diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 465 insertions, 309 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs index afbe56b..3995620 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/J2KImage.cs | |||
@@ -234,6 +234,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
234 | m_stopPacket = TexturePacketCount(); | 234 | m_stopPacket = TexturePacketCount(); |
235 | } | 235 | } |
236 | 236 | ||
237 | //Give them at least two packets, to play nice with some broken viewers (SL also behaves this way) | ||
238 | if (m_stopPacket == 1 && m_layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++; | ||
239 | |||
237 | m_currentPacket = StartPacket; | 240 | m_currentPacket = StartPacket; |
238 | } | 241 | } |
239 | } | 242 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 29ad966..bbaa08e 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 158 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 159 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 160 | public event CopyInventoryItem OnCopyInventoryItem; |
161 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 162 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 163 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 164 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +257,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 257 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 258 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 259 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 260 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 261 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 262 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 263 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +288,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 288 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 289 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 290 | public event SendPostcard OnSendPostcard; |
291 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 292 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 293 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 294 | public event GodlikeMessage onGodlikeMessage; |
@@ -337,7 +339,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
337 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 339 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
338 | /// ownerless phantom. | 340 | /// ownerless phantom. |
339 | /// | 341 | /// |
340 | /// All manipulation of this set has to occur under a lock | 342 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
341 | /// | 343 | /// |
342 | /// </value> | 344 | /// </value> |
343 | protected HashSet<uint> m_killRecord; | 345 | protected HashSet<uint> m_killRecord; |
@@ -345,6 +347,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
345 | // protected HashSet<uint> m_attachmentsSent; | 347 | // protected HashSet<uint> m_attachmentsSent; |
346 | 348 | ||
347 | private int m_moneyBalance; | 349 | private int m_moneyBalance; |
350 | private bool m_deliverPackets = true; | ||
348 | private int m_animationSequenceNumber = 1; | 351 | private int m_animationSequenceNumber = 1; |
349 | private bool m_SendLogoutPacketWhenClosing = true; | 352 | private bool m_SendLogoutPacketWhenClosing = true; |
350 | private AgentUpdateArgs lastarg; | 353 | private AgentUpdateArgs lastarg; |
@@ -384,6 +387,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
384 | get { return m_startpos; } | 387 | get { return m_startpos; } |
385 | set { m_startpos = value; } | 388 | set { m_startpos = value; } |
386 | } | 389 | } |
390 | public bool DeliverPackets | ||
391 | { | ||
392 | get { return m_deliverPackets; } | ||
393 | set { | ||
394 | m_deliverPackets = value; | ||
395 | m_udpClient.m_deliverPackets = value; | ||
396 | } | ||
397 | } | ||
387 | public UUID AgentId { get { return m_agentId; } } | 398 | public UUID AgentId { get { return m_agentId; } } |
388 | public ISceneAgent SceneAgent { get; private set; } | 399 | public ISceneAgent SceneAgent { get; private set; } |
389 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 400 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -488,18 +499,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | 499 | ||
489 | #region Client Methods | 500 | #region Client Methods |
490 | 501 | ||
502 | |||
491 | /// <summary> | 503 | /// <summary> |
492 | /// Shut down the client view | 504 | /// Shut down the client view |
493 | /// </summary> | 505 | /// </summary> |
494 | public void Close() | 506 | public void Close() |
495 | { | 507 | { |
508 | Close(true); | ||
509 | } | ||
510 | |||
511 | /// <summary> | ||
512 | /// Shut down the client view | ||
513 | /// </summary> | ||
514 | public void Close(bool sendStop) | ||
515 | { | ||
496 | m_log.DebugFormat( | 516 | m_log.DebugFormat( |
497 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 517 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
498 | Name, m_scene.RegionInfo.RegionName); | 518 | Name, m_scene.RegionInfo.RegionName); |
499 | 519 | ||
500 | // Send the STOP packet | 520 | if (sendStop) |
501 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | 521 | { |
502 | OutPacket(disable, ThrottleOutPacketType.Unknown); | 522 | // Send the STOP packet |
523 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
524 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
525 | } | ||
503 | 526 | ||
504 | IsActive = false; | 527 | IsActive = false; |
505 | 528 | ||
@@ -799,7 +822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
799 | reply.ChatData.OwnerID = fromAgentID; | 822 | reply.ChatData.OwnerID = fromAgentID; |
800 | reply.ChatData.SourceID = fromAgentID; | 823 | reply.ChatData.SourceID = fromAgentID; |
801 | 824 | ||
802 | OutPacket(reply, ThrottleOutPacketType.Task); | 825 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
803 | } | 826 | } |
804 | 827 | ||
805 | /// <summary> | 828 | /// <summary> |
@@ -1085,6 +1108,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1085 | public virtual void SendLayerData(float[] map) | 1108 | public virtual void SendLayerData(float[] map) |
1086 | { | 1109 | { |
1087 | Util.FireAndForget(DoSendLayerData, map); | 1110 | Util.FireAndForget(DoSendLayerData, map); |
1111 | |||
1112 | // Send it sync, and async. It's not that much data | ||
1113 | // and it improves user experience just so much! | ||
1114 | DoSendLayerData(map); | ||
1088 | } | 1115 | } |
1089 | 1116 | ||
1090 | /// <summary> | 1117 | /// <summary> |
@@ -1097,16 +1124,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1097 | 1124 | ||
1098 | try | 1125 | try |
1099 | { | 1126 | { |
1100 | //for (int y = 0; y < 16; y++) | 1127 | for (int y = 0; y < 16; y++) |
1101 | //{ | 1128 | { |
1102 | // for (int x = 0; x < 16; x++) | 1129 | for (int x = 0; x < 16; x+=4) |
1103 | // { | 1130 | { |
1104 | // SendLayerData(x, y, map); | 1131 | SendLayerPacket(x, y, map); |
1105 | // } | 1132 | } |
1106 | //} | 1133 | } |
1107 | |||
1108 | // Send LayerData in a spiral pattern. Fun! | ||
1109 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1110 | } | 1134 | } |
1111 | catch (Exception e) | 1135 | catch (Exception e) |
1112 | { | 1136 | { |
@@ -1114,51 +1138,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1114 | } | 1138 | } |
1115 | } | 1139 | } |
1116 | 1140 | ||
1117 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1118 | { | ||
1119 | // Row | ||
1120 | for (int i = x1; i <= x2; i++) | ||
1121 | SendLayerData(i, y1, map); | ||
1122 | |||
1123 | // Column | ||
1124 | for (int j = y1 + 1; j <= y2; j++) | ||
1125 | SendLayerData(x2, j, map); | ||
1126 | |||
1127 | if (x2 - x1 > 0) | ||
1128 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1129 | } | ||
1130 | |||
1131 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1132 | { | ||
1133 | // Row in reverse | ||
1134 | for (int i = x2; i >= x1; i--) | ||
1135 | SendLayerData(i, y2, map); | ||
1136 | |||
1137 | // Column in reverse | ||
1138 | for (int j = y2 - 1; j >= y1; j--) | ||
1139 | SendLayerData(x1, j, map); | ||
1140 | |||
1141 | if (x2 - x1 > 0) | ||
1142 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1143 | } | ||
1144 | |||
1145 | /// <summary> | 1141 | /// <summary> |
1146 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1142 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1147 | /// </summary> | 1143 | /// </summary> |
1148 | /// <param name="map">heightmap</param> | 1144 | /// <param name="map">heightmap</param> |
1149 | /// <param name="px">X coordinate for patches 0..12</param> | 1145 | /// <param name="px">X coordinate for patches 0..12</param> |
1150 | /// <param name="py">Y coordinate for patches 0..15</param> | 1146 | /// <param name="py">Y coordinate for patches 0..15</param> |
1151 | // private void SendLayerPacket(float[] map, int y, int x) | 1147 | private void SendLayerPacket(int x, int y, float[] map) |
1152 | // { | 1148 | { |
1153 | // int[] patches = new int[4]; | 1149 | int[] patches = new int[4]; |
1154 | // patches[0] = x + 0 + y * 16; | 1150 | patches[0] = x + 0 + y * 16; |
1155 | // patches[1] = x + 1 + y * 16; | 1151 | patches[1] = x + 1 + y * 16; |
1156 | // patches[2] = x + 2 + y * 16; | 1152 | patches[2] = x + 2 + y * 16; |
1157 | // patches[3] = x + 3 + y * 16; | 1153 | patches[3] = x + 3 + y * 16; |
1158 | 1154 | ||
1159 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1155 | float[] heightmap = (map.Length == 65536) ? |
1160 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1156 | map : |
1161 | // } | 1157 | LLHeightFieldMoronize(map); |
1158 | |||
1159 | try | ||
1160 | { | ||
1161 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1162 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1163 | } | ||
1164 | catch | ||
1165 | { | ||
1166 | for (int px = x ; px < x + 4 ; px++) | ||
1167 | SendLayerData(px, y, map); | ||
1168 | } | ||
1169 | } | ||
1162 | 1170 | ||
1163 | /// <summary> | 1171 | /// <summary> |
1164 | /// Sends a specified patch to a client | 1172 | /// Sends a specified patch to a client |
@@ -1178,7 +1186,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1178 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1186 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1179 | layerpack.Header.Reliable = true; | 1187 | layerpack.Header.Reliable = true; |
1180 | 1188 | ||
1181 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1189 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1182 | } | 1190 | } |
1183 | catch (Exception e) | 1191 | catch (Exception e) |
1184 | { | 1192 | { |
@@ -2302,6 +2310,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2302 | OutPacket(sound, ThrottleOutPacketType.Task); | 2310 | OutPacket(sound, ThrottleOutPacketType.Task); |
2303 | } | 2311 | } |
2304 | 2312 | ||
2313 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2314 | { | ||
2315 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2316 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2317 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2318 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2319 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2320 | } | ||
2321 | |||
2305 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2322 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2306 | { | 2323 | { |
2307 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2324 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -3612,7 +3629,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3612 | /// </summary> | 3629 | /// </summary> |
3613 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3630 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3614 | { | 3631 | { |
3615 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3632 | if (entity is SceneObjectPart) |
3633 | { | ||
3634 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3635 | SceneObjectGroup g = e.ParentGroup; | ||
3636 | if (g.RootPart.Shape.State > 30) // HUD | ||
3637 | if (g.OwnerID != AgentId) | ||
3638 | return; // Don't send updates for other people's HUDs | ||
3639 | } | ||
3640 | |||
3616 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3641 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3617 | 3642 | ||
3618 | lock (m_entityUpdates.SyncRoot) | 3643 | lock (m_entityUpdates.SyncRoot) |
@@ -3679,211 +3704,230 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3679 | 3704 | ||
3680 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3705 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3681 | // condition where a kill can be processed before an out-of-date update for the same object. | 3706 | // condition where a kill can be processed before an out-of-date update for the same object. |
3682 | lock (m_killRecord) | 3707 | float avgTimeDilation = 1.0f; |
3708 | IEntityUpdate iupdate; | ||
3709 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3710 | |||
3711 | while (updatesThisCall < maxUpdates) | ||
3683 | { | 3712 | { |
3684 | float avgTimeDilation = 1.0f; | 3713 | lock (m_entityUpdates.SyncRoot) |
3685 | IEntityUpdate iupdate; | 3714 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3686 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3715 | break; |
3687 | |||
3688 | while (updatesThisCall < maxUpdates) | ||
3689 | { | ||
3690 | lock (m_entityUpdates.SyncRoot) | ||
3691 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3692 | break; | ||
3693 | 3716 | ||
3694 | EntityUpdate update = (EntityUpdate)iupdate; | 3717 | EntityUpdate update = (EntityUpdate)iupdate; |
3695 | 3718 | ||
3696 | avgTimeDilation += update.TimeDilation; | 3719 | avgTimeDilation += update.TimeDilation; |
3697 | avgTimeDilation *= 0.5f; | 3720 | avgTimeDilation *= 0.5f; |
3698 | 3721 | ||
3699 | if (update.Entity is SceneObjectPart) | 3722 | if (update.Entity is SceneObjectPart) |
3723 | { | ||
3724 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3725 | |||
3726 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3727 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3728 | // safety measure. | ||
3729 | // | ||
3730 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3731 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3732 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3733 | // | ||
3734 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3735 | // after the root prim has been deleted. | ||
3736 | lock (m_killRecord) | ||
3700 | { | 3737 | { |
3701 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3702 | |||
3703 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | ||
3704 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | ||
3705 | // safety measure. | ||
3706 | // | ||
3707 | // If a Linden Lab 1.23.5 client (and possibly later and earlier) receives an object update | ||
3708 | // after a kill, it will keep displaying the deleted object until relog. OpenSim currently performs | ||
3709 | // updates and kills on different threads with different scheduling strategies, hence this protection. | ||
3710 | // | ||
3711 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | ||
3712 | // after the root prim has been deleted. | ||
3713 | if (m_killRecord.Contains(part.LocalId)) | 3738 | if (m_killRecord.Contains(part.LocalId)) |
3714 | { | ||
3715 | // m_log.WarnFormat( | ||
3716 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | ||
3717 | // part.LocalId, Name); | ||
3718 | continue; | 3739 | continue; |
3719 | } | 3740 | if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3720 | 3741 | continue; | |
3721 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3742 | } |
3743 | |||
3744 | if (part.ParentGroup.IsDeleted) | ||
3745 | continue; | ||
3746 | |||
3747 | if (part.ParentGroup.IsAttachment) | ||
3748 | { // Someone else's HUD, why are we getting these? | ||
3749 | if (part.ParentGroup.OwnerID != AgentId && | ||
3750 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3751 | continue; | ||
3752 | ScenePresence sp; | ||
3753 | // Owner is not in the sim, don't update it to | ||
3754 | // anyone | ||
3755 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3756 | continue; | ||
3757 | |||
3758 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3759 | bool found = false; | ||
3760 | foreach (SceneObjectGroup att in atts) | ||
3722 | { | 3761 | { |
3723 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3762 | if (att == part.ParentGroup) |
3724 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3725 | { | 3763 | { |
3726 | part.Shape.LightEntry = false; | 3764 | found = true; |
3765 | break; | ||
3727 | } | 3766 | } |
3728 | } | 3767 | } |
3768 | |||
3769 | // It's an attachment of a valid avatar, but | ||
3770 | // doesn't seem to be attached, skip | ||
3771 | if (!found) | ||
3772 | continue; | ||
3729 | } | 3773 | } |
3730 | 3774 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | |
3731 | ++updatesThisCall; | ||
3732 | |||
3733 | #region UpdateFlags to packet type conversion | ||
3734 | |||
3735 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3736 | |||
3737 | bool canUseCompressed = true; | ||
3738 | bool canUseImproved = true; | ||
3739 | |||
3740 | // Compressed object updates only make sense for LL primitives | ||
3741 | if (!(update.Entity is SceneObjectPart)) | ||
3742 | { | ||
3743 | canUseCompressed = false; | ||
3744 | } | ||
3745 | |||
3746 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3747 | { | ||
3748 | canUseCompressed = false; | ||
3749 | canUseImproved = false; | ||
3750 | } | ||
3751 | else | ||
3752 | { | 3775 | { |
3753 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 3776 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && |
3754 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | 3777 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) |
3755 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3757 | { | ||
3758 | canUseCompressed = false; | ||
3759 | } | ||
3760 | |||
3761 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3762 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3763 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3764 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3765 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3766 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3767 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3768 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3769 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3770 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3771 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3772 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3773 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3774 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3775 | { | 3778 | { |
3776 | canUseImproved = false; | 3779 | part.Shape.LightEntry = false; |
3777 | } | 3780 | } |
3778 | } | 3781 | } |
3779 | 3782 | } | |
3780 | #endregion UpdateFlags to packet type conversion | 3783 | |
3781 | 3784 | ++updatesThisCall; | |
3782 | #region Block Construction | 3785 | |
3783 | 3786 | #region UpdateFlags to packet type conversion | |
3784 | // TODO: Remove this once we can build compressed updates | 3787 | |
3788 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3789 | |||
3790 | bool canUseCompressed = true; | ||
3791 | bool canUseImproved = true; | ||
3792 | |||
3793 | // Compressed object updates only make sense for LL primitives | ||
3794 | if (!(update.Entity is SceneObjectPart)) | ||
3795 | { | ||
3785 | canUseCompressed = false; | 3796 | canUseCompressed = false; |
3786 | 3797 | } | |
3787 | if (!canUseImproved && !canUseCompressed) | 3798 | |
3788 | { | 3799 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) |
3789 | if (update.Entity is ScenePresence) | 3800 | { |
3790 | { | 3801 | canUseCompressed = false; |
3791 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | 3802 | canUseImproved = false; |
3792 | objectUpdates.Value.Add(update); | 3803 | } |
3793 | } | 3804 | else |
3794 | else | 3805 | { |
3795 | { | 3806 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || |
3796 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | 3807 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || |
3797 | objectUpdates.Value.Add(update); | 3808 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || |
3798 | } | 3809 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) |
3799 | } | ||
3800 | else if (!canUseImproved) | ||
3801 | { | 3810 | { |
3802 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3811 | canUseCompressed = false; |
3803 | compressedUpdates.Value.Add(update); | ||
3804 | } | 3812 | } |
3805 | else | 3813 | |
3814 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3815 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3816 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3817 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3818 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3819 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3820 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3821 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3822 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3823 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3824 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3825 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3826 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3827 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3806 | { | 3828 | { |
3807 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3829 | canUseImproved = false; |
3808 | { | ||
3809 | // Self updates go into a special list | ||
3810 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3811 | terseAgentUpdates.Value.Add(update); | ||
3812 | } | ||
3813 | else | ||
3814 | { | ||
3815 | // Everything else goes here | ||
3816 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3817 | terseUpdates.Value.Add(update); | ||
3818 | } | ||
3819 | } | 3830 | } |
3820 | |||
3821 | #endregion Block Construction | ||
3822 | } | 3831 | } |
3823 | |||
3824 | |||
3825 | #region Packet Sending | ||
3826 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3827 | 3832 | ||
3828 | if (terseAgentUpdateBlocks.IsValueCreated) | 3833 | #endregion UpdateFlags to packet type conversion |
3829 | { | ||
3830 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3831 | 3834 | ||
3832 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3835 | #region Block Construction |
3833 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3834 | packet.RegionData.TimeDilation = timeDilation; | ||
3835 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3836 | 3836 | ||
3837 | for (int i = 0; i < blocks.Count; i++) | 3837 | // TODO: Remove this once we can build compressed updates |
3838 | packet.ObjectData[i] = blocks[i]; | 3838 | canUseCompressed = false; |
3839 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3840 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3841 | } | ||
3842 | 3839 | ||
3843 | if (objectUpdateBlocks.IsValueCreated) | 3840 | if (!canUseImproved && !canUseCompressed) |
3844 | { | 3841 | { |
3845 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3842 | if (update.Entity is ScenePresence) |
3846 | 3843 | { | |
3847 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3844 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3848 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3845 | } |
3849 | packet.RegionData.TimeDilation = timeDilation; | 3846 | else |
3850 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3847 | { |
3851 | 3848 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); | |
3852 | for (int i = 0; i < blocks.Count; i++) | 3849 | } |
3853 | packet.ObjectData[i] = blocks[i]; | ||
3854 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3855 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
3856 | } | 3850 | } |
3857 | 3851 | else if (!canUseImproved) | |
3858 | if (compressedUpdateBlocks.IsValueCreated) | ||
3859 | { | 3852 | { |
3860 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3853 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
3861 | |||
3862 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3863 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3864 | packet.RegionData.TimeDilation = timeDilation; | ||
3865 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3866 | |||
3867 | for (int i = 0; i < blocks.Count; i++) | ||
3868 | packet.ObjectData[i] = blocks[i]; | ||
3869 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3870 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3871 | } | 3854 | } |
3872 | 3855 | else | |
3873 | if (terseUpdateBlocks.IsValueCreated) | ||
3874 | { | 3856 | { |
3875 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3857 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3876 | 3858 | // Self updates go into a special list | |
3877 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3859 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3878 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3860 | else |
3879 | packet.RegionData.TimeDilation = timeDilation; | 3861 | // Everything else goes here |
3880 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3862 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); |
3881 | |||
3882 | for (int i = 0; i < blocks.Count; i++) | ||
3883 | packet.ObjectData[i] = blocks[i]; | ||
3884 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3885 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
3886 | } | 3863 | } |
3864 | |||
3865 | #endregion Block Construction | ||
3866 | } | ||
3867 | |||
3868 | #region Packet Sending | ||
3869 | |||
3870 | const float TIME_DILATION = 1.0f; | ||
3871 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3872 | |||
3873 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3874 | { | ||
3875 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3876 | |||
3877 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3878 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3879 | packet.RegionData.TimeDilation = timeDilation; | ||
3880 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3881 | |||
3882 | for (int i = 0; i < blocks.Count; i++) | ||
3883 | packet.ObjectData[i] = blocks[i]; | ||
3884 | |||
3885 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3886 | } | ||
3887 | |||
3888 | if (objectUpdateBlocks.IsValueCreated) | ||
3889 | { | ||
3890 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
3891 | |||
3892 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
3893 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3894 | packet.RegionData.TimeDilation = timeDilation; | ||
3895 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3896 | |||
3897 | for (int i = 0; i < blocks.Count; i++) | ||
3898 | packet.ObjectData[i] = blocks[i]; | ||
3899 | |||
3900 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3901 | } | ||
3902 | |||
3903 | if (compressedUpdateBlocks.IsValueCreated) | ||
3904 | { | ||
3905 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
3906 | |||
3907 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
3908 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3909 | packet.RegionData.TimeDilation = timeDilation; | ||
3910 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
3911 | |||
3912 | for (int i = 0; i < blocks.Count; i++) | ||
3913 | packet.ObjectData[i] = blocks[i]; | ||
3914 | |||
3915 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3916 | } | ||
3917 | |||
3918 | if (terseUpdateBlocks.IsValueCreated) | ||
3919 | { | ||
3920 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
3921 | |||
3922 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3923 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3924 | packet.RegionData.TimeDilation = timeDilation; | ||
3925 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3926 | |||
3927 | for (int i = 0; i < blocks.Count; i++) | ||
3928 | packet.ObjectData[i] = blocks[i]; | ||
3929 | |||
3930 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3887 | } | 3931 | } |
3888 | 3932 | ||
3889 | #endregion Packet Sending | 3933 | #endregion Packet Sending |
@@ -4176,11 +4220,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4176 | 4220 | ||
4177 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4221 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4178 | // of the object rather than the properties when the packet was created | 4222 | // of the object rather than the properties when the packet was created |
4179 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4223 | // HACK : Remove intelligent resending until it's fixed in core |
4180 | delegate(OutgoingPacket oPacket) | 4224 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4181 | { | 4225 | // delegate(OutgoingPacket oPacket) |
4182 | ResendPropertyUpdates(updates, oPacket); | 4226 | // { |
4183 | }); | 4227 | // ResendPropertyUpdates(updates, oPacket); |
4228 | // }); | ||
4229 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4184 | 4230 | ||
4185 | // pbcnt += blocks.Count; | 4231 | // pbcnt += blocks.Count; |
4186 | // ppcnt++; | 4232 | // ppcnt++; |
@@ -4206,11 +4252,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4206 | // of the object rather than the properties when the packet was created | 4252 | // of the object rather than the properties when the packet was created |
4207 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4253 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4208 | updates.Add(familyUpdates.Value[i]); | 4254 | updates.Add(familyUpdates.Value[i]); |
4209 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4255 | // HACK : Remove intelligent resending until it's fixed in core |
4210 | delegate(OutgoingPacket oPacket) | 4256 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4211 | { | 4257 | // delegate(OutgoingPacket oPacket) |
4212 | ResendPropertyUpdates(updates, oPacket); | 4258 | // { |
4213 | }); | 4259 | // ResendPropertyUpdates(updates, oPacket); |
4260 | // }); | ||
4261 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4214 | 4262 | ||
4215 | // fpcnt++; | 4263 | // fpcnt++; |
4216 | // fbcnt++; | 4264 | // fbcnt++; |
@@ -4359,37 +4407,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4359 | if (bl[i].BannedUserID == UUID.Zero) | 4407 | if (bl[i].BannedUserID == UUID.Zero) |
4360 | continue; | 4408 | continue; |
4361 | BannedUsers.Add(bl[i].BannedUserID); | 4409 | BannedUsers.Add(bl[i].BannedUserID); |
4362 | } | ||
4363 | 4410 | ||
4364 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4411 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4365 | packet.AgentData.TransactionID = UUID.Random(); | 4412 | { |
4366 | packet.AgentData.AgentID = AgentId; | 4413 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4367 | packet.AgentData.SessionID = SessionId; | 4414 | packet.AgentData.TransactionID = UUID.Random(); |
4368 | packet.MethodData.Invoice = invoice; | 4415 | packet.AgentData.AgentID = AgentId; |
4369 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4416 | packet.AgentData.SessionID = SessionId; |
4417 | packet.MethodData.Invoice = invoice; | ||
4418 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4370 | 4419 | ||
4371 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4420 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4372 | 4421 | ||
4373 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4422 | int j; |
4374 | { | 4423 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4375 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4424 | { |
4376 | } | 4425 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4377 | int j = 0; | 4426 | } |
4427 | j = 0; | ||
4378 | 4428 | ||
4379 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4429 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4380 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4430 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4381 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4431 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4382 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4432 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4383 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4433 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4384 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4434 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4385 | 4435 | ||
4386 | foreach (UUID banned in BannedUsers) | 4436 | foreach (UUID banned in BannedUsers) |
4387 | { | 4437 | { |
4388 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4438 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4439 | } | ||
4440 | packet.ParamList = returnblock; | ||
4441 | packet.Header.Reliable = true; | ||
4442 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4443 | |||
4444 | BannedUsers.Clear(); | ||
4445 | } | ||
4389 | } | 4446 | } |
4390 | packet.ParamList = returnblock; | 4447 | |
4391 | packet.Header.Reliable = false; | ||
4392 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4393 | } | 4448 | } |
4394 | 4449 | ||
4395 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4450 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4575,7 +4630,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4575 | 4630 | ||
4576 | if (landData.SimwideArea > 0) | 4631 | if (landData.SimwideArea > 0) |
4577 | { | 4632 | { |
4578 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4633 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4634 | // Never report more than sim total capacity | ||
4635 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4636 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4579 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4637 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4580 | } | 4638 | } |
4581 | else | 4639 | else |
@@ -4704,14 +4762,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4704 | 4762 | ||
4705 | if (notifyCount > 0) | 4763 | if (notifyCount > 0) |
4706 | { | 4764 | { |
4707 | if (notifyCount > 32) | 4765 | // if (notifyCount > 32) |
4708 | { | 4766 | // { |
4709 | m_log.InfoFormat( | 4767 | // m_log.InfoFormat( |
4710 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4768 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4711 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4769 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4712 | 4770 | // | |
4713 | notifyCount = 32; | 4771 | // notifyCount = 32; |
4714 | } | 4772 | // } |
4715 | 4773 | ||
4716 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4774 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4717 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4775 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5244,6 +5302,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5244 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5302 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5245 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5303 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5246 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5304 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5305 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5247 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5306 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5248 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5307 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5249 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5308 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5310,6 +5369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5310 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5369 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5311 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5370 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5312 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5371 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5372 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5313 | 5373 | ||
5314 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5374 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5315 | } | 5375 | } |
@@ -5345,6 +5405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5345 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5405 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5346 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5406 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5347 | (x.ControlFlags != lastarg.ControlFlags) || | 5407 | (x.ControlFlags != lastarg.ControlFlags) || |
5408 | (x.ControlFlags != 0) || | ||
5348 | (x.Far != lastarg.Far) || | 5409 | (x.Far != lastarg.Far) || |
5349 | (x.Flags != lastarg.Flags) || | 5410 | (x.Flags != lastarg.Flags) || |
5350 | (x.State != lastarg.State) || | 5411 | (x.State != lastarg.State) || |
@@ -5722,7 +5783,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5722 | args.Channel = ch; | 5783 | args.Channel = ch; |
5723 | args.From = String.Empty; | 5784 | args.From = String.Empty; |
5724 | args.Message = Utils.BytesToString(msg); | 5785 | args.Message = Utils.BytesToString(msg); |
5725 | args.Type = ChatTypeEnum.Shout; | 5786 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5726 | args.Position = new Vector3(); | 5787 | args.Position = new Vector3(); |
5727 | args.Scene = Scene; | 5788 | args.Scene = Scene; |
5728 | args.Sender = this; | 5789 | args.Sender = this; |
@@ -9761,7 +9822,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9761 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9822 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9762 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9823 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9763 | UpdateMuteListEntry.MuteData.MuteType, | 9824 | UpdateMuteListEntry.MuteData.MuteType, |
9764 | UpdateMuteListEntry.AgentData.AgentID); | 9825 | UpdateMuteListEntry.MuteData.MuteFlags); |
9765 | return true; | 9826 | return true; |
9766 | } | 9827 | } |
9767 | return false; | 9828 | return false; |
@@ -9776,8 +9837,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9776 | { | 9837 | { |
9777 | handlerRemoveMuteListEntry(this, | 9838 | handlerRemoveMuteListEntry(this, |
9778 | RemoveMuteListEntry.MuteData.MuteID, | 9839 | RemoveMuteListEntry.MuteData.MuteID, |
9779 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9840 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9780 | RemoveMuteListEntry.AgentData.AgentID); | ||
9781 | return true; | 9841 | return true; |
9782 | } | 9842 | } |
9783 | return false; | 9843 | return false; |
@@ -9821,10 +9881,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9821 | return false; | 9881 | return false; |
9822 | } | 9882 | } |
9823 | 9883 | ||
9884 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
9885 | { | ||
9886 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
9887 | (ChangeInventoryItemFlagsPacket)packet; | ||
9888 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
9889 | if (handlerChangeInventoryItemFlags != null) | ||
9890 | { | ||
9891 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
9892 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
9893 | return true; | ||
9894 | } | ||
9895 | return false; | ||
9896 | } | ||
9897 | |||
9824 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 9898 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9825 | { | 9899 | { |
9826 | return true; | 9900 | return true; |
9827 | } | 9901 | } |
9902 | |||
9903 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
9904 | { | ||
9905 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
9906 | |||
9907 | #region Packet Session and User Check | ||
9908 | if (m_checkPackets) | ||
9909 | { | ||
9910 | if (packet.AgentData.SessionID != SessionId || | ||
9911 | packet.AgentData.AgentID != AgentId) | ||
9912 | return true; | ||
9913 | } | ||
9914 | #endregion | ||
9915 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
9916 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
9917 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
9918 | { | ||
9919 | InventoryItemBase b = new InventoryItemBase(); | ||
9920 | b.ID = n.OldItemID; | ||
9921 | b.Folder = n.OldFolderID; | ||
9922 | items.Add(b); | ||
9923 | } | ||
9924 | |||
9925 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
9926 | if (handlerMoveItemsAndLeaveCopy != null) | ||
9927 | { | ||
9928 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
9929 | } | ||
9930 | |||
9931 | return true; | ||
9932 | } | ||
9828 | 9933 | ||
9829 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 9934 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9830 | { | 9935 | { |
@@ -10251,6 +10356,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10251 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10356 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10252 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10357 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10253 | 10358 | ||
10359 | Scene scene = (Scene)m_scene; | ||
10360 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10361 | { | ||
10362 | ScenePresence p; | ||
10363 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10364 | { | ||
10365 | if (p.GodLevel >= 200) | ||
10366 | { | ||
10367 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10368 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10369 | } | ||
10370 | } | ||
10371 | } | ||
10372 | |||
10254 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10373 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10255 | } | 10374 | } |
10256 | return true; | 10375 | return true; |
@@ -10824,11 +10943,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10824 | 10943 | ||
10825 | StartLure handlerStartLure = OnStartLure; | 10944 | StartLure handlerStartLure = OnStartLure; |
10826 | if (handlerStartLure != null) | 10945 | if (handlerStartLure != null) |
10827 | handlerStartLure(startLureRequest.Info.LureType, | 10946 | { |
10828 | Utils.BytesToString( | 10947 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10829 | startLureRequest.Info.Message), | 10948 | { |
10830 | startLureRequest.TargetData[0].TargetID, | 10949 | handlerStartLure(startLureRequest.Info.LureType, |
10831 | this); | 10950 | Utils.BytesToString( |
10951 | startLureRequest.Info.Message), | ||
10952 | startLureRequest.TargetData[i].TargetID, | ||
10953 | this); | ||
10954 | } | ||
10955 | } | ||
10832 | return true; | 10956 | return true; |
10833 | } | 10957 | } |
10834 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 10958 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10942,10 +11066,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10942 | } | 11066 | } |
10943 | #endregion | 11067 | #endregion |
10944 | 11068 | ||
10945 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11069 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10946 | if (handlerClassifiedGodDelete != null) | 11070 | if (handlerClassifiedGodDelete != null) |
10947 | handlerClassifiedGodDelete( | 11071 | handlerClassifiedGodDelete( |
10948 | classifiedGodDelete.Data.ClassifiedID, | 11072 | classifiedGodDelete.Data.ClassifiedID, |
11073 | classifiedGodDelete.Data.QueryID, | ||
10949 | this); | 11074 | this); |
10950 | return true; | 11075 | return true; |
10951 | } | 11076 | } |
@@ -11989,7 +12114,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11989 | 12114 | ||
11990 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); | 12115 | // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); |
11991 | 12116 | ||
12117 | |||
12118 | //Note, the bool returned from the below function is useless since it is always false. | ||
11992 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12119 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12120 | |||
11993 | } | 12121 | } |
11994 | 12122 | ||
11995 | /// <summary> | 12123 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs index ffa3be4..ae72175 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs | |||
@@ -158,6 +158,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | 158 | ||
159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC | 159 | private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC |
160 | private int m_maxRTO = 60000; | 160 | private int m_maxRTO = 60000; |
161 | public bool m_deliverPackets = true; | ||
161 | 162 | ||
162 | /// <summary> | 163 | /// <summary> |
163 | /// Default constructor | 164 | /// Default constructor |
@@ -439,6 +440,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
439 | if (category >= 0 && category < m_packetOutboxes.Length) | 440 | if (category >= 0 && category < m_packetOutboxes.Length) |
440 | { | 441 | { |
441 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; | 442 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; |
443 | |||
444 | if (m_deliverPackets == false) | ||
445 | { | ||
446 | queue.Enqueue(packet); | ||
447 | return true; | ||
448 | } | ||
449 | |||
442 | TokenBucket bucket = m_throttleCategories[category]; | 450 | TokenBucket bucket = m_throttleCategories[category]; |
443 | 451 | ||
444 | // Don't send this packet if there is already a packet waiting in the queue | 452 | // Don't send this packet if there is already a packet waiting in the queue |
@@ -488,7 +496,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
488 | /// <returns>True if any packets were sent, otherwise false</returns> | 496 | /// <returns>True if any packets were sent, otherwise false</returns> |
489 | public bool DequeueOutgoing() | 497 | public bool DequeueOutgoing() |
490 | { | 498 | { |
491 | OutgoingPacket packet; | 499 | if (m_deliverPackets == false) return false; |
500 | |||
501 | OutgoingPacket packet = null; | ||
492 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; | 502 | OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; |
493 | TokenBucket bucket; | 503 | TokenBucket bucket; |
494 | bool packetSent = false; | 504 | bool packetSent = false; |
@@ -520,32 +530,49 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
520 | // No dequeued packet waiting to be sent, try to pull one off | 530 | // No dequeued packet waiting to be sent, try to pull one off |
521 | // this queue | 531 | // this queue |
522 | queue = m_packetOutboxes[i]; | 532 | queue = m_packetOutboxes[i]; |
523 | if (queue.Dequeue(out packet)) | 533 | if (queue != null) |
524 | { | 534 | { |
525 | // A packet was pulled off the queue. See if we have | 535 | bool success = false; |
526 | // enough tokens in the bucket to send it out | 536 | try |
527 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) | ||
528 | { | 537 | { |
529 | // Send the packet | 538 | success = queue.Dequeue(out packet); |
530 | m_udpServer.SendPacketFinal(packet); | ||
531 | packetSent = true; | ||
532 | } | 539 | } |
533 | else | 540 | catch |
534 | { | 541 | { |
535 | // Save the dequeued packet for the next iteration | 542 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
536 | m_nextPackets[i] = packet; | ||
537 | } | 543 | } |
538 | 544 | if (success) | |
539 | // If the queue is empty after this dequeue, fire the queue | 545 | { |
540 | // empty callback now so it has a chance to fill before we | 546 | // A packet was pulled off the queue. See if we have |
541 | // get back here | 547 | // enough tokens in the bucket to send it out |
542 | if (queue.Count == 0) | 548 | if (bucket.RemoveTokens(packet.Buffer.DataLength)) |
549 | { | ||
550 | // Send the packet | ||
551 | m_udpServer.SendPacketFinal(packet); | ||
552 | packetSent = true; | ||
553 | } | ||
554 | else | ||
555 | { | ||
556 | // Save the dequeued packet for the next iteration | ||
557 | m_nextPackets[i] = packet; | ||
558 | } | ||
559 | |||
560 | // If the queue is empty after this dequeue, fire the queue | ||
561 | // empty callback now so it has a chance to fill before we | ||
562 | // get back here | ||
563 | if (queue.Count == 0) | ||
564 | emptyCategories |= CategoryToFlag(i); | ||
565 | } | ||
566 | else | ||
567 | { | ||
568 | // No packets in this queue. Fire the queue empty callback | ||
569 | // if it has not been called recently | ||
543 | emptyCategories |= CategoryToFlag(i); | 570 | emptyCategories |= CategoryToFlag(i); |
571 | } | ||
544 | } | 572 | } |
545 | else | 573 | else |
546 | { | 574 | { |
547 | // No packets in this queue. Fire the queue empty callback | 575 | m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); |
548 | // if it has not been called recently | ||
549 | emptyCategories |= CategoryToFlag(i); | 576 | emptyCategories |= CategoryToFlag(i); |
550 | } | 577 | } |
551 | } | 578 | } |
@@ -703,4 +730,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
703 | } | 730 | } |
704 | } | 731 | } |
705 | } | 732 | } |
706 | } \ No newline at end of file | 733 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 7b1aa2c..3139112 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1031,7 +1031,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1031 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 1031 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
1032 | { | 1032 | { |
1033 | client.IsLoggingOut = true; | 1033 | client.IsLoggingOut = true; |
1034 | client.Close(); | 1034 | client.Close(false); |
1035 | } | 1035 | } |
1036 | } | 1036 | } |
1037 | 1037 | ||
@@ -1043,6 +1043,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1043 | 1043 | ||
1044 | while (base.IsRunning) | 1044 | while (base.IsRunning) |
1045 | { | 1045 | { |
1046 | m_scene.ThreadAlive(1); | ||
1046 | try | 1047 | try |
1047 | { | 1048 | { |
1048 | IncomingPacket incomingPacket = null; | 1049 | IncomingPacket incomingPacket = null; |
@@ -1085,6 +1086,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1085 | 1086 | ||
1086 | while (base.IsRunning) | 1087 | while (base.IsRunning) |
1087 | { | 1088 | { |
1089 | m_scene.ThreadAlive(2); | ||
1088 | try | 1090 | try |
1089 | { | 1091 | { |
1090 | m_packetSent = false; | 1092 | m_packetSent = false; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 039379d..cfe7c9d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -100,10 +100,6 @@ namespace OpenMetaverse | |||
100 | const int SIO_UDP_CONNRESET = -1744830452; | 100 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 101 | ||
102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); | 102 | IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); |
103 | |||
104 | m_log.DebugFormat( | ||
105 | "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}", | ||
106 | ipep.Address, ipep.Port); | ||
107 | 103 | ||
108 | m_udpSocket = new Socket( | 104 | m_udpSocket = new Socket( |
109 | AddressFamily.InterNetwork, | 105 | AddressFamily.InterNetwork, |