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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 8fe9a7b..8023f58 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -230,7 +230,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
230 { 230 {
231 // Call the load balancer's hook. If this is not active here 231 // Call the load balancer's hook. If this is not active here
232 // we defer to the sim server this client is actually connected 232 // we defer to the sim server this client is actually connected
233 // to. Packet drop notifies will not be triggered in this 233 // to. Packet drop notifies will not be triggered in this
234 // configuration! 234 // configuration!
235 // 235 //
236 if ((m_SynchronizeClient != null) && (!m_Client.IsActive)) 236 if ((m_SynchronizeClient != null) && (!m_Client.IsActive))
@@ -282,7 +282,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
282 } 282 }
283 } 283 }
284 } 284 }
285 285
286 private void QueuePacket( 286 private void QueuePacket(
287 Packet packet, ThrottleOutPacketType throttlePacketType, 287 Packet packet, ThrottleOutPacketType throttlePacketType,
288 Object id) 288 Object id)
@@ -303,7 +303,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
303 { 303 {
304 int now = System.Environment.TickCount; 304 int now = System.Environment.TickCount;
305 int lastAck = m_LastAck; 305 int lastAck = m_LastAck;
306 306
307 // Unless we have received at least one ack, don't bother resending 307 // Unless we have received at least one ack, don't bother resending
308 // anything. There may not be a client there, don't clog up the 308 // anything. There may not be a client there, don't clog up the
309 // pipes. 309 // pipes.
@@ -558,7 +558,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
558 558
559 PruneDupeTracker(); 559 PruneDupeTracker();
560 560
561 // Check for duplicate packets.. packets that the client is 561 // Check for duplicate packets.. packets that the client is
562 // resending because it didn't receive our ack 562 // resending because it didn't receive our ack
563 // 563 //
564 lock (m_DupeTracker) 564 lock (m_DupeTracker)
@@ -677,7 +677,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
677 677
678 m_Sequence = info.sequence; 678 m_Sequence = info.sequence;
679 } 679 }
680 680
681 public void AddImportantPacket(PacketType type) 681 public void AddImportantPacket(PacketType type)
682 { 682 {
683 if (m_ImportantPackets.Contains(type)) 683 if (m_ImportantPackets.Contains(type))
@@ -693,7 +693,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 693
694 m_ImportantPackets.Remove(type); 694 m_ImportantPackets.Remove(type);
695 } 695 }
696 696
697 private void DropResend(Object id) 697 private void DropResend(Object id)
698 { 698 {
699 foreach (AckData data in new List<AckData>(m_NeedAck.Values)) 699 foreach (AckData data in new List<AckData>(m_NeedAck.Values))
@@ -736,7 +736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
736 if (packet.Header.Reliable) 736 if (packet.Header.Reliable)
737 { 737 {
738 m_UnackedBytes += packet.ToBytes().Length; 738 m_UnackedBytes += packet.ToBytes().Length;
739 m_NeedAck[packet.Header.Sequence] = new AckData(packet, 739 m_NeedAck[packet.Header.Sequence] = new AckData(packet,
740 item.Identifier); 740 item.Identifier);
741 } 741 }
742 } 742 }