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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs897
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs424
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs18
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs297
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs192
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs10
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs3
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1518
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs115
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs139
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs4
16 files changed, 3601 insertions, 1159 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1d4c7f0..762e22a 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
54namespace OpenSim.Region.ClientStack.Linden 55namespace OpenSim.Region.ClientStack.Linden
55{ 56{
56 public delegate void UpLoadedAsset( 57 public delegate void UpLoadedAsset(
57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
58 byte[] data, string inventoryType, string assetType); 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, ref string error);
59 62
60 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
61 64
62 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 65 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
63 66
64 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 67 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
65 68
66 public delegate void NewAsset(AssetBase asset); 69 public delegate void NewAsset(AssetBase asset);
67 70
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden
87 90
88 private Scene m_Scene; 91 private Scene m_Scene;
89 private Caps m_HostCapsObj; 92 private Caps m_HostCapsObj;
93 private ModelCost m_ModelCost;
90 94
91 private static readonly string m_requestPath = "0000/"; 95 private static readonly string m_requestPath = "0000/";
92 // private static readonly string m_mapLayerPath = "0001/"; 96 // private static readonly string m_mapLayerPath = "0001/";
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
98 private static readonly string m_copyFromNotecardPath = "0007/"; 102 private static readonly string m_copyFromNotecardPath = "0007/";
99 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 103 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
100 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 104 private static readonly string m_getObjectPhysicsDataPath = "0101/";
101 /* 0102 - 0103 RESERVED */ 105 private static readonly string m_getObjectCostPath = "0102/";
106 private static readonly string m_ResourceCostSelectedPath = "0103/";
102 private static readonly string m_UpdateAgentInformationPath = "0500/"; 107 private static readonly string m_UpdateAgentInformationPath = "0500/";
103 108
104 // These are callbacks which will be setup by the scene so that we can update scene data when we 109 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 119 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 120 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 121 private string m_regionName;
122
117 private int m_levelUpload = 0; 123 private int m_levelUpload = 0;
118 124
125 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
126 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
127
128 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
129 // may not be visible till relog
130
131 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
132 private UUID m_testAssetsCreatorID = UUID.Zero;
133
134 private float m_PrimScaleMin = 0.001f;
135
136 private enum FileAgentInventoryState : int
137 {
138 idle = 0,
139 processRequest = 1,
140 waitUpload = 2,
141 processUpload = 3
142 }
143 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
144
119 public BunchOfCaps(Scene scene, Caps caps) 145 public BunchOfCaps(Scene scene, Caps caps)
120 { 146 {
121 m_Scene = scene; 147 m_Scene = scene;
122 m_HostCapsObj = caps; 148 m_HostCapsObj = caps;
149
150 // create a model upload cost provider
151 m_ModelCost = new ModelCost();
152 // tell it about scene object limits
153 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
154 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
155
156// m_ModelCost.ObjectLinkedPartsMax = ??
157// m_ModelCost.PrimScaleMin = ??
158
159 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
160 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
161 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
162 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
163 float modelPrimCreationCost = m_ModelCost.primCreationCost;
164 float modelMeshByteCost = m_ModelCost.bytecost;
165
123 IConfigSource config = m_Scene.Config; 166 IConfigSource config = m_Scene.Config;
124 if (config != null) 167 if (config != null)
125 { 168 {
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden
134 { 177 {
135 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 178 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
136 } 179 }
180 // economy for model upload
181 IConfig EconomyConfig = config.Configs["Economy"];
182 if (EconomyConfig != null)
183 {
184 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
185 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
186 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
187 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
188 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
189 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
190
191 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
192
193 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
194 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
195 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
196 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
197 if (testcreator != "")
198 {
199 UUID id;
200 UUID.TryParse(testcreator, out id);
201 if (id != null)
202 m_testAssetsCreatorID = id;
203 }
204
205 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
206 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
207 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
208 m_ModelCost.primCreationCost = modelPrimCreationCost;
209 m_ModelCost.bytecost = modelMeshByteCost;
210 }
137 } 211 }
138 212
139 m_assetService = m_Scene.AssetService; 213 m_assetService = m_Scene.AssetService;
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden
145 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 219 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
146 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 220 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
147 GetClient = m_Scene.SceneGraph.GetControllingClient; 221 GetClient = m_Scene.SceneGraph.GetControllingClient;
222
223 m_FileAgentInventoryState = FileAgentInventoryState.idle;
148 } 224 }
149 225
150 /// <summary> 226 /// <summary>
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden
190 { 266 {
191 try 267 try
192 { 268 {
193 // I don't think this one works...
194 m_HostCapsObj.RegisterHandler( 269 m_HostCapsObj.RegisterHandler(
195 "NewFileAgentInventory", 270 "NewFileAgentInventory",
196 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 271 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -212,6 +287,10 @@ namespace OpenSim.Region.ClientStack.Linden
212 = new RestStreamHandler( 287 = new RestStreamHandler(
213 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); 288 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
214 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 289 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
290 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
291 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
292 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
293 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
215 294
216 IRequestHandler UpdateAgentInformationHandler 295 IRequestHandler UpdateAgentInformationHandler
217 = new RestStreamHandler( 296 = new RestStreamHandler(
@@ -270,6 +349,9 @@ namespace OpenSim.Region.ClientStack.Linden
270 m_log.DebugFormat( 349 m_log.DebugFormat(
271 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 350 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
272 351
352 if (!m_HostCapsObj.WaitForActivation())
353 return string.Empty;
354
273 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 355 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
274 { 356 {
275 m_log.WarnFormat( 357 m_log.WarnFormat(
@@ -399,62 +481,176 @@ namespace OpenSim.Region.ClientStack.Linden
399 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 481 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
400 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 482 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
401 483
484 // start by getting the client
485 IClientAPI client = null;
486 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
487
488 // check current state so we only have one service at a time
489 lock (m_ModelCost)
490 {
491 switch (m_FileAgentInventoryState)
492 {
493 case FileAgentInventoryState.processRequest:
494 case FileAgentInventoryState.processUpload:
495 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
496 resperror.message = "Uploader busy processing previus request";
497 resperror.identifier = UUID.Zero;
498
499 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
500 errorResponse.uploader = "";
501 errorResponse.state = "error";
502 errorResponse.error = resperror;
503 return errorResponse;
504 break;
505 case FileAgentInventoryState.waitUpload:
506 // todo stop current uploader server
507 break;
508 case FileAgentInventoryState.idle:
509 default:
510 break;
511 }
512
513 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
514 }
515
516 int cost = 0;
517 int nreqtextures = 0;
518 int nreqmeshs= 0;
519 int nreqinstances = 0;
520 bool IsAtestUpload = false;
521
522 string assetName = llsdRequest.name;
523
524 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
525
402 if (llsdRequest.asset_type == "texture" || 526 if (llsdRequest.asset_type == "texture" ||
403 llsdRequest.asset_type == "animation" || 527 llsdRequest.asset_type == "animation" ||
528 llsdRequest.asset_type == "mesh" ||
404 llsdRequest.asset_type == "sound") 529 llsdRequest.asset_type == "sound")
405 { 530 {
406 ScenePresence avatar = null; 531 ScenePresence avatar = null;
407 IClientAPI client = null;
408 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 532 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
409 533
410 // check user level 534 // check user level
411 if (avatar != null) 535 if (avatar != null)
412 { 536 {
413 client = avatar.ControllingClient;
414
415 if (avatar.UserLevel < m_levelUpload) 537 if (avatar.UserLevel < m_levelUpload)
416 { 538 {
417 if (client != null) 539 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
418 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 540 resperror.message = "Insufficient permissions to upload";
541 resperror.identifier = UUID.Zero;
419 542
420 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 543 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
421 errorResponse.uploader = ""; 544 errorResponse.uploader = "";
422 errorResponse.state = "error"; 545 errorResponse.state = "error";
546 errorResponse.error = resperror;
547 lock (m_ModelCost)
548 m_FileAgentInventoryState = FileAgentInventoryState.idle;
423 return errorResponse; 549 return errorResponse;
424 } 550 }
425 } 551 }
426 552
427 // check funds 553 // check test upload and funds
428 if (client != null) 554 if (client != null)
429 { 555 {
430 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 556 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
431 557
558 int baseCost = 0;
432 if (mm != null) 559 if (mm != null)
560 baseCost = mm.UploadCharge;
561
562 string warning = String.Empty;
563
564 if (llsdRequest.asset_type == "mesh")
433 { 565 {
434 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 566 string error;
567 int modelcost;
568
569 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
570 meshcostdata, out error, ref warning))
435 { 571 {
436 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 572 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
573 resperror.message = error;
574 resperror.identifier = UUID.Zero;
437 575
438 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 576 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
439 errorResponse.uploader = ""; 577 errorResponse.uploader = "";
440 errorResponse.state = "error"; 578 errorResponse.state = "error";
579 errorResponse.error = resperror;
580
581 lock (m_ModelCost)
582 m_FileAgentInventoryState = FileAgentInventoryState.idle;
441 return errorResponse; 583 return errorResponse;
442 } 584 }
585 cost = modelcost;
586 }
587 else
588 {
589 cost = baseCost;
590 }
591
592 if (cost > 0 && mm != null)
593 {
594 // check for test upload
595
596 if (m_ForceFreeTestUpload) // all are test
597 {
598 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
599 assetName = "TEST-" + assetName;
600
601 IsAtestUpload = true;
602 }
603
604 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
605 {
606
607 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
608 }
609
610
611 if(IsAtestUpload) // let user know, still showing cost estimation
612 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
613
614 // check funds
615 else
616 {
617 if (!mm.UploadCovered(client.AgentId, (int)cost))
618 {
619 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
620 resperror.message = "Insuficient funds";
621 resperror.identifier = UUID.Zero;
622
623 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
624 errorResponse.uploader = "";
625 errorResponse.state = "error";
626 errorResponse.error = resperror;
627 lock (m_ModelCost)
628 m_FileAgentInventoryState = FileAgentInventoryState.idle;
629 return errorResponse;
630 }
631 }
443 } 632 }
633
634 if (client != null && warning != String.Empty)
635 client.SendAgentAlertMessage(warning, true);
444 } 636 }
445 } 637 }
446 638
447 string assetName = llsdRequest.name;
448 string assetDes = llsdRequest.description; 639 string assetDes = llsdRequest.description;
449 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 640 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
450 UUID newAsset = UUID.Random(); 641 UUID newAsset = UUID.Random();
451 UUID newInvItem = UUID.Random(); 642 UUID newInvItem = UUID.Random();
452 UUID parentFolder = llsdRequest.folder_id; 643 UUID parentFolder = llsdRequest.folder_id;
453 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 644 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
645 UUID texturesFolder = UUID.Zero;
646
647 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
648 texturesFolder = llsdRequest.texture_folder_id;
454 649
455 AssetUploader uploader = 650 AssetUploader uploader =
456 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 651 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
457 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 652 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
653 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
458 654
459 m_HostCapsObj.HttpListener.AddStreamHandler( 655 m_HostCapsObj.HttpListener.AddStreamHandler(
460 new BinaryStreamHandler( 656 new BinaryStreamHandler(
@@ -472,10 +668,22 @@ namespace OpenSim.Region.ClientStack.Linden
472 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 668 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
473 uploaderPath; 669 uploaderPath;
474 670
671
475 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 672 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
476 uploadResponse.uploader = uploaderURL; 673 uploadResponse.uploader = uploaderURL;
477 uploadResponse.state = "upload"; 674 uploadResponse.state = "upload";
675 uploadResponse.upload_price = (int)cost;
676
677 if (llsdRequest.asset_type == "mesh")
678 {
679 uploadResponse.data = meshcostdata;
680 }
681
478 uploader.OnUpLoad += UploadCompleteHandler; 682 uploader.OnUpLoad += UploadCompleteHandler;
683
684 lock (m_ModelCost)
685 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
686
479 return uploadResponse; 687 return uploadResponse;
480 } 688 }
481 689
@@ -487,8 +695,14 @@ namespace OpenSim.Region.ClientStack.Linden
487 /// <param name="data"></param> 695 /// <param name="data"></param>
488 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 696 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
489 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 697 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
490 string assetType) 698 string assetType, int cost,
699 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
700 bool IsAtestUpload, ref string error)
491 { 701 {
702
703 lock (m_ModelCost)
704 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
705
492 m_log.DebugFormat( 706 m_log.DebugFormat(
493 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 707 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
494 assetID, inventoryItem, inventoryType, assetType); 708 assetID, inventoryItem, inventoryType, assetType);
@@ -496,117 +710,247 @@ namespace OpenSim.Region.ClientStack.Linden
496 sbyte assType = 0; 710 sbyte assType = 0;
497 sbyte inType = 0; 711 sbyte inType = 0;
498 712
713 IClientAPI client = null;
714
715 UUID owner_id = m_HostCapsObj.AgentID;
716 UUID creatorID;
717
718 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
719
720 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
721
722 if (istest && m_testAssetsCreatorID != UUID.Zero)
723 creatorID = m_testAssetsCreatorID;
724 else
725 creatorID = owner_id;
726
727 string creatorIDstr = creatorID.ToString();
728
729 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
730 if (mm != null)
731 {
732 // make sure client still has enougth credit
733 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
734 {
735 error = "Insufficient funds.";
736 return;
737 }
738 }
739
740 // strings to types
499 if (inventoryType == "sound") 741 if (inventoryType == "sound")
500 { 742 {
501 inType = 1; 743 inType = (sbyte)InventoryType.Sound;
502 assType = 1; 744 assType = (sbyte)AssetType.Sound;
503 } 745 }
504 else if (inventoryType == "animation") 746 else if (inventoryType == "animation")
505 { 747 {
506 inType = 19; 748 inType = (sbyte)InventoryType.Animation;
507 assType = 20; 749 assType = (sbyte)AssetType.Animation;
508 } 750 }
509 else if (inventoryType == "wearable") 751 else if (inventoryType == "wearable")
510 { 752 {
511 inType = 18; 753 inType = (sbyte)InventoryType.Wearable;
512 switch (assetType) 754 switch (assetType)
513 { 755 {
514 case "bodypart": 756 case "bodypart":
515 assType = 13; 757 assType = (sbyte)AssetType.Bodypart;
516 break; 758 break;
517 case "clothing": 759 case "clothing":
518 assType = 5; 760 assType = (sbyte)AssetType.Clothing;
519 break; 761 break;
520 } 762 }
521 } 763 }
522 else if (inventoryType == "object") 764 else if (inventoryType == "object")
523 { 765 {
524 inType = (sbyte)InventoryType.Object; 766 if (assetType == "mesh") // this code for now is for mesh models uploads only
525 assType = (sbyte)AssetType.Object;
526
527 List<Vector3> positions = new List<Vector3>();
528 List<Quaternion> rotations = new List<Quaternion>();
529 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
530 OSDArray instance_list = (OSDArray)request["instance_list"];
531 OSDArray mesh_list = (OSDArray)request["mesh_list"];
532 OSDArray texture_list = (OSDArray)request["texture_list"];
533 SceneObjectGroup grp = null;
534
535 List<UUID> textures = new List<UUID>();
536 for (int i = 0; i < texture_list.Count; i++)
537 { 767 {
538 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 768 inType = (sbyte)InventoryType.Object;
539 textureAsset.Data = texture_list[i].AsBinary(); 769 assType = (sbyte)AssetType.Object;
540 m_assetService.Store(textureAsset);
541 textures.Add(textureAsset.FullID);
542 }
543 770
544 for (int i = 0; i < mesh_list.Count; i++) 771 List<Vector3> positions = new List<Vector3>();
545 { 772 List<Quaternion> rotations = new List<Quaternion>();
546 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 773 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
547 774
548 Primitive.TextureEntry textureEntry 775 // compare and get updated information
549 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
550 OSDMap inner_instance_list = (OSDMap)instance_list[i];
551 776
552 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 777 bool mismatchError = true;
553 for (uint face = 0; face < face_list.Count; face++) 778
779 while (mismatchError)
554 { 780 {
555 OSDMap faceMap = (OSDMap)face_list[(int)face]; 781 mismatchError = false;
556 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 782 }
557 if(faceMap.ContainsKey("fullbright"))
558 f.Fullbright = faceMap["fullbright"].AsBoolean();
559 if (faceMap.ContainsKey ("diffuse_color"))
560 f.RGBA = faceMap["diffuse_color"].AsColor4();
561 783
562 int textureNum = faceMap["image"].AsInteger(); 784 if (mismatchError)
563 float imagerot = faceMap["imagerot"].AsInteger(); 785 {
564 float offsets = (float)faceMap["offsets"].AsReal(); 786 error = "Upload and fee estimation information don't match";
565 float offsett = (float)faceMap["offsett"].AsReal(); 787 lock (m_ModelCost)
566 float scales = (float)faceMap["scales"].AsReal(); 788 m_FileAgentInventoryState = FileAgentInventoryState.idle;
567 float scalet = (float)faceMap["scalet"].AsReal();
568 789
569 if(imagerot != 0) 790 return;
570 f.Rotation = imagerot; 791 }
571 792
572 if(offsets != 0) 793 OSDArray instance_list = (OSDArray)request["instance_list"];
573 f.OffsetU = offsets; 794 OSDArray mesh_list = (OSDArray)request["mesh_list"];
795 OSDArray texture_list = (OSDArray)request["texture_list"];
796 SceneObjectGroup grp = null;
574 797
575 if (offsett != 0) 798 // create and store texture assets
576 f.OffsetV = offsett; 799 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
800 texturesFolder != UUID.Zero);
577 801
578 if (scales != 0)
579 f.RepeatU = scales;
580 802
581 if (scalet != 0) 803 List<UUID> textures = new List<UUID>();
582 f.RepeatV = scalet;
583 804
584 if (textures.Count > textureNum) 805
585 f.TextureID = textures[textureNum]; 806 if (doTextInv)
586 else 807 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
587 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
588 808
589 textureEntry.FaceTextures[face] = f; 809 if(client == null) // don't put textures in inventory if there is no client
810 doTextInv = false;
811
812 for (int i = 0; i < texture_list.Count; i++)
813 {
814 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
815 textureAsset.Data = texture_list[i].AsBinary();
816 if (istest)
817 textureAsset.Local = true;
818 m_assetService.Store(textureAsset);
819 textures.Add(textureAsset.FullID);
820
821 if (doTextInv)
822 {
823 string name = assetName;
824 if (name.Length > 25)
825 name = name.Substring(0, 24);
826 name += "_Texture#" + i.ToString();
827 InventoryItemBase texitem = new InventoryItemBase();
828 texitem.Owner = m_HostCapsObj.AgentID;
829 texitem.CreatorId = creatorIDstr;
830 texitem.CreatorData = String.Empty;
831 texitem.ID = UUID.Random();
832 texitem.AssetID = textureAsset.FullID;
833 texitem.Description = "mesh model texture";
834 texitem.Name = name;
835 texitem.AssetType = (int)AssetType.Texture;
836 texitem.InvType = (int)InventoryType.Texture;
837 texitem.Folder = texturesFolder;
838
839 texitem.CurrentPermissions
840 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
841
842 texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
843 texitem.EveryOnePermissions = 0;
844 texitem.NextPermissions = (uint)PermissionMask.All;
845 texitem.CreationDate = Util.UnixTimeSinceEpoch();
846
847 m_Scene.AddInventoryItem(client, texitem);
848 texitem = null;
849 }
590 } 850 }
591 851
592 pbs.TextureEntry = textureEntry.GetBytes(); 852 // create and store meshs assets
853 List<UUID> meshAssets = new List<UUID>();
854 for (int i = 0; i < mesh_list.Count; i++)
855 {
856 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
857 meshAsset.Data = mesh_list[i].AsBinary();
858 if (istest)
859 meshAsset.Local = true;
860 m_assetService.Store(meshAsset);
861 meshAssets.Add(meshAsset.FullID);
862 }
863
864 int skipedMeshs = 0;
865 // build prims from instances
866 for (int i = 0; i < instance_list.Count; i++)
867 {
868 OSDMap inner_instance_list = (OSDMap)instance_list[i];
869
870 // skip prims that are 2 small
871 Vector3 scale = inner_instance_list["scale"].AsVector3();
872
873 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
874 {
875 skipedMeshs++;
876 continue;
877 }
878
879 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
880
881 Primitive.TextureEntry textureEntry
882 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
883
593 884
594 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 885 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
595 meshAsset.Data = mesh_list[i].AsBinary(); 886 for (uint face = 0; face < face_list.Count; face++)
596 m_assetService.Store(meshAsset); 887 {
888 OSDMap faceMap = (OSDMap)face_list[(int)face];
889 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
890 if (faceMap.ContainsKey("fullbright"))
891 f.Fullbright = faceMap["fullbright"].AsBoolean();
892 if (faceMap.ContainsKey("diffuse_color"))
893 f.RGBA = faceMap["diffuse_color"].AsColor4();
894
895 int textureNum = faceMap["image"].AsInteger();
896 float imagerot = faceMap["imagerot"].AsInteger();
897 float offsets = (float)faceMap["offsets"].AsReal();
898 float offsett = (float)faceMap["offsett"].AsReal();
899 float scales = (float)faceMap["scales"].AsReal();
900 float scalet = (float)faceMap["scalet"].AsReal();
901
902 if (imagerot != 0)
903 f.Rotation = imagerot;
904
905 if (offsets != 0)
906 f.OffsetU = offsets;
597 907
598 pbs.SculptEntry = true; 908 if (offsett != 0)
599 pbs.SculptTexture = meshAsset.FullID; 909 f.OffsetV = offsett;
600 pbs.SculptType = (byte)SculptType.Mesh;
601 pbs.SculptData = meshAsset.Data;
602 910
603 Vector3 position = inner_instance_list["position"].AsVector3(); 911 if (scales != 0)
604 Vector3 scale = inner_instance_list["scale"].AsVector3(); 912 f.RepeatU = scales;
605 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 913
914 if (scalet != 0)
915 f.RepeatV = scalet;
916
917 if (textures.Count > textureNum)
918 f.TextureID = textures[textureNum];
919 else
920 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
921
922 textureEntry.FaceTextures[face] = f;
923 }
924
925 pbs.TextureEntry = textureEntry.GetBytes();
926
927 bool hasmesh = false;
928 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
929 {
930 int meshindx = inner_instance_list["mesh"].AsInteger();
931 if (meshAssets.Count > meshindx)
932 {
933 pbs.SculptEntry = true;
934 pbs.SculptType = (byte)SculptType.Mesh;
935 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
936 // data will be requested from asset on rez (i hope)
937 hasmesh = true;
938 }
939 }
940
941 Vector3 position = inner_instance_list["position"].AsVector3();
942 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
943
944 // for now viwers do send fixed defaults
945 // but this may change
946// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
947 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
948 if(hasmesh)
949 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
950// int material = inner_instance_list["material"].AsInteger();
951 byte material = (byte)Material.Wood;
606 952
607// no longer used - begin ------------------------ 953// no longer used - begin ------------------------
608// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
609// int material = inner_instance_list["material"].AsInteger();
610// int mesh = inner_instance_list["mesh"].AsInteger(); 954// int mesh = inner_instance_list["mesh"].AsInteger();
611 955
612// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 956// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -621,24 +965,49 @@ namespace OpenSim.Region.ClientStack.Linden
621// UUID owner_id = permissions["owner_id"].AsUUID(); 965// UUID owner_id = permissions["owner_id"].AsUUID();
622// int owner_mask = permissions["owner_mask"].AsInteger(); 966// int owner_mask = permissions["owner_mask"].AsInteger();
623// no longer used - end ------------------------ 967// no longer used - end ------------------------
968
969
970 SceneObjectPart prim
971 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
972
973 prim.Scale = scale;
974 rotations.Add(rotation);
975 positions.Add(position);
976 prim.UUID = UUID.Random();
977 prim.CreatorID = creatorID;
978 prim.OwnerID = owner_id;
979 prim.GroupID = UUID.Zero;
980 prim.LastOwnerID = creatorID;
981 prim.CreationDate = Util.UnixTimeSinceEpoch();
982
983 if (grp == null)
984 prim.Name = assetName;
985 else
986 prim.Name = assetName + "#" + i.ToString();
624 987
625 UUID owner_id = m_HostCapsObj.AgentID; 988 prim.EveryoneMask = 0;
989 prim.GroupMask = 0;
626 990
627 SceneObjectPart prim 991 if (restrictPerms)
628 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 992 {
993 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
994 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
995 prim.NextOwnerMask = 0;
996 }
997 else
998 {
999 prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1000 prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1001 prim.NextOwnerMask = (uint)PermissionMask.Transfer;
1002 }
1003
1004 if(istest)
1005 prim.Description = "For testing only. Other uses are prohibited";
1006 else
1007 prim.Description = "";
629 1008
630 prim.Scale = scale; 1009 prim.Material = material;
631 //prim.OffsetPosition = position; 1010 prim.PhysicsShapeType = physicsShapeType;
632 rotations.Add(rotation);
633 positions.Add(position);
634 prim.UUID = UUID.Random();
635 prim.CreatorID = owner_id;
636 prim.OwnerID = owner_id;
637 prim.GroupID = UUID.Zero;
638 prim.LastOwnerID = prim.OwnerID;
639 prim.CreationDate = Util.UnixTimeSinceEpoch();
640 prim.Name = assetName;
641 prim.Description = "";
642 1011
643// prim.BaseMask = (uint)base_mask; 1012// prim.BaseMask = (uint)base_mask;
644// prim.EveryoneMask = (uint)everyone_mask; 1013// prim.EveryoneMask = (uint)everyone_mask;
@@ -646,52 +1015,64 @@ namespace OpenSim.Region.ClientStack.Linden
646// prim.NextOwnerMask = (uint)next_owner_mask; 1015// prim.NextOwnerMask = (uint)next_owner_mask;
647// prim.OwnerMask = (uint)owner_mask; 1016// prim.OwnerMask = (uint)owner_mask;
648 1017
649 if (grp == null) 1018 if (grp == null)
650 grp = new SceneObjectGroup(prim); 1019 {
651 else 1020 grp = new SceneObjectGroup(prim);
652 grp.AddPart(prim); 1021 grp.LastOwnerID = creatorID;
653 } 1022 }
1023 else
1024 grp.AddPart(prim);
1025 }
654 1026
655 Vector3 rootPos = positions[0]; 1027 Vector3 rootPos = positions[0];
656 1028
657 if (grp.Parts.Length > 1) 1029 if (grp.Parts.Length > 1)
658 { 1030 {
659 // Fix first link number 1031 // Fix first link number
660 grp.RootPart.LinkNum++; 1032 grp.RootPart.LinkNum++;
661 1033
662 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1034 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
663 Quaternion tmprot; 1035 Quaternion tmprot;
664 Vector3 offset; 1036 Vector3 offset;
665 1037
666 // fix children rotations and positions 1038 // fix children rotations and positions
667 for (int i = 1; i < rotations.Count; i++) 1039 for (int i = 1; i < rotations.Count; i++)
668 { 1040 {
669 tmprot = rotations[i]; 1041 tmprot = rotations[i];
670 tmprot = rootRotConj * tmprot; 1042 tmprot = rootRotConj * tmprot;
1043
1044 grp.Parts[i].RotationOffset = tmprot;
671 1045
672 grp.Parts[i].RotationOffset = tmprot; 1046 offset = positions[i] - rootPos;
673 1047
674 offset = positions[i] - rootPos; 1048 offset *= rootRotConj;
1049 grp.Parts[i].OffsetPosition = offset;
1050 }
675 1051
676 offset *= rootRotConj; 1052 grp.AbsolutePosition = rootPos;
677 grp.Parts[i].OffsetPosition = offset; 1053 grp.UpdateGroupRotationR(rotations[0]);
1054 }
1055 else
1056 {
1057 grp.AbsolutePosition = rootPos;
1058 grp.UpdateGroupRotationR(rotations[0]);
678 } 1059 }
679 1060
680 grp.AbsolutePosition = rootPos; 1061 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
681 grp.UpdateGroupRotationR(rotations[0]);
682 } 1062 }
683 else 1063
1064 else // not a mesh model
684 { 1065 {
685 grp.AbsolutePosition = rootPos; 1066 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
686 grp.UpdateGroupRotationR(rotations[0]); 1067 return;
687 } 1068 }
688
689 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
690 } 1069 }
691 1070
692 AssetBase asset; 1071 AssetBase asset;
693 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1072 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
694 asset.Data = data; 1073 asset.Data = data;
1074 if (istest)
1075 asset.Local = true;
695 if (AddNewAsset != null) 1076 if (AddNewAsset != null)
696 AddNewAsset(asset); 1077 AddNewAsset(asset);
697 else if (m_assetService != null) 1078 else if (m_assetService != null)
@@ -699,11 +1080,17 @@ namespace OpenSim.Region.ClientStack.Linden
699 1080
700 InventoryItemBase item = new InventoryItemBase(); 1081 InventoryItemBase item = new InventoryItemBase();
701 item.Owner = m_HostCapsObj.AgentID; 1082 item.Owner = m_HostCapsObj.AgentID;
702 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1083 item.CreatorId = creatorIDstr;
703 item.CreatorData = String.Empty; 1084 item.CreatorData = String.Empty;
704 item.ID = inventoryItem; 1085 item.ID = inventoryItem;
705 item.AssetID = asset.FullID; 1086 item.AssetID = asset.FullID;
706 item.Description = assetDescription; 1087 if (istest)
1088 {
1089 item.Description = "For testing only. Other uses are prohibited";
1090 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1091 }
1092 else
1093 item.Description = assetDescription;
707 item.Name = assetName; 1094 item.Name = assetName;
708 item.AssetType = assType; 1095 item.AssetType = assType;
709 item.InvType = inType; 1096 item.InvType = inType;
@@ -711,18 +1098,56 @@ namespace OpenSim.Region.ClientStack.Linden
711 1098
712 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1099 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
713 // (owner) permissions. This becomes a problem if next permissions are changed. 1100 // (owner) permissions. This becomes a problem if next permissions are changed.
714 item.CurrentPermissions
715 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
716 1101
717 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; 1102 if (restrictPerms)
718 item.EveryOnePermissions = 0; 1103 {
719 item.NextPermissions = (uint)PermissionMask.All; 1104 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1105 item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1106 item.EveryOnePermissions = 0;
1107 item.NextPermissions = 0;
1108 }
1109 else
1110 {
1111 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1112 item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1113 item.EveryOnePermissions = 0;
1114 item.NextPermissions = (uint)PermissionMask.Transfer;
1115 }
1116
720 item.CreationDate = Util.UnixTimeSinceEpoch(); 1117 item.CreationDate = Util.UnixTimeSinceEpoch();
721 1118
1119 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1120
722 if (AddNewInventoryItem != null) 1121 if (AddNewInventoryItem != null)
723 { 1122 {
724 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1123 if (istest)
1124 {
1125 m_Scene.AddInventoryItem(client, item);
1126/*
1127 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1128 if (client != null)
1129 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1130 */
1131 }
1132 else
1133 {
1134 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1135// if (client != null)
1136// {
1137// // let users see anything.. i don't so far
1138// string str;
1139// if (cost > 0)
1140// // dont remember where is money unit name to put here
1141// str = "Upload complete. charged " + cost.ToString() + "$";
1142// else
1143// str = "Upload complete";
1144// client.SendAgentAlertMessage(str, true);
1145// }
1146 }
725 } 1147 }
1148
1149 lock (m_ModelCost)
1150 m_FileAgentInventoryState = FileAgentInventoryState.idle;
726 } 1151 }
727 1152
728 /// <summary> 1153 /// <summary>
@@ -915,6 +1340,120 @@ namespace OpenSim.Region.ClientStack.Linden
915 return response; 1340 return response;
916 } 1341 }
917 1342
1343 public string GetObjectCost(string request, string path,
1344 string param, IOSHttpRequest httpRequest,
1345 IOSHttpResponse httpResponse)
1346 {
1347 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1348 OSDMap resp = new OSDMap();
1349
1350 OSDArray object_ids = (OSDArray)req["object_ids"];
1351
1352 for (int i = 0; i < object_ids.Count; i++)
1353 {
1354 UUID uuid = object_ids[i].AsUUID();
1355
1356 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1357
1358 if (part != null)
1359 {
1360 SceneObjectGroup grp = part.ParentGroup;
1361 if (grp != null)
1362 {
1363 float linksetCost;
1364 float linksetPhysCost;
1365 float partCost;
1366 float partPhysCost;
1367
1368 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1369
1370 OSDMap object_data = new OSDMap();
1371 object_data["linked_set_resource_cost"] = linksetCost;
1372 object_data["resource_cost"] = partCost;
1373 object_data["physics_cost"] = partPhysCost;
1374 object_data["linked_set_physics_cost"] = linksetPhysCost;
1375
1376 resp[uuid.ToString()] = object_data;
1377 }
1378 }
1379 }
1380
1381 string response = OSDParser.SerializeLLSDXmlString(resp);
1382 return response;
1383 }
1384
1385 public string ResourceCostSelected(string request, string path,
1386 string param, IOSHttpRequest httpRequest,
1387 IOSHttpResponse httpResponse)
1388 {
1389 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1390 OSDMap resp = new OSDMap();
1391
1392
1393 float phys=0;
1394 float stream=0;
1395 float simul=0;
1396
1397 if (req.ContainsKey("selected_roots"))
1398 {
1399 OSDArray object_ids = (OSDArray)req["selected_roots"];
1400
1401 // should go by SOG suming costs for all parts
1402 // ll v3 works ok with several objects select we get the list and adds ok
1403 // FS calls per object so results are wrong guess fs bug
1404 for (int i = 0; i < object_ids.Count; i++)
1405 {
1406 UUID uuid = object_ids[i].AsUUID();
1407 float Physc;
1408 float simulc;
1409 float streamc;
1410
1411 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1412 if (grp != null)
1413 {
1414 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1415 phys += Physc;
1416 stream += streamc;
1417 simul += simulc;
1418 }
1419 }
1420 }
1421 else if (req.ContainsKey("selected_prims"))
1422 {
1423 OSDArray object_ids = (OSDArray)req["selected_prims"];
1424
1425 // don't see in use in any of the 2 viewers
1426 // guess it should be for edit linked but... nothing
1427 // should go to SOP per part
1428 for (int i = 0; i < object_ids.Count; i++)
1429 {
1430 UUID uuid = object_ids[i].AsUUID();
1431
1432 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1433 if (part != null)
1434 {
1435 phys += part.PhysicsCost;
1436 stream += part.StreamingCost;
1437 simul += part.SimulationCost;
1438 }
1439 }
1440 }
1441
1442 if (simul != 0)
1443 {
1444 OSDMap object_data = new OSDMap();
1445
1446 object_data["physics"] = phys;
1447 object_data["streaming"] = stream;
1448 object_data["simulation"] = simul;
1449
1450 resp["selected"] = object_data;
1451 }
1452
1453 string response = OSDParser.SerializeLLSDXmlString(resp);
1454 return response;
1455 }
1456
918 public string UpdateAgentInformation(string request, string path, 1457 public string UpdateAgentInformation(string request, string path,
919 string param, IOSHttpRequest httpRequest, 1458 string param, IOSHttpRequest httpRequest,
920 IOSHttpResponse httpResponse) 1459 IOSHttpResponse httpResponse)
@@ -934,6 +1473,10 @@ namespace OpenSim.Region.ClientStack.Linden
934 1473
935 public class AssetUploader 1474 public class AssetUploader
936 { 1475 {
1476 private static readonly ILog m_log =
1477 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1478
1479
937 public event UpLoadedAsset OnUpLoad; 1480 public event UpLoadedAsset OnUpLoad;
938 private UpLoadedAsset handlerUpLoad = null; 1481 private UpLoadedAsset handlerUpLoad = null;
939 1482
@@ -948,10 +1491,21 @@ namespace OpenSim.Region.ClientStack.Linden
948 1491
949 private string m_invType = String.Empty; 1492 private string m_invType = String.Empty;
950 private string m_assetType = String.Empty; 1493 private string m_assetType = String.Empty;
1494 private int m_cost;
1495 private string m_error = String.Empty;
1496
1497 private Timer m_timeoutTimer = new Timer();
1498 private UUID m_texturesFolder;
1499 private int m_nreqtextures;
1500 private int m_nreqmeshs;
1501 private int m_nreqinstances;
1502 private bool m_IsAtestUpload;
951 1503
952 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1504 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
953 UUID parentFolderID, string invType, string assetType, string path, 1505 UUID parentFolderID, string invType, string assetType, string path,
954 IHttpServer httpServer, bool dumpAssetsToFile) 1506 IHttpServer httpServer, bool dumpAssetsToFile,
1507 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1508 bool IsAtestUpload)
955 { 1509 {
956 m_assetName = assetName; 1510 m_assetName = assetName;
957 m_assetDes = description; 1511 m_assetDes = description;
@@ -963,6 +1517,18 @@ namespace OpenSim.Region.ClientStack.Linden
963 m_assetType = assetType; 1517 m_assetType = assetType;
964 m_invType = invType; 1518 m_invType = invType;
965 m_dumpAssetsToFile = dumpAssetsToFile; 1519 m_dumpAssetsToFile = dumpAssetsToFile;
1520 m_cost = totalCost;
1521
1522 m_texturesFolder = texturesFolder;
1523 m_nreqtextures = nreqtextures;
1524 m_nreqmeshs = nreqmeshs;
1525 m_nreqinstances = nreqinstances;
1526 m_IsAtestUpload = IsAtestUpload;
1527
1528 m_timeoutTimer.Elapsed += TimedOut;
1529 m_timeoutTimer.Interval = 120000;
1530 m_timeoutTimer.AutoReset = false;
1531 m_timeoutTimer.Start();
966 } 1532 }
967 1533
968 /// <summary> 1534 /// <summary>
@@ -977,12 +1543,14 @@ namespace OpenSim.Region.ClientStack.Linden
977 UUID inv = inventoryItemID; 1543 UUID inv = inventoryItemID;
978 string res = String.Empty; 1544 string res = String.Empty;
979 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1545 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1546/*
980 uploadComplete.new_asset = newAssetID.ToString(); 1547 uploadComplete.new_asset = newAssetID.ToString();
981 uploadComplete.new_inventory_item = inv; 1548 uploadComplete.new_inventory_item = inv;
982 uploadComplete.state = "complete"; 1549 uploadComplete.state = "complete";
983 1550
984 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1551 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
985 1552*/
1553 m_timeoutTimer.Stop();
986 httpListener.RemoveStreamHandler("POST", uploaderPath); 1554 httpListener.RemoveStreamHandler("POST", uploaderPath);
987 1555
988 // TODO: probably make this a better set of extensions here 1556 // TODO: probably make this a better set of extensions here
@@ -999,12 +1567,49 @@ namespace OpenSim.Region.ClientStack.Linden
999 handlerUpLoad = OnUpLoad; 1567 handlerUpLoad = OnUpLoad;
1000 if (handlerUpLoad != null) 1568 if (handlerUpLoad != null)
1001 { 1569 {
1002 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1570 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1571 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1572 }
1573 if (m_IsAtestUpload)
1574 {
1575 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1576 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1577 resperror.identifier = inv;
1578
1579 uploadComplete.error = resperror;
1580 uploadComplete.state = "Upload4Testing";
1003 } 1581 }
1582 else
1583 {
1584 if (m_error == String.Empty)
1585 {
1586 uploadComplete.new_asset = newAssetID.ToString();
1587 uploadComplete.new_inventory_item = inv;
1588 // if (m_texturesFolder != UUID.Zero)
1589 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1590 uploadComplete.state = "complete";
1591 }
1592 else
1593 {
1594 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1595 resperror.message = m_error;
1596 resperror.identifier = inv;
1004 1597
1598 uploadComplete.error = resperror;
1599 uploadComplete.state = "failed";
1600 }
1601 }
1602
1603 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
1005 return res; 1604 return res;
1006 } 1605 }
1007 1606
1607 private void TimedOut(object sender, ElapsedEventArgs args)
1608 {
1609 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1610 httpListener.RemoveStreamHandler("POST", uploaderPath);
1611 }
1612
1008 ///Left this in and commented in case there are unforseen issues 1613 ///Left this in and commented in case there are unforseen issues
1009 //private void SaveAssetToFile(string filename, byte[] data) 1614 //private void SaveAssetToFile(string filename, byte[] data)
1010 //{ 1615 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index c28ba94..725bf06 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -451,8 +451,8 @@ namespace OpenSim.Region.ClientStack.Linden
451 responsedata["content_type"] = "text/plain"; 451 responsedata["content_type"] = "text/plain";
452 responsedata["keepalive"] = false; 452 responsedata["keepalive"] = false;
453 responsedata["reusecontext"] = false; 453 responsedata["reusecontext"] = false;
454 responsedata["str_response_string"] = "Upstream error: "; 454 responsedata["str_response_string"] = "<llsd></llsd>";
455 responsedata["error_status_text"] = "Upstream error:"; 455 responsedata["error_status_text"] = "<llsd></llsd>";
456 responsedata["http_protocol_version"] = "HTTP/1.0"; 456 responsedata["http_protocol_version"] = "HTTP/1.0";
457 return responsedata; 457 return responsedata;
458 } 458 }
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..7b15284 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) :
250 base(null, uri, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 54cf285..e053054 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,16 +50,39 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 public bool send503;
60 }
61
62 public class aPollResponse
63 {
64 public Hashtable response;
65 public int bytes;
66 }
67
68
69 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
70
60 private Scene m_scene; 71 private Scene m_scene;
61 private IAssetService m_assetService;
62 72
63 private bool m_Enabled = false; 73 private static GetTextureHandler m_getTextureHandler;
74
75 private IAssetService m_assetService = null;
76
77 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
78 private static Thread[] m_workerThreads = null;
79
80 private string m_Url = "localhost";
64 81
65 // TODO: Change this to a config option 82 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 83 new OpenMetaverse.BlockingQueue<aPollRequest>();
84
85 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
67 86
68 private string m_URL; 87 private string m_URL;
69 88
@@ -72,39 +91,98 @@ namespace OpenSim.Region.ClientStack.Linden
72 public void Initialise(IConfigSource source) 91 public void Initialise(IConfigSource source)
73 { 92 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"]; 93 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null) 94 if (config != null)
76 return; 95 m_Url = config.GetString("Cap_GetTexture", "localhost");
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 96 }
83 97
84 public void AddRegion(Scene s) 98 public void AddRegion(Scene s)
85 { 99 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 100 m_scene = s;
101 m_assetService = s.AssetService;
90 } 102 }
91 103
92 public void RemoveRegion(Scene s) 104 public void RemoveRegion(Scene s)
93 { 105 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 106 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
107 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
108 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 109 m_scene = null;
99 } 110 }
100 111
101 public void RegionLoaded(Scene s) 112 public void RegionLoaded(Scene s)
102 { 113 {
103 if (!m_Enabled) 114 // We'll reuse the same handler for all requests.
104 return; 115 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 116
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 117 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
118 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
119 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
120
121 if (m_workerThreads == null)
122 {
123 m_workerThreads = new Thread[2];
124
125 for (uint i = 0; i < 2; i++)
126 {
127 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
128 String.Format("TextureWorkerThread{0}", i),
129 ThreadPriority.Normal,
130 false,
131 false,
132 null,
133 int.MaxValue);
134 }
135 }
136 }
137 private int ExtractImageThrottle(byte[] pthrottles)
138 {
139
140 byte[] adjData;
141 int pos = 0;
142
143 if (!BitConverter.IsLittleEndian)
144 {
145 byte[] newData = new byte[7 * 4];
146 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
147
148 for (int i = 0; i < 7; i++)
149 Array.Reverse(newData, i * 4, 4);
150
151 adjData = newData;
152 }
153 else
154 {
155 adjData = pthrottles;
156 }
157
158 // 0.125f converts from bits to bytes
159 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 //pos += 4;
161 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
162 //pos += 4;
163 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 // pos += 4;
165 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
166 // pos += 4;
167 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
168 // pos += 4;
169 pos = pos + 20;
170 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
171 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
172 return texture;
173 }
174
175 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
176 public void ThrottleUpdate(ScenePresence p)
177 {
178 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
179 UUID user = p.UUID;
180 int imagethrottle = ExtractImageThrottle(throttles);
181 PollServiceTextureEventArgs args;
182 if (m_pollservices.TryGetValue(user,out args))
183 {
184 args.UpdateThrottle(imagethrottle);
185 }
108 } 186 }
109 187
110 public void PostInitialise() 188 public void PostInitialise()
@@ -122,28 +200,290 @@ namespace OpenSim.Region.ClientStack.Linden
122 200
123 #endregion 201 #endregion
124 202
125 public void RegisterCaps(UUID agentID, Caps caps) 203 ~GetTextureModule()
126 { 204 {
127 UUID capID = UUID.Random(); 205 foreach (Thread t in m_workerThreads)
206 Watchdog.AbortThread(t.ManagedThreadId);
128 207
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 208 }
130 if (m_URL == "localhost") 209
210 private class PollServiceTextureEventArgs : PollServiceEventArgs
211 {
212 private List<Hashtable> requests =
213 new List<Hashtable>();
214 private Dictionary<UUID, aPollResponse> responses =
215 new Dictionary<UUID, aPollResponse>();
216
217 private Scene m_scene;
218 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
219 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
220 base(null, "", null, null, null, pId, int.MaxValue)
131 { 221 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 222 m_scene = scene;
133 caps.RegisterHandler( 223 // x is request id, y is userid
134 "GetTexture", 224 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 225 {
226 lock (responses)
227 {
228 bool ret = m_throttler.hasEvents(x, responses);
229 m_throttler.ProcessTime();
230 return ret;
231
232 }
233 };
234 GetEvents = (x, y) =>
235 {
236 lock (responses)
237 {
238 try
239 {
240 return responses[x].response;
241 }
242 finally
243 {
244 responses.Remove(x);
245 }
246 }
247 };
248 // x is request id, y is request data hashtable
249 Request = (x, y) =>
250 {
251 aPollRequest reqinfo = new aPollRequest();
252 reqinfo.thepoll = this;
253 reqinfo.reqID = x;
254 reqinfo.request = y;
255 reqinfo.send503 = false;
256
257 lock (responses)
258 {
259 if (responses.Count > 0)
260 {
261 if (m_queue.Count >= 4)
262 {
263 // Never allow more than 4 fetches to wait
264 reqinfo.send503 = true;
265 }
266 }
267 }
268 m_queue.Enqueue(reqinfo);
269 };
270
271 // this should never happen except possible on shutdown
272 NoEvents = (x, y) =>
273 {
274/*
275 lock (requests)
276 {
277 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
278 requests.Remove(request);
279 }
280*/
281 Hashtable response = new Hashtable();
282
283 response["int_response_code"] = 500;
284 response["str_response_string"] = "Script timeout";
285 response["content_type"] = "text/plain";
286 response["keepalive"] = false;
287 response["reusecontext"] = false;
288
289 return response;
290 };
136 } 291 }
137 else 292
293 public void Process(aPollRequest requestinfo)
138 { 294 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 295 Hashtable response;
296
297 UUID requestID = requestinfo.reqID;
298
299 if (requestinfo.send503)
300 {
301 response = new Hashtable();
302
303 response["int_response_code"] = 503;
304 response["str_response_string"] = "Throttled";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 lock (responses)
310 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
311
312 return;
313 }
314
315 // If the avatar is gone, don't bother to get the texture
316 if (m_scene.GetScenePresence(Id) == null)
317 {
318 response = new Hashtable();
319
320 response["int_response_code"] = 500;
321 response["str_response_string"] = "Script timeout";
322 response["content_type"] = "text/plain";
323 response["keepalive"] = false;
324 response["reusecontext"] = false;
325
326 lock (responses)
327 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
328
329 return;
330 }
331
332 response = m_getTextureHandler.Handle(requestinfo.request);
333 lock (responses)
334 {
335 responses[requestID] = new aPollResponse()
336 {
337 bytes = (int) response["int_bytes"],
338 response = response
339 };
340
341 }
342 m_throttler.ProcessTime();
343 }
344
345 internal void UpdateThrottle(int pimagethrottle)
346 {
347 m_throttler.ThrottleBytes = pimagethrottle;
348 }
349 }
350
351 private void RegisterCaps(UUID agentID, Caps caps)
352 {
353 if (m_Url == "localhost")
354 {
355 string capUrl = "/CAPS/" + UUID.Random() + "/";
356
357 // Register this as a poll service
358 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
359
360 args.Type = PollServiceEventArgs.EventType.Texture;
361 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
362
363 string hostName = m_scene.RegionInfo.ExternalHostName;
364 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
365 string protocol = "http";
366
367 if (MainServer.Instance.UseSSL)
368 {
369 hostName = MainServer.Instance.SSLCommonName;
370 port = MainServer.Instance.SSLPort;
371 protocol = "https";
372 }
140 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); 373 IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
141 if (handler != null) 374 if (handler != null)
142 handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture",m_URL); 375 handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl);
143 else 376 else
144 caps.RegisterHandler("GetTexture", m_URL); 377 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
378 m_pollservices[agentID] = args;
379 m_capsDict[agentID] = capUrl;
380 }
381 else
382 {
383 caps.RegisterHandler("GetTexture", m_Url);
145 } 384 }
146 } 385 }
147 386
387 private void DeregisterCaps(UUID agentID, Caps caps)
388 {
389 PollServiceTextureEventArgs args;
390
391 MainServer.Instance.RemoveHTTPHandler("", m_URL);
392 m_capsDict.Remove(agentID);
393
394 if (m_pollservices.TryGetValue(agentID, out args))
395 {
396 m_pollservices.Remove(agentID);
397 }
398 }
399
400 private void DoTextureRequests()
401 {
402 while (true)
403 {
404 aPollRequest poolreq = m_queue.Dequeue();
405
406 poolreq.thepoll.Process(poolreq);
407 }
408 }
409 internal sealed class CapsDataThrottler
410 {
411
412 private volatile int currenttime = 0;
413 private volatile int lastTimeElapsed = 0;
414 private volatile int BytesSent = 0;
415 private int oversizedImages = 0;
416 public CapsDataThrottler(int pBytes, int max, int min)
417 {
418 ThrottleBytes = pBytes;
419 lastTimeElapsed = Util.EnvironmentTickCount();
420 }
421 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
422 {
423 PassTime();
424 // Note, this is called IN LOCK
425 bool haskey = responses.ContainsKey(key);
426 if (!haskey)
427 {
428 return false;
429 }
430 GetTextureModule.aPollResponse response;
431 if (responses.TryGetValue(key, out response))
432 {
433 // This is any error response
434 if (response.bytes == 0)
435 return true;
436
437 // Normal
438 if (BytesSent + response.bytes <= ThrottleBytes)
439 {
440 BytesSent += response.bytes;
441 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
442 //m_actions.Add(timeBasedAction);
443 return true;
444 }
445 // Big textures
446 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
447 {
448 Interlocked.Increment(ref oversizedImages);
449 BytesSent += response.bytes;
450 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
451 //m_actions.Add(timeBasedAction);
452 return true;
453 }
454 else
455 {
456 return false;
457 }
458 }
459
460 return haskey;
461 }
462
463 public void ProcessTime()
464 {
465 PassTime();
466 }
467
468 private void PassTime()
469 {
470 currenttime = Util.EnvironmentTickCount();
471 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
472 //processTimeBasedActions(responses);
473 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
474 {
475 lastTimeElapsed = Util.EnvironmentTickCount();
476 BytesSent -= ThrottleBytes;
477 if (BytesSent < 0) BytesSent = 0;
478 if (BytesSent < ThrottleBytes)
479 {
480 oversizedImages = 0;
481 }
482 }
483 }
484 public int ThrottleBytes;
485 }
148 } 486 }
487
488
149} 489}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 45d33cd..1b68603 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden
148 return responsedata; 148 return responsedata;
149 } 149 }
150 } 150 }
151} \ No newline at end of file 151}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index f69a0bb..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,297 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47using PermissionMask = OpenSim.Framework.PermissionMask;
48
49namespace OpenSim.Region.ClientStack.Linden
50{
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
52 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57// private IAssetService m_assetService;
58 private bool m_dumpAssetsToFile = false;
59 private bool m_enabled = true;
60 private int m_levelUpload = 0;
61
62 #region Region Module interfaceBase Members
63
64
65 public Type ReplaceableInterface
66 {
67 get { return null; }
68 }
69
70 public void Initialise(IConfigSource source)
71 {
72 IConfig meshConfig = source.Configs["Mesh"];
73 if (meshConfig == null)
74 return;
75
76 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
77 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
78 }
79
80 public void AddRegion(Scene pScene)
81 {
82 m_scene = pScene;
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87
88 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
89 m_scene = null;
90 }
91
92 public void RegionLoaded(Scene scene)
93 {
94
95// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
96 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
97 }
98
99 #endregion
100
101
102 #region Region Module interface
103
104
105
106 public void Close() { }
107
108 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
109
110
111 public void RegisterCaps(UUID agentID, Caps caps)
112 {
113 if(!m_enabled)
114 return;
115
116 UUID capID = UUID.Random();
117
118// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
119 caps.RegisterHandler(
120 "NewFileAgentInventoryVariablePrice",
121 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
122 "POST",
123 "/CAPS/" + capID.ToString(),
124 req => NewAgentInventoryRequest(req, agentID),
125 "NewFileAgentInventoryVariablePrice",
126 agentID.ToString()));
127 }
128
129 #endregion
130
131 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
132 {
133 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
134 // you need to be aware of this
135
136 //if (llsdRequest.asset_type == "texture" ||
137 // llsdRequest.asset_type == "animation" ||
138 // llsdRequest.asset_type == "sound")
139 // {
140 // check user level
141
142 ScenePresence avatar = null;
143 IClientAPI client = null;
144 m_scene.TryGetScenePresence(agentID, out avatar);
145
146 if (avatar != null)
147 {
148 client = avatar.ControllingClient;
149
150 if (avatar.UserLevel < m_levelUpload)
151 {
152 if (client != null)
153 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
154
155 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
156 errorResponse.rsvp = "";
157 errorResponse.state = "error";
158 return errorResponse;
159 }
160 }
161
162 // check funds
163 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
164
165 if (mm != null)
166 {
167 if (!mm.UploadCovered(agentID, mm.UploadCharge))
168 {
169 if (client != null)
170 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
171
172 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
173 errorResponse.rsvp = "";
174 errorResponse.state = "error";
175 return errorResponse;
176 }
177 }
178
179 // }
180
181 string assetName = llsdRequest.name;
182 string assetDes = llsdRequest.description;
183 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
184 UUID newAsset = UUID.Random();
185 UUID newInvItem = UUID.Random();
186 UUID parentFolder = llsdRequest.folder_id;
187 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
188
189 AssetUploader uploader =
190 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
191 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
192
193 MainServer.Instance.AddStreamHandler(
194 new BinaryStreamHandler(
195 "POST",
196 capsBase + uploaderPath,
197 uploader.uploaderCaps,
198 "NewFileAgentInventoryVariablePrice",
199 agentID.ToString()));
200
201 string protocol = "http://";
202
203 if (MainServer.Instance.UseSSL)
204 protocol = "https://";
205
206 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
207 uploaderPath;
208
209
210 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
211
212 uploadResponse.rsvp = uploaderURL;
213 uploadResponse.state = "upload";
214 uploadResponse.resource_cost = 0;
215 uploadResponse.upload_price = 0;
216
217 uploader.OnUpLoad += //UploadCompleteHandler;
218
219 delegate(
220 string passetName, string passetDescription, UUID passetID,
221 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
222 string passetType)
223 {
224 UploadCompleteHandler(passetName, passetDescription, passetID,
225 pinventoryItem, pparentFolder, pdata, pinventoryType,
226 passetType,agentID);
227 };
228
229 return uploadResponse;
230 }
231
232 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
233 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
234 string assetType,UUID AgentID)
235 {
236// m_log.DebugFormat(
237// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
238
239 sbyte assType = 0;
240 sbyte inType = 0;
241
242 if (inventoryType == "sound")
243 {
244 inType = 1;
245 assType = 1;
246 }
247 else if (inventoryType == "animation")
248 {
249 inType = 19;
250 assType = 20;
251 }
252 else if (inventoryType == "wearable")
253 {
254 inType = 18;
255 switch (assetType)
256 {
257 case "bodypart":
258 assType = 13;
259 break;
260 case "clothing":
261 assType = 5;
262 break;
263 }
264 }
265 else if (inventoryType == "mesh")
266 {
267 inType = (sbyte)InventoryType.Mesh;
268 assType = (sbyte)AssetType.Mesh;
269 }
270
271 AssetBase asset;
272 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
273 asset.Data = data;
274
275 if (m_scene.AssetService != null)
276 m_scene.AssetService.Store(asset);
277
278 InventoryItemBase item = new InventoryItemBase();
279 item.Owner = AgentID;
280 item.CreatorId = AgentID.ToString();
281 item.ID = inventoryItem;
282 item.AssetID = asset.FullID;
283 item.Description = assetDescription;
284 item.Name = assetName;
285 item.AssetType = assType;
286 item.InvType = inType;
287 item.Folder = parentFolder;
288 item.CurrentPermissions
289 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
290 item.BasePermissions = (uint)PermissionMask.All;
291 item.EveryOnePermissions = 0;
292 item.NextPermissions = (uint)PermissionMask.All;
293 item.CreationDate = Util.UnixTimeSinceEpoch();
294 m_scene.AddInventoryItem(item);
295 }
296 }
297}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index a133a69..5196368 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 4501dd9..47988dd 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -65,6 +66,8 @@ namespace OpenSim.Region.ClientStack.Linden
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 private string m_URL; 67 private string m_URL;
67 68
69 private IBakedTextureModule m_BakedTextureModule;
70
68 public void Initialise(IConfigSource source) 71 public void Initialise(IConfigSource source)
69 { 72 {
70 IConfig config = source.Configs["ClientStack.LindenCaps"]; 73 IConfig config = source.Configs["ClientStack.LindenCaps"];
@@ -76,26 +79,203 @@ namespace OpenSim.Region.ClientStack.Linden
76 IConfig appearanceConfig = source.Configs["Appearance"]; 79 IConfig appearanceConfig = source.Configs["Appearance"];
77 if (appearanceConfig != null) 80 if (appearanceConfig != null)
78 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 81 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
82
83
79 } 84 }
80 85
81 public void AddRegion(Scene s) 86 public void AddRegion(Scene s)
82 { 87 {
83 m_scene = s; 88 m_scene = s;
89
84 } 90 }
85 91
86 public void RemoveRegion(Scene s) 92 public void RemoveRegion(Scene s)
87 { 93 {
94 s.EventManager.OnRegisterCaps -= RegisterCaps;
95 s.EventManager.OnNewPresence -= RegisterNewPresence;
96 s.EventManager.OnRemovePresence -= DeRegisterPresence;
97 m_BakedTextureModule = null;
98 m_scene = null;
88 } 99 }
89 100
101
102
90 public void RegionLoaded(Scene s) 103 public void RegionLoaded(Scene s)
91 { 104 {
92 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 105 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
106 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
107 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
108
109 }
110
111 private void DeRegisterPresence(UUID agentId)
112 {
113 ScenePresence presence = null;
114 if (m_scene.TryGetScenePresence(agentId, out presence))
115 {
116 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
117 }
118
119 }
120
121 private void RegisterNewPresence(ScenePresence presence)
122 {
123 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
124
125 }
126
127 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
128 {
129 int maxCacheitemsLoop = cacheItems.Length;
130 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
131 {
132 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
133 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
134 }
135
136 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
137 if (cacheItems.Length > 0)
138 {
139 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
140 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
141 {
142 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
143 cacheItems[iter].TextureID);
144 }
145
146 ScenePresence p = null;
147 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
148 {
149
150 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
151 if (existingitems == null)
152 {
153 if (m_BakedTextureModule != null)
154 {
155 WearableCacheItem[] savedcache = null;
156 try
157 {
158 if (p.Appearance.WearableCacheItemsDirty)
159 {
160 savedcache = m_BakedTextureModule.Get(p.UUID);
161 p.Appearance.WearableCacheItems = savedcache;
162 p.Appearance.WearableCacheItemsDirty = false;
163 }
164
165 }
166 /*
167 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
168 * it jumps to the General Packet Exception Handler if you don't catch Exception!
169 *
170 catch (System.Net.Sockets.SocketException)
171 {
172 cacheItems = null;
173 }
174 catch (WebException)
175 {
176 cacheItems = null;
177 }
178 catch (InvalidOperationException)
179 {
180 cacheItems = null;
181 } */
182 catch (Exception)
183 {
184 // The service logs a sufficient error message.
185 }
186
187
188 if (savedcache != null)
189 existingitems = savedcache;
190 }
191 }
192 // Existing items null means it's a fully new appearance
193 if (existingitems == null)
194 {
195
196 for (int i = 0; i < maxCacheitemsLoop; i++)
197 {
198 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
199 {
200 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
201 if (face == null)
202 {
203 textureEntry.CreateFace(cacheItems[i].TextureIndex);
204 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
205 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
206 continue;
207 }
208 cacheItems[i].TextureID =face.TextureID;
209 if (m_scene.AssetService != null)
210 cacheItems[i].TextureAsset =
211 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
212 }
213 else
214 {
215 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
216 }
217
218
219 }
220 }
221 else
222
223
224 {
225 // for each uploaded baked texture
226 for (int i = 0; i < maxCacheitemsLoop; i++)
227 {
228 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
229 {
230 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
231 if (face == null)
232 {
233 textureEntry.CreateFace(cacheItems[i].TextureIndex);
234 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
235 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
236 continue;
237 }
238 cacheItems[i].TextureID =
239 face.TextureID;
240 }
241 else
242 {
243 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
244 }
245 }
246
247 for (int i = 0; i < maxCacheitemsLoop; i++)
248 {
249 if (cacheItems[i].TextureAsset == null)
250 {
251 cacheItems[i].TextureAsset =
252 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
253 }
254 }
255 }
256
257
258
259 p.Appearance.WearableCacheItems = cacheItems;
260
261
262
263 if (m_BakedTextureModule != null)
264 {
265 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
266 p.Appearance.WearableCacheItemsDirty = true;
267
268 }
269 }
270 }
93 } 271 }
94 272
95 public void PostInitialise() 273 public void PostInitialise()
96 { 274 {
97 } 275 }
98 276
277
278
99 public void Close() { } 279 public void Close() { }
100 280
101 public string Name { get { return "UploadBakedTextureModule"; } } 281 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -112,13 +292,15 @@ namespace OpenSim.Region.ClientStack.Linden
112 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 292 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
113 if (m_URL == "localhost") 293 if (m_URL == "localhost")
114 { 294 {
295 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
296 caps, m_scene.AssetService, m_persistBakedTextures);
297
115 caps.RegisterHandler( 298 caps.RegisterHandler(
116 "UploadBakedTexture", 299 "UploadBakedTexture",
117 new RestStreamHandler( 300 new RestStreamHandler(
118 "POST", 301 "POST",
119 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 302 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
120 new UploadBakedTextureHandler( 303 avatarhandler.UploadBakedTexture,
121 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
122 "UploadBakedTexture", 304 "UploadBakedTexture",
123 agentID.ToString())); 305 agentID.ToString()));
124 306
@@ -129,4 +311,4 @@ namespace OpenSim.Region.ClientStack.Linden
129 } 311 }
130 } 312 }
131 } 313 }
132} \ No newline at end of file 314}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 340d2e7..6fc35cd 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -34,9 +34,7 @@ using log4net;
34using Nini.Config; 34using Nini.Config;
35using Mono.Addins; 35using Mono.Addins;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework; 37using OpenSim.Framework;
39using OpenSim.Framework.Monitoring;
40using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
@@ -45,6 +43,9 @@ using OpenSim.Framework.Capabilities;
45using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
46using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
47using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
48 49
49namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
50{ 51{
@@ -63,7 +64,7 @@ namespace OpenSim.Region.ClientStack.Linden
63 public List<UUID> folders; 64 public List<UUID> folders;
64 } 65 }
65 66
66 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 68
68 private Scene m_scene; 69 private Scene m_scene;
69 70
@@ -248,7 +249,8 @@ namespace OpenSim.Region.ClientStack.Linden
248 { 249 {
249 if (!reqinfo.folders.Contains(folderID)) 250 if (!reqinfo.folders.Contains(folderID))
250 { 251 {
251 //TODO: Port COF handling from Avination 252 if (sp.COF != UUID.Zero && sp.COF == folderID)
253 highPriority = true;
252 reqinfo.folders.Add(folderID); 254 reqinfo.folders.Add(folderID);
253 } 255 }
254 } 256 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
index 4d0568d..15d6f7f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 m_stopPacket = TexturePacketCount(); 234 m_stopPacket = TexturePacketCount();
235 } 235 }
236 236
237 //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
238 if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
239
237 m_currentPacket = StartPacket; 240 m_currentPacket = StartPacket;
238 } 241 }
239 } 242 }
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 1a2d4de..d94da34 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
102 public event AvatarPickerRequest OnAvatarPickerRequest; 102 public event AvatarPickerRequest OnAvatarPickerRequest;
103 public event StartAnim OnStartAnim; 103 public event StartAnim OnStartAnim;
104 public event StopAnim OnStopAnim; 104 public event StopAnim OnStopAnim;
105 public event ChangeAnim OnChangeAnim;
105 public event Action<IClientAPI> OnRequestAvatarsData; 106 public event Action<IClientAPI> OnRequestAvatarsData;
106 public event LinkObjects OnLinkObjects; 107 public event LinkObjects OnLinkObjects;
107 public event DelinkObjects OnDelinkObjects; 108 public event DelinkObjects OnDelinkObjects;
@@ -129,6 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
129 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 130 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
130 public event UpdatePrimFlags OnUpdatePrimFlags; 131 public event UpdatePrimFlags OnUpdatePrimFlags;
131 public event UpdatePrimTexture OnUpdatePrimTexture; 132 public event UpdatePrimTexture OnUpdatePrimTexture;
133 public event ClientChangeObject onClientChangeObject;
132 public event UpdateVector OnUpdatePrimGroupPosition; 134 public event UpdateVector OnUpdatePrimGroupPosition;
133 public event UpdateVector OnUpdatePrimSinglePosition; 135 public event UpdateVector OnUpdatePrimSinglePosition;
134 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 136 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -162,6 +164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
162 public event RequestTaskInventory OnRequestTaskInventory; 164 public event RequestTaskInventory OnRequestTaskInventory;
163 public event UpdateInventoryItem OnUpdateInventoryItem; 165 public event UpdateInventoryItem OnUpdateInventoryItem;
164 public event CopyInventoryItem OnCopyInventoryItem; 166 public event CopyInventoryItem OnCopyInventoryItem;
167 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
165 public event MoveInventoryItem OnMoveInventoryItem; 168 public event MoveInventoryItem OnMoveInventoryItem;
166 public event RemoveInventoryItem OnRemoveInventoryItem; 169 public event RemoveInventoryItem OnRemoveInventoryItem;
167 public event RemoveInventoryFolder OnRemoveInventoryFolder; 170 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -260,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
260 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 263 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 264 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
262 public event ClassifiedDelete OnClassifiedDelete; 265 public event ClassifiedDelete OnClassifiedDelete;
263 public event ClassifiedDelete OnClassifiedGodDelete; 266 public event ClassifiedGodDelete OnClassifiedGodDelete;
264 public event EventNotificationAddRequest OnEventNotificationAddRequest; 267 public event EventNotificationAddRequest OnEventNotificationAddRequest;
265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 268 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
266 public event EventGodDelete OnEventGodDelete; 269 public event EventGodDelete OnEventGodDelete;
@@ -291,10 +294,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 294 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
292 public event SimWideDeletesDelegate OnSimWideDeletes; 295 public event SimWideDeletesDelegate OnSimWideDeletes;
293 public event SendPostcard OnSendPostcard; 296 public event SendPostcard OnSendPostcard;
297 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
294 public event MuteListEntryUpdate OnUpdateMuteListEntry; 298 public event MuteListEntryUpdate OnUpdateMuteListEntry;
295 public event MuteListEntryRemove OnRemoveMuteListEntry; 299 public event MuteListEntryRemove OnRemoveMuteListEntry;
296 public event GodlikeMessage onGodlikeMessage; 300 public event GodlikeMessage onGodlikeMessage;
297 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; 301 public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
302 public event GenericCall2 OnUpdateThrottles;
298 303
299 #endregion Events 304 #endregion Events
300 305
@@ -323,11 +328,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
323 private readonly byte[] m_channelVersion = Utils.EmptyBytes; 328 private readonly byte[] m_channelVersion = Utils.EmptyBytes;
324 private readonly IGroupsModule m_GroupsModule; 329 private readonly IGroupsModule m_GroupsModule;
325 330
331 private int m_cachedTextureSerial;
326 private PriorityQueue m_entityUpdates; 332 private PriorityQueue m_entityUpdates;
327 private PriorityQueue m_entityProps; 333 private PriorityQueue m_entityProps;
328 private Prioritizer m_prioritizer; 334 private Prioritizer m_prioritizer;
329 private bool m_disableFacelights = false; 335 private bool m_disableFacelights = false;
336
337 private bool m_VelocityInterpolate = false;
338 private const uint MaxTransferBytesPerPacket = 600;
339
330 private volatile bool m_justEditedTerrain = false; 340 private volatile bool m_justEditedTerrain = false;
341
331 /// <value> 342 /// <value>
332 /// List used in construction of data blocks for an object update packet. This is to stop us having to 343 /// List used in construction of data blocks for an object update packet. This is to stop us having to
333 /// continually recreate it. 344 /// continually recreate it.
@@ -339,13 +350,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
339 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 350 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
340 /// ownerless phantom. 351 /// ownerless phantom.
341 /// 352 ///
342 /// All manipulation of this set has to occur under a lock 353 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
343 /// 354 ///
344 /// </value> 355 /// </value>
345 protected HashSet<uint> m_killRecord; 356// protected HashSet<uint> m_killRecord;
346 357
347// protected HashSet<uint> m_attachmentsSent; 358// protected HashSet<uint> m_attachmentsSent;
348 359
360 private bool m_deliverPackets = true;
349 private int m_animationSequenceNumber = 1; 361 private int m_animationSequenceNumber = 1;
350 private bool m_SendLogoutPacketWhenClosing = true; 362 private bool m_SendLogoutPacketWhenClosing = true;
351 363
@@ -392,6 +404,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
392 get { return m_startpos; } 404 get { return m_startpos; }
393 set { m_startpos = value; } 405 set { m_startpos = value; }
394 } 406 }
407 public bool DeliverPackets
408 {
409 get { return m_deliverPackets; }
410 set {
411 m_deliverPackets = value;
412 m_udpClient.m_deliverPackets = value;
413 }
414 }
395 public UUID AgentId { get { return m_agentId; } } 415 public UUID AgentId { get { return m_agentId; } }
396 public ISceneAgent SceneAgent { get; set; } 416 public ISceneAgent SceneAgent { get; set; }
397 public UUID ActiveGroupId { get { return m_activeGroupID; } } 417 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -442,6 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
442 } 462 }
443 463
444 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } 464 public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } }
465
445 466
446 #endregion Properties 467 #endregion Properties
447 468
@@ -468,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
468 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 489 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
469 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 490 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
470 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 491 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
471 m_killRecord = new HashSet<uint>(); 492// m_killRecord = new HashSet<uint>();
472// m_attachmentsSent = new HashSet<uint>(); 493// m_attachmentsSent = new HashSet<uint>();
473 494
474 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 495 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -498,12 +519,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
498 519
499 #region Client Methods 520 #region Client Methods
500 521
522
523 /// <summary>
524 /// Close down the client view
525 /// </summary>
501 public void Close() 526 public void Close()
502 { 527 {
503 Close(false); 528 Close(true, false);
504 } 529 }
505 530
506 public void Close(bool force) 531 public void Close(bool sendStop, bool force)
507 { 532 {
508 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 533 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
509 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 534 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -521,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
521 } 546 }
522 547
523 IsActive = false; 548 IsActive = false;
524 CloseWithoutChecks(); 549 CloseWithoutChecks(sendStop);
525 } 550 }
526 } 551 }
527 552
@@ -534,12 +559,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
534 /// 559 ///
535 /// Callers must lock ClosingSyncLock before calling. 560 /// Callers must lock ClosingSyncLock before calling.
536 /// </remarks> 561 /// </remarks>
537 public void CloseWithoutChecks() 562 public void CloseWithoutChecks(bool sendStop)
538 { 563 {
539 m_log.DebugFormat( 564 m_log.DebugFormat(
540 "[CLIENT]: Close has been called for {0} attached to scene {1}", 565 "[CLIENT]: Close has been called for {0} attached to scene {1}",
541 Name, m_scene.RegionInfo.RegionName); 566 Name, m_scene.RegionInfo.RegionName);
542 567
568 if (sendStop)
569 {
570 // Send the STOP packet
571 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
572 OutPacket(disable, ThrottleOutPacketType.Unknown);
573 }
574
543 // Shutdown the image manager 575 // Shutdown the image manager
544 ImageManager.Close(); 576 ImageManager.Close();
545 577
@@ -562,6 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
562 // Disable UDP handling for this client 594 // Disable UDP handling for this client
563 m_udpClient.Shutdown(); 595 m_udpClient.Shutdown();
564 596
597
565 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 598 //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
566 //GC.Collect(); 599 //GC.Collect();
567 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); 600 //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
@@ -858,7 +891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
858 reply.ChatData.OwnerID = ownerID; 891 reply.ChatData.OwnerID = ownerID;
859 reply.ChatData.SourceID = fromAgentID; 892 reply.ChatData.SourceID = fromAgentID;
860 893
861 OutPacket(reply, ThrottleOutPacketType.Task); 894 OutPacket(reply, ThrottleOutPacketType.Unknown);
862 } 895 }
863 896
864 /// <summary> 897 /// <summary>
@@ -891,32 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
891 msg.MessageBlock.Message = Util.StringToBytes1024(im.message); 924 msg.MessageBlock.Message = Util.StringToBytes1024(im.message);
892 msg.MessageBlock.BinaryBucket = im.binaryBucket; 925 msg.MessageBlock.BinaryBucket = im.binaryBucket;
893 926
894 if (im.message.StartsWith("[grouptest]")) 927 OutPacket(msg, ThrottleOutPacketType.Task);
895 { // this block is test code for implementing group IM - delete when group IM is finished
896 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
897 if (eq != null)
898 {
899 im.dialog = 17;
900
901 //eq.ChatterboxInvitation(
902 // new UUID("00000000-68f9-1111-024e-222222111123"),
903 // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0,
904 // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket);
905
906 eq.ChatterboxInvitation(
907 new UUID("00000000-68f9-1111-024e-222222111123"),
908 "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0,
909 false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing"));
910
911 eq.ChatterBoxSessionAgentListUpdates(
912 new UUID("00000000-68f9-1111-024e-222222111123"),
913 new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false);
914 }
915
916 Console.WriteLine("SendInstantMessage: " + msg);
917 }
918 else
919 OutPacket(msg, ThrottleOutPacketType.Task);
920 } 928 }
921 } 929 }
922 930
@@ -1154,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1154 public virtual void SendLayerData(float[] map) 1162 public virtual void SendLayerData(float[] map)
1155 { 1163 {
1156 Util.FireAndForget(DoSendLayerData, map); 1164 Util.FireAndForget(DoSendLayerData, map);
1165
1166 // Send it sync, and async. It's not that much data
1167 // and it improves user experience just so much!
1168 DoSendLayerData(map);
1157 } 1169 }
1158 1170
1159 /// <summary> 1171 /// <summary>
@@ -1166,16 +1178,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1166 1178
1167 try 1179 try
1168 { 1180 {
1169 //for (int y = 0; y < 16; y++) 1181 for (int y = 0; y < 16; y++)
1170 //{ 1182 {
1171 // for (int x = 0; x < 16; x++) 1183 for (int x = 0; x < 16; x+=4)
1172 // { 1184 {
1173 // SendLayerData(x, y, map); 1185 SendLayerPacket(x, y, map);
1174 // } 1186 }
1175 //} 1187 }
1176
1177 // Send LayerData in a spiral pattern. Fun!
1178 SendLayerTopRight(map, 0, 0, 15, 15);
1179 } 1188 }
1180 catch (Exception e) 1189 catch (Exception e)
1181 { 1190 {
@@ -1183,51 +1192,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1183 } 1192 }
1184 } 1193 }
1185 1194
1186 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1187 {
1188 // Row
1189 for (int i = x1; i <= x2; i++)
1190 SendLayerData(i, y1, map);
1191
1192 // Column
1193 for (int j = y1 + 1; j <= y2; j++)
1194 SendLayerData(x2, j, map);
1195
1196 if (x2 - x1 > 0)
1197 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1198 }
1199
1200 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1201 {
1202 // Row in reverse
1203 for (int i = x2; i >= x1; i--)
1204 SendLayerData(i, y2, map);
1205
1206 // Column in reverse
1207 for (int j = y2 - 1; j >= y1; j--)
1208 SendLayerData(x1, j, map);
1209
1210 if (x2 - x1 > 0)
1211 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1212 }
1213
1214 /// <summary> 1195 /// <summary>
1215 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1196 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1216 /// </summary> 1197 /// </summary>
1217 /// <param name="map">heightmap</param> 1198 /// <param name="map">heightmap</param>
1218 /// <param name="px">X coordinate for patches 0..12</param> 1199 /// <param name="px">X coordinate for patches 0..12</param>
1219 /// <param name="py">Y coordinate for patches 0..15</param> 1200 /// <param name="py">Y coordinate for patches 0..15</param>
1220 // private void SendLayerPacket(float[] map, int y, int x) 1201 private void SendLayerPacket(int x, int y, float[] map)
1221 // { 1202 {
1222 // int[] patches = new int[4]; 1203 int[] patches = new int[4];
1223 // patches[0] = x + 0 + y * 16; 1204 patches[0] = x + 0 + y * 16;
1224 // patches[1] = x + 1 + y * 16; 1205 patches[1] = x + 1 + y * 16;
1225 // patches[2] = x + 2 + y * 16; 1206 patches[2] = x + 2 + y * 16;
1226 // patches[3] = x + 3 + y * 16; 1207 patches[3] = x + 3 + y * 16;
1227 1208
1228 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1209 float[] heightmap = (map.Length == 65536) ?
1229 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1210 map :
1230 // } 1211 LLHeightFieldMoronize(map);
1212
1213 try
1214 {
1215 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1216 OutPacket(layerpack, ThrottleOutPacketType.Land);
1217 }
1218 catch
1219 {
1220 for (int px = x ; px < x + 4 ; px++)
1221 SendLayerData(px, y, map);
1222 }
1223 }
1231 1224
1232 /// <summary> 1225 /// <summary>
1233 /// Sends a specified patch to a client 1226 /// Sends a specified patch to a client
@@ -1269,7 +1262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1269 { 1262 {
1270 layerpack.Header.Reliable = true; 1263 layerpack.Header.Reliable = true;
1271 OutPacket(layerpack, 1264 OutPacket(layerpack,
1272 ThrottleOutPacketType.Land); 1265 ThrottleOutPacketType.Task);
1273 } 1266 }
1274 } 1267 }
1275 catch (Exception e) 1268 catch (Exception e)
@@ -1640,7 +1633,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1640 1633
1641 public void SendKillObject(List<uint> localIDs) 1634 public void SendKillObject(List<uint> localIDs)
1642 { 1635 {
1643// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1636// foreach (uint id in localIDs)
1637// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1644 1638
1645 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1639 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1646 // TODO: don't create new blocks if recycling an old packet 1640 // TODO: don't create new blocks if recycling an old packet
@@ -1662,17 +1656,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1662 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1656 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1663 // condition where a kill can be processed before an out-of-date update for the same object. 1657 // condition where a kill can be processed before an out-of-date update for the same object.
1664 // ProcessEntityUpdates() also takes the m_killRecord lock. 1658 // ProcessEntityUpdates() also takes the m_killRecord lock.
1665 lock (m_killRecord) 1659// lock (m_killRecord)
1666 { 1660// {
1667 foreach (uint localID in localIDs) 1661// foreach (uint localID in localIDs)
1668 m_killRecord.Add(localID); 1662// m_killRecord.Add(localID);
1669 1663
1670 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1664 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1671 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1665 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1672 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1666 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1673 // scene objects in a viewer until that viewer is relogged in. 1667 // scene objects in a viewer until that viewer is relogged in.
1674 OutPacket(kill, ThrottleOutPacketType.Task); 1668 OutPacket(kill, ThrottleOutPacketType.Task);
1675 } 1669// }
1676 } 1670 }
1677 } 1671 }
1678 1672
@@ -1794,7 +1788,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1794 newBlock.CreationDate = item.CreationDate; 1788 newBlock.CreationDate = item.CreationDate;
1795 newBlock.SalePrice = item.SalePrice; 1789 newBlock.SalePrice = item.SalePrice;
1796 newBlock.SaleType = item.SaleType; 1790 newBlock.SaleType = item.SaleType;
1797 newBlock.Flags = item.Flags; 1791 newBlock.Flags = item.Flags & 0xff;
1798 1792
1799 newBlock.CRC = 1793 newBlock.CRC =
1800 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, 1794 Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
@@ -2048,7 +2042,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2048 itemBlock.GroupID = item.GroupID; 2042 itemBlock.GroupID = item.GroupID;
2049 itemBlock.GroupOwned = item.GroupOwned; 2043 itemBlock.GroupOwned = item.GroupOwned;
2050 itemBlock.GroupMask = item.GroupPermissions; 2044 itemBlock.GroupMask = item.GroupPermissions;
2051 itemBlock.Flags = item.Flags; 2045 itemBlock.Flags = item.Flags & 0xff;
2052 itemBlock.SalePrice = item.SalePrice; 2046 itemBlock.SalePrice = item.SalePrice;
2053 itemBlock.SaleType = item.SaleType; 2047 itemBlock.SaleType = item.SaleType;
2054 itemBlock.CreationDate = item.CreationDate; 2048 itemBlock.CreationDate = item.CreationDate;
@@ -2115,7 +2109,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2115 bulkUpdate.ItemData[0].GroupID = item.GroupID; 2109 bulkUpdate.ItemData[0].GroupID = item.GroupID;
2116 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; 2110 bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
2117 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; 2111 bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions;
2118 bulkUpdate.ItemData[0].Flags = item.Flags; 2112 bulkUpdate.ItemData[0].Flags = item.Flags & 0xff;
2119 bulkUpdate.ItemData[0].SalePrice = item.SalePrice; 2113 bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
2120 bulkUpdate.ItemData[0].SaleType = item.SaleType; 2114 bulkUpdate.ItemData[0].SaleType = item.SaleType;
2121 2115
@@ -2131,9 +2125,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2131 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2125 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2132 } 2126 }
2133 2127
2134 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2135 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2128 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2136 { 2129 {
2130 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2131 }
2132
2133 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2134 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2135 {
2137 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; 2136 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2138 2137
2139 UpdateCreateInventoryItemPacket InventoryReply 2138 UpdateCreateInventoryItemPacket InventoryReply
@@ -2143,6 +2142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2143 // TODO: don't create new blocks if recycling an old packet 2142 // TODO: don't create new blocks if recycling an old packet
2144 InventoryReply.AgentData.AgentID = AgentId; 2143 InventoryReply.AgentData.AgentID = AgentId;
2145 InventoryReply.AgentData.SimApproved = true; 2144 InventoryReply.AgentData.SimApproved = true;
2145 InventoryReply.AgentData.TransactionID = transactionID;
2146 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2146 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2147 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2147 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2148 InventoryReply.InventoryData[0].ItemID = Item.ID; 2148 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2163,7 +2163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2163 InventoryReply.InventoryData[0].GroupID = Item.GroupID; 2163 InventoryReply.InventoryData[0].GroupID = Item.GroupID;
2164 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; 2164 InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
2165 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; 2165 InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions;
2166 InventoryReply.InventoryData[0].Flags = Item.Flags; 2166 InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff;
2167 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; 2167 InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
2168 InventoryReply.InventoryData[0].SaleType = Item.SaleType; 2168 InventoryReply.InventoryData[0].SaleType = Item.SaleType;
2169 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; 2169 InventoryReply.InventoryData[0].CreationDate = Item.CreationDate;
@@ -2212,16 +2212,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2212 replytask.InventoryData.TaskID = taskID; 2212 replytask.InventoryData.TaskID = taskID;
2213 replytask.InventoryData.Serial = serial; 2213 replytask.InventoryData.Serial = serial;
2214 replytask.InventoryData.Filename = fileName; 2214 replytask.InventoryData.Filename = fileName;
2215 OutPacket(replytask, ThrottleOutPacketType.Asset); 2215 OutPacket(replytask, ThrottleOutPacketType.Task);
2216 } 2216 }
2217 2217
2218 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2218 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2219 { 2219 {
2220 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2221 if (isTaskInventory)
2222 type = ThrottleOutPacketType.Task;
2223
2220 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2224 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2221 sendXfer.XferID.ID = xferID; 2225 sendXfer.XferID.ID = xferID;
2222 sendXfer.XferID.Packet = packet; 2226 sendXfer.XferID.Packet = packet;
2223 sendXfer.DataPacket.Data = data; 2227 sendXfer.DataPacket.Data = data;
2224 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2228 OutPacket(sendXfer, type);
2225 } 2229 }
2226 2230
2227 public void SendAbortXferPacket(ulong xferID) 2231 public void SendAbortXferPacket(ulong xferID)
@@ -2408,6 +2412,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2408 OutPacket(sound, ThrottleOutPacketType.Task); 2412 OutPacket(sound, ThrottleOutPacketType.Task);
2409 } 2413 }
2410 2414
2415 public void SendTransferAbort(TransferRequestPacket transferRequest)
2416 {
2417 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2418 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2419 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2420 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2421 OutPacket(abort, ThrottleOutPacketType.Task);
2422 }
2423
2411 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2424 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2412 { 2425 {
2413 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2426 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2716,6 +2729,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2716 float friction = part.Friction; 2729 float friction = part.Friction;
2717 float bounce = part.Restitution; 2730 float bounce = part.Restitution;
2718 float gravmod = part.GravityModifier; 2731 float gravmod = part.GravityModifier;
2732
2719 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2733 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2720 } 2734 }
2721 } 2735 }
@@ -2786,8 +2800,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2786 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2800 req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2787 return; 2801 return;
2788 } 2802 }
2803 int WearableOut = 0;
2804 bool isWearable = false;
2805
2806 if (req.AssetInf != null)
2807 isWearable =
2808 ((AssetType) req.AssetInf.Type ==
2809 AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
2789 2810
2790 //m_log.Debug("sending asset " + req.RequestAssetID); 2811
2812 //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable);
2813
2814
2815 //if (isWearable)
2816 // m_log.Debug((AssetType)req.AssetInf.Type);
2817
2791 TransferInfoPacket Transfer = new TransferInfoPacket(); 2818 TransferInfoPacket Transfer = new TransferInfoPacket();
2792 Transfer.TransferInfo.ChannelType = 2; 2819 Transfer.TransferInfo.ChannelType = 2;
2793 Transfer.TransferInfo.Status = 0; 2820 Transfer.TransferInfo.Status = 0;
@@ -2809,7 +2836,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2809 Transfer.TransferInfo.Size = req.AssetInf.Data.Length; 2836 Transfer.TransferInfo.Size = req.AssetInf.Data.Length;
2810 Transfer.TransferInfo.TransferID = req.TransferRequestID; 2837 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2811 Transfer.Header.Zerocoded = true; 2838 Transfer.Header.Zerocoded = true;
2812 OutPacket(Transfer, ThrottleOutPacketType.Asset); 2839 OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2813 2840
2814 if (req.NumPackets == 1) 2841 if (req.NumPackets == 1)
2815 { 2842 {
@@ -2820,12 +2847,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2820 TransferPacket.TransferData.Data = req.AssetInf.Data; 2847 TransferPacket.TransferData.Data = req.AssetInf.Data;
2821 TransferPacket.TransferData.Status = 1; 2848 TransferPacket.TransferData.Status = 1;
2822 TransferPacket.Header.Zerocoded = true; 2849 TransferPacket.Header.Zerocoded = true;
2823 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2850 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2824 } 2851 }
2825 else 2852 else
2826 { 2853 {
2827 int processedLength = 0; 2854 int processedLength = 0;
2828 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2855// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2856
2857 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2829 int packetNumber = 0; 2858 int packetNumber = 0;
2830 2859
2831 while (processedLength < req.AssetInf.Data.Length) 2860 while (processedLength < req.AssetInf.Data.Length)
@@ -2851,7 +2880,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2851 TransferPacket.TransferData.Status = 1; 2880 TransferPacket.TransferData.Status = 1;
2852 } 2881 }
2853 TransferPacket.Header.Zerocoded = true; 2882 TransferPacket.Header.Zerocoded = true;
2854 OutPacket(TransferPacket, ThrottleOutPacketType.Asset); 2883 OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset);
2855 2884
2856 processedLength += chunkSize; 2885 processedLength += chunkSize;
2857 packetNumber++; 2886 packetNumber++;
@@ -2896,7 +2925,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2896 reply.Data.ParcelID = parcelID; 2925 reply.Data.ParcelID = parcelID;
2897 reply.Data.OwnerID = land.OwnerID; 2926 reply.Data.OwnerID = land.OwnerID;
2898 reply.Data.Name = Utils.StringToBytes(land.Name); 2927 reply.Data.Name = Utils.StringToBytes(land.Name);
2899 reply.Data.Desc = Utils.StringToBytes(land.Description); 2928 if (land != null && land.Description != null && land.Description != String.Empty)
2929 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2930 else
2931 reply.Data.Desc = new Byte[0];
2900 reply.Data.ActualArea = land.Area; 2932 reply.Data.ActualArea = land.Area;
2901 reply.Data.BillableArea = land.Area; // TODO: what is this? 2933 reply.Data.BillableArea = land.Area; // TODO: what is this?
2902 2934
@@ -3603,24 +3635,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3603 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; 3635 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count];
3604 AgentWearablesUpdatePacket.WearableDataBlock awb; 3636 AgentWearablesUpdatePacket.WearableDataBlock awb;
3605 int idx = 0; 3637 int idx = 0;
3606 for (int i = 0; i < wearables.Length; i++) 3638
3607 { 3639 for (int i = 0; i < wearables.Length; i++)
3608 for (int j = 0; j < wearables[i].Count; j++) 3640 {
3609 { 3641 for (int j = 0; j < wearables[i].Count; j++)
3610 awb = new AgentWearablesUpdatePacket.WearableDataBlock(); 3642 {
3611 awb.WearableType = (byte)i; 3643 awb = new AgentWearablesUpdatePacket.WearableDataBlock();
3612 awb.AssetID = wearables[i][j].AssetID; 3644 awb.WearableType = (byte) i;
3613 awb.ItemID = wearables[i][j].ItemID; 3645 awb.AssetID = wearables[i][j].AssetID;
3614 aw.WearableData[idx] = awb; 3646 awb.ItemID = wearables[i][j].ItemID;
3615 idx++; 3647 aw.WearableData[idx] = awb;
3616 3648 idx++;
3617// m_log.DebugFormat( 3649
3618// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3650 // m_log.DebugFormat(
3619// awb.ItemID, awb.AssetID, i, Name); 3651 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3620 } 3652 // awb.ItemID, awb.AssetID, i, Name);
3621 } 3653 }
3654 }
3622 3655
3623 OutPacket(aw, ThrottleOutPacketType.Task); 3656 OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority);
3624 } 3657 }
3625 3658
3626 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) 3659 public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
@@ -3631,7 +3664,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3631 3664
3632 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3665 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3633 // TODO: don't create new blocks if recycling an old packet 3666 // TODO: don't create new blocks if recycling an old packet
3634 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3667 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3635 avp.ObjectData.TextureEntry = textureEntry; 3668 avp.ObjectData.TextureEntry = textureEntry;
3636 3669
3637 AvatarAppearancePacket.VisualParamBlock avblock = null; 3670 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3762,7 +3795,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3762 /// </summary> 3795 /// </summary>
3763 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3796 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3764 { 3797 {
3765 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3798 if (entity is SceneObjectPart)
3799 {
3800 SceneObjectPart e = (SceneObjectPart)entity;
3801 SceneObjectGroup g = e.ParentGroup;
3802 if (g.RootPart.Shape.State > 30) // HUD
3803 if (g.OwnerID != AgentId)
3804 return; // Don't send updates for other people's HUDs
3805 }
3806
3766 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3807 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3767 3808
3768 lock (m_entityUpdates.SyncRoot) 3809 lock (m_entityUpdates.SyncRoot)
@@ -3853,27 +3894,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3853 3894
3854 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3895 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3855 // condition where a kill can be processed before an out-of-date update for the same object. 3896 // condition where a kill can be processed before an out-of-date update for the same object.
3856 lock (m_killRecord) 3897 float avgTimeDilation = 1.0f;
3898 IEntityUpdate iupdate;
3899 Int32 timeinqueue; // this is just debugging code & can be dropped later
3900
3901 while (updatesThisCall < maxUpdates)
3857 { 3902 {
3858 float avgTimeDilation = 1.0f; 3903 lock (m_entityUpdates.SyncRoot)
3859 IEntityUpdate iupdate; 3904 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3860 Int32 timeinqueue; // this is just debugging code & can be dropped later 3905 break;
3906
3907 EntityUpdate update = (EntityUpdate)iupdate;
3908
3909 avgTimeDilation += update.TimeDilation;
3910 avgTimeDilation *= 0.5f;
3861 3911
3862 while (updatesThisCall < maxUpdates) 3912 if (update.Entity is SceneObjectPart)
3863 { 3913 {
3864 lock (m_entityUpdates.SyncRoot) 3914 SceneObjectPart part = (SceneObjectPart)update.Entity;
3865 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3866 break;
3867 3915
3868 EntityUpdate update = (EntityUpdate)iupdate; 3916 if (part.ParentGroup.IsDeleted)
3869 3917 continue;
3870 avgTimeDilation += update.TimeDilation;
3871 avgTimeDilation *= 0.5f;
3872 3918
3873 if (update.Entity is SceneObjectPart) 3919 if (part.ParentGroup.IsAttachment)
3920 { // Someone else's HUD, why are we getting these?
3921 if (part.ParentGroup.OwnerID != AgentId &&
3922 part.ParentGroup.RootPart.Shape.State > 30)
3923 continue;
3924 ScenePresence sp;
3925 // Owner is not in the sim, don't update it to
3926 // anyone
3927 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3928 continue;
3929
3930 List<SceneObjectGroup> atts = sp.GetAttachments();
3931 bool found = false;
3932 foreach (SceneObjectGroup att in atts)
3933 {
3934 if (att == part.ParentGroup)
3935 {
3936 found = true;
3937 break;
3938 }
3939 }
3940
3941 // It's an attachment of a valid avatar, but
3942 // doesn't seem to be attached, skip
3943 if (!found)
3944 continue;
3945
3946 // On vehicle crossing, the attachments are received
3947 // while the avatar is still a child. Don't send
3948 // updates here because the LocalId has not yet
3949 // been updated and the viewer will derender the
3950 // attachments until the avatar becomes root.
3951 if (sp.IsChildAgent)
3952 continue;
3953
3954 // If the object is an attachment we don't want it to be in the kill
3955 // record. Else attaching from inworld and subsequently dropping
3956 // it will no longer work.
3957// lock (m_killRecord)
3958// {
3959// m_killRecord.Remove(part.LocalId);
3960// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3961// }
3962 }
3963 else
3874 { 3964 {
3875 SceneObjectPart part = (SceneObjectPart)update.Entity;
3876
3877 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3965 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3878 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3966 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3879 // safety measure. 3967 // safety measure.
@@ -3884,21 +3972,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3884 // 3972 //
3885 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3973 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3886 // after the root prim has been deleted. 3974 // after the root prim has been deleted.
3887 if (m_killRecord.Contains(part.LocalId)) 3975 //
3888 { 3976 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3889 // m_log.WarnFormat( 3977// lock (m_killRecord)
3890 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3978// {
3891 // part.LocalId, Name); 3979// if (m_killRecord.Contains(part.LocalId))
3892 continue; 3980// continue;
3893 } 3981// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3894 3982// continue;
3895 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3983// }
3984 }
3985
3986 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3987 {
3988 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3989 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3896 { 3990 {
3897 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3991 part.Shape.LightEntry = false;
3898 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3899 {
3900 part.Shape.LightEntry = false;
3901 }
3902 } 3992 }
3903 3993
3904 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) 3994 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
@@ -3909,224 +3999,178 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3909 part.Shape.ProfileHollow = 27500; 3999 part.Shape.ProfileHollow = 27500;
3910 } 4000 }
3911 } 4001 }
3912 4002
3913 #region UpdateFlags to packet type conversion 4003 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3914
3915 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3916
3917 bool canUseCompressed = true;
3918 bool canUseImproved = true;
3919
3920 // Compressed object updates only make sense for LL primitives
3921 if (!(update.Entity is SceneObjectPart))
3922 { 4004 {
3923 canUseCompressed = false; 4005 // Ensure that mesh has at least 8 valid faces
4006 part.Shape.ProfileBegin = 12500;
4007 part.Shape.ProfileEnd = 0;
4008 part.Shape.ProfileHollow = 27500;
3924 } 4009 }
3925 4010 }
3926 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 4011 else if (update.Entity is ScenePresence)
4012 {
4013 ScenePresence presence = (ScenePresence)update.Entity;
4014
4015 // If ParentUUID is not UUID.Zero and ParentID is 0, this
4016 // avatar is in the process of crossing regions while
4017 // sat on an object. In this state, we don't want any
4018 // updates because they will visually orbit the avatar.
4019 // Update will be forced once crossing is completed anyway.
4020 if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0)
4021 continue;
4022 }
4023
4024 ++updatesThisCall;
4025
4026 #region UpdateFlags to packet type conversion
4027
4028 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
4029
4030 bool canUseCompressed = true;
4031 bool canUseImproved = true;
4032
4033 // Compressed object updates only make sense for LL primitives
4034 if (!(update.Entity is SceneObjectPart))
4035 {
4036 canUseCompressed = false;
4037 }
4038
4039 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
4040 {
4041 canUseCompressed = false;
4042 canUseImproved = false;
4043 }
4044 else
4045 {
4046 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
4047 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
4048 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
4049 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3927 { 4050 {
3928 canUseCompressed = false; 4051 canUseCompressed = false;
3929 canUseImproved = false;
3930 } 4052 }
3931 else 4053
4054 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
4055 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
4056 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
4057 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
4058 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
4059 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
4060 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
4061 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
4062 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
4063 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
4064 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
4065 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
4066 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
4067 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3932 { 4068 {
3933 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 4069 canUseImproved = false;
3934 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3937 {
3938 canUseCompressed = false;
3939 }
3940
3941 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3942 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3943 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3944 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3945 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3946 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3947 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3948 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3949 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3950 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3951 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3952 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3953 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3954 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3955 {
3956 canUseImproved = false;
3957 }
3958 } 4070 }
4071 }
3959 4072
3960 #endregion UpdateFlags to packet type conversion 4073 #endregion UpdateFlags to packet type conversion
3961
3962 #region Block Construction
3963
3964 // TODO: Remove this once we can build compressed updates
3965 canUseCompressed = false;
3966
3967 if (!canUseImproved && !canUseCompressed)
3968 {
3969 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3970 4074
3971 if (update.Entity is ScenePresence) 4075 #region Block Construction
3972 {
3973 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3974 }
3975 else
3976 {
3977 SceneObjectPart part = (SceneObjectPart)update.Entity;
3978 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3979
3980 // If the part has become a private hud since the update was scheduled then we do not
3981 // want to send it to other avatars.
3982 if (part.ParentGroup.IsAttachment
3983 && part.ParentGroup.HasPrivateAttachmentPoint
3984 && part.ParentGroup.AttachedAvatar != AgentId)
3985 continue;
3986
3987 // If the part has since been deleted, then drop the update. In the case of attachments,
3988 // this is to avoid spurious updates to other viewers since post-processing of attachments
3989 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3990 // of the test above).
3991 //
3992 // Actual deletions (kills) happen in another method.
3993 if (part.ParentGroup.IsDeleted)
3994 continue;
3995 }
3996 4076
3997 objectUpdateBlocks.Value.Add(updateBlock); 4077 // TODO: Remove this once we can build compressed updates
3998 objectUpdates.Value.Add(update); 4078 canUseCompressed = false;
3999 }
4000 else if (!canUseImproved)
4001 {
4002 SceneObjectPart part = (SceneObjectPart)update.Entity;
4003 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
4004 = CreateCompressedUpdateBlock(part, updateFlags);
4005
4006 // If the part has since been deleted, then drop the update. In the case of attachments,
4007 // this is to avoid spurious updates to other viewers since post-processing of attachments
4008 // has to change the IsAttachment flag for various reasons (which will end up in a pass
4009 // of the test above).
4010 //
4011 // Actual deletions (kills) happen in another method.
4012 if (part.ParentGroup.IsDeleted)
4013 continue;
4014 4079
4015 compressedUpdateBlocks.Value.Add(compressedBlock); 4080 if (!canUseImproved && !canUseCompressed)
4016 compressedUpdates.Value.Add(update); 4081 {
4082 if (update.Entity is ScenePresence)
4083 {
4084 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
4017 } 4085 }
4018 else 4086 else
4019 { 4087 {
4020 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 4088 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
4021 {
4022 // Self updates go into a special list
4023 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4024 terseAgentUpdates.Value.Add(update);
4025 }
4026 else
4027 {
4028 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
4029 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
4030
4031 // Everything else goes here
4032 if (update.Entity is SceneObjectPart)
4033 {
4034 SceneObjectPart part = (SceneObjectPart)update.Entity;
4035
4036 // If the part has become a private hud since the update was scheduled then we do not
4037 // want to send it to other avatars.
4038 if (part.ParentGroup.IsAttachment
4039 && part.ParentGroup.HasPrivateAttachmentPoint
4040 && part.ParentGroup.AttachedAvatar != AgentId)
4041 continue;
4042
4043 // If the part has since been deleted, then drop the update. In the case of attachments,
4044 // this is to avoid spurious updates to other viewers since post-processing of attachments
4045 // has to change the IsAttachment flag for various reasons (which will end up in a pass
4046 // of the test above).
4047 //
4048 // Actual deletions (kills) happen in another method.
4049 if (part.ParentGroup.IsDeleted)
4050 continue;
4051 }
4052
4053 terseUpdateBlocks.Value.Add(terseUpdateBlock);
4054 terseUpdates.Value.Add(update);
4055 }
4056 } 4089 }
4057
4058 ++updatesThisCall;
4059
4060 #endregion Block Construction
4061 } 4090 }
4062 4091 else if (!canUseImproved)
4063 #region Packet Sending 4092 {
4064 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 4093 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
4065 4094 }
4066 if (terseAgentUpdateBlocks.IsValueCreated) 4095 else
4067 { 4096 {
4068 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 4097 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
4098 // Self updates go into a special list
4099 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4100 else
4101 // Everything else goes here
4102 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4103 }
4069 4104
4070 ImprovedTerseObjectUpdatePacket packet 4105 #endregion Block Construction
4071 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 4106 }
4072 4107
4073 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4108 #region Packet Sending
4074 packet.RegionData.TimeDilation = timeDilation; 4109
4075 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4110 const float TIME_DILATION = 1.0f;
4111 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4112
4113 if (terseAgentUpdateBlocks.IsValueCreated)
4114 {
4115 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
4076 4116
4077 for (int i = 0; i < blocks.Count; i++) 4117 ImprovedTerseObjectUpdatePacket packet
4078 packet.ObjectData[i] = blocks[i]; 4118 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
4079 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4119 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4080 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 4120 packet.RegionData.TimeDilation = timeDilation;
4081 } 4121 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4082 4122
4083 if (objectUpdateBlocks.IsValueCreated) 4123 for (int i = 0; i < blocks.Count; i++)
4084 { 4124 packet.ObjectData[i] = blocks[i];
4085 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4086
4087 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4088 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4089 packet.RegionData.TimeDilation = timeDilation;
4090 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4091
4092 for (int i = 0; i < blocks.Count; i++)
4093 packet.ObjectData[i] = blocks[i];
4094 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4095 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
4096 }
4097
4098 if (compressedUpdateBlocks.IsValueCreated)
4099 {
4100 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4101
4102 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4103 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4104 packet.RegionData.TimeDilation = timeDilation;
4105 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4106
4107 for (int i = 0; i < blocks.Count; i++)
4108 packet.ObjectData[i] = blocks[i];
4109 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
4110 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
4111 }
4112 4125
4113 if (terseUpdateBlocks.IsValueCreated) 4126 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
4114 { 4127 }
4115 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4116
4117 ImprovedTerseObjectUpdatePacket packet
4118 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4119 PacketType.ImprovedTerseObjectUpdate);
4120 4128
4121 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 4129 if (objectUpdateBlocks.IsValueCreated)
4122 packet.RegionData.TimeDilation = timeDilation; 4130 {
4123 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4131 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
4124 4132
4125 for (int i = 0; i < blocks.Count; i++) 4133 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
4126 packet.ObjectData[i] = blocks[i]; 4134 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4127 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4135 packet.RegionData.TimeDilation = timeDilation;
4128 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4136 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4129 } 4137
4138 for (int i = 0; i < blocks.Count; i++)
4139 packet.ObjectData[i] = blocks[i];
4140
4141 OutPacket(packet, ThrottleOutPacketType.Task, true);
4142 }
4143
4144 if (compressedUpdateBlocks.IsValueCreated)
4145 {
4146 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4147
4148 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4149 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4150 packet.RegionData.TimeDilation = timeDilation;
4151 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4152
4153 for (int i = 0; i < blocks.Count; i++)
4154 packet.ObjectData[i] = blocks[i];
4155
4156 OutPacket(packet, ThrottleOutPacketType.Task, true);
4157 }
4158
4159 if (terseUpdateBlocks.IsValueCreated)
4160 {
4161 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4162
4163 ImprovedTerseObjectUpdatePacket packet
4164 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4165 PacketType.ImprovedTerseObjectUpdate);
4166 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4167 packet.RegionData.TimeDilation = timeDilation;
4168 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4169
4170 for (int i = 0; i < blocks.Count; i++)
4171 packet.ObjectData[i] = blocks[i];
4172
4173 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
4130 } 4174 }
4131 4175
4132 #endregion Packet Sending 4176 #endregion Packet Sending
@@ -4450,11 +4494,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4450 4494
4451 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4495 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4452 // of the object rather than the properties when the packet was created 4496 // of the object rather than the properties when the packet was created
4453 OutPacket(packet, ThrottleOutPacketType.Task, true, 4497 // HACK : Remove intelligent resending until it's fixed in core
4454 delegate(OutgoingPacket oPacket) 4498 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4455 { 4499 // delegate(OutgoingPacket oPacket)
4456 ResendPropertyUpdates(updates, oPacket); 4500 // {
4457 }); 4501 // ResendPropertyUpdates(updates, oPacket);
4502 // });
4503 OutPacket(packet, ThrottleOutPacketType.Task, true);
4458 4504
4459 // pbcnt += blocks.Count; 4505 // pbcnt += blocks.Count;
4460 // ppcnt++; 4506 // ppcnt++;
@@ -4480,11 +4526,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4480 // of the object rather than the properties when the packet was created 4526 // of the object rather than the properties when the packet was created
4481 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4527 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4482 updates.Add(familyUpdates.Value[i]); 4528 updates.Add(familyUpdates.Value[i]);
4483 OutPacket(packet, ThrottleOutPacketType.Task, true, 4529 // HACK : Remove intelligent resending until it's fixed in core
4484 delegate(OutgoingPacket oPacket) 4530 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4485 { 4531 // delegate(OutgoingPacket oPacket)
4486 ResendPropertyUpdates(updates, oPacket); 4532 // {
4487 }); 4533 // ResendPropertyUpdates(updates, oPacket);
4534 // });
4535 OutPacket(packet, ThrottleOutPacketType.Task, true);
4488 4536
4489 // fpcnt++; 4537 // fpcnt++;
4490 // fbcnt++; 4538 // fbcnt++;
@@ -4882,7 +4930,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4882 4930
4883 if (landData.SimwideArea > 0) 4931 if (landData.SimwideArea > 0)
4884 { 4932 {
4885 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4933 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4934 // Never report more than sim total capacity
4935 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4936 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4886 updateMessage.SimWideMaxPrims = simulatorCapacity; 4937 updateMessage.SimWideMaxPrims = simulatorCapacity;
4887 } 4938 }
4888 else 4939 else
@@ -5011,14 +5062,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5011 5062
5012 if (notifyCount > 0) 5063 if (notifyCount > 0)
5013 { 5064 {
5014 if (notifyCount > 32) 5065// if (notifyCount > 32)
5015 { 5066// {
5016 m_log.InfoFormat( 5067// m_log.InfoFormat(
5017 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 5068// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
5018 + " - a developer might want to investigate whether this is a hard limit", 32); 5069// + " - a developer might want to investigate whether this is a hard limit", 32);
5019 5070//
5020 notifyCount = 32; 5071// notifyCount = 32;
5021 } 5072// }
5022 5073
5023 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 5074 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
5024 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 5075 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -5073,9 +5124,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5073 { 5124 {
5074 ScenePresence presence = (ScenePresence)entity; 5125 ScenePresence presence = (ScenePresence)entity;
5075 5126
5076 attachPoint = presence.State;
5077 collisionPlane = presence.CollisionPlane;
5078 position = presence.OffsetPosition; 5127 position = presence.OffsetPosition;
5128 rotation = presence.Rotation;
5129
5130 if (presence.ParentID != 0)
5131 {
5132 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
5133 if (part != null && part != part.ParentGroup.RootPart)
5134 {
5135 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
5136 rotation = part.RotationOffset * presence.Rotation;
5137 }
5138 angularVelocity = Vector3.Zero;
5139 }
5140 else
5141 {
5142 angularVelocity = presence.AngularVelocity;
5143 rotation = presence.Rotation;
5144 }
5145
5146 attachPoint = 0;
5147 collisionPlane = presence.CollisionPlane;
5079 velocity = presence.Velocity; 5148 velocity = presence.Velocity;
5080 acceleration = Vector3.Zero; 5149 acceleration = Vector3.Zero;
5081 5150
@@ -5084,9 +5153,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5084 // may improve movement smoothness. 5153 // may improve movement smoothness.
5085// acceleration = new Vector3(1, 0, 0); 5154// acceleration = new Vector3(1, 0, 0);
5086 5155
5087 angularVelocity = presence.AngularVelocity;
5088 rotation = presence.Rotation;
5089
5090 if (sendTexture) 5156 if (sendTexture)
5091 textureEntry = presence.Appearance.Texture.GetBytes(); 5157 textureEntry = presence.Appearance.Texture.GetBytes();
5092 else 5158 else
@@ -5192,13 +5258,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5192 5258
5193 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5259 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
5194 { 5260 {
5261 Vector3 offsetPosition = data.OffsetPosition;
5262 Quaternion rotation = data.Rotation;
5263 uint parentID = data.ParentID;
5264
5265 if (parentID != 0)
5266 {
5267 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5268 if (part != null && part != part.ParentGroup.RootPart)
5269 {
5270 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5271 rotation = part.RotationOffset * data.Rotation;
5272 parentID = part.ParentGroup.RootPart.LocalId;
5273 }
5274 }
5275
5195 byte[] objectData = new byte[76]; 5276 byte[] objectData = new byte[76];
5196 5277
5197 data.CollisionPlane.ToBytes(objectData, 0); 5278 data.CollisionPlane.ToBytes(objectData, 0);
5198 data.OffsetPosition.ToBytes(objectData, 16); 5279 offsetPosition.ToBytes(objectData, 16);
5280 Vector3 velocity = new Vector3(0, 0, 0);
5281 Vector3 acceleration = new Vector3(0, 0, 0);
5282 velocity.ToBytes(objectData, 28);
5283 acceleration.ToBytes(objectData, 40);
5199// data.Velocity.ToBytes(objectData, 28); 5284// data.Velocity.ToBytes(objectData, 28);
5200// data.Acceleration.ToBytes(objectData, 40); 5285// data.Acceleration.ToBytes(objectData, 40);
5201 data.Rotation.ToBytes(objectData, 52); 5286 rotation.ToBytes(objectData, 52);
5202 //data.AngularVelocity.ToBytes(objectData, 64); 5287 //data.AngularVelocity.ToBytes(objectData, 64);
5203 5288
5204 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5289 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5212,14 +5297,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5212 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5297 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5213 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5298 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5214 update.ObjectData = objectData; 5299 update.ObjectData = objectData;
5215 update.ParentID = data.ParentID; 5300 update.ParentID = parentID;
5216 update.PathCurve = 16; 5301 update.PathCurve = 16;
5217 update.PathScaleX = 100; 5302 update.PathScaleX = 100;
5218 update.PathScaleY = 100; 5303 update.PathScaleY = 100;
5219 update.PCode = (byte)PCode.Avatar; 5304 update.PCode = (byte)PCode.Avatar;
5220 update.ProfileCurve = 1; 5305 update.ProfileCurve = 1;
5221 update.PSBlock = Utils.EmptyBytes; 5306 update.PSBlock = Utils.EmptyBytes;
5222 update.Scale = new Vector3(0.45f, 0.6f, 1.9f); 5307 update.Scale = data.Appearance.AvatarSize;
5308// update.Scale.Z -= 0.2f;
5309
5223 update.Text = Utils.EmptyBytes; 5310 update.Text = Utils.EmptyBytes;
5224 update.TextColor = new byte[4]; 5311 update.TextColor = new byte[4];
5225 5312
@@ -5230,10 +5317,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5230 update.TextureEntry = Utils.EmptyBytes; 5317 update.TextureEntry = Utils.EmptyBytes;
5231// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5318// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5232 5319
5320/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5233 update.UpdateFlags = (uint)( 5321 update.UpdateFlags = (uint)(
5234 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5322 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5235 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5323 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5236 PrimFlags.ObjectOwnerModify); 5324 PrimFlags.ObjectOwnerModify);
5325*/
5326 update.UpdateFlags = 0;
5237 5327
5238 return update; 5328 return update;
5239 } 5329 }
@@ -5404,8 +5494,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5404 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs 5494 // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
5405 // for each AgentUpdate packet. 5495 // for each AgentUpdate packet.
5406 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); 5496 AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
5407 5497
5408 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); 5498 AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
5499 AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false);
5500 AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false);
5409 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); 5501 AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
5410 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); 5502 AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
5411 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); 5503 AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
@@ -5557,6 +5649,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5557 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5649 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5558 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5650 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5559 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5651 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5652 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5560 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5653 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5561 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5654 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5562 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5655 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5623,6 +5716,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5623 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5716 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5624 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5717 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5625 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5718 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5719 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5626 5720
5627 AddGenericPacketHandler("autopilot", HandleAutopilot); 5721 AddGenericPacketHandler("autopilot", HandleAutopilot);
5628 } 5722 }
@@ -5975,6 +6069,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5975 return true; 6069 return true;
5976 } 6070 }
5977 6071
6072 private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack)
6073 {
6074 VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack;
6075 if (p.AgentData.SessionID != SessionId ||
6076 p.AgentData.AgentID != AgentId)
6077 return true;
6078
6079 m_VelocityInterpolate = false;
6080 return true;
6081 }
6082
6083 private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack)
6084 {
6085 VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack;
6086 if (p.AgentData.SessionID != SessionId ||
6087 p.AgentData.AgentID != AgentId)
6088 return true;
6089
6090 m_VelocityInterpolate = true;
6091 return true;
6092 }
6093
6094
5978 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) 6095 private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack)
5979 { 6096 {
5980 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; 6097 AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
@@ -6399,26 +6516,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6399 // Temporarily protect ourselves from the mantis #951 failure. 6516 // Temporarily protect ourselves from the mantis #951 failure.
6400 // However, we could do this for several other handlers where a failure isn't terminal 6517 // However, we could do this for several other handlers where a failure isn't terminal
6401 // for the client session anyway, in order to protect ourselves against bad code in plugins 6518 // for the client session anyway, in order to protect ourselves against bad code in plugins
6519 Vector3 avSize = appear.AgentData.Size;
6402 try 6520 try
6403 { 6521 {
6404 byte[] visualparams = new byte[appear.VisualParam.Length]; 6522 byte[] visualparams = new byte[appear.VisualParam.Length];
6405 for (int i = 0; i < appear.VisualParam.Length; i++) 6523 for (int i = 0; i < appear.VisualParam.Length; i++)
6406 visualparams[i] = appear.VisualParam[i].ParamValue; 6524 visualparams[i] = appear.VisualParam[i].ParamValue;
6407 6525 //var b = appear.WearableData[0];
6526
6408 Primitive.TextureEntry te = null; 6527 Primitive.TextureEntry te = null;
6409 if (appear.ObjectData.TextureEntry.Length > 1) 6528 if (appear.ObjectData.TextureEntry.Length > 1)
6410 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); 6529 te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
6530
6531 WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length];
6532 for (int i=0; i<appear.WearableData.Length;i++)
6533 cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)};
6411 6534
6412 List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); 6535
6413 for (int i = 0; i < appear.WearableData.Length; i++)
6414 {
6415 CachedTextureRequestArg arg = new CachedTextureRequestArg();
6416 arg.BakedTextureIndex = appear.WearableData[i].TextureIndex;
6417 arg.WearableHashID = appear.WearableData[i].CacheID;
6418 hashes.Add(arg);
6419 }
6420 6536
6421 handlerSetAppearance(sender, te, visualparams, hashes); 6537 handlerSetAppearance(sender, te, visualparams,avSize, cacheitems);
6422 } 6538 }
6423 catch (Exception e) 6539 catch (Exception e)
6424 { 6540 {
@@ -6627,6 +6743,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6627 { 6743 {
6628 handlerCompleteMovementToRegion(sender, true); 6744 handlerCompleteMovementToRegion(sender, true);
6629 } 6745 }
6746 else
6747 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6748
6630 handlerCompleteMovementToRegion = null; 6749 handlerCompleteMovementToRegion = null;
6631 6750
6632 return true; 6751 return true;
@@ -6644,7 +6763,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6644 return true; 6763 return true;
6645 } 6764 }
6646 #endregion 6765 #endregion
6647 6766/*
6648 StartAnim handlerStartAnim = null; 6767 StartAnim handlerStartAnim = null;
6649 StopAnim handlerStopAnim = null; 6768 StopAnim handlerStopAnim = null;
6650 6769
@@ -6668,6 +6787,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6668 } 6787 }
6669 } 6788 }
6670 return true; 6789 return true;
6790*/
6791 ChangeAnim handlerChangeAnim = null;
6792
6793 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6794 {
6795 handlerChangeAnim = OnChangeAnim;
6796 if (handlerChangeAnim != null)
6797 {
6798 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6799 }
6800 }
6801
6802 handlerChangeAnim = OnChangeAnim;
6803 if (handlerChangeAnim != null)
6804 {
6805 handlerChangeAnim(UUID.Zero, false, true);
6806 }
6807
6808 return true;
6671 } 6809 }
6672 6810
6673 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6811 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6913,6 +7051,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6913 #endregion 7051 #endregion
6914 7052
6915 m_udpClient.SetThrottles(atpack.Throttle.Throttles); 7053 m_udpClient.SetThrottles(atpack.Throttle.Throttles);
7054 GenericCall2 handler = OnUpdateThrottles;
7055 if (handler != null)
7056 {
7057 handler();
7058 }
6916 return true; 7059 return true;
6917 } 7060 }
6918 7061
@@ -7337,7 +7480,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7337 physdata.Bounce = phsblock.Restitution; 7480 physdata.Bounce = phsblock.Restitution;
7338 physdata.Density = phsblock.Density; 7481 physdata.Density = phsblock.Density;
7339 physdata.Friction = phsblock.Friction; 7482 physdata.Friction = phsblock.Friction;
7340 physdata.GravitationModifier = phsblock.GravityMultiplier; 7483 physdata.GravitationModifier = phsblock.GravityMultiplier;
7341 } 7484 }
7342 7485
7343 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); 7486 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
@@ -7923,6 +8066,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7923 // surrounding scene 8066 // surrounding scene
7924 if ((ImageType)block.Type == ImageType.Baked) 8067 if ((ImageType)block.Type == ImageType.Baked)
7925 args.Priority *= 2.0f; 8068 args.Priority *= 2.0f;
8069 int wearableout = 0;
7926 8070
7927 ImageManager.EnqueueReq(args); 8071 ImageManager.EnqueueReq(args);
7928 } 8072 }
@@ -8957,16 +9101,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8957 9101
8958 #region Parcel related packets 9102 #region Parcel related packets
8959 9103
9104 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
9105 // to be done with minimal resources as possible
9106 // variables temporary here while in test
9107
9108 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
9109 bool RegionHandleRequestsInService = false;
9110
8960 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 9111 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8961 { 9112 {
8962 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 9113 UUID currentUUID;
8963 9114
8964 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 9115 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8965 if (handlerRegionHandleRequest != null) 9116
9117 if (handlerRegionHandleRequest == null)
9118 return true;
9119
9120 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
9121
9122 lock (RegionHandleRequests)
8966 { 9123 {
8967 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 9124 if (RegionHandleRequestsInService)
9125 {
9126 // we are already busy doing a previus request
9127 // so enqueue it
9128 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
9129 return true;
9130 }
9131
9132 // else do it
9133 currentUUID = rhrPack.RequestBlock.RegionID;
9134 RegionHandleRequestsInService = true;
8968 } 9135 }
8969 return true; 9136
9137 while (true)
9138 {
9139 handlerRegionHandleRequest(this, currentUUID);
9140
9141 lock (RegionHandleRequests)
9142 {
9143 // exit condition, nothing to do or closed
9144 // current code seems to assume we may loose the handler at anytime,
9145 // so keep checking it
9146 handlerRegionHandleRequest = OnRegionHandleRequest;
9147
9148 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
9149 {
9150 RegionHandleRequests.Clear();
9151 RegionHandleRequestsInService = false;
9152 return true;
9153 }
9154 currentUUID = RegionHandleRequests.Dequeue();
9155 }
9156 }
9157
9158 return true; // actually unreached
8970 } 9159 }
8971 9160
8972 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 9161 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -10222,7 +10411,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10222 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10411 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
10223 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10412 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
10224 UpdateMuteListEntry.MuteData.MuteType, 10413 UpdateMuteListEntry.MuteData.MuteType,
10225 UpdateMuteListEntry.AgentData.AgentID); 10414 UpdateMuteListEntry.MuteData.MuteFlags);
10226 return true; 10415 return true;
10227 } 10416 }
10228 return false; 10417 return false;
@@ -10237,8 +10426,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10237 { 10426 {
10238 handlerRemoveMuteListEntry(this, 10427 handlerRemoveMuteListEntry(this,
10239 RemoveMuteListEntry.MuteData.MuteID, 10428 RemoveMuteListEntry.MuteData.MuteID,
10240 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10429 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
10241 RemoveMuteListEntry.AgentData.AgentID);
10242 return true; 10430 return true;
10243 } 10431 }
10244 return false; 10432 return false;
@@ -10282,10 +10470,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10282 return false; 10470 return false;
10283 } 10471 }
10284 10472
10473 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10474 {
10475 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10476 (ChangeInventoryItemFlagsPacket)packet;
10477 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10478 if (handlerChangeInventoryItemFlags != null)
10479 {
10480 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10481 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10482 return true;
10483 }
10484 return false;
10485 }
10486
10285 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10487 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
10286 { 10488 {
10287 return true; 10489 return true;
10288 } 10490 }
10491
10492 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10493 {
10494 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10495
10496 #region Packet Session and User Check
10497 if (m_checkPackets)
10498 {
10499 if (packet.AgentData.SessionID != SessionId ||
10500 packet.AgentData.AgentID != AgentId)
10501 return true;
10502 }
10503 #endregion
10504 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10505 List<InventoryItemBase> items = new List<InventoryItemBase>();
10506 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10507 {
10508 InventoryItemBase b = new InventoryItemBase();
10509 b.ID = n.OldItemID;
10510 b.Folder = n.OldFolderID;
10511 items.Add(b);
10512 }
10513
10514 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10515 if (handlerMoveItemsAndLeaveCopy != null)
10516 {
10517 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10518 }
10519
10520 return true;
10521 }
10289 10522
10290 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10523 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
10291 { 10524 {
@@ -10712,6 +10945,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10712 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10945 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10713 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10946 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10714 10947
10948 Scene scene = (Scene)m_scene;
10949 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10950 {
10951 ScenePresence p;
10952 if (scene.TryGetScenePresence(sender.AgentId, out p))
10953 {
10954 if (p.GodLevel >= 200)
10955 {
10956 groupProfileReply.GroupData.OpenEnrollment = true;
10957 groupProfileReply.GroupData.MembershipFee = 0;
10958 }
10959 }
10960 }
10961
10715 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10962 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10716 } 10963 }
10717 return true; 10964 return true;
@@ -11285,11 +11532,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11285 11532
11286 StartLure handlerStartLure = OnStartLure; 11533 StartLure handlerStartLure = OnStartLure;
11287 if (handlerStartLure != null) 11534 if (handlerStartLure != null)
11288 handlerStartLure(startLureRequest.Info.LureType, 11535 {
11289 Utils.BytesToString( 11536 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
11290 startLureRequest.Info.Message), 11537 {
11291 startLureRequest.TargetData[0].TargetID, 11538 handlerStartLure(startLureRequest.Info.LureType,
11292 this); 11539 Utils.BytesToString(
11540 startLureRequest.Info.Message),
11541 startLureRequest.TargetData[i].TargetID,
11542 this);
11543 }
11544 }
11293 return true; 11545 return true;
11294 } 11546 }
11295 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11547 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11403,10 +11655,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11403 } 11655 }
11404 #endregion 11656 #endregion
11405 11657
11406 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11658 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11407 if (handlerClassifiedGodDelete != null) 11659 if (handlerClassifiedGodDelete != null)
11408 handlerClassifiedGodDelete( 11660 handlerClassifiedGodDelete(
11409 classifiedGodDelete.Data.ClassifiedID, 11661 classifiedGodDelete.Data.ClassifiedID,
11662 classifiedGodDelete.Data.QueryID,
11410 this); 11663 this);
11411 return true; 11664 return true;
11412 } 11665 }
@@ -11709,12 +11962,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11709 /// <param name="simclient"></param> 11962 /// <param name="simclient"></param>
11710 /// <param name="packet"></param> 11963 /// <param name="packet"></param>
11711 /// <returns></returns> 11964 /// <returns></returns>
11712 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) 11965 // TODO: Convert old handler to use new method
11966 /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
11713 { 11967 {
11714 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; 11968 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
11715 11969
11716 if (cachedtex.AgentData.SessionID != SessionId) 11970 if (cachedtex.AgentData.SessionID != SessionId)
11717 return false; 11971 return false;
11972
11718 11973
11719 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); 11974 List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>();
11720 11975
@@ -11727,23 +11982,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11727 requestArgs.Add(arg); 11982 requestArgs.Add(arg);
11728 } 11983 }
11729 11984
11730 try 11985 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest;
11986 if (handlerCachedTextureRequest != null)
11731 { 11987 {
11732 CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; 11988 handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs);
11733 if (handlerCachedTextureRequest != null) 11989 }
11990
11991 return true;
11992 }*/
11993
11994 protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
11995 {
11996 //m_log.Debug("texture cached: " + packet.ToString());
11997 AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
11998 AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
11999
12000 if (cachedtex.AgentData.SessionID != SessionId)
12001 return false;
12002
12003
12004 // TODO: don't create new blocks if recycling an old packet
12005 cachedresp.AgentData.AgentID = AgentId;
12006 cachedresp.AgentData.SessionID = m_sessionId;
12007 cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
12008 m_cachedTextureSerial++;
12009 cachedresp.WearableData =
12010 new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
12011
12012 //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
12013 // var item = fac.GetBakedTextureFaces(AgentId);
12014 //WearableCacheItem[] items = fac.GetCachedItems(AgentId);
12015
12016 IAssetService cache = m_scene.AssetService;
12017 IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
12018 //bakedTextureModule = null;
12019 int maxWearablesLoop = cachedtex.WearableData.Length;
12020 if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
12021 maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
12022
12023 if (bakedTextureModule != null && cache != null)
12024 {
12025 // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
12026
12027 WearableCacheItem[] cacheItems = null;
12028 ScenePresence p = m_scene.GetScenePresence(AgentId);
12029 if (p.Appearance != null)
12030 if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
12031 {
12032 try
12033 {
12034 cacheItems = bakedTextureModule.Get(AgentId);
12035 p.Appearance.WearableCacheItems = cacheItems;
12036 p.Appearance.WearableCacheItemsDirty = false;
12037 }
12038
12039 /*
12040 * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
12041 *
12042 catch (System.Net.Sockets.SocketException)
12043 {
12044 cacheItems = null;
12045 }
12046 catch (WebException)
12047 {
12048 cacheItems = null;
12049 }
12050 catch (InvalidOperationException)
12051 {
12052 cacheItems = null;
12053 } */
12054 catch (Exception)
12055 {
12056 cacheItems = null;
12057 }
12058
12059 }
12060 else if (p.Appearance.WearableCacheItems != null)
12061 {
12062 cacheItems = p.Appearance.WearableCacheItems;
12063 }
12064
12065 if (cache != null && cacheItems != null)
12066 {
12067 foreach (WearableCacheItem item in cacheItems)
12068 {
12069
12070 if (cache.GetCached(item.TextureID.ToString()) == null)
12071 {
12072 item.TextureAsset.Temporary = true;
12073 cache.Store(item.TextureAsset);
12074 }
12075
12076
12077 }
12078 }
12079
12080 if (cacheItems != null)
12081 {
12082
12083 for (int i = 0; i < maxWearablesLoop; i++)
12084 {
12085 WearableCacheItem item =
12086 WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
12087
12088 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12089 cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
12090 cachedresp.WearableData[i].HostName = new byte[0];
12091 if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
12092 {
12093
12094 cachedresp.WearableData[i].TextureID = item.TextureID;
12095 }
12096 else
12097 {
12098 cachedresp.WearableData[i].TextureID = UUID.Zero;
12099 }
12100 }
12101 }
12102 else
11734 { 12103 {
11735 handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); 12104 for (int i = 0; i < maxWearablesLoop; i++)
12105 {
12106 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12107 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12108 cachedresp.WearableData[i].TextureID = UUID.Zero;
12109 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12110 cachedresp.WearableData[i].HostName = new byte[0];
12111 }
11736 } 12112 }
11737 } 12113 }
11738 catch (Exception e) 12114 else
11739 { 12115 {
11740 m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); 12116 if (cache == null)
11741 return false; 12117 {
12118 for (int i = 0; i < maxWearablesLoop; i++)
12119 {
12120 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12121 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12122 cachedresp.WearableData[i].TextureID = UUID.Zero;
12123 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12124 cachedresp.WearableData[i].HostName = new byte[0];
12125 }
12126 }
12127 else
12128 {
12129 for (int i = 0; i < maxWearablesLoop; i++)
12130 {
12131 cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
12132 cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
12133
12134
12135
12136 if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null)
12137 cachedresp.WearableData[i].TextureID = UUID.Zero;
12138 //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12139 else
12140 cachedresp.WearableData[i].TextureID = UUID.Zero;
12141 // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
12142 cachedresp.WearableData[i].HostName = new byte[0];
12143 }
12144 }
11742 } 12145 }
11743 12146 cachedresp.Header.Zerocoded = true;
12147 OutPacket(cachedresp, ThrottleOutPacketType.Task);
12148
11744 return true; 12149 return true;
11745 } 12150 }
11746 12151
11747 /// <summary> 12152 /// <summary>
11748 /// Send a response back to a client when it asks the asset server (via the region server) if it has 12153 /// Send a response back to a client when it asks the asset server (via the region server) if it has
11749 /// its appearance texture cached. 12154 /// its appearance texture cached.
@@ -11807,209 +12212,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11807 } 12212 }
11808 else 12213 else
11809 { 12214 {
11810// m_log.DebugFormat( 12215 ClientChangeObject updatehandler = onClientChangeObject;
11811// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11812// i, block.Type, part.Name, part.LocalId);
11813 12216
11814// // Do this once since fetch parts creates a new array. 12217 if (updatehandler != null)
11815// SceneObjectPart[] parts = part.ParentGroup.Parts; 12218 {
11816// for (int j = 0; j < parts.Length; j++) 12219 ObjectChangeData udata = new ObjectChangeData();
11817// {
11818// part.StoreUndoState();
11819// parts[j].IgnoreUndoUpdate = true;
11820// }
11821 12220
11822 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 12221 /*ubit from ll JIRA:
12222 * 0x01 position
12223 * 0x02 rotation
12224 * 0x04 scale
12225
12226 * 0x08 LINK_SET
12227 * 0x10 UNIFORM for scale
12228 */
11823 12229
11824 switch (block.Type) 12230 // translate to internal changes
11825 { 12231 // not all cases .. just the ones older code did
11826 case 1:
11827 Vector3 pos1 = new Vector3(block.Data, 0);
11828 12232
11829 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12233 switch (block.Type)
11830 if (handlerUpdatePrimSinglePosition != null) 12234 {
11831 { 12235 case 1: //change position sp
11832 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12236 udata.position = new Vector3(block.Data, 0);
11833 handlerUpdatePrimSinglePosition(localId, pos1, this);
11834 }
11835 break;
11836 12237
11837 case 2: 12238 udata.change = ObjectChangeType.primP;
11838 Quaternion rot1 = new Quaternion(block.Data, 0, true); 12239 updatehandler(localId, udata, this);
12240 break;
11839 12241
11840 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 12242 case 2: // rotation sp
11841 if (handlerUpdatePrimSingleRotation != null) 12243 udata.rotation = new Quaternion(block.Data, 0, true);
11842 {
11843 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11844 handlerUpdatePrimSingleRotation(localId, rot1, this);
11845 }
11846 break;
11847 12244
11848 case 3: 12245 udata.change = ObjectChangeType.primR;
11849 Vector3 rotPos = new Vector3(block.Data, 0); 12246 updatehandler(localId, udata, this);
11850 Quaternion rot2 = new Quaternion(block.Data, 12, true); 12247 break;
11851 12248
11852 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 12249 case 3: // position plus rotation
11853 if (handlerUpdatePrimSingleRotationPosition != null) 12250 udata.position = new Vector3(block.Data, 0);
11854 { 12251 udata.rotation = new Quaternion(block.Data, 12, true);
11855 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11856 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11857 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11858 }
11859 break;
11860 12252
11861 case 4: 12253 udata.change = ObjectChangeType.primPR;
11862 case 20: 12254 updatehandler(localId, udata, this);
11863 Vector3 scale4 = new Vector3(block.Data, 0); 12255 break;
11864 12256
11865 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 12257 case 4: // scale sp
11866 if (handlerUpdatePrimScale != null) 12258 udata.scale = new Vector3(block.Data, 0);
11867 { 12259 udata.change = ObjectChangeType.primS;
11868 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11869 handlerUpdatePrimScale(localId, scale4, this);
11870 }
11871 break;
11872 12260
11873 case 5: 12261 updatehandler(localId, udata, this);
11874 Vector3 scale1 = new Vector3(block.Data, 12); 12262 break;
11875 Vector3 pos11 = new Vector3(block.Data, 0);
11876 12263
11877 handlerUpdatePrimScale = OnUpdatePrimScale; 12264 case 0x14: // uniform scale sp
11878 if (handlerUpdatePrimScale != null) 12265 udata.scale = new Vector3(block.Data, 0);
11879 {
11880 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11881 handlerUpdatePrimScale(localId, scale1, this);
11882 12266
11883 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12267 udata.change = ObjectChangeType.primUS;
11884 if (handlerUpdatePrimSinglePosition != null) 12268 updatehandler(localId, udata, this);
11885 { 12269 break;
11886 handlerUpdatePrimSinglePosition(localId, pos11, this);
11887 }
11888 }
11889 break;
11890 12270
11891 case 9: 12271 case 5: // scale and position sp
11892 Vector3 pos2 = new Vector3(block.Data, 0); 12272 udata.position = new Vector3(block.Data, 0);
12273 udata.scale = new Vector3(block.Data, 12);
11893 12274
11894 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 12275 udata.change = ObjectChangeType.primPS;
12276 updatehandler(localId, udata, this);
12277 break;
11895 12278
11896 if (handlerUpdateVector != null) 12279 case 0x15: //uniform scale and position
11897 { 12280 udata.position = new Vector3(block.Data, 0);
11898 handlerUpdateVector(localId, pos2, this); 12281 udata.scale = new Vector3(block.Data, 12);
11899 }
11900 break;
11901 12282
11902 case 10: 12283 udata.change = ObjectChangeType.primPUS;
11903 Quaternion rot3 = new Quaternion(block.Data, 0, true); 12284 updatehandler(localId, udata, this);
12285 break;
11904 12286
11905 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 12287 // now group related (bit 4)
11906 if (handlerUpdatePrimRotation != null) 12288 case 9: //( 8 + 1 )group position
11907 { 12289 udata.position = new Vector3(block.Data, 0);
11908 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11909 handlerUpdatePrimRotation(localId, rot3, this);
11910 }
11911 break;
11912 12290
11913 case 11: 12291 udata.change = ObjectChangeType.groupP;
11914 Vector3 pos3 = new Vector3(block.Data, 0); 12292 updatehandler(localId, udata, this);
11915 Quaternion rot4 = new Quaternion(block.Data, 12, true); 12293 break;
11916 12294
11917 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 12295 case 0x0A: // (8 + 2) group rotation
11918 if (handlerUpdatePrimGroupRotation != null) 12296 udata.rotation = new Quaternion(block.Data, 0, true);
11919 {
11920 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11921 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11922 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11923 }
11924 break;
11925 case 12:
11926 case 28:
11927 Vector3 scale7 = new Vector3(block.Data, 0);
11928 12297
11929 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12298 udata.change = ObjectChangeType.groupR;
11930 if (handlerUpdatePrimGroupScale != null) 12299 updatehandler(localId, udata, this);
11931 { 12300 break;
11932 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11933 handlerUpdatePrimGroupScale(localId, scale7, this);
11934 }
11935 break;
11936 12301
11937 case 13: 12302 case 0x0B: //( 8 + 2 + 1) group rotation and position
11938 Vector3 scale2 = new Vector3(block.Data, 12); 12303 udata.position = new Vector3(block.Data, 0);
11939 Vector3 pos4 = new Vector3(block.Data, 0); 12304 udata.rotation = new Quaternion(block.Data, 12, true);
11940 12305
11941 handlerUpdatePrimScale = OnUpdatePrimScale; 12306 udata.change = ObjectChangeType.groupPR;
11942 if (handlerUpdatePrimScale != null) 12307 updatehandler(localId, udata, this);
11943 { 12308 break;
11944 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11945 handlerUpdatePrimScale(localId, scale2, this);
11946 12309
11947 // Change the position based on scale (for bug number 246) 12310 case 0x0C: // (8 + 4) group scale
11948 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12311 // only afects root prim and only sent by viewer editor object tab scaling
11949 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 12312 // mouse edition only allows uniform scaling
11950 if (handlerUpdatePrimSinglePosition != null) 12313 // SL MAY CHANGE THIS in viewers
11951 {
11952 handlerUpdatePrimSinglePosition(localId, pos4, this);
11953 }
11954 }
11955 break;
11956 12314
11957 case 29: 12315 udata.scale = new Vector3(block.Data, 0);
11958 Vector3 scale5 = new Vector3(block.Data, 12);
11959 Vector3 pos5 = new Vector3(block.Data, 0);
11960 12316
11961 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 12317 udata.change = ObjectChangeType.groupS;
11962 if (handlerUpdatePrimGroupScale != null) 12318 updatehandler(localId, udata, this);
11963 {
11964 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11965 part.StoreUndoState(true);
11966 part.IgnoreUndoUpdate = true;
11967 handlerUpdatePrimGroupScale(localId, scale5, this);
11968 handlerUpdateVector = OnUpdatePrimGroupPosition;
11969 12319
11970 if (handlerUpdateVector != null) 12320 break;
11971 {
11972 handlerUpdateVector(localId, pos5, this);
11973 }
11974 12321
11975 part.IgnoreUndoUpdate = false; 12322 case 0x0D: //(8 + 4 + 1) group scale and position
11976 } 12323 // exception as above
11977 12324
11978 break; 12325 udata.position = new Vector3(block.Data, 0);
12326 udata.scale = new Vector3(block.Data, 12);
11979 12327
11980 case 21: 12328 udata.change = ObjectChangeType.groupPS;
11981 Vector3 scale6 = new Vector3(block.Data, 12); 12329 updatehandler(localId, udata, this);
11982 Vector3 pos6 = new Vector3(block.Data, 0); 12330 break;
11983 12331
11984 handlerUpdatePrimScale = OnUpdatePrimScale; 12332 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11985 if (handlerUpdatePrimScale != null) 12333 udata.scale = new Vector3(block.Data, 0);
11986 {
11987 part.StoreUndoState(false);
11988 part.IgnoreUndoUpdate = true;
11989 12334
11990 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 12335 udata.change = ObjectChangeType.groupUS;
11991 handlerUpdatePrimScale(localId, scale6, this); 12336 updatehandler(localId, udata, this);
11992 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 12337 break;
11993 if (handlerUpdatePrimSinglePosition != null)
11994 {
11995 handlerUpdatePrimSinglePosition(localId, pos6, this);
11996 }
11997 12338
11998 part.IgnoreUndoUpdate = false; 12339 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11999 } 12340 udata.position = new Vector3(block.Data, 0);
12000 break; 12341 udata.scale = new Vector3(block.Data, 12);
12001 12342
12002 default: 12343 udata.change = ObjectChangeType.groupPUS;
12003 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 12344 updatehandler(localId, udata, this);
12004 break; 12345 break;
12346
12347 default:
12348 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
12349 break;
12350 }
12005 } 12351 }
12006 12352
12007// for (int j = 0; j < parts.Length; j++)
12008// parts[j].IgnoreUndoUpdate = false;
12009 } 12353 }
12010 } 12354 }
12011 } 12355 }
12012
12013 return true; 12356 return true;
12014 } 12357 }
12015 12358
@@ -12070,8 +12413,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12070 public void SetChildAgentThrottle(byte[] throttles) 12413 public void SetChildAgentThrottle(byte[] throttles)
12071 { 12414 {
12072 m_udpClient.SetThrottles(throttles); 12415 m_udpClient.SetThrottles(throttles);
12416 GenericCall2 handler = OnUpdateThrottles;
12417 if (handler != null)
12418 {
12419 handler();
12420 }
12421 }
12422
12423 /// <summary>
12424 /// Sets the throttles from values supplied by the client
12425 /// </summary>
12426 /// <param name="throttles"></param>
12427 public void SetAgentThrottleSilent(int throttle, int setting)
12428 {
12429 m_udpClient.ForceThrottleSetting(throttle,setting);
12430 //m_udpClient.SetThrottles(throttles);
12431
12073 } 12432 }
12074 12433
12434
12075 /// <summary> 12435 /// <summary>
12076 /// Get the current throttles for this client as a packed byte array 12436 /// Get the current throttles for this client as a packed byte array
12077 /// </summary> 12437 /// </summary>
@@ -12455,7 +12815,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12455// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12815// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12456// requestID, taskID, (SourceType)sourceType, Name); 12816// requestID, taskID, (SourceType)sourceType, Name);
12457 12817
12818
12819 //Note, the bool returned from the below function is useless since it is always false.
12458 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12820 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12821
12459 } 12822 }
12460 12823
12461 /// <summary> 12824 /// <summary>
@@ -12521,7 +12884,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12521 /// <returns></returns> 12884 /// <returns></returns>
12522 private static int CalculateNumPackets(byte[] data) 12885 private static int CalculateNumPackets(byte[] data)
12523 { 12886 {
12524 const uint m_maxPacketSize = 600; 12887// const uint m_maxPacketSize = 600;
12888 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12525 int numPackets = 1; 12889 int numPackets = 1;
12526 12890
12527 if (data == null) 12891 if (data == null)
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index 202cc62..d52ad7e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -95,7 +95,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
95 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 95 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
96 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 96 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
97 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 97 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
98 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 98 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
99 99
100 /// <summary>Current packet sequence number</summary> 100 /// <summary>Current packet sequence number</summary>
101 public int CurrentSequence; 101 public int CurrentSequence;
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 /// <summary>Throttle buckets for each packet category</summary> 149 /// <summary>Throttle buckets for each packet category</summary>
150 private readonly TokenBucket[] m_throttleCategories; 150 private readonly TokenBucket[] m_throttleCategories;
151 /// <summary>Outgoing queues for throttled packets</summary> 151 /// <summary>Outgoing queues for throttled packets</summary>
152 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 152 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
153 /// <summary>A container that can hold one packet for each outbox, used to store 153 /// <summary>A container that can hold one packet for each outbox, used to store
154 /// dequeued packets that are being held for throttling</summary> 154 /// dequeued packets that are being held for throttling</summary>
155 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 155 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -161,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 161
162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC 162 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
163 private int m_maxRTO = 60000; 163 private int m_maxRTO = 60000;
164 public bool m_deliverPackets = true;
164 165
165 private ClientInfo m_info = new ClientInfo(); 166 private ClientInfo m_info = new ClientInfo();
166 167
@@ -206,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
206 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 207 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
207 208
208 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 209 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
209 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 210 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
210 // Initialize the token buckets that control the throttling for each category 211 // Initialize the token buckets that control the throttling for each category
211 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 212 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
212 } 213 }
@@ -431,11 +432,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
431 /// </returns> 432 /// </returns>
432 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 433 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
433 { 434 {
435 return EnqueueOutgoing(packet, forceQueue, false);
436 }
437
438 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
439 {
434 int category = (int)packet.Category; 440 int category = (int)packet.Category;
435 441
436 if (category >= 0 && category < m_packetOutboxes.Length) 442 if (category >= 0 && category < m_packetOutboxes.Length)
437 { 443 {
438 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 444 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
445
446 if (m_deliverPackets == false)
447 {
448 queue.Enqueue(packet, highPriority);
449 return true;
450 }
451
439 TokenBucket bucket = m_throttleCategories[category]; 452 TokenBucket bucket = m_throttleCategories[category];
440 453
441 // Don't send this packet if there is already a packet waiting in the queue 454 // Don't send this packet if there is already a packet waiting in the queue
@@ -443,7 +456,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
443 // queued packets 456 // queued packets
444 if (queue.Count > 0) 457 if (queue.Count > 0)
445 { 458 {
446 queue.Enqueue(packet); 459 queue.Enqueue(packet, highPriority);
447 return true; 460 return true;
448 } 461 }
449 462
@@ -456,7 +469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
456 else 469 else
457 { 470 {
458 // Force queue specified or not enough tokens in the bucket, queue this packet 471 // Force queue specified or not enough tokens in the bucket, queue this packet
459 queue.Enqueue(packet); 472 queue.Enqueue(packet, highPriority);
460 return true; 473 return true;
461 } 474 }
462 } 475 }
@@ -485,8 +498,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
485 /// <returns>True if any packets were sent, otherwise false</returns> 498 /// <returns>True if any packets were sent, otherwise false</returns>
486 public bool DequeueOutgoing() 499 public bool DequeueOutgoing()
487 { 500 {
488 OutgoingPacket packet; 501 if (m_deliverPackets == false) return false;
489 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 502
503 OutgoingPacket packet = null;
504 DoubleLocklessQueue<OutgoingPacket> queue;
490 TokenBucket bucket; 505 TokenBucket bucket;
491 bool packetSent = false; 506 bool packetSent = false;
492 ThrottleOutPacketTypeFlags emptyCategories = 0; 507 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -517,32 +532,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP
517 // No dequeued packet waiting to be sent, try to pull one off 532 // No dequeued packet waiting to be sent, try to pull one off
518 // this queue 533 // this queue
519 queue = m_packetOutboxes[i]; 534 queue = m_packetOutboxes[i];
520 if (queue.Dequeue(out packet)) 535 if (queue != null)
521 { 536 {
522 // A packet was pulled off the queue. See if we have 537 bool success = false;
523 // enough tokens in the bucket to send it out 538 try
524 if (bucket.RemoveTokens(packet.Buffer.DataLength))
525 { 539 {
526 // Send the packet 540 success = queue.Dequeue(out packet);
527 m_udpServer.SendPacketFinal(packet);
528 packetSent = true;
529 } 541 }
530 else 542 catch
531 { 543 {
532 // Save the dequeued packet for the next iteration 544 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
533 m_nextPackets[i] = packet;
534 } 545 }
535 546 if (success)
536 // If the queue is empty after this dequeue, fire the queue 547 {
537 // empty callback now so it has a chance to fill before we 548 // A packet was pulled off the queue. See if we have
538 // get back here 549 // enough tokens in the bucket to send it out
539 if (queue.Count == 0) 550 if (bucket.RemoveTokens(packet.Buffer.DataLength))
551 {
552 // Send the packet
553 m_udpServer.SendPacketFinal(packet);
554 packetSent = true;
555 }
556 else
557 {
558 // Save the dequeued packet for the next iteration
559 m_nextPackets[i] = packet;
560 }
561
562 // If the queue is empty after this dequeue, fire the queue
563 // empty callback now so it has a chance to fill before we
564 // get back here
565 if (queue.Count == 0)
566 emptyCategories |= CategoryToFlag(i);
567 }
568 else
569 {
570 // No packets in this queue. Fire the queue empty callback
571 // if it has not been called recently
540 emptyCategories |= CategoryToFlag(i); 572 emptyCategories |= CategoryToFlag(i);
573 }
541 } 574 }
542 else 575 else
543 { 576 {
544 // No packets in this queue. Fire the queue empty callback 577 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
545 // if it has not been called recently
546 emptyCategories |= CategoryToFlag(i); 578 emptyCategories |= CategoryToFlag(i);
547 } 579 }
548 } 580 }
@@ -683,6 +715,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
683 715
684 m_isQueueEmptyRunning = false; 716 m_isQueueEmptyRunning = false;
685 } 717 }
718 internal void ForceThrottleSetting(int throttle, int setting)
719 {
720 m_throttleCategories[throttle].RequestedDripRate = Math.Max(setting, LLUDPServer.MTU); ;
721 }
686 722
687 /// <summary> 723 /// <summary>
688 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a 724 /// Converts a <seealso cref="ThrottleOutPacketType"/> integer to a
@@ -727,4 +763,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
727 } 763 }
728 } 764 }
729 } 765 }
766
767 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
768 {
769 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
770
771 public override int Count
772 {
773 get
774 {
775 return base.Count + highQueue.Count;
776 }
777 }
778
779 public override bool Dequeue(out T item)
780 {
781 if (highQueue.Dequeue(out item))
782 return true;
783
784 return base.Dequeue(out item);
785 }
786
787 public void Enqueue(T item, bool highPriority)
788 {
789 if (highPriority)
790 highQueue.Enqueue(item);
791 else
792 Enqueue(item);
793 }
794 }
730} 795}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 3bd1ef1..4854893 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -223,7 +223,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
223 /// <summary>Handlers for incoming packets</summary> 223 /// <summary>Handlers for incoming packets</summary>
224 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 224 //PacketEventDictionary packetEvents = new PacketEventDictionary();
225 /// <summary>Incoming packets that are awaiting handling</summary> 225 /// <summary>Incoming packets that are awaiting handling</summary>
226 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 226 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
227
228 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
227 229
228 /// <summary></summary> 230 /// <summary></summary>
229 //private UDPClientCollection m_clients = new UDPClientCollection(); 231 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -278,6 +280,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
278 /// <summary>Flag to signal when clients should send pings</summary> 280 /// <summary>Flag to signal when clients should send pings</summary>
279 protected bool m_sendPing; 281 protected bool m_sendPing;
280 282
283 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
284
281 /// <summary> 285 /// <summary>
282 /// Event used to signal when queued packets are available for sending. 286 /// Event used to signal when queued packets are available for sending.
283 /// </summary> 287 /// </summary>
@@ -1040,6 +1044,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1040 1044
1041 #region Queue or Send 1045 #region Queue or Send
1042 1046
1047 bool highPriority = false;
1048
1049 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
1050 {
1051 category = (ThrottleOutPacketType)((int)category & 127);
1052 highPriority = true;
1053 }
1054
1043 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 1055 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
1044 // If we were not provided a method for handling unacked, use the UDPServer default method 1056 // If we were not provided a method for handling unacked, use the UDPServer default method
1045 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 1057 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -1048,15 +1060,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1048 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 1060 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
1049 // packet so that it isn't sent before a queued update packet. 1061 // packet so that it isn't sent before a queued update packet.
1050 bool requestQueue = type == PacketType.KillObject; 1062 bool requestQueue = type == PacketType.KillObject;
1063 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
1051 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 1064 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
1052 { 1065 {
1053 SendPacketFinal(outgoingPacket); 1066 SendPacketFinal(outgoingPacket);
1054 return true; 1067 return true;
1055 } 1068 }
1056 else 1069
1057 { 1070 return false;
1058 return false;
1059 }
1060 1071
1061 #endregion Queue or Send 1072 #endregion Queue or Send
1062 } 1073 }
@@ -1354,34 +1365,59 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1354 1365
1355 #region Packet to Client Mapping 1366 #region Packet to Client Mapping
1356 1367
1357 // UseCircuitCode handling 1368 // If there is already a client for this endpoint, don't process UseCircuitCode
1358 if (packet.Type == PacketType.UseCircuitCode) 1369 IClientAPI client = null;
1370 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1359 { 1371 {
1360 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1372 // UseCircuitCode handling
1361 // buffer. 1373 if (packet.Type == PacketType.UseCircuitCode)
1362 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1374 {
1375 // And if there is a UseCircuitCode pending, also drop it
1376 lock (m_pendingCache)
1377 {
1378 if (m_pendingCache.Contains(endPoint))
1379 return;
1363 1380
1364 Util.FireAndForget(HandleUseCircuitCode, array); 1381 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1382 }
1365 1383
1366 return; 1384 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1385 // buffer.
1386 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1387
1388 Util.FireAndForget(HandleUseCircuitCode, array);
1389
1390 return;
1391 }
1367 } 1392 }
1368 else if (packet.Type == PacketType.CompleteAgentMovement) 1393
1394 // If this is a pending connection, enqueue, don't process yet
1395 lock (m_pendingCache)
1369 { 1396 {
1370 // Send ack straight away to let the viewer know that we got it. 1397 Queue<UDPPacketBuffer> queue;
1371 SendAckImmediate(endPoint, packet.Header.Sequence); 1398 if (m_pendingCache.TryGetValue(endPoint, out queue))
1399 {
1400 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1401 queue.Enqueue(buffer);
1402 return;
1403 }
1404 else if (packet.Type == PacketType.CompleteAgentMovement)
1405 {
1406 // Send ack straight away to let the viewer know that we got it.
1407 SendAckImmediate(endPoint, packet.Header.Sequence);
1372 1408
1373 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1409 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1374 // buffer. 1410 // buffer.
1375 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1411 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1376 1412
1377 Util.FireAndForget(HandleCompleteMovementIntoRegion, array); 1413 Util.FireAndForget(HandleCompleteMovementIntoRegion, array);
1378 1414
1379 return; 1415 return;
1416 }
1380 } 1417 }
1381 1418
1382 // Determine which agent this packet came from 1419 // Determine which agent this packet came from
1383 IClientAPI client; 1420 if (client == null || !(client is LLClientView))
1384 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1385 { 1421 {
1386 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1422 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1387 1423
@@ -1398,7 +1434,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1398 udpClient = ((LLClientView)client).UDPClient; 1434 udpClient = ((LLClientView)client).UDPClient;
1399 1435
1400 if (!udpClient.IsConnected) 1436 if (!udpClient.IsConnected)
1437 {
1438 m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1401 return; 1439 return;
1440 }
1402 1441
1403 #endregion Packet to Client Mapping 1442 #endregion Packet to Client Mapping
1404 1443
@@ -1547,7 +1586,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1547 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1586 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1548 } 1587 }
1549 1588
1550 packetInbox.Enqueue(incomingPacket); 1589 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1590 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1591 packetInbox.EnqueueHigh(incomingPacket);
1592 else
1593 packetInbox.EnqueueLow(incomingPacket);
1551 } 1594 }
1552 1595
1553 #region BinaryStats 1596 #region BinaryStats
@@ -1699,6 +1742,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1699 if (!tp) 1742 if (!tp)
1700 client.SceneAgent.SendInitialDataToMe(); 1743 client.SceneAgent.SendInitialDataToMe();
1701 } 1744 }
1745
1746 // Now we know we can handle more data
1747 Thread.Sleep(200);
1748
1749 // Obtain the queue and remove it from the cache
1750 Queue<UDPPacketBuffer> queue = null;
1751
1752 lock (m_pendingCache)
1753 {
1754 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1755 {
1756 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1757 return;
1758 }
1759 m_pendingCache.Remove(endPoint);
1760 }
1761
1762 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1763
1764 // Reinject queued packets
1765 while(queue.Count > 0)
1766 {
1767 UDPPacketBuffer buf = queue.Dequeue();
1768 PacketReceived(buf);
1769 }
1770 queue = null;
1702 } 1771 }
1703 else 1772 else
1704 { 1773 {
@@ -1706,6 +1775,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1706 m_log.WarnFormat( 1775 m_log.WarnFormat(
1707 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1776 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1708 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1777 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1778 lock (m_pendingCache)
1779 m_pendingCache.Remove(endPoint);
1709 } 1780 }
1710 1781
1711 // m_log.DebugFormat( 1782 // m_log.DebugFormat(
@@ -1948,6 +2019,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1948 2019
1949 while (IsRunningInbound) 2020 while (IsRunningInbound)
1950 { 2021 {
2022 m_scene.ThreadAlive(1);
1951 try 2023 try
1952 { 2024 {
1953 IncomingPacket incomingPacket = null; 2025 IncomingPacket incomingPacket = null;
@@ -1997,6 +2069,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1997 2069
1998 while (base.IsRunningOutbound) 2070 while (base.IsRunningOutbound)
1999 { 2071 {
2072 m_scene.ThreadAlive(2);
2000 try 2073 try
2001 { 2074 {
2002 m_packetSent = false; 2075 m_packetSent = false;
@@ -2232,8 +2305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2232 Packet packet = incomingPacket.Packet; 2305 Packet packet = incomingPacket.Packet;
2233 LLClientView client = incomingPacket.Client; 2306 LLClientView client = incomingPacket.Client;
2234 2307
2235 if (client.IsActive) 2308// if (client.IsActive)
2236 { 2309// {
2237 m_currentIncomingClient = client; 2310 m_currentIncomingClient = client;
2238 2311
2239 try 2312 try
@@ -2260,13 +2333,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2260 { 2333 {
2261 m_currentIncomingClient = null; 2334 m_currentIncomingClient = null;
2262 } 2335 }
2263 } 2336// }
2264 else 2337// else
2265 { 2338// {
2266 m_log.DebugFormat( 2339// m_log.DebugFormat(
2267 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 2340// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
2268 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 2341// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
2269 } 2342// }
2270 2343
2271 IncomingPacketsProcessed++; 2344 IncomingPacketsProcessed++;
2272 } 2345 }
@@ -2282,4 +2355,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2282 } 2355 }
2283 } 2356 }
2284 } 2357 }
2285} \ No newline at end of file 2358}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 88494be..881e768 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -146,10 +146,6 @@ namespace OpenMetaverse
146 const int SIO_UDP_CONNRESET = -1744830452; 146 const int SIO_UDP_CONNRESET = -1744830452;
147 147
148 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 148 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
149
150 m_log.DebugFormat(
151 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
152 ipep.Address, ipep.Port);
153 149
154 m_udpSocket = new Socket( 150 m_udpSocket = new Socket(
155 AddressFamily.InterNetwork, 151 AddressFamily.InterNetwork,