diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9504f15..5296a6d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1893 | client.Kick("Simulator logged you out due to connection timeout."); | 1893 | client.Kick("Simulator logged you out due to connection timeout."); |
1894 | } | 1894 | } |
1895 | 1895 | ||
1896 | m_scene.IncomingCloseAgent(client.AgentId, true); | 1896 | m_scene.CloseAgent(client.AgentId, true); |
1897 | } | 1897 | } |
1898 | 1898 | ||
1899 | private void IncomingPacketHandler() | 1899 | private void IncomingPacketHandler() |
@@ -2234,7 +2234,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2234 | if (!client.IsLoggingOut) | 2234 | if (!client.IsLoggingOut) |
2235 | { | 2235 | { |
2236 | client.IsLoggingOut = true; | 2236 | client.IsLoggingOut = true; |
2237 | m_scene.IncomingCloseAgent(client.AgentId, false); | 2237 | m_scene.CloseAgent(client.AgentId, false); |
2238 | } | 2238 | } |
2239 | } | 2239 | } |
2240 | } | 2240 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs index 119a677..28b5eb7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/MockScene.cs | |||
@@ -59,10 +59,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
59 | // FIXME | 59 | // FIXME |
60 | return null; | 60 | return null; |
61 | } | 61 | } |
62 | 62 | ||
63 | public override void RemoveClient(UUID agentID, bool someReason) {} | 63 | public override bool CloseAgent(UUID agentID, bool force) { return true; } |
64 | // public override void CloseAllAgents(uint circuitcode) {} | ||
65 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } | 64 | public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } |
65 | |||
66 | public override void OtherRegionUp(GridRegion otherRegion) { } | 66 | public override void OtherRegionUp(GridRegion otherRegion) { } |
67 | 67 | ||
68 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } | 68 | public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } |