diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 687 |
1 files changed, 390 insertions, 297 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 929f282..6a6bd12 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -155,6 +155,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
155 | public event RequestTaskInventory OnRequestTaskInventory; | 155 | public event RequestTaskInventory OnRequestTaskInventory; |
156 | public event UpdateInventoryItem OnUpdateInventoryItem; | 156 | public event UpdateInventoryItem OnUpdateInventoryItem; |
157 | public event CopyInventoryItem OnCopyInventoryItem; | 157 | public event CopyInventoryItem OnCopyInventoryItem; |
158 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
158 | public event MoveInventoryItem OnMoveInventoryItem; | 159 | public event MoveInventoryItem OnMoveInventoryItem; |
159 | public event RemoveInventoryItem OnRemoveInventoryItem; | 160 | public event RemoveInventoryItem OnRemoveInventoryItem; |
160 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 161 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -327,7 +328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
327 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 328 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
328 | /// ownerless phantom. | 329 | /// ownerless phantom. |
329 | /// | 330 | /// |
330 | /// All manipulation of this set has to occur under a lock | 331 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
331 | /// | 332 | /// |
332 | /// </value> | 333 | /// </value> |
333 | protected HashSet<uint> m_killRecord; | 334 | protected HashSet<uint> m_killRecord; |
@@ -335,6 +336,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
335 | // protected HashSet<uint> m_attachmentsSent; | 336 | // protected HashSet<uint> m_attachmentsSent; |
336 | 337 | ||
337 | private int m_moneyBalance; | 338 | private int m_moneyBalance; |
339 | private bool m_deliverPackets = true; | ||
338 | private int m_animationSequenceNumber = 1; | 340 | private int m_animationSequenceNumber = 1; |
339 | private bool m_SendLogoutPacketWhenClosing = true; | 341 | private bool m_SendLogoutPacketWhenClosing = true; |
340 | private AgentUpdateArgs lastarg; | 342 | private AgentUpdateArgs lastarg; |
@@ -377,6 +379,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
377 | get { return m_startpos; } | 379 | get { return m_startpos; } |
378 | set { m_startpos = value; } | 380 | set { m_startpos = value; } |
379 | } | 381 | } |
382 | public bool DeliverPackets | ||
383 | { | ||
384 | get { return m_deliverPackets; } | ||
385 | set { | ||
386 | m_deliverPackets = value; | ||
387 | m_udpClient.m_deliverPackets = value; | ||
388 | } | ||
389 | } | ||
380 | public UUID AgentId { get { return m_agentId; } } | 390 | public UUID AgentId { get { return m_agentId; } } |
381 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 391 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
382 | public string ActiveGroupName { get { return m_activeGroupName; } } | 392 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -475,18 +485,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
475 | 485 | ||
476 | #region Client Methods | 486 | #region Client Methods |
477 | 487 | ||
488 | |||
478 | /// <summary> | 489 | /// <summary> |
479 | /// Shut down the client view | 490 | /// Shut down the client view |
480 | /// </summary> | 491 | /// </summary> |
481 | public void Close() | 492 | public void Close() |
482 | { | 493 | { |
494 | Close(true); | ||
495 | } | ||
496 | |||
497 | /// <summary> | ||
498 | /// Shut down the client view | ||
499 | /// </summary> | ||
500 | public void Close(bool sendStop) | ||
501 | { | ||
483 | m_log.DebugFormat( | 502 | m_log.DebugFormat( |
484 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 503 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
485 | Name, m_scene.RegionInfo.RegionName); | 504 | Name, m_scene.RegionInfo.RegionName); |
486 | 505 | ||
487 | // Send the STOP packet | 506 | if (sendStop) |
488 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 507 | { |
489 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 508 | // Send the STOP packet |
509 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
510 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
511 | } | ||
490 | 512 | ||
491 | IsActive = false; | 513 | IsActive = false; |
492 | 514 | ||
@@ -767,7 +789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
767 | reply.ChatData.OwnerID = fromAgentID; | 789 | reply.ChatData.OwnerID = fromAgentID; |
768 | reply.ChatData.SourceID = fromAgentID; | 790 | reply.ChatData.SourceID = fromAgentID; |
769 | 791 | ||
770 | OutPacket(reply, ThrottleOutPacketType.Task); | 792 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
771 | } | 793 | } |
772 | 794 | ||
773 | /// <summary> | 795 | /// <summary> |
@@ -1053,6 +1075,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1053 | public virtual void SendLayerData(float[] map) | 1075 | public virtual void SendLayerData(float[] map) |
1054 | { | 1076 | { |
1055 | Util.FireAndForget(DoSendLayerData, map); | 1077 | Util.FireAndForget(DoSendLayerData, map); |
1078 | |||
1079 | // Send it sync, and async. It's not that much data | ||
1080 | // and it improves user experience just so much! | ||
1081 | DoSendLayerData(map); | ||
1056 | } | 1082 | } |
1057 | 1083 | ||
1058 | /// <summary> | 1084 | /// <summary> |
@@ -1065,16 +1091,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1065 | 1091 | ||
1066 | try | 1092 | try |
1067 | { | 1093 | { |
1068 | //for (int y = 0; y < 16; y++) | 1094 | for (int y = 0; y < 16; y++) |
1069 | //{ | 1095 | { |
1070 | // for (int x = 0; x < 16; x++) | 1096 | for (int x = 0; x < 16; x+=4) |
1071 | // { | 1097 | { |
1072 | // SendLayerData(x, y, map); | 1098 | SendLayerPacket(x, y, map); |
1073 | // } | 1099 | } |
1074 | //} | 1100 | } |
1075 | |||
1076 | // Send LayerData in a spiral pattern. Fun! | ||
1077 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1078 | } | 1101 | } |
1079 | catch (Exception e) | 1102 | catch (Exception e) |
1080 | { | 1103 | { |
@@ -1082,51 +1105,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1082 | } | 1105 | } |
1083 | } | 1106 | } |
1084 | 1107 | ||
1085 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1086 | { | ||
1087 | // Row | ||
1088 | for (int i = x1; i <= x2; i++) | ||
1089 | SendLayerData(i, y1, map); | ||
1090 | |||
1091 | // Column | ||
1092 | for (int j = y1 + 1; j <= y2; j++) | ||
1093 | SendLayerData(x2, j, map); | ||
1094 | |||
1095 | if (x2 - x1 > 0) | ||
1096 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1097 | } | ||
1098 | |||
1099 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1100 | { | ||
1101 | // Row in reverse | ||
1102 | for (int i = x2; i >= x1; i--) | ||
1103 | SendLayerData(i, y2, map); | ||
1104 | |||
1105 | // Column in reverse | ||
1106 | for (int j = y2 - 1; j >= y1; j--) | ||
1107 | SendLayerData(x1, j, map); | ||
1108 | |||
1109 | if (x2 - x1 > 0) | ||
1110 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1111 | } | ||
1112 | |||
1113 | /// <summary> | 1108 | /// <summary> |
1114 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1109 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1115 | /// </summary> | 1110 | /// </summary> |
1116 | /// <param name="map">heightmap</param> | 1111 | /// <param name="map">heightmap</param> |
1117 | /// <param name="px">X coordinate for patches 0..12</param> | 1112 | /// <param name="px">X coordinate for patches 0..12</param> |
1118 | /// <param name="py">Y coordinate for patches 0..15</param> | 1113 | /// <param name="py">Y coordinate for patches 0..15</param> |
1119 | // private void SendLayerPacket(float[] map, int y, int x) | 1114 | private void SendLayerPacket(int x, int y, float[] map) |
1120 | // { | 1115 | { |
1121 | // int[] patches = new int[4]; | 1116 | int[] patches = new int[4]; |
1122 | // patches[0] = x + 0 + y * 16; | 1117 | patches[0] = x + 0 + y * 16; |
1123 | // patches[1] = x + 1 + y * 16; | 1118 | patches[1] = x + 1 + y * 16; |
1124 | // patches[2] = x + 2 + y * 16; | 1119 | patches[2] = x + 2 + y * 16; |
1125 | // patches[3] = x + 3 + y * 16; | 1120 | patches[3] = x + 3 + y * 16; |
1126 | 1121 | ||
1127 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1122 | float[] heightmap = (map.Length == 65536) ? |
1128 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1123 | map : |
1129 | // } | 1124 | LLHeightFieldMoronize(map); |
1125 | |||
1126 | try | ||
1127 | { | ||
1128 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1129 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1130 | } | ||
1131 | catch | ||
1132 | { | ||
1133 | for (int px = x ; px < x + 4 ; px++) | ||
1134 | SendLayerData(px, y, map); | ||
1135 | } | ||
1136 | } | ||
1130 | 1137 | ||
1131 | /// <summary> | 1138 | /// <summary> |
1132 | /// Sends a specified patch to a client | 1139 | /// Sends a specified patch to a client |
@@ -1146,7 +1153,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1146 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1153 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1147 | layerpack.Header.Reliable = true; | 1154 | layerpack.Header.Reliable = true; |
1148 | 1155 | ||
1149 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1156 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1150 | } | 1157 | } |
1151 | catch (Exception e) | 1158 | catch (Exception e) |
1152 | { | 1159 | { |
@@ -1507,37 +1514,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1507 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1514 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1508 | } | 1515 | } |
1509 | 1516 | ||
1510 | public void SendKillObject(ulong regionHandle, uint localID) | 1517 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1511 | { | 1518 | { |
1512 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1519 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1513 | 1520 | ||
1514 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1521 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1515 | // TODO: don't create new blocks if recycling an old packet | 1522 | // TODO: don't create new blocks if recycling an old packet |
1516 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1523 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1517 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1524 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1518 | kill.ObjectData[0].ID = localID; | 1525 | { |
1526 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1527 | kill.ObjectData[i].ID = localIDs[i]; | ||
1528 | } | ||
1519 | kill.Header.Reliable = true; | 1529 | kill.Header.Reliable = true; |
1520 | kill.Header.Zerocoded = true; | 1530 | kill.Header.Zerocoded = true; |
1521 | 1531 | ||
1522 | if (m_scene.GetScenePresence(localID) == null) | 1532 | lock (m_killRecord) |
1523 | { | 1533 | { |
1524 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1534 | if (localIDs.Count == 1) |
1525 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1526 | lock (m_killRecord) | ||
1527 | { | 1535 | { |
1528 | m_killRecord.Add(localID); | 1536 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1529 | 1537 | { | |
1530 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1538 | OutPacket(kill, ThrottleOutPacketType.State); |
1531 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1539 | return; |
1532 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1540 | } |
1533 | // scene objects in a viewer until that viewer is relogged in. | 1541 | m_killRecord.Add(localIDs[0]); |
1534 | OutPacket(kill, ThrottleOutPacketType.Task); | 1542 | } |
1543 | else | ||
1544 | { | ||
1545 | lock (m_entityUpdates.SyncRoot) | ||
1546 | { | ||
1547 | foreach (uint localID in localIDs) | ||
1548 | m_killRecord.Add(localID); | ||
1549 | } | ||
1535 | } | 1550 | } |
1536 | } | 1551 | } |
1537 | else | 1552 | |
1538 | { | 1553 | // The throttle queue used here must match that being used for |
1539 | OutPacket(kill, ThrottleOutPacketType.State); | 1554 | // updates. Otherwise, there is a chance that a kill packet put |
1540 | } | 1555 | // on a separate queue will be sent to the client before an |
1556 | // existing update packet on another queue. Receiving updates | ||
1557 | // after kills results in unowned and undeletable | ||
1558 | // scene objects in a viewer until that viewer is relogged in. | ||
1559 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1541 | } | 1560 | } |
1542 | 1561 | ||
1543 | /// <summary> | 1562 | /// <summary> |
@@ -2250,6 +2269,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2250 | OutPacket(sound, ThrottleOutPacketType.Task); | 2269 | OutPacket(sound, ThrottleOutPacketType.Task); |
2251 | } | 2270 | } |
2252 | 2271 | ||
2272 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2273 | { | ||
2274 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2275 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2276 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2277 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2278 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2279 | } | ||
2280 | |||
2253 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2281 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2254 | { | 2282 | { |
2255 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2283 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3551,6 +3579,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3551 | /// </summary> | 3579 | /// </summary> |
3552 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3580 | public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3553 | { | 3581 | { |
3582 | if (entity is SceneObjectPart) | ||
3583 | { | ||
3584 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3585 | SceneObjectGroup g = e.ParentGroup; | ||
3586 | if (g.RootPart.Shape.State > 30) // HUD | ||
3587 | if (g.OwnerID != AgentId) | ||
3588 | return; // Don't send updates for other people's HUDs | ||
3589 | } | ||
3590 | |||
3554 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3591 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3555 | 3592 | ||
3556 | lock (m_entityUpdates.SyncRoot) | 3593 | lock (m_entityUpdates.SyncRoot) |
@@ -3567,226 +3604,252 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3567 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3604 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; |
3568 | int updatesThisCall = 0; | 3605 | int updatesThisCall = 0; |
3569 | 3606 | ||
3570 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3607 | EntityUpdate update; |
3571 | // condition where a kill can be processed before an out-of-date update for the same object. | 3608 | while (updatesThisCall < maxUpdates) |
3572 | lock (m_killRecord) | 3609 | { |
3573 | { | 3610 | lock (m_entityUpdates.SyncRoot) |
3574 | EntityUpdate update; | 3611 | if (!m_entityUpdates.TryDequeue(out update)) |
3575 | while (updatesThisCall < maxUpdates) | 3612 | break; |
3576 | { | 3613 | |
3577 | lock (m_entityUpdates.SyncRoot) | 3614 | if (update.Entity is SceneObjectPart) |
3578 | if (!m_entityUpdates.TryDequeue(out update)) | 3615 | { |
3579 | break; | 3616 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3580 | 3617 | ||
3581 | if (update.Entity is SceneObjectPart) | 3618 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3619 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3620 | // safety measure. | ||
3621 | // | ||
3622 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3623 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3624 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3625 | // | ||
3626 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3627 | // after the root prim has been deleted. | ||
3628 | lock (m_killRecord) | ||
3582 | { | 3629 | { |
3583 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3584 | |||
3585 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3586 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3587 | // safety measure. | ||
3588 | // | ||
3589 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3590 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3591 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3592 | // | ||
3593 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3594 | // after the root prim has been deleted. | ||
3595 | if (m_killRecord.Contains(part.LocalId)) | 3630 | if (m_killRecord.Contains(part.LocalId)) |
3596 | { | ||
3597 | // m_log.WarnFormat( | ||
3598 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3599 | // part.LocalId, Name); | ||
3600 | continue; | 3631 | continue; |
3601 | } | 3632 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3602 | 3633 | continue; | |
3603 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3634 | } |
3635 | |||
3636 | if (part.ParentGroup.IsDeleted) | ||
3637 | continue; | ||
3638 | |||
3639 | if (part.ParentGroup.IsAttachment) | ||
3640 | { // Someone else's HUD, why are we getting these? | ||
3641 | if (part.ParentGroup.OwnerID != AgentId && | ||
3642 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3643 | continue; | ||
3644 | ScenePresence sp; | ||
3645 | // Owner is not in the sim, don't update it to | ||
3646 | // anyone | ||
3647 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3648 | continue; | ||
3649 | |||
3650 | List<SceneObjectGroup> atts = sp.Attachments; | ||
3651 | bool found = false; | ||
3652 | foreach (SceneObjectGroup att in atts) | ||
3604 | { | 3653 | { |
3605 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3654 | if (att == part.ParentGroup) |
3606 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3607 | { | 3655 | { |
3608 | part.Shape.LightEntry = false; | 3656 | found = true; |
3657 | break; | ||
3609 | } | 3658 | } |
3610 | } | 3659 | } |
3660 | |||
3661 | // It's an attachment of a valid avatar, but | ||
3662 | // doesn't seem to be attached, skip | ||
3663 | if (!found) | ||
3664 | continue; | ||
3611 | } | 3665 | } |
3612 | 3666 | ||
3613 | ++updatesThisCall; | 3667 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3614 | |||
3615 | #region UpdateFlags to packet type conversion | ||
3616 | |||
3617 | PrimUpdateFlags updateFlags = update.Flags; | ||
3618 | |||
3619 | bool canUseCompressed = true; | ||
3620 | bool canUseImproved = true; | ||
3621 | |||
3622 | // Compressed object updates only make sense for LL primitives | ||
3623 | if (!(update.Entity is SceneObjectPart)) | ||
3624 | { | 3668 | { |
3625 | canUseCompressed = false; | 3669 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3670 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3671 | { | ||
3672 | part.Shape.LightEntry = false; | ||
3673 | } | ||
3626 | } | 3674 | } |
3627 | 3675 | } | |
3628 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3676 | |
3677 | ++updatesThisCall; | ||
3678 | |||
3679 | #region UpdateFlags to packet type conversion | ||
3680 | |||
3681 | PrimUpdateFlags updateFlags = update.Flags; | ||
3682 | |||
3683 | bool canUseCompressed = true; | ||
3684 | bool canUseImproved = true; | ||
3685 | |||
3686 | // Compressed object updates only make sense for LL primitives | ||
3687 | if (!(update.Entity is SceneObjectPart)) | ||
3688 | { | ||
3689 | canUseCompressed = false; | ||
3690 | } | ||
3691 | |||
3692 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3693 | { | ||
3694 | canUseCompressed = false; | ||
3695 | canUseImproved = false; | ||
3696 | } | ||
3697 | else | ||
3698 | { | ||
3699 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3700 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3701 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3702 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3629 | { | 3703 | { |
3630 | canUseCompressed = false; | 3704 | canUseCompressed = false; |
3705 | } | ||
3706 | |||
3707 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3708 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3709 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3710 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3711 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3712 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3713 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3714 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3715 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3716 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3717 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3718 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3719 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3720 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3721 | { | ||
3631 | canUseImproved = false; | 3722 | canUseImproved = false; |
3632 | } | 3723 | } |
3724 | } | ||
3725 | |||
3726 | #endregion UpdateFlags to packet type conversion | ||
3727 | |||
3728 | #region Block Construction | ||
3729 | |||
3730 | // TODO: Remove this once we can build compressed updates | ||
3731 | canUseCompressed = false; | ||
3732 | |||
3733 | if (!canUseImproved && !canUseCompressed) | ||
3734 | { | ||
3735 | if (update.Entity is ScenePresence) | ||
3736 | { | ||
3737 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3738 | } | ||
3633 | else | 3739 | else |
3634 | { | 3740 | { |
3635 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3741 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) |
3636 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3742 | // { |
3637 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | 3743 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; |
3638 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | 3744 | // string text = sop.Text; |
3639 | { | 3745 | // if (text.IndexOf("\n") >= 0) |
3640 | canUseCompressed = false; | 3746 | // text = text.Remove(text.IndexOf("\n")); |
3641 | } | 3747 | // |
3642 | 3748 | // if (m_attachmentsSent.Contains(sop.ParentID)) | |
3643 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | 3749 | // { |
3644 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | 3750 | //// m_log.DebugFormat( |
3645 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | 3751 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", |
3646 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | 3752 | //// sop.LocalId, text); |
3647 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | 3753 | // |
3648 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | 3754 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); |
3649 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | 3755 | // |
3650 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | 3756 | // m_attachmentsSent.Add(sop.LocalId); |
3651 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | 3757 | // } |
3652 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | 3758 | // else |
3653 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | 3759 | // { |
3654 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | 3760 | // m_log.DebugFormat( |
3655 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | 3761 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", |
3656 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | 3762 | // sop.LocalId, text, sop.ParentID); |
3657 | { | 3763 | // |
3658 | canUseImproved = false; | 3764 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); |
3659 | } | 3765 | // } |
3766 | // } | ||
3767 | // else | ||
3768 | // { | ||
3769 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3770 | // } | ||
3660 | } | 3771 | } |
3772 | } | ||
3773 | else if (!canUseImproved) | ||
3774 | { | ||
3775 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3776 | } | ||
3777 | else | ||
3778 | { | ||
3779 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3780 | // Self updates go into a special list | ||
3781 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3782 | else | ||
3783 | // Everything else goes here | ||
3784 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3785 | } | ||
3786 | |||
3787 | #endregion Block Construction | ||
3788 | } | ||
3789 | |||
3790 | #region Packet Sending | ||
3661 | 3791 | ||
3662 | #endregion UpdateFlags to packet type conversion | 3792 | const float TIME_DILATION = 1.0f; |
3793 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | ||
3794 | |||
3795 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3796 | { | ||
3797 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3798 | |||
3799 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3800 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3801 | packet.RegionData.TimeDilation = timeDilation; | ||
3802 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3803 | |||
3804 | for (int i = 0; i < blocks.Count; i++) | ||
3805 | packet.ObjectData[i] = blocks[i]; | ||
3806 | |||
3807 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3808 | } | ||
3809 | |||
3810 | if (objectUpdateBlocks.IsValueCreated) | ||
3811 | { | ||
3812 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3663 | 3813 | ||
3664 | #region Block Construction | 3814 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3815 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3816 | packet.RegionData.TimeDilation = timeDilation; | ||
3817 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3665 | 3818 | ||
3666 | // TODO: Remove this once we can build compressed updates | 3819 | for (int i = 0; i < blocks.Count; i++) |
3667 | canUseCompressed = false; | 3820 | packet.ObjectData[i] = blocks[i]; |
3668 | 3821 | ||
3669 | if (!canUseImproved && !canUseCompressed) | 3822 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3670 | { | 3823 | } |
3671 | if (update.Entity is ScenePresence) | ||
3672 | { | ||
3673 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3674 | } | ||
3675 | else | ||
3676 | { | ||
3677 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | ||
3678 | // { | ||
3679 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | ||
3680 | // string text = sop.Text; | ||
3681 | // if (text.IndexOf("\n") >= 0) | ||
3682 | // text = text.Remove(text.IndexOf("\n")); | ||
3683 | // | ||
3684 | // if (m_attachmentsSent.Contains(sop.ParentID)) | ||
3685 | // { | ||
3686 | //// m_log.DebugFormat( | ||
3687 | //// "[CLIENT]: Sending full info about attached prim {0} text {1}", | ||
3688 | //// sop.LocalId, text); | ||
3689 | // | ||
3690 | // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId)); | ||
3691 | // | ||
3692 | // m_attachmentsSent.Add(sop.LocalId); | ||
3693 | // } | ||
3694 | // else | ||
3695 | // { | ||
3696 | // m_log.DebugFormat( | ||
3697 | // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet", | ||
3698 | // sop.LocalId, text, sop.ParentID); | ||
3699 | // | ||
3700 | // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId); | ||
3701 | // } | ||
3702 | // } | ||
3703 | // else | ||
3704 | // { | ||
3705 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | ||
3706 | // } | ||
3707 | } | ||
3708 | } | ||
3709 | else if (!canUseImproved) | ||
3710 | { | ||
3711 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3712 | } | ||
3713 | else | ||
3714 | { | ||
3715 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3716 | // Self updates go into a special list | ||
3717 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3718 | else | ||
3719 | // Everything else goes here | ||
3720 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3721 | } | ||
3722 | 3824 | ||
3723 | #endregion Block Construction | 3825 | if (compressedUpdateBlocks.IsValueCreated) |
3724 | } | 3826 | { |
3827 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3725 | 3828 | ||
3726 | #region Packet Sending | 3829 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3727 | 3830 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | |
3728 | const float TIME_DILATION = 1.0f; | 3831 | packet.RegionData.TimeDilation = timeDilation; |
3729 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 3832 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3730 | 3833 | ||
3731 | if (terseAgentUpdateBlocks.IsValueCreated) | 3834 | for (int i = 0; i < blocks.Count; i++) |
3732 | { | 3835 | packet.ObjectData[i] = blocks[i]; |
3733 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3734 | 3836 | ||
3735 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3837 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3736 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3838 | } |
3737 | packet.RegionData.TimeDilation = timeDilation; | ||
3738 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3739 | 3839 | ||
3740 | for (int i = 0; i < blocks.Count; i++) | 3840 | if (terseUpdateBlocks.IsValueCreated) |
3741 | packet.ObjectData[i] = blocks[i]; | 3841 | { |
3842 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3742 | 3843 | ||
3743 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | 3844 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3744 | } | 3845 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3846 | packet.RegionData.TimeDilation = timeDilation; | ||
3847 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3745 | 3848 | ||
3746 | if (objectUpdateBlocks.IsValueCreated) | 3849 | for (int i = 0; i < blocks.Count; i++) |
3747 | { | 3850 | packet.ObjectData[i] = blocks[i]; |
3748 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3851 | |
3749 | 3852 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3750 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3751 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3752 | packet.RegionData.TimeDilation = timeDilation; | ||
3753 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3754 | |||
3755 | for (int i = 0; i < blocks.Count; i++) | ||
3756 | packet.ObjectData[i] = blocks[i]; | ||
3757 | |||
3758 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3759 | } | ||
3760 | |||
3761 | if (compressedUpdateBlocks.IsValueCreated) | ||
3762 | { | ||
3763 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3764 | |||
3765 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3766 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3767 | packet.RegionData.TimeDilation = timeDilation; | ||
3768 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3769 | |||
3770 | for (int i = 0; i < blocks.Count; i++) | ||
3771 | packet.ObjectData[i] = blocks[i]; | ||
3772 | |||
3773 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3774 | } | ||
3775 | |||
3776 | if (terseUpdateBlocks.IsValueCreated) | ||
3777 | { | ||
3778 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3779 | |||
3780 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3781 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3782 | packet.RegionData.TimeDilation = timeDilation; | ||
3783 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3784 | |||
3785 | for (int i = 0; i < blocks.Count; i++) | ||
3786 | packet.ObjectData[i] = blocks[i]; | ||
3787 | |||
3788 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3789 | } | ||
3790 | } | 3853 | } |
3791 | 3854 | ||
3792 | #endregion Packet Sending | 3855 | #endregion Packet Sending |
@@ -4052,6 +4115,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4052 | { | 4115 | { |
4053 | m_propertiesPacketTimer.Stop(); | 4116 | m_propertiesPacketTimer.Stop(); |
4054 | 4117 | ||
4118 | if (m_propertiesBlocks.Count == 0) | ||
4119 | return; | ||
4120 | |||
4055 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; | 4121 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count]; |
4056 | 4122 | ||
4057 | int index = 0; | 4123 | int index = 0; |
@@ -4443,14 +4509,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4443 | 4509 | ||
4444 | if (notifyCount > 0) | 4510 | if (notifyCount > 0) |
4445 | { | 4511 | { |
4446 | if (notifyCount > 32) | 4512 | // if (notifyCount > 32) |
4447 | { | 4513 | // { |
4448 | m_log.InfoFormat( | 4514 | // m_log.InfoFormat( |
4449 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4515 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4450 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4516 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4451 | 4517 | // | |
4452 | notifyCount = 32; | 4518 | // notifyCount = 32; |
4453 | } | 4519 | // } |
4454 | 4520 | ||
4455 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4521 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4456 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4522 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4958,6 +5024,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4958 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5024 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
4959 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5025 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
4960 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5026 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5027 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
4961 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5028 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
4962 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5029 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
4963 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5030 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5057,6 +5124,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5057 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5124 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5058 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5125 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5059 | (x.ControlFlags != lastarg.ControlFlags) || | 5126 | (x.ControlFlags != lastarg.ControlFlags) || |
5127 | (x.ControlFlags != 0) || | ||
5060 | (x.Far != lastarg.Far) || | 5128 | (x.Far != lastarg.Far) || |
5061 | (x.Flags != lastarg.Flags) || | 5129 | (x.Flags != lastarg.Flags) || |
5062 | (x.State != lastarg.State) || | 5130 | (x.State != lastarg.State) || |
@@ -5430,7 +5498,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5430 | args.Channel = ch; | 5498 | args.Channel = ch; |
5431 | args.From = String.Empty; | 5499 | args.From = String.Empty; |
5432 | args.Message = Utils.BytesToString(msg); | 5500 | args.Message = Utils.BytesToString(msg); |
5433 | args.Type = ChatTypeEnum.Shout; | 5501 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5434 | args.Position = new Vector3(); | 5502 | args.Position = new Vector3(); |
5435 | args.Scene = Scene; | 5503 | args.Scene = Scene; |
5436 | args.Sender = this; | 5504 | args.Sender = this; |
@@ -9474,6 +9542,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9474 | { | 9542 | { |
9475 | return true; | 9543 | return true; |
9476 | } | 9544 | } |
9545 | |||
9546 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9547 | { | ||
9548 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9549 | |||
9550 | #region Packet Session and User Check | ||
9551 | if (m_checkPackets) | ||
9552 | { | ||
9553 | if (packet.AgentData.SessionID != SessionId || | ||
9554 | packet.AgentData.AgentID != AgentId) | ||
9555 | return true; | ||
9556 | } | ||
9557 | #endregion | ||
9558 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9559 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9560 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9561 | { | ||
9562 | InventoryItemBase b = new InventoryItemBase(); | ||
9563 | b.ID = n.OldItemID; | ||
9564 | b.Folder = n.OldFolderID; | ||
9565 | items.Add(b); | ||
9566 | } | ||
9567 | |||
9568 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9569 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9570 | { | ||
9571 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9572 | } | ||
9573 | |||
9574 | return true; | ||
9575 | } | ||
9477 | 9576 | ||
9478 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9577 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9479 | { | 9578 | { |
@@ -10472,11 +10571,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10472 | 10571 | ||
10473 | StartLure handlerStartLure = OnStartLure; | 10572 | StartLure handlerStartLure = OnStartLure; |
10474 | if (handlerStartLure != null) | 10573 | if (handlerStartLure != null) |
10475 | handlerStartLure(startLureRequest.Info.LureType, | 10574 | { |
10476 | Utils.BytesToString( | 10575 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10477 | startLureRequest.Info.Message), | 10576 | { |
10478 | startLureRequest.TargetData[0].TargetID, | 10577 | handlerStartLure(startLureRequest.Info.LureType, |
10479 | this); | 10578 | Utils.BytesToString( |
10579 | startLureRequest.Info.Message), | ||
10580 | startLureRequest.TargetData[i].TargetID, | ||
10581 | this); | ||
10582 | } | ||
10583 | } | ||
10480 | return true; | 10584 | return true; |
10481 | } | 10585 | } |
10482 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10586 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10971,7 +11075,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10971 | { | 11075 | { |
10972 | // It's a ghost! tell the client to delete it from view. | 11076 | // It's a ghost! tell the client to delete it from view. |
10973 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11077 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
10974 | localId); | 11078 | new List<uint>() { localId }); |
10975 | } | 11079 | } |
10976 | else | 11080 | else |
10977 | { | 11081 | { |
@@ -11344,22 +11448,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11344 | /// <param name="Pack">OpenMetaverse.packet</param> | 11448 | /// <param name="Pack">OpenMetaverse.packet</param> |
11345 | public void ProcessInPacket(Packet packet) | 11449 | public void ProcessInPacket(Packet packet) |
11346 | { | 11450 | { |
11347 | if (m_debugPacketLevel > 0) | 11451 | if (m_debugPacketLevel >= 255) |
11348 | { | 11452 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); |
11349 | bool outputPacket = true; | ||
11350 | |||
11351 | if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate) | ||
11352 | outputPacket = false; | ||
11353 | |||
11354 | if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage) | ||
11355 | outputPacket = false; | ||
11356 | |||
11357 | if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation)) | ||
11358 | outputPacket = false; | ||
11359 | |||
11360 | if (outputPacket) | ||
11361 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type); | ||
11362 | } | ||
11363 | 11453 | ||
11364 | if (!ProcessPacketMethod(packet)) | 11454 | if (!ProcessPacketMethod(packet)) |
11365 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); | 11455 | m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); |
@@ -11601,7 +11691,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11601 | 11691 | ||
11602 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 11692 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11603 | 11693 | ||
11694 | |||
11695 | //Note, the bool returned from the below function is useless since it is always false. | ||
11604 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 11696 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
11697 | |||
11605 | } | 11698 | } |
11606 | 11699 | ||
11607 | /// <summary> | 11700 | /// <summary> |