diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 313 |
1 files changed, 149 insertions, 164 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index db0c3b8..7eb829e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -220,6 +220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
220 | public event FriendActionDelegate OnApproveFriendRequest; | 220 | public event FriendActionDelegate OnApproveFriendRequest; |
221 | public event FriendActionDelegate OnDenyFriendRequest; | 221 | public event FriendActionDelegate OnDenyFriendRequest; |
222 | public event FriendshipTermination OnTerminateFriendship; | 222 | public event FriendshipTermination OnTerminateFriendship; |
223 | public event GrantUserFriendRights OnGrantUserRights; | ||
223 | public event MoneyTransferRequest OnMoneyTransferRequest; | 224 | public event MoneyTransferRequest OnMoneyTransferRequest; |
224 | public event EconomyDataRequest OnEconomyDataRequest; | 225 | public event EconomyDataRequest OnEconomyDataRequest; |
225 | public event MoneyBalanceRequest OnMoneyBalanceRequest; | 226 | public event MoneyBalanceRequest OnMoneyBalanceRequest; |
@@ -1251,7 +1252,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1251 | /// <param name="fetchFolders">Do we need to send folder information?</param> | 1252 | /// <param name="fetchFolders">Do we need to send folder information?</param> |
1252 | /// <param name="fetchItems">Do we need to send item information?</param> | 1253 | /// <param name="fetchItems">Do we need to send item information?</param> |
1253 | public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, | 1254 | public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, |
1254 | List<InventoryFolderBase> folders, | 1255 | List<InventoryFolderBase> folders, int version, |
1255 | bool fetchFolders, bool fetchItems) | 1256 | bool fetchFolders, bool fetchItems) |
1256 | { | 1257 | { |
1257 | // An inventory descendents packet consists of a single agent section and an inventory details | 1258 | // An inventory descendents packet consists of a single agent section and an inventory details |
@@ -1264,174 +1265,107 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1264 | // | 1265 | // |
1265 | // for one example of this kind of thing. In fact, the Linden servers appear to only send about | 1266 | // for one example of this kind of thing. In fact, the Linden servers appear to only send about |
1266 | // 6 to 7 items at a time, so let's stick with 6 | 1267 | // 6 to 7 items at a time, so let's stick with 6 |
1267 | int MAX_ITEMS_PER_PACKET = 6; | 1268 | int MAX_ITEMS_PER_PACKET = 5; |
1268 | 1269 | int MAX_FOLDERS_PER_PACKET = 6; | |
1269 | //Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08) | ||
1270 | //Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647; | ||
1271 | 1270 | ||
1271 | int totalItems = fetchItems ? items.Count : 0; | ||
1272 | int totalFolders = fetchFolders ? folders.Count : 0; | ||
1272 | int itemsSent = 0; | 1273 | int itemsSent = 0; |
1273 | if (fetchItems) | 1274 | int foldersSent = 0; |
1274 | { | 1275 | int foldersToSend = 0; |
1275 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 1276 | int itemsToSend = 0; |
1276 | 1277 | ||
1277 | if (items.Count < MAX_ITEMS_PER_PACKET) | 1278 | InventoryDescendentsPacket currentPacket = null; |
1278 | { | ||
1279 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count]; | ||
1280 | } | ||
1281 | else | ||
1282 | { | ||
1283 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET]; | ||
1284 | } | ||
1285 | |||
1286 | // Descendents must contain the *total* number of descendents (plus folders, whether we | ||
1287 | // fetch them or not), not the number of entries we send in this packet. For consistency, | ||
1288 | // I'll use it for folder-requests, too, although I wasn't able to get one with | ||
1289 | // FetchFolders = true. | ||
1290 | // TODO this should be checked with FetchFolders = true | ||
1291 | descend.AgentData.Descendents = items.Count + folders.Count; | ||
1292 | 1279 | ||
1293 | int count = 0; | 1280 | // Handle empty folders |
1294 | int i = 0; | 1281 | // |
1295 | foreach (InventoryItemBase item in items) | 1282 | if (totalItems == 0 && totalFolders == 0) |
1283 | currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, 0, 0); | ||
1284 | |||
1285 | // To preserve SL compatibility, we will NOT combine folders and items in one packet | ||
1286 | // | ||
1287 | while(itemsSent < totalItems || foldersSent < totalFolders) | ||
1288 | { | ||
1289 | if (currentPacket == null) // Start a new packet | ||
1296 | { | 1290 | { |
1297 | descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | 1291 | foldersToSend = totalFolders - foldersSent; |
1298 | descend.ItemData[i].ItemID = item.ID; | 1292 | if (foldersToSend > MAX_FOLDERS_PER_PACKET) |
1299 | descend.ItemData[i].AssetID = item.AssetID; | 1293 | foldersToSend = MAX_FOLDERS_PER_PACKET; |
1300 | descend.ItemData[i].CreatorID = item.CreatorIdAsUuid; | 1294 | |
1301 | descend.ItemData[i].BaseMask = item.BasePermissions; | 1295 | if (foldersToSend == 0) |
1302 | descend.ItemData[i].Description = Util.StringToBytes256(item.Description); | 1296 | { |
1303 | descend.ItemData[i].EveryoneMask = item.EveryOnePermissions; | 1297 | itemsToSend = totalItems - itemsSent; |
1304 | descend.ItemData[i].OwnerMask = item.CurrentPermissions; | 1298 | if (itemsToSend > MAX_ITEMS_PER_PACKET) |
1305 | descend.ItemData[i].FolderID = item.Folder; | 1299 | itemsToSend = MAX_ITEMS_PER_PACKET; |
1306 | descend.ItemData[i].InvType = (sbyte)item.InvType; | ||
1307 | descend.ItemData[i].Name = Util.StringToBytes256(item.Name); | ||
1308 | descend.ItemData[i].NextOwnerMask = item.NextPermissions; | ||
1309 | descend.ItemData[i].OwnerID = item.Owner; | ||
1310 | descend.ItemData[i].Type = (sbyte)item.AssetType; | ||
1311 | |||
1312 | descend.ItemData[i].GroupID = item.GroupID; | ||
1313 | descend.ItemData[i].GroupOwned = item.GroupOwned; | ||
1314 | descend.ItemData[i].GroupMask = item.GroupPermissions; | ||
1315 | descend.ItemData[i].CreationDate = item.CreationDate; | ||
1316 | descend.ItemData[i].SalePrice = item.SalePrice; | ||
1317 | descend.ItemData[i].SaleType = item.SaleType; | ||
1318 | descend.ItemData[i].Flags = item.Flags; | ||
1319 | |||
1320 | descend.ItemData[i].CRC = | ||
1321 | Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, | ||
1322 | descend.ItemData[i].InvType, descend.ItemData[i].Type, | ||
1323 | descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, | ||
1324 | descend.ItemData[i].SalePrice, | ||
1325 | descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID, | ||
1326 | descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, | ||
1327 | descend.ItemData[i].EveryoneMask, | ||
1328 | descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask, | ||
1329 | descend.ItemData[i].GroupMask, item.CurrentPermissions); | ||
1330 | |||
1331 | i++; | ||
1332 | count++; | ||
1333 | itemsSent++; | ||
1334 | if (i == MAX_ITEMS_PER_PACKET) | ||
1335 | { | ||
1336 | descend.Header.Zerocoded = true; | ||
1337 | AddNullFolderBlockToDecendentsPacket(ref descend); | ||
1338 | OutPacket(descend, ThrottleOutPacketType.Asset); | ||
1339 | |||
1340 | if ((items.Count - count) > 0) | ||
1341 | { | ||
1342 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | ||
1343 | if ((items.Count - count) < MAX_ITEMS_PER_PACKET) | ||
1344 | { | ||
1345 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count]; | ||
1346 | } | ||
1347 | else | ||
1348 | { | ||
1349 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET]; | ||
1350 | } | ||
1351 | descend.AgentData.Descendents = items.Count + folders.Count; | ||
1352 | i = 0; | ||
1353 | } | ||
1354 | } | 1300 | } |
1355 | } | ||
1356 | 1301 | ||
1357 | if (0 < i && i < MAX_ITEMS_PER_PACKET) | 1302 | currentPacket = CreateInventoryDescendentsPacket(ownerID, folderID, version, items.Count + folders.Count, foldersToSend, itemsToSend); |
1358 | { | ||
1359 | AddNullFolderBlockToDecendentsPacket(ref descend); | ||
1360 | OutPacket(descend, ThrottleOutPacketType.Asset); | ||
1361 | } | 1303 | } |
1362 | } | ||
1363 | 1304 | ||
1364 | //send subfolders | 1305 | if (foldersToSend-- > 0) |
1365 | if (fetchFolders) | 1306 | currentPacket.FolderData[foldersSent % MAX_FOLDERS_PER_PACKET] = CreateFolderDataBlock(folders[foldersSent++]); |
1366 | { | 1307 | else if(itemsToSend-- > 0) |
1367 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 1308 | currentPacket.ItemData[itemsSent % MAX_ITEMS_PER_PACKET] = CreateItemDataBlock(items[itemsSent++]); |
1368 | |||
1369 | if (folders.Count < MAX_ITEMS_PER_PACKET) | ||
1370 | { | ||
1371 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count]; | ||
1372 | } | ||
1373 | else | 1309 | else |
1374 | { | 1310 | { |
1375 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; | 1311 | OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); |
1312 | currentPacket = null; | ||
1376 | } | 1313 | } |
1377 | 1314 | ||
1378 | // Not sure if this scenario ever actually occurs, but nonetheless we include the items | 1315 | } |
1379 | // count even if we're not sending item data for the same reasons as above. | ||
1380 | descend.AgentData.Descendents = items.Count + folders.Count; | ||
1381 | 1316 | ||
1382 | int i = 0; | 1317 | if (currentPacket != null) |
1383 | int count = 0; | 1318 | OutPacket(currentPacket, ThrottleOutPacketType.Asset, false); |
1384 | foreach (InventoryFolderBase folder in folders) | 1319 | } |
1385 | { | ||
1386 | descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); | ||
1387 | descend.FolderData[i].FolderID = folder.ID; | ||
1388 | descend.FolderData[i].Name = Util.StringToBytes256(folder.Name); | ||
1389 | descend.FolderData[i].ParentID = folder.ParentID; | ||
1390 | descend.FolderData[i].Type = (sbyte)folder.Type; | ||
1391 | 1320 | ||
1392 | i++; | 1321 | private InventoryDescendentsPacket.FolderDataBlock CreateFolderDataBlock(InventoryFolderBase folder) |
1393 | count++; | 1322 | { |
1394 | itemsSent++; | 1323 | InventoryDescendentsPacket.FolderDataBlock newBlock = new InventoryDescendentsPacket.FolderDataBlock(); |
1395 | if (i == MAX_ITEMS_PER_PACKET) | 1324 | newBlock.FolderID = folder.ID; |
1396 | { | 1325 | newBlock.Name = Util.StringToBytes256(folder.Name); |
1397 | AddNullItemBlockToDescendentsPacket(ref descend); | 1326 | newBlock.ParentID = folder.ParentID; |
1398 | OutPacket(descend, ThrottleOutPacketType.Asset); | 1327 | newBlock.Type = (sbyte)folder.Type; |
1399 | 1328 | ||
1400 | if ((folders.Count - count) > 0) | 1329 | return newBlock; |
1401 | { | 1330 | } |
1402 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | ||
1403 | if ((folders.Count - count) < MAX_ITEMS_PER_PACKET) | ||
1404 | { | ||
1405 | descend.FolderData = | ||
1406 | new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count]; | ||
1407 | } | ||
1408 | else | ||
1409 | { | ||
1410 | descend.FolderData = | ||
1411 | new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET]; | ||
1412 | } | ||
1413 | descend.AgentData.Descendents = items.Count + folders.Count; | ||
1414 | i = 0; | ||
1415 | } | ||
1416 | } | ||
1417 | } | ||
1418 | 1331 | ||
1419 | if (0 < i && i < MAX_ITEMS_PER_PACKET) | 1332 | private InventoryDescendentsPacket.ItemDataBlock CreateItemDataBlock(InventoryItemBase item) |
1420 | { | 1333 | { |
1421 | AddNullItemBlockToDescendentsPacket(ref descend); | 1334 | InventoryDescendentsPacket.ItemDataBlock newBlock = new InventoryDescendentsPacket.ItemDataBlock(); |
1422 | OutPacket(descend, ThrottleOutPacketType.Asset); | 1335 | newBlock.ItemID = item.ID; |
1423 | } | 1336 | newBlock.AssetID = item.AssetID; |
1424 | } | 1337 | newBlock.CreatorID = item.CreatorIdAsUuid; |
1338 | newBlock.BaseMask = item.BasePermissions; | ||
1339 | newBlock.Description = Util.StringToBytes256(item.Description); | ||
1340 | newBlock.EveryoneMask = item.EveryOnePermissions; | ||
1341 | newBlock.OwnerMask = item.CurrentPermissions; | ||
1342 | newBlock.FolderID = item.Folder; | ||
1343 | newBlock.InvType = (sbyte)item.InvType; | ||
1344 | newBlock.Name = Util.StringToBytes256(item.Name); | ||
1345 | newBlock.NextOwnerMask = item.NextPermissions; | ||
1346 | newBlock.OwnerID = item.Owner; | ||
1347 | newBlock.Type = (sbyte)item.AssetType; | ||
1425 | 1348 | ||
1426 | if (itemsSent == 0) | 1349 | newBlock.GroupID = item.GroupID; |
1427 | { | 1350 | newBlock.GroupOwned = item.GroupOwned; |
1428 | // no items found. | 1351 | newBlock.GroupMask = item.GroupPermissions; |
1429 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 1352 | newBlock.CreationDate = item.CreationDate; |
1430 | descend.AgentData.Descendents = 0; | 1353 | newBlock.SalePrice = item.SalePrice; |
1431 | AddNullItemBlockToDescendentsPacket(ref descend); | 1354 | newBlock.SaleType = item.SaleType; |
1432 | AddNullFolderBlockToDecendentsPacket(ref descend); | 1355 | newBlock.Flags = item.Flags; |
1433 | OutPacket(descend, ThrottleOutPacketType.Asset); | 1356 | |
1434 | } | 1357 | newBlock.CRC = |
1358 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | ||
1359 | newBlock.InvType, newBlock.Type, | ||
1360 | newBlock.AssetID, newBlock.GroupID, | ||
1361 | newBlock.SalePrice, | ||
1362 | newBlock.OwnerID, newBlock.CreatorID, | ||
1363 | newBlock.ItemID, newBlock.FolderID, | ||
1364 | newBlock.EveryoneMask, | ||
1365 | newBlock.Flags, newBlock.OwnerMask, | ||
1366 | newBlock.GroupMask, newBlock.NextOwnerMask); | ||
1367 | |||
1368 | return newBlock; | ||
1435 | } | 1369 | } |
1436 | 1370 | ||
1437 | private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet) | 1371 | private void AddNullFolderBlockToDecendentsPacket(ref InventoryDescendentsPacket packet) |
@@ -1473,14 +1407,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1473 | // No need to add CRC | 1407 | // No need to add CRC |
1474 | } | 1408 | } |
1475 | 1409 | ||
1476 | private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID) | 1410 | private InventoryDescendentsPacket CreateInventoryDescendentsPacket(UUID ownerID, UUID folderID, int version, int descendents, int folders, int items) |
1477 | { | 1411 | { |
1478 | InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents); | 1412 | InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents); |
1479 | descend.Header.Zerocoded = true; | 1413 | descend.Header.Zerocoded = true; |
1480 | descend.AgentData.AgentID = AgentId; | 1414 | descend.AgentData.AgentID = AgentId; |
1481 | descend.AgentData.OwnerID = ownerID; | 1415 | descend.AgentData.OwnerID = ownerID; |
1482 | descend.AgentData.FolderID = folderID; | 1416 | descend.AgentData.FolderID = folderID; |
1483 | descend.AgentData.Version = 1; | 1417 | descend.AgentData.Version = version; |
1418 | descend.AgentData.Descendents = descendents; | ||
1419 | |||
1420 | if (folders > 0) | ||
1421 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders]; | ||
1422 | else | ||
1423 | AddNullFolderBlockToDecendentsPacket(ref descend); | ||
1424 | |||
1425 | if (items > 0) | ||
1426 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items]; | ||
1427 | else | ||
1428 | AddNullItemBlockToDescendentsPacket(ref descend); | ||
1484 | 1429 | ||
1485 | return descend; | 1430 | return descend; |
1486 | } | 1431 | } |
@@ -3251,12 +3196,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3251 | if (!IsActive) return; // We don't need to update inactive clients. | 3196 | if (!IsActive) return; // We don't need to update inactive clients. |
3252 | 3197 | ||
3253 | CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); | 3198 | CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate); |
3254 | // TODO: don't create new blocks if recycling an old packet | 3199 | loc.Header.Reliable = false; |
3255 | int total = CoarseLocations.Count; | 3200 | |
3256 | CoarseLocationUpdatePacket.IndexBlock ib = | 3201 | // Each packet can only hold around 62 avatar positions and the client clears the mini-map each time |
3257 | new CoarseLocationUpdatePacket.IndexBlock(); | 3202 | // a CoarseLocationUpdate packet is received. Oh well. |
3203 | int total = Math.Min(CoarseLocations.Count, 60); | ||
3204 | |||
3205 | CoarseLocationUpdatePacket.IndexBlock ib = new CoarseLocationUpdatePacket.IndexBlock(); | ||
3206 | |||
3258 | loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total]; | 3207 | loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total]; |
3259 | loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total]; | 3208 | loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total]; |
3209 | |||
3260 | int selfindex = -1; | 3210 | int selfindex = -1; |
3261 | for (int i = 0; i < total; i++) | 3211 | for (int i = 0; i < total; i++) |
3262 | { | 3212 | { |
@@ -3266,18 +3216,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3266 | lb.X = (byte)CoarseLocations[i].X; | 3216 | lb.X = (byte)CoarseLocations[i].X; |
3267 | lb.Y = (byte)CoarseLocations[i].Y; | 3217 | lb.Y = (byte)CoarseLocations[i].Y; |
3268 | 3218 | ||
3269 | lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25); | 3219 | lb.Z = CoarseLocations[i].Z > 1024 ? (byte)0 : (byte)(CoarseLocations[i].Z * 0.25f); |
3270 | loc.Location[i] = lb; | 3220 | loc.Location[i] = lb; |
3271 | loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock(); | 3221 | loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock(); |
3272 | loc.AgentData[i].AgentID = users[i]; | 3222 | loc.AgentData[i].AgentID = users[i]; |
3273 | if (users[i] == AgentId) | 3223 | if (users[i] == AgentId) |
3274 | selfindex = i; | 3224 | selfindex = i; |
3275 | } | 3225 | } |
3226 | |||
3276 | ib.You = (short)selfindex; | 3227 | ib.You = (short)selfindex; |
3277 | ib.Prey = -1; | 3228 | ib.Prey = -1; |
3278 | loc.Index = ib; | 3229 | loc.Index = ib; |
3279 | loc.Header.Reliable = false; | ||
3280 | loc.Header.Zerocoded = true; | ||
3281 | 3230 | ||
3282 | OutPacket(loc, ThrottleOutPacketType.Task); | 3231 | OutPacket(loc, ThrottleOutPacketType.Task); |
3283 | } | 3232 | } |
@@ -4088,11 +4037,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4088 | 4037 | ||
4089 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data) | 4038 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data) |
4090 | { | 4039 | { |
4091 | return CreateImprovedTerseBlock(false, data.LocalID, data.State, Vector4.Zero, data.Position, data.Velocity, | 4040 | return CreateImprovedTerseBlock(false, data.LocalID, data.AttachPoint, Vector4.Zero, data.Position, data.Velocity, |
4092 | data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry); | 4041 | data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry); |
4093 | } | 4042 | } |
4094 | 4043 | ||
4095 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, byte state, | 4044 | protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, int attachPoint, |
4096 | Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation, | 4045 | Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation, |
4097 | Vector3 angularVelocity, byte[] textureEntry) | 4046 | Vector3 angularVelocity, byte[] textureEntry) |
4098 | { | 4047 | { |
@@ -4104,7 +4053,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4104 | pos += 4; | 4053 | pos += 4; |
4105 | 4054 | ||
4106 | // Avatar/CollisionPlane | 4055 | // Avatar/CollisionPlane |
4107 | data[pos++] = state; | 4056 | data[pos++] = (byte)((attachPoint % 16) * 16 + (attachPoint / 16)); ; |
4108 | if (avatar) | 4057 | if (avatar) |
4109 | { | 4058 | { |
4110 | data[pos++] = 1; | 4059 | data[pos++] = 1; |
@@ -4960,9 +4909,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4960 | /// <param name="throttlePacketType">Throttling category for the packet</param> | 4909 | /// <param name="throttlePacketType">Throttling category for the packet</param> |
4961 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) | 4910 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType) |
4962 | { | 4911 | { |
4912 | #region BinaryStats | ||
4913 | LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length); | ||
4914 | #endregion BinaryStats | ||
4915 | |||
4963 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); | 4916 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); |
4964 | } | 4917 | } |
4965 | 4918 | ||
4919 | /// <summary> | ||
4920 | /// This is the starting point for sending a simulator packet out to the client | ||
4921 | /// </summary> | ||
4922 | /// <param name="packet">Packet to send</param> | ||
4923 | /// <param name="throttlePacketType">Throttling category for the packet</param> | ||
4924 | /// <param name="doAutomaticSplitting">True to automatically split oversized | ||
4925 | /// packets (the default), or false to disable splitting if the calling code | ||
4926 | /// handles splitting manually</param> | ||
4927 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting) | ||
4928 | { | ||
4929 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); | ||
4930 | } | ||
4931 | |||
4966 | public bool AddMoney(int debit) | 4932 | public bool AddMoney(int debit) |
4967 | { | 4933 | { |
4968 | if (m_moneyBalance + debit >= 0) | 4934 | if (m_moneyBalance + debit >= 0) |
@@ -9762,7 +9728,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9762 | Utils.BytesToString(avatarInterestUpdate.PropertiesData.SkillsText), | 9728 | Utils.BytesToString(avatarInterestUpdate.PropertiesData.SkillsText), |
9763 | Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText)); | 9729 | Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText)); |
9764 | break; | 9730 | break; |
9765 | 9731 | ||
9732 | case PacketType.GrantUserRights: | ||
9733 | GrantUserRightsPacket GrantUserRights = | ||
9734 | (GrantUserRightsPacket)Pack; | ||
9735 | #region Packet Session and User Check | ||
9736 | if (m_checkPackets) | ||
9737 | { | ||
9738 | if (GrantUserRights.AgentData.SessionID != SessionId || | ||
9739 | GrantUserRights.AgentData.AgentID != AgentId) | ||
9740 | break; | ||
9741 | } | ||
9742 | #endregion | ||
9743 | GrantUserFriendRights GrantUserRightsHandler = OnGrantUserRights; | ||
9744 | if (GrantUserRightsHandler != null) | ||
9745 | GrantUserRightsHandler(this, | ||
9746 | GrantUserRights.AgentData.AgentID, | ||
9747 | GrantUserRights.Rights[0].AgentRelated, | ||
9748 | GrantUserRights.Rights[0].RelatedRights); | ||
9749 | break; | ||
9750 | |||
9766 | case PacketType.PlacesQuery: | 9751 | case PacketType.PlacesQuery: |
9767 | PlacesQueryPacket placesQueryPacket = | 9752 | PlacesQueryPacket placesQueryPacket = |
9768 | (PlacesQueryPacket)Pack; | 9753 | (PlacesQueryPacket)Pack; |