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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs17
1 files changed, 4 insertions, 13 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index e81ff4b..6f0b177 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -346,15 +346,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
346 protected int m_terrainCheckerCount; 346 protected int m_terrainCheckerCount;
347 protected uint m_agentFOVCounter; 347 protected uint m_agentFOVCounter;
348 348
349 // These numbers are guesses at a decent tradeoff between responsiveness
350 // of the interest list and throughput. Lower is more responsive, higher
351 // is better throughput
352 protected int m_primTerseUpdatesPerPacket = 25;
353 protected int m_primFullUpdatesPerPacket = 100;
354 protected int m_avatarTerseUpdatesPerPacket = 10;
355 /// <summary>Number of texture packets to put on the queue each time the
356 /// OnQueueEmpty event is triggered for the texture category</summary>
357 protected int m_textureSendLimit = 20;
358 protected IAssetService m_assetService; 349 protected IAssetService m_assetService;
359 private IHyperAssetService m_hyperAssets; 350 private IHyperAssetService m_hyperAssets;
360 351
@@ -3333,7 +3324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3333 3324
3334 lock (m_avatarTerseUpdates.SyncRoot) 3325 lock (m_avatarTerseUpdates.SyncRoot)
3335 { 3326 {
3336 int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket); 3327 int count = Math.Min(m_avatarTerseUpdates.Count, m_udpServer.AvatarTerseUpdatesPerPacket);
3337 if (count == 0) 3328 if (count == 0)
3338 return; 3329 return;
3339 3330
@@ -3418,7 +3409,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3418 3409
3419 lock (m_primFullUpdates.SyncRoot) 3410 lock (m_primFullUpdates.SyncRoot)
3420 { 3411 {
3421 int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket); 3412 int count = Math.Min(m_primFullUpdates.Count, m_udpServer.PrimFullUpdatesPerPacket);
3422 if (count == 0) 3413 if (count == 0)
3423 return; 3414 return;
3424 3415
@@ -3462,7 +3453,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3462 3453
3463 lock (m_primTerseUpdates.SyncRoot) 3454 lock (m_primTerseUpdates.SyncRoot)
3464 { 3455 {
3465 int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket); 3456 int count = Math.Min(m_primTerseUpdates.Count, m_udpServer.PrimTerseUpdatesPerPacket);
3466 if (count == 0) 3457 if (count == 0)
3467 return; 3458 return;
3468 3459
@@ -3585,7 +3576,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3585 void ProcessTextureRequests() 3576 void ProcessTextureRequests()
3586 { 3577 {
3587 if (m_imageManager != null) 3578 if (m_imageManager != null)
3588 m_imageManager.ProcessImageQueue(m_textureSendLimit); 3579 m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
3589 } 3580 }
3590 3581
3591 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 3582 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)