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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs47
1 files changed, 36 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 47a9f53..5cbe04e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1209,29 +1209,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1209 OutPacket(newSimPack, ThrottleOutPacketType.Unknown); 1209 OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
1210 } 1210 }
1211 1211
1212 public void SendMapBlock(List<MapBlockData> mapBlocks) 1212 internal void SendMapBlockSplit(List<MapBlockData> mapBlocks)
1213 { 1213 {
1214 MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply); 1214 MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
1215 // TODO: don't create new blocks if recycling an old packet 1215 // TODO: don't create new blocks if recycling an old packet
1216
1217 MapBlockData[] mapBlocks2 = mapBlocks.ToArray();
1218
1216 mapReply.AgentData.AgentID = AgentId; 1219 mapReply.AgentData.AgentID = AgentId;
1217 mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count]; 1220 mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks2.Length];
1218 mapReply.AgentData.Flags = 0; 1221 mapReply.AgentData.Flags = 0;
1219 1222
1220 for (int i = 0; i < mapBlocks.Count; i++) 1223 for (int i = 0; i < mapBlocks2.Length; i++)
1221 { 1224 {
1222 mapReply.Data[i] = new MapBlockReplyPacket.DataBlock(); 1225 mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
1223 mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId; 1226 mapReply.Data[i].MapImageID = mapBlocks2[i].MapImageId;
1224 mapReply.Data[i].X = mapBlocks[i].X; 1227 mapReply.Data[i].X = mapBlocks2[i].X;
1225 mapReply.Data[i].Y = mapBlocks[i].Y; 1228 mapReply.Data[i].Y = mapBlocks2[i].Y;
1226 mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight; 1229 mapReply.Data[i].WaterHeight = mapBlocks2[i].WaterHeight;
1227 mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name); 1230 mapReply.Data[i].Name = Helpers.StringToField(mapBlocks2[i].Name);
1228 mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags; 1231 mapReply.Data[i].RegionFlags = mapBlocks2[i].RegionFlags;
1229 mapReply.Data[i].Access = mapBlocks[i].Access; 1232 mapReply.Data[i].Access = mapBlocks2[i].Access;
1230 mapReply.Data[i].Agents = mapBlocks[i].Agents; 1233 mapReply.Data[i].Agents = mapBlocks2[i].Agents;
1231 } 1234 }
1232 OutPacket(mapReply, ThrottleOutPacketType.Land); 1235 OutPacket(mapReply, ThrottleOutPacketType.Land);
1233 } 1236 }
1234 1237
1238 public void SendMapBlock(List<MapBlockData> mapBlocks)
1239 {
1240
1241 MapBlockData[] mapBlocks2 = mapBlocks.ToArray();
1242
1243 int maxsend = 10;
1244
1245 //int packets = Math.Ceiling(mapBlocks2.Length / maxsend);
1246
1247 List<MapBlockData> sendingBlocks = new List<MapBlockData>();
1248
1249 for (int i = 0; i < mapBlocks2.Length; i++)
1250 {
1251 sendingBlocks.Add(mapBlocks2[i]);
1252 if (((i + 1) == mapBlocks2.Length) || ((i % maxsend) == 0))
1253 {
1254 SendMapBlockSplit(sendingBlocks);
1255 sendingBlocks = new List<MapBlockData>();
1256 }
1257 }
1258 }
1259
1235 public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) 1260 public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
1236 { 1261 {
1237 TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal); 1262 TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);