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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs83
1 files changed, 0 insertions, 83 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/ILLPacketHandler.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using OpenMetaverse;
30using OpenMetaverse.Packets;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.ClientStack.LindenUDP
34{
35 public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
36 public delegate void PacketDrop(Packet pack, Object id);
37 public delegate void QueueEmpty(ThrottleOutPacketType queue);
38 public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
39
40 /// <summary>
41 /// Interface to a class that handles all the activity involved with maintaining the client circuit (handling acks,
42 /// resends, pings, etc.)
43 /// </summary>
44 public interface ILLPacketHandler : IDisposable
45 {
46 event PacketStats OnPacketStats;
47 event PacketDrop OnPacketDrop;
48 event QueueEmpty OnQueueEmpty;
49 SynchronizeClientHandler SynchronizeClient { set; }
50
51 int PacketsReceived { get; }
52 int PacketsReceivedReported { get; }
53 uint ResendTimeout { get; set; }
54 bool ReliableIsImportant { get; set; }
55 int MaxReliableResends { get; set; }
56
57 /// <summary>
58 /// Initial handling of a received packet. It will be processed later in ProcessInPacket()
59 /// </summary>
60 /// <param name="packet"></param>
61 void InPacket(Packet packet);
62
63 /// <summary>
64 /// Take action depending on the type and contents of an received packet.
65 /// </summary>
66 /// <param name="item"></param>
67 void ProcessInPacket(LLQueItem item);
68
69 void ProcessOutPacket(LLQueItem item);
70 void OutPacket(Packet NewPack,
71 ThrottleOutPacketType throttlePacketType);
72 void OutPacket(Packet NewPack,
73 ThrottleOutPacketType throttlePacketType, Object id);
74 LLPacketQueue PacketQueue { get; }
75 void Flush();
76 void Clear();
77 ClientInfo GetClientInfo();
78 void SetClientInfo(ClientInfo info);
79 void AddImportantPacket(PacketType type);
80 void RemoveImportantPacket(PacketType type);
81 int GetQueueCount(ThrottleOutPacketType queue);
82 }
83}