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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs13
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs5
2 files changed, 3 insertions, 15 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index e9f1ca2..6864d37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -97,7 +97,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
97 { 97 {
98 m_throttleDebugLevel = value; 98 m_throttleDebugLevel = value;
99 m_throttleClient.DebugLevel = m_throttleDebugLevel; 99 m_throttleClient.DebugLevel = m_throttleDebugLevel;
100 m_throttleCategory.DebugLevel = m_throttleDebugLevel;
101 foreach (TokenBucket tb in m_throttleCategories) 100 foreach (TokenBucket tb in m_throttleCategories)
102 tb.DebugLevel = m_throttleDebugLevel; 101 tb.DebugLevel = m_throttleDebugLevel;
103 } 102 }
@@ -172,8 +171,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
172 get { return m_throttleClient; } 171 get { return m_throttleClient; }
173 } 172 }
174 173
175 /// <summary>Throttle bucket for this agent's connection</summary>
176 private readonly TokenBucket m_throttleCategory;
177 /// <summary>Throttle buckets for each packet category</summary> 174 /// <summary>Throttle buckets for each packet category</summary>
178 private readonly TokenBucket[] m_throttleCategories; 175 private readonly TokenBucket[] m_throttleCategories;
179 /// <summary>Outgoing queues for throttled packets</summary> 176 /// <summary>Outgoing queues for throttled packets</summary>
@@ -234,12 +231,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
234 string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name), 231 string.Format("adaptive throttle for {0} in {1}", AgentID, server.Scene.Name),
235 parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled); 232 parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
236 233
237 // Create a token bucket throttle for the total category with the client bucket as a throttle
238 m_throttleCategory
239 = new TokenBucket(
240 string.Format("total throttle for {0} in {1}", AgentID, server.Scene.Name),
241 m_throttleClient, 0);
242
243 // Create an array of token buckets for this clients different throttle categories 234 // Create an array of token buckets for this clients different throttle categories
244 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 235 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
245 236
@@ -256,7 +247,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
256 m_throttleCategories[i] 247 m_throttleCategories[i]
257 = new TokenBucket( 248 = new TokenBucket(
258 string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name), 249 string.Format("{0} throttle for {1} in {2}", type, AgentID, server.Scene.Name),
259 m_throttleCategory, rates.GetRate(type)); 250 m_throttleClient, rates.GetRate(type));
260 } 251 }
261 252
262 // Default the retransmission timeout to one second 253 // Default the retransmission timeout to one second
@@ -301,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
301 m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate; 292 m_info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
302 m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate; 293 m_info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
303 m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate; 294 m_info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
304 m_info.totalThrottle = (int)m_throttleCategory.DripRate; 295 m_info.totalThrottle = (int)m_throttleClient.DripRate;
305 m_info.maxThrottle = (int)m_throttleClient.MaxDripRate; 296 m_info.maxThrottle = (int)m_throttleClient.MaxDripRate;
306 297
307 return m_info; 298 return m_info;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
index 87ec5fb..fbc40a6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/TokenBucket.cs
@@ -352,13 +352,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
352 m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value,m_minimumFlow,MaxDripRate); 352 m_dripRate = OpenSim.Framework.Util.Clamp<Int64>(value,m_minimumFlow,MaxDripRate);
353 m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst); 353 m_burstRate = (Int64)((double)m_dripRate * m_quantumsPerBurst);
354 if (m_parent != null) 354 if (m_parent != null)
355 m_parent.RegisterRequest(this,m_dripRate); 355 m_parent.RegisterRequest(this, m_dripRate);
356 } 356 }
357 } 357 }
358 358
359 // <summary>
360 //
361 // </summary>
362 public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 maxDripRate, bool enabled) 359 public AdaptiveTokenBucket(string identifier, TokenBucket parent, Int64 maxDripRate, bool enabled)
363 : base(identifier, parent, maxDripRate) 360 : base(identifier, parent, maxDripRate)
364 { 361 {