diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 253 |
1 files changed, 127 insertions, 126 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index c934b9e..979dd47 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3557,107 +3557,109 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3557 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3557 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; |
3558 | int updatesThisCall = 0; | 3558 | int updatesThisCall = 0; |
3559 | 3559 | ||
3560 | lock (m_entityUpdates.SyncRoot) | 3560 | EntityUpdate update; |
3561 | while (updatesThisCall < maxUpdates) | ||
3561 | { | 3562 | { |
3562 | EntityUpdate update; | 3563 | lock (m_entityUpdates.SyncRoot) |
3563 | while (updatesThisCall < maxUpdates && m_entityUpdates.TryDequeue(out update)) | 3564 | if (!m_entityUpdates.TryDequeue(out update)) |
3564 | { | 3565 | break; |
3565 | if (update.Entity is SceneObjectPart) | 3566 | |
3567 | if (update.Entity is SceneObjectPart) | ||
3568 | { | ||
3569 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3570 | |||
3571 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3572 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3573 | // safety measure. | ||
3574 | // | ||
3575 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3576 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3577 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3578 | // | ||
3579 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3580 | // after the root prim has been deleted. | ||
3581 | if (m_killRecord.Contains(part.LocalId)) | ||
3566 | { | 3582 | { |
3567 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 3583 | // m_log.WarnFormat( |
3568 | 3584 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | |
3569 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3585 | // part.LocalId, Name); |
3570 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3586 | continue; |
3571 | // safety measure. | 3587 | } |
3572 | // | ||
3573 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3574 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3575 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3576 | // | ||
3577 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3578 | // after the root prim has been deleted. | ||
3579 | if (m_killRecord.Contains(part.LocalId)) | ||
3580 | { | ||
3581 | // m_log.WarnFormat( | ||
3582 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3583 | // part.LocalId, Name); | ||
3584 | continue; | ||
3585 | } | ||
3586 | 3588 | ||
3587 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3589 | if (part.ParentGroup.IsAttachment && m_disableFacelights) |
3590 | { | ||
3591 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3592 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3588 | { | 3593 | { |
3589 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3594 | part.Shape.LightEntry = false; |
3590 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3591 | { | ||
3592 | part.Shape.LightEntry = false; | ||
3593 | } | ||
3594 | } | 3595 | } |
3595 | } | 3596 | } |
3597 | } | ||
3596 | 3598 | ||
3597 | ++updatesThisCall; | 3599 | ++updatesThisCall; |
3598 | 3600 | ||
3599 | #region UpdateFlags to packet type conversion | 3601 | #region UpdateFlags to packet type conversion |
3600 | 3602 | ||
3601 | PrimUpdateFlags updateFlags = update.Flags; | 3603 | PrimUpdateFlags updateFlags = update.Flags; |
3602 | 3604 | ||
3603 | bool canUseCompressed = true; | 3605 | bool canUseCompressed = true; |
3604 | bool canUseImproved = true; | 3606 | bool canUseImproved = true; |
3605 | 3607 | ||
3606 | // Compressed object updates only make sense for LL primitives | 3608 | // Compressed object updates only make sense for LL primitives |
3607 | if (!(update.Entity is SceneObjectPart)) | 3609 | if (!(update.Entity is SceneObjectPart)) |
3610 | { | ||
3611 | canUseCompressed = false; | ||
3612 | } | ||
3613 | |||
3614 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3615 | { | ||
3616 | canUseCompressed = false; | ||
3617 | canUseImproved = false; | ||
3618 | } | ||
3619 | else | ||
3620 | { | ||
3621 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3622 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3623 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3624 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3608 | { | 3625 | { |
3609 | canUseCompressed = false; | 3626 | canUseCompressed = false; |
3610 | } | 3627 | } |
3611 | 3628 | ||
3612 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3629 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3630 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3631 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3632 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3633 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3634 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3635 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3636 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3637 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3638 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3639 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3640 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3641 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3642 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3613 | { | 3643 | { |
3614 | canUseCompressed = false; | ||
3615 | canUseImproved = false; | 3644 | canUseImproved = false; |
3616 | } | 3645 | } |
3617 | else | 3646 | } |
3618 | { | ||
3619 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3620 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3621 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3622 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3623 | { | ||
3624 | canUseCompressed = false; | ||
3625 | } | ||
3626 | 3647 | ||
3627 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | 3648 | #endregion UpdateFlags to packet type conversion |
3628 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3629 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3630 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3631 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3632 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3633 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3634 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3635 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3636 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3637 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3638 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3639 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3640 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3641 | { | ||
3642 | canUseImproved = false; | ||
3643 | } | ||
3644 | } | ||
3645 | 3649 | ||
3646 | #endregion UpdateFlags to packet type conversion | 3650 | #region Block Construction |
3647 | 3651 | ||
3648 | #region Block Construction | 3652 | // TODO: Remove this once we can build compressed updates |
3653 | canUseCompressed = false; | ||
3649 | 3654 | ||
3650 | // TODO: Remove this once we can build compressed updates | 3655 | if (!canUseImproved && !canUseCompressed) |
3651 | canUseCompressed = false; | 3656 | { |
3652 | 3657 | if (update.Entity is ScenePresence) | |
3653 | if (!canUseImproved && !canUseCompressed) | 3658 | { |
3659 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3660 | } | ||
3661 | else | ||
3654 | { | 3662 | { |
3655 | if (update.Entity is ScenePresence) | ||
3656 | { | ||
3657 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3658 | } | ||
3659 | else | ||
3660 | { | ||
3661 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) | 3663 | // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) |
3662 | // { | 3664 | // { |
3663 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; | 3665 | // SceneObjectPart sop = (SceneObjectPart)update.Entity; |
@@ -3686,71 +3688,70 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3686 | // } | 3688 | // } |
3687 | // else | 3689 | // else |
3688 | // { | 3690 | // { |
3689 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3691 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3690 | // } | 3692 | // } |
3691 | } | ||
3692 | } | ||
3693 | else if (!canUseImproved) | ||
3694 | { | ||
3695 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3696 | } | ||
3697 | else | ||
3698 | { | ||
3699 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3700 | } | 3693 | } |
3701 | 3694 | } | |
3702 | #endregion Block Construction | 3695 | else if (!canUseImproved) |
3696 | { | ||
3697 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3698 | } | ||
3699 | else | ||
3700 | { | ||
3701 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3703 | } | 3702 | } |
3704 | 3703 | ||
3705 | #region Packet Sending | 3704 | #endregion Block Construction |
3705 | } | ||
3706 | |||
3707 | #region Packet Sending | ||
3706 | 3708 | ||
3707 | const float TIME_DILATION = 1.0f; | 3709 | const float TIME_DILATION = 1.0f; |
3708 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 3710 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); |
3709 | 3711 | ||
3710 | if (objectUpdateBlocks.IsValueCreated) | 3712 | if (objectUpdateBlocks.IsValueCreated) |
3711 | { | 3713 | { |
3712 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3714 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3713 | 3715 | ||
3714 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3716 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3715 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3717 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3716 | packet.RegionData.TimeDilation = timeDilation; | 3718 | packet.RegionData.TimeDilation = timeDilation; |
3717 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3719 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3718 | 3720 | ||
3719 | for (int i = 0; i < blocks.Count; i++) | 3721 | for (int i = 0; i < blocks.Count; i++) |
3720 | packet.ObjectData[i] = blocks[i]; | 3722 | packet.ObjectData[i] = blocks[i]; |
3721 | 3723 | ||
3722 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3724 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3723 | } | 3725 | } |
3724 | 3726 | ||
3725 | if (compressedUpdateBlocks.IsValueCreated) | 3727 | if (compressedUpdateBlocks.IsValueCreated) |
3726 | { | 3728 | { |
3727 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3729 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3728 | 3730 | ||
3729 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 3731 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3730 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3732 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3731 | packet.RegionData.TimeDilation = timeDilation; | 3733 | packet.RegionData.TimeDilation = timeDilation; |
3732 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 3734 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3733 | 3735 | ||
3734 | for (int i = 0; i < blocks.Count; i++) | 3736 | for (int i = 0; i < blocks.Count; i++) |
3735 | packet.ObjectData[i] = blocks[i]; | 3737 | packet.ObjectData[i] = blocks[i]; |
3736 | 3738 | ||
3737 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3739 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3738 | } | 3740 | } |
3739 | 3741 | ||
3740 | if (terseUpdateBlocks.IsValueCreated) | 3742 | if (terseUpdateBlocks.IsValueCreated) |
3741 | { | 3743 | { |
3742 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3744 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
3743 | 3745 | ||
3744 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3746 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3745 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3747 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3746 | packet.RegionData.TimeDilation = timeDilation; | 3748 | packet.RegionData.TimeDilation = timeDilation; |
3747 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3749 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3748 | 3750 | ||
3749 | for (int i = 0; i < blocks.Count; i++) | 3751 | for (int i = 0; i < blocks.Count; i++) |
3750 | packet.ObjectData[i] = blocks[i]; | 3752 | packet.ObjectData[i] = blocks[i]; |
3751 | 3753 | ||
3752 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 3754 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3753 | } | ||
3754 | } | 3755 | } |
3755 | 3756 | ||
3756 | #endregion Packet Sending | 3757 | #endregion Packet Sending |