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Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 8aa70c9..160d57e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1791,7 +1791,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1791 bulkUpdate.AgentData.TransactionID = transactionId; 1791 bulkUpdate.AgentData.TransactionID = transactionId;
1792 bulkUpdate.FolderData = folderDataBlocks.ToArray(); 1792 bulkUpdate.FolderData = folderDataBlocks.ToArray();
1793 1793
1794 Console.WriteLine("SendBulkUpdateInventory :" + bulkUpdate); 1794 //Console.WriteLine("SendBulkUpdateInventory :" + bulkUpdate);
1795 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 1795 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
1796 } 1796 }
1797 } 1797 }
@@ -1834,7 +1834,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1834 items.RemoveAt(items.Count - 1); 1834 items.RemoveAt(items.Count - 1);
1835 } 1835 }
1836 1836
1837 Console.WriteLine("SendBulkUpdateInventoryRecursive :" + bulkUpdate); 1837 //Console.WriteLine("SendBulkUpdateInventoryRecursive :" + bulkUpdate);
1838 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 1838 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
1839 1839
1840 folderDataBlocks = new List<BulkUpdateInventoryPacket.FolderDataBlock>(); 1840 folderDataBlocks = new List<BulkUpdateInventoryPacket.FolderDataBlock>();
@@ -2525,7 +2525,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2525 return; 2525 return;
2526 2526
2527 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach); 2527 ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
2528 Console.WriteLine("Attach object!");
2529 // TODO: don't create new blocks if recycling an old packet 2528 // TODO: don't create new blocks if recycling an old packet
2530 attach.AgentData.AgentID = AgentId; 2529 attach.AgentData.AgentID = AgentId;
2531 attach.AgentData.SessionID = m_sessionId; 2530 attach.AgentData.SessionID = m_sessionId;