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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 985aa4d..8eb2e06 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1373,7 +1373,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1373 1373
1374 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1374 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1375 if (client != null) 1375 if (client != null)
1376 client.SceneAgent.SendInitialDataToMe(); 1376 {
1377 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1378 bool tp = (aCircuit.teleportFlags > 0);
1379 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from
1380 if (!tp)
1381 client.SceneAgent.SendInitialDataToMe();
1382 }
1377 } 1383 }
1378 else 1384 else
1379 { 1385 {