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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs49
1 files changed, 43 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 18d3889..3b26dde 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -40,7 +40,6 @@ using OpenMetaverse.Packets;
40using OpenMetaverse.StructuredData; 40using OpenMetaverse.StructuredData;
41using OpenSim.Framework; 41using OpenSim.Framework;
42using OpenSim.Framework.Client; 42using OpenSim.Framework.Client;
43
44using OpenSim.Framework.Statistics; 43using OpenSim.Framework.Statistics;
45using OpenSim.Region.Framework.Interfaces; 44using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 45using OpenSim.Region.Framework.Scenes;
@@ -353,6 +352,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
353 protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates; 352 protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
354 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates; 353 private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
355 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates; 354 private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
355
356 /// <value>
357 /// List used in construction of data blocks for an object update packet. This is to stop us having to
358 /// continually recreate it.
359 /// </value>
360 protected List<ObjectUpdatePacket.ObjectDataBlock> m_fullUpdateDataBlocksBuilder;
361
362 /// <value>
363 /// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
364 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
365 /// ownerless phantom.
366 ///
367 /// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock
368 ///
369 /// </value>
370 protected HashSet<uint> m_killRecord;
371
356 private int m_moneyBalance; 372 private int m_moneyBalance;
357 private int m_animationSequenceNumber = 1; 373 private int m_animationSequenceNumber = 1;
358 private bool m_SendLogoutPacketWhenClosing = true; 374 private bool m_SendLogoutPacketWhenClosing = true;
@@ -449,6 +465,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449 m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 465 m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
450 m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); 466 m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
451 m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count); 467 m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
468 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
469 m_killRecord = new HashSet<uint>();
452 470
453 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 471 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
454 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>(); 472 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
@@ -1489,7 +1507,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1489 kill.ObjectData[0].ID = localID; 1507 kill.ObjectData[0].ID = localID;
1490 kill.Header.Reliable = true; 1508 kill.Header.Reliable = true;
1491 kill.Header.Zerocoded = true; 1509 kill.Header.Zerocoded = true;
1492 OutPacket(kill, ThrottleOutPacketType.State); 1510
1511 lock (m_primFullUpdates.SyncRoot)
1512 {
1513 m_killRecord.Add(localID);
1514 OutPacket(kill, ThrottleOutPacketType.State);
1515 }
1493 } 1516 }
1494 1517
1495 /// <summary> 1518 /// <summary>
@@ -3538,21 +3561,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3538 if (count == 0) 3561 if (count == 0)
3539 return; 3562 return;
3540 3563
3541 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[count]; 3564 m_fullUpdateDataBlocksBuilder.Clear();
3565
3542 for (int i = 0; i < count; i++) 3566 for (int i = 0; i < count; i++)
3543 { 3567 {
3544 outPacket.ObjectData[i] = m_primFullUpdates.Dequeue(); 3568 ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
3569 //outPacket.ObjectData[i] = m_primFullUpdates.Dequeue();
3545 3570
3571 if (!m_killRecord.Contains(block.ID))
3572 {
3573 m_fullUpdateDataBlocksBuilder.Add(block);
3574
3546// string text = Util.FieldToString(outPacket.ObjectData[i].Text); 3575// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
3547// if (text.IndexOf("\n") >= 0) 3576// if (text.IndexOf("\n") >= 0)
3548// text = text.Remove(text.IndexOf("\n")); 3577// text = text.Remove(text.IndexOf("\n"));
3549// m_log.DebugFormat( 3578// m_log.DebugFormat(
3550// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}", 3579// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
3551// outPacket.ObjectData[i].ID, text, Name); 3580// outPacket.ObjectData[i].ID, text, Name);
3581 }
3582// else
3583// {
3584// m_log.WarnFormat(
3585// "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name);
3586// }
3552 } 3587 }
3553 }
3554 3588
3555 OutPacket(outPacket, ThrottleOutPacketType.State); 3589 outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray();
3590
3591 OutPacket(outPacket, ThrottleOutPacketType.State);
3592 }
3556 } 3593 }
3557 3594
3558 public void SendPrimTerseUpdate(SendPrimitiveTerseData data) 3595 public void SendPrimTerseUpdate(SendPrimitiveTerseData data)