diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
5 files changed, 446 insertions, 312 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index e9e2dca..9dd6663 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
202 | m_stopPacket = TexturePacketCount(); | 202 | m_stopPacket = TexturePacketCount(); |
203 | } | 203 | } |
204 | 204 | ||
205 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
206 | if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
207 | |||
205 | m_currentPacket = StartPacket; | 208 | m_currentPacket = StartPacket; |
206 | } | 209 | } |
207 | } | 210 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7affa45..de08f90 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -157,6 +157,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
157 | public event RequestTaskInventory OnRequestTaskInventory; | 157 | public event RequestTaskInventory OnRequestTaskInventory; |
158 | public event UpdateInventoryItem OnUpdateInventoryItem; | 158 | public event UpdateInventoryItem OnUpdateInventoryItem; |
159 | public event CopyInventoryItem OnCopyInventoryItem; | 159 | public event CopyInventoryItem OnCopyInventoryItem; |
160 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
160 | public event MoveInventoryItem OnMoveInventoryItem; | 161 | public event MoveInventoryItem OnMoveInventoryItem; |
161 | public event RemoveInventoryItem OnRemoveInventoryItem; | 162 | public event RemoveInventoryItem OnRemoveInventoryItem; |
162 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -254,7 +255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
254 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 255 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
255 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 256 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
256 | public event ClassifiedDelete OnClassifiedDelete; | 257 | public event ClassifiedDelete OnClassifiedDelete; |
257 | public event ClassifiedDelete OnClassifiedGodDelete; | 258 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
258 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 259 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
259 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 260 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
260 | public event EventGodDelete OnEventGodDelete; | 261 | public event EventGodDelete OnEventGodDelete; |
@@ -330,7 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
330 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 331 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
331 | /// ownerless phantom. | 332 | /// ownerless phantom. |
332 | /// | 333 | /// |
333 | /// All manipulation of this set has to occur under a lock | 334 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
334 | /// | 335 | /// |
335 | /// </value> | 336 | /// </value> |
336 | protected HashSet<uint> m_killRecord; | 337 | protected HashSet<uint> m_killRecord; |
@@ -338,6 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
338 | // protected HashSet<uint> m_attachmentsSent; | 339 | // protected HashSet<uint> m_attachmentsSent; |
339 | 340 | ||
340 | private int m_moneyBalance; | 341 | private int m_moneyBalance; |
342 | private bool m_deliverPackets = true; | ||
341 | private int m_animationSequenceNumber = 1; | 343 | private int m_animationSequenceNumber = 1; |
342 | private bool m_SendLogoutPacketWhenClosing = true; | 344 | private bool m_SendLogoutPacketWhenClosing = true; |
343 | private AgentUpdateArgs lastarg; | 345 | private AgentUpdateArgs lastarg; |
@@ -378,6 +380,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | get { return m_startpos; } | 380 | get { return m_startpos; } |
379 | set { m_startpos = value; } | 381 | set { m_startpos = value; } |
380 | } | 382 | } |
383 | public bool DeliverPackets | ||
384 | { | ||
385 | get { return m_deliverPackets; } | ||
386 | set { | ||
387 | m_deliverPackets = value; | ||
388 | m_udpClient.m_deliverPackets = value; | ||
389 | } | ||
390 | } | ||
381 | public UUID AgentId { get { return m_agentId; } } | 391 | public UUID AgentId { get { return m_agentId; } } |
382 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 392 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
383 | public string ActiveGroupName { get { return m_activeGroupName; } } | 393 | public string ActiveGroupName { get { return m_activeGroupName; } } |
@@ -479,18 +489,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
479 | 489 | ||
480 | #region Client Methods | 490 | #region Client Methods |
481 | 491 | ||
492 | |||
482 | /// <summary> | 493 | /// <summary> |
483 | /// Shut down the client view | 494 | /// Shut down the client view |
484 | /// </summary> | 495 | /// </summary> |
485 | public void Close() | 496 | public void Close() |
486 | { | 497 | { |
498 | Close(true); | ||
499 | } | ||
500 | |||
501 | /// <summary> | ||
502 | /// Shut down the client view | ||
503 | /// </summary> | ||
504 | public void Close(bool sendStop) | ||
505 | { | ||
487 | m_log.DebugFormat( | 506 | m_log.DebugFormat( |
488 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 507 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
489 | Name, m_scene.RegionInfo.RegionName); | 508 | Name, m_scene.RegionInfo.RegionName); |
490 | 509 | ||
491 | // Send the STOP packet | 510 | if (sendStop) |
492 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 511 | { |
493 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 512 | // Send the STOP packet |
513 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
514 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
515 | } | ||
494 | 516 | ||
495 | IsActive = false; | 517 | IsActive = false; |
496 | 518 | ||
@@ -791,7 +813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
791 | reply.ChatData.OwnerID = fromAgentID; | 813 | reply.ChatData.OwnerID = fromAgentID; |
792 | reply.ChatData.SourceID = fromAgentID; | 814 | reply.ChatData.SourceID = fromAgentID; |
793 | 815 | ||
794 | OutPacket(reply, ThrottleOutPacketType.Task); | 816 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
795 | } | 817 | } |
796 | 818 | ||
797 | /// <summary> | 819 | /// <summary> |
@@ -1077,6 +1099,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1077 | public virtual void SendLayerData(float[] map) | 1099 | public virtual void SendLayerData(float[] map) |
1078 | { | 1100 | { |
1079 | Util.FireAndForget(DoSendLayerData, map); | 1101 | Util.FireAndForget(DoSendLayerData, map); |
1102 | |||
1103 | // Send it sync, and async. It's not that much data | ||
1104 | // and it improves user experience just so much! | ||
1105 | DoSendLayerData(map); | ||
1080 | } | 1106 | } |
1081 | 1107 | ||
1082 | /// <summary> | 1108 | /// <summary> |
@@ -1089,16 +1115,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1089 | 1115 | ||
1090 | try | 1116 | try |
1091 | { | 1117 | { |
1092 | //for (int y = 0; y < 16; y++) | 1118 | for (int y = 0; y < 16; y++) |
1093 | //{ | 1119 | { |
1094 | // for (int x = 0; x < 16; x++) | 1120 | for (int x = 0; x < 16; x+=4) |
1095 | // { | 1121 | { |
1096 | // SendLayerData(x, y, map); | 1122 | SendLayerPacket(x, y, map); |
1097 | // } | 1123 | } |
1098 | //} | 1124 | } |
1099 | |||
1100 | // Send LayerData in a spiral pattern. Fun! | ||
1101 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1102 | } | 1125 | } |
1103 | catch (Exception e) | 1126 | catch (Exception e) |
1104 | { | 1127 | { |
@@ -1106,51 +1129,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1106 | } | 1129 | } |
1107 | } | 1130 | } |
1108 | 1131 | ||
1109 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1110 | { | ||
1111 | // Row | ||
1112 | for (int i = x1; i <= x2; i++) | ||
1113 | SendLayerData(i, y1, map); | ||
1114 | |||
1115 | // Column | ||
1116 | for (int j = y1 + 1; j <= y2; j++) | ||
1117 | SendLayerData(x2, j, map); | ||
1118 | |||
1119 | if (x2 - x1 > 0) | ||
1120 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1121 | } | ||
1122 | |||
1123 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1124 | { | ||
1125 | // Row in reverse | ||
1126 | for (int i = x2; i >= x1; i--) | ||
1127 | SendLayerData(i, y2, map); | ||
1128 | |||
1129 | // Column in reverse | ||
1130 | for (int j = y2 - 1; j >= y1; j--) | ||
1131 | SendLayerData(x1, j, map); | ||
1132 | |||
1133 | if (x2 - x1 > 0) | ||
1134 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1135 | } | ||
1136 | |||
1137 | /// <summary> | 1132 | /// <summary> |
1138 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1133 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1139 | /// </summary> | 1134 | /// </summary> |
1140 | /// <param name="map">heightmap</param> | 1135 | /// <param name="map">heightmap</param> |
1141 | /// <param name="px">X coordinate for patches 0..12</param> | 1136 | /// <param name="px">X coordinate for patches 0..12</param> |
1142 | /// <param name="py">Y coordinate for patches 0..15</param> | 1137 | /// <param name="py">Y coordinate for patches 0..15</param> |
1143 | // private void SendLayerPacket(float[] map, int y, int x) | 1138 | private void SendLayerPacket(int x, int y, float[] map) |
1144 | // { | 1139 | { |
1145 | // int[] patches = new int[4]; | 1140 | int[] patches = new int[4]; |
1146 | // patches[0] = x + 0 + y * 16; | 1141 | patches[0] = x + 0 + y * 16; |
1147 | // patches[1] = x + 1 + y * 16; | 1142 | patches[1] = x + 1 + y * 16; |
1148 | // patches[2] = x + 2 + y * 16; | 1143 | patches[2] = x + 2 + y * 16; |
1149 | // patches[3] = x + 3 + y * 16; | 1144 | patches[3] = x + 3 + y * 16; |
1150 | 1145 | ||
1151 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1146 | float[] heightmap = (map.Length == 65536) ? |
1152 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1147 | map : |
1153 | // } | 1148 | LLHeightFieldMoronize(map); |
1149 | |||
1150 | try | ||
1151 | { | ||
1152 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1153 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1154 | } | ||
1155 | catch | ||
1156 | { | ||
1157 | for (int px = x ; px < x + 4 ; px++) | ||
1158 | SendLayerData(px, y, map); | ||
1159 | } | ||
1160 | } | ||
1154 | 1161 | ||
1155 | /// <summary> | 1162 | /// <summary> |
1156 | /// Sends a specified patch to a client | 1163 | /// Sends a specified patch to a client |
@@ -1170,7 +1177,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1170 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1177 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1171 | layerpack.Header.Reliable = true; | 1178 | layerpack.Header.Reliable = true; |
1172 | 1179 | ||
1173 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1180 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1174 | } | 1181 | } |
1175 | catch (Exception e) | 1182 | catch (Exception e) |
1176 | { | 1183 | { |
@@ -1531,38 +1538,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1531 | OutPacket(pc, ThrottleOutPacketType.Unknown); | 1538 | OutPacket(pc, ThrottleOutPacketType.Unknown); |
1532 | } | 1539 | } |
1533 | 1540 | ||
1534 | public void SendKillObject(ulong regionHandle, uint localID) | 1541 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1535 | { | 1542 | { |
1536 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1543 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); |
1537 | 1544 | ||
1538 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1545 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1539 | // TODO: don't create new blocks if recycling an old packet | 1546 | // TODO: don't create new blocks if recycling an old packet |
1540 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 1547 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; |
1541 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 1548 | for (int i = 0 ; i < localIDs.Count ; i++ ) |
1542 | kill.ObjectData[0].ID = localID; | 1549 | { |
1550 | kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); | ||
1551 | kill.ObjectData[i].ID = localIDs[i]; | ||
1552 | } | ||
1543 | kill.Header.Reliable = true; | 1553 | kill.Header.Reliable = true; |
1544 | kill.Header.Zerocoded = true; | 1554 | kill.Header.Zerocoded = true; |
1545 | 1555 | ||
1546 | if (m_scene.GetScenePresence(localID) == null) | 1556 | lock (m_killRecord) |
1547 | { | 1557 | { |
1548 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1558 | if (localIDs.Count == 1) |
1549 | // condition where a kill can be processed before an out-of-date update for the same object. | ||
1550 | lock (m_killRecord) | ||
1551 | { | 1559 | { |
1552 | m_killRecord.Add(localID); | 1560 | if (m_scene.GetScenePresence(localIDs[0]) != null) |
1553 | 1561 | { | |
1554 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1562 | OutPacket(kill, ThrottleOutPacketType.State); |
1555 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1563 | return; |
1556 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1564 | } |
1557 | // scene objects in a viewer until that viewer is relogged in. | 1565 | m_killRecord.Add(localIDs[0]); |
1558 | OutPacket(kill, ThrottleOutPacketType.Task); | 1566 | } |
1567 | else | ||
1568 | { | ||
1569 | lock (m_entityUpdates.SyncRoot) | ||
1570 | { | ||
1571 | foreach (uint localID in localIDs) | ||
1572 | m_killRecord.Add(localID); | ||
1573 | } | ||
1559 | } | 1574 | } |
1560 | } | 1575 | } |
1561 | else | 1576 | |
1562 | { | 1577 | // The throttle queue used here must match that being used for |
1563 | // OutPacket(kill, ThrottleOutPacketType.State); | 1578 | // updates. Otherwise, there is a chance that a kill packet put |
1564 | OutPacket(kill, ThrottleOutPacketType.Task); | 1579 | // on a separate queue will be sent to the client before an |
1565 | } | 1580 | // existing update packet on another queue. Receiving updates |
1581 | // after kills results in unowned and undeletable | ||
1582 | // scene objects in a viewer until that viewer is relogged in. | ||
1583 | OutPacket(kill, ThrottleOutPacketType.Task); | ||
1566 | } | 1584 | } |
1567 | 1585 | ||
1568 | /// <summary> | 1586 | /// <summary> |
@@ -2287,6 +2305,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2287 | OutPacket(sound, ThrottleOutPacketType.Task); | 2305 | OutPacket(sound, ThrottleOutPacketType.Task); |
2288 | } | 2306 | } |
2289 | 2307 | ||
2308 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2309 | { | ||
2310 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2311 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2312 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2313 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2314 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2315 | } | ||
2316 | |||
2290 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2317 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2291 | { | 2318 | { |
2292 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2319 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3589,7 +3616,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3589 | /// </summary> | 3616 | /// </summary> |
3590 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3617 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3591 | { | 3618 | { |
3592 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3619 | if (entity is SceneObjectPart) |
3620 | { | ||
3621 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3622 | SceneObjectGroup g = e.ParentGroup; | ||
3623 | if (g.RootPart.Shape.State > 30) // HUD | ||
3624 | if (g.OwnerID != AgentId) | ||
3625 | return; // Don't send updates for other people's HUDs | ||
3626 | } | ||
3627 | |||
3593 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3628 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3594 | 3629 | ||
3595 | lock (m_entityUpdates.SyncRoot) | 3630 | lock (m_entityUpdates.SyncRoot) |
@@ -3656,211 +3691,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3656 | 3691 | ||
3657 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3692 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3658 | // condition where a kill can be processed before an out-of-date update for the same object. | 3693 | // condition where a kill can be processed before an out-of-date update for the same object. |
3659 | lock (m_killRecord) | 3694 | float avgTimeDilation = 1.0f; |
3695 | IEntityUpdate iupdate; | ||
3696 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3697 | |||
3698 | while (updatesThisCall < maxUpdates) | ||
3660 | { | 3699 | { |
3661 | float avgTimeDilation = 1.0f; | 3700 | lock (m_entityUpdates.SyncRoot) |
3662 | IEntityUpdate iupdate; | 3701 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3663 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3702 | break; |
3664 | |||
3665 | while (updatesThisCall < maxUpdates) | ||
3666 | { | ||
3667 | lock (m_entityUpdates.SyncRoot) | ||
3668 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3669 | break; | ||
3670 | 3703 | ||
3671 | EntityUpdate update = (EntityUpdate)iupdate; | 3704 | EntityUpdate update = (EntityUpdate)iupdate; |
3672 | 3705 | ||
3673 | avgTimeDilation += update.TimeDilation; | 3706 | avgTimeDilation += update.TimeDilation; |
3674 | avgTimeDilation *= 0.5f; | 3707 | avgTimeDilation *= 0.5f; |
3675 | 3708 | ||
3676 | if (update.Entity is SceneObjectPart) | 3709 | if (update.Entity is SceneObjectPart) |
3710 | { | ||
3711 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3712 | |||
3713 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3714 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3715 | // safety measure. | ||
3716 | // | ||
3717 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3718 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3719 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3720 | // | ||
3721 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3722 | // after the root prim has been deleted. | ||
3723 | lock (m_killRecord) | ||
3677 | { | 3724 | { |
3678 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3679 | |||
3680 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3681 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3682 | // safety measure. | ||
3683 | // | ||
3684 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3685 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3686 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3687 | // | ||
3688 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3689 | // after the root prim has been deleted. | ||
3690 | if (m_killRecord.Contains(part.LocalId)) | 3725 | if (m_killRecord.Contains(part.LocalId)) |
3691 | { | ||
3692 | // m_log.WarnFormat( | ||
3693 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3694 | // part.LocalId, Name); | ||
3695 | continue; | 3726 | continue; |
3696 | } | 3727 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3697 | 3728 | continue; | |
3698 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3729 | } |
3730 | |||
3731 | if (part.ParentGroup.IsDeleted) | ||
3732 | continue; | ||
3733 | |||
3734 | if (part.ParentGroup.IsAttachment) | ||
3735 | { // Someone else's HUD, why are we getting these? | ||
3736 | if (part.ParentGroup.OwnerID != AgentId && | ||
3737 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3738 | continue; | ||
3739 | ScenePresence sp; | ||
3740 | // Owner is not in the sim, don't update it to | ||
3741 | // anyone | ||
3742 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3743 | continue; | ||
3744 | |||
3745 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3746 | bool found = false; | ||
3747 | foreach (SceneObjectGroup att in atts) | ||
3699 | { | 3748 | { |
3700 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3749 | if (att == part.ParentGroup) |
3701 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3702 | { | 3750 | { |
3703 | part.Shape.LightEntry = false; | 3751 | found = true; |
3752 | break; | ||
3704 | } | 3753 | } |
3705 | } | 3754 | } |
3755 | |||
3756 | // It's an attachment of a valid avatar, but | ||
3757 | // doesn't seem to be attached, skip | ||
3758 | if (!found) | ||
3759 | continue; | ||
3706 | } | 3760 | } |
3707 | 3761 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3708 | ++updatesThisCall; | ||
3709 | |||
3710 | #region UpdateFlags to packet type conversion | ||
3711 | |||
3712 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3713 | |||
3714 | bool canUseCompressed = true; | ||
3715 | bool canUseImproved = true; | ||
3716 | |||
3717 | // Compressed object updates only make sense for LL primitives | ||
3718 | if (!(update.Entity is SceneObjectPart)) | ||
3719 | { | ||
3720 | canUseCompressed = false; | ||
3721 | } | ||
3722 | |||
3723 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3724 | { | ||
3725 | canUseCompressed = false; | ||
3726 | canUseImproved = false; | ||
3727 | } | ||
3728 | else | ||
3729 | { | 3762 | { |
3730 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3763 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3731 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3764 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3732 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3733 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3734 | { | ||
3735 | canUseCompressed = false; | ||
3736 | } | ||
3737 | |||
3738 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3739 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3740 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3741 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3742 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3743 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3744 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3745 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3746 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3747 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3748 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3749 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3750 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3751 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3752 | { | 3765 | { |
3753 | canUseImproved = false; | 3766 | part.Shape.LightEntry = false; |
3754 | } | 3767 | } |
3755 | } | 3768 | } |
3756 | 3769 | } | |
3757 | #endregion UpdateFlags to packet type conversion | 3770 | |
3758 | 3771 | ++updatesThisCall; | |
3759 | #region Block Construction | 3772 | |
3760 | 3773 | #region UpdateFlags to packet type conversion | |
3761 | // TODO: Remove this once we can build compressed updates | 3774 | |
3775 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3776 | |||
3777 | bool canUseCompressed = true; | ||
3778 | bool canUseImproved = true; | ||
3779 | |||
3780 | // Compressed object updates only make sense for LL primitives | ||
3781 | if (!(update.Entity is SceneObjectPart)) | ||
3782 | { | ||
3762 | canUseCompressed = false; | 3783 | canUseCompressed = false; |
3763 | 3784 | } | |
3764 | if (!canUseImproved && !canUseCompressed) | 3785 | |
3765 | { | 3786 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3766 | if (update.Entity is ScenePresence) | 3787 | { |
3767 | { | 3788 | canUseCompressed = false; |
3768 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3789 | canUseImproved = false; |
3769 | objectUpdates.Value.Add(update); | 3790 | } |
3770 | } | 3791 | else |
3771 | else | 3792 | { |
3772 | { | 3793 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3773 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3794 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3774 | objectUpdates.Value.Add(update); | 3795 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3775 | } | 3796 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3776 | } | ||
3777 | else if (!canUseImproved) | ||
3778 | { | 3797 | { |
3779 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3798 | canUseCompressed = false; |
3780 | compressedUpdates.Value.Add(update); | ||
3781 | } | 3799 | } |
3782 | else | 3800 | |
3801 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3802 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3803 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3804 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3805 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3806 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3807 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3808 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3809 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3810 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3811 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3812 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3813 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3814 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3783 | { | 3815 | { |
3784 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3816 | canUseImproved = false; |
3785 | { | ||
3786 | // Self updates go into a special list | ||
3787 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3788 | terseAgentUpdates.Value.Add(update); | ||
3789 | } | ||
3790 | else | ||
3791 | { | ||
3792 | // Everything else goes here | ||
3793 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3794 | terseUpdates.Value.Add(update); | ||
3795 | } | ||
3796 | } | 3817 | } |
3797 | |||
3798 | #endregion Block Construction | ||
3799 | } | 3818 | } |
3800 | |||
3801 | |||
3802 | #region Packet Sending | ||
3803 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3804 | 3819 | ||
3805 | if (terseAgentUpdateBlocks.IsValueCreated) | 3820 | #endregion UpdateFlags to packet type conversion |
3806 | { | ||
3807 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3808 | 3821 | ||
3809 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3822 | #region Block Construction |
3810 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3811 | packet.RegionData.TimeDilation = timeDilation; | ||
3812 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3813 | 3823 | ||
3814 | for (int i = 0; i < blocks.Count; i++) | 3824 | // TODO: Remove this once we can build compressed updates |
3815 | packet.ObjectData[i] = blocks[i]; | 3825 | canUseCompressed = false; |
3816 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3817 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3818 | } | ||
3819 | 3826 | ||
3820 | if (objectUpdateBlocks.IsValueCreated) | 3827 | if (!canUseImproved && !canUseCompressed) |
3821 | { | 3828 | { |
3822 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3829 | if (update.Entity is ScenePresence) |
3823 | 3830 | { | |
3824 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3831 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3825 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3832 | } |
3826 | packet.RegionData.TimeDilation = timeDilation; | 3833 | else |
3827 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3834 | { |
3828 | 3835 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3829 | for (int i = 0; i < blocks.Count; i++) | 3836 | } |
3830 | packet.ObjectData[i] = blocks[i]; | ||
3831 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3832 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3833 | } | 3837 | } |
3834 | 3838 | else if (!canUseImproved) | |
3835 | if (compressedUpdateBlocks.IsValueCreated) | ||
3836 | { | 3839 | { |
3837 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3840 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3838 | |||
3839 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3840 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3841 | packet.RegionData.TimeDilation = timeDilation; | ||
3842 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3843 | |||
3844 | for (int i = 0; i < blocks.Count; i++) | ||
3845 | packet.ObjectData[i] = blocks[i]; | ||
3846 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3847 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3848 | } | 3841 | } |
3849 | 3842 | else | |
3850 | if (terseUpdateBlocks.IsValueCreated) | ||
3851 | { | 3843 | { |
3852 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3844 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3853 | 3845 | // Self updates go into a special list | |
3854 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3846 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3855 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3847 | else |
3856 | packet.RegionData.TimeDilation = timeDilation; | 3848 | // Everything else goes here |
3857 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3849 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3858 | |||
3859 | for (int i = 0; i < blocks.Count; i++) | ||
3860 | packet.ObjectData[i] = blocks[i]; | ||
3861 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3862 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3863 | } | 3850 | } |
3851 | |||
3852 | #endregion Block Construction | ||
3853 | } | ||
3854 | |||
3855 | #region Packet Sending | ||
3856 | |||
3857 | const float TIME_DILATION = 1.0f; | ||
3858 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3859 | |||
3860 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3861 | { | ||
3862 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3863 | |||
3864 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3865 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3866 | packet.RegionData.TimeDilation = timeDilation; | ||
3867 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3868 | |||
3869 | for (int i = 0; i < blocks.Count; i++) | ||
3870 | packet.ObjectData[i] = blocks[i]; | ||
3871 | |||
3872 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3873 | } | ||
3874 | |||
3875 | if (objectUpdateBlocks.IsValueCreated) | ||
3876 | { | ||
3877 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3878 | |||
3879 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3880 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3881 | packet.RegionData.TimeDilation = timeDilation; | ||
3882 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3883 | |||
3884 | for (int i = 0; i < blocks.Count; i++) | ||
3885 | packet.ObjectData[i] = blocks[i]; | ||
3886 | |||
3887 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3888 | } | ||
3889 | |||
3890 | if (compressedUpdateBlocks.IsValueCreated) | ||
3891 | { | ||
3892 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3893 | |||
3894 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3895 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3896 | packet.RegionData.TimeDilation = timeDilation; | ||
3897 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3898 | |||
3899 | for (int i = 0; i < blocks.Count; i++) | ||
3900 | packet.ObjectData[i] = blocks[i]; | ||
3901 | |||
3902 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3903 | } | ||
3904 | |||
3905 | if (terseUpdateBlocks.IsValueCreated) | ||
3906 | { | ||
3907 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3908 | |||
3909 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3910 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3911 | packet.RegionData.TimeDilation = timeDilation; | ||
3912 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3913 | |||
3914 | for (int i = 0; i < blocks.Count; i++) | ||
3915 | packet.ObjectData[i] = blocks[i]; | ||
3916 | |||
3917 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3864 | } | 3918 | } |
3865 | 3919 | ||
3866 | #endregion Packet Sending | 3920 | #endregion Packet Sending |
@@ -4161,11 +4215,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4161 | 4215 | ||
4162 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4216 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4163 | // of the object rather than the properties when the packet was created | 4217 | // of the object rather than the properties when the packet was created |
4164 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4218 | // HACK : Remove intelligent resending until it's fixed in core |
4165 | delegate(OutgoingPacket oPacket) | 4219 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4166 | { | 4220 | // delegate(OutgoingPacket oPacket) |
4167 | ResendPropertyUpdates(updates, oPacket); | 4221 | // { |
4168 | }); | 4222 | // ResendPropertyUpdates(updates, oPacket); |
4223 | // }); | ||
4224 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4169 | 4225 | ||
4170 | // pbcnt += blocks.Count; | 4226 | // pbcnt += blocks.Count; |
4171 | // ppcnt++; | 4227 | // ppcnt++; |
@@ -4191,11 +4247,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4191 | // of the object rather than the properties when the packet was created | 4247 | // of the object rather than the properties when the packet was created |
4192 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4248 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4193 | updates.Add(familyUpdates.Value[i]); | 4249 | updates.Add(familyUpdates.Value[i]); |
4194 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4250 | // HACK : Remove intelligent resending until it's fixed in core |
4195 | delegate(OutgoingPacket oPacket) | 4251 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4196 | { | 4252 | // delegate(OutgoingPacket oPacket) |
4197 | ResendPropertyUpdates(updates, oPacket); | 4253 | // { |
4198 | }); | 4254 | // ResendPropertyUpdates(updates, oPacket); |
4255 | // }); | ||
4256 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4199 | 4257 | ||
4200 | // fpcnt++; | 4258 | // fpcnt++; |
4201 | // fbcnt++; | 4259 | // fbcnt++; |
@@ -4344,37 +4402,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4344 | if (bl[i].BannedUserID == UUID.Zero) | 4402 | if (bl[i].BannedUserID == UUID.Zero) |
4345 | continue; | 4403 | continue; |
4346 | BannedUsers.Add(bl[i].BannedUserID); | 4404 | BannedUsers.Add(bl[i].BannedUserID); |
4347 | } | ||
4348 | 4405 | ||
4349 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4406 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4350 | packet.AgentData.TransactionID = UUID.Random(); | 4407 | { |
4351 | packet.AgentData.AgentID = AgentId; | 4408 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4352 | packet.AgentData.SessionID = SessionId; | 4409 | packet.AgentData.TransactionID = UUID.Random(); |
4353 | packet.MethodData.Invoice = invoice; | 4410 | packet.AgentData.AgentID = AgentId; |
4354 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4411 | packet.AgentData.SessionID = SessionId; |
4412 | packet.MethodData.Invoice = invoice; | ||
4413 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4355 | 4414 | ||
4356 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4415 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4357 | 4416 | ||
4358 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4417 | int j; |
4359 | { | 4418 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4360 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4419 | { |
4361 | } | 4420 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4362 | int j = 0; | 4421 | } |
4422 | j = 0; | ||
4363 | 4423 | ||
4364 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4424 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4365 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4425 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4366 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4426 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4367 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4427 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4368 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4428 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4369 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4429 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4370 | 4430 | ||
4371 | foreach (UUID banned in BannedUsers) | 4431 | foreach (UUID banned in BannedUsers) |
4372 | { | 4432 | { |
4373 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4433 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4434 | } | ||
4435 | packet.ParamList = returnblock; | ||
4436 | packet.Header.Reliable = true; | ||
4437 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4438 | |||
4439 | BannedUsers.Clear(); | ||
4440 | } | ||
4374 | } | 4441 | } |
4375 | packet.ParamList = returnblock; | 4442 | |
4376 | packet.Header.Reliable = false; | ||
4377 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4378 | } | 4443 | } |
4379 | 4444 | ||
4380 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4445 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4543,7 +4608,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4543 | 4608 | ||
4544 | if (landData.SimwideArea > 0) | 4609 | if (landData.SimwideArea > 0) |
4545 | { | 4610 | { |
4546 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4611 | int simulatorCapacity = (int)((double)(landData.SimwideArea * m_scene.RegionInfo.ObjectCapacity) * m_scene.RegionInfo.RegionSettings.ObjectBonus) / 65536; |
4612 | // Never report more than sim total capacity | ||
4613 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4614 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4547 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4615 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4548 | } | 4616 | } |
4549 | else | 4617 | else |
@@ -4672,14 +4740,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4672 | 4740 | ||
4673 | if (notifyCount > 0) | 4741 | if (notifyCount > 0) |
4674 | { | 4742 | { |
4675 | if (notifyCount > 32) | 4743 | // if (notifyCount > 32) |
4676 | { | 4744 | // { |
4677 | m_log.InfoFormat( | 4745 | // m_log.InfoFormat( |
4678 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4746 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4679 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4747 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4680 | 4748 | // | |
4681 | notifyCount = 32; | 4749 | // notifyCount = 32; |
4682 | } | 4750 | // } |
4683 | 4751 | ||
4684 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4752 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4685 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4753 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5213,6 +5281,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5213 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5281 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5214 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5282 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5215 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5283 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5284 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5216 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5285 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5217 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5286 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5218 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5287 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5314,6 +5383,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5314 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5383 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5315 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5384 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5316 | (x.ControlFlags != lastarg.ControlFlags) || | 5385 | (x.ControlFlags != lastarg.ControlFlags) || |
5386 | (x.ControlFlags != 0) || | ||
5317 | (x.Far != lastarg.Far) || | 5387 | (x.Far != lastarg.Far) || |
5318 | (x.Flags != lastarg.Flags) || | 5388 | (x.Flags != lastarg.Flags) || |
5319 | (x.State != lastarg.State) || | 5389 | (x.State != lastarg.State) || |
@@ -5691,7 +5761,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5691 | args.Channel = ch; | 5761 | args.Channel = ch; |
5692 | args.From = String.Empty; | 5762 | args.From = String.Empty; |
5693 | args.Message = Utils.BytesToString(msg); | 5763 | args.Message = Utils.BytesToString(msg); |
5694 | args.Type = ChatTypeEnum.Shout; | 5764 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5695 | args.Position = new Vector3(); | 5765 | args.Position = new Vector3(); |
5696 | args.Scene = Scene; | 5766 | args.Scene = Scene; |
5697 | args.Sender = this; | 5767 | args.Sender = this; |
@@ -9697,7 +9767,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9697 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9767 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9698 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9768 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9699 | UpdateMuteListEntry.MuteData.MuteType, | 9769 | UpdateMuteListEntry.MuteData.MuteType, |
9700 | UpdateMuteListEntry.AgentData.AgentID); | 9770 | UpdateMuteListEntry.MuteData.MuteFlags); |
9701 | return true; | 9771 | return true; |
9702 | } | 9772 | } |
9703 | return false; | 9773 | return false; |
@@ -9712,8 +9782,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9712 | { | 9782 | { |
9713 | handlerRemoveMuteListEntry(this, | 9783 | handlerRemoveMuteListEntry(this, |
9714 | RemoveMuteListEntry.MuteData.MuteID, | 9784 | RemoveMuteListEntry.MuteData.MuteID, |
9715 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9785 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9716 | RemoveMuteListEntry.AgentData.AgentID); | ||
9717 | return true; | 9786 | return true; |
9718 | } | 9787 | } |
9719 | return false; | 9788 | return false; |
@@ -9761,6 +9830,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9761 | { | 9830 | { |
9762 | return true; | 9831 | return true; |
9763 | } | 9832 | } |
9833 | |||
9834 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9835 | { | ||
9836 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9837 | |||
9838 | #region Packet Session and User Check | ||
9839 | if (m_checkPackets) | ||
9840 | { | ||
9841 | if (packet.AgentData.SessionID != SessionId || | ||
9842 | packet.AgentData.AgentID != AgentId) | ||
9843 | return true; | ||
9844 | } | ||
9845 | #endregion | ||
9846 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9847 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9848 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9849 | { | ||
9850 | InventoryItemBase b = new InventoryItemBase(); | ||
9851 | b.ID = n.OldItemID; | ||
9852 | b.Folder = n.OldFolderID; | ||
9853 | items.Add(b); | ||
9854 | } | ||
9855 | |||
9856 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9857 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9858 | { | ||
9859 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9860 | } | ||
9861 | |||
9862 | return true; | ||
9863 | } | ||
9764 | 9864 | ||
9765 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9865 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9766 | { | 9866 | { |
@@ -10187,6 +10287,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10187 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10287 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10188 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10288 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10189 | 10289 | ||
10290 | Scene scene = (Scene)m_scene; | ||
10291 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10292 | { | ||
10293 | ScenePresence p; | ||
10294 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10295 | { | ||
10296 | if (p.GodLevel >= 200) | ||
10297 | { | ||
10298 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10299 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10300 | } | ||
10301 | } | ||
10302 | } | ||
10303 | |||
10190 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10304 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10191 | } | 10305 | } |
10192 | return true; | 10306 | return true; |
@@ -10759,11 +10873,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10759 | 10873 | ||
10760 | StartLure handlerStartLure = OnStartLure; | 10874 | StartLure handlerStartLure = OnStartLure; |
10761 | if (handlerStartLure != null) | 10875 | if (handlerStartLure != null) |
10762 | handlerStartLure(startLureRequest.Info.LureType, | 10876 | { |
10763 | Utils.BytesToString( | 10877 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10764 | startLureRequest.Info.Message), | 10878 | { |
10765 | startLureRequest.TargetData[0].TargetID, | 10879 | handlerStartLure(startLureRequest.Info.LureType, |
10766 | this); | 10880 | Utils.BytesToString( |
10881 | startLureRequest.Info.Message), | ||
10882 | startLureRequest.TargetData[i].TargetID, | ||
10883 | this); | ||
10884 | } | ||
10885 | } | ||
10767 | return true; | 10886 | return true; |
10768 | } | 10887 | } |
10769 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10888 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10877,10 +10996,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10877 | } | 10996 | } |
10878 | #endregion | 10997 | #endregion |
10879 | 10998 | ||
10880 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 10999 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10881 | if (handlerClassifiedGodDelete != null) | 11000 | if (handlerClassifiedGodDelete != null) |
10882 | handlerClassifiedGodDelete( | 11001 | handlerClassifiedGodDelete( |
10883 | classifiedGodDelete.Data.ClassifiedID, | 11002 | classifiedGodDelete.Data.ClassifiedID, |
11003 | classifiedGodDelete.Data.QueryID, | ||
10884 | this); | 11004 | this); |
10885 | return true; | 11005 | return true; |
10886 | } | 11006 | } |
@@ -11263,7 +11383,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11263 | { | 11383 | { |
11264 | // It's a ghost! tell the client to delete it from view. | 11384 | // It's a ghost! tell the client to delete it from view. |
11265 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, | 11385 | simClient.SendKillObject(Scene.RegionInfo.RegionHandle, |
11266 | localId); | 11386 | new List<uint>() { localId }); |
11267 | } | 11387 | } |
11268 | else | 11388 | else |
11269 | { | 11389 | { |
@@ -11910,7 +12030,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11910 | 12030 | ||
11911 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12031 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11912 | 12032 | ||
12033 | |||
12034 | //Note, the bool returned from the below function is useless since it is always false. | ||
11913 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12035 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12036 | |||
11914 | } | 12037 | } |
11915 | 12038 | ||
11916 | /// <summary> | 12039 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..c951071 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,6 +496,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
499 | if (m_deliverPackets == false) return false; | ||
500 | |||
491 | OutgoingPacket packet; | 501 | OutgoingPacket packet; |
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
@@ -520,7 +530,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null && queue.Dequeue(out packet)) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | // A packet was pulled off the queue. See if we have |
526 | // enough tokens in the bucket to send it out | 536 | // enough tokens in the bucket to send it out |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index ccad241..ae8251a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -991,7 +991,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
991 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 991 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
992 | { | 992 | { |
993 | client.IsLoggingOut = true; | 993 | client.IsLoggingOut = true; |
994 | client.Close(); | 994 | client.Close(false); |
995 | } | 995 | } |
996 | } | 996 | } |
997 | 997 | ||
@@ -1003,6 +1003,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1003 | 1003 | ||
1004 | while (base.IsRunning) | 1004 | while (base.IsRunning) |
1005 | { | 1005 | { |
1006 | m_scene.ThreadAlive(1); | ||
1006 | try | 1007 | try |
1007 | { | 1008 | { |
1008 | IncomingPacket incomingPacket = null; | 1009 | IncomingPacket incomingPacket = null; |
@@ -1045,6 +1046,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1045 | 1046 | ||
1046 | while (base.IsRunning) | 1047 | while (base.IsRunning) |
1047 | { | 1048 | { |
1049 | m_scene.ThreadAlive(2); | ||
1048 | try | 1050 | try |
1049 | { | 1051 | { |
1050 | m_packetSent = false; | 1052 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 6eebd9d..d2779ba 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |