diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 14 |
2 files changed, 9 insertions, 18 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 594b229..0dd0904 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
94 | 94 | ||
95 | //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); | 95 | //scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack); |
96 | 96 | ||
97 | scene.EventManager.OnNewClient += OnNewClient; | 97 | // scene.EventManager.OnNewClient += OnNewClient; |
98 | 98 | ||
99 | // TODO: Leaving these open, or closing them when we | 99 | // TODO: Leaving these open, or closing them when we |
100 | // become a child is incorrect. It messes up TP in a big | 100 | // become a child is incorrect. It messes up TP in a big |
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | // circuit is there. | 102 | // circuit is there. |
103 | 103 | ||
104 | scene.EventManager.OnClientClosed += ClientClosed; | 104 | scene.EventManager.OnClientClosed += ClientClosed; |
105 | |||
105 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; | 106 | scene.EventManager.OnMakeChildAgent += MakeChildAgent; |
106 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; | 107 | scene.EventManager.OnRegisterCaps += OnRegisterCaps; |
107 | 108 | ||
@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
226 | 227 | ||
227 | #endregion | 228 | #endregion |
228 | 229 | ||
229 | private void OnNewClient(IClientAPI client) | ||
230 | { | ||
231 | //client.OnLogout += ClientClosed; | ||
232 | } | ||
233 | |||
234 | // private void ClientClosed(IClientAPI client) | ||
235 | // { | ||
236 | // ClientClosed(client.AgentId); | ||
237 | // } | ||
238 | |||
239 | private void ClientClosed(UUID agentID, Scene scene) | 230 | private void ClientClosed(UUID agentID, Scene scene) |
240 | { | 231 | { |
241 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | 232 | // m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d11fcbf..ab670a7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1103,20 +1103,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1103 | { | 1103 | { |
1104 | IClientAPI client = null; | 1104 | IClientAPI client = null; |
1105 | 1105 | ||
1106 | // In priciple there shouldn't be more than one thread here, ever. | 1106 | // We currently synchronize this code across the whole scene to avoid issues such as |
1107 | // But in case that happens, we need to synchronize this piece of code | 1107 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
1108 | // because it's too important | 1108 | // consistently, this lock could probably be removed. |
1109 | lock (this) | 1109 | lock (this) |
1110 | { | 1110 | { |
1111 | if (!m_scene.TryGetClient(agentID, out client)) | 1111 | if (!m_scene.TryGetClient(agentID, out client)) |
1112 | { | 1112 | { |
1113 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1113 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1114 | 1114 | ||
1115 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1115 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1116 | client.OnLogout += LogoutHandler; | 1116 | client.OnLogout += LogoutHandler; |
1117 | 1117 | ||
1118 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1118 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1119 | 1119 | ||
1120 | client.Start(); | 1120 | client.Start(); |
1121 | } | 1121 | } |
1122 | } | 1122 | } |