diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 214 |
1 files changed, 115 insertions, 99 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index c5b6ac6..ef4f190 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5374,7 +5374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5374 | AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false); | 5374 | AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false); |
5375 | AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false); | 5375 | AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false); |
5376 | AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage, false); | 5376 | AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage, false); |
5377 | AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest); | 5377 | AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest, false); |
5378 | AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest); | 5378 | AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest); |
5379 | AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer); | 5379 | AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer); |
5380 | AddLocalPacketHandler(PacketType.SendXferPacket, HandleSendXferPacket); | 5380 | AddLocalPacketHandler(PacketType.SendXferPacket, HandleSendXferPacket); |
@@ -7751,129 +7751,145 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7751 | //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); | 7751 | //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); |
7752 | 7752 | ||
7753 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; | 7753 | TransferRequestPacket transfer = (TransferRequestPacket)Pack; |
7754 | //m_log.Debug("Transfer Request: " + transfer.ToString()); | ||
7755 | // Validate inventory transfers | ||
7756 | // Has to be done here, because AssetCache can't do it | ||
7757 | // | ||
7758 | UUID taskID = UUID.Zero; | 7754 | UUID taskID = UUID.Zero; |
7759 | if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) | 7755 | if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) |
7760 | { | 7756 | { |
7761 | taskID = new UUID(transfer.TransferInfo.Params, 48); | ||
7762 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); | ||
7763 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); | ||
7764 | |||
7765 | // m_log.DebugFormat( | ||
7766 | // "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}", | ||
7767 | // requestID, itemID, taskID, Name); | ||
7768 | |||
7769 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) | 7757 | if (!(((Scene)m_scene).Permissions.BypassPermissions())) |
7770 | { | 7758 | { |
7771 | if (taskID != UUID.Zero) // Prim | 7759 | // We're spawning a thread because the permissions check can block this thread |
7760 | Util.FireAndForget(delegate | ||
7772 | { | 7761 | { |
7773 | SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID); | 7762 | // This requests the asset if needed |
7763 | HandleSimInventoryTransferRequestWithPermsCheck(sender, transfer); | ||
7764 | }); | ||
7765 | return true; | ||
7766 | } | ||
7767 | } | ||
7768 | else if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate) | ||
7769 | { | ||
7770 | //TransferRequestPacket does not include covenant uuid? | ||
7771 | //get scene covenant uuid | ||
7772 | taskID = m_scene.RegionInfo.RegionSettings.Covenant; | ||
7773 | } | ||
7774 | 7774 | ||
7775 | if (part == null) | 7775 | // This is non-blocking |
7776 | { | 7776 | MakeAssetRequest(transfer, taskID); |
7777 | m_log.WarnFormat( | ||
7778 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist", | ||
7779 | Name, requestID, itemID, taskID); | ||
7780 | return true; | ||
7781 | } | ||
7782 | 7777 | ||
7783 | TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID); | 7778 | return true; |
7784 | if (tii == null) | 7779 | } |
7785 | { | ||
7786 | m_log.WarnFormat( | ||
7787 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist", | ||
7788 | Name, requestID, itemID, taskID); | ||
7789 | return true; | ||
7790 | } | ||
7791 | 7780 | ||
7792 | if (tii.Type == (int)AssetType.LSLText) | 7781 | private void HandleSimInventoryTransferRequestWithPermsCheck(IClientAPI sender, TransferRequestPacket transfer) |
7793 | { | 7782 | { |
7794 | if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId)) | 7783 | UUID taskID = new UUID(transfer.TransferInfo.Params, 48); |
7795 | return true; | 7784 | UUID itemID = new UUID(transfer.TransferInfo.Params, 64); |
7796 | } | 7785 | UUID requestID = new UUID(transfer.TransferInfo.Params, 80); |
7797 | else if (tii.Type == (int)AssetType.Notecard) | ||
7798 | { | ||
7799 | if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId)) | ||
7800 | return true; | ||
7801 | } | ||
7802 | else | ||
7803 | { | ||
7804 | // TODO: Change this code to allow items other than notecards and scripts to be successfully | ||
7805 | // shared with group. In fact, this whole block of permissions checking should move to an IPermissionsModule | ||
7806 | if (part.OwnerID != AgentId) | ||
7807 | { | ||
7808 | m_log.WarnFormat( | ||
7809 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}", | ||
7810 | Name, requestID, itemID, taskID, part.OwnerID); | ||
7811 | return true; | ||
7812 | } | ||
7813 | 7786 | ||
7814 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 7787 | //m_log.DebugFormat( |
7815 | { | 7788 | // "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}", |
7816 | m_log.WarnFormat( | 7789 | // requestID, itemID, taskID, Name); |
7817 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set", | ||
7818 | Name, requestID, itemID, taskID); | ||
7819 | return true; | ||
7820 | } | ||
7821 | 7790 | ||
7822 | if (tii.OwnerID != AgentId) | 7791 | //m_log.Debug("Transfer Request: " + transfer.ToString()); |
7823 | { | 7792 | // Validate inventory transfers |
7824 | m_log.WarnFormat( | 7793 | // Has to be done here, because AssetCache can't do it |
7825 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}", | 7794 | // |
7826 | Name, requestID, itemID, taskID, tii.OwnerID); | 7795 | if (taskID != UUID.Zero) // Prim |
7827 | return true; | 7796 | { |
7828 | } | 7797 | SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID); |
7829 | 7798 | ||
7830 | if (( | 7799 | if (part == null) |
7831 | tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | 7800 | { |
7832 | != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | 7801 | m_log.WarnFormat( |
7833 | { | 7802 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist", |
7834 | m_log.WarnFormat( | 7803 | Name, requestID, itemID, taskID); |
7835 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer", | 7804 | return; |
7836 | Name, requestID, itemID, taskID); | 7805 | } |
7837 | return true; | ||
7838 | } | ||
7839 | 7806 | ||
7840 | if (tii.AssetID != requestID) | 7807 | TaskInventoryItem tii = part.Inventory.GetInventoryItem(itemID); |
7841 | { | 7808 | if (tii == null) |
7842 | m_log.WarnFormat( | 7809 | { |
7843 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}", | 7810 | m_log.WarnFormat( |
7844 | Name, requestID, itemID, taskID, tii.AssetID); | 7811 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist", |
7845 | return true; | 7812 | Name, requestID, itemID, taskID); |
7846 | } | 7813 | return; |
7847 | } | 7814 | } |
7815 | |||
7816 | if (tii.Type == (int)AssetType.LSLText) | ||
7817 | { | ||
7818 | if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId)) | ||
7819 | return; | ||
7820 | } | ||
7821 | else if (tii.Type == (int)AssetType.Notecard) | ||
7822 | { | ||
7823 | if (!((Scene)m_scene).Permissions.CanEditNotecard(itemID, taskID, AgentId)) | ||
7824 | return; | ||
7825 | } | ||
7826 | else | ||
7827 | { | ||
7828 | // TODO: Change this code to allow items other than notecards and scripts to be successfully | ||
7829 | // shared with group. In fact, this whole block of permissions checking should move to an IPermissionsModule | ||
7830 | if (part.OwnerID != AgentId) | ||
7831 | { | ||
7832 | m_log.WarnFormat( | ||
7833 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}", | ||
7834 | Name, requestID, itemID, taskID, part.OwnerID); | ||
7835 | return; | ||
7848 | } | 7836 | } |
7849 | else // Agent | 7837 | |
7838 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | ||
7850 | { | 7839 | { |
7851 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | 7840 | m_log.WarnFormat( |
7852 | if (invAccess != null) | 7841 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set", |
7853 | { | 7842 | Name, requestID, itemID, taskID); |
7854 | if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID)) | 7843 | return; |
7855 | return false; | 7844 | } |
7856 | } | 7845 | |
7857 | else | 7846 | if (tii.OwnerID != AgentId) |
7858 | { | 7847 | { |
7859 | return false; | 7848 | m_log.WarnFormat( |
7860 | } | 7849 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}", |
7850 | Name, requestID, itemID, taskID, tii.OwnerID); | ||
7851 | return; | ||
7852 | } | ||
7853 | |||
7854 | if (( | ||
7855 | tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | ||
7856 | != ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) | ||
7857 | { | ||
7858 | m_log.WarnFormat( | ||
7859 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer", | ||
7860 | Name, requestID, itemID, taskID); | ||
7861 | return; | ||
7862 | } | ||
7863 | |||
7864 | if (tii.AssetID != requestID) | ||
7865 | { | ||
7866 | m_log.WarnFormat( | ||
7867 | "[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}", | ||
7868 | Name, requestID, itemID, taskID, tii.AssetID); | ||
7869 | return; | ||
7861 | } | 7870 | } |
7862 | } | 7871 | } |
7863 | } | 7872 | } |
7864 | else | 7873 | else // Agent |
7865 | if (transfer.TransferInfo.SourceType == (int)SourceType.SimEstate) | 7874 | { |
7875 | IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); | ||
7876 | if (invAccess != null) | ||
7877 | { | ||
7878 | if (!invAccess.CanGetAgentInventoryItem(this, itemID, requestID)) | ||
7879 | return; | ||
7880 | } | ||
7881 | else | ||
7866 | { | 7882 | { |
7867 | //TransferRequestPacket does not include covenant uuid? | 7883 | return; |
7868 | //get scene covenant uuid | ||
7869 | taskID = m_scene.RegionInfo.RegionSettings.Covenant; | ||
7870 | } | 7884 | } |
7885 | } | ||
7871 | 7886 | ||
7887 | // Permissions out of the way, let's request the asset | ||
7872 | MakeAssetRequest(transfer, taskID); | 7888 | MakeAssetRequest(transfer, taskID); |
7873 | 7889 | ||
7874 | return true; | ||
7875 | } | 7890 | } |
7876 | 7891 | ||
7892 | |||
7877 | private bool HandleAssetUploadRequest(IClientAPI sender, Packet Pack) | 7893 | private bool HandleAssetUploadRequest(IClientAPI sender, Packet Pack) |
7878 | { | 7894 | { |
7879 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; | 7895 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; |