
361 private void SendAcks()
362 {
363 lock (m_NeedAck)
364 {
365 if (m_PendingAcks.Count == 0)
366 return;
367
368 PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
369
370 // The case of equality is more common than one might think,
371 // because this function will be called unconditionally when
372 // the counter reaches 250. So there is a good chance another
373 // packet with 250 blocks exists.
374 //
375 if (acks.Packets == null ||
376 acks.Packets.Length != m_PendingAcks.Count)
377 acks.Packets = new PacketAckPacket.PacketsBlock[m_PendingAcks.Count];
378
379 for (int i = 0; i < m_PendingAcks.Count; i++)
380 {
381 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
382 acks.Packets[i].ID = m_PendingAcks[i];
383
384 }
385 m_PendingAcks.Clear();
386 m_PendingAcksMap.Clear();
387
388 acks.Header.Reliable = false;
389 OutPacket(acks, ThrottleOutPacketType.Unknown);
390 }
391 }
392
393 // Queue a packet ack. It will be sent either after 250 acks are
394 // queued, or when the timer fires.
395 //
396 private void AckPacket(Packet packet)
397 {
398 lock (m_NeedAck)
399 {
400 if (m_PendingAcks.Count < 250)
401 {
402 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
403 {
404 m_PendingAcks.Add(packet.Header.Sequence);
405 m_PendingAcksMap.Add(packet.Header.Sequence,
406 packet.Header.Sequence);
407 }
408 return;
409 }
410 }
411
412 SendAcks();
413
414 lock (m_NeedAck)
415 {
416 // If this is still full we have a truly exceptional
417 // condition (means, can't happen)
418 //
419 if (m_PendingAcks.Count < 250)
420 {
421 if (!m_PendingAcksMap.ContainsKey(packet.Header.Sequence))
422 {
423 m_PendingAcks.Add(packet.Header.Sequence);
424 m_PendingAcksMap.Add(packet.Header.Sequence,
425 packet.Header.Sequence);
426 }
427 return;
428 }
429 }
430 }
431
432 // When the timer elapses, send the pending acks, trigger resends
433 // and report all the stats.
434 //
435 private void AckTimerElapsed(object sender, ElapsedEventArgs ea)
436 {
437 SendAcks();
438 ResendUnacked();
439 SendPacketStats();
440 }
441
442 // Push out pachet counts for the sim status reporter
443 //
444 private void SendPacketStats()
445 {
446 PacketStats handlerPacketStats = OnPacketStats;
447 if (handlerPacketStats != null)
448 {
449 handlerPacketStats(
450 m_PacketsReceived - m_PacketsReceivedReported,
451 m_PacketsSent - m_PacketsSentReported,
452 m_UnackedBytes);
453
454 m_PacketsReceivedReported = m_PacketsReceived;
455 m_PacketsSentReported = m_PacketsSent;
456 }
457 }
458
459 // We can't keep an unlimited record of dupes. This will prune the
460 // dictionary by age.
461 //
462 // NOTE: this needs to be called from within lock
463 // (m_alreadySeenTracker) context!
464 private void ExpireSeenPackets()
465 {
466 if (m_alreadySeenList.Count < 1024)
467 return;
468
469 int ticks = 0;
470 int tc = Environment.TickCount & Int32.MaxValue;
471 if (tc >= m_lastAlreadySeenCheck)
472 ticks = tc - m_lastAlreadySeenCheck;
473 else
474 ticks = Int32.MaxValue - m_lastAlreadySeenCheck + tc;
475
476 if (ticks < 2000) return;
477 m_lastAlreadySeenCheck = tc;
478
479 // we calculate the drop dead tick count here instead of
480 // in the loop: any packet with a timestamp before
481 // dropDeadTC can be expired
482 int dropDeadTC = tc - m_alreadySeenWindow;
483 int i = 0;
484 while (i < m_alreadySeenList.Count && m_alreadySeenTracker[m_alreadySeenList[i]] < dropDeadTC)
485 {
486 m_alreadySeenTracker.Remove(m_alreadySeenList[i]);
487 i++;
488 }
489 // if we dropped packet from m_alreadySeenTracker we need
490 // to drop them from m_alreadySeenList as well, let's do
491 // that in one go: the list is ordered after all.
492 if (i > 0)
493 {
494 m_alreadySeenList.RemoveRange(0, i);
495 // m_log.DebugFormat("[CLIENT]: expired {0} packets, {1}:{2} left", i, m_alreadySeenList.Count, m_alreadySeenTracker.Count);
496 }
497 }
498
499 public void InPacket(Packet packet)
500 {
501 if (packet == null)
502 return;
503
504 // When too many acks are needed to be sent, the client sends
505 // a packet consisting of acks only
506 //
507 if (packet.Type == PacketType.PacketAck)
508 {
509 PacketAckPacket ackPacket = (PacketAckPacket)packet;
510
511 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
512 {
513 ProcessAck(block.ID);
514 }
515
516 PacketPool.Instance.ReturnPacket(packet);
517 return;
518 }
519
520 // Any packet can have some packet acks in the header.
521 // Process them here
522 //
523 if (packet.Header.AppendedAcks)
524 {
525 foreach (uint id in packet.Header.AckList)
526 {
527 ProcessAck(id);
528 }
529 }
530
531 // If this client is on another partial instance, no need
532 // to handle packets
533 //
534 if (!m_Client.IsActive && packet.Type != PacketType.LogoutRequest)
535 {
536 PacketPool.Instance.ReturnPacket(packet);
537 return;
538 }
539
540 if (packet.Type == PacketType.StartPingCheck)
541 {
542 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
543 CompletePingCheckPacket endPing
544 = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
545
546 endPing.PingID.PingID = startPing.PingID.PingID;
547 OutPacket(endPing, ThrottleOutPacketType.Task);
548 }
549 else
550 {
551 LLQueItem item = new LLQueItem();
552 item.Packet = packet;
553 item.Incoming = true;
554 m_PacketQueue.Enqueue(item);
555 }
556 }
557
558 public void ProcessInPacket(LLQueItem item)
559 {
560 Packet packet = item.Packet;
561
562 // Always ack the packet!
563 //
564 if (packet.Header.Reliable)
565 AckPacket(packet);
566
567 if (packet.Type != PacketType.AgentUpdate)
568 m_PacketsReceived++;
569
570 // Check for duplicate packets.. packets that the client is
571 // resending because it didn't receive our ack
572 //
573 lock (m_alreadySeenTracker)
574 {
575 ExpireSeenPackets();
576
577 if (m_alreadySeenTracker.ContainsKey(packet.Header.Sequence))
578 return;
579
580 m_alreadySeenTracker.Add(packet.Header.Sequence, Environment.TickCount & Int32.MaxValue);
581 m_alreadySeenList.Add(packet.Header.Sequence);
582 }
583
584 m_Client.ProcessInPacket(packet);
585 }
586
587 public void Flush()
588 {
589 m_PacketQueue.Flush();
590 m_UnackedBytes = (-1 * m_UnackedBytes);
591 SendPacketStats();
592 }
593
594 public void Clear()
595 {
596 m_UnackedBytes = (-1 * m_UnackedBytes);
597 SendPacketStats();
598 lock (m_NeedAck)
599 {
600 m_NeedAck.Clear();
601 m_PendingAcks.Clear();
602 m_PendingAcksMap.Clear();
603 }
604 m_Sequence += 1000000;
605 }
606
607 private void ProcessAck(uint id)
608 {
609 LLQueItem data;
610
611 lock (m_NeedAck)
612 {
613 //m_log.DebugFormat("[CLIENT]: In {0} received ack for packet {1}", m_Client.Scene.RegionInfo.ExternalEndPoint.Port, id);
614
615 if (!m_NeedAck.TryGetValue(id, out data))
616 return;
617
618 m_NeedAck.Remove(id);
619 m_PacketQueue.Cancel(data.Sequence);
620 PacketPool.Instance.ReturnPacket(data.Packet);
621 m_UnackedBytes -= data.Length;
622 }
623 }
624
625 // Allocate packet sequence numbers in a threadsave manner
626 //
627 protected uint NextPacketSequenceNumber()
628 {
629 // Set the sequence number
630 uint seq = 1;
631 lock (m_SequenceLock)
632 {
633 if (m_Sequence >= MAX_SEQUENCE)
634 {
635 m_Sequence = 1;
636 }
637 else
638 {
639 m_Sequence++;
640 }
641 seq = m_Sequence;
642 }
643 return seq;
644 }
645
646 public ClientInfo GetClientInfo()
647 {
648 ClientInfo info = new ClientInfo();
649
650 info.pendingAcks = m_PendingAcksMap;
651 info.needAck = new Dictionary<uint, byte[]>();
652
653 lock (m_NeedAck)
654 {
655 foreach (uint key in m_NeedAck.Keys)
656 info.needAck.Add(key, m_NeedAck[key].Packet.ToBytes());
657 }
658
659 LLQueItem[] queitems = m_PacketQueue.GetQueueArray();
660
661 for (int i = 0; i < queitems.Length; i++)
662 {
663 if (queitems[i].Incoming == false)
664 info.out_packets.Add(queitems[i].Packet.ToBytes());
665 }
666
667 info.sequence = m_Sequence;
668
669 float multiplier = m_PacketQueue.ThrottleMultiplier;
670 info.resendThrottle = (int) (m_PacketQueue.ResendThrottle.Throttle / multiplier);
671 info.landThrottle = (int) (m_PacketQueue.LandThrottle.Throttle / multiplier);
672 info.windThrottle = (int) (m_PacketQueue.WindThrottle.Throttle / multiplier);
673 info.cloudThrottle = (int) (m_PacketQueue.CloudThrottle.Throttle / multiplier);
674 info.taskThrottle = (int) (m_PacketQueue.TaskThrottle.Throttle / multiplier);
675 info.assetThrottle = (int) (m_PacketQueue.AssetThrottle.Throttle / multiplier);
676 info.textureThrottle = (int) (m_PacketQueue.TextureThrottle.Throttle / multiplier);
677 info.totalThrottle = (int) (m_PacketQueue.TotalThrottle.Throttle / multiplier);
678
679 return info;
680 }
681
682 public void SetClientInfo(ClientInfo info)
683 {
684 m_PendingAcksMap = info.pendingAcks;
685 m_PendingAcks = new List<uint>(m_PendingAcksMap.Keys);
686 m_NeedAck = new Dictionary<uint, LLQueItem>();
687
688 Packet packet = null;
689 int packetEnd = 0;
690 byte[] zero = new byte[3000];
691
692 foreach (uint key in info.needAck.Keys)
693 {
694 byte[] buff = info.needAck[key];
695 packetEnd = buff.Length - 1;
696
697 try
698 {
699 packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
700 }
701 catch (Exception)
702 {
703 }
704
705 LLQueItem item = new LLQueItem();
706 item.Packet = packet;
707 item.Incoming = false;
708 item.throttleType = 0;
709 item.TickCount = Environment.TickCount;
710 item.Identifier = 0;
711 item.Resends = 0;
712 item.Length = packet.Length;
713 item.Sequence = packet.Header.Sequence;
714 m_NeedAck.Add(key, item);
715 }
716
717 m_Sequence = info.sequence;
718
719 m_PacketQueue.ResendThrottle.Throttle = info.resendThrottle;
720 m_PacketQueue.LandThrottle.Throttle = info.landThrottle;
721 m_PacketQueue.WindThrottle.Throttle = info.windThrottle;
722 m_PacketQueue.CloudThrottle.Throttle = info.cloudThrottle;
723 m_PacketQueue.TaskThrottle.Throttle = info.taskThrottle;
724 m_PacketQueue.AssetThrottle.Throttle = info.assetThrottle;
725 m_PacketQueue.TextureThrottle.Throttle = info.textureThrottle;
726 m_PacketQueue.TotalThrottle.Throttle = info.totalThrottle;
727 }
728
729 public void AddImportantPacket(PacketType type)
730 {
731 if (m_ImportantPackets.Contains(type))
732 return;
733
734 m_ImportantPackets.Add(type);
735 }
736
737 public void RemoveImportantPacket(PacketType type)
738 {
739 if (!m_ImportantPackets.Contains(type))
740 return;
741
742 m_ImportantPackets.Remove(type);
743 }
744
745 private void DropResend(Object id)
746 {
747 LLQueItem d = null;
748
749 foreach (LLQueItem data in m_NeedAck.Values)
750 {
751 if (data.Identifier != null && data.Identifier == id)
752 {
753 d = data;
754 break;
755 }
756 }
757
758 if (null == d) return;
759
760 m_NeedAck.Remove(d.Packet.Header.Sequence);
761 m_PacketQueue.Cancel(d.Sequence);
762 PacketPool.Instance.ReturnPacket(d.Packet);
763 }
764
765 private void TriggerOnPacketDrop(Packet packet, Object id)
766 {
767 PacketDrop handlerPacketDrop = OnPacketDrop;
768
769 if (handlerPacketDrop == null)
770 return;
771
772 handlerPacketDrop(packet, id);
773 }
774
775 private void TriggerOnQueueEmpty(ThrottleOutPacketType queue)
776 {
777 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
778
779 if (handlerQueueEmpty != null)
780 handlerQueueEmpty(queue);
781 }
782
783 // Convert the packet to bytes and stuff it onto the send queue
784 //
785 public void ProcessOutPacket(LLQueItem item)
786 {
787 Packet packet = item.Packet;
788
789 // Assign sequence number here to prevent out of order packets
790 if (packet.Header.Sequence == 0)
791 {
792 lock (m_NeedAck)
793 {
794 packet.Header.Sequence = NextPacketSequenceNumber();
795 item.Sequence = packet.Header.Sequence;
796 item.TickCount = Environment.TickCount;
797
798 // We want to see that packet arrive if it's reliable
799 if (packet.Header.Reliable)
800 {
801 m_UnackedBytes += item.Length;
802
803 // Keep track of when this packet was sent out
804 item.TickCount = Environment.TickCount;
805
806 m_NeedAck[packet.Header.Sequence] = item;
807 }
808 }
809 }
810
811 // If we sent a killpacket
812 if (packet is KillPacket)
813 Abort();
814
815 try
816 {
817 // If this packet has been reused/returned, the ToBytes
818 // will blow up in our face.
819 // Fail gracefully.
820 //
821
822 // Actually make the byte array and send it
823 byte[] sendbuffer = item.Packet.ToBytes();
824
825 if (packet.Header.Zerocoded)
826 {
827 int packetsize = Helpers.ZeroEncode(sendbuffer,
828 sendbuffer.Length, m_ZeroOutBuffer);
829 m_PacketServer.SendPacketTo(m_ZeroOutBuffer, packetsize,
830 SocketFlags.None, m_Client.CircuitCode);
831 }
832 else
833 {
834 // Need some extra space in case we need to add proxy
835 // information to the message later
836 Buffer.BlockCopy(sendbuffer, 0, m_ZeroOutBuffer, 0,
837 sendbuffer.Length);
838 m_PacketServer.SendPacketTo(m_ZeroOutBuffer,
839 sendbuffer.Length, SocketFlags.None, m_Client.CircuitCode);
840 }
841 }
842 catch (NullReferenceException)
843 {
844 m_log.Error("[PACKET]: Detected reuse of a returned packet");
845 m_PacketQueue.Cancel(item.Sequence);
846 return;
847 }
848
849 // If this is a reliable packet, we are still holding a ref
850 // Dont't return in that case
851 //
852 if (!packet.Header.Reliable)
853 {
854 m_PacketQueue.Cancel(item.Sequence);
855 PacketPool.Instance.ReturnPacket(packet);
856 }
857 }
858
859 private void Abort()
860 {
861 m_PacketQueue.Close();
862 Thread.CurrentThread.Abort();
863 }
864
865 public int GetQueueCount(ThrottleOutPacketType queue)
866 {
867 return m_PacketQueue.GetQueueCount(queue);
868 }
869 }
870}