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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index d11fcbf..ab670a7 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1103,20 +1103,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1103 { 1103 {
1104 IClientAPI client = null; 1104 IClientAPI client = null;
1105 1105
1106 // In priciple there shouldn't be more than one thread here, ever. 1106 // We currently synchronize this code across the whole scene to avoid issues such as
1107 // But in case that happens, we need to synchronize this piece of code 1107 // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done
1108 // because it's too important 1108 // consistently, this lock could probably be removed.
1109 lock (this) 1109 lock (this)
1110 { 1110 {
1111 if (!m_scene.TryGetClient(agentID, out client)) 1111 if (!m_scene.TryGetClient(agentID, out client))
1112 { 1112 {
1113 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); 1113 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
1114 1114
1115 client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); 1115 client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
1116 client.OnLogout += LogoutHandler; 1116 client.OnLogout += LogoutHandler;
1117 1117
1118 ((LLClientView)client).DisableFacelights = m_disableFacelights; 1118 ((LLClientView)client).DisableFacelights = m_disableFacelights;
1119 1119
1120 client.Start(); 1120 client.Start();
1121 } 1121 }
1122 } 1122 }