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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs72
1 files changed, 51 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
index f0f186a..3dbd8ef 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
130 "Debug", 130 "Debug",
131 false, 131 false,
132 "debug lludp throttle log", 132 "debug lludp throttle log",
133 "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>", 133 "debug lludp throttle log <level> [<avatar-first-name> <avatar-last-name>]",
134 "Change debug logging level for throttles.", 134 "Change debug logging level for throttles.",
135 "If level >= 0 then throttle debug logging is performed.\n" 135 "If level >= 0 then throttle debug logging is performed.\n"
136 + "If level <= 0 then no throttle debug logging is performed.", 136 + "If level <= 0 then no throttle debug logging is performed.",
@@ -140,7 +140,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
140 "Debug", 140 "Debug",
141 false, 141 false,
142 "debug lludp throttle get", 142 "debug lludp throttle get",
143 "debug lludp throttle get <avatar-first-name> <avatar-last-name>", 143 "debug lludp throttle get [<avatar-first-name> <avatar-last-name>]",
144 "Return debug settings for throttles.", 144 "Return debug settings for throttles.",
145 HandleThrottleGetCommand); 145 HandleThrottleGetCommand);
146 146
@@ -148,7 +148,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
148 "Debug", 148 "Debug",
149 false, 149 false,
150 "debug lludp throttle set", 150 "debug lludp throttle set",
151 "debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>", 151 "debug lludp throttle set <param> <value> [<avatar-first-name> <avatar-last-name>]",
152 "Set a throttle parameter for the given client.", 152 "Set a throttle parameter for the given client.",
153 "Only current setting is 'adaptive' which must be 'true' or 'false'", 153 "Only current setting is 'adaptive' which must be 'true' or 'false'",
154 HandleThrottleSetCommand); 154 HandleThrottleSetCommand);
@@ -278,9 +278,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
278 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) 278 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
279 return; 279 return;
280 280
281 if (args.Length != 7) 281 bool all = args.Length == 5;
282 bool one = args.Length == 7;
283
284 if (!all && !one)
282 { 285 {
283 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>"); 286 MainConsole.Instance.OutputFormat(
287 "Usage: debug lludp throttle log <level> [<avatar-first-name> <avatar-last-name>]");
284 return; 288 return;
285 } 289 }
286 290
@@ -288,12 +292,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level)) 292 if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
289 return; 293 return;
290 294
291 string firstName = args[5]; 295 string firstName = null;
292 string lastName = args[6]; 296 string lastName = null;
297
298 if (one)
299 {
300 firstName = args[5];
301 lastName = args[6];
302 }
293 303
294 m_udpServer.Scene.ForEachScenePresence(sp => 304 m_udpServer.Scene.ForEachScenePresence(sp =>
295 { 305 {
296 if (sp.Firstname == firstName && sp.Lastname == lastName) 306 if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
297 { 307 {
298 MainConsole.Instance.OutputFormat( 308 MainConsole.Instance.OutputFormat(
299 "Throttle log level for {0} ({1}) set to {2} in {3}", 309 "Throttle log level for {0} ({1}) set to {2} in {3}",
@@ -309,17 +319,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
309 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) 319 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
310 return; 320 return;
311 321
312 if (args.Length != 8) 322 bool all = args.Length == 6;
323 bool one = args.Length == 8;
324
325 if (!all && !one)
313 { 326 {
314 MainConsole.Instance.OutputFormat( 327 MainConsole.Instance.OutputFormat(
315 "Usage: debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>"); 328 "Usage: debug lludp throttle set <param> <value> [<avatar-first-name> <avatar-last-name>]");
316 return; 329 return;
317 } 330 }
318 331
319 string param = args[4]; 332 string param = args[4];
320 string rawValue = args[5]; 333 string rawValue = args[5];
321 string firstName = args[6]; 334
322 string lastName = args[7]; 335 string firstName = null;
336 string lastName = null;
337
338 if (one)
339 {
340 firstName = args[6];
341 lastName = args[7];
342 }
323 343
324 if (param == "adaptive") 344 if (param == "adaptive")
325 { 345 {
@@ -328,8 +348,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
328 return; 348 return;
329 349
330 m_udpServer.Scene.ForEachScenePresence(sp => 350 m_udpServer.Scene.ForEachScenePresence(sp =>
331 { 351 {
332 if (sp.Firstname == firstName && sp.Lastname == lastName) 352 if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
333 { 353 {
334 MainConsole.Instance.OutputFormat( 354 MainConsole.Instance.OutputFormat(
335 "Setting param {0} to {1} for {2} ({3}) in {4}", 355 "Setting param {0} to {1} for {2} ({3}) in {4}",
@@ -349,18 +369,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
349 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) 369 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
350 return; 370 return;
351 371
352 if (args.Length != 6) 372 bool all = args.Length == 4;
373 bool one = args.Length == 6;
374
375 if (!all && !one)
353 { 376 {
354 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle get <avatar-first-name> <avatar-last-name>"); 377 MainConsole.Instance.OutputFormat(
378 "Usage: debug lludp throttle get [<avatar-first-name> <avatar-last-name>]");
355 return; 379 return;
356 } 380 }
357 381
358 string firstName = args[4]; 382 string firstName = null;
359 string lastName = args[5]; 383 string lastName = null;
384
385 if (one)
386 {
387 firstName = args[4];
388 lastName = args[5];
389 }
360 390
361 m_udpServer.Scene.ForEachScenePresence(sp => 391 m_udpServer.Scene.ForEachScenePresence(sp =>
362 { 392 {
363 if (sp.Firstname == firstName && sp.Lastname == lastName) 393 if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
364 { 394 {
365 MainConsole.Instance.OutputFormat( 395 MainConsole.Instance.OutputFormat(
366 "Status for {0} ({1}) in {2}", 396 "Status for {0} ({1}) in {2}",