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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs891
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs382
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs196
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs263
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1440
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs121
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
17 files changed, 3692 insertions, 1180 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1af61db..d7d4708 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -97,7 +101,8 @@ namespace OpenSim.Region.ClientStack.Linden
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
100 /* 0102 - 0103 RESERVED */ 104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
101 private static readonly string m_UpdateAgentInformationPath = "0500/"; 106 private static readonly string m_UpdateAgentInformationPath = "0500/";
102 107
103 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -113,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
113 private IAssetService m_assetService; 118 private IAssetService m_assetService;
114 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
115 private string m_regionName; 120 private string m_regionName;
121
116 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
117 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
118 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
119 { 145 {
120 m_Scene = scene; 146 m_Scene = scene;
121 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
122 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
123 if (config != null) 166 if (config != null)
124 { 167 {
@@ -133,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
133 { 176 {
134 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
135 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
136 } 210 }
137 211
138 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -144,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
144 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
145 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
146 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
147 } 223 }
148 224
149 /// <summary> 225 /// <summary>
@@ -189,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
189 { 265 {
190 try 266 try
191 { 267 {
192 // I don't think this one works...
193 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
194 "NewFileAgentInventory", 269 "NewFileAgentInventory",
195 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -208,6 +283,10 @@ namespace OpenSim.Region.ClientStack.Linden
208 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
209 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
210 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
211 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); 290 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
212 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); 291 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
213 292
@@ -392,62 +471,176 @@ namespace OpenSim.Region.ClientStack.Linden
392 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 471 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
393 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 472 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
394 473
474 // start by getting the client
475 IClientAPI client = null;
476 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
477
478 // check current state so we only have one service at a time
479 lock (m_ModelCost)
480 {
481 switch (m_FileAgentInventoryState)
482 {
483 case FileAgentInventoryState.processRequest:
484 case FileAgentInventoryState.processUpload:
485 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
486 resperror.message = "Uploader busy processing previus request";
487 resperror.identifier = UUID.Zero;
488
489 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
490 errorResponse.uploader = "";
491 errorResponse.state = "error";
492 errorResponse.error = resperror;
493 return errorResponse;
494 break;
495 case FileAgentInventoryState.waitUpload:
496 // todo stop current uploader server
497 break;
498 case FileAgentInventoryState.idle:
499 default:
500 break;
501 }
502
503 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
504 }
505
506 int cost = 0;
507 int nreqtextures = 0;
508 int nreqmeshs= 0;
509 int nreqinstances = 0;
510 bool IsAtestUpload = false;
511
512 string assetName = llsdRequest.name;
513
514 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
515
395 if (llsdRequest.asset_type == "texture" || 516 if (llsdRequest.asset_type == "texture" ||
396 llsdRequest.asset_type == "animation" || 517 llsdRequest.asset_type == "animation" ||
518 llsdRequest.asset_type == "mesh" ||
397 llsdRequest.asset_type == "sound") 519 llsdRequest.asset_type == "sound")
398 { 520 {
399 ScenePresence avatar = null; 521 ScenePresence avatar = null;
400 IClientAPI client = null;
401 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 522 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
402 523
403 // check user level 524 // check user level
404 if (avatar != null) 525 if (avatar != null)
405 { 526 {
406 client = avatar.ControllingClient;
407
408 if (avatar.UserLevel < m_levelUpload) 527 if (avatar.UserLevel < m_levelUpload)
409 { 528 {
410 if (client != null) 529 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
411 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 530 resperror.message = "Insufficient permissions to upload";
531 resperror.identifier = UUID.Zero;
412 532
413 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 533 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
414 errorResponse.uploader = ""; 534 errorResponse.uploader = "";
415 errorResponse.state = "error"; 535 errorResponse.state = "error";
536 errorResponse.error = resperror;
537 lock (m_ModelCost)
538 m_FileAgentInventoryState = FileAgentInventoryState.idle;
416 return errorResponse; 539 return errorResponse;
417 } 540 }
418 } 541 }
419 542
420 // check funds 543 // check test upload and funds
421 if (client != null) 544 if (client != null)
422 { 545 {
423 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 546 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
424 547
548 int baseCost = 0;
425 if (mm != null) 549 if (mm != null)
550 baseCost = mm.UploadCharge;
551
552 string warning = String.Empty;
553
554 if (llsdRequest.asset_type == "mesh")
426 { 555 {
427 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 556 string error;
557 int modelcost;
558
559 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
560 meshcostdata, out error, ref warning))
428 { 561 {
429 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
563 resperror.message = error;
564 resperror.identifier = UUID.Zero;
430 565
431 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 566 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
432 errorResponse.uploader = ""; 567 errorResponse.uploader = "";
433 errorResponse.state = "error"; 568 errorResponse.state = "error";
569 errorResponse.error = resperror;
570
571 lock (m_ModelCost)
572 m_FileAgentInventoryState = FileAgentInventoryState.idle;
434 return errorResponse; 573 return errorResponse;
435 } 574 }
575 cost = modelcost;
576 }
577 else
578 {
579 cost = baseCost;
580 }
581
582 if (cost > 0 && mm != null)
583 {
584 // check for test upload
585
586 if (m_ForceFreeTestUpload) // all are test
587 {
588 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
589 assetName = "TEST-" + assetName;
590
591 IsAtestUpload = true;
592 }
593
594 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
595 {
596
597 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
598 }
599
600
601 if(IsAtestUpload) // let user know, still showing cost estimation
602 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
603
604 // check funds
605 else
606 {
607 if (!mm.UploadCovered(client.AgentId, (int)cost))
608 {
609 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
610 resperror.message = "Insuficient funds";
611 resperror.identifier = UUID.Zero;
612
613 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
614 errorResponse.uploader = "";
615 errorResponse.state = "error";
616 errorResponse.error = resperror;
617 lock (m_ModelCost)
618 m_FileAgentInventoryState = FileAgentInventoryState.idle;
619 return errorResponse;
620 }
621 }
436 } 622 }
623
624 if (client != null && warning != String.Empty)
625 client.SendAgentAlertMessage(warning, true);
437 } 626 }
438 } 627 }
439 628
440 string assetName = llsdRequest.name;
441 string assetDes = llsdRequest.description; 629 string assetDes = llsdRequest.description;
442 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 630 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
443 UUID newAsset = UUID.Random(); 631 UUID newAsset = UUID.Random();
444 UUID newInvItem = UUID.Random(); 632 UUID newInvItem = UUID.Random();
445 UUID parentFolder = llsdRequest.folder_id; 633 UUID parentFolder = llsdRequest.folder_id;
446 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 634 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
635 UUID texturesFolder = UUID.Zero;
636
637 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
638 texturesFolder = llsdRequest.texture_folder_id;
447 639
448 AssetUploader uploader = 640 AssetUploader uploader =
449 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 641 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
450 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 642 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
643 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
451 644
452 m_HostCapsObj.HttpListener.AddStreamHandler( 645 m_HostCapsObj.HttpListener.AddStreamHandler(
453 new BinaryStreamHandler( 646 new BinaryStreamHandler(
@@ -465,10 +658,22 @@ namespace OpenSim.Region.ClientStack.Linden
465 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 658 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
466 uploaderPath; 659 uploaderPath;
467 660
661
468 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 662 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
469 uploadResponse.uploader = uploaderURL; 663 uploadResponse.uploader = uploaderURL;
470 uploadResponse.state = "upload"; 664 uploadResponse.state = "upload";
665 uploadResponse.upload_price = (int)cost;
666
667 if (llsdRequest.asset_type == "mesh")
668 {
669 uploadResponse.data = meshcostdata;
670 }
671
471 uploader.OnUpLoad += UploadCompleteHandler; 672 uploader.OnUpLoad += UploadCompleteHandler;
673
674 lock (m_ModelCost)
675 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
676
472 return uploadResponse; 677 return uploadResponse;
473 } 678 }
474 679
@@ -480,8 +685,14 @@ namespace OpenSim.Region.ClientStack.Linden
480 /// <param name="data"></param> 685 /// <param name="data"></param>
481 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 686 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
482 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 687 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
483 string assetType) 688 string assetType, int cost,
689 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
690 bool IsAtestUpload, ref string error)
484 { 691 {
692
693 lock (m_ModelCost)
694 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
695
485 m_log.DebugFormat( 696 m_log.DebugFormat(
486 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 697 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
487 assetID, inventoryItem, inventoryType, assetType); 698 assetID, inventoryItem, inventoryType, assetType);
@@ -489,117 +700,247 @@ namespace OpenSim.Region.ClientStack.Linden
489 sbyte assType = 0; 700 sbyte assType = 0;
490 sbyte inType = 0; 701 sbyte inType = 0;
491 702
703 IClientAPI client = null;
704
705 UUID owner_id = m_HostCapsObj.AgentID;
706 UUID creatorID;
707
708 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
709
710 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
711
712 if (istest && m_testAssetsCreatorID != UUID.Zero)
713 creatorID = m_testAssetsCreatorID;
714 else
715 creatorID = owner_id;
716
717 string creatorIDstr = creatorID.ToString();
718
719 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
720 if (mm != null)
721 {
722 // make sure client still has enougth credit
723 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
724 {
725 error = "Insufficient funds.";
726 return;
727 }
728 }
729
730 // strings to types
492 if (inventoryType == "sound") 731 if (inventoryType == "sound")
493 { 732 {
494 inType = 1; 733 inType = (sbyte)InventoryType.Sound;
495 assType = 1; 734 assType = (sbyte)AssetType.Sound;
496 } 735 }
497 else if (inventoryType == "animation") 736 else if (inventoryType == "animation")
498 { 737 {
499 inType = 19; 738 inType = (sbyte)InventoryType.Animation;
500 assType = 20; 739 assType = (sbyte)AssetType.Animation;
501 } 740 }
502 else if (inventoryType == "wearable") 741 else if (inventoryType == "wearable")
503 { 742 {
504 inType = 18; 743 inType = (sbyte)InventoryType.Wearable;
505 switch (assetType) 744 switch (assetType)
506 { 745 {
507 case "bodypart": 746 case "bodypart":
508 assType = 13; 747 assType = (sbyte)AssetType.Bodypart;
509 break; 748 break;
510 case "clothing": 749 case "clothing":
511 assType = 5; 750 assType = (sbyte)AssetType.Clothing;
512 break; 751 break;
513 } 752 }
514 } 753 }
515 else if (inventoryType == "object") 754 else if (inventoryType == "object")
516 { 755 {
517 inType = (sbyte)InventoryType.Object; 756 if (assetType == "mesh") // this code for now is for mesh models uploads only
518 assType = (sbyte)AssetType.Object;
519
520 List<Vector3> positions = new List<Vector3>();
521 List<Quaternion> rotations = new List<Quaternion>();
522 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
523 OSDArray instance_list = (OSDArray)request["instance_list"];
524 OSDArray mesh_list = (OSDArray)request["mesh_list"];
525 OSDArray texture_list = (OSDArray)request["texture_list"];
526 SceneObjectGroup grp = null;
527
528 List<UUID> textures = new List<UUID>();
529 for (int i = 0; i < texture_list.Count; i++)
530 { 757 {
531 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 758 inType = (sbyte)InventoryType.Object;
532 textureAsset.Data = texture_list[i].AsBinary(); 759 assType = (sbyte)AssetType.Object;
533 m_assetService.Store(textureAsset);
534 textures.Add(textureAsset.FullID);
535 }
536 760
537 for (int i = 0; i < mesh_list.Count; i++) 761 List<Vector3> positions = new List<Vector3>();
538 { 762 List<Quaternion> rotations = new List<Quaternion>();
539 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 763 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
540 764
541 Primitive.TextureEntry textureEntry 765 // compare and get updated information
542 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
543 OSDMap inner_instance_list = (OSDMap)instance_list[i];
544 766
545 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 767 bool mismatchError = true;
546 for (uint face = 0; face < face_list.Count; face++) 768
769 while (mismatchError)
547 { 770 {
548 OSDMap faceMap = (OSDMap)face_list[(int)face]; 771 mismatchError = false;
549 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 772 }
550 if(faceMap.ContainsKey("fullbright"))
551 f.Fullbright = faceMap["fullbright"].AsBoolean();
552 if (faceMap.ContainsKey ("diffuse_color"))
553 f.RGBA = faceMap["diffuse_color"].AsColor4();
554 773
555 int textureNum = faceMap["image"].AsInteger(); 774 if (mismatchError)
556 float imagerot = faceMap["imagerot"].AsInteger(); 775 {
557 float offsets = (float)faceMap["offsets"].AsReal(); 776 error = "Upload and fee estimation information don't match";
558 float offsett = (float)faceMap["offsett"].AsReal(); 777 lock (m_ModelCost)
559 float scales = (float)faceMap["scales"].AsReal(); 778 m_FileAgentInventoryState = FileAgentInventoryState.idle;
560 float scalet = (float)faceMap["scalet"].AsReal();
561 779
562 if(imagerot != 0) 780 return;
563 f.Rotation = imagerot; 781 }
564 782
565 if(offsets != 0) 783 OSDArray instance_list = (OSDArray)request["instance_list"];
566 f.OffsetU = offsets; 784 OSDArray mesh_list = (OSDArray)request["mesh_list"];
785 OSDArray texture_list = (OSDArray)request["texture_list"];
786 SceneObjectGroup grp = null;
567 787
568 if (offsett != 0) 788 // create and store texture assets
569 f.OffsetV = offsett; 789 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
790 texturesFolder != UUID.Zero);
570 791
571 if (scales != 0)
572 f.RepeatU = scales;
573 792
574 if (scalet != 0) 793 List<UUID> textures = new List<UUID>();
575 f.RepeatV = scalet;
576 794
577 if (textures.Count > textureNum) 795
578 f.TextureID = textures[textureNum]; 796 if (doTextInv)
579 else 797 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
580 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
581 798
582 textureEntry.FaceTextures[face] = f; 799 if(client == null) // don't put textures in inventory if there is no client
800 doTextInv = false;
801
802 for (int i = 0; i < texture_list.Count; i++)
803 {
804 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
805 textureAsset.Data = texture_list[i].AsBinary();
806 if (istest)
807 textureAsset.Local = true;
808 m_assetService.Store(textureAsset);
809 textures.Add(textureAsset.FullID);
810
811 if (doTextInv)
812 {
813 string name = assetName;
814 if (name.Length > 25)
815 name = name.Substring(0, 24);
816 name += "_Texture#" + i.ToString();
817 InventoryItemBase texitem = new InventoryItemBase();
818 texitem.Owner = m_HostCapsObj.AgentID;
819 texitem.CreatorId = creatorIDstr;
820 texitem.CreatorData = String.Empty;
821 texitem.ID = UUID.Random();
822 texitem.AssetID = textureAsset.FullID;
823 texitem.Description = "mesh model texture";
824 texitem.Name = name;
825 texitem.AssetType = (int)AssetType.Texture;
826 texitem.InvType = (int)InventoryType.Texture;
827 texitem.Folder = texturesFolder;
828
829 texitem.CurrentPermissions
830 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
831
832 texitem.BasePermissions = (uint)PermissionMask.All;
833 texitem.EveryOnePermissions = 0;
834 texitem.NextPermissions = (uint)PermissionMask.All;
835 texitem.CreationDate = Util.UnixTimeSinceEpoch();
836
837 m_Scene.AddInventoryItem(client, texitem);
838 texitem = null;
839 }
583 } 840 }
584 841
585 pbs.TextureEntry = textureEntry.GetBytes(); 842 // create and store meshs assets
843 List<UUID> meshAssets = new List<UUID>();
844 for (int i = 0; i < mesh_list.Count; i++)
845 {
846 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
847 meshAsset.Data = mesh_list[i].AsBinary();
848 if (istest)
849 meshAsset.Local = true;
850 m_assetService.Store(meshAsset);
851 meshAssets.Add(meshAsset.FullID);
852 }
853
854 int skipedMeshs = 0;
855 // build prims from instances
856 for (int i = 0; i < instance_list.Count; i++)
857 {
858 OSDMap inner_instance_list = (OSDMap)instance_list[i];
859
860 // skip prims that are 2 small
861 Vector3 scale = inner_instance_list["scale"].AsVector3();
862
863 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
864 {
865 skipedMeshs++;
866 continue;
867 }
868
869 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
870
871 Primitive.TextureEntry textureEntry
872 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
873
586 874
587 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 875 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
588 meshAsset.Data = mesh_list[i].AsBinary(); 876 for (uint face = 0; face < face_list.Count; face++)
589 m_assetService.Store(meshAsset); 877 {
878 OSDMap faceMap = (OSDMap)face_list[(int)face];
879 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
880 if (faceMap.ContainsKey("fullbright"))
881 f.Fullbright = faceMap["fullbright"].AsBoolean();
882 if (faceMap.ContainsKey("diffuse_color"))
883 f.RGBA = faceMap["diffuse_color"].AsColor4();
884
885 int textureNum = faceMap["image"].AsInteger();
886 float imagerot = faceMap["imagerot"].AsInteger();
887 float offsets = (float)faceMap["offsets"].AsReal();
888 float offsett = (float)faceMap["offsett"].AsReal();
889 float scales = (float)faceMap["scales"].AsReal();
890 float scalet = (float)faceMap["scalet"].AsReal();
891
892 if (imagerot != 0)
893 f.Rotation = imagerot;
894
895 if (offsets != 0)
896 f.OffsetU = offsets;
590 897
591 pbs.SculptEntry = true; 898 if (offsett != 0)
592 pbs.SculptTexture = meshAsset.FullID; 899 f.OffsetV = offsett;
593 pbs.SculptType = (byte)SculptType.Mesh;
594 pbs.SculptData = meshAsset.Data;
595 900
596 Vector3 position = inner_instance_list["position"].AsVector3(); 901 if (scales != 0)
597 Vector3 scale = inner_instance_list["scale"].AsVector3(); 902 f.RepeatU = scales;
598 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 903
904 if (scalet != 0)
905 f.RepeatV = scalet;
906
907 if (textures.Count > textureNum)
908 f.TextureID = textures[textureNum];
909 else
910 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
911
912 textureEntry.FaceTextures[face] = f;
913 }
914
915 pbs.TextureEntry = textureEntry.GetBytes();
916
917 bool hasmesh = false;
918 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
919 {
920 int meshindx = inner_instance_list["mesh"].AsInteger();
921 if (meshAssets.Count > meshindx)
922 {
923 pbs.SculptEntry = true;
924 pbs.SculptType = (byte)SculptType.Mesh;
925 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
926 // data will be requested from asset on rez (i hope)
927 hasmesh = true;
928 }
929 }
930
931 Vector3 position = inner_instance_list["position"].AsVector3();
932 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
933
934 // for now viwers do send fixed defaults
935 // but this may change
936// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
937 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
938 if(hasmesh)
939 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
940// int material = inner_instance_list["material"].AsInteger();
941 byte material = (byte)Material.Wood;
599 942
600// no longer used - begin ------------------------ 943// no longer used - begin ------------------------
601// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
602// int material = inner_instance_list["material"].AsInteger();
603// int mesh = inner_instance_list["mesh"].AsInteger(); 944// int mesh = inner_instance_list["mesh"].AsInteger();
604 945
605// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 946// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -614,24 +955,42 @@ namespace OpenSim.Region.ClientStack.Linden
614// UUID owner_id = permissions["owner_id"].AsUUID(); 955// UUID owner_id = permissions["owner_id"].AsUUID();
615// int owner_mask = permissions["owner_mask"].AsInteger(); 956// int owner_mask = permissions["owner_mask"].AsInteger();
616// no longer used - end ------------------------ 957// no longer used - end ------------------------
958
959
960 SceneObjectPart prim
961 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
962
963 prim.Scale = scale;
964 rotations.Add(rotation);
965 positions.Add(position);
966 prim.UUID = UUID.Random();
967 prim.CreatorID = creatorID;
968 prim.OwnerID = owner_id;
969 prim.GroupID = UUID.Zero;
970 prim.LastOwnerID = creatorID;
971 prim.CreationDate = Util.UnixTimeSinceEpoch();
972
973 if (grp == null)
974 prim.Name = assetName;
975 else
976 prim.Name = assetName + "#" + i.ToString();
617 977
618 UUID owner_id = m_HostCapsObj.AgentID; 978 if (restrictPerms)
979 {
980 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
981 prim.EveryoneMask = 0;
982 prim.GroupMask = 0;
983 prim.NextOwnerMask = 0;
984 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
985 }
619 986
620 SceneObjectPart prim 987 if(istest)
621 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 988 prim.Description = "For testing only. Other uses are prohibited";
989 else
990 prim.Description = "";
622 991
623 prim.Scale = scale; 992 prim.Material = material;
624 //prim.OffsetPosition = position; 993 prim.PhysicsShapeType = physicsShapeType;
625 rotations.Add(rotation);
626 positions.Add(position);
627 prim.UUID = UUID.Random();
628 prim.CreatorID = owner_id;
629 prim.OwnerID = owner_id;
630 prim.GroupID = UUID.Zero;
631 prim.LastOwnerID = prim.OwnerID;
632 prim.CreationDate = Util.UnixTimeSinceEpoch();
633 prim.Name = assetName;
634 prim.Description = "";
635 994
636// prim.BaseMask = (uint)base_mask; 995// prim.BaseMask = (uint)base_mask;
637// prim.EveryoneMask = (uint)everyone_mask; 996// prim.EveryoneMask = (uint)everyone_mask;
@@ -639,52 +998,64 @@ namespace OpenSim.Region.ClientStack.Linden
639// prim.NextOwnerMask = (uint)next_owner_mask; 998// prim.NextOwnerMask = (uint)next_owner_mask;
640// prim.OwnerMask = (uint)owner_mask; 999// prim.OwnerMask = (uint)owner_mask;
641 1000
642 if (grp == null) 1001 if (grp == null)
643 grp = new SceneObjectGroup(prim); 1002 {
644 else 1003 grp = new SceneObjectGroup(prim);
645 grp.AddPart(prim); 1004 grp.LastOwnerID = creatorID;
646 } 1005 }
1006 else
1007 grp.AddPart(prim);
1008 }
647 1009
648 Vector3 rootPos = positions[0]; 1010 Vector3 rootPos = positions[0];
649 1011
650 if (grp.Parts.Length > 1) 1012 if (grp.Parts.Length > 1)
651 { 1013 {
652 // Fix first link number 1014 // Fix first link number
653 grp.RootPart.LinkNum++; 1015 grp.RootPart.LinkNum++;
654 1016
655 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1017 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
656 Quaternion tmprot; 1018 Quaternion tmprot;
657 Vector3 offset; 1019 Vector3 offset;
658 1020
659 // fix children rotations and positions 1021 // fix children rotations and positions
660 for (int i = 1; i < rotations.Count; i++) 1022 for (int i = 1; i < rotations.Count; i++)
661 { 1023 {
662 tmprot = rotations[i]; 1024 tmprot = rotations[i];
663 tmprot = rootRotConj * tmprot; 1025 tmprot = rootRotConj * tmprot;
1026
1027 grp.Parts[i].RotationOffset = tmprot;
664 1028
665 grp.Parts[i].RotationOffset = tmprot; 1029 offset = positions[i] - rootPos;
666 1030
667 offset = positions[i] - rootPos; 1031 offset *= rootRotConj;
1032 grp.Parts[i].OffsetPosition = offset;
1033 }
668 1034
669 offset *= rootRotConj; 1035 grp.AbsolutePosition = rootPos;
670 grp.Parts[i].OffsetPosition = offset; 1036 grp.UpdateGroupRotationR(rotations[0]);
1037 }
1038 else
1039 {
1040 grp.AbsolutePosition = rootPos;
1041 grp.UpdateGroupRotationR(rotations[0]);
671 } 1042 }
672 1043
673 grp.AbsolutePosition = rootPos; 1044 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
674 grp.UpdateGroupRotationR(rotations[0]);
675 } 1045 }
676 else 1046
1047 else // not a mesh model
677 { 1048 {
678 grp.AbsolutePosition = rootPos; 1049 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
679 grp.UpdateGroupRotationR(rotations[0]); 1050 return;
680 } 1051 }
681
682 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
683 } 1052 }
684 1053
685 AssetBase asset; 1054 AssetBase asset;
686 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1055 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
687 asset.Data = data; 1056 asset.Data = data;
1057 if (istest)
1058 asset.Local = true;
688 if (AddNewAsset != null) 1059 if (AddNewAsset != null)
689 AddNewAsset(asset); 1060 AddNewAsset(asset);
690 else if (m_assetService != null) 1061 else if (m_assetService != null)
@@ -692,11 +1063,17 @@ namespace OpenSim.Region.ClientStack.Linden
692 1063
693 InventoryItemBase item = new InventoryItemBase(); 1064 InventoryItemBase item = new InventoryItemBase();
694 item.Owner = m_HostCapsObj.AgentID; 1065 item.Owner = m_HostCapsObj.AgentID;
695 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1066 item.CreatorId = creatorIDstr;
696 item.CreatorData = String.Empty; 1067 item.CreatorData = String.Empty;
697 item.ID = inventoryItem; 1068 item.ID = inventoryItem;
698 item.AssetID = asset.FullID; 1069 item.AssetID = asset.FullID;
699 item.Description = assetDescription; 1070 if (istest)
1071 {
1072 item.Description = "For testing only. Other uses are prohibited";
1073 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1074 }
1075 else
1076 item.Description = assetDescription;
700 item.Name = assetName; 1077 item.Name = assetName;
701 item.AssetType = assType; 1078 item.AssetType = assType;
702 item.InvType = inType; 1079 item.InvType = inType;
@@ -704,18 +1081,60 @@ namespace OpenSim.Region.ClientStack.Linden
704 1081
705 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1082 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
706 // (owner) permissions. This becomes a problem if next permissions are changed. 1083 // (owner) permissions. This becomes a problem if next permissions are changed.
707 item.CurrentPermissions
708 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
709 1084
710 item.BasePermissions = (uint)PermissionMask.All; 1085 if (restrictPerms)
711 item.EveryOnePermissions = 0; 1086 {
712 item.NextPermissions = (uint)PermissionMask.All; 1087 item.CurrentPermissions
1088 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1089
1090 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1091 item.EveryOnePermissions = 0;
1092 item.NextPermissions = 0;
1093 }
1094 else
1095 {
1096 item.CurrentPermissions
1097 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1098
1099 item.BasePermissions = (uint)PermissionMask.All;
1100 item.EveryOnePermissions = 0;
1101 item.NextPermissions = (uint)PermissionMask.All;
1102 }
1103
713 item.CreationDate = Util.UnixTimeSinceEpoch(); 1104 item.CreationDate = Util.UnixTimeSinceEpoch();
714 1105
1106 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1107
715 if (AddNewInventoryItem != null) 1108 if (AddNewInventoryItem != null)
716 { 1109 {
717 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1110 if (istest)
1111 {
1112 m_Scene.AddInventoryItem(client, item);
1113/*
1114 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1115 if (client != null)
1116 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1117 */
1118 }
1119 else
1120 {
1121 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1122// if (client != null)
1123// {
1124// // let users see anything.. i don't so far
1125// string str;
1126// if (cost > 0)
1127// // dont remember where is money unit name to put here
1128// str = "Upload complete. charged " + cost.ToString() + "$";
1129// else
1130// str = "Upload complete";
1131// client.SendAgentAlertMessage(str, true);
1132// }
1133 }
718 } 1134 }
1135
1136 lock (m_ModelCost)
1137 m_FileAgentInventoryState = FileAgentInventoryState.idle;
719 } 1138 }
720 1139
721 /// <summary> 1140 /// <summary>
@@ -908,6 +1327,120 @@ namespace OpenSim.Region.ClientStack.Linden
908 return response; 1327 return response;
909 } 1328 }
910 1329
1330 public string GetObjectCost(string request, string path,
1331 string param, IOSHttpRequest httpRequest,
1332 IOSHttpResponse httpResponse)
1333 {
1334 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1335 OSDMap resp = new OSDMap();
1336
1337 OSDArray object_ids = (OSDArray)req["object_ids"];
1338
1339 for (int i = 0; i < object_ids.Count; i++)
1340 {
1341 UUID uuid = object_ids[i].AsUUID();
1342
1343 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1344
1345 if (part != null)
1346 {
1347 SceneObjectGroup grp = part.ParentGroup;
1348 if (grp != null)
1349 {
1350 float linksetCost;
1351 float linksetPhysCost;
1352 float partCost;
1353 float partPhysCost;
1354
1355 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1356
1357 OSDMap object_data = new OSDMap();
1358 object_data["linked_set_resource_cost"] = linksetCost;
1359 object_data["resource_cost"] = partCost;
1360 object_data["physics_cost"] = partPhysCost;
1361 object_data["linked_set_physics_cost"] = linksetPhysCost;
1362
1363 resp[uuid.ToString()] = object_data;
1364 }
1365 }
1366 }
1367
1368 string response = OSDParser.SerializeLLSDXmlString(resp);
1369 return response;
1370 }
1371
1372 public string ResourceCostSelected(string request, string path,
1373 string param, IOSHttpRequest httpRequest,
1374 IOSHttpResponse httpResponse)
1375 {
1376 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1377 OSDMap resp = new OSDMap();
1378
1379
1380 float phys=0;
1381 float stream=0;
1382 float simul=0;
1383
1384 if (req.ContainsKey("selected_roots"))
1385 {
1386 OSDArray object_ids = (OSDArray)req["selected_roots"];
1387
1388 // should go by SOG suming costs for all parts
1389 // ll v3 works ok with several objects select we get the list and adds ok
1390 // FS calls per object so results are wrong guess fs bug
1391 for (int i = 0; i < object_ids.Count; i++)
1392 {
1393 UUID uuid = object_ids[i].AsUUID();
1394 float Physc;
1395 float simulc;
1396 float streamc;
1397
1398 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1399 if (grp != null)
1400 {
1401 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1402 phys += Physc;
1403 stream += streamc;
1404 simul += simulc;
1405 }
1406 }
1407 }
1408 else if (req.ContainsKey("selected_prims"))
1409 {
1410 OSDArray object_ids = (OSDArray)req["selected_prims"];
1411
1412 // don't see in use in any of the 2 viewers
1413 // guess it should be for edit linked but... nothing
1414 // should go to SOP per part
1415 for (int i = 0; i < object_ids.Count; i++)
1416 {
1417 UUID uuid = object_ids[i].AsUUID();
1418
1419 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1420 if (part != null)
1421 {
1422 phys += part.PhysicsCost;
1423 stream += part.StreamingCost;
1424 simul += part.SimulationCost;
1425 }
1426 }
1427 }
1428
1429 if (simul != 0)
1430 {
1431 OSDMap object_data = new OSDMap();
1432
1433 object_data["physics"] = phys;
1434 object_data["streaming"] = stream;
1435 object_data["simulation"] = simul;
1436
1437 resp["selected"] = object_data;
1438 }
1439
1440 string response = OSDParser.SerializeLLSDXmlString(resp);
1441 return response;
1442 }
1443
911 public string UpdateAgentInformation(string request, string path, 1444 public string UpdateAgentInformation(string request, string path,
912 string param, IOSHttpRequest httpRequest, 1445 string param, IOSHttpRequest httpRequest,
913 IOSHttpResponse httpResponse) 1446 IOSHttpResponse httpResponse)
@@ -927,6 +1460,10 @@ namespace OpenSim.Region.ClientStack.Linden
927 1460
928 public class AssetUploader 1461 public class AssetUploader
929 { 1462 {
1463 private static readonly ILog m_log =
1464 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1465
1466
930 public event UpLoadedAsset OnUpLoad; 1467 public event UpLoadedAsset OnUpLoad;
931 private UpLoadedAsset handlerUpLoad = null; 1468 private UpLoadedAsset handlerUpLoad = null;
932 1469
@@ -941,10 +1478,21 @@ namespace OpenSim.Region.ClientStack.Linden
941 1478
942 private string m_invType = String.Empty; 1479 private string m_invType = String.Empty;
943 private string m_assetType = String.Empty; 1480 private string m_assetType = String.Empty;
1481 private int m_cost;
1482 private string m_error = String.Empty;
1483
1484 private Timer m_timeoutTimer = new Timer();
1485 private UUID m_texturesFolder;
1486 private int m_nreqtextures;
1487 private int m_nreqmeshs;
1488 private int m_nreqinstances;
1489 private bool m_IsAtestUpload;
944 1490
945 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1491 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
946 UUID parentFolderID, string invType, string assetType, string path, 1492 UUID parentFolderID, string invType, string assetType, string path,
947 IHttpServer httpServer, bool dumpAssetsToFile) 1493 IHttpServer httpServer, bool dumpAssetsToFile,
1494 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1495 bool IsAtestUpload)
948 { 1496 {
949 m_assetName = assetName; 1497 m_assetName = assetName;
950 m_assetDes = description; 1498 m_assetDes = description;
@@ -956,6 +1504,18 @@ namespace OpenSim.Region.ClientStack.Linden
956 m_assetType = assetType; 1504 m_assetType = assetType;
957 m_invType = invType; 1505 m_invType = invType;
958 m_dumpAssetsToFile = dumpAssetsToFile; 1506 m_dumpAssetsToFile = dumpAssetsToFile;
1507 m_cost = totalCost;
1508
1509 m_texturesFolder = texturesFolder;
1510 m_nreqtextures = nreqtextures;
1511 m_nreqmeshs = nreqmeshs;
1512 m_nreqinstances = nreqinstances;
1513 m_IsAtestUpload = IsAtestUpload;
1514
1515 m_timeoutTimer.Elapsed += TimedOut;
1516 m_timeoutTimer.Interval = 120000;
1517 m_timeoutTimer.AutoReset = false;
1518 m_timeoutTimer.Start();
959 } 1519 }
960 1520
961 /// <summary> 1521 /// <summary>
@@ -970,12 +1530,14 @@ namespace OpenSim.Region.ClientStack.Linden
970 UUID inv = inventoryItemID; 1530 UUID inv = inventoryItemID;
971 string res = String.Empty; 1531 string res = String.Empty;
972 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1532 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1533/*
973 uploadComplete.new_asset = newAssetID.ToString(); 1534 uploadComplete.new_asset = newAssetID.ToString();
974 uploadComplete.new_inventory_item = inv; 1535 uploadComplete.new_inventory_item = inv;
975 uploadComplete.state = "complete"; 1536 uploadComplete.state = "complete";
976 1537
977 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1538 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
978 1539*/
1540 m_timeoutTimer.Stop();
979 httpListener.RemoveStreamHandler("POST", uploaderPath); 1541 httpListener.RemoveStreamHandler("POST", uploaderPath);
980 1542
981 // TODO: probably make this a better set of extensions here 1543 // TODO: probably make this a better set of extensions here
@@ -992,12 +1554,49 @@ namespace OpenSim.Region.ClientStack.Linden
992 handlerUpLoad = OnUpLoad; 1554 handlerUpLoad = OnUpLoad;
993 if (handlerUpLoad != null) 1555 if (handlerUpLoad != null)
994 { 1556 {
995 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1557 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1558 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1559 }
1560 if (m_IsAtestUpload)
1561 {
1562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1563 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1564 resperror.identifier = inv;
1565
1566 uploadComplete.error = resperror;
1567 uploadComplete.state = "Upload4Testing";
996 } 1568 }
1569 else
1570 {
1571 if (m_error == String.Empty)
1572 {
1573 uploadComplete.new_asset = newAssetID.ToString();
1574 uploadComplete.new_inventory_item = inv;
1575 // if (m_texturesFolder != UUID.Zero)
1576 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1577 uploadComplete.state = "complete";
1578 }
1579 else
1580 {
1581 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1582 resperror.message = m_error;
1583 resperror.identifier = inv;
997 1584
1585 uploadComplete.error = resperror;
1586 uploadComplete.state = "failed";
1587 }
1588 }
1589
1590 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
998 return res; 1591 return res;
999 } 1592 }
1000 1593
1594 private void TimedOut(object sender, ElapsedEventArgs args)
1595 {
1596 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1597 httpListener.RemoveStreamHandler("POST", uploaderPath);
1598 }
1599
1001 ///Left this in and commented in case there are unforseen issues 1600 ///Left this in and commented in case there are unforseen issues
1002 //private void SaveAssetToFile(string filename, byte[] data) 1601 //private void SaveAssetToFile(string filename, byte[] data)
1003 //{ 1602 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 3cc3950..986a665 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ClientStack.Linden
353 // TODO: Add EventQueueGet name/description for diagnostics 353 // TODO: Add EventQueueGet name/description for diagnostics
354 MainServer.Instance.AddPollServiceHTTPHandler( 354 MainServer.Instance.AddPollServiceHTTPHandler(
355 eventQueueGetPath, 355 eventQueueGetPath,
356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
357 357
358// m_log.DebugFormat( 358// m_log.DebugFormat(
359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -395,7 +395,7 @@ namespace OpenSim.Region.ClientStack.Linden
395 } 395 }
396 } 396 }
397 397
398 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 398 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
399 { 399 {
400 if (DebugLevel >= 2) 400 if (DebugLevel >= 2)
401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..6ec1115 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(UUID pId, Scene scene) :
250 base(null, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 13415f8..d4dbfb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 }
60
61 public class aPollResponse
62 {
63 public Hashtable response;
64 public int bytes;
65 }
66
67
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69
60 private Scene m_scene; 70 private Scene m_scene;
61 private IAssetService m_assetService;
62 71
63 private bool m_Enabled = false; 72 private static GetTextureHandler m_getTextureHandler;
73
74 private IAssetService m_assetService = null;
75
76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
77 private static Thread[] m_workerThreads = null;
64 78
65 // TODO: Change this to a config option 79 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 80 new OpenMetaverse.BlockingQueue<aPollRequest>();
67 81
68 private string m_URL; 82 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
69 83
70 #region ISharedRegionModule Members 84 #region ISharedRegionModule Members
71 85
72 public void Initialise(IConfigSource source) 86 public void Initialise(IConfigSource source)
73 { 87 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 88 }
83 89
84 public void AddRegion(Scene s) 90 public void AddRegion(Scene s)
85 { 91 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 92 m_scene = s;
93 m_assetService = s.AssetService;
90 } 94 }
91 95
92 public void RemoveRegion(Scene s) 96 public void RemoveRegion(Scene s)
93 { 97 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
99 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
100 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 101 m_scene = null;
99 } 102 }
100 103
101 public void RegionLoaded(Scene s) 104 public void RegionLoaded(Scene s)
102 { 105 {
103 if (!m_Enabled) 106 // We'll reuse the same handler for all requests.
104 return; 107 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 108
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 109 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
110 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
111 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
112
113 if (m_workerThreads == null)
114 {
115 m_workerThreads = new Thread[2];
116
117 for (uint i = 0; i < 2; i++)
118 {
119 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
120 String.Format("TextureWorkerThread{0}", i),
121 ThreadPriority.Normal,
122 false,
123 false,
124 null,
125 int.MaxValue);
126 }
127 }
128 }
129 private int ExtractImageThrottle(byte[] pthrottles)
130 {
131
132 byte[] adjData;
133 int pos = 0;
134
135 if (!BitConverter.IsLittleEndian)
136 {
137 byte[] newData = new byte[7 * 4];
138 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
139
140 for (int i = 0; i < 7; i++)
141 Array.Reverse(newData, i * 4, 4);
142
143 adjData = newData;
144 }
145 else
146 {
147 adjData = pthrottles;
148 }
149
150 // 0.125f converts from bits to bytes
151 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
152 //pos += 4;
153 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
154 //pos += 4;
155 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
156 // pos += 4;
157 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
158 // pos += 4;
159 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 // pos += 4;
161 pos = pos + 20;
162 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
163 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 return texture;
165 }
166
167 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
168 public void ThrottleUpdate(ScenePresence p)
169 {
170 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
171 UUID user = p.UUID;
172 int imagethrottle = ExtractImageThrottle(throttles);
173 PollServiceTextureEventArgs args;
174 if (m_pollservices.TryGetValue(user,out args))
175 {
176 args.UpdateThrottle(imagethrottle);
177 }
108 } 178 }
109 179
110 public void PostInitialise() 180 public void PostInitialise()
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden
122 192
123 #endregion 193 #endregion
124 194
125 public void RegisterCaps(UUID agentID, Caps caps) 195 ~GetTextureModule()
196 {
197 foreach (Thread t in m_workerThreads)
198 Watchdog.AbortThread(t.ManagedThreadId);
199
200 }
201
202 private class PollServiceTextureEventArgs : PollServiceEventArgs
126 { 203 {
127 UUID capID = UUID.Random(); 204 private List<Hashtable> requests =
205 new List<Hashtable>();
206 private Dictionary<UUID, aPollResponse> responses =
207 new Dictionary<UUID, aPollResponse>();
128 208
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 209 private Scene m_scene;
130 if (m_URL == "localhost") 210 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
211 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
212 base(null, null, null, null, pId, int.MaxValue)
131 { 213 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 214 m_scene = scene;
133 caps.RegisterHandler( 215 // x is request id, y is userid
134 "GetTexture", 216 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 217 {
218 lock (responses)
219 {
220 bool ret = m_throttler.hasEvents(x, responses);
221 m_throttler.ProcessTime();
222 return ret;
223
224 }
225 };
226 GetEvents = (x, y) =>
227 {
228 lock (responses)
229 {
230 try
231 {
232 return responses[x].response;
233 }
234 finally
235 {
236 responses.Remove(x);
237 }
238 }
239 };
240 // x is request id, y is request data hashtable
241 Request = (x, y) =>
242 {
243 aPollRequest reqinfo = new aPollRequest();
244 reqinfo.thepoll = this;
245 reqinfo.reqID = x;
246 reqinfo.request = y;
247
248 m_queue.Enqueue(reqinfo);
249 };
250
251 // this should never happen except possible on shutdown
252 NoEvents = (x, y) =>
253 {
254/*
255 lock (requests)
256 {
257 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
258 requests.Remove(request);
259 }
260*/
261 Hashtable response = new Hashtable();
262
263 response["int_response_code"] = 500;
264 response["str_response_string"] = "Script timeout";
265 response["content_type"] = "text/plain";
266 response["keepalive"] = false;
267 response["reusecontext"] = false;
268
269 return response;
270 };
136 } 271 }
137 else 272
273 public void Process(aPollRequest requestinfo)
274 {
275 Hashtable response;
276
277 UUID requestID = requestinfo.reqID;
278
279 // If the avatar is gone, don't bother to get the texture
280 if (m_scene.GetScenePresence(Id) == null)
281 {
282 response = new Hashtable();
283
284 response["int_response_code"] = 500;
285 response["str_response_string"] = "Script timeout";
286 response["content_type"] = "text/plain";
287 response["keepalive"] = false;
288 response["reusecontext"] = false;
289
290 lock (responses)
291 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
292
293 return;
294 }
295
296 response = m_getTextureHandler.Handle(requestinfo.request);
297 lock (responses)
298 {
299 responses[requestID] = new aPollResponse()
300 {
301 bytes = (int) response["int_bytes"],
302 response = response
303 };
304
305 }
306 m_throttler.ProcessTime();
307 }
308
309 internal void UpdateThrottle(int pimagethrottle)
310 {
311 m_throttler.ThrottleBytes = pimagethrottle;
312 }
313 }
314
315 private void RegisterCaps(UUID agentID, Caps caps)
316 {
317 string capUrl = "/CAPS/" + UUID.Random() + "/";
318
319 // Register this as a poll service
320 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
321
322 args.Type = PollServiceEventArgs.EventType.Texture;
323 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
324
325 string hostName = m_scene.RegionInfo.ExternalHostName;
326 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
327 string protocol = "http";
328
329 if (MainServer.Instance.UseSSL)
330 {
331 hostName = MainServer.Instance.SSLCommonName;
332 port = MainServer.Instance.SSLPort;
333 protocol = "https";
334 }
335 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
336 m_pollservices[agentID] = args;
337 m_capsDict[agentID] = capUrl;
338 }
339
340 private void DeregisterCaps(UUID agentID, Caps caps)
341 {
342 string capUrl;
343 PollServiceTextureEventArgs args;
344 if (m_capsDict.TryGetValue(agentID, out capUrl))
345 {
346 MainServer.Instance.RemoveHTTPHandler("", capUrl);
347 m_capsDict.Remove(agentID);
348 }
349 if (m_pollservices.TryGetValue(agentID, out args))
138 { 350 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 351 m_pollservices.Remove(agentID);
140 caps.RegisterHandler("GetTexture", m_URL);
141 } 352 }
142 } 353 }
143 354
355 private void DoTextureRequests()
356 {
357 while (true)
358 {
359 aPollRequest poolreq = m_queue.Dequeue();
360
361 poolreq.thepoll.Process(poolreq);
362 }
363 }
364 internal sealed class CapsDataThrottler
365 {
366
367 private volatile int currenttime = 0;
368 private volatile int lastTimeElapsed = 0;
369 private volatile int BytesSent = 0;
370 private int oversizedImages = 0;
371 public CapsDataThrottler(int pBytes, int max, int min)
372 {
373 ThrottleBytes = pBytes;
374 lastTimeElapsed = Util.EnvironmentTickCount();
375 }
376 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
377 {
378 PassTime();
379 // Note, this is called IN LOCK
380 bool haskey = responses.ContainsKey(key);
381 if (!haskey)
382 {
383 return false;
384 }
385 GetTextureModule.aPollResponse response;
386 if (responses.TryGetValue(key, out response))
387 {
388
389 // Normal
390 if (BytesSent + response.bytes <= ThrottleBytes)
391 {
392 BytesSent += response.bytes;
393 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
394 //m_actions.Add(timeBasedAction);
395 return true;
396 }
397 // Big textures
398 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
399 {
400 Interlocked.Increment(ref oversizedImages);
401 BytesSent += response.bytes;
402 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
403 //m_actions.Add(timeBasedAction);
404 return true;
405 }
406 else
407 {
408 return false;
409 }
410 }
411
412 return haskey;
413 }
414 public void ProcessTime()
415 {
416 PassTime();
417 }
418
419
420 private void PassTime()
421 {
422 currenttime = Util.EnvironmentTickCount();
423 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
424 //processTimeBasedActions(responses);
425 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
426 {
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 BytesSent -= ThrottleBytes;
429 if (BytesSent < 0) BytesSent = 0;
430 if (BytesSent < ThrottleBytes)
431 {
432 oversizedImages = 0;
433 }
434 }
435 }
436 public int ThrottleBytes;
437 }
144 } 438 }
439
440
145} 441}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 33b1f77..60c1814 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 5529550..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region Region Module interfaceBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region Region Module interface
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 17c7270..fcac182 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
index 8f38737..191bccf 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs
@@ -94,8 +94,6 @@ namespace OpenSim.Region.ClientStack.Linden
94 { 94 {
95 m_scene = s; 95 m_scene = s;
96 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 96 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
97
98 m_scene.RegisterModuleInterface<ISimulatorFeaturesModule>(this);
99 } 97 }
100 98
101 public void RemoveRegion(Scene s) 99 public void RemoveRegion(Scene s)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 3b0ccd7..eca576d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Scene m_scene; 65 private Scene m_scene;
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 67
68 private IBakedTextureModule m_BakedTextureModule;
69
67 public void Initialise(IConfigSource source) 70 public void Initialise(IConfigSource source)
68 { 71 {
69 IConfig appearanceConfig = source.Configs["Appearance"]; 72 IConfig appearanceConfig = source.Configs["Appearance"];
70 if (appearanceConfig != null) 73 if (appearanceConfig != null)
71 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
75
76
72 } 77 }
73 78
74 public void AddRegion(Scene s) 79 public void AddRegion(Scene s)
75 { 80 {
76 m_scene = s; 81 m_scene = s;
82
77 } 83 }
78 84
79 public void RemoveRegion(Scene s) 85 public void RemoveRegion(Scene s)
80 { 86 {
87 s.EventManager.OnRegisterCaps -= RegisterCaps;
88 s.EventManager.OnNewPresence -= RegisterNewPresence;
89 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null;
91 m_scene = null;
81 } 92 }
82 93
94
95
83 public void RegionLoaded(Scene s) 96 public void RegionLoaded(Scene s)
84 { 97 {
85 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
99 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
100 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
101
102 }
103
104 private void DeRegisterPresence(UUID agentId)
105 {
106 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence))
108 {
109 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
110 }
111
112 }
113
114 private void RegisterNewPresence(ScenePresence presence)
115 {
116 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
117
118 }
119
120 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
121 {
122 int maxCacheitemsLoop = cacheItems.Length;
123 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
124 {
125 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
126 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
127 }
128
129 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
130 if (cacheItems.Length > 0)
131 {
132 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
133 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
134 {
135 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
136 cacheItems[iter].TextureID);
137 }
138
139 ScenePresence p = null;
140 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
141 {
142
143 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
144 if (existingitems == null)
145 {
146 if (m_BakedTextureModule != null)
147 {
148 WearableCacheItem[] savedcache = null;
149 try
150 {
151 if (p.Appearance.WearableCacheItemsDirty)
152 {
153 savedcache = m_BakedTextureModule.Get(p.UUID);
154 p.Appearance.WearableCacheItems = savedcache;
155 p.Appearance.WearableCacheItemsDirty = false;
156 }
157
158 }
159 /*
160 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
161 * it jumps to the General Packet Exception Handler if you don't catch Exception!
162 *
163 catch (System.Net.Sockets.SocketException)
164 {
165 cacheItems = null;
166 }
167 catch (WebException)
168 {
169 cacheItems = null;
170 }
171 catch (InvalidOperationException)
172 {
173 cacheItems = null;
174 } */
175 catch (Exception)
176 {
177 // The service logs a sufficient error message.
178 }
179
180
181 if (savedcache != null)
182 existingitems = savedcache;
183 }
184 }
185 // Existing items null means it's a fully new appearance
186 if (existingitems == null)
187 {
188
189 for (int i = 0; i < maxCacheitemsLoop; i++)
190 {
191 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
192 {
193 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
194 if (face == null)
195 {
196 textureEntry.CreateFace(cacheItems[i].TextureIndex);
197 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
198 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
199 continue;
200 }
201 cacheItems[i].TextureID =face.TextureID;
202 if (m_scene.AssetService != null)
203 cacheItems[i].TextureAsset =
204 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
205 }
206 else
207 {
208 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
209 }
210
211
212 }
213 }
214 else
215
216
217 {
218 // for each uploaded baked texture
219 for (int i = 0; i < maxCacheitemsLoop; i++)
220 {
221 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
222 {
223 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
224 if (face == null)
225 {
226 textureEntry.CreateFace(cacheItems[i].TextureIndex);
227 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
228 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
229 continue;
230 }
231 cacheItems[i].TextureID =
232 face.TextureID;
233 }
234 else
235 {
236 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
237 }
238 }
239
240 for (int i = 0; i < maxCacheitemsLoop; i++)
241 {
242 if (cacheItems[i].TextureAsset == null)
243 {
244 cacheItems[i].TextureAsset =
245 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
246 }
247 }
248 }
249
250
251
252 p.Appearance.WearableCacheItems = cacheItems;
253
254
255
256 if (m_BakedTextureModule != null)
257 {
258 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
259 p.Appearance.WearableCacheItemsDirty = true;
260
261 }
262 }
263 }
86 } 264 }
87 265
88 public void PostInitialise() 266 public void PostInitialise()
89 { 267 {
90 } 268 }
91 269
270
271
92 public void Close() { } 272 public void Close() { }
93 273
94 public string Name { get { return "UploadBakedTextureModule"; } } 274 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden
100 280
101 public void RegisterCaps(UUID agentID, Caps caps) 281 public void RegisterCaps(UUID agentID, Caps caps)
102 { 282 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures);
285
286
287
103 caps.RegisterHandler( 288 caps.RegisterHandler(
104 "UploadBakedTexture", 289 "UploadBakedTexture",
105 new RestStreamHandler( 290 new RestStreamHandler(
106 "POST", 291 "POST",
107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler( 293 avatarhandler.UploadBakedTexture,
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
110 "UploadBakedTexture", 294 "UploadBakedTexture",
111 agentID.ToString())); 295 agentID.ToString()));
296
297
298
299
112 } 300 }
113 } 301 }
114} \ No newline at end of file 302} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 6890f4a..a823dd8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,25 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Framework.Capabilities;
39using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
42 49
43namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
44{ 51{
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 56 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 57 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 class aPollRequest
59 {
60 public PollServiceInventoryEventArgs thepoll;
61 public UUID reqID;
62 public Hashtable request;
63 public ScenePresence presence;
64 public List<UUID> folders;
65 }
66
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 68
53 private Scene m_scene; 69 private Scene m_scene;
54 70
55 private IInventoryService m_InventoryService; 71 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 72 private ILibraryService m_LibraryService;
57 73
58 private bool m_Enabled; 74 private static WebFetchInvDescHandler m_webFetchHandler;
59 75
60 private string m_fetchInventoryDescendents2Url; 76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 77 private static Thread[] m_workerThreads = null;
62 78
63 private WebFetchInvDescHandler m_webFetchHandler; 79 private static DoubleQueue<aPollRequest> m_queue =
80 new DoubleQueue<aPollRequest>();
64 81
65 #region ISharedRegionModule Members 82 #region ISharedRegionModule Members
66 83
67 public void Initialise(IConfigSource source) 84 public void Initialise(IConfigSource source)
68 { 85 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 86 }
81 87
82 public void AddRegion(Scene s) 88 public void AddRegion(Scene s)
83 { 89 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 90 m_scene = s;
88 } 91 }
89 92
90 public void RemoveRegion(Scene s) 93 public void RemoveRegion(Scene s)
91 { 94 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
96 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 97 m_scene = null;
97 } 98 }
98 99
99 public void RegionLoaded(Scene s) 100 public void RegionLoaded(Scene s)
100 { 101 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 102 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 103 m_LibraryService = m_scene.LibraryService;
106 104
107 // We'll reuse the same handler for all requests. 105 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 106 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 107
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 108 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
109 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
110
111 if (m_workerThreads == null)
112 {
113 m_workerThreads = new Thread[2];
114
115 for (uint i = 0; i < 2; i++)
116 {
117 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
118 String.Format("InventoryWorkerThread{0}", i),
119 ThreadPriority.Normal,
120 false,
121 true,
122 null,
123 int.MaxValue);
124 }
125 }
112 } 126 }
113 127
114 public void PostInitialise() 128 public void PostInitialise()
@@ -126,43 +140,188 @@ namespace OpenSim.Region.ClientStack.Linden
126 140
127 #endregion 141 #endregion
128 142
129 private void RegisterCaps(UUID agentID, Caps caps) 143 ~WebFetchInvDescModule()
130 { 144 {
131 if (m_webFetchInventoryDescendentsUrl != "") 145 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 146 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 147 }
137 148
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 149 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 150 {
140 string capUrl; 151 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
152
153 private Dictionary<UUID, Hashtable> responses =
154 new Dictionary<UUID, Hashtable>();
155
156 private Scene m_scene;
141 157
142 if (url == "localhost") 158 public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
159 base(null, null, null, null, pId, int.MaxValue)
143 { 160 {
144 capUrl = "/CAPS/" + UUID.Random(); 161 m_scene = scene;
162
163 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
164 GetEvents = (x, y) =>
165 {
166 lock (responses)
167 {
168 try
169 {
170 return responses[x];
171 }
172 finally
173 {
174 responses.Remove(x);
175 }
176 }
177 };
178
179 Request = (x, y) =>
180 {
181 ScenePresence sp = m_scene.GetScenePresence(Id);
182 if (sp == null)
183 {
184 m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
185 return;
186 }
187
188 aPollRequest reqinfo = new aPollRequest();
189 reqinfo.thepoll = this;
190 reqinfo.reqID = x;
191 reqinfo.request = y;
192 reqinfo.presence = sp;
193 reqinfo.folders = new List<UUID>();
194
195 // Decode the request here
196 string request = y["body"].ToString();
197
198 request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
199
200 request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
201 request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
202
203 Hashtable hash = new Hashtable();
204 try
205 {
206 hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
207 }
208 catch (LLSD.LLSDParseException e)
209 {
210 m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
211 m_log.Error("Request: " + request);
212 return;
213 }
214
215 ArrayList foldersrequested = (ArrayList)hash["folders"];
216
217 bool highPriority = false;
218
219 for (int i = 0; i < foldersrequested.Count; i++)
220 {
221 Hashtable inventoryhash = (Hashtable)foldersrequested[i];
222 string folder = inventoryhash["folder_id"].ToString();
223 UUID folderID;
224 if (UUID.TryParse(folder, out folderID))
225 {
226 if (!reqinfo.folders.Contains(folderID))
227 {
228 if (sp.COF != UUID.Zero && sp.COF == folderID)
229 highPriority = true;
230 reqinfo.folders.Add(folderID);
231 }
232 }
233 }
234
235 if (highPriority)
236 m_queue.EnqueueHigh(reqinfo);
237 else
238 m_queue.EnqueueLow(reqinfo);
239 };
240
241 NoEvents = (x, y) =>
242 {
243/*
244 lock (requests)
245 {
246 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
247 requests.Remove(request);
248 }
249*/
250 Hashtable response = new Hashtable();
251
252 response["int_response_code"] = 500;
253 response["str_response_string"] = "Script timeout";
254 response["content_type"] = "text/plain";
255 response["keepalive"] = false;
256 response["reusecontext"] = false;
257
258 return response;
259 };
260 }
145 261
146 IRequestHandler reqHandler 262 public void Process(aPollRequest requestinfo)
147 = new RestStreamHandler( 263 {
148 "POST", 264 UUID requestID = requestinfo.reqID;
149 capUrl, 265
150 m_webFetchHandler.FetchInventoryDescendentsRequest, 266 Hashtable response = new Hashtable();
151 "FetchInventoryDescendents2", 267
152 agentID.ToString()); 268 response["int_response_code"] = 200;
269 response["content_type"] = "text/plain";
270 response["keepalive"] = false;
271 response["reusecontext"] = false;
153 272
154 caps.RegisterHandler(capName, reqHandler); 273 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
274 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
275
276 lock (responses)
277 responses[requestID] = response;
155 } 278 }
156 else 279 }
280
281 private void RegisterCaps(UUID agentID, Caps caps)
282 {
283 string capUrl = "/CAPS/" + UUID.Random() + "/";
284
285 // Register this as a poll service
286 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
287
288 args.Type = PollServiceEventArgs.EventType.Inventory;
289 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
290
291 string hostName = m_scene.RegionInfo.ExternalHostName;
292 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
293 string protocol = "http";
294
295 if (MainServer.Instance.UseSSL)
157 { 296 {
158 capUrl = url; 297 hostName = MainServer.Instance.SSLCommonName;
298 port = MainServer.Instance.SSLPort;
299 protocol = "https";
300 }
301 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
302
303 m_capsDict[agentID] = capUrl;
304 }
159 305
160 caps.RegisterHandler(capName, capUrl); 306 private void DeregisterCaps(UUID agentID, Caps caps)
307 {
308 string capUrl;
309
310 if (m_capsDict.TryGetValue(agentID, out capUrl))
311 {
312 MainServer.Instance.RemoveHTTPHandler("", capUrl);
313 m_capsDict.Remove(agentID);
161 } 314 }
315 }
162 316
163// m_log.DebugFormat( 317 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 318 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 319 while (true)
320 {
321 aPollRequest poolreq = m_queue.Dequeue();
322
323 poolreq.thepoll.Process(poolreq);
324 }
166 } 325 }
167 } 326 }
168} \ No newline at end of file 327}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index afbe56b..3995620 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index bd4a2d1..f1fe6e1 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 public event AvatarPickerRequest OnAvatarPickerRequest; 99 public event AvatarPickerRequest OnAvatarPickerRequest;
100 public event StartAnim OnStartAnim; 100 public event StartAnim OnStartAnim;
101 public event StopAnim OnStopAnim; 101 public event StopAnim OnStopAnim;
102 public event ChangeAnim OnChangeAnim;
102 public event Action<IClientAPI> OnRequestAvatarsData; 103 public event Action<IClientAPI> OnRequestAvatarsData;
103 public event LinkObjects OnLinkObjects; 104 public event LinkObjects OnLinkObjects;
104 public event DelinkObjects OnDelinkObjects; 105 public event DelinkObjects OnDelinkObjects;
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
127 public event UpdatePrimFlags OnUpdatePrimFlags; 128 public event UpdatePrimFlags OnUpdatePrimFlags;
128 public event UpdatePrimTexture OnUpdatePrimTexture; 129 public event UpdatePrimTexture OnUpdatePrimTexture;
130 public event ClientChangeObject onClientChangeObject;
129 public event UpdateVector OnUpdatePrimGroupPosition; 131 public event UpdateVector OnUpdatePrimGroupPosition;
130 public event UpdateVector OnUpdatePrimSinglePosition; 132 public event UpdateVector OnUpdatePrimSinglePosition;
131 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 133 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 public event RequestTaskInventory OnRequestTaskInventory; 161 public event RequestTaskInventory OnRequestTaskInventory;
160 public event UpdateInventoryItem OnUpdateInventoryItem; 162 public event UpdateInventoryItem OnUpdateInventoryItem;
161 public event CopyInventoryItem OnCopyInventoryItem; 163 public event CopyInventoryItem OnCopyInventoryItem;
164 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
162 public event MoveInventoryItem OnMoveInventoryItem; 165 public event MoveInventoryItem OnMoveInventoryItem;
163 public event RemoveInventoryItem OnRemoveInventoryItem; 166 public event RemoveInventoryItem OnRemoveInventoryItem;
164 public event RemoveInventoryFolder OnRemoveInventoryFolder; 167 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 260 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
258 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
259 public event ClassifiedDelete OnClassifiedDelete; 262 public event ClassifiedDelete OnClassifiedDelete;
260 public event ClassifiedDelete OnClassifiedGodDelete; 263 public event ClassifiedGodDelete OnClassifiedGodDelete;
261 public event EventNotificationAddRequest OnEventNotificationAddRequest; 264 public event EventNotificationAddRequest OnEventNotificationAddRequest;
262 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
263 public event EventGodDelete OnEventGodDelete; 266 public event EventGodDelete OnEventGodDelete;
@@ -288,10 +291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
289 public event SimWideDeletesDelegate OnSimWideDeletes; 292 public event SimWideDeletesDelegate OnSimWideDeletes;
290 public event SendPostcard OnSendPostcard; 293 public event SendPostcard OnSendPostcard;
294 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
291 public event MuteListEntryUpdate OnUpdateMuteListEntry; 295 public event MuteListEntryUpdate OnUpdateMuteListEntry;
292 public event MuteListEntryRemove OnRemoveMuteListEntry; 296 public event MuteListEntryRemove OnRemoveMuteListEntry;
293 public event GodlikeMessage onGodlikeMessage; 297 public event GodlikeMessage onGodlikeMessage;
294 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 298 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
299 public event GenericCall2 OnUpdateThrottles;
295 300
296 #endregion Events 301 #endregion Events
297 302
@@ -326,6 +331,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
326 private Prioritizer m_prioritizer; 331 private Prioritizer m_prioritizer;
327 private bool m_disableFacelights = false; 332 private bool m_disableFacelights = false;
328 333
334 private bool m_VelocityInterpolate = false;
335 private const uint MaxTransferBytesPerPacket = 600;
336
337
329 /// <value> 338 /// <value>
330 /// List used in construction of data blocks for an object update packet. This is to stop us having to 339 /// List used in construction of data blocks for an object update packet. This is to stop us having to
331 /// continually recreate it. 340 /// continually recreate it.
@@ -337,14 +346,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
337 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 346 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
338 /// ownerless phantom. 347 /// ownerless phantom.
339 /// 348 ///
340 /// All manipulation of this set has to occur under a lock 349 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
341 /// 350 ///
342 /// </value> 351 /// </value>
343 protected HashSet<uint> m_killRecord; 352// protected HashSet<uint> m_killRecord;
344 353
345// protected HashSet<uint> m_attachmentsSent; 354// protected HashSet<uint> m_attachmentsSent;
346 355
347 private int m_moneyBalance; 356 private int m_moneyBalance;
357 private bool m_deliverPackets = true;
348 private int m_animationSequenceNumber = 1; 358 private int m_animationSequenceNumber = 1;
349 private bool m_SendLogoutPacketWhenClosing = true; 359 private bool m_SendLogoutPacketWhenClosing = true;
350 360
@@ -391,6 +401,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
391 get { return m_startpos; } 401 get { return m_startpos; }
392 set { m_startpos = value; } 402 set { m_startpos = value; }
393 } 403 }
404 public bool DeliverPackets
405 {
406 get { return m_deliverPackets; }
407 set {
408 m_deliverPackets = value;
409 m_udpClient.m_deliverPackets = value;
410 }
411 }
394 public UUID AgentId { get { return m_agentId; } } 412 public UUID AgentId { get { return m_agentId; } }
395 public ISceneAgent SceneAgent { get; set; } 413 public ISceneAgent SceneAgent { get; set; }
396 public UUID ActiveGroupId { get { return m_activeGroupID; } } 414 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -442,6 +460,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
442 } 460 }
443 461
444 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 462 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
463
445 464
446 #endregion Properties 465 #endregion Properties
447 466
@@ -468,7 +487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 487 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
469 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 488 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
470 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 489 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
471 m_killRecord = new HashSet<uint>(); 490// m_killRecord = new HashSet<uint>();
472// m_attachmentsSent = new HashSet<uint>(); 491// m_attachmentsSent = new HashSet<uint>();
473 492
474 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 493 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -498,12 +517,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
498 517
499 #region Client Methods 518 #region Client Methods
500 519
520
521 /// <summary>
522 /// Close down the client view
523 /// </summary>
501 public void Close() 524 public void Close()
502 { 525 {
503 Close(false); 526 Close(true, false);
504 } 527 }
505 528
506 public void Close(bool force) 529 public void Close(bool sendStop, bool force)
507 { 530 {
508 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 531 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
509 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 532 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -515,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 return; 538 return;
516 539
517 IsActive = false; 540 IsActive = false;
518 CloseWithoutChecks(); 541 CloseWithoutChecks(sendStop);
519 } 542 }
520 } 543 }
521 544
@@ -528,12 +551,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
528 /// 551 ///
529 /// Callers must lock ClosingSyncLock before calling. 552 /// Callers must lock ClosingSyncLock before calling.
530 /// </remarks> 553 /// </remarks>
531 public void CloseWithoutChecks() 554 public void CloseWithoutChecks(bool sendStop)
532 { 555 {
533 m_log.DebugFormat( 556 m_log.DebugFormat(
534 "[CLIENT]: Close has been called for {0} attached to scene {1}", 557 "[CLIENT]: Close has been called for {0} attached to scene {1}",
535 Name, m_scene.RegionInfo.RegionName); 558 Name, m_scene.RegionInfo.RegionName);
536 559
560 if (sendStop)
561 {
562 // Send the STOP packet
563 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
564 OutPacket(disable, ThrottleOutPacketType.Unknown);
565 }
566
537 // Shutdown the image manager 567 // Shutdown the image manager
538 ImageManager.Close(); 568 ImageManager.Close();
539 569
@@ -556,6 +586,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
556 // Disable UDP handling for this client 586 // Disable UDP handling for this client
557 m_udpClient.Shutdown(); 587 m_udpClient.Shutdown();
558 588
589
559 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 590 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
560 //GC.Collect(); 591 //GC.Collect();
561 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 592 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -791,7 +822,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
791 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 822 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
792 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 823 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
793 824
794 OutPacket(handshake, ThrottleOutPacketType.Task); 825// OutPacket(handshake, ThrottleOutPacketType.Task);
826 // use same as MoveAgentIntoRegion (both should be task )
827 OutPacket(handshake, ThrottleOutPacketType.Unknown);
795 } 828 }
796 829
797 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 830 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -831,7 +864,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
831 reply.ChatData.OwnerID = ownerID; 864 reply.ChatData.OwnerID = ownerID;
832 reply.ChatData.SourceID = fromAgentID; 865 reply.ChatData.SourceID = fromAgentID;
833 866
834 OutPacket(reply, ThrottleOutPacketType.Task); 867 OutPacket(reply, ThrottleOutPacketType.Unknown);
835 } 868 }
836 869
837 /// <summary> 870 /// <summary>
@@ -864,32 +897,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
864 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 897 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
865 msg.MessageBlock.BinaryBucket = im.binaryBucket; 898 msg.MessageBlock.BinaryBucket = im.binaryBucket;
866 899
867 if (im.message.StartsWith("[grouptest]")) 900 OutPacket(msg, ThrottleOutPacketType.Task);
868 { // this block is test code for implementing group IM - delete when group IM is finished
869 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
870 if (eq != null)
871 {
872 im.dialog = 17;
873
874 //eq.ChatterboxInvitation(
875 // new UUID("00000000-68f9-1111-024e-222222111123"),
876 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
877 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
878
879 eq.ChatterboxInvitation(
880 new UUID("00000000-68f9-1111-024e-222222111123"),
881 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
882 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
883
884 eq.ChatterBoxSessionAgentListUpdates(
885 new UUID("00000000-68f9-1111-024e-222222111123"),
886 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
887 }
888
889 Console.WriteLine("SendInstantMessage: " + msg);
890 }
891 else
892 OutPacket(msg, ThrottleOutPacketType.Task);
893 } 901 }
894 } 902 }
895 903
@@ -1117,6 +1125,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1117 public virtual void SendLayerData(float[] map) 1125 public virtual void SendLayerData(float[] map)
1118 { 1126 {
1119 Util.FireAndForget(DoSendLayerData, map); 1127 Util.FireAndForget(DoSendLayerData, map);
1128
1129 // Send it sync, and async. It's not that much data
1130 // and it improves user experience just so much!
1131 DoSendLayerData(map);
1120 } 1132 }
1121 1133
1122 /// <summary> 1134 /// <summary>
@@ -1129,16 +1141,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1129 1141
1130 try 1142 try
1131 { 1143 {
1132 //for (int y = 0; y < 16; y++) 1144 for (int y = 0; y < 16; y++)
1133 //{ 1145 {
1134 // for (int x = 0; x < 16; x++) 1146 for (int x = 0; x < 16; x+=4)
1135 // { 1147 {
1136 // SendLayerData(x, y, map); 1148 SendLayerPacket(x, y, map);
1137 // } 1149 }
1138 //} 1150 }
1139
1140 // Send LayerData in a spiral pattern. Fun!
1141 SendLayerTopRight(map, 0, 0, 15, 15);
1142 } 1151 }
1143 catch (Exception e) 1152 catch (Exception e)
1144 { 1153 {
@@ -1146,51 +1155,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1146 } 1155 }
1147 } 1156 }
1148 1157
1149 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1150 {
1151 // Row
1152 for (int i = x1; i <= x2; i++)
1153 SendLayerData(i, y1, map);
1154
1155 // Column
1156 for (int j = y1 + 1; j <= y2; j++)
1157 SendLayerData(x2, j, map);
1158
1159 if (x2 - x1 > 0)
1160 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1161 }
1162
1163 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1164 {
1165 // Row in reverse
1166 for (int i = x2; i >= x1; i--)
1167 SendLayerData(i, y2, map);
1168
1169 // Column in reverse
1170 for (int j = y2 - 1; j >= y1; j--)
1171 SendLayerData(x1, j, map);
1172
1173 if (x2 - x1 > 0)
1174 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1175 }
1176
1177 /// <summary> 1158 /// <summary>
1178 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1159 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1179 /// </summary> 1160 /// </summary>
1180 /// <param name="map">heightmap</param> 1161 /// <param name="map">heightmap</param>
1181 /// <param name="px">X coordinate for patches 0..12</param> 1162 /// <param name="px">X coordinate for patches 0..12</param>
1182 /// <param name="py">Y coordinate for patches 0..15</param> 1163 /// <param name="py">Y coordinate for patches 0..15</param>
1183 // private void SendLayerPacket(float[] map, int y, int x) 1164 private void SendLayerPacket(int x, int y, float[] map)
1184 // { 1165 {
1185 // int[] patches = new int[4]; 1166 int[] patches = new int[4];
1186 // patches[0] = x + 0 + y * 16; 1167 patches[0] = x + 0 + y * 16;
1187 // patches[1] = x + 1 + y * 16; 1168 patches[1] = x + 1 + y * 16;
1188 // patches[2] = x + 2 + y * 16; 1169 patches[2] = x + 2 + y * 16;
1189 // patches[3] = x + 3 + y * 16; 1170 patches[3] = x + 3 + y * 16;
1190 1171
1191 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1172 float[] heightmap = (map.Length == 65536) ?
1192 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1173 map :
1193 // } 1174 LLHeightFieldMoronize(map);
1175
1176 try
1177 {
1178 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1179 OutPacket(layerpack, ThrottleOutPacketType.Land);
1180 }
1181 catch
1182 {
1183 for (int px = x ; px < x + 4 ; px++)
1184 SendLayerData(px, y, map);
1185 }
1186 }
1194 1187
1195 /// <summary> 1188 /// <summary>
1196 /// Sends a specified patch to a client 1189 /// Sends a specified patch to a client
@@ -1210,7 +1203,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1210 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1203 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1211 layerpack.Header.Reliable = true; 1204 layerpack.Header.Reliable = true;
1212 1205
1213 OutPacket(layerpack, ThrottleOutPacketType.Land); 1206 OutPacket(layerpack, ThrottleOutPacketType.Task);
1214 } 1207 }
1215 catch (Exception e) 1208 catch (Exception e)
1216 { 1209 {
@@ -1573,7 +1566,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1573 1566
1574 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1567 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1575 { 1568 {
1576// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1569// foreach (uint id in localIDs)
1570// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1577 1571
1578 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1572 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1579 // TODO: don't create new blocks if recycling an old packet 1573 // TODO: don't create new blocks if recycling an old packet
@@ -1595,17 +1589,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1595 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1589 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1596 // condition where a kill can be processed before an out-of-date update for the same object. 1590 // condition where a kill can be processed before an out-of-date update for the same object.
1597 // ProcessEntityUpdates() also takes the m_killRecord lock. 1591 // ProcessEntityUpdates() also takes the m_killRecord lock.
1598 lock (m_killRecord) 1592// lock (m_killRecord)
1599 { 1593// {
1600 foreach (uint localID in localIDs) 1594// foreach (uint localID in localIDs)
1601 m_killRecord.Add(localID); 1595// m_killRecord.Add(localID);
1602 1596
1603 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1597 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1604 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1598 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1605 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1599 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1606 // scene objects in a viewer until that viewer is relogged in. 1600 // scene objects in a viewer until that viewer is relogged in.
1607 OutPacket(kill, ThrottleOutPacketType.Task); 1601 OutPacket(kill, ThrottleOutPacketType.Task);
1608 } 1602// }
1609 } 1603 }
1610 } 1604 }
1611 1605
@@ -2063,9 +2057,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2063 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2057 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2064 } 2058 }
2065 2059
2066 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2067 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2060 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2068 { 2061 {
2062 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2063 }
2064
2065 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2066 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2067 {
2069 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2068 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2070 2069
2071 UpdateCreateInventoryItemPacket InventoryReply 2070 UpdateCreateInventoryItemPacket InventoryReply
@@ -2075,6 +2074,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2075 // TODO: don't create new blocks if recycling an old packet 2074 // TODO: don't create new blocks if recycling an old packet
2076 InventoryReply.AgentData.AgentID = AgentId; 2075 InventoryReply.AgentData.AgentID = AgentId;
2077 InventoryReply.AgentData.SimApproved = true; 2076 InventoryReply.AgentData.SimApproved = true;
2077 InventoryReply.AgentData.TransactionID = transactionID;
2078 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2078 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2079 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2079 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2080 InventoryReply.InventoryData[0].ItemID = Item.ID; 2080 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2144,16 +2144,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2144 replytask.InventoryData.TaskID = taskID; 2144 replytask.InventoryData.TaskID = taskID;
2145 replytask.InventoryData.Serial = serial; 2145 replytask.InventoryData.Serial = serial;
2146 replytask.InventoryData.Filename = fileName; 2146 replytask.InventoryData.Filename = fileName;
2147 OutPacket(replytask, ThrottleOutPacketType.Asset); 2147 OutPacket(replytask, ThrottleOutPacketType.Task);
2148 } 2148 }
2149 2149
2150 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2150 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2151 { 2151 {
2152 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2153 if (isTaskInventory)
2154 type = ThrottleOutPacketType.Task;
2155
2152 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2156 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2153 sendXfer.XferID.ID = xferID; 2157 sendXfer.XferID.ID = xferID;
2154 sendXfer.XferID.Packet = packet; 2158 sendXfer.XferID.Packet = packet;
2155 sendXfer.DataPacket.Data = data; 2159 sendXfer.DataPacket.Data = data;
2156 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2160 OutPacket(sendXfer, type);
2157 } 2161 }
2158 2162
2159 public void SendAbortXferPacket(ulong xferID) 2163 public void SendAbortXferPacket(ulong xferID)
@@ -2335,6 +2339,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2335 OutPacket(sound, ThrottleOutPacketType.Task); 2339 OutPacket(sound, ThrottleOutPacketType.Task);
2336 } 2340 }
2337 2341
2342 public void SendTransferAbort(TransferRequestPacket transferRequest)
2343 {
2344 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2345 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2346 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2347 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2348 OutPacket(abort, ThrottleOutPacketType.Task);
2349 }
2350
2338 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2351 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2339 { 2352 {
2340 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2353 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2643,6 +2656,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2643 float friction = part.Friction; 2656 float friction = part.Friction;
2644 float bounce = part.Restitution; 2657 float bounce = part.Restitution;
2645 float gravmod = part.GravityModifier; 2658 float gravmod = part.GravityModifier;
2659
2646 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2660 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2647 } 2661 }
2648 } 2662 }
@@ -2713,8 +2727,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2713 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2727 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2714 return; 2728 return;
2715 } 2729 }
2730 int WearableOut = 0;
2731 bool isWearable = false;
2732
2733 if (req.AssetInf != null)
2734 isWearable =
2735 ((AssetType) req.AssetInf.Type ==
2736 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2716 2737
2717 //m_log.Debug("sending asset " + req.RequestAssetID); 2738
2739 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2740
2741
2742 //if (isWearable)
2743 // m_log.Debug((AssetType)req.AssetInf.Type);
2744
2718 TransferInfoPacket Transfer = new TransferInfoPacket(); 2745 TransferInfoPacket Transfer = new TransferInfoPacket();
2719 Transfer.TransferInfo.ChannelType = 2; 2746 Transfer.TransferInfo.ChannelType = 2;
2720 Transfer.TransferInfo.Status = 0; 2747 Transfer.TransferInfo.Status = 0;
@@ -2736,7 +2763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2736 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2763 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2737 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2764 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2738 Transfer.Header.Zerocoded = true; 2765 Transfer.Header.Zerocoded = true;
2739 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2766 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2740 2767
2741 if (req.NumPackets == 1) 2768 if (req.NumPackets == 1)
2742 { 2769 {
@@ -2747,12 +2774,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2747 TransferPacket.TransferData.Data = req.AssetInf.Data; 2774 TransferPacket.TransferData.Data = req.AssetInf.Data;
2748 TransferPacket.TransferData.Status = 1; 2775 TransferPacket.TransferData.Status = 1;
2749 TransferPacket.Header.Zerocoded = true; 2776 TransferPacket.Header.Zerocoded = true;
2750 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2777 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2751 } 2778 }
2752 else 2779 else
2753 { 2780 {
2754 int processedLength = 0; 2781 int processedLength = 0;
2755 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2782// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2783
2784 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2756 int packetNumber = 0; 2785 int packetNumber = 0;
2757 2786
2758 while (processedLength < req.AssetInf.Data.Length) 2787 while (processedLength < req.AssetInf.Data.Length)
@@ -2778,7 +2807,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2778 TransferPacket.TransferData.Status = 1; 2807 TransferPacket.TransferData.Status = 1;
2779 } 2808 }
2780 TransferPacket.Header.Zerocoded = true; 2809 TransferPacket.Header.Zerocoded = true;
2781 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2810 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2782 2811
2783 processedLength += chunkSize; 2812 processedLength += chunkSize;
2784 packetNumber++; 2813 packetNumber++;
@@ -2823,7 +2852,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2823 reply.Data.ParcelID = parcelID; 2852 reply.Data.ParcelID = parcelID;
2824 reply.Data.OwnerID = land.OwnerID; 2853 reply.Data.OwnerID = land.OwnerID;
2825 reply.Data.Name = Utils.StringToBytes(land.Name); 2854 reply.Data.Name = Utils.StringToBytes(land.Name);
2826 reply.Data.Desc = Utils.StringToBytes(land.Description); 2855 if (land != null && land.Description != null && land.Description != String.Empty)
2856 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2857 else
2858 reply.Data.Desc = new Byte[0];
2827 reply.Data.ActualArea = land.Area; 2859 reply.Data.ActualArea = land.Area;
2828 reply.Data.BillableArea = land.Area; // TODO: what is this? 2860 reply.Data.BillableArea = land.Area; // TODO: what is this?
2829 2861
@@ -3530,24 +3562,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3530 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3562 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3531 AgentWearablesUpdatePacket.WearableDataBlock awb; 3563 AgentWearablesUpdatePacket.WearableDataBlock awb;
3532 int idx = 0; 3564 int idx = 0;
3533 for (int i = 0; i < wearables.Length; i++) 3565
3534 { 3566 for (int i = 0; i < wearables.Length; i++)
3535 for (int j = 0; j < wearables[i].Count; j++) 3567 {
3536 { 3568 for (int j = 0; j < wearables[i].Count; j++)
3537 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3569 {
3538 awb.WearableType = (byte)i; 3570 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3539 awb.AssetID = wearables[i][j].AssetID; 3571 awb.WearableType = (byte) i;
3540 awb.ItemID = wearables[i][j].ItemID; 3572 awb.AssetID = wearables[i][j].AssetID;
3541 aw.WearableData[idx] = awb; 3573 awb.ItemID = wearables[i][j].ItemID;
3542 idx++; 3574 aw.WearableData[idx] = awb;
3543 3575 idx++;
3544// m_log.DebugFormat( 3576
3545// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3577 // m_log.DebugFormat(
3546// awb.ItemID, awb.AssetID, i, Name); 3578 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3547 } 3579 // awb.ItemID, awb.AssetID, i, Name);
3548 } 3580 }
3581 }
3549 3582
3550 OutPacket(aw, ThrottleOutPacketType.Task); 3583 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3551 } 3584 }
3552 3585
3553 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3586 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3558,7 +3591,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3558 3591
3559 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3592 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3560 // TODO: don't create new blocks if recycling an old packet 3593 // TODO: don't create new blocks if recycling an old packet
3561 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3594 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3562 avp.ObjectData.TextureEntry = textureEntry; 3595 avp.ObjectData.TextureEntry = textureEntry;
3563 3596
3564 AvatarAppearancePacket.VisualParamBlock avblock = null; 3597 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3571,7 +3604,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3571 3604
3572 avp.Sender.IsTrial = false; 3605 avp.Sender.IsTrial = false;
3573 avp.Sender.ID = agentID; 3606 avp.Sender.ID = agentID;
3574 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); 3607 m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
3575 OutPacket(avp, ThrottleOutPacketType.Task); 3608 OutPacket(avp, ThrottleOutPacketType.Task);
3576 } 3609 }
3577 3610
@@ -3688,7 +3721,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3688 /// </summary> 3721 /// </summary>
3689 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3722 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3690 { 3723 {
3691 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3724 if (entity is SceneObjectPart)
3725 {
3726 SceneObjectPart e = (SceneObjectPart)entity;
3727 SceneObjectGroup g = e.ParentGroup;
3728 if (g.RootPart.Shape.State > 30) // HUD
3729 if (g.OwnerID != AgentId)
3730 return; // Don't send updates for other people's HUDs
3731 }
3732
3692 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3733 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3693 3734
3694 lock (m_entityUpdates.SyncRoot) 3735 lock (m_entityUpdates.SyncRoot)
@@ -3755,27 +3796,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3755 3796
3756 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3797 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3757 // condition where a kill can be processed before an out-of-date update for the same object. 3798 // condition where a kill can be processed before an out-of-date update for the same object.
3758 lock (m_killRecord) 3799 float avgTimeDilation = 1.0f;
3800 IEntityUpdate iupdate;
3801 Int32 timeinqueue; // this is just debugging code & can be dropped later
3802
3803 while (updatesThisCall < maxUpdates)
3759 { 3804 {
3760 float avgTimeDilation = 1.0f; 3805 lock (m_entityUpdates.SyncRoot)
3761 IEntityUpdate iupdate; 3806 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3762 Int32 timeinqueue; // this is just debugging code & can be dropped later 3807 break;
3808
3809 EntityUpdate update = (EntityUpdate)iupdate;
3810
3811 avgTimeDilation += update.TimeDilation;
3812 avgTimeDilation *= 0.5f;
3763 3813
3764 while (updatesThisCall < maxUpdates) 3814 if (update.Entity is SceneObjectPart)
3765 { 3815 {
3766 lock (m_entityUpdates.SyncRoot) 3816 SceneObjectPart part = (SceneObjectPart)update.Entity;
3767 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3768 break;
3769 3817
3770 EntityUpdate update = (EntityUpdate)iupdate; 3818 if (part.ParentGroup.IsDeleted)
3771 3819 continue;
3772 avgTimeDilation += update.TimeDilation;
3773 avgTimeDilation *= 0.5f;
3774 3820
3775 if (update.Entity is SceneObjectPart) 3821 if (part.ParentGroup.IsAttachment)
3822 { // Someone else's HUD, why are we getting these?
3823 if (part.ParentGroup.OwnerID != AgentId &&
3824 part.ParentGroup.RootPart.Shape.State > 30)
3825 continue;
3826 ScenePresence sp;
3827 // Owner is not in the sim, don't update it to
3828 // anyone
3829 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3830 continue;
3831
3832 List<SceneObjectGroup> atts = sp.GetAttachments();
3833 bool found = false;
3834 foreach (SceneObjectGroup att in atts)
3835 {
3836 if (att == part.ParentGroup)
3837 {
3838 found = true;
3839 break;
3840 }
3841 }
3842
3843 // It's an attachment of a valid avatar, but
3844 // doesn't seem to be attached, skip
3845 if (!found)
3846 continue;
3847
3848 // On vehicle crossing, the attachments are received
3849 // while the avatar is still a child. Don't send
3850 // updates here because the LocalId has not yet
3851 // been updated and the viewer will derender the
3852 // attachments until the avatar becomes root.
3853 if (sp.IsChildAgent)
3854 continue;
3855
3856 // If the object is an attachment we don't want it to be in the kill
3857 // record. Else attaching from inworld and subsequently dropping
3858 // it will no longer work.
3859// lock (m_killRecord)
3860// {
3861// m_killRecord.Remove(part.LocalId);
3862// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3863// }
3864 }
3865 else
3776 { 3866 {
3777 SceneObjectPart part = (SceneObjectPart)update.Entity;
3778
3779 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3867 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3780 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3868 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3781 // safety measure. 3869 // safety measure.
@@ -3786,241 +3874,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3786 // 3874 //
3787 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3875 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3788 // after the root prim has been deleted. 3876 // after the root prim has been deleted.
3789 if (m_killRecord.Contains(part.LocalId)) 3877 //
3790 { 3878 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3791 // m_log.WarnFormat( 3879// lock (m_killRecord)
3792 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3880// {
3793 // part.LocalId, Name); 3881// if (m_killRecord.Contains(part.LocalId))
3794 continue; 3882// continue;
3795 } 3883// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3796 3884// continue;
3797 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3885// }
3886 }
3887
3888 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3889 {
3890 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3891 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3798 { 3892 {
3799 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3893 part.Shape.LightEntry = false;
3800 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3801 {
3802 part.Shape.LightEntry = false;
3803 }
3804 } 3894 }
3805 } 3895 }
3806 3896 }
3807 #region UpdateFlags to packet type conversion 3897
3808 3898 ++updatesThisCall;
3809 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3899
3810 3900 #region UpdateFlags to packet type conversion
3811 bool canUseCompressed = true; 3901
3812 bool canUseImproved = true; 3902 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3813 3903
3814 // Compressed object updates only make sense for LL primitives 3904 bool canUseCompressed = true;
3815 if (!(update.Entity is SceneObjectPart)) 3905 bool canUseImproved = true;
3906
3907 // Compressed object updates only make sense for LL primitives
3908 if (!(update.Entity is SceneObjectPart))
3909 {
3910 canUseCompressed = false;
3911 }
3912
3913 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3914 {
3915 canUseCompressed = false;
3916 canUseImproved = false;
3917 }
3918 else
3919 {
3920 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3921 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3922 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3923 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3816 { 3924 {
3817 canUseCompressed = false; 3925 canUseCompressed = false;
3818 } 3926 }
3819 3927
3820 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3928 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3929 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3930 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3931 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3932 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3933 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3934 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3937 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3938 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3939 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3940 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3941 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3821 { 3942 {
3822 canUseCompressed = false;
3823 canUseImproved = false; 3943 canUseImproved = false;
3824 } 3944 }
3825 else 3945 }
3826 {
3827 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3828 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3829 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3830 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3831 {
3832 canUseCompressed = false;
3833 }
3834
3835 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3836 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3837 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3838 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3839 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3840 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3841 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3842 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3843 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3844 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3845 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3846 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3847 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3848 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3849 {
3850 canUseImproved = false;
3851 }
3852 }
3853
3854 #endregion UpdateFlags to packet type conversion
3855
3856 #region Block Construction
3857
3858 // TODO: Remove this once we can build compressed updates
3859 canUseCompressed = false;
3860 3946
3861 if (!canUseImproved && !canUseCompressed) 3947 #endregion UpdateFlags to packet type conversion
3862 {
3863 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3864 3948
3865 if (update.Entity is ScenePresence) 3949 #region Block Construction
3866 {
3867 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3868 }
3869 else
3870 {
3871 SceneObjectPart part = (SceneObjectPart)update.Entity;
3872 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3873
3874 // If the part has become a private hud since the update was scheduled then we do not
3875 // want to send it to other avatars.
3876 if (part.ParentGroup.IsAttachment
3877 && part.ParentGroup.HasPrivateAttachmentPoint
3878 && part.ParentGroup.AttachedAvatar != AgentId)
3879 continue;
3880
3881 // If the part has since been deleted, then drop the update. In the case of attachments,
3882 // this is to avoid spurious updates to other viewers since post-processing of attachments
3883 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3884 // of the test above).
3885 //
3886 // Actual deletions (kills) happen in another method.
3887 if (part.ParentGroup.IsDeleted)
3888 continue;
3889 }
3890 3950
3891 objectUpdateBlocks.Value.Add(updateBlock); 3951 // TODO: Remove this once we can build compressed updates
3892 objectUpdates.Value.Add(update); 3952 canUseCompressed = false;
3893 }
3894 else if (!canUseImproved)
3895 {
3896 SceneObjectPart part = (SceneObjectPart)update.Entity;
3897 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3898 = CreateCompressedUpdateBlock(part, updateFlags);
3899
3900 // If the part has since been deleted, then drop the update. In the case of attachments,
3901 // this is to avoid spurious updates to other viewers since post-processing of attachments
3902 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3903 // of the test above).
3904 //
3905 // Actual deletions (kills) happen in another method.
3906 if (part.ParentGroup.IsDeleted)
3907 continue;
3908 3953
3909 compressedUpdateBlocks.Value.Add(compressedBlock); 3954 if (!canUseImproved && !canUseCompressed)
3910 compressedUpdates.Value.Add(update); 3955 {
3956 if (update.Entity is ScenePresence)
3957 {
3958 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3911 } 3959 }
3912 else 3960 else
3913 { 3961 {
3914 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3962 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3915 {
3916 // Self updates go into a special list
3917 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3918 terseAgentUpdates.Value.Add(update);
3919 }
3920 else
3921 {
3922 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3923 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3924
3925 // Everything else goes here
3926 if (update.Entity is SceneObjectPart)
3927 {
3928 SceneObjectPart part = (SceneObjectPart)update.Entity;
3929
3930 // If the part has become a private hud since the update was scheduled then we do not
3931 // want to send it to other avatars.
3932 if (part.ParentGroup.IsAttachment
3933 && part.ParentGroup.HasPrivateAttachmentPoint
3934 && part.ParentGroup.AttachedAvatar != AgentId)
3935 continue;
3936
3937 // If the part has since been deleted, then drop the update. In the case of attachments,
3938 // this is to avoid spurious updates to other viewers since post-processing of attachments
3939 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3940 // of the test above).
3941 //
3942 // Actual deletions (kills) happen in another method.
3943 if (part.ParentGroup.IsDeleted)
3944 continue;
3945 }
3946
3947 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3948 terseUpdates.Value.Add(update);
3949 }
3950 } 3963 }
3951
3952 ++updatesThisCall;
3953
3954 #endregion Block Construction
3955 } 3964 }
3956 3965 else if (!canUseImproved)
3957 #region Packet Sending 3966 {
3958 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3967 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3959 3968 }
3960 if (terseAgentUpdateBlocks.IsValueCreated) 3969 else
3961 { 3970 {
3962 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3971 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3972 // Self updates go into a special list
3973 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3974 else
3975 // Everything else goes here
3976 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3977 }
3963 3978
3964 ImprovedTerseObjectUpdatePacket packet 3979 #endregion Block Construction
3965 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3980 }
3966 3981
3967 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3982 #region Packet Sending
3968 packet.RegionData.TimeDilation = timeDilation; 3983
3969 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3984 const float TIME_DILATION = 1.0f;
3985 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3986
3987 if (terseAgentUpdateBlocks.IsValueCreated)
3988 {
3989 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3970 3990
3971 for (int i = 0; i < blocks.Count; i++) 3991 ImprovedTerseObjectUpdatePacket packet
3972 packet.ObjectData[i] = blocks[i]; 3992 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3973 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 3993 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3974 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 3994 packet.RegionData.TimeDilation = timeDilation;
3975 } 3995 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3976 3996
3977 if (objectUpdateBlocks.IsValueCreated) 3997 for (int i = 0; i < blocks.Count; i++)
3978 { 3998 packet.ObjectData[i] = blocks[i];
3979 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3980
3981 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3982 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3983 packet.RegionData.TimeDilation = timeDilation;
3984 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3985
3986 for (int i = 0; i < blocks.Count; i++)
3987 packet.ObjectData[i] = blocks[i];
3988 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3989 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3990 }
3991
3992 if (compressedUpdateBlocks.IsValueCreated)
3993 {
3994 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3995
3996 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3997 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3998 packet.RegionData.TimeDilation = timeDilation;
3999 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4000
4001 for (int i = 0; i < blocks.Count; i++)
4002 packet.ObjectData[i] = blocks[i];
4003 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4004 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4005 }
4006 3999
4007 if (terseUpdateBlocks.IsValueCreated) 4000 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4008 { 4001 }
4009 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4010
4011 ImprovedTerseObjectUpdatePacket packet
4012 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4013 PacketType.ImprovedTerseObjectUpdate);
4014 4002
4015 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4003 if (objectUpdateBlocks.IsValueCreated)
4016 packet.RegionData.TimeDilation = timeDilation; 4004 {
4017 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4005 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4018 4006
4019 for (int i = 0; i < blocks.Count; i++) 4007 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4020 packet.ObjectData[i] = blocks[i]; 4008 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4021 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4009 packet.RegionData.TimeDilation = timeDilation;
4022 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4010 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4023 } 4011
4012 for (int i = 0; i < blocks.Count; i++)
4013 packet.ObjectData[i] = blocks[i];
4014
4015 OutPacket(packet, ThrottleOutPacketType.Task, true);
4016 }
4017
4018 if (compressedUpdateBlocks.IsValueCreated)
4019 {
4020 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4021
4022 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4023 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4024 packet.RegionData.TimeDilation = timeDilation;
4025 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4026
4027 for (int i = 0; i < blocks.Count; i++)
4028 packet.ObjectData[i] = blocks[i];
4029
4030 OutPacket(packet, ThrottleOutPacketType.Task, true);
4031 }
4032
4033 if (terseUpdateBlocks.IsValueCreated)
4034 {
4035 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4036
4037 ImprovedTerseObjectUpdatePacket packet
4038 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4039 PacketType.ImprovedTerseObjectUpdate);
4040 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4041 packet.RegionData.TimeDilation = timeDilation;
4042 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4043
4044 for (int i = 0; i < blocks.Count; i++)
4045 packet.ObjectData[i] = blocks[i];
4046
4047 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4024 } 4048 }
4025 4049
4026 #endregion Packet Sending 4050 #endregion Packet Sending
@@ -4313,11 +4337,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4313 4337
4314 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4338 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4315 // of the object rather than the properties when the packet was created 4339 // of the object rather than the properties when the packet was created
4316 OutPacket(packet, ThrottleOutPacketType.Task, true, 4340 // HACK : Remove intelligent resending until it's fixed in core
4317 delegate(OutgoingPacket oPacket) 4341 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4318 { 4342 // delegate(OutgoingPacket oPacket)
4319 ResendPropertyUpdates(updates, oPacket); 4343 // {
4320 }); 4344 // ResendPropertyUpdates(updates, oPacket);
4345 // });
4346 OutPacket(packet, ThrottleOutPacketType.Task, true);
4321 4347
4322 // pbcnt += blocks.Count; 4348 // pbcnt += blocks.Count;
4323 // ppcnt++; 4349 // ppcnt++;
@@ -4343,11 +4369,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4343 // of the object rather than the properties when the packet was created 4369 // of the object rather than the properties when the packet was created
4344 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4370 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4345 updates.Add(familyUpdates.Value[i]); 4371 updates.Add(familyUpdates.Value[i]);
4346 OutPacket(packet, ThrottleOutPacketType.Task, true, 4372 // HACK : Remove intelligent resending until it's fixed in core
4347 delegate(OutgoingPacket oPacket) 4373 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4348 { 4374 // delegate(OutgoingPacket oPacket)
4349 ResendPropertyUpdates(updates, oPacket); 4375 // {
4350 }); 4376 // ResendPropertyUpdates(updates, oPacket);
4377 // });
4378 OutPacket(packet, ThrottleOutPacketType.Task, true);
4351 4379
4352 // fpcnt++; 4380 // fpcnt++;
4353 // fbcnt++; 4381 // fbcnt++;
@@ -4719,7 +4747,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4719 4747
4720 if (landData.SimwideArea > 0) 4748 if (landData.SimwideArea > 0)
4721 { 4749 {
4722 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4750 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4751 // Never report more than sim total capacity
4752 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4753 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4723 updateMessage.SimWideMaxPrims = simulatorCapacity; 4754 updateMessage.SimWideMaxPrims = simulatorCapacity;
4724 } 4755 }
4725 else 4756 else
@@ -4848,14 +4879,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4848 4879
4849 if (notifyCount > 0) 4880 if (notifyCount > 0)
4850 { 4881 {
4851 if (notifyCount > 32) 4882// if (notifyCount > 32)
4852 { 4883// {
4853 m_log.InfoFormat( 4884// m_log.InfoFormat(
4854 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4885// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4855 + " - a developer might want to investigate whether this is a hard limit", 32); 4886// + " - a developer might want to investigate whether this is a hard limit", 32);
4856 4887//
4857 notifyCount = 32; 4888// notifyCount = 32;
4858 } 4889// }
4859 4890
4860 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4891 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4861 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4892 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4910,9 +4941,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4910 { 4941 {
4911 ScenePresence presence = (ScenePresence)entity; 4942 ScenePresence presence = (ScenePresence)entity;
4912 4943
4944 position = presence.OffsetPosition;
4945 rotation = presence.Rotation;
4946
4947 if (presence.ParentID != 0)
4948 {
4949 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4950 if (part != null && part != part.ParentGroup.RootPart)
4951 {
4952 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4953 rotation = part.RotationOffset * presence.Rotation;
4954 }
4955 }
4956
4913 attachPoint = 0; 4957 attachPoint = 0;
4914 collisionPlane = presence.CollisionPlane; 4958 collisionPlane = presence.CollisionPlane;
4915 position = presence.OffsetPosition;
4916 velocity = presence.Velocity; 4959 velocity = presence.Velocity;
4917 acceleration = Vector3.Zero; 4960 acceleration = Vector3.Zero;
4918 4961
@@ -5029,13 +5072,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5029 5072
5030 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5073 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5031 { 5074 {
5075 Vector3 offsetPosition = data.OffsetPosition;
5076 Quaternion rotation = data.Rotation;
5077 uint parentID = data.ParentID;
5078
5079 if (parentID != 0)
5080 {
5081 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5082 if (part != null && part != part.ParentGroup.RootPart)
5083 {
5084 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5085 rotation = part.RotationOffset * data.Rotation;
5086 parentID = part.ParentGroup.RootPart.LocalId;
5087 }
5088 }
5089
5032 byte[] objectData = new byte[76]; 5090 byte[] objectData = new byte[76];
5033 5091
5034 data.CollisionPlane.ToBytes(objectData, 0); 5092 data.CollisionPlane.ToBytes(objectData, 0);
5035 data.OffsetPosition.ToBytes(objectData, 16); 5093 offsetPosition.ToBytes(objectData, 16);
5036// data.Velocity.ToBytes(objectData, 28); 5094// data.Velocity.ToBytes(objectData, 28);
5037// data.Acceleration.ToBytes(objectData, 40); 5095// data.Acceleration.ToBytes(objectData, 40);
5038 data.Rotation.ToBytes(objectData, 52); 5096 rotation.ToBytes(objectData, 52);
5039 //data.AngularVelocity.ToBytes(objectData, 64); 5097 //data.AngularVelocity.ToBytes(objectData, 64);
5040 5098
5041 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5099 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5049,14 +5107,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5049 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5107 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5050 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5108 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5051 update.ObjectData = objectData; 5109 update.ObjectData = objectData;
5052 update.ParentID = data.ParentID; 5110 update.ParentID = parentID;
5053 update.PathCurve = 16; 5111 update.PathCurve = 16;
5054 update.PathScaleX = 100; 5112 update.PathScaleX = 100;
5055 update.PathScaleY = 100; 5113 update.PathScaleY = 100;
5056 update.PCode = (byte)PCode.Avatar; 5114 update.PCode = (byte)PCode.Avatar;
5057 update.ProfileCurve = 1; 5115 update.ProfileCurve = 1;
5058 update.PSBlock = Utils.EmptyBytes; 5116 update.PSBlock = Utils.EmptyBytes;
5059 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5117 update.Scale = data.Appearance.AvatarSize;
5118// update.Scale.Z -= 0.2f;
5119
5060 update.Text = Utils.EmptyBytes; 5120 update.Text = Utils.EmptyBytes;
5061 update.TextColor = new byte[4]; 5121 update.TextColor = new byte[4];
5062 5122
@@ -5067,10 +5127,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5067 update.TextureEntry = Utils.EmptyBytes; 5127 update.TextureEntry = Utils.EmptyBytes;
5068// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5128// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5069 5129
5130/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5070 update.UpdateFlags = (uint)( 5131 update.UpdateFlags = (uint)(
5071 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5132 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5072 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5133 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5073 PrimFlags.ObjectOwnerModify); 5134 PrimFlags.ObjectOwnerModify);
5135*/
5136 update.UpdateFlags = 0;
5074 5137
5075 return update; 5138 return update;
5076 } 5139 }
@@ -5241,8 +5304,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5241 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5304 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5242 // for each AgentUpdate packet. 5305 // for each AgentUpdate packet.
5243 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5306 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5244 5307
5245 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5308 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5309 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5310 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5246 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5311 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5247 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5312 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5248 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5313 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5394,6 +5459,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5394 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5459 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5395 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5460 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5396 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5461 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5462 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5397 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5463 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5398 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5464 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5399 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5465 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5460,6 +5526,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5460 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5526 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5461 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5527 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5462 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5528 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5529 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5463 5530
5464 AddGenericPacketHandler("autopilot", HandleAutopilot); 5531 AddGenericPacketHandler("autopilot", HandleAutopilot);
5465 } 5532 }
@@ -5498,6 +5565,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5498 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || 5565 (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
5499 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || 5566 (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
5500 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || 5567 (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
5568 (x.ControlFlags != 0) ||
5501 (x.Far != m_lastAgentUpdateArgs.Far) || 5569 (x.Far != m_lastAgentUpdateArgs.Far) ||
5502 (x.Flags != m_lastAgentUpdateArgs.Flags) || 5570 (x.Flags != m_lastAgentUpdateArgs.Flags) ||
5503 (x.State != m_lastAgentUpdateArgs.State) || 5571 (x.State != m_lastAgentUpdateArgs.State) ||
@@ -5757,6 +5825,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5757 return true; 5825 return true;
5758 } 5826 }
5759 5827
5828 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
5829 {
5830 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
5831 if (p.AgentData.SessionID != SessionId ||
5832 p.AgentData.AgentID != AgentId)
5833 return true;
5834
5835 m_VelocityInterpolate = false;
5836 return true;
5837 }
5838
5839 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
5840 {
5841 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
5842 if (p.AgentData.SessionID != SessionId ||
5843 p.AgentData.AgentID != AgentId)
5844 return true;
5845
5846 m_VelocityInterpolate = true;
5847 return true;
5848 }
5849
5850
5760 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 5851 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5761 { 5852 {
5762 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 5853 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6177,17 +6268,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6177 // Temporarily protect ourselves from the mantis #951 failure. 6268 // Temporarily protect ourselves from the mantis #951 failure.
6178 // However, we could do this for several other handlers where a failure isn't terminal 6269 // However, we could do this for several other handlers where a failure isn't terminal
6179 // for the client session anyway, in order to protect ourselves against bad code in plugins 6270 // for the client session anyway, in order to protect ourselves against bad code in plugins
6271 Vector3 avSize = appear.AgentData.Size;
6180 try 6272 try
6181 { 6273 {
6182 byte[] visualparams = new byte[appear.VisualParam.Length]; 6274 byte[] visualparams = new byte[appear.VisualParam.Length];
6183 for (int i = 0; i < appear.VisualParam.Length; i++) 6275 for (int i = 0; i < appear.VisualParam.Length; i++)
6184 visualparams[i] = appear.VisualParam[i].ParamValue; 6276 visualparams[i] = appear.VisualParam[i].ParamValue;
6185 6277 //var b = appear.WearableData[0];
6278
6186 Primitive.TextureEntry te = null; 6279 Primitive.TextureEntry te = null;
6187 if (appear.ObjectData.TextureEntry.Length > 1) 6280 if (appear.ObjectData.TextureEntry.Length > 1)
6188 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6281 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6282
6283 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6284 for (int i=0; i<appear.WearableData.Length;i++)
6285 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6189 6286
6190 handlerSetAppearance(sender, te, visualparams); 6287
6288
6289 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6191 } 6290 }
6192 catch (Exception e) 6291 catch (Exception e)
6193 { 6292 {
@@ -6396,6 +6495,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6396 { 6495 {
6397 handlerCompleteMovementToRegion(sender, true); 6496 handlerCompleteMovementToRegion(sender, true);
6398 } 6497 }
6498 else
6499 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6500
6399 handlerCompleteMovementToRegion = null; 6501 handlerCompleteMovementToRegion = null;
6400 6502
6401 return true; 6503 return true;
@@ -6413,7 +6515,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6413 return true; 6515 return true;
6414 } 6516 }
6415 #endregion 6517 #endregion
6416 6518/*
6417 StartAnim handlerStartAnim = null; 6519 StartAnim handlerStartAnim = null;
6418 StopAnim handlerStopAnim = null; 6520 StopAnim handlerStopAnim = null;
6419 6521
@@ -6437,6 +6539,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6437 } 6539 }
6438 } 6540 }
6439 return true; 6541 return true;
6542*/
6543 ChangeAnim handlerChangeAnim = null;
6544
6545 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6546 {
6547 handlerChangeAnim = OnChangeAnim;
6548 if (handlerChangeAnim != null)
6549 {
6550 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6551 }
6552 }
6553
6554 handlerChangeAnim = OnChangeAnim;
6555 if (handlerChangeAnim != null)
6556 {
6557 handlerChangeAnim(UUID.Zero, false, true);
6558 }
6559
6560 return true;
6440 } 6561 }
6441 6562
6442 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6563 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6662,6 +6783,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6662 #endregion 6783 #endregion
6663 6784
6664 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 6785 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
6786 GenericCall2 handler = OnUpdateThrottles;
6787 if (handler != null)
6788 {
6789 handler();
6790 }
6665 return true; 6791 return true;
6666 } 6792 }
6667 6793
@@ -7086,7 +7212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7086 physdata.Bounce = phsblock.Restitution; 7212 physdata.Bounce = phsblock.Restitution;
7087 physdata.Density = phsblock.Density; 7213 physdata.Density = phsblock.Density;
7088 physdata.Friction = phsblock.Friction; 7214 physdata.Friction = phsblock.Friction;
7089 physdata.GravitationModifier = phsblock.GravityMultiplier; 7215 physdata.GravitationModifier = phsblock.GravityMultiplier;
7090 } 7216 }
7091 7217
7092 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7218 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7672,6 +7798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7672 // surrounding scene 7798 // surrounding scene
7673 if ((ImageType)block.Type == ImageType.Baked) 7799 if ((ImageType)block.Type == ImageType.Baked)
7674 args.Priority *= 2.0f; 7800 args.Priority *= 2.0f;
7801 int wearableout = 0;
7675 7802
7676 ImageManager.EnqueueReq(args); 7803 ImageManager.EnqueueReq(args);
7677 } 7804 }
@@ -8690,16 +8817,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8690 8817
8691 #region Parcel related packets 8818 #region Parcel related packets
8692 8819
8820 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8821 // to be done with minimal resources as possible
8822 // variables temporary here while in test
8823
8824 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8825 bool RegionHandleRequestsInService = false;
8826
8693 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8827 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8694 { 8828 {
8695 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8829 UUID currentUUID;
8696 8830
8697 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8831 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8698 if (handlerRegionHandleRequest != null) 8832
8833 if (handlerRegionHandleRequest == null)
8834 return true;
8835
8836 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8837
8838 lock (RegionHandleRequests)
8699 { 8839 {
8700 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8840 if (RegionHandleRequestsInService)
8841 {
8842 // we are already busy doing a previus request
8843 // so enqueue it
8844 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8845 return true;
8846 }
8847
8848 // else do it
8849 currentUUID = rhrPack.RequestBlock.RegionID;
8850 RegionHandleRequestsInService = true;
8701 } 8851 }
8702 return true; 8852
8853 while (true)
8854 {
8855 handlerRegionHandleRequest(this, currentUUID);
8856
8857 lock (RegionHandleRequests)
8858 {
8859 // exit condition, nothing to do or closed
8860 // current code seems to assume we may loose the handler at anytime,
8861 // so keep checking it
8862 handlerRegionHandleRequest = OnRegionHandleRequest;
8863
8864 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8865 {
8866 RegionHandleRequests.Clear();
8867 RegionHandleRequestsInService = false;
8868 return true;
8869 }
8870 currentUUID = RegionHandleRequests.Dequeue();
8871 }
8872 }
8873
8874 return true; // actually unreached
8703 } 8875 }
8704 8876
8705 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8877 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9955,7 +10127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9955 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10127 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9956 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10128 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9957 UpdateMuteListEntry.MuteData.MuteType, 10129 UpdateMuteListEntry.MuteData.MuteType,
9958 UpdateMuteListEntry.AgentData.AgentID); 10130 UpdateMuteListEntry.MuteData.MuteFlags);
9959 return true; 10131 return true;
9960 } 10132 }
9961 return false; 10133 return false;
@@ -9970,8 +10142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9970 { 10142 {
9971 handlerRemoveMuteListEntry(this, 10143 handlerRemoveMuteListEntry(this,
9972 RemoveMuteListEntry.MuteData.MuteID, 10144 RemoveMuteListEntry.MuteData.MuteID,
9973 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10145 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9974 RemoveMuteListEntry.AgentData.AgentID);
9975 return true; 10146 return true;
9976 } 10147 }
9977 return false; 10148 return false;
@@ -10015,10 +10186,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10015 return false; 10186 return false;
10016 } 10187 }
10017 10188
10189 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10190 {
10191 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10192 (ChangeInventoryItemFlagsPacket)packet;
10193 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10194 if (handlerChangeInventoryItemFlags != null)
10195 {
10196 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10197 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10198 return true;
10199 }
10200 return false;
10201 }
10202
10018 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10203 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10019 { 10204 {
10020 return true; 10205 return true;
10021 } 10206 }
10207
10208 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10209 {
10210 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10211
10212 #region Packet Session and User Check
10213 if (m_checkPackets)
10214 {
10215 if (packet.AgentData.SessionID != SessionId ||
10216 packet.AgentData.AgentID != AgentId)
10217 return true;
10218 }
10219 #endregion
10220 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10221 List<InventoryItemBase> items = new List<InventoryItemBase>();
10222 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10223 {
10224 InventoryItemBase b = new InventoryItemBase();
10225 b.ID = n.OldItemID;
10226 b.Folder = n.OldFolderID;
10227 items.Add(b);
10228 }
10229
10230 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10231 if (handlerMoveItemsAndLeaveCopy != null)
10232 {
10233 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10234 }
10235
10236 return true;
10237 }
10022 10238
10023 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10239 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10024 { 10240 {
@@ -10445,6 +10661,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10445 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10661 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10446 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10662 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10447 10663
10664 Scene scene = (Scene)m_scene;
10665 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10666 {
10667 ScenePresence p;
10668 if (scene.TryGetScenePresence(sender.AgentId, out p))
10669 {
10670 if (p.GodLevel >= 200)
10671 {
10672 groupProfileReply.GroupData.OpenEnrollment = true;
10673 groupProfileReply.GroupData.MembershipFee = 0;
10674 }
10675 }
10676 }
10677
10448 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10678 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10449 } 10679 }
10450 return true; 10680 return true;
@@ -11018,11 +11248,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11018 11248
11019 StartLure handlerStartLure = OnStartLure; 11249 StartLure handlerStartLure = OnStartLure;
11020 if (handlerStartLure != null) 11250 if (handlerStartLure != null)
11021 handlerStartLure(startLureRequest.Info.LureType, 11251 {
11022 Utils.BytesToString( 11252 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11023 startLureRequest.Info.Message), 11253 {
11024 startLureRequest.TargetData[0].TargetID, 11254 handlerStartLure(startLureRequest.Info.LureType,
11025 this); 11255 Utils.BytesToString(
11256 startLureRequest.Info.Message),
11257 startLureRequest.TargetData[i].TargetID,
11258 this);
11259 }
11260 }
11026 return true; 11261 return true;
11027 } 11262 }
11028 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11263 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11136,10 +11371,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11136 } 11371 }
11137 #endregion 11372 #endregion
11138 11373
11139 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11374 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11140 if (handlerClassifiedGodDelete != null) 11375 if (handlerClassifiedGodDelete != null)
11141 handlerClassifiedGodDelete( 11376 handlerClassifiedGodDelete(
11142 classifiedGodDelete.Data.ClassifiedID, 11377 classifiedGodDelete.Data.ClassifiedID,
11378 classifiedGodDelete.Data.QueryID,
11143 this); 11379 this);
11144 return true; 11380 return true;
11145 } 11381 }
@@ -11452,6 +11688,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11452 11688
11453 if (cachedtex.AgentData.SessionID != SessionId) 11689 if (cachedtex.AgentData.SessionID != SessionId)
11454 return false; 11690 return false;
11691
11455 11692
11456 // TODO: don't create new blocks if recycling an old packet 11693 // TODO: don't create new blocks if recycling an old packet
11457 cachedresp.AgentData.AgentID = AgentId; 11694 cachedresp.AgentData.AgentID = AgentId;
@@ -11461,14 +11698,140 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11461 cachedresp.WearableData = 11698 cachedresp.WearableData =
11462 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; 11699 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
11463 11700
11464 for (int i = 0; i < cachedtex.WearableData.Length; i++) 11701 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
11702 // var item = fac.GetBakedTextureFaces(AgentId);
11703 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
11704
11705 IAssetService cache = m_scene.AssetService;
11706 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
11707 //bakedTextureModule = null;
11708 int maxWearablesLoop = cachedtex.WearableData.Length;
11709 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
11710 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
11711
11712 if (bakedTextureModule != null && cache != null)
11465 { 11713 {
11466 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); 11714 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
11467 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; 11715
11468 cachedresp.WearableData[i].TextureID = UUID.Zero; 11716 WearableCacheItem[] cacheItems = null;
11469 cachedresp.WearableData[i].HostName = new byte[0]; 11717 ScenePresence p = m_scene.GetScenePresence(AgentId);
11718 if (p.Appearance != null)
11719 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
11720 {
11721 try
11722 {
11723 cacheItems = bakedTextureModule.Get(AgentId);
11724 p.Appearance.WearableCacheItems = cacheItems;
11725 p.Appearance.WearableCacheItemsDirty = false;
11726 }
11727
11728 /*
11729 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
11730 *
11731 catch (System.Net.Sockets.SocketException)
11732 {
11733 cacheItems = null;
11734 }
11735 catch (WebException)
11736 {
11737 cacheItems = null;
11738 }
11739 catch (InvalidOperationException)
11740 {
11741 cacheItems = null;
11742 } */
11743 catch (Exception)
11744 {
11745 cacheItems = null;
11746 }
11747
11748 }
11749 else if (p.Appearance.WearableCacheItems != null)
11750 {
11751 cacheItems = p.Appearance.WearableCacheItems;
11752 }
11753
11754 if (cache != null && cacheItems != null)
11755 {
11756 foreach (WearableCacheItem item in cacheItems)
11757 {
11758
11759 if (cache.GetCached(item.TextureID.ToString()) == null)
11760 {
11761 item.TextureAsset.Temporary = true;
11762 cache.Store(item.TextureAsset);
11763 }
11764
11765
11766 }
11767 }
11768
11769 if (cacheItems != null)
11770 {
11771
11772 for (int i = 0; i < maxWearablesLoop; i++)
11773 {
11774 WearableCacheItem item =
11775 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
11776
11777 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11778 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
11779 cachedresp.WearableData[i].HostName = new byte[0];
11780 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
11781 {
11782
11783 cachedresp.WearableData[i].TextureID = item.TextureID;
11784 }
11785 else
11786 {
11787 cachedresp.WearableData[i].TextureID = UUID.Zero;
11788 }
11789 }
11790 }
11791 else
11792 {
11793 for (int i = 0; i < maxWearablesLoop; i++)
11794 {
11795 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11796 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11797 cachedresp.WearableData[i].TextureID = UUID.Zero;
11798 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11799 cachedresp.WearableData[i].HostName = new byte[0];
11800 }
11801 }
11470 } 11802 }
11803 else
11804 {
11805 if (cache == null)
11806 {
11807 for (int i = 0; i < maxWearablesLoop; i++)
11808 {
11809 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11810 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11811 cachedresp.WearableData[i].TextureID = UUID.Zero;
11812 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11813 cachedresp.WearableData[i].HostName = new byte[0];
11814 }
11815 }
11816 else
11817 {
11818 for (int i = 0; i < maxWearablesLoop; i++)
11819 {
11820 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
11821 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
11822
11471 11823
11824
11825 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
11826 cachedresp.WearableData[i].TextureID = UUID.Zero;
11827 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11828 else
11829 cachedresp.WearableData[i].TextureID = UUID.Zero;
11830 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
11831 cachedresp.WearableData[i].HostName = new byte[0];
11832 }
11833 }
11834 }
11472 cachedresp.Header.Zerocoded = true; 11835 cachedresp.Header.Zerocoded = true;
11473 OutPacket(cachedresp, ThrottleOutPacketType.Task); 11836 OutPacket(cachedresp, ThrottleOutPacketType.Task);
11474 11837
@@ -11505,209 +11868,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11505 } 11868 }
11506 else 11869 else
11507 { 11870 {
11508// m_log.DebugFormat( 11871 ClientChangeObject updatehandler = onClientChangeObject;
11509// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11510// i, block.Type, part.Name, part.LocalId);
11511 11872
11512// // Do this once since fetch parts creates a new array. 11873 if (updatehandler != null)
11513// SceneObjectPart[] parts = part.ParentGroup.Parts; 11874 {
11514// for (int j = 0; j < parts.Length; j++) 11875 ObjectChangeData udata = new ObjectChangeData();
11515// {
11516// part.StoreUndoState();
11517// parts[j].IgnoreUndoUpdate = true;
11518// }
11519 11876
11520 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11877 /*ubit from ll JIRA:
11878 * 0x01 position
11879 * 0x02 rotation
11880 * 0x04 scale
11881
11882 * 0x08 LINK_SET
11883 * 0x10 UNIFORM for scale
11884 */
11521 11885
11522 switch (block.Type) 11886 // translate to internal changes
11523 { 11887 // not all cases .. just the ones older code did
11524 case 1:
11525 Vector3 pos1 = new Vector3(block.Data, 0);
11526 11888
11527 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11889 switch (block.Type)
11528 if (handlerUpdatePrimSinglePosition != null) 11890 {
11529 { 11891 case 1: //change position sp
11530 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11892 udata.position = new Vector3(block.Data, 0);
11531 handlerUpdatePrimSinglePosition(localId, pos1, this);
11532 }
11533 break;
11534 11893
11535 case 2: 11894 udata.change = ObjectChangeType.primP;
11536 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11895 updatehandler(localId, udata, this);
11896 break;
11537 11897
11538 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11898 case 2: // rotation sp
11539 if (handlerUpdatePrimSingleRotation != null) 11899 udata.rotation = new Quaternion(block.Data, 0, true);
11540 {
11541 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11542 handlerUpdatePrimSingleRotation(localId, rot1, this);
11543 }
11544 break;
11545 11900
11546 case 3: 11901 udata.change = ObjectChangeType.primR;
11547 Vector3 rotPos = new Vector3(block.Data, 0); 11902 updatehandler(localId, udata, this);
11548 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11903 break;
11549 11904
11550 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11905 case 3: // position plus rotation
11551 if (handlerUpdatePrimSingleRotationPosition != null) 11906 udata.position = new Vector3(block.Data, 0);
11552 { 11907 udata.rotation = new Quaternion(block.Data, 12, true);
11553 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11554 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11555 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11556 }
11557 break;
11558 11908
11559 case 4: 11909 udata.change = ObjectChangeType.primPR;
11560 case 20: 11910 updatehandler(localId, udata, this);
11561 Vector3 scale4 = new Vector3(block.Data, 0); 11911 break;
11562 11912
11563 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11913 case 4: // scale sp
11564 if (handlerUpdatePrimScale != null) 11914 udata.scale = new Vector3(block.Data, 0);
11565 { 11915 udata.change = ObjectChangeType.primS;
11566 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11567 handlerUpdatePrimScale(localId, scale4, this);
11568 }
11569 break;
11570 11916
11571 case 5: 11917 updatehandler(localId, udata, this);
11572 Vector3 scale1 = new Vector3(block.Data, 12); 11918 break;
11573 Vector3 pos11 = new Vector3(block.Data, 0);
11574 11919
11575 handlerUpdatePrimScale = OnUpdatePrimScale; 11920 case 0x14: // uniform scale sp
11576 if (handlerUpdatePrimScale != null) 11921 udata.scale = new Vector3(block.Data, 0);
11577 {
11578 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11579 handlerUpdatePrimScale(localId, scale1, this);
11580 11922
11581 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11923 udata.change = ObjectChangeType.primUS;
11582 if (handlerUpdatePrimSinglePosition != null) 11924 updatehandler(localId, udata, this);
11583 { 11925 break;
11584 handlerUpdatePrimSinglePosition(localId, pos11, this);
11585 }
11586 }
11587 break;
11588 11926
11589 case 9: 11927 case 5: // scale and position sp
11590 Vector3 pos2 = new Vector3(block.Data, 0); 11928 udata.position = new Vector3(block.Data, 0);
11929 udata.scale = new Vector3(block.Data, 12);
11591 11930
11592 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11931 udata.change = ObjectChangeType.primPS;
11932 updatehandler(localId, udata, this);
11933 break;
11593 11934
11594 if (handlerUpdateVector != null) 11935 case 0x15: //uniform scale and position
11595 { 11936 udata.position = new Vector3(block.Data, 0);
11596 handlerUpdateVector(localId, pos2, this); 11937 udata.scale = new Vector3(block.Data, 12);
11597 }
11598 break;
11599 11938
11600 case 10: 11939 udata.change = ObjectChangeType.primPUS;
11601 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11940 updatehandler(localId, udata, this);
11941 break;
11602 11942
11603 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11943 // now group related (bit 4)
11604 if (handlerUpdatePrimRotation != null) 11944 case 9: //( 8 + 1 )group position
11605 { 11945 udata.position = new Vector3(block.Data, 0);
11606 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11607 handlerUpdatePrimRotation(localId, rot3, this);
11608 }
11609 break;
11610 11946
11611 case 11: 11947 udata.change = ObjectChangeType.groupP;
11612 Vector3 pos3 = new Vector3(block.Data, 0); 11948 updatehandler(localId, udata, this);
11613 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11949 break;
11614 11950
11615 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11951 case 0x0A: // (8 + 2) group rotation
11616 if (handlerUpdatePrimGroupRotation != null) 11952 udata.rotation = new Quaternion(block.Data, 0, true);
11617 {
11618 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11619 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11620 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11621 }
11622 break;
11623 case 12:
11624 case 28:
11625 Vector3 scale7 = new Vector3(block.Data, 0);
11626 11953
11627 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11954 udata.change = ObjectChangeType.groupR;
11628 if (handlerUpdatePrimGroupScale != null) 11955 updatehandler(localId, udata, this);
11629 { 11956 break;
11630 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11631 handlerUpdatePrimGroupScale(localId, scale7, this);
11632 }
11633 break;
11634 11957
11635 case 13: 11958 case 0x0B: //( 8 + 2 + 1) group rotation and position
11636 Vector3 scale2 = new Vector3(block.Data, 12); 11959 udata.position = new Vector3(block.Data, 0);
11637 Vector3 pos4 = new Vector3(block.Data, 0); 11960 udata.rotation = new Quaternion(block.Data, 12, true);
11638 11961
11639 handlerUpdatePrimScale = OnUpdatePrimScale; 11962 udata.change = ObjectChangeType.groupPR;
11640 if (handlerUpdatePrimScale != null) 11963 updatehandler(localId, udata, this);
11641 { 11964 break;
11642 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11643 handlerUpdatePrimScale(localId, scale2, this);
11644 11965
11645 // Change the position based on scale (for bug number 246) 11966 case 0x0C: // (8 + 4) group scale
11646 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11967 // only afects root prim and only sent by viewer editor object tab scaling
11647 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11968 // mouse edition only allows uniform scaling
11648 if (handlerUpdatePrimSinglePosition != null) 11969 // SL MAY CHANGE THIS in viewers
11649 {
11650 handlerUpdatePrimSinglePosition(localId, pos4, this);
11651 }
11652 }
11653 break;
11654 11970
11655 case 29: 11971 udata.scale = new Vector3(block.Data, 0);
11656 Vector3 scale5 = new Vector3(block.Data, 12);
11657 Vector3 pos5 = new Vector3(block.Data, 0);
11658 11972
11659 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11973 udata.change = ObjectChangeType.groupS;
11660 if (handlerUpdatePrimGroupScale != null) 11974 updatehandler(localId, udata, this);
11661 {
11662 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11663 part.StoreUndoState(true);
11664 part.IgnoreUndoUpdate = true;
11665 handlerUpdatePrimGroupScale(localId, scale5, this);
11666 handlerUpdateVector = OnUpdatePrimGroupPosition;
11667 11975
11668 if (handlerUpdateVector != null) 11976 break;
11669 {
11670 handlerUpdateVector(localId, pos5, this);
11671 }
11672 11977
11673 part.IgnoreUndoUpdate = false; 11978 case 0x0D: //(8 + 4 + 1) group scale and position
11674 } 11979 // exception as above
11675 11980
11676 break; 11981 udata.position = new Vector3(block.Data, 0);
11982 udata.scale = new Vector3(block.Data, 12);
11677 11983
11678 case 21: 11984 udata.change = ObjectChangeType.groupPS;
11679 Vector3 scale6 = new Vector3(block.Data, 12); 11985 updatehandler(localId, udata, this);
11680 Vector3 pos6 = new Vector3(block.Data, 0); 11986 break;
11681 11987
11682 handlerUpdatePrimScale = OnUpdatePrimScale; 11988 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11683 if (handlerUpdatePrimScale != null) 11989 udata.scale = new Vector3(block.Data, 0);
11684 {
11685 part.StoreUndoState(false);
11686 part.IgnoreUndoUpdate = true;
11687 11990
11688 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11991 udata.change = ObjectChangeType.groupUS;
11689 handlerUpdatePrimScale(localId, scale6, this); 11992 updatehandler(localId, udata, this);
11690 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11993 break;
11691 if (handlerUpdatePrimSinglePosition != null)
11692 {
11693 handlerUpdatePrimSinglePosition(localId, pos6, this);
11694 }
11695 11994
11696 part.IgnoreUndoUpdate = false; 11995 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11697 } 11996 udata.position = new Vector3(block.Data, 0);
11698 break; 11997 udata.scale = new Vector3(block.Data, 12);
11699 11998
11700 default: 11999 udata.change = ObjectChangeType.groupPUS;
11701 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12000 updatehandler(localId, udata, this);
11702 break; 12001 break;
12002
12003 default:
12004 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12005 break;
12006 }
11703 } 12007 }
11704 12008
11705// for (int j = 0; j < parts.Length; j++)
11706// parts[j].IgnoreUndoUpdate = false;
11707 } 12009 }
11708 } 12010 }
11709 } 12011 }
11710
11711 return true; 12012 return true;
11712 } 12013 }
11713 12014
@@ -11768,9 +12069,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11768 public void SetChildAgentThrottle(byte[] throttles) 12069 public void SetChildAgentThrottle(byte[] throttles)
11769 { 12070 {
11770 m_udpClient.SetThrottles(throttles); 12071 m_udpClient.SetThrottles(throttles);
12072 GenericCall2 handler = OnUpdateThrottles;
12073 if (handler != null)
12074 {
12075 handler();
12076 }
11771 } 12077 }
11772 12078
11773 /// <summary> 12079 /// <summary>
12080 /// Sets the throttles from values supplied by the client
12081 /// </summary>
12082 /// <param name="throttles"></param>
12083 public void SetAgentThrottleSilent(int throttle, int setting)
12084 {
12085 m_udpClient.ForceThrottleSetting(throttle,setting);
12086 //m_udpClient.SetThrottles(throttles);
12087
12088 }
12089
12090
12091 /// <summary>
11774 /// Get the current throttles for this client as a packed byte array 12092 /// Get the current throttles for this client as a packed byte array
11775 /// </summary> 12093 /// </summary>
11776 /// <param name="multiplier">Unused</param> 12094 /// <param name="multiplier">Unused</param>
@@ -12157,7 +12475,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12157// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12475// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12158// requestID, taskID, (SourceType)sourceType, Name); 12476// requestID, taskID, (SourceType)sourceType, Name);
12159 12477
12478
12479 //Note, the bool returned from the below function is useless since it is always false.
12160 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12480 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12481
12161 } 12482 }
12162 12483
12163 /// <summary> 12484 /// <summary>
@@ -12223,7 +12544,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12223 /// <returns></returns> 12544 /// <returns></returns>
12224 private static int CalculateNumPackets(byte[] data) 12545 private static int CalculateNumPackets(byte[] data)
12225 { 12546 {
12226 const uint m_maxPacketSize = 600; 12547// const uint m_maxPacketSize = 600;
12548 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12227 int numPackets = 1; 12549 int numPackets = 1;
12228 12550
12229 if (data == null) 12551 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 621e0fd..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 158
159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 159 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
160 private int m_maxRTO = 60000; 160 private int m_maxRTO = 60000;
161 public bool m_deliverPackets = true;
161 162
162 /// <summary> 163 /// <summary>
163 /// Default constructor 164 /// Default constructor
@@ -201,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
201 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
202 203
203 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
204 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
205 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
206 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
207 } 208 }
@@ -429,11 +430,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
429 /// </returns> 430 /// </returns>
430 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
431 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
432 int category = (int)packet.Category; 438 int category = (int)packet.Category;
433 439
434 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
435 { 441 {
436 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
443
444 if (m_deliverPackets == false)
445 {
446 queue.Enqueue(packet, highPriority);
447 return true;
448 }
449
437 TokenBucket bucket = m_throttleCategories[category]; 450 TokenBucket bucket = m_throttleCategories[category];
438 451
439 // Don't send this packet if there is already a packet waiting in the queue 452 // Don't send this packet if there is already a packet waiting in the queue
@@ -441,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
441 // queued packets 454 // queued packets
442 if (queue.Count > 0) 455 if (queue.Count > 0)
443 { 456 {
444 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
445 return true; 458 return true;
446 } 459 }
447 460
@@ -454,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
454 else 467 else
455 { 468 {
456 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
457 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
458 return true; 471 return true;
459 } 472 }
460 } 473 }
@@ -483,8 +496,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
483 /// <returns>True if any packets were sent, otherwise false</returns> 496 /// <returns>True if any packets were sent, otherwise false</returns>
484 public bool DequeueOutgoing() 497 public bool DequeueOutgoing()
485 { 498 {
486 OutgoingPacket packet; 499 if (m_deliverPackets == false) return false;
487 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 500
501 OutgoingPacket packet = null;
502 DoubleLocklessQueue<OutgoingPacket> queue;
488 TokenBucket bucket; 503 TokenBucket bucket;
489 bool packetSent = false; 504 bool packetSent = false;
490 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -515,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
515 // No dequeued packet waiting to be sent, try to pull one off 530 // No dequeued packet waiting to be sent, try to pull one off
516 // this queue 531 // this queue
517 queue = m_packetOutboxes[i]; 532 queue = m_packetOutboxes[i];
518 if (queue.Dequeue(out packet)) 533 if (queue != null)
519 { 534 {
520 // A packet was pulled off the queue. See if we have 535 bool success = false;
521 // enough tokens in the bucket to send it out 536 try
522 if (bucket.RemoveTokens(packet.Buffer.DataLength))
523 { 537 {
524 // Send the packet 538 success = queue.Dequeue(out packet);
525 m_udpServer.SendPacketFinal(packet);
526 packetSent = true;
527 } 539 }
528 else 540 catch
529 { 541 {
530 // Save the dequeued packet for the next iteration 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
531 m_nextPackets[i] = packet;
532 } 543 }
533 544 if (success)
534 // If the queue is empty after this dequeue, fire the queue 545 {
535 // empty callback now so it has a chance to fill before we 546 // A packet was pulled off the queue. See if we have
536 // get back here 547 // enough tokens in the bucket to send it out
537 if (queue.Count == 0) 548 if (bucket.RemoveTokens(packet.Buffer.DataLength))
549 {
550 // Send the packet
551 m_udpServer.SendPacketFinal(packet);
552 packetSent = true;
553 }
554 else
555 {
556 // Save the dequeued packet for the next iteration
557 m_nextPackets[i] = packet;
558 }
559
560 // If the queue is empty after this dequeue, fire the queue
561 // empty callback now so it has a chance to fill before we
562 // get back here
563 if (queue.Count == 0)
564 emptyCategories |= CategoryToFlag(i);
565 }
566 else
567 {
568 // No packets in this queue. Fire the queue empty callback
569 // if it has not been called recently
538 emptyCategories |= CategoryToFlag(i); 570 emptyCategories |= CategoryToFlag(i);
571 }
539 } 572 }
540 else 573 else
541 { 574 {
542 // No packets in this queue. Fire the queue empty callback 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
543 // if it has not been called recently
544 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
545 } 577 }
546 } 578 }
@@ -649,6 +681,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
649 if (m_nextOnQueueEmpty == 0) 681 if (m_nextOnQueueEmpty == 0)
650 m_nextOnQueueEmpty = 1; 682 m_nextOnQueueEmpty = 1;
651 } 683 }
684 internal void ForceThrottleSetting(int throttle, int setting)
685 {
686 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
687 }
652 688
653 /// <summary> 689 /// <summary>
654 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 690 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -693,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
693 } 729 }
694 } 730 }
695 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
696} 761}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index a7628d2..d49f1f7 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 /// <summary>Handlers for incoming packets</summary> 126 /// <summary>Handlers for incoming packets</summary>
127 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 127 //PacketEventDictionary packetEvents = new PacketEventDictionary();
128 /// <summary>Incoming packets that are awaiting handling</summary> 128 /// <summary>Incoming packets that are awaiting handling</summary>
129 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 129 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
130
131 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
130 132
131 /// <summary></summary> 133 /// <summary></summary>
132 //private UDPClientCollection m_clients = new UDPClientCollection(); 134 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 /// <summary>Flag to signal when clients should send pings</summary> 183 /// <summary>Flag to signal when clients should send pings</summary>
182 protected bool m_sendPing; 184 protected bool m_sendPing;
183 185
186 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
184 private Pool<IncomingPacket> m_incomingPacketPool; 187 private Pool<IncomingPacket> m_incomingPacketPool;
185 188
186 /// <summary> 189 /// <summary>
@@ -800,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
800 803
801 #region Queue or Send 804 #region Queue or Send
802 805
806 bool highPriority = false;
807
808 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
809 {
810 category = (ThrottleOutPacketType)((int)category & 127);
811 highPriority = true;
812 }
813
803 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 814 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
804 // If we were not provided a method for handling unacked, use the UDPServer default method 815 // If we were not provided a method for handling unacked, use the UDPServer default method
805 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 816 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -808,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
808 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 819 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
809 // packet so that it isn't sent before a queued update packet. 820 // packet so that it isn't sent before a queued update packet.
810 bool requestQueue = type == PacketType.KillObject; 821 bool requestQueue = type == PacketType.KillObject;
811 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 822 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
812 SendPacketFinal(outgoingPacket); 823 SendPacketFinal(outgoingPacket);
813 824
814 #endregion Queue or Send 825 #endregion Queue or Send
@@ -1093,21 +1104,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1093 1104
1094 #region Packet to Client Mapping 1105 #region Packet to Client Mapping
1095 1106
1096 // UseCircuitCode handling 1107 // If there is already a client for this endpoint, don't process UseCircuitCode
1097 if (packet.Type == PacketType.UseCircuitCode) 1108 IClientAPI client = null;
1109 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1098 { 1110 {
1099 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1111 // UseCircuitCode handling
1100 // buffer. 1112 if (packet.Type == PacketType.UseCircuitCode)
1101 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1113 {
1114 // And if there is a UseCircuitCode pending, also drop it
1115 lock (m_pendingCache)
1116 {
1117 if (m_pendingCache.Contains(endPoint))
1118 return;
1102 1119
1103 Util.FireAndForget(HandleUseCircuitCode, array); 1120 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1121 }
1104 1122
1105 return; 1123 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1124 // buffer.
1125 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1126
1127 Util.FireAndForget(HandleUseCircuitCode, array);
1128
1129 return;
1130 }
1131 }
1132
1133 // If this is a pending connection, enqueue, don't process yet
1134 lock (m_pendingCache)
1135 {
1136 Queue<UDPPacketBuffer> queue;
1137 if (m_pendingCache.TryGetValue(endPoint, out queue))
1138 {
1139 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1140 queue.Enqueue(buffer);
1141 return;
1142 }
1106 } 1143 }
1107 1144
1108 // Determine which agent this packet came from 1145 // Determine which agent this packet came from
1109 IClientAPI client; 1146 if (client == null || !(client is LLClientView))
1110 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1111 { 1147 {
1112 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1148 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1113 return; 1149 return;
@@ -1116,7 +1152,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1116 udpClient = ((LLClientView)client).UDPClient; 1152 udpClient = ((LLClientView)client).UDPClient;
1117 1153
1118 if (!udpClient.IsConnected) 1154 if (!udpClient.IsConnected)
1155 {
1156// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1119 return; 1157 return;
1158 }
1120 1159
1121 #endregion Packet to Client Mapping 1160 #endregion Packet to Client Mapping
1122 1161
@@ -1246,7 +1285,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1246 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1285 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1247 } 1286 }
1248 1287
1249 packetInbox.Enqueue(incomingPacket); 1288 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1289 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1290 packetInbox.EnqueueHigh(incomingPacket);
1291 else
1292 packetInbox.EnqueueLow(incomingPacket);
1250 } 1293 }
1251 1294
1252 #region BinaryStats 1295 #region BinaryStats
@@ -1366,6 +1409,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1366 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1409 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1367 if (client != null) 1410 if (client != null)
1368 client.SceneAgent.SendInitialDataToMe(); 1411 client.SceneAgent.SendInitialDataToMe();
1412
1413 // Now we know we can handle more data
1414 Thread.Sleep(200);
1415
1416 // Obtain the queue and remove it from the cache
1417 Queue<UDPPacketBuffer> queue = null;
1418
1419 lock (m_pendingCache)
1420 {
1421 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1422 {
1423 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1424 return;
1425 }
1426 m_pendingCache.Remove(endPoint);
1427 }
1428
1429 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1430
1431 // Reinject queued packets
1432 while(queue.Count > 0)
1433 {
1434 UDPPacketBuffer buf = queue.Dequeue();
1435 PacketReceived(buf);
1436 }
1437 queue = null;
1369 } 1438 }
1370 else 1439 else
1371 { 1440 {
@@ -1373,6 +1442,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1373 m_log.WarnFormat( 1442 m_log.WarnFormat(
1374 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1443 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1375 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1444 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1445 lock (m_pendingCache)
1446 m_pendingCache.Remove(endPoint);
1376 } 1447 }
1377 1448
1378 // m_log.DebugFormat( 1449 // m_log.DebugFormat(
@@ -1491,7 +1562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1491 if (!client.SceneAgent.IsChildAgent) 1562 if (!client.SceneAgent.IsChildAgent)
1492 client.Kick("Simulator logged you out due to connection timeout"); 1563 client.Kick("Simulator logged you out due to connection timeout");
1493 1564
1494 client.CloseWithoutChecks(); 1565 client.CloseWithoutChecks(true);
1495 } 1566 }
1496 } 1567 }
1497 1568
@@ -1503,6 +1574,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1503 1574
1504 while (IsRunningInbound) 1575 while (IsRunningInbound)
1505 { 1576 {
1577 m_scene.ThreadAlive(1);
1506 try 1578 try
1507 { 1579 {
1508 IncomingPacket incomingPacket = null; 1580 IncomingPacket incomingPacket = null;
@@ -1550,6 +1622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1550 1622
1551 while (base.IsRunningOutbound) 1623 while (base.IsRunningOutbound)
1552 { 1624 {
1625 m_scene.ThreadAlive(2);
1553 try 1626 try
1554 { 1627 {
1555 m_packetSent = false; 1628 m_packetSent = false;
@@ -1780,8 +1853,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1780 Packet packet = incomingPacket.Packet; 1853 Packet packet = incomingPacket.Packet;
1781 LLClientView client = incomingPacket.Client; 1854 LLClientView client = incomingPacket.Client;
1782 1855
1783 if (client.IsActive) 1856// if (client.IsActive)
1784 { 1857// {
1785 m_currentIncomingClient = client; 1858 m_currentIncomingClient = client;
1786 1859
1787 try 1860 try
@@ -1808,13 +1881,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1808 { 1881 {
1809 m_currentIncomingClient = null; 1882 m_currentIncomingClient = null;
1810 } 1883 }
1811 } 1884// }
1812 else 1885// else
1813 { 1886// {
1814 m_log.DebugFormat( 1887// m_log.DebugFormat(
1815 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1888// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1816 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1889// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1817 } 1890// }
1818 1891
1819 IncomingPacketsProcessed++; 1892 IncomingPacketsProcessed++;
1820 } 1893 }
@@ -1826,8 +1899,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1826 if (!client.IsLoggingOut) 1899 if (!client.IsLoggingOut)
1827 { 1900 {
1828 client.IsLoggingOut = true; 1901 client.IsLoggingOut = true;
1829 client.Close(); 1902 client.Close(false, false);
1830 } 1903 }
1831 } 1904 }
1832 } 1905 }
1833} \ No newline at end of file 1906}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index f143c32..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -114,10 +114,6 @@ namespace OpenMetaverse
114 const int SIO_UDP_CONNRESET = -1744830452; 114 const int SIO_UDP_CONNRESET = -1744830452;
115 115
116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 116 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
117
118 m_log.DebugFormat(
119 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
120 ipep.Address, ipep.Port);
121 117
122 m_udpSocket = new Socket( 118 m_udpSocket = new Socket(
123 AddressFamily.InterNetwork, 119 AddressFamily.InterNetwork,