diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
5 files changed, 542 insertions, 88 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index ee28914..7686b94 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -47,6 +47,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 47 | using OpenSim.Services.Interfaces; |
48 | using Timer = System.Timers.Timer; | 48 | using Timer = System.Timers.Timer; |
49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; | 49 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
50 | using RegionFlags = OpenMetaverse.RegionFlags; | ||
50 | using Nini.Config; | 51 | using Nini.Config; |
51 | 52 | ||
52 | using System.IO; | 53 | using System.IO; |
@@ -509,19 +510,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
509 | /// </summary> | 510 | /// </summary> |
510 | public void Close() | 511 | public void Close() |
511 | { | 512 | { |
512 | Close(true); | 513 | Close(true, false); |
513 | } | 514 | } |
514 | 515 | ||
515 | /// <summary> | 516 | public void Close(bool sendStop, bool force) |
516 | /// Shut down the client view | ||
517 | /// </summary> | ||
518 | public void Close(bool sendStop) | ||
519 | { | 517 | { |
520 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 518 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
521 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 519 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
522 | lock (CloseSyncLock) | 520 | lock (CloseSyncLock) |
523 | { | 521 | { |
524 | if (!IsActive) | 522 | // We still perform a force close inside the sync lock since this is intended to attempt close where |
523 | // there is some unidentified connection problem, not where we have issues due to deadlock | ||
524 | if (!IsActive && !force) | ||
525 | return; | 525 | return; |
526 | 526 | ||
527 | IsActive = false; | 527 | IsActive = false; |
@@ -3984,7 +3984,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3984 | { | 3984 | { |
3985 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3985 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; |
3986 | 3986 | ||
3987 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3987 | ImprovedTerseObjectUpdatePacket packet |
3988 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | ||
3988 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3989 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3989 | packet.RegionData.TimeDilation = timeDilation; | 3990 | packet.RegionData.TimeDilation = timeDilation; |
3990 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3991 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4029,7 +4030,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4029 | { | 4030 | { |
4030 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 4031 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; |
4031 | 4032 | ||
4032 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 4033 | ImprovedTerseObjectUpdatePacket packet |
4034 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4035 | PacketType.ImprovedTerseObjectUpdate); | ||
4033 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4036 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4034 | packet.RegionData.TimeDilation = timeDilation; | 4037 | packet.RegionData.TimeDilation = timeDilation; |
4035 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4038 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
@@ -4037,7 +4040,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4037 | for (int i = 0; i < blocks.Count; i++) | 4040 | for (int i = 0; i < blocks.Count; i++) |
4038 | packet.ObjectData[i] = blocks[i]; | 4041 | packet.ObjectData[i] = blocks[i]; |
4039 | 4042 | ||
4040 | OutPacket(packet, ThrottleOutPacketType.Task, true); | 4043 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); |
4041 | } | 4044 | } |
4042 | 4045 | ||
4043 | #endregion Packet Sending | 4046 | #endregion Packet Sending |
@@ -4534,7 +4537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4534 | { | 4537 | { |
4535 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); | 4538 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4536 | } | 4539 | } |
4537 | j = 0; | 4540 | j = 0; |
4538 | 4541 | ||
4539 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4542 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4540 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4543 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
@@ -5038,7 +5041,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5038 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; | 5041 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2; |
5039 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; | 5042 | Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2; |
5040 | 5043 | ||
5041 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | 5044 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock block |
5045 | = PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
5046 | |||
5042 | block.Data = data; | 5047 | block.Data = data; |
5043 | 5048 | ||
5044 | if (textureEntry != null && textureEntry.Length > 0) | 5049 | if (textureEntry != null && textureEntry.Length > 0) |
@@ -5963,7 +5968,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5963 | msgpack.MessageBlock.ID, | 5968 | msgpack.MessageBlock.ID, |
5964 | msgpack.MessageBlock.Offline != 0 ? true : false, | 5969 | msgpack.MessageBlock.Offline != 0 ? true : false, |
5965 | msgpack.MessageBlock.Position, | 5970 | msgpack.MessageBlock.Position, |
5966 | msgpack.MessageBlock.BinaryBucket); | 5971 | msgpack.MessageBlock.BinaryBucket, |
5972 | true); | ||
5967 | 5973 | ||
5968 | handlerInstantMessage(this, im); | 5974 | handlerInstantMessage(this, im); |
5969 | } | 5975 | } |
@@ -9245,7 +9251,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9245 | } | 9251 | } |
9246 | #endregion | 9252 | #endregion |
9247 | 9253 | ||
9248 | switch (Utils.BytesToString(messagePacket.MethodData.Method)) | 9254 | string method = Utils.BytesToString(messagePacket.MethodData.Method); |
9255 | |||
9256 | switch (method) | ||
9249 | { | 9257 | { |
9250 | case "getinfo": | 9258 | case "getinfo": |
9251 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) | 9259 | if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) |
@@ -9561,7 +9569,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9561 | return true; | 9569 | return true; |
9562 | 9570 | ||
9563 | default: | 9571 | default: |
9564 | m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket); | 9572 | m_log.WarnFormat( |
9573 | "[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}", | ||
9574 | method, Name, Scene.Name); | ||
9575 | |||
9576 | for (int i = 0; i < messagePacket.ParamList.Length; i++) | ||
9577 | { | ||
9578 | EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i]; | ||
9579 | string data = (string)Utils.BytesToString(block.Parameter); | ||
9580 | m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data); | ||
9581 | } | ||
9582 | |||
9565 | return true; | 9583 | return true; |
9566 | } | 9584 | } |
9567 | 9585 | ||
@@ -11949,7 +11967,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11949 | logPacket = false; | 11967 | logPacket = false; |
11950 | 11968 | ||
11951 | if (DebugPacketLevel <= 50 | 11969 | if (DebugPacketLevel <= 50 |
11952 | & (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) | 11970 | && (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate)) |
11953 | logPacket = false; | 11971 | logPacket = false; |
11954 | 11972 | ||
11955 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) | 11973 | if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily) |
@@ -12193,7 +12211,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12193 | { | 12211 | { |
12194 | Kick(reason); | 12212 | Kick(reason); |
12195 | Thread.Sleep(1000); | 12213 | Thread.Sleep(1000); |
12196 | Close(); | 12214 | Disconnect(); |
12197 | } | 12215 | } |
12198 | 12216 | ||
12199 | public void Disconnect() | 12217 | public void Disconnect() |
@@ -12481,7 +12499,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12481 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 12499 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); |
12482 | 12500 | ||
12483 | 12501 | ||
12484 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 12502 | ImprovedTerseObjectUpdatePacket packet |
12503 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
12504 | PacketType.ImprovedTerseObjectUpdate); | ||
12505 | |||
12485 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 12506 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
12486 | packet.RegionData.TimeDilation = timeDilation; | 12507 | packet.RegionData.TimeDilation = timeDilation; |
12487 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | 12508 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index d6513c5..7820caf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -37,6 +37,7 @@ using log4net; | |||
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenMetaverse.Packets; | 38 | using OpenMetaverse.Packets; |
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Framework.Console; | ||
40 | using OpenSim.Framework.Monitoring; | 41 | using OpenSim.Framework.Monitoring; |
41 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
42 | using OpenMetaverse; | 43 | using OpenMetaverse; |
@@ -100,9 +101,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
100 | 101 | ||
101 | /// <summary>The measured resolution of Environment.TickCount</summary> | 102 | /// <summary>The measured resolution of Environment.TickCount</summary> |
102 | public readonly float TickCountResolution; | 103 | public readonly float TickCountResolution; |
104 | |||
103 | /// <summary>Number of prim updates to put on the queue each time the | 105 | /// <summary>Number of prim updates to put on the queue each time the |
104 | /// OnQueueEmpty event is triggered for updates</summary> | 106 | /// OnQueueEmpty event is triggered for updates</summary> |
105 | public readonly int PrimUpdatesPerCallback; | 107 | public readonly int PrimUpdatesPerCallback; |
108 | |||
106 | /// <summary>Number of texture packets to put on the queue each time the | 109 | /// <summary>Number of texture packets to put on the queue each time the |
107 | /// OnQueueEmpty event is triggered for textures</summary> | 110 | /// OnQueueEmpty event is triggered for textures</summary> |
108 | public readonly int TextureSendLimit; | 111 | public readonly int TextureSendLimit; |
@@ -124,28 +127,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
124 | 127 | ||
125 | /// <summary>Manages authentication for agent circuits</summary> | 128 | /// <summary>Manages authentication for agent circuits</summary> |
126 | private AgentCircuitManager m_circuitManager; | 129 | private AgentCircuitManager m_circuitManager; |
130 | |||
127 | /// <summary>Reference to the scene this UDP server is attached to</summary> | 131 | /// <summary>Reference to the scene this UDP server is attached to</summary> |
128 | protected Scene m_scene; | 132 | protected Scene m_scene; |
133 | |||
129 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> | 134 | /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> |
130 | private Location m_location; | 135 | private Location m_location; |
136 | |||
131 | /// <summary>The size of the receive buffer for the UDP socket. This value | 137 | /// <summary>The size of the receive buffer for the UDP socket. This value |
132 | /// is passed up to the operating system and used in the system networking | 138 | /// is passed up to the operating system and used in the system networking |
133 | /// stack. Use zero to leave this value as the default</summary> | 139 | /// stack. Use zero to leave this value as the default</summary> |
134 | private int m_recvBufferSize; | 140 | private int m_recvBufferSize; |
141 | |||
135 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 142 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
136 | private bool m_asyncPacketHandling; | 143 | private bool m_asyncPacketHandling; |
144 | |||
137 | /// <summary>Tracks whether or not a packet was sent each round so we know | 145 | /// <summary>Tracks whether or not a packet was sent each round so we know |
138 | /// whether or not to sleep</summary> | 146 | /// whether or not to sleep</summary> |
139 | private bool m_packetSent; | 147 | private bool m_packetSent; |
140 | 148 | ||
141 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> | 149 | /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> |
142 | private int m_elapsedMSSinceLastStatReport = 0; | 150 | private int m_elapsedMSSinceLastStatReport = 0; |
151 | |||
143 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> | 152 | /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> |
144 | private int m_tickLastOutgoingPacketHandler; | 153 | private int m_tickLastOutgoingPacketHandler; |
154 | |||
145 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> | 155 | /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> |
146 | private int m_elapsedMSOutgoingPacketHandler; | 156 | private int m_elapsedMSOutgoingPacketHandler; |
157 | |||
147 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> | 158 | /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> |
148 | private int m_elapsed100MSOutgoingPacketHandler; | 159 | private int m_elapsed100MSOutgoingPacketHandler; |
160 | |||
149 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> | 161 | /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> |
150 | private int m_elapsed500MSOutgoingPacketHandler; | 162 | private int m_elapsed500MSOutgoingPacketHandler; |
151 | 163 | ||
@@ -180,7 +192,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
180 | /// </summary> | 192 | /// </summary> |
181 | private IClientAPI m_currentIncomingClient; | 193 | private IClientAPI m_currentIncomingClient; |
182 | 194 | ||
183 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 195 | public LLUDPServer( |
196 | IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, | ||
197 | IConfigSource configSource, AgentCircuitManager circuitManager) | ||
184 | : base(listenIP, (int)port) | 198 | : base(listenIP, (int)port) |
185 | { | 199 | { |
186 | #region Environment.TickCount Measurement | 200 | #region Environment.TickCount Measurement |
@@ -227,6 +241,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
227 | m_pausedAckTimeout = 1000 * 300; // 5 minutes | 241 | m_pausedAckTimeout = 1000 * 300; // 5 minutes |
228 | } | 242 | } |
229 | 243 | ||
244 | // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers. | ||
245 | // However, there is no harm in temporarily doing it multiple times. | ||
246 | IConfig packetConfig = configSource.Configs["PacketPool"]; | ||
247 | if (packetConfig != null) | ||
248 | { | ||
249 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
250 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
251 | UsePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", false); | ||
252 | } | ||
253 | |||
230 | #region BinaryStats | 254 | #region BinaryStats |
231 | config = configSource.Configs["Statistics.Binary"]; | 255 | config = configSource.Configs["Statistics.Binary"]; |
232 | m_shouldCollectStats = false; | 256 | m_shouldCollectStats = false; |
@@ -258,16 +282,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
258 | 282 | ||
259 | public void Start() | 283 | public void Start() |
260 | { | 284 | { |
261 | if (m_scene == null) | 285 | StartInbound(); |
262 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 286 | StartOutbound(); |
287 | |||
288 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | ||
289 | } | ||
263 | 290 | ||
291 | private void StartInbound() | ||
292 | { | ||
264 | m_log.InfoFormat( | 293 | m_log.InfoFormat( |
265 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | 294 | "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", |
266 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | 295 | m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); |
267 | 296 | ||
268 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 297 | base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); |
269 | 298 | ||
270 | // Start the packet processing threads | 299 | // This thread will process the packets received that are placed on the packetInbox |
271 | Watchdog.StartThread( | 300 | Watchdog.StartThread( |
272 | IncomingPacketHandler, | 301 | IncomingPacketHandler, |
273 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | 302 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -276,7 +305,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
276 | true, | 305 | true, |
277 | GetWatchdogIncomingAlarmData, | 306 | GetWatchdogIncomingAlarmData, |
278 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 307 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
308 | } | ||
309 | |||
310 | private new void StartOutbound() | ||
311 | { | ||
312 | m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server"); | ||
313 | |||
314 | base.StartOutbound(); | ||
279 | 315 | ||
316 | // This thread will process the packets received that are placed on the packetInbox | ||
280 | Watchdog.StartThread( | 317 | Watchdog.StartThread( |
281 | OutgoingPacketHandler, | 318 | OutgoingPacketHandler, |
282 | string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), | 319 | string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), |
@@ -285,8 +322,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
285 | true, | 322 | true, |
286 | GetWatchdogOutgoingAlarmData, | 323 | GetWatchdogOutgoingAlarmData, |
287 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); | 324 | Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); |
325 | } | ||
288 | 326 | ||
289 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 327 | public void Stop() |
328 | { | ||
329 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
330 | base.StopOutbound(); | ||
331 | base.StopInbound(); | ||
290 | } | 332 | } |
291 | 333 | ||
292 | /// <summary> | 334 | /// <summary> |
@@ -311,12 +353,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
311 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | 353 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); |
312 | } | 354 | } |
313 | 355 | ||
314 | public new void Stop() | ||
315 | { | ||
316 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | ||
317 | base.Stop(); | ||
318 | } | ||
319 | |||
320 | public void AddScene(IScene scene) | 356 | public void AddScene(IScene scene) |
321 | { | 357 | { |
322 | if (m_scene != null) | 358 | if (m_scene != null) |
@@ -333,6 +369,81 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
333 | 369 | ||
334 | m_scene = (Scene)scene; | 370 | m_scene = (Scene)scene; |
335 | m_location = new Location(m_scene.RegionInfo.RegionHandle); | 371 | m_location = new Location(m_scene.RegionInfo.RegionHandle); |
372 | |||
373 | MainConsole.Instance.Commands.AddCommand( | ||
374 | "Debug", | ||
375 | false, | ||
376 | "debug lludp start", | ||
377 | "debug lludp start <in|out|all>", | ||
378 | "Control LLUDP packet processing.", | ||
379 | "No effect if packet processing has already started.\n" | ||
380 | + "in - start inbound processing.\n" | ||
381 | + "out - start outbound processing.\n" | ||
382 | + "all - start in and outbound processing.\n", | ||
383 | HandleStartCommand); | ||
384 | |||
385 | MainConsole.Instance.Commands.AddCommand( | ||
386 | "Debug", | ||
387 | false, | ||
388 | "debug lludp stop", | ||
389 | "debug lludp stop <in|out|all>", | ||
390 | "Stop LLUDP packet processing.", | ||
391 | "No effect if packet processing has already stopped.\n" | ||
392 | + "in - stop inbound processing.\n" | ||
393 | + "out - stop outbound processing.\n" | ||
394 | + "all - stop in and outbound processing.\n", | ||
395 | HandleStopCommand); | ||
396 | |||
397 | MainConsole.Instance.Commands.AddCommand( | ||
398 | "Debug", | ||
399 | false, | ||
400 | "debug lludp status", | ||
401 | "debug lludp status", | ||
402 | "Return status of LLUDP packet processing.", | ||
403 | HandleStatusCommand); | ||
404 | } | ||
405 | |||
406 | private void HandleStartCommand(string module, string[] args) | ||
407 | { | ||
408 | if (args.Length != 4) | ||
409 | { | ||
410 | MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); | ||
411 | return; | ||
412 | } | ||
413 | |||
414 | string subCommand = args[3]; | ||
415 | |||
416 | if (subCommand == "in" || subCommand == "all") | ||
417 | StartInbound(); | ||
418 | |||
419 | if (subCommand == "out" || subCommand == "all") | ||
420 | StartOutbound(); | ||
421 | } | ||
422 | |||
423 | private void HandleStopCommand(string module, string[] args) | ||
424 | { | ||
425 | if (args.Length != 4) | ||
426 | { | ||
427 | MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); | ||
428 | return; | ||
429 | } | ||
430 | |||
431 | string subCommand = args[3]; | ||
432 | |||
433 | if (subCommand == "in" || subCommand == "all") | ||
434 | StopInbound(); | ||
435 | |||
436 | if (subCommand == "out" || subCommand == "all") | ||
437 | StopOutbound(); | ||
438 | } | ||
439 | |||
440 | private void HandleStatusCommand(string module, string[] args) | ||
441 | { | ||
442 | MainConsole.Instance.OutputFormat( | ||
443 | "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); | ||
444 | |||
445 | MainConsole.Instance.OutputFormat( | ||
446 | "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); | ||
336 | } | 447 | } |
337 | 448 | ||
338 | public bool HandlesRegion(Location x) | 449 | public bool HandlesRegion(Location x) |
@@ -416,6 +527,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
416 | byte[] data = packet.ToBytes(); | 527 | byte[] data = packet.ToBytes(); |
417 | SendPacketData(udpClient, data, packet.Type, category, method); | 528 | SendPacketData(udpClient, data, packet.Type, category, method); |
418 | } | 529 | } |
530 | |||
531 | PacketPool.Instance.ReturnPacket(packet); | ||
419 | } | 532 | } |
420 | 533 | ||
421 | /// <summary> | 534 | /// <summary> |
@@ -700,7 +813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
700 | LLUDPClient udpClient = null; | 813 | LLUDPClient udpClient = null; |
701 | Packet packet = null; | 814 | Packet packet = null; |
702 | int packetEnd = buffer.DataLength - 1; | 815 | int packetEnd = buffer.DataLength - 1; |
703 | IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint; | 816 | IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; |
704 | 817 | ||
705 | #region Decoding | 818 | #region Decoding |
706 | 819 | ||
@@ -710,7 +823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
710 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", | 823 | // "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", |
711 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); | 824 | // buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); |
712 | 825 | ||
713 | return; // Drop undersizd packet | 826 | return; // Drop undersized packet |
714 | } | 827 | } |
715 | 828 | ||
716 | int headerLen = 7; | 829 | int headerLen = 7; |
@@ -733,7 +846,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
733 | 846 | ||
734 | try | 847 | try |
735 | { | 848 | { |
736 | packet = Packet.BuildPacket(buffer.Data, ref packetEnd, | 849 | // packet = Packet.BuildPacket(buffer.Data, ref packetEnd, |
850 | // // Only allocate a buffer for zerodecoding if the packet is zerocoded | ||
851 | // ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | ||
852 | // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we | ||
853 | // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all | ||
854 | // bytes are copied out). | ||
855 | packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd, | ||
737 | // Only allocate a buffer for zerodecoding if the packet is zerocoded | 856 | // Only allocate a buffer for zerodecoding if the packet is zerocoded |
738 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); | 857 | ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); |
739 | } | 858 | } |
@@ -748,11 +867,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
748 | 867 | ||
749 | return; // Drop short packet | 868 | return; // Drop short packet |
750 | } | 869 | } |
751 | catch(Exception e) | 870 | catch (Exception e) |
752 | { | 871 | { |
753 | if (m_malformedCount < 100) | 872 | if (m_malformedCount < 100) |
754 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); | 873 | m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); |
874 | |||
755 | m_malformedCount++; | 875 | m_malformedCount++; |
876 | |||
756 | if ((m_malformedCount % 100000) == 0) | 877 | if ((m_malformedCount % 100000) == 0) |
757 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); | 878 | m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); |
758 | } | 879 | } |
@@ -772,7 +893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
772 | 893 | ||
773 | // If there is already a client for this endpoint, don't process UseCircuitCode | 894 | // If there is already a client for this endpoint, don't process UseCircuitCode |
774 | IClientAPI client = null; | 895 | IClientAPI client = null; |
775 | if (!m_scene.TryGetClient(address, out client)) | 896 | if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) |
776 | { | 897 | { |
777 | // UseCircuitCode handling | 898 | // UseCircuitCode handling |
778 | if (packet.Type == PacketType.UseCircuitCode) | 899 | if (packet.Type == PacketType.UseCircuitCode) |
@@ -780,13 +901,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
780 | // And if there is a UseCircuitCode pending, also drop it | 901 | // And if there is a UseCircuitCode pending, also drop it |
781 | lock (m_pendingCache) | 902 | lock (m_pendingCache) |
782 | { | 903 | { |
783 | if (m_pendingCache.Contains(address)) | 904 | if (m_pendingCache.Contains(endPoint)) |
784 | return; | 905 | return; |
785 | 906 | ||
786 | m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60); | 907 | m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); |
787 | } | 908 | } |
788 | 909 | ||
789 | object[] array = new object[] { buffer, packet }; | 910 | // We need to copy the endpoint so that it doesn't get changed when another thread reuses the |
911 | // buffer. | ||
912 | object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; | ||
790 | 913 | ||
791 | Util.FireAndForget(HandleUseCircuitCode, array); | 914 | Util.FireAndForget(HandleUseCircuitCode, array); |
792 | 915 | ||
@@ -798,7 +921,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
798 | lock (m_pendingCache) | 921 | lock (m_pendingCache) |
799 | { | 922 | { |
800 | Queue<UDPPacketBuffer> queue; | 923 | Queue<UDPPacketBuffer> queue; |
801 | if (m_pendingCache.TryGetValue(address, out queue)) | 924 | if (m_pendingCache.TryGetValue(endPoint, out queue)) |
802 | { | 925 | { |
803 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); | 926 | //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); |
804 | queue.Enqueue(buffer); | 927 | queue.Enqueue(buffer); |
@@ -1013,21 +1136,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1013 | 1136 | ||
1014 | private void HandleUseCircuitCode(object o) | 1137 | private void HandleUseCircuitCode(object o) |
1015 | { | 1138 | { |
1016 | IPEndPoint remoteEndPoint = null; | 1139 | IPEndPoint endPoint = null; |
1017 | IClientAPI client = null; | 1140 | IClientAPI client = null; |
1018 | 1141 | ||
1019 | try | 1142 | try |
1020 | { | 1143 | { |
1021 | // DateTime startTime = DateTime.Now; | 1144 | // DateTime startTime = DateTime.Now; |
1022 | object[] array = (object[])o; | 1145 | object[] array = (object[])o; |
1023 | UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; | 1146 | endPoint = (IPEndPoint)array[0]; |
1024 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1147 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
1025 | 1148 | ||
1026 | m_log.DebugFormat( | 1149 | m_log.DebugFormat( |
1027 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", | 1150 | "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", |
1028 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint); | 1151 | uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); |
1029 | |||
1030 | remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; | ||
1031 | 1152 | ||
1032 | AuthenticateResponse sessionInfo; | 1153 | AuthenticateResponse sessionInfo; |
1033 | if (IsClientAuthorized(uccp, out sessionInfo)) | 1154 | if (IsClientAuthorized(uccp, out sessionInfo)) |
@@ -1038,13 +1159,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1038 | uccp.CircuitCode.Code, | 1159 | uccp.CircuitCode.Code, |
1039 | uccp.CircuitCode.ID, | 1160 | uccp.CircuitCode.ID, |
1040 | uccp.CircuitCode.SessionID, | 1161 | uccp.CircuitCode.SessionID, |
1041 | remoteEndPoint, | 1162 | endPoint, |
1042 | sessionInfo); | 1163 | sessionInfo); |
1043 | 1164 | ||
1044 | // Send ack straight away to let the viewer know that the connection is active. | 1165 | // Send ack straight away to let the viewer know that the connection is active. |
1045 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use | 1166 | // The client will be null if it already exists (e.g. if on a region crossing the client sends a use |
1046 | // circuit code to the existing child agent. This is not particularly obvious. | 1167 | // circuit code to the existing child agent. This is not particularly obvious. |
1047 | SendAckImmediate(remoteEndPoint, uccp.Header.Sequence); | 1168 | SendAckImmediate(endPoint, uccp.Header.Sequence); |
1048 | 1169 | ||
1049 | // We only want to send initial data to new clients, not ones which are being converted from child to root. | 1170 | // We only want to send initial data to new clients, not ones which are being converted from child to root. |
1050 | if (client != null) | 1171 | if (client != null) |
@@ -1058,12 +1179,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1058 | 1179 | ||
1059 | lock (m_pendingCache) | 1180 | lock (m_pendingCache) |
1060 | { | 1181 | { |
1061 | if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue)) | 1182 | if (!m_pendingCache.TryGetValue(endPoint, out queue)) |
1062 | { | 1183 | { |
1063 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1184 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1064 | return; | 1185 | return; |
1065 | } | 1186 | } |
1066 | m_pendingCache.Remove(remoteEndPoint); | 1187 | m_pendingCache.Remove(endPoint); |
1067 | } | 1188 | } |
1068 | 1189 | ||
1069 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1190 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
@@ -1081,9 +1202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1081 | // Don't create clients for unauthorized requesters. | 1202 | // Don't create clients for unauthorized requesters. |
1082 | m_log.WarnFormat( | 1203 | m_log.WarnFormat( |
1083 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", | 1204 | "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", |
1084 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint); | 1205 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1085 | lock (m_pendingCache) | 1206 | lock (m_pendingCache) |
1086 | m_pendingCache.Remove(remoteEndPoint); | 1207 | m_pendingCache.Remove(endPoint); |
1087 | } | 1208 | } |
1088 | 1209 | ||
1089 | // m_log.DebugFormat( | 1210 | // m_log.DebugFormat( |
@@ -1095,7 +1216,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1095 | { | 1216 | { |
1096 | m_log.ErrorFormat( | 1217 | m_log.ErrorFormat( |
1097 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", | 1218 | "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", |
1098 | remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a", | 1219 | endPoint != null ? endPoint.ToString() : "n/a", |
1099 | client != null ? client.Name : "unknown", | 1220 | client != null ? client.Name : "unknown", |
1100 | client != null ? client.AgentId.ToString() : "unknown", | 1221 | client != null ? client.AgentId.ToString() : "unknown", |
1101 | e.Message, | 1222 | e.Message, |
@@ -1160,20 +1281,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1160 | { | 1281 | { |
1161 | IClientAPI client = null; | 1282 | IClientAPI client = null; |
1162 | 1283 | ||
1163 | // In priciple there shouldn't be more than one thread here, ever. | 1284 | // We currently synchronize this code across the whole scene to avoid issues such as |
1164 | // But in case that happens, we need to synchronize this piece of code | 1285 | // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done |
1165 | // because it's too important | 1286 | // consistently, this lock could probably be removed. |
1166 | lock (this) | 1287 | lock (this) |
1167 | { | 1288 | { |
1168 | if (!m_scene.TryGetClient(agentID, out client)) | 1289 | if (!m_scene.TryGetClient(agentID, out client)) |
1169 | { | 1290 | { |
1170 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); | 1291 | LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); |
1171 | 1292 | ||
1172 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); | 1293 | client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); |
1173 | client.OnLogout += LogoutHandler; | 1294 | client.OnLogout += LogoutHandler; |
1174 | 1295 | ||
1175 | ((LLClientView)client).DisableFacelights = m_disableFacelights; | 1296 | ((LLClientView)client).DisableFacelights = m_disableFacelights; |
1176 | 1297 | ||
1177 | client.Start(); | 1298 | client.Start(); |
1178 | } | 1299 | } |
1179 | } | 1300 | } |
@@ -1212,7 +1333,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1212 | // on to en-US to avoid number parsing issues | 1333 | // on to en-US to avoid number parsing issues |
1213 | Culture.SetCurrentCulture(); | 1334 | Culture.SetCurrentCulture(); |
1214 | 1335 | ||
1215 | while (base.IsRunning) | 1336 | while (base.IsRunningInbound) |
1216 | { | 1337 | { |
1217 | m_scene.ThreadAlive(1); | 1338 | m_scene.ThreadAlive(1); |
1218 | try | 1339 | try |
@@ -1255,7 +1376,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1255 | // Action generic every round | 1376 | // Action generic every round |
1256 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; | 1377 | Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; |
1257 | 1378 | ||
1258 | while (base.IsRunning) | 1379 | while (base.IsRunningOutbound) |
1259 | { | 1380 | { |
1260 | m_scene.ThreadAlive(2); | 1381 | m_scene.ThreadAlive(2); |
1261 | try | 1382 | try |
@@ -1523,7 +1644,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1523 | if (!client.IsLoggingOut) | 1644 | if (!client.IsLoggingOut) |
1524 | { | 1645 | { |
1525 | client.IsLoggingOut = true; | 1646 | client.IsLoggingOut = true; |
1526 | client.Close(false); | 1647 | client.Close(false, false); |
1527 | } | 1648 | } |
1528 | } | 1649 | } |
1529 | } | 1650 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index cfe7c9d..e7d8a30 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -30,6 +30,7 @@ using System.Net; | |||
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using log4net; | 32 | using log4net; |
33 | using OpenSim.Framework; | ||
33 | 34 | ||
34 | namespace OpenMetaverse | 35 | namespace OpenMetaverse |
35 | { | 36 | { |
@@ -58,17 +59,29 @@ namespace OpenMetaverse | |||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 59 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 60 | private bool m_asyncPacketHandling; |
60 | 61 | ||
61 | /// <summary>The all important shutdown flag</summary> | 62 | /// <summary> |
62 | private volatile bool m_shutdownFlag = true; | 63 | /// Pool to use for handling data. May be null if UsePools = false; |
64 | /// </summary> | ||
65 | protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool; | ||
63 | 66 | ||
64 | /// <summary>Returns true if the server is currently listening, otherwise false</summary> | 67 | /// <summary> |
65 | public bool IsRunning { get { return !m_shutdownFlag; } } | 68 | /// Are we to use object pool(s) to reduce memory churn when receiving data? |
69 | /// </summary> | ||
70 | public bool UsePools { get; protected set; } | ||
71 | |||
72 | /// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary> | ||
73 | public bool IsRunningInbound { get; private set; } | ||
74 | |||
75 | /// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary> | ||
76 | /// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks> | ||
77 | public bool IsRunningOutbound { get; private set; } | ||
66 | 78 | ||
67 | /// <summary> | 79 | /// <summary> |
68 | /// Default constructor | 80 | /// Default constructor |
69 | /// </summary> | 81 | /// </summary> |
70 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 82 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
71 | /// <param name="port">Port to listening for incoming UDP packets on</param> | 83 | /// <param name="port">Port to listening for incoming UDP packets on</param> |
84 | /// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param> | ||
72 | public OpenSimUDPBase(IPAddress bindAddress, int port) | 85 | public OpenSimUDPBase(IPAddress bindAddress, int port) |
73 | { | 86 | { |
74 | m_localBindAddress = bindAddress; | 87 | m_localBindAddress = bindAddress; |
@@ -76,7 +89,7 @@ namespace OpenMetaverse | |||
76 | } | 89 | } |
77 | 90 | ||
78 | /// <summary> | 91 | /// <summary> |
79 | /// Start the UDP server | 92 | /// Start inbound UDP packet handling. |
80 | /// </summary> | 93 | /// </summary> |
81 | /// <param name="recvBufferSize">The size of the receive buffer for | 94 | /// <param name="recvBufferSize">The size of the receive buffer for |
82 | /// the UDP socket. This value is passed up to the operating system | 95 | /// the UDP socket. This value is passed up to the operating system |
@@ -91,11 +104,16 @@ namespace OpenMetaverse | |||
91 | /// manner (not throwing an exception when the remote side resets the | 104 | /// manner (not throwing an exception when the remote side resets the |
92 | /// connection). This call is ignored on Mono where the flag is not | 105 | /// connection). This call is ignored on Mono where the flag is not |
93 | /// necessary</remarks> | 106 | /// necessary</remarks> |
94 | public void Start(int recvBufferSize, bool asyncPacketHandling) | 107 | public void StartInbound(int recvBufferSize, bool asyncPacketHandling) |
95 | { | 108 | { |
109 | if (UsePools) | ||
110 | m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500); | ||
111 | else | ||
112 | m_pool = null; | ||
113 | |||
96 | m_asyncPacketHandling = asyncPacketHandling; | 114 | m_asyncPacketHandling = asyncPacketHandling; |
97 | 115 | ||
98 | if (m_shutdownFlag) | 116 | if (!IsRunningInbound) |
99 | { | 117 | { |
100 | const int SIO_UDP_CONNRESET = -1744830452; | 118 | const int SIO_UDP_CONNRESET = -1744830452; |
101 | 119 | ||
@@ -123,8 +141,7 @@ namespace OpenMetaverse | |||
123 | 141 | ||
124 | m_udpSocket.Bind(ipep); | 142 | m_udpSocket.Bind(ipep); |
125 | 143 | ||
126 | // we're not shutting down, we're starting up | 144 | IsRunningInbound = true; |
127 | m_shutdownFlag = false; | ||
128 | 145 | ||
129 | // kick off an async receive. The Start() method will return, the | 146 | // kick off an async receive. The Start() method will return, the |
130 | // actual receives will occur asynchronously and will be caught in | 147 | // actual receives will occur asynchronously and will be caught in |
@@ -134,28 +151,41 @@ namespace OpenMetaverse | |||
134 | } | 151 | } |
135 | 152 | ||
136 | /// <summary> | 153 | /// <summary> |
137 | /// Stops the UDP server | 154 | /// Start outbound UDP packet handling. |
138 | /// </summary> | 155 | /// </summary> |
139 | public void Stop() | 156 | public void StartOutbound() |
140 | { | 157 | { |
141 | if (!m_shutdownFlag) | 158 | IsRunningOutbound = true; |
159 | } | ||
160 | |||
161 | public void StopInbound() | ||
162 | { | ||
163 | if (IsRunningInbound) | ||
142 | { | 164 | { |
143 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime | 165 | // wait indefinitely for a writer lock. Once this is called, the .NET runtime |
144 | // will deny any more reader locks, in effect blocking all other send/receive | 166 | // will deny any more reader locks, in effect blocking all other send/receive |
145 | // threads. Once we have the lock, we set shutdownFlag to inform the other | 167 | // threads. Once we have the lock, we set IsRunningInbound = false to inform the other |
146 | // threads that the socket is closed. | 168 | // threads that the socket is closed. |
147 | m_shutdownFlag = true; | 169 | IsRunningInbound = false; |
148 | m_udpSocket.Close(); | 170 | m_udpSocket.Close(); |
149 | } | 171 | } |
150 | } | 172 | } |
151 | 173 | ||
174 | public void StopOutbound() | ||
175 | { | ||
176 | IsRunningOutbound = false; | ||
177 | } | ||
178 | |||
152 | private void AsyncBeginReceive() | 179 | private void AsyncBeginReceive() |
153 | { | 180 | { |
154 | // allocate a packet buffer | 181 | UDPPacketBuffer buf; |
155 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut(); | 182 | |
156 | UDPPacketBuffer buf = new UDPPacketBuffer(); | 183 | if (UsePools) |
184 | buf = m_pool.GetObject(); | ||
185 | else | ||
186 | buf = new UDPPacketBuffer(); | ||
157 | 187 | ||
158 | if (!m_shutdownFlag) | 188 | if (IsRunningInbound) |
159 | { | 189 | { |
160 | try | 190 | try |
161 | { | 191 | { |
@@ -208,7 +238,7 @@ namespace OpenMetaverse | |||
208 | { | 238 | { |
209 | // Asynchronous receive operations will complete here through the call | 239 | // Asynchronous receive operations will complete here through the call |
210 | // to AsyncBeginReceive | 240 | // to AsyncBeginReceive |
211 | if (!m_shutdownFlag) | 241 | if (IsRunningInbound) |
212 | { | 242 | { |
213 | // Asynchronous mode will start another receive before the | 243 | // Asynchronous mode will start another receive before the |
214 | // callback for this packet is even fired. Very parallel :-) | 244 | // callback for this packet is even fired. Very parallel :-) |
@@ -217,8 +247,6 @@ namespace OpenMetaverse | |||
217 | 247 | ||
218 | // get the buffer that was created in AsyncBeginReceive | 248 | // get the buffer that was created in AsyncBeginReceive |
219 | // this is the received data | 249 | // this is the received data |
220 | //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState; | ||
221 | //UDPPacketBuffer buffer = wrappedBuffer.Instance; | ||
222 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; | 250 | UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState; |
223 | 251 | ||
224 | try | 252 | try |
@@ -235,7 +263,8 @@ namespace OpenMetaverse | |||
235 | catch (ObjectDisposedException) { } | 263 | catch (ObjectDisposedException) { } |
236 | finally | 264 | finally |
237 | { | 265 | { |
238 | //wrappedBuffer.Dispose(); | 266 | if (UsePools) |
267 | m_pool.ReturnObject(buffer); | ||
239 | 268 | ||
240 | // Synchronous mode waits until the packet callback completes | 269 | // Synchronous mode waits until the packet callback completes |
241 | // before starting the receive to fetch another packet | 270 | // before starting the receive to fetch another packet |
@@ -248,7 +277,7 @@ namespace OpenMetaverse | |||
248 | 277 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 278 | public void AsyncBeginSend(UDPPacketBuffer buf) |
250 | { | 279 | { |
251 | if (!m_shutdownFlag) | 280 | if (IsRunningOutbound) |
252 | { | 281 | { |
253 | try | 282 | try |
254 | { | 283 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs new file mode 100644 index 0000000..71f6fe1 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs | |||
@@ -0,0 +1,282 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenMetaverse; | ||
32 | using OpenMetaverse.Packets; | ||
33 | using log4net; | ||
34 | using OpenSim.Framework.Monitoring; | ||
35 | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP | ||
37 | { | ||
38 | public sealed class PacketPool | ||
39 | { | ||
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | |||
42 | private static readonly PacketPool instance = new PacketPool(); | ||
43 | |||
44 | private bool packetPoolEnabled = true; | ||
45 | private bool dataBlockPoolEnabled = true; | ||
46 | |||
47 | private PercentageStat m_packetsReusedStat = new PercentageStat( | ||
48 | "PacketsReused", | ||
49 | "Packets reused", | ||
50 | "clientstack", | ||
51 | "packetpool", | ||
52 | StatVerbosity.Debug, | ||
53 | "Number of packets reused out of all requests to the packet pool"); | ||
54 | |||
55 | private PercentageStat m_blocksReusedStat = new PercentageStat( | ||
56 | "BlocksReused", | ||
57 | "Blocks reused", | ||
58 | "clientstack", | ||
59 | "packetpool", | ||
60 | StatVerbosity.Debug, | ||
61 | "Number of data blocks reused out of all requests to the packet pool"); | ||
62 | |||
63 | /// <summary> | ||
64 | /// Pool of packets available for reuse. | ||
65 | /// </summary> | ||
66 | private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>(); | ||
67 | |||
68 | private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>(); | ||
69 | |||
70 | public static PacketPool Instance | ||
71 | { | ||
72 | get { return instance; } | ||
73 | } | ||
74 | |||
75 | public bool RecyclePackets | ||
76 | { | ||
77 | set { packetPoolEnabled = value; } | ||
78 | get { return packetPoolEnabled; } | ||
79 | } | ||
80 | |||
81 | public bool RecycleDataBlocks | ||
82 | { | ||
83 | set { dataBlockPoolEnabled = value; } | ||
84 | get { return dataBlockPoolEnabled; } | ||
85 | } | ||
86 | |||
87 | private PacketPool() | ||
88 | { | ||
89 | StatsManager.RegisterStat(m_packetsReusedStat); | ||
90 | StatsManager.RegisterStat(m_blocksReusedStat); | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// Gets a packet of the given type. | ||
95 | /// </summary> | ||
96 | /// <param name='type'></param> | ||
97 | /// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns> | ||
98 | public Packet GetPacket(PacketType type) | ||
99 | { | ||
100 | m_packetsReusedStat.Consequent++; | ||
101 | |||
102 | Packet packet; | ||
103 | |||
104 | if (!packetPoolEnabled) | ||
105 | return Packet.BuildPacket(type); | ||
106 | |||
107 | lock (pool) | ||
108 | { | ||
109 | if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0) | ||
110 | { | ||
111 | // Creating a new packet if we cannot reuse an old package | ||
112 | packet = Packet.BuildPacket(type); | ||
113 | } | ||
114 | else | ||
115 | { | ||
116 | // Recycle old packages | ||
117 | m_packetsReusedStat.Antecedent++; | ||
118 | |||
119 | packet = (pool[type]).Pop(); | ||
120 | } | ||
121 | } | ||
122 | |||
123 | return packet; | ||
124 | } | ||
125 | |||
126 | // private byte[] decoded_header = new byte[10]; | ||
127 | private static PacketType GetType(byte[] bytes) | ||
128 | { | ||
129 | byte[] decoded_header = new byte[10 + 8]; | ||
130 | ushort id; | ||
131 | PacketFrequency freq; | ||
132 | |||
133 | if ((bytes[0] & Helpers.MSG_ZEROCODED) != 0) | ||
134 | { | ||
135 | Helpers.ZeroDecode(bytes, 16, decoded_header); | ||
136 | } | ||
137 | else | ||
138 | { | ||
139 | Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10); | ||
140 | } | ||
141 | |||
142 | if (decoded_header[6] == 0xFF) | ||
143 | { | ||
144 | if (decoded_header[7] == 0xFF) | ||
145 | { | ||
146 | id = (ushort) ((decoded_header[8] << 8) + decoded_header[9]); | ||
147 | freq = PacketFrequency.Low; | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | id = decoded_header[7]; | ||
152 | freq = PacketFrequency.Medium; | ||
153 | } | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | id = decoded_header[6]; | ||
158 | freq = PacketFrequency.High; | ||
159 | } | ||
160 | |||
161 | return Packet.GetType(id, freq); | ||
162 | } | ||
163 | |||
164 | public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer) | ||
165 | { | ||
166 | PacketType type = GetType(bytes); | ||
167 | |||
168 | // Array.Clear(zeroBuffer, 0, zeroBuffer.Length); | ||
169 | |||
170 | int i = 0; | ||
171 | Packet packet = GetPacket(type); | ||
172 | if (packet == null) | ||
173 | m_log.WarnFormat("[PACKETPOOL]: Failed to get packet of type {0}", type); | ||
174 | else | ||
175 | packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer); | ||
176 | |||
177 | return packet; | ||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Return a packet to the packet pool | ||
182 | /// </summary> | ||
183 | /// <param name="packet"></param> | ||
184 | public void ReturnPacket(Packet packet) | ||
185 | { | ||
186 | if (dataBlockPoolEnabled) | ||
187 | { | ||
188 | switch (packet.Type) | ||
189 | { | ||
190 | case PacketType.ObjectUpdate: | ||
191 | ObjectUpdatePacket oup = (ObjectUpdatePacket)packet; | ||
192 | |||
193 | foreach (ObjectUpdatePacket.ObjectDataBlock oupod in oup.ObjectData) | ||
194 | ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod); | ||
195 | |||
196 | oup.ObjectData = null; | ||
197 | break; | ||
198 | |||
199 | case PacketType.ImprovedTerseObjectUpdate: | ||
200 | ImprovedTerseObjectUpdatePacket itoup = (ImprovedTerseObjectUpdatePacket)packet; | ||
201 | |||
202 | foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock itoupod in itoup.ObjectData) | ||
203 | ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod); | ||
204 | |||
205 | itoup.ObjectData = null; | ||
206 | break; | ||
207 | } | ||
208 | } | ||
209 | |||
210 | if (packetPoolEnabled) | ||
211 | { | ||
212 | switch (packet.Type) | ||
213 | { | ||
214 | // List pooling packets here | ||
215 | case PacketType.AgentUpdate: | ||
216 | case PacketType.PacketAck: | ||
217 | case PacketType.ObjectUpdate: | ||
218 | case PacketType.ImprovedTerseObjectUpdate: | ||
219 | lock (pool) | ||
220 | { | ||
221 | PacketType type = packet.Type; | ||
222 | |||
223 | if (!pool.ContainsKey(type)) | ||
224 | { | ||
225 | pool[type] = new Stack<Packet>(); | ||
226 | } | ||
227 | |||
228 | if ((pool[type]).Count < 50) | ||
229 | { | ||
230 | (pool[type]).Push(packet); | ||
231 | } | ||
232 | } | ||
233 | break; | ||
234 | |||
235 | // Other packets wont pool | ||
236 | default: | ||
237 | return; | ||
238 | } | ||
239 | } | ||
240 | } | ||
241 | |||
242 | public T GetDataBlock<T>() where T: new() | ||
243 | { | ||
244 | lock (DataBlocks) | ||
245 | { | ||
246 | m_blocksReusedStat.Consequent++; | ||
247 | |||
248 | Stack<Object> s; | ||
249 | |||
250 | if (DataBlocks.TryGetValue(typeof(T), out s)) | ||
251 | { | ||
252 | if (s.Count > 0) | ||
253 | { | ||
254 | m_blocksReusedStat.Antecedent++; | ||
255 | return (T)s.Pop(); | ||
256 | } | ||
257 | } | ||
258 | else | ||
259 | { | ||
260 | DataBlocks[typeof(T)] = new Stack<Object>(); | ||
261 | } | ||
262 | |||
263 | return new T(); | ||
264 | } | ||
265 | } | ||
266 | |||
267 | public void ReturnDataBlock<T>(T block) where T: new() | ||
268 | { | ||
269 | if (block == null) | ||
270 | return; | ||
271 | |||
272 | lock (DataBlocks) | ||
273 | { | ||
274 | if (!DataBlocks.ContainsKey(typeof(T))) | ||
275 | DataBlocks[typeof(T)] = new Stack<Object>(); | ||
276 | |||
277 | if (DataBlocks[typeof(T)].Count < 50) | ||
278 | DataBlocks[typeof(T)].Push(block); | ||
279 | } | ||
280 | } | ||
281 | } | ||
282 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs index 109a8e1..556df30 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs | |||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
43 | /// This will contain basic tests for the LindenUDP client stack | 43 | /// This will contain basic tests for the LindenUDP client stack |
44 | /// </summary> | 44 | /// </summary> |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class BasicCircuitTests | 46 | public class BasicCircuitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private Scene m_scene; | 48 | private Scene m_scene; |
49 | private TestLLUDPServer m_udpServer; | 49 | private TestLLUDPServer m_udpServer; |
@@ -65,8 +65,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
65 | } | 65 | } |
66 | 66 | ||
67 | [SetUp] | 67 | [SetUp] |
68 | public void SetUp() | 68 | public override void SetUp() |
69 | { | 69 | { |
70 | base.SetUp(); | ||
70 | m_scene = new SceneHelpers().SetupScene(); | 71 | m_scene = new SceneHelpers().SetupScene(); |
71 | } | 72 | } |
72 | 73 | ||
@@ -143,7 +144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
143 | public void TestAddClient() | 144 | public void TestAddClient() |
144 | { | 145 | { |
145 | TestHelpers.InMethod(); | 146 | TestHelpers.InMethod(); |
146 | // XmlConfigurator.Configure(); | 147 | // TestHelpers.EnableLogging(); |
147 | 148 | ||
148 | AddUdpServer(); | 149 | AddUdpServer(); |
149 | 150 | ||