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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs190
1 files changed, 98 insertions, 92 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 0ba76ec..f6a7a0c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -346,15 +346,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
346 protected int m_terrainCheckerCount; 346 protected int m_terrainCheckerCount;
347 protected uint m_agentFOVCounter; 347 protected uint m_agentFOVCounter;
348 348
349 // These numbers are guesses at a decent tradeoff between responsiveness
350 // of the interest list and throughput. Lower is more responsive, higher
351 // is better throughput
352 protected int m_primTerseUpdatesPerPacket = 25;
353 protected int m_primFullUpdatesPerPacket = 100;
354 protected int m_avatarTerseUpdatesPerPacket = 10;
355 /// <summary>Number of texture packets to put on the queue each time the
356 /// OnQueueEmpty event is triggered for the texture category</summary>
357 protected int m_textureSendLimit = 20;
358 protected IAssetService m_assetService; 349 protected IAssetService m_assetService;
359 private IHyperAssetService m_hyperAssets; 350 private IHyperAssetService m_hyperAssets;
360 351
@@ -827,7 +818,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
827 for (int i = x1; i <= x2; i++) 818 for (int i = x1; i <= x2; i++)
828 SendLayerData(i, y1, map); 819 SendLayerData(i, y1, map);
829 820
830 // Column 821 // Column
831 for (int j = y1 + 1; j <= y2; j++) 822 for (int j = y1 + 1; j <= y2; j++)
832 SendLayerData(x2, j, map); 823 SendLayerData(x2, j, map);
833 824
@@ -2114,12 +2105,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2114 public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks) 2105 public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
2115 { 2106 {
2116 ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect); 2107 ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
2117 packet.Effect = effectBlocks; 2108 packet.Header.Reliable = false;
2109 packet.Header.Zerocoded = true;
2118 2110
2119 packet.AgentData.AgentID = AgentId; 2111 packet.AgentData.AgentID = AgentId;
2120 packet.AgentData.SessionID = SessionId; 2112 packet.AgentData.SessionID = SessionId;
2121 packet.Header.Reliable = false; 2113
2122 packet.Header.Zerocoded = true; 2114 packet.Effect = effectBlocks;
2115
2123 OutPacket(packet, ThrottleOutPacketType.State); 2116 OutPacket(packet, ThrottleOutPacketType.State);
2124 } 2117 }
2125 2118
@@ -3333,7 +3326,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3333 3326
3334 lock (m_avatarTerseUpdates.SyncRoot) 3327 lock (m_avatarTerseUpdates.SyncRoot)
3335 { 3328 {
3336 int count = Math.Min(m_avatarTerseUpdates.Count, m_avatarTerseUpdatesPerPacket); 3329 int count = Math.Min(m_avatarTerseUpdates.Count, m_udpServer.AvatarTerseUpdatesPerPacket);
3337 if (count == 0) 3330 if (count == 0)
3338 return; 3331 return;
3339 3332
@@ -3418,7 +3411,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3418 3411
3419 lock (m_primFullUpdates.SyncRoot) 3412 lock (m_primFullUpdates.SyncRoot)
3420 { 3413 {
3421 int count = Math.Min(m_primFullUpdates.Count, m_primFullUpdatesPerPacket); 3414 int count = Math.Min(m_primFullUpdates.Count, m_udpServer.PrimFullUpdatesPerPacket);
3422 if (count == 0) 3415 if (count == 0)
3423 return; 3416 return;
3424 3417
@@ -3462,7 +3455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3462 3455
3463 lock (m_primTerseUpdates.SyncRoot) 3456 lock (m_primTerseUpdates.SyncRoot)
3464 { 3457 {
3465 int count = Math.Min(m_primTerseUpdates.Count, m_primTerseUpdatesPerPacket); 3458 int count = Math.Min(m_primTerseUpdates.Count, m_udpServer.PrimTerseUpdatesPerPacket);
3466 if (count == 0) 3459 if (count == 0)
3467 return; 3460 return;
3468 3461
@@ -3585,7 +3578,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3585 void ProcessTextureRequests() 3578 void ProcessTextureRequests()
3586 { 3579 {
3587 if (m_imageManager != null) 3580 if (m_imageManager != null)
3588 m_imageManager.ProcessImageQueue(m_textureSendLimit); 3581 m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
3589 } 3582 }
3590 3583
3591 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) 3584 public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
@@ -4167,6 +4160,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4167 4160
4168 pack.Data = dataBlock; 4161 pack.Data = dataBlock;
4169 } 4162 }
4163 else
4164 {
4165 pack.Data = new ParcelObjectOwnersReplyPacket.DataBlock[0];
4166 }
4170 pack.Header.Zerocoded = true; 4167 pack.Header.Zerocoded = true;
4171 this.OutPacket(pack, ThrottleOutPacketType.Task); 4168 this.OutPacket(pack, ThrottleOutPacketType.Task);
4172 } 4169 }
@@ -4434,6 +4431,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4434 protected virtual void RegisterLocalPacketHandlers() 4431 protected virtual void RegisterLocalPacketHandlers()
4435 { 4432 {
4436 AddLocalPacketHandler(PacketType.LogoutRequest, Logout); 4433 AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
4434 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate);
4437 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect); 4435 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
4438 AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached); 4436 AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
4439 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate); 4437 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
@@ -4446,6 +4444,75 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4446 4444
4447 #region Packet Handlers 4445 #region Packet Handlers
4448 4446
4447 private bool HandleAgentUpdate(IClientAPI sener, Packet Pack)
4448 {
4449 if (OnAgentUpdate != null)
4450 {
4451 bool update = false;
4452 AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
4453
4454 #region Packet Session and User Check
4455 if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId)
4456 return false;
4457 #endregion
4458
4459 AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
4460
4461 // We can only check when we have something to check
4462 // against.
4463
4464 if (lastarg != null)
4465 {
4466 update =
4467 (
4468 (x.BodyRotation != lastarg.BodyRotation) ||
4469 (x.CameraAtAxis != lastarg.CameraAtAxis) ||
4470 (x.CameraCenter != lastarg.CameraCenter) ||
4471 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
4472 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
4473 (x.ControlFlags != lastarg.ControlFlags) ||
4474 (x.Far != lastarg.Far) ||
4475 (x.Flags != lastarg.Flags) ||
4476 (x.State != lastarg.State) ||
4477 (x.HeadRotation != lastarg.HeadRotation) ||
4478 (x.SessionID != lastarg.SessionID) ||
4479 (x.AgentID != lastarg.AgentID)
4480 );
4481 }
4482 else
4483 update = true;
4484
4485 // These should be ordered from most-likely to
4486 // least likely to change. I've made an initial
4487 // guess at that.
4488
4489 if (update)
4490 {
4491 AgentUpdateArgs arg = new AgentUpdateArgs();
4492 arg.AgentID = x.AgentID;
4493 arg.BodyRotation = x.BodyRotation;
4494 arg.CameraAtAxis = x.CameraAtAxis;
4495 arg.CameraCenter = x.CameraCenter;
4496 arg.CameraLeftAxis = x.CameraLeftAxis;
4497 arg.CameraUpAxis = x.CameraUpAxis;
4498 arg.ControlFlags = x.ControlFlags;
4499 arg.Far = x.Far;
4500 arg.Flags = x.Flags;
4501 arg.HeadRotation = x.HeadRotation;
4502 arg.SessionID = x.SessionID;
4503 arg.State = x.State;
4504 UpdateAgent handlerAgentUpdate = OnAgentUpdate;
4505 lastarg = arg; // save this set of arguments for nexttime
4506 if (handlerAgentUpdate != null)
4507 OnAgentUpdate(this, arg);
4508
4509 handlerAgentUpdate = null;
4510 }
4511 }
4512
4513 return true;
4514 }
4515
4449 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack) 4516 private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
4450 { 4517 {
4451 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack; 4518 MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
@@ -5631,77 +5698,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5631 5698
5632 break; 5699 break;
5633 5700
5634 case PacketType.AgentUpdate:
5635 if (OnAgentUpdate != null)
5636 {
5637 bool update = false;
5638 AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
5639
5640 #region Packet Session and User Check
5641 if (m_checkPackets)
5642 {
5643 if (agenUpdate.AgentData.SessionID != SessionId ||
5644 agenUpdate.AgentData.AgentID != AgentId)
5645 break;
5646 }
5647 #endregion
5648
5649 AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
5650
5651 // We can only check when we have something to check
5652 // against.
5653
5654 if (lastarg != null)
5655 {
5656 update =
5657 (
5658 (x.BodyRotation != lastarg.BodyRotation) ||
5659 (x.CameraAtAxis != lastarg.CameraAtAxis) ||
5660 (x.CameraCenter != lastarg.CameraCenter) ||
5661 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
5662 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
5663 (x.ControlFlags != lastarg.ControlFlags) ||
5664 (x.Far != lastarg.Far) ||
5665 (x.Flags != lastarg.Flags) ||
5666 (x.State != lastarg.State) ||
5667 (x.HeadRotation != lastarg.HeadRotation) ||
5668 (x.SessionID != lastarg.SessionID) ||
5669 (x.AgentID != lastarg.AgentID)
5670 );
5671 }
5672 else
5673 update = true;
5674
5675 // These should be ordered from most-likely to
5676 // least likely to change. I've made an initial
5677 // guess at that.
5678
5679 if (update)
5680 {
5681 AgentUpdateArgs arg = new AgentUpdateArgs();
5682 arg.AgentID = x.AgentID;
5683 arg.BodyRotation = x.BodyRotation;
5684 arg.CameraAtAxis = x.CameraAtAxis;
5685 arg.CameraCenter = x.CameraCenter;
5686 arg.CameraLeftAxis = x.CameraLeftAxis;
5687 arg.CameraUpAxis = x.CameraUpAxis;
5688 arg.ControlFlags = x.ControlFlags;
5689 arg.Far = x.Far;
5690 arg.Flags = x.Flags;
5691 arg.HeadRotation = x.HeadRotation;
5692 arg.SessionID = x.SessionID;
5693 arg.State = x.State;
5694 UpdateAgent handlerAgentUpdate = OnAgentUpdate;
5695 lastarg = arg; // save this set of arguments for nexttime
5696 if (handlerAgentUpdate != null)
5697 OnAgentUpdate(this, arg);
5698
5699 handlerAgentUpdate = null;
5700 }
5701
5702 }
5703 break;
5704
5705 case PacketType.AgentAnimation: 5701 case PacketType.AgentAnimation:
5706 AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; 5702 AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
5707 5703
@@ -6762,11 +6758,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6762 if (OnRequestTexture != null) 6758 if (OnRequestTexture != null)
6763 { 6759 {
6764 TextureRequestArgs args = new TextureRequestArgs(); 6760 TextureRequestArgs args = new TextureRequestArgs();
6765 args.RequestedAssetID = imageRequest.RequestImage[i].Image; 6761
6766 args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel; 6762 RequestImagePacket.RequestImageBlock block = imageRequest.RequestImage[i];
6767 args.PacketNumber = imageRequest.RequestImage[i].Packet; 6763
6768 args.Priority = imageRequest.RequestImage[i].DownloadPriority; 6764 args.RequestedAssetID = block.Image;
6765 args.DiscardLevel = block.DiscardLevel;
6766 args.PacketNumber = block.Packet;
6767 args.Priority = block.DownloadPriority;
6769 args.requestSequence = imageRequest.Header.Sequence; 6768 args.requestSequence = imageRequest.Header.Sequence;
6769
6770 // NOTE: This is not a built in part of the LLUDP protocol, but we double the
6771 // priority of avatar textures to get avatars rezzing in faster than the
6772 // surrounding scene
6773 if ((ImageType)block.Type == ImageType.Baked)
6774 args.Priority *= 2.0f;
6775
6770 //handlerTextureRequest = OnRequestTexture; 6776 //handlerTextureRequest = OnRequestTexture;
6771 6777
6772 //if (handlerTextureRequest != null) 6778 //if (handlerTextureRequest != null)