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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs77
1 files changed, 55 insertions, 22 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 06bea3d..9aef26d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1435,6 +1435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1435 /// <param name="map">heightmap</param> 1435 /// <param name="map">heightmap</param>
1436 public virtual void SendLayerData(float[] map) 1436 public virtual void SendLayerData(float[] map)
1437 { 1437 {
1438 DoSendLayerData((object)map);
1438 ThreadPool.QueueUserWorkItem(DoSendLayerData, map); 1439 ThreadPool.QueueUserWorkItem(DoSendLayerData, map);
1439 } 1440 }
1440 1441
@@ -1450,16 +1451,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1450 { 1451 {
1451 for (int y = 0; y < 16; y++) 1452 for (int y = 0; y < 16; y++)
1452 { 1453 {
1453 // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception 1454 for (int x = 0; x < 16; x += 4)
1454 // see http://opensimulator.org/mantis/view.php?id=1662 1455 {
1455 //for (int x = 0; x < 16; x += 4) 1456 SendLayerPacket(LLHeightFieldMoronize(map), y, x);
1456 //{
1457 // SendLayerPacket(map, y, x);
1458 // Thread.Sleep(150);
1459 //}
1460 for (int x = 0; x < 16; x++)
1461 {
1462 SendLayerData(x, y, LLHeightFieldMoronize(map));
1463 Thread.Sleep(35); 1457 Thread.Sleep(35);
1464 } 1458 }
1465 } 1459 }
@@ -1476,17 +1470,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1476 /// <param name="map">heightmap</param> 1470 /// <param name="map">heightmap</param>
1477 /// <param name="px">X coordinate for patches 0..12</param> 1471 /// <param name="px">X coordinate for patches 0..12</param>
1478 /// <param name="py">Y coordinate for patches 0..15</param> 1472 /// <param name="py">Y coordinate for patches 0..15</param>
1479 // private void SendLayerPacket(float[] map, int y, int x) 1473 private void SendLayerPacket(float[] map, int y, int x)
1480 // { 1474 {
1481 // int[] patches = new int[4]; 1475 int[] patches = new int[4];
1482 // patches[0] = x + 0 + y * 16; 1476 patches[0] = x + 0 + y * 16;
1483 // patches[1] = x + 1 + y * 16; 1477 patches[1] = x + 1 + y * 16;
1484 // patches[2] = x + 2 + y * 16; 1478 patches[2] = x + 2 + y * 16;
1485 // patches[3] = x + 3 + y * 16; 1479 patches[3] = x + 3 + y * 16;
1486 1480
1487 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1481 LayerDataPacket layerpack;
1488 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1482 try
1489 // } 1483 {
1484 layerpack = TerrainCompressor.CreateLandPacket(map, patches);
1485 layerpack.Header.Zerocoded = true;
1486 layerpack.Header.Reliable = true;
1487
1488 if (layerpack.Length > 1000) // Oversize packet was created
1489 {
1490 for (int xa = 0 ; xa < 4 ; xa++)
1491 {
1492 // Send oversize packet in individual patches
1493 //
1494 SendLayerData(x+xa, y, map);
1495 }
1496 }
1497 else
1498 {
1499 OutPacket(layerpack, ThrottleOutPacketType.Land);
1500 }
1501 }
1502 catch (OverflowException e)
1503 {
1504 for (int xa = 0 ; xa < 4 ; xa++)
1505 {
1506 // Send oversize packet in individual patches
1507 //
1508 SendLayerData(x+xa, y, map);
1509 }
1510 }
1511 catch (IndexOutOfRangeException e)
1512 {
1513 for (int xa = 0 ; xa < 4 ; xa++)
1514 {
1515 // Bad terrain, send individual chunks
1516 //
1517 SendLayerData(x+xa, y, map);
1518 }
1519 }
1520 }
1490 1521
1491 /// <summary> 1522 /// <summary>
1492 /// Sends a specified patch to a client 1523 /// Sends a specified patch to a client
@@ -1507,6 +1538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1507 1538
1508 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches); 1539 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches);
1509 layerpack.Header.Zerocoded = true; 1540 layerpack.Header.Zerocoded = true;
1541 layerpack.Header.Reliable = true;
1510 1542
1511 OutPacket(layerpack, ThrottleOutPacketType.Land); 1543 OutPacket(layerpack, ThrottleOutPacketType.Land);
1512 1544
@@ -1556,7 +1588,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1556 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1588 /// <param name="windSpeeds">16x16 array of wind speeds</param>
1557 public virtual void SendWindData(Vector2[] windSpeeds) 1589 public virtual void SendWindData(Vector2[] windSpeeds)
1558 { 1590 {
1559 ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds); 1591 DoSendWindData((object)windSpeeds);
1592 // ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
1560 } 1593 }
1561 1594
1562 /// <summary> 1595 /// <summary>