diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
8 files changed, 899 insertions, 540 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 6c28e78..d397893 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -96,7 +96,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 96 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 97 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | 99 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | |
100 | private static readonly string m_getObjectCostPath = "0102/"; | ||
101 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
102 | |||
100 | 103 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 104 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
102 | // receive capability calls | 105 | // receive capability calls |
@@ -199,6 +202,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
199 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 202 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
200 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 203 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
201 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 204 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
205 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
206 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
207 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
208 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
209 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
210 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
211 | |||
212 | |||
202 | 213 | ||
203 | m_HostCapsObj.RegisterHandler( | 214 | m_HostCapsObj.RegisterHandler( |
204 | "CopyInventoryFromNotecard", | 215 | "CopyInventoryFromNotecard", |
@@ -849,6 +860,151 @@ namespace OpenSim.Region.ClientStack.Linden | |||
849 | response["int_response_code"] = 200; | 860 | response["int_response_code"] = 200; |
850 | return LLSDHelpers.SerialiseLLSDReply(response); | 861 | return LLSDHelpers.SerialiseLLSDReply(response); |
851 | } | 862 | } |
863 | |||
864 | public string GetObjectPhysicsData(string request, string path, | ||
865 | string param, IOSHttpRequest httpRequest, | ||
866 | IOSHttpResponse httpResponse) | ||
867 | { | ||
868 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
869 | OSDMap resp = new OSDMap(); | ||
870 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
871 | |||
872 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
873 | { | ||
874 | UUID uuid = object_ids[i].AsUUID(); | ||
875 | |||
876 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
877 | if (obj != null) | ||
878 | { | ||
879 | OSDMap object_data = new OSDMap(); | ||
880 | |||
881 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
882 | object_data["Density"] = obj.Density; | ||
883 | object_data["Friction"] = obj.Friction; | ||
884 | object_data["Restitution"] = obj.Bounciness; | ||
885 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
886 | |||
887 | resp[uuid.ToString()] = object_data; | ||
888 | } | ||
889 | } | ||
890 | |||
891 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
892 | return response; | ||
893 | } | ||
894 | |||
895 | public string GetObjectCost(string request, string path, | ||
896 | string param, IOSHttpRequest httpRequest, | ||
897 | IOSHttpResponse httpResponse) | ||
898 | { | ||
899 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
900 | OSDMap resp = new OSDMap(); | ||
901 | |||
902 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
903 | |||
904 | for (int i = 0; i < object_ids.Count; i++) | ||
905 | { | ||
906 | UUID uuid = object_ids[i].AsUUID(); | ||
907 | |||
908 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
909 | |||
910 | if (part != null) | ||
911 | { | ||
912 | SceneObjectGroup grp = part.ParentGroup; | ||
913 | if (grp != null) | ||
914 | { | ||
915 | float linksetCost; | ||
916 | float linksetPhysCost; | ||
917 | float partCost; | ||
918 | float partPhysCost; | ||
919 | |||
920 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
921 | |||
922 | OSDMap object_data = new OSDMap(); | ||
923 | object_data["linked_set_resource_cost"] = linksetCost; | ||
924 | object_data["resource_cost"] = partCost; | ||
925 | object_data["physics_cost"] = partPhysCost; | ||
926 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
927 | |||
928 | resp[uuid.ToString()] = object_data; | ||
929 | } | ||
930 | } | ||
931 | } | ||
932 | |||
933 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
934 | return response; | ||
935 | } | ||
936 | |||
937 | public string ResourceCostSelected(string request, string path, | ||
938 | string param, IOSHttpRequest httpRequest, | ||
939 | IOSHttpResponse httpResponse) | ||
940 | { | ||
941 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
942 | OSDMap resp = new OSDMap(); | ||
943 | |||
944 | |||
945 | float phys=0; | ||
946 | float stream=0; | ||
947 | float simul=0; | ||
948 | |||
949 | if (req.ContainsKey("selected_roots")) | ||
950 | { | ||
951 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
952 | |||
953 | // should go by SOG suming costs for all parts | ||
954 | // ll v3 works ok with several objects select we get the list and adds ok | ||
955 | // FS calls per object so results are wrong guess fs bug | ||
956 | for (int i = 0; i < object_ids.Count; i++) | ||
957 | { | ||
958 | UUID uuid = object_ids[i].AsUUID(); | ||
959 | float Physc; | ||
960 | float simulc; | ||
961 | float streamc; | ||
962 | |||
963 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
964 | if (grp != null) | ||
965 | { | ||
966 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
967 | phys += Physc; | ||
968 | stream += streamc; | ||
969 | simul += simulc; | ||
970 | } | ||
971 | } | ||
972 | } | ||
973 | else if (req.ContainsKey("selected_prims")) | ||
974 | { | ||
975 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
976 | |||
977 | // don't see in use in any of the 2 viewers | ||
978 | // guess it should be for edit linked but... nothing | ||
979 | // should go to SOP per part | ||
980 | for (int i = 0; i < object_ids.Count; i++) | ||
981 | { | ||
982 | UUID uuid = object_ids[i].AsUUID(); | ||
983 | |||
984 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
985 | if (part != null) | ||
986 | { | ||
987 | phys += part.PhysicsCost; | ||
988 | stream += part.StreamingCost; | ||
989 | simul += part.SimulationCost; | ||
990 | } | ||
991 | } | ||
992 | } | ||
993 | |||
994 | if (simul != 0) | ||
995 | { | ||
996 | OSDMap object_data = new OSDMap(); | ||
997 | |||
998 | object_data["physics"] = phys; | ||
999 | object_data["streaming"] = stream; | ||
1000 | object_data["simulation"] = simul; | ||
1001 | |||
1002 | resp["selected"] = object_data; | ||
1003 | } | ||
1004 | |||
1005 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1006 | return response; | ||
1007 | } | ||
852 | } | 1008 | } |
853 | 1009 | ||
854 | public class AssetUploader | 1010 | public class AssetUploader |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 594b229..0d7390b 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -831,5 +831,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
831 | { | 831 | { |
832 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 832 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
833 | } | 833 | } |
834 | |||
835 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
836 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
837 | { | ||
838 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
839 | density, friction, bounce, gravmod); | ||
840 | Enqueue(item, avatarID); | ||
841 | } | ||
834 | } | 842 | } |
835 | } | 843 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..b9222e3 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 395 | return message; |
396 | } | 396 | } |
397 | 397 | ||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
399 | float density, float friction, float bounce, float gravmod) | ||
400 | { | ||
401 | |||
402 | OSDMap physinfo = new OSDMap(6); | ||
403 | physinfo["LocalID"] = localID; | ||
404 | physinfo["Density"] = density; | ||
405 | physinfo["Friction"] = friction; | ||
406 | physinfo["GravityMultiplier"] = gravmod; | ||
407 | physinfo["Restitution"] = bounce; | ||
408 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
409 | |||
410 | OSDArray array = new OSDArray(1); | ||
411 | array.Add(physinfo); | ||
412 | |||
413 | OSDMap llsdBody = new OSDMap(1); | ||
414 | llsdBody.Add("ObjectData", array); | ||
415 | |||
416 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
417 | } | ||
398 | } | 418 | } |
399 | } | 419 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8874585..18602f7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -383,6 +391,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
383 | get { return m_startpos; } | 391 | get { return m_startpos; } |
384 | set { m_startpos = value; } | 392 | set { m_startpos = value; } |
385 | } | 393 | } |
394 | public bool DeliverPackets | ||
395 | { | ||
396 | get { return m_deliverPackets; } | ||
397 | set { | ||
398 | m_deliverPackets = value; | ||
399 | m_udpClient.m_deliverPackets = value; | ||
400 | } | ||
401 | } | ||
386 | public UUID AgentId { get { return m_agentId; } } | 402 | public UUID AgentId { get { return m_agentId; } } |
387 | public ISceneAgent SceneAgent { get; set; } | 403 | public ISceneAgent SceneAgent { get; set; } |
388 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 404 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -456,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
456 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 472 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
457 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 473 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
458 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 474 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
459 | m_killRecord = new HashSet<uint>(); | 475 | // m_killRecord = new HashSet<uint>(); |
460 | // m_attachmentsSent = new HashSet<uint>(); | 476 | // m_attachmentsSent = new HashSet<uint>(); |
461 | 477 | ||
462 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 478 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -485,17 +501,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
485 | 501 | ||
486 | #region Client Methods | 502 | #region Client Methods |
487 | 503 | ||
504 | |||
488 | /// <summary> | 505 | /// <summary> |
489 | /// Shut down the client view | 506 | /// Shut down the client view |
490 | /// </summary> | 507 | /// </summary> |
491 | public void Close() | 508 | public void Close() |
492 | { | 509 | { |
510 | Close(true); | ||
511 | } | ||
512 | |||
513 | /// <summary> | ||
514 | /// Shut down the client view | ||
515 | /// </summary> | ||
516 | public void Close(bool sendStop) | ||
517 | { | ||
493 | IsActive = false; | 518 | IsActive = false; |
494 | 519 | ||
495 | m_log.DebugFormat( | 520 | m_log.DebugFormat( |
496 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 521 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
497 | Name, m_scene.RegionInfo.RegionName); | 522 | Name, m_scene.RegionInfo.RegionName); |
498 | 523 | ||
524 | if (sendStop) | ||
525 | { | ||
526 | // Send the STOP packet | ||
527 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
528 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
529 | } | ||
530 | |||
531 | IsActive = false; | ||
532 | |||
499 | // Shutdown the image manager | 533 | // Shutdown the image manager |
500 | ImageManager.Close(); | 534 | ImageManager.Close(); |
501 | 535 | ||
@@ -792,7 +826,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
792 | reply.ChatData.OwnerID = fromAgentID; | 826 | reply.ChatData.OwnerID = fromAgentID; |
793 | reply.ChatData.SourceID = fromAgentID; | 827 | reply.ChatData.SourceID = fromAgentID; |
794 | 828 | ||
795 | OutPacket(reply, ThrottleOutPacketType.Task); | 829 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
796 | } | 830 | } |
797 | 831 | ||
798 | /// <summary> | 832 | /// <summary> |
@@ -1078,6 +1112,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1078 | public virtual void SendLayerData(float[] map) | 1112 | public virtual void SendLayerData(float[] map) |
1079 | { | 1113 | { |
1080 | Util.FireAndForget(DoSendLayerData, map); | 1114 | Util.FireAndForget(DoSendLayerData, map); |
1115 | |||
1116 | // Send it sync, and async. It's not that much data | ||
1117 | // and it improves user experience just so much! | ||
1118 | DoSendLayerData(map); | ||
1081 | } | 1119 | } |
1082 | 1120 | ||
1083 | /// <summary> | 1121 | /// <summary> |
@@ -1090,16 +1128,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1090 | 1128 | ||
1091 | try | 1129 | try |
1092 | { | 1130 | { |
1093 | //for (int y = 0; y < 16; y++) | 1131 | for (int y = 0; y < 16; y++) |
1094 | //{ | 1132 | { |
1095 | // for (int x = 0; x < 16; x++) | 1133 | for (int x = 0; x < 16; x+=4) |
1096 | // { | 1134 | { |
1097 | // SendLayerData(x, y, map); | 1135 | SendLayerPacket(x, y, map); |
1098 | // } | 1136 | } |
1099 | //} | 1137 | } |
1100 | |||
1101 | // Send LayerData in a spiral pattern. Fun! | ||
1102 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1103 | } | 1138 | } |
1104 | catch (Exception e) | 1139 | catch (Exception e) |
1105 | { | 1140 | { |
@@ -1107,51 +1142,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1107 | } | 1142 | } |
1108 | } | 1143 | } |
1109 | 1144 | ||
1110 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1111 | { | ||
1112 | // Row | ||
1113 | for (int i = x1; i <= x2; i++) | ||
1114 | SendLayerData(i, y1, map); | ||
1115 | |||
1116 | // Column | ||
1117 | for (int j = y1 + 1; j <= y2; j++) | ||
1118 | SendLayerData(x2, j, map); | ||
1119 | |||
1120 | if (x2 - x1 > 0) | ||
1121 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1122 | } | ||
1123 | |||
1124 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1125 | { | ||
1126 | // Row in reverse | ||
1127 | for (int i = x2; i >= x1; i--) | ||
1128 | SendLayerData(i, y2, map); | ||
1129 | |||
1130 | // Column in reverse | ||
1131 | for (int j = y2 - 1; j >= y1; j--) | ||
1132 | SendLayerData(x1, j, map); | ||
1133 | |||
1134 | if (x2 - x1 > 0) | ||
1135 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1136 | } | ||
1137 | |||
1138 | /// <summary> | 1145 | /// <summary> |
1139 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1146 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1140 | /// </summary> | 1147 | /// </summary> |
1141 | /// <param name="map">heightmap</param> | 1148 | /// <param name="map">heightmap</param> |
1142 | /// <param name="px">X coordinate for patches 0..12</param> | 1149 | /// <param name="px">X coordinate for patches 0..12</param> |
1143 | /// <param name="py">Y coordinate for patches 0..15</param> | 1150 | /// <param name="py">Y coordinate for patches 0..15</param> |
1144 | // private void SendLayerPacket(float[] map, int y, int x) | 1151 | private void SendLayerPacket(int x, int y, float[] map) |
1145 | // { | 1152 | { |
1146 | // int[] patches = new int[4]; | 1153 | int[] patches = new int[4]; |
1147 | // patches[0] = x + 0 + y * 16; | 1154 | patches[0] = x + 0 + y * 16; |
1148 | // patches[1] = x + 1 + y * 16; | 1155 | patches[1] = x + 1 + y * 16; |
1149 | // patches[2] = x + 2 + y * 16; | 1156 | patches[2] = x + 2 + y * 16; |
1150 | // patches[3] = x + 3 + y * 16; | 1157 | patches[3] = x + 3 + y * 16; |
1151 | 1158 | ||
1152 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1159 | float[] heightmap = (map.Length == 65536) ? |
1153 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1160 | map : |
1154 | // } | 1161 | LLHeightFieldMoronize(map); |
1162 | |||
1163 | try | ||
1164 | { | ||
1165 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1166 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1167 | } | ||
1168 | catch | ||
1169 | { | ||
1170 | for (int px = x ; px < x + 4 ; px++) | ||
1171 | SendLayerData(px, y, map); | ||
1172 | } | ||
1173 | } | ||
1155 | 1174 | ||
1156 | /// <summary> | 1175 | /// <summary> |
1157 | /// Sends a specified patch to a client | 1176 | /// Sends a specified patch to a client |
@@ -1171,7 +1190,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1171 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1190 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1172 | layerpack.Header.Reliable = true; | 1191 | layerpack.Header.Reliable = true; |
1173 | 1192 | ||
1174 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1193 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1175 | } | 1194 | } |
1176 | catch (Exception e) | 1195 | catch (Exception e) |
1177 | { | 1196 | { |
@@ -1534,7 +1553,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1534 | 1553 | ||
1535 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1554 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1536 | { | 1555 | { |
1537 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1556 | // foreach (uint id in localIDs) |
1557 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1538 | 1558 | ||
1539 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1559 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1540 | // TODO: don't create new blocks if recycling an old packet | 1560 | // TODO: don't create new blocks if recycling an old packet |
@@ -1556,17 +1576,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1556 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1576 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1557 | // condition where a kill can be processed before an out-of-date update for the same object. | 1577 | // condition where a kill can be processed before an out-of-date update for the same object. |
1558 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1578 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1559 | lock (m_killRecord) | 1579 | // lock (m_killRecord) |
1560 | { | 1580 | // { |
1561 | foreach (uint localID in localIDs) | 1581 | // foreach (uint localID in localIDs) |
1562 | m_killRecord.Add(localID); | 1582 | // m_killRecord.Add(localID); |
1563 | 1583 | ||
1564 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1584 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1565 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1585 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1566 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1586 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1567 | // scene objects in a viewer until that viewer is relogged in. | 1587 | // scene objects in a viewer until that viewer is relogged in. |
1568 | OutPacket(kill, ThrottleOutPacketType.Task); | 1588 | OutPacket(kill, ThrottleOutPacketType.Task); |
1569 | } | 1589 | // } |
1570 | } | 1590 | } |
1571 | } | 1591 | } |
1572 | 1592 | ||
@@ -2296,6 +2316,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2296 | OutPacket(sound, ThrottleOutPacketType.Task); | 2316 | OutPacket(sound, ThrottleOutPacketType.Task); |
2297 | } | 2317 | } |
2298 | 2318 | ||
2319 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2320 | { | ||
2321 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2322 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2323 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2324 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2325 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2326 | } | ||
2327 | |||
2299 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2328 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2300 | { | 2329 | { |
2301 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2330 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2588,6 +2617,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2588 | } | 2617 | } |
2589 | } | 2618 | } |
2590 | 2619 | ||
2620 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2621 | { | ||
2622 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2623 | if (part != null && AgentId != UUID.Zero) | ||
2624 | { | ||
2625 | try | ||
2626 | { | ||
2627 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2628 | if (eq != null) | ||
2629 | { | ||
2630 | uint localid = part.LocalId; | ||
2631 | byte physshapetype = part.PhysicsShapeType; | ||
2632 | float density = part.Density; | ||
2633 | float friction = part.Friction; | ||
2634 | float bounce = part.Bounciness; | ||
2635 | float gravmod = part.GravityModifier; | ||
2636 | |||
2637 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2638 | } | ||
2639 | } | ||
2640 | catch (Exception ex) | ||
2641 | { | ||
2642 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2643 | } | ||
2644 | part.UpdatePhysRequired = false; | ||
2645 | } | ||
2646 | } | ||
2647 | |||
2648 | |||
2591 | 2649 | ||
2592 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2650 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2593 | { | 2651 | { |
@@ -2685,7 +2743,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2685 | else | 2743 | else |
2686 | { | 2744 | { |
2687 | int processedLength = 0; | 2745 | int processedLength = 0; |
2688 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2746 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2747 | |||
2748 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2689 | int packetNumber = 0; | 2749 | int packetNumber = 0; |
2690 | 2750 | ||
2691 | while (processedLength < req.AssetInf.Data.Length) | 2751 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2756,7 +2816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2756 | reply.Data.ParcelID = parcelID; | 2816 | reply.Data.ParcelID = parcelID; |
2757 | reply.Data.OwnerID = land.OwnerID; | 2817 | reply.Data.OwnerID = land.OwnerID; |
2758 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2818 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2759 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2819 | if (land != null && land.Description != null && land.Description != String.Empty) |
2820 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2821 | else | ||
2822 | reply.Data.Desc = new Byte[0]; | ||
2760 | reply.Data.ActualArea = land.Area; | 2823 | reply.Data.ActualArea = land.Area; |
2761 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2824 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2762 | 2825 | ||
@@ -3491,7 +3554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3491 | 3554 | ||
3492 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3555 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3493 | // TODO: don't create new blocks if recycling an old packet | 3556 | // TODO: don't create new blocks if recycling an old packet |
3494 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3557 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3495 | avp.ObjectData.TextureEntry = textureEntry; | 3558 | avp.ObjectData.TextureEntry = textureEntry; |
3496 | 3559 | ||
3497 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3560 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3619,7 +3682,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3619 | /// </summary> | 3682 | /// </summary> |
3620 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3683 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3621 | { | 3684 | { |
3622 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3685 | if (entity is SceneObjectPart) |
3686 | { | ||
3687 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3688 | SceneObjectGroup g = e.ParentGroup; | ||
3689 | if (g.RootPart.Shape.State > 30) // HUD | ||
3690 | if (g.OwnerID != AgentId) | ||
3691 | return; // Don't send updates for other people's HUDs | ||
3692 | } | ||
3693 | |||
3623 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3694 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3624 | 3695 | ||
3625 | lock (m_entityUpdates.SyncRoot) | 3696 | lock (m_entityUpdates.SyncRoot) |
@@ -3686,27 +3757,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3686 | 3757 | ||
3687 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3758 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3688 | // condition where a kill can be processed before an out-of-date update for the same object. | 3759 | // condition where a kill can be processed before an out-of-date update for the same object. |
3689 | lock (m_killRecord) | 3760 | float avgTimeDilation = 1.0f; |
3761 | IEntityUpdate iupdate; | ||
3762 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3763 | |||
3764 | while (updatesThisCall < maxUpdates) | ||
3690 | { | 3765 | { |
3691 | float avgTimeDilation = 1.0f; | 3766 | lock (m_entityUpdates.SyncRoot) |
3692 | IEntityUpdate iupdate; | 3767 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3693 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3768 | break; |
3769 | |||
3770 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3771 | |||
3772 | avgTimeDilation += update.TimeDilation; | ||
3773 | avgTimeDilation *= 0.5f; | ||
3694 | 3774 | ||
3695 | while (updatesThisCall < maxUpdates) | 3775 | if (update.Entity is SceneObjectPart) |
3696 | { | 3776 | { |
3697 | lock (m_entityUpdates.SyncRoot) | 3777 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3698 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3699 | break; | ||
3700 | 3778 | ||
3701 | EntityUpdate update = (EntityUpdate)iupdate; | 3779 | if (part.ParentGroup.IsDeleted) |
3702 | 3780 | continue; | |
3703 | avgTimeDilation += update.TimeDilation; | ||
3704 | avgTimeDilation *= 0.5f; | ||
3705 | 3781 | ||
3706 | if (update.Entity is SceneObjectPart) | 3782 | if (part.ParentGroup.IsAttachment) |
3783 | { // Someone else's HUD, why are we getting these? | ||
3784 | if (part.ParentGroup.OwnerID != AgentId && | ||
3785 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3786 | continue; | ||
3787 | ScenePresence sp; | ||
3788 | // Owner is not in the sim, don't update it to | ||
3789 | // anyone | ||
3790 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3791 | continue; | ||
3792 | |||
3793 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3794 | bool found = false; | ||
3795 | foreach (SceneObjectGroup att in atts) | ||
3796 | { | ||
3797 | if (att == part.ParentGroup) | ||
3798 | { | ||
3799 | found = true; | ||
3800 | break; | ||
3801 | } | ||
3802 | } | ||
3803 | |||
3804 | // It's an attachment of a valid avatar, but | ||
3805 | // doesn't seem to be attached, skip | ||
3806 | if (!found) | ||
3807 | continue; | ||
3808 | |||
3809 | // On vehicle crossing, the attachments are received | ||
3810 | // while the avatar is still a child. Don't send | ||
3811 | // updates here because the LocalId has not yet | ||
3812 | // been updated and the viewer will derender the | ||
3813 | // attachments until the avatar becomes root. | ||
3814 | if (sp.IsChildAgent) | ||
3815 | continue; | ||
3816 | |||
3817 | // If the object is an attachment we don't want it to be in the kill | ||
3818 | // record. Else attaching from inworld and subsequently dropping | ||
3819 | // it will no longer work. | ||
3820 | // lock (m_killRecord) | ||
3821 | // { | ||
3822 | // m_killRecord.Remove(part.LocalId); | ||
3823 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3824 | // } | ||
3825 | } | ||
3826 | else | ||
3707 | { | 3827 | { |
3708 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3709 | |||
3710 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3828 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3711 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3829 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3712 | // safety measure. | 3830 | // safety measure. |
@@ -3717,236 +3835,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3717 | // | 3835 | // |
3718 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3836 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3719 | // after the root prim has been deleted. | 3837 | // after the root prim has been deleted. |
3720 | if (m_killRecord.Contains(part.LocalId)) | 3838 | // |
3721 | { | 3839 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3722 | // m_log.WarnFormat( | 3840 | // lock (m_killRecord) |
3723 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3841 | // { |
3724 | // part.LocalId, Name); | 3842 | // if (m_killRecord.Contains(part.LocalId)) |
3725 | continue; | 3843 | // continue; |
3726 | } | 3844 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3727 | 3845 | // continue; | |
3728 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3846 | // } |
3847 | } | ||
3848 | |||
3849 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3850 | { | ||
3851 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3852 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3729 | { | 3853 | { |
3730 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3854 | part.Shape.LightEntry = false; |
3731 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3732 | { | ||
3733 | part.Shape.LightEntry = false; | ||
3734 | } | ||
3735 | } | 3855 | } |
3736 | } | 3856 | } |
3737 | 3857 | } | |
3738 | #region UpdateFlags to packet type conversion | 3858 | |
3739 | 3859 | ++updatesThisCall; | |
3740 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3860 | |
3741 | 3861 | #region UpdateFlags to packet type conversion | |
3742 | bool canUseCompressed = true; | 3862 | |
3743 | bool canUseImproved = true; | 3863 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; |
3744 | 3864 | ||
3745 | // Compressed object updates only make sense for LL primitives | 3865 | bool canUseCompressed = true; |
3746 | if (!(update.Entity is SceneObjectPart)) | 3866 | bool canUseImproved = true; |
3867 | |||
3868 | // Compressed object updates only make sense for LL primitives | ||
3869 | if (!(update.Entity is SceneObjectPart)) | ||
3870 | { | ||
3871 | canUseCompressed = false; | ||
3872 | } | ||
3873 | |||
3874 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3875 | { | ||
3876 | canUseCompressed = false; | ||
3877 | canUseImproved = false; | ||
3878 | } | ||
3879 | else | ||
3880 | { | ||
3881 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3882 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3883 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3884 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3747 | { | 3885 | { |
3748 | canUseCompressed = false; | 3886 | canUseCompressed = false; |
3749 | } | 3887 | } |
3750 | 3888 | ||
3751 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3889 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3890 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3891 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3892 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3893 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3894 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3895 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3896 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3897 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3898 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3899 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3900 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3901 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3902 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3752 | { | 3903 | { |
3753 | canUseCompressed = false; | ||
3754 | canUseImproved = false; | 3904 | canUseImproved = false; |
3755 | } | 3905 | } |
3756 | else | 3906 | } |
3757 | { | ||
3758 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3759 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3760 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3761 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3762 | { | ||
3763 | canUseCompressed = false; | ||
3764 | } | ||
3765 | |||
3766 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3767 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3768 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3769 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3770 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3771 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3772 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3773 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3774 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3775 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3776 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3777 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3778 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3779 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3780 | { | ||
3781 | canUseImproved = false; | ||
3782 | } | ||
3783 | } | ||
3784 | |||
3785 | #endregion UpdateFlags to packet type conversion | ||
3786 | |||
3787 | #region Block Construction | ||
3788 | |||
3789 | // TODO: Remove this once we can build compressed updates | ||
3790 | canUseCompressed = false; | ||
3791 | 3907 | ||
3792 | if (!canUseImproved && !canUseCompressed) | 3908 | #endregion UpdateFlags to packet type conversion |
3793 | { | ||
3794 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3795 | 3909 | ||
3796 | if (update.Entity is ScenePresence) | 3910 | #region Block Construction |
3797 | { | ||
3798 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3799 | } | ||
3800 | else | ||
3801 | { | ||
3802 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3803 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3804 | |||
3805 | // If the part has become a private hud since the update was scheduled then we do not | ||
3806 | // want to send it to other avatars. | ||
3807 | if (part.ParentGroup.IsAttachment | ||
3808 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3809 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3810 | continue; | ||
3811 | |||
3812 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3813 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3814 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3815 | // of the test above). | ||
3816 | // | ||
3817 | // Actual deletions (kills) happen in another method. | ||
3818 | if (part.ParentGroup.IsDeleted) | ||
3819 | continue; | ||
3820 | } | ||
3821 | 3911 | ||
3822 | objectUpdateBlocks.Value.Add(updateBlock); | 3912 | // TODO: Remove this once we can build compressed updates |
3823 | objectUpdates.Value.Add(update); | 3913 | canUseCompressed = false; |
3824 | } | ||
3825 | else if (!canUseImproved) | ||
3826 | { | ||
3827 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3828 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
3829 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
3830 | |||
3831 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3832 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3833 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3834 | // of the test above). | ||
3835 | // | ||
3836 | // Actual deletions (kills) happen in another method. | ||
3837 | if (part.ParentGroup.IsDeleted) | ||
3838 | continue; | ||
3839 | 3914 | ||
3840 | compressedUpdateBlocks.Value.Add(compressedBlock); | 3915 | if (!canUseImproved && !canUseCompressed) |
3841 | compressedUpdates.Value.Add(update); | 3916 | { |
3917 | if (update.Entity is ScenePresence) | ||
3918 | { | ||
3919 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
3842 | } | 3920 | } |
3843 | else | 3921 | else |
3844 | { | 3922 | { |
3845 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3923 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3846 | { | ||
3847 | // Self updates go into a special list | ||
3848 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3849 | terseAgentUpdates.Value.Add(update); | ||
3850 | } | ||
3851 | else | ||
3852 | { | ||
3853 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
3854 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
3855 | |||
3856 | // Everything else goes here | ||
3857 | if (update.Entity is SceneObjectPart) | ||
3858 | { | ||
3859 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3860 | |||
3861 | // If the part has become a private hud since the update was scheduled then we do not | ||
3862 | // want to send it to other avatars. | ||
3863 | if (part.ParentGroup.IsAttachment | ||
3864 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3865 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3866 | continue; | ||
3867 | |||
3868 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3869 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3870 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3871 | // of the test above). | ||
3872 | // | ||
3873 | // Actual deletions (kills) happen in another method. | ||
3874 | if (part.ParentGroup.IsDeleted) | ||
3875 | continue; | ||
3876 | } | ||
3877 | |||
3878 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
3879 | terseUpdates.Value.Add(update); | ||
3880 | } | ||
3881 | } | 3924 | } |
3925 | } | ||
3926 | else if (!canUseImproved) | ||
3927 | { | ||
3928 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3929 | } | ||
3930 | else | ||
3931 | { | ||
3932 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3933 | // Self updates go into a special list | ||
3934 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3935 | else | ||
3936 | // Everything else goes here | ||
3937 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3938 | } | ||
3882 | 3939 | ||
3883 | ++updatesThisCall; | 3940 | #endregion Block Construction |
3941 | } | ||
3942 | |||
3943 | #region Packet Sending | ||
3884 | 3944 | ||
3885 | #endregion Block Construction | 3945 | const float TIME_DILATION = 1.0f; |
3886 | } | 3946 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); |
3887 | 3947 | ||
3888 | #region Packet Sending | 3948 | if (terseAgentUpdateBlocks.IsValueCreated) |
3889 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3949 | { |
3950 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3890 | 3951 | ||
3891 | if (terseAgentUpdateBlocks.IsValueCreated) | 3952 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3892 | { | 3953 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3893 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3954 | packet.RegionData.TimeDilation = timeDilation; |
3955 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3894 | 3956 | ||
3895 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3957 | for (int i = 0; i < blocks.Count; i++) |
3896 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3958 | packet.ObjectData[i] = blocks[i]; |
3897 | packet.RegionData.TimeDilation = timeDilation; | ||
3898 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3899 | 3959 | ||
3900 | for (int i = 0; i < blocks.Count; i++) | 3960 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3901 | packet.ObjectData[i] = blocks[i]; | 3961 | } |
3902 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3903 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3904 | } | ||
3905 | 3962 | ||
3906 | if (objectUpdateBlocks.IsValueCreated) | 3963 | if (objectUpdateBlocks.IsValueCreated) |
3907 | { | 3964 | { |
3908 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3965 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3909 | 3966 | ||
3910 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3967 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3911 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3968 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3912 | packet.RegionData.TimeDilation = timeDilation; | 3969 | packet.RegionData.TimeDilation = timeDilation; |
3913 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3970 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3914 | 3971 | ||
3915 | for (int i = 0; i < blocks.Count; i++) | 3972 | for (int i = 0; i < blocks.Count; i++) |
3916 | packet.ObjectData[i] = blocks[i]; | 3973 | packet.ObjectData[i] = blocks[i]; |
3917 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3974 | |
3918 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 3975 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3919 | } | 3976 | } |
3920 | 3977 | ||
3921 | if (compressedUpdateBlocks.IsValueCreated) | 3978 | if (compressedUpdateBlocks.IsValueCreated) |
3922 | { | 3979 | { |
3923 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3980 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3924 | 3981 | ||
3925 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 3982 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3926 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3983 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3927 | packet.RegionData.TimeDilation = timeDilation; | 3984 | packet.RegionData.TimeDilation = timeDilation; |
3928 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 3985 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3929 | |||
3930 | for (int i = 0; i < blocks.Count; i++) | ||
3931 | packet.ObjectData[i] = blocks[i]; | ||
3932 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3933 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3934 | } | ||
3935 | 3986 | ||
3936 | if (terseUpdateBlocks.IsValueCreated) | 3987 | for (int i = 0; i < blocks.Count; i++) |
3937 | { | 3988 | packet.ObjectData[i] = blocks[i]; |
3938 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3989 | |
3939 | 3990 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3940 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3991 | } |
3941 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3992 | |
3942 | packet.RegionData.TimeDilation = timeDilation; | 3993 | if (terseUpdateBlocks.IsValueCreated) |
3943 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3994 | { |
3944 | 3995 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3945 | for (int i = 0; i < blocks.Count; i++) | 3996 | |
3946 | packet.ObjectData[i] = blocks[i]; | 3997 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3947 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3998 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3948 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 3999 | packet.RegionData.TimeDilation = timeDilation; |
3949 | } | 4000 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4001 | |||
4002 | for (int i = 0; i < blocks.Count; i++) | ||
4003 | packet.ObjectData[i] = blocks[i]; | ||
4004 | |||
4005 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3950 | } | 4006 | } |
3951 | 4007 | ||
3952 | #endregion Packet Sending | 4008 | #endregion Packet Sending |
@@ -4239,11 +4295,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4239 | 4295 | ||
4240 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4296 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4241 | // of the object rather than the properties when the packet was created | 4297 | // of the object rather than the properties when the packet was created |
4242 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4298 | // HACK : Remove intelligent resending until it's fixed in core |
4243 | delegate(OutgoingPacket oPacket) | 4299 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4244 | { | 4300 | // delegate(OutgoingPacket oPacket) |
4245 | ResendPropertyUpdates(updates, oPacket); | 4301 | // { |
4246 | }); | 4302 | // ResendPropertyUpdates(updates, oPacket); |
4303 | // }); | ||
4304 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4247 | 4305 | ||
4248 | // pbcnt += blocks.Count; | 4306 | // pbcnt += blocks.Count; |
4249 | // ppcnt++; | 4307 | // ppcnt++; |
@@ -4269,11 +4327,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4269 | // of the object rather than the properties when the packet was created | 4327 | // of the object rather than the properties when the packet was created |
4270 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4328 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4271 | updates.Add(familyUpdates.Value[i]); | 4329 | updates.Add(familyUpdates.Value[i]); |
4272 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4330 | // HACK : Remove intelligent resending until it's fixed in core |
4273 | delegate(OutgoingPacket oPacket) | 4331 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4274 | { | 4332 | // delegate(OutgoingPacket oPacket) |
4275 | ResendPropertyUpdates(updates, oPacket); | 4333 | // { |
4276 | }); | 4334 | // ResendPropertyUpdates(updates, oPacket); |
4335 | // }); | ||
4336 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4277 | 4337 | ||
4278 | // fpcnt++; | 4338 | // fpcnt++; |
4279 | // fbcnt++; | 4339 | // fbcnt++; |
@@ -4422,37 +4482,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4422 | if (bl[i].BannedUserID == UUID.Zero) | 4482 | if (bl[i].BannedUserID == UUID.Zero) |
4423 | continue; | 4483 | continue; |
4424 | BannedUsers.Add(bl[i].BannedUserID); | 4484 | BannedUsers.Add(bl[i].BannedUserID); |
4425 | } | ||
4426 | 4485 | ||
4427 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4486 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4428 | packet.AgentData.TransactionID = UUID.Random(); | 4487 | { |
4429 | packet.AgentData.AgentID = AgentId; | 4488 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4430 | packet.AgentData.SessionID = SessionId; | 4489 | packet.AgentData.TransactionID = UUID.Random(); |
4431 | packet.MethodData.Invoice = invoice; | 4490 | packet.AgentData.AgentID = AgentId; |
4432 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4491 | packet.AgentData.SessionID = SessionId; |
4492 | packet.MethodData.Invoice = invoice; | ||
4493 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4433 | 4494 | ||
4434 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4495 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4435 | 4496 | ||
4436 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4497 | int j; |
4437 | { | 4498 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4438 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4499 | { |
4439 | } | 4500 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4440 | int j = 0; | 4501 | } |
4502 | j = 0; | ||
4441 | 4503 | ||
4442 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4504 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4443 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4505 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4444 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4506 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4445 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4507 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4446 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4508 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4447 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4509 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4448 | 4510 | ||
4449 | foreach (UUID banned in BannedUsers) | 4511 | foreach (UUID banned in BannedUsers) |
4450 | { | 4512 | { |
4451 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4513 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4514 | } | ||
4515 | packet.ParamList = returnblock; | ||
4516 | packet.Header.Reliable = true; | ||
4517 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4518 | |||
4519 | BannedUsers.Clear(); | ||
4520 | } | ||
4452 | } | 4521 | } |
4453 | packet.ParamList = returnblock; | 4522 | |
4454 | packet.Header.Reliable = false; | ||
4455 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4456 | } | 4523 | } |
4457 | 4524 | ||
4458 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4525 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4638,7 +4705,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4638 | 4705 | ||
4639 | if (landData.SimwideArea > 0) | 4706 | if (landData.SimwideArea > 0) |
4640 | { | 4707 | { |
4641 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4708 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4709 | // Never report more than sim total capacity | ||
4710 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4711 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4642 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4712 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4643 | } | 4713 | } |
4644 | else | 4714 | else |
@@ -4767,14 +4837,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4767 | 4837 | ||
4768 | if (notifyCount > 0) | 4838 | if (notifyCount > 0) |
4769 | { | 4839 | { |
4770 | if (notifyCount > 32) | 4840 | // if (notifyCount > 32) |
4771 | { | 4841 | // { |
4772 | m_log.InfoFormat( | 4842 | // m_log.InfoFormat( |
4773 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4843 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4774 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4844 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4775 | 4845 | // | |
4776 | notifyCount = 32; | 4846 | // notifyCount = 32; |
4777 | } | 4847 | // } |
4778 | 4848 | ||
4779 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4849 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4780 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4850 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4829,9 +4899,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4829 | { | 4899 | { |
4830 | ScenePresence presence = (ScenePresence)entity; | 4900 | ScenePresence presence = (ScenePresence)entity; |
4831 | 4901 | ||
4902 | position = presence.OffsetPosition; | ||
4903 | rotation = presence.Rotation; | ||
4904 | |||
4905 | if (presence.ParentID != 0) | ||
4906 | { | ||
4907 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4908 | if (part != null && part != part.ParentGroup.RootPart) | ||
4909 | { | ||
4910 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4911 | rotation = part.RotationOffset * presence.Rotation; | ||
4912 | } | ||
4913 | } | ||
4914 | |||
4832 | attachPoint = 0; | 4915 | attachPoint = 0; |
4833 | collisionPlane = presence.CollisionPlane; | 4916 | collisionPlane = presence.CollisionPlane; |
4834 | position = presence.OffsetPosition; | ||
4835 | velocity = presence.Velocity; | 4917 | velocity = presence.Velocity; |
4836 | acceleration = Vector3.Zero; | 4918 | acceleration = Vector3.Zero; |
4837 | 4919 | ||
@@ -4841,7 +4923,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4841 | // acceleration = new Vector3(1, 0, 0); | 4923 | // acceleration = new Vector3(1, 0, 0); |
4842 | 4924 | ||
4843 | angularVelocity = Vector3.Zero; | 4925 | angularVelocity = Vector3.Zero; |
4844 | rotation = presence.Rotation; | ||
4845 | 4926 | ||
4846 | if (sendTexture) | 4927 | if (sendTexture) |
4847 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4928 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4946,13 +5027,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4946 | 5027 | ||
4947 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5028 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4948 | { | 5029 | { |
5030 | Vector3 offsetPosition = data.OffsetPosition; | ||
5031 | Quaternion rotation = data.Rotation; | ||
5032 | uint parentID = data.ParentID; | ||
5033 | |||
5034 | if (parentID != 0) | ||
5035 | { | ||
5036 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5037 | if (part != null && part != part.ParentGroup.RootPart) | ||
5038 | { | ||
5039 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5040 | rotation = part.RotationOffset * data.Rotation; | ||
5041 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5042 | } | ||
5043 | } | ||
5044 | |||
4949 | byte[] objectData = new byte[76]; | 5045 | byte[] objectData = new byte[76]; |
4950 | 5046 | ||
4951 | data.CollisionPlane.ToBytes(objectData, 0); | 5047 | data.CollisionPlane.ToBytes(objectData, 0); |
4952 | data.OffsetPosition.ToBytes(objectData, 16); | 5048 | offsetPosition.ToBytes(objectData, 16); |
4953 | // data.Velocity.ToBytes(objectData, 28); | 5049 | // data.Velocity.ToBytes(objectData, 28); |
4954 | // data.Acceleration.ToBytes(objectData, 40); | 5050 | // data.Acceleration.ToBytes(objectData, 40); |
4955 | data.Rotation.ToBytes(objectData, 52); | 5051 | rotation.ToBytes(objectData, 52); |
4956 | //data.AngularVelocity.ToBytes(objectData, 64); | 5052 | //data.AngularVelocity.ToBytes(objectData, 64); |
4957 | 5053 | ||
4958 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5054 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -4966,7 +5062,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4966 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5062 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
4967 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5063 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
4968 | update.ObjectData = objectData; | 5064 | update.ObjectData = objectData; |
4969 | update.ParentID = data.ParentID; | 5065 | update.ParentID = parentID; |
4970 | update.PathCurve = 16; | 5066 | update.PathCurve = 16; |
4971 | update.PathScaleX = 100; | 5067 | update.PathScaleX = 100; |
4972 | update.PathScaleY = 100; | 5068 | update.PathScaleY = 100; |
@@ -5307,6 +5403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5307 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5403 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5308 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5404 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5309 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5405 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5406 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5310 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5407 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5311 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5408 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5312 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5409 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5373,6 +5470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5373 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5470 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5374 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5471 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5375 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5472 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5473 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5376 | 5474 | ||
5377 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5475 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5378 | } | 5476 | } |
@@ -5408,6 +5506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5408 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5506 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5409 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5507 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5410 | (x.ControlFlags != lastarg.ControlFlags) || | 5508 | (x.ControlFlags != lastarg.ControlFlags) || |
5509 | (x.ControlFlags != 0) || | ||
5411 | (x.Far != lastarg.Far) || | 5510 | (x.Far != lastarg.Far) || |
5412 | (x.Flags != lastarg.Flags) || | 5511 | (x.Flags != lastarg.Flags) || |
5413 | (x.State != lastarg.State) || | 5512 | (x.State != lastarg.State) || |
@@ -5785,7 +5884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5785 | args.Channel = ch; | 5884 | args.Channel = ch; |
5786 | args.From = String.Empty; | 5885 | args.From = String.Empty; |
5787 | args.Message = Utils.BytesToString(msg); | 5886 | args.Message = Utils.BytesToString(msg); |
5788 | args.Type = ChatTypeEnum.Shout; | 5887 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5789 | args.Position = new Vector3(); | 5888 | args.Position = new Vector3(); |
5790 | args.Scene = Scene; | 5889 | args.Scene = Scene; |
5791 | args.Sender = this; | 5890 | args.Sender = this; |
@@ -6322,7 +6421,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6322 | return true; | 6421 | return true; |
6323 | } | 6422 | } |
6324 | #endregion | 6423 | #endregion |
6325 | 6424 | /* | |
6326 | StartAnim handlerStartAnim = null; | 6425 | StartAnim handlerStartAnim = null; |
6327 | StopAnim handlerStopAnim = null; | 6426 | StopAnim handlerStopAnim = null; |
6328 | 6427 | ||
@@ -6346,6 +6445,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6346 | } | 6445 | } |
6347 | } | 6446 | } |
6348 | return true; | 6447 | return true; |
6448 | */ | ||
6449 | ChangeAnim handlerChangeAnim = null; | ||
6450 | |||
6451 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6452 | { | ||
6453 | handlerChangeAnim = OnChangeAnim; | ||
6454 | if (handlerChangeAnim != null) | ||
6455 | { | ||
6456 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6457 | } | ||
6458 | } | ||
6459 | |||
6460 | handlerChangeAnim = OnChangeAnim; | ||
6461 | if (handlerChangeAnim != null) | ||
6462 | { | ||
6463 | handlerChangeAnim(UUID.Zero, false, true); | ||
6464 | } | ||
6465 | |||
6466 | return true; | ||
6349 | } | 6467 | } |
6350 | 6468 | ||
6351 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6469 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6971,10 +7089,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6971 | // 46,47,48 are special positions within the packet | 7089 | // 46,47,48 are special positions within the packet |
6972 | // This may change so perhaps we need a better way | 7090 | // This may change so perhaps we need a better way |
6973 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7091 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
6974 | bool UsePhysics = (data[46] != 0) ? true : false; | 7092 | /* |
6975 | bool IsTemporary = (data[47] != 0) ? true : false; | 7093 | bool UsePhysics = (data[46] != 0) ? true : false; |
6976 | bool IsPhantom = (data[48] != 0) ? true : false; | 7094 | bool IsTemporary = (data[47] != 0) ? true : false; |
6977 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7095 | bool IsPhantom = (data[48] != 0) ? true : false; |
7096 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7097 | */ | ||
7098 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7099 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7100 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7101 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7102 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7103 | |||
7104 | if (blocks == null || blocks.Length == 0) | ||
7105 | { | ||
7106 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7107 | } | ||
7108 | else | ||
7109 | { | ||
7110 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7111 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7112 | physdata.Bounce = phsblock.Restitution; | ||
7113 | physdata.Density = phsblock.Density; | ||
7114 | physdata.Friction = phsblock.Friction; | ||
7115 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7116 | } | ||
7117 | |||
7118 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
6978 | } | 7119 | } |
6979 | return true; | 7120 | return true; |
6980 | } | 7121 | } |
@@ -9828,7 +9969,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9828 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9969 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9829 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9970 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9830 | UpdateMuteListEntry.MuteData.MuteType, | 9971 | UpdateMuteListEntry.MuteData.MuteType, |
9831 | UpdateMuteListEntry.AgentData.AgentID); | 9972 | UpdateMuteListEntry.MuteData.MuteFlags); |
9832 | return true; | 9973 | return true; |
9833 | } | 9974 | } |
9834 | return false; | 9975 | return false; |
@@ -9843,8 +9984,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9843 | { | 9984 | { |
9844 | handlerRemoveMuteListEntry(this, | 9985 | handlerRemoveMuteListEntry(this, |
9845 | RemoveMuteListEntry.MuteData.MuteID, | 9986 | RemoveMuteListEntry.MuteData.MuteID, |
9846 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9987 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9847 | RemoveMuteListEntry.AgentData.AgentID); | ||
9848 | return true; | 9988 | return true; |
9849 | } | 9989 | } |
9850 | return false; | 9990 | return false; |
@@ -9888,10 +10028,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9888 | return false; | 10028 | return false; |
9889 | } | 10029 | } |
9890 | 10030 | ||
10031 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10032 | { | ||
10033 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10034 | (ChangeInventoryItemFlagsPacket)packet; | ||
10035 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10036 | if (handlerChangeInventoryItemFlags != null) | ||
10037 | { | ||
10038 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10039 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10040 | return true; | ||
10041 | } | ||
10042 | return false; | ||
10043 | } | ||
10044 | |||
9891 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10045 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9892 | { | 10046 | { |
9893 | return true; | 10047 | return true; |
9894 | } | 10048 | } |
10049 | |||
10050 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10051 | { | ||
10052 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10053 | |||
10054 | #region Packet Session and User Check | ||
10055 | if (m_checkPackets) | ||
10056 | { | ||
10057 | if (packet.AgentData.SessionID != SessionId || | ||
10058 | packet.AgentData.AgentID != AgentId) | ||
10059 | return true; | ||
10060 | } | ||
10061 | #endregion | ||
10062 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10063 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10064 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10065 | { | ||
10066 | InventoryItemBase b = new InventoryItemBase(); | ||
10067 | b.ID = n.OldItemID; | ||
10068 | b.Folder = n.OldFolderID; | ||
10069 | items.Add(b); | ||
10070 | } | ||
10071 | |||
10072 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10073 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10074 | { | ||
10075 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10076 | } | ||
10077 | |||
10078 | return true; | ||
10079 | } | ||
9895 | 10080 | ||
9896 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10081 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9897 | { | 10082 | { |
@@ -10318,6 +10503,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10318 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10503 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10319 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10504 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10320 | 10505 | ||
10506 | Scene scene = (Scene)m_scene; | ||
10507 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10508 | { | ||
10509 | ScenePresence p; | ||
10510 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10511 | { | ||
10512 | if (p.GodLevel >= 200) | ||
10513 | { | ||
10514 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10515 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10516 | } | ||
10517 | } | ||
10518 | } | ||
10519 | |||
10321 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10520 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10322 | } | 10521 | } |
10323 | return true; | 10522 | return true; |
@@ -10891,11 +11090,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10891 | 11090 | ||
10892 | StartLure handlerStartLure = OnStartLure; | 11091 | StartLure handlerStartLure = OnStartLure; |
10893 | if (handlerStartLure != null) | 11092 | if (handlerStartLure != null) |
10894 | handlerStartLure(startLureRequest.Info.LureType, | 11093 | { |
10895 | Utils.BytesToString( | 11094 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10896 | startLureRequest.Info.Message), | 11095 | { |
10897 | startLureRequest.TargetData[0].TargetID, | 11096 | handlerStartLure(startLureRequest.Info.LureType, |
10898 | this); | 11097 | Utils.BytesToString( |
11098 | startLureRequest.Info.Message), | ||
11099 | startLureRequest.TargetData[i].TargetID, | ||
11100 | this); | ||
11101 | } | ||
11102 | } | ||
10899 | return true; | 11103 | return true; |
10900 | } | 11104 | } |
10901 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11105 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11009,10 +11213,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11009 | } | 11213 | } |
11010 | #endregion | 11214 | #endregion |
11011 | 11215 | ||
11012 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11216 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11013 | if (handlerClassifiedGodDelete != null) | 11217 | if (handlerClassifiedGodDelete != null) |
11014 | handlerClassifiedGodDelete( | 11218 | handlerClassifiedGodDelete( |
11015 | classifiedGodDelete.Data.ClassifiedID, | 11219 | classifiedGodDelete.Data.ClassifiedID, |
11220 | classifiedGodDelete.Data.QueryID, | ||
11016 | this); | 11221 | this); |
11017 | return true; | 11222 | return true; |
11018 | } | 11223 | } |
@@ -11378,209 +11583,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11378 | } | 11583 | } |
11379 | else | 11584 | else |
11380 | { | 11585 | { |
11381 | // m_log.DebugFormat( | 11586 | ClientChangeObject updatehandler = onClientChangeObject; |
11382 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11383 | // i, block.Type, part.Name, part.LocalId); | ||
11384 | 11587 | ||
11385 | // // Do this once since fetch parts creates a new array. | 11588 | if (updatehandler != null) |
11386 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11589 | { |
11387 | // for (int j = 0; j < parts.Length; j++) | 11590 | ObjectChangeData udata = new ObjectChangeData(); |
11388 | // { | ||
11389 | // part.StoreUndoState(); | ||
11390 | // parts[j].IgnoreUndoUpdate = true; | ||
11391 | // } | ||
11392 | 11591 | ||
11393 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11592 | /*ubit from ll JIRA: |
11593 | * 0x01 position | ||
11594 | * 0x02 rotation | ||
11595 | * 0x04 scale | ||
11596 | |||
11597 | * 0x08 LINK_SET | ||
11598 | * 0x10 UNIFORM for scale | ||
11599 | */ | ||
11394 | 11600 | ||
11395 | switch (block.Type) | 11601 | // translate to internal changes |
11396 | { | 11602 | // not all cases .. just the ones older code did |
11397 | case 1: | ||
11398 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11399 | 11603 | ||
11400 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11604 | switch (block.Type) |
11401 | if (handlerUpdatePrimSinglePosition != null) | 11605 | { |
11402 | { | 11606 | case 1: //change position sp |
11403 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11607 | udata.position = new Vector3(block.Data, 0); |
11404 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11405 | } | ||
11406 | break; | ||
11407 | 11608 | ||
11408 | case 2: | 11609 | udata.change = ObjectChangeType.primP; |
11409 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11610 | updatehandler(localId, udata, this); |
11611 | break; | ||
11410 | 11612 | ||
11411 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11613 | case 2: // rotation sp |
11412 | if (handlerUpdatePrimSingleRotation != null) | 11614 | udata.rotation = new Quaternion(block.Data, 0, true); |
11413 | { | ||
11414 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11415 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11416 | } | ||
11417 | break; | ||
11418 | 11615 | ||
11419 | case 3: | 11616 | udata.change = ObjectChangeType.primR; |
11420 | Vector3 rotPos = new Vector3(block.Data, 0); | 11617 | updatehandler(localId, udata, this); |
11421 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11618 | break; |
11422 | 11619 | ||
11423 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11620 | case 3: // position plus rotation |
11424 | if (handlerUpdatePrimSingleRotationPosition != null) | 11621 | udata.position = new Vector3(block.Data, 0); |
11425 | { | 11622 | udata.rotation = new Quaternion(block.Data, 12, true); |
11426 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11427 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11428 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11429 | } | ||
11430 | break; | ||
11431 | 11623 | ||
11432 | case 4: | 11624 | udata.change = ObjectChangeType.primPR; |
11433 | case 20: | 11625 | updatehandler(localId, udata, this); |
11434 | Vector3 scale4 = new Vector3(block.Data, 0); | 11626 | break; |
11435 | 11627 | ||
11436 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11628 | case 4: // scale sp |
11437 | if (handlerUpdatePrimScale != null) | 11629 | udata.scale = new Vector3(block.Data, 0); |
11438 | { | 11630 | udata.change = ObjectChangeType.primS; |
11439 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11440 | handlerUpdatePrimScale(localId, scale4, this); | ||
11441 | } | ||
11442 | break; | ||
11443 | 11631 | ||
11444 | case 5: | 11632 | updatehandler(localId, udata, this); |
11445 | Vector3 scale1 = new Vector3(block.Data, 12); | 11633 | break; |
11446 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11447 | 11634 | ||
11448 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11635 | case 0x14: // uniform scale sp |
11449 | if (handlerUpdatePrimScale != null) | 11636 | udata.scale = new Vector3(block.Data, 0); |
11450 | { | ||
11451 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11452 | handlerUpdatePrimScale(localId, scale1, this); | ||
11453 | 11637 | ||
11454 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11638 | udata.change = ObjectChangeType.primUS; |
11455 | if (handlerUpdatePrimSinglePosition != null) | 11639 | updatehandler(localId, udata, this); |
11456 | { | 11640 | break; |
11457 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11458 | } | ||
11459 | } | ||
11460 | break; | ||
11461 | 11641 | ||
11462 | case 9: | 11642 | case 5: // scale and position sp |
11463 | Vector3 pos2 = new Vector3(block.Data, 0); | 11643 | udata.position = new Vector3(block.Data, 0); |
11644 | udata.scale = new Vector3(block.Data, 12); | ||
11464 | 11645 | ||
11465 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11646 | udata.change = ObjectChangeType.primPS; |
11647 | updatehandler(localId, udata, this); | ||
11648 | break; | ||
11466 | 11649 | ||
11467 | if (handlerUpdateVector != null) | 11650 | case 0x15: //uniform scale and position |
11468 | { | 11651 | udata.position = new Vector3(block.Data, 0); |
11469 | handlerUpdateVector(localId, pos2, this); | 11652 | udata.scale = new Vector3(block.Data, 12); |
11470 | } | ||
11471 | break; | ||
11472 | 11653 | ||
11473 | case 10: | 11654 | udata.change = ObjectChangeType.primPUS; |
11474 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11655 | updatehandler(localId, udata, this); |
11656 | break; | ||
11475 | 11657 | ||
11476 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11658 | // now group related (bit 4) |
11477 | if (handlerUpdatePrimRotation != null) | 11659 | case 9: //( 8 + 1 )group position |
11478 | { | 11660 | udata.position = new Vector3(block.Data, 0); |
11479 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11480 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11481 | } | ||
11482 | break; | ||
11483 | 11661 | ||
11484 | case 11: | 11662 | udata.change = ObjectChangeType.groupP; |
11485 | Vector3 pos3 = new Vector3(block.Data, 0); | 11663 | updatehandler(localId, udata, this); |
11486 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11664 | break; |
11487 | 11665 | ||
11488 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11666 | case 0x0A: // (8 + 2) group rotation |
11489 | if (handlerUpdatePrimGroupRotation != null) | 11667 | udata.rotation = new Quaternion(block.Data, 0, true); |
11490 | { | ||
11491 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11492 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11493 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11494 | } | ||
11495 | break; | ||
11496 | case 12: | ||
11497 | case 28: | ||
11498 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11499 | 11668 | ||
11500 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11669 | udata.change = ObjectChangeType.groupR; |
11501 | if (handlerUpdatePrimGroupScale != null) | 11670 | updatehandler(localId, udata, this); |
11502 | { | 11671 | break; |
11503 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11504 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11505 | } | ||
11506 | break; | ||
11507 | 11672 | ||
11508 | case 13: | 11673 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11509 | Vector3 scale2 = new Vector3(block.Data, 12); | 11674 | udata.position = new Vector3(block.Data, 0); |
11510 | Vector3 pos4 = new Vector3(block.Data, 0); | 11675 | udata.rotation = new Quaternion(block.Data, 12, true); |
11511 | 11676 | ||
11512 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11677 | udata.change = ObjectChangeType.groupPR; |
11513 | if (handlerUpdatePrimScale != null) | 11678 | updatehandler(localId, udata, this); |
11514 | { | 11679 | break; |
11515 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11516 | handlerUpdatePrimScale(localId, scale2, this); | ||
11517 | 11680 | ||
11518 | // Change the position based on scale (for bug number 246) | 11681 | case 0x0C: // (8 + 4) group scale |
11519 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11682 | // only afects root prim and only sent by viewer editor object tab scaling |
11520 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11683 | // mouse edition only allows uniform scaling |
11521 | if (handlerUpdatePrimSinglePosition != null) | 11684 | // SL MAY CHANGE THIS in viewers |
11522 | { | ||
11523 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11524 | } | ||
11525 | } | ||
11526 | break; | ||
11527 | 11685 | ||
11528 | case 29: | 11686 | udata.scale = new Vector3(block.Data, 0); |
11529 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11530 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11531 | 11687 | ||
11532 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11688 | udata.change = ObjectChangeType.groupS; |
11533 | if (handlerUpdatePrimGroupScale != null) | 11689 | updatehandler(localId, udata, this); |
11534 | { | ||
11535 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11536 | part.StoreUndoState(true); | ||
11537 | part.IgnoreUndoUpdate = true; | ||
11538 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11539 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11540 | 11690 | ||
11541 | if (handlerUpdateVector != null) | 11691 | break; |
11542 | { | ||
11543 | handlerUpdateVector(localId, pos5, this); | ||
11544 | } | ||
11545 | 11692 | ||
11546 | part.IgnoreUndoUpdate = false; | 11693 | case 0x0D: //(8 + 4 + 1) group scale and position |
11547 | } | 11694 | // exception as above |
11548 | 11695 | ||
11549 | break; | 11696 | udata.position = new Vector3(block.Data, 0); |
11697 | udata.scale = new Vector3(block.Data, 12); | ||
11550 | 11698 | ||
11551 | case 21: | 11699 | udata.change = ObjectChangeType.groupPS; |
11552 | Vector3 scale6 = new Vector3(block.Data, 12); | 11700 | updatehandler(localId, udata, this); |
11553 | Vector3 pos6 = new Vector3(block.Data, 0); | 11701 | break; |
11554 | 11702 | ||
11555 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11703 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11556 | if (handlerUpdatePrimScale != null) | 11704 | udata.scale = new Vector3(block.Data, 0); |
11557 | { | ||
11558 | part.StoreUndoState(false); | ||
11559 | part.IgnoreUndoUpdate = true; | ||
11560 | 11705 | ||
11561 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11706 | udata.change = ObjectChangeType.groupUS; |
11562 | handlerUpdatePrimScale(localId, scale6, this); | 11707 | updatehandler(localId, udata, this); |
11563 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11708 | break; |
11564 | if (handlerUpdatePrimSinglePosition != null) | ||
11565 | { | ||
11566 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11567 | } | ||
11568 | 11709 | ||
11569 | part.IgnoreUndoUpdate = false; | 11710 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11570 | } | 11711 | udata.position = new Vector3(block.Data, 0); |
11571 | break; | 11712 | udata.scale = new Vector3(block.Data, 12); |
11572 | 11713 | ||
11573 | default: | 11714 | udata.change = ObjectChangeType.groupPUS; |
11574 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11715 | updatehandler(localId, udata, this); |
11575 | break; | 11716 | break; |
11717 | |||
11718 | default: | ||
11719 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11720 | break; | ||
11721 | } | ||
11576 | } | 11722 | } |
11577 | 11723 | ||
11578 | // for (int j = 0; j < parts.Length; j++) | ||
11579 | // parts[j].IgnoreUndoUpdate = false; | ||
11580 | } | 11724 | } |
11581 | } | 11725 | } |
11582 | } | 11726 | } |
11583 | |||
11584 | return true; | 11727 | return true; |
11585 | } | 11728 | } |
11586 | 11729 | ||
@@ -12036,7 +12179,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12036 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12179 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12037 | // requestID, taskID, (SourceType)sourceType, Name); | 12180 | // requestID, taskID, (SourceType)sourceType, Name); |
12038 | 12181 | ||
12182 | |||
12183 | //Note, the bool returned from the below function is useless since it is always false. | ||
12039 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12184 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12185 | |||
12040 | } | 12186 | } |
12041 | 12187 | ||
12042 | /// <summary> | 12188 | /// <summary> |
@@ -12102,7 +12248,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12102 | /// <returns></returns> | 12248 | /// <returns></returns> |
12103 | private static int CalculateNumPackets(byte[] data) | 12249 | private static int CalculateNumPackets(byte[] data) |
12104 | { | 12250 | { |
12105 | const uint m_maxPacketSize = 600; | 12251 | // const uint m_maxPacketSize = 600; |
12252 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12106 | int numPackets = 1; | 12253 | int numPackets = 1; |
12107 | 12254 | ||
12108 | if (data == null) | 12255 | if (data == null) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 44c65e0..9cce725 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1138,7 +1138,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1138 | if (!client.SceneAgent.IsChildAgent) | 1138 | if (!client.SceneAgent.IsChildAgent) |
1139 | client.Kick("Simulator logged you out due to connection timeout"); | 1139 | client.Kick("Simulator logged you out due to connection timeout"); |
1140 | 1140 | ||
1141 | client.Close(); | 1141 | Util.FireAndForget(o => client.Close()); |
1142 | } | 1142 | } |
1143 | 1143 | ||
1144 | private void IncomingPacketHandler() | 1144 | private void IncomingPacketHandler() |
@@ -1149,6 +1149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1149 | 1149 | ||
1150 | while (base.IsRunning) | 1150 | while (base.IsRunning) |
1151 | { | 1151 | { |
1152 | m_scene.ThreadAlive(1); | ||
1152 | try | 1153 | try |
1153 | { | 1154 | { |
1154 | IncomingPacket incomingPacket = null; | 1155 | IncomingPacket incomingPacket = null; |
@@ -1191,6 +1192,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | 1192 | ||
1192 | while (base.IsRunning) | 1193 | while (base.IsRunning) |
1193 | { | 1194 | { |
1195 | m_scene.ThreadAlive(2); | ||
1194 | try | 1196 | try |
1195 | { | 1197 | { |
1196 | m_packetSent = false; | 1198 | m_packetSent = false; |
@@ -1460,4 +1462,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1460 | } | 1462 | } |
1461 | } | 1463 | } |
1462 | } | 1464 | } |
1463 | } \ No newline at end of file | 1465 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |