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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
index dd15cc7..7a2756b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/ThrottleRates.cs
@@ -58,7 +58,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
58 58
59 /// <summary>Flag used to enable adaptive throttles</summary> 59 /// <summary>Flag used to enable adaptive throttles</summary>
60 public bool AdaptiveThrottlesEnabled; 60 public bool AdaptiveThrottlesEnabled;
61 61
62 /// <summary>
63 /// Set the minimum rate that the adaptive throttles can set. The viewer
64 /// can still throttle lower than this, but the adaptive throttles will
65 /// never decrease rates below this no matter how many packets are dropped
66 /// </summary>
67 public Int64 MinimumAdaptiveThrottleRate;
68
62 /// <summary>Amount of the texture throttle to steal for the task throttle</summary> 69 /// <summary>Amount of the texture throttle to steal for the task throttle</summary>
63 public double CannibalizeTextureRate; 70 public double CannibalizeTextureRate;
64 71
@@ -84,7 +91,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
84 Total = throttleConfig.GetInt("client_throttle_max_bps", 0); 91 Total = throttleConfig.GetInt("client_throttle_max_bps", 0);
85 92
86 AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false); 93 AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
87 94 MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
95
88 CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f); 96 CannibalizeTextureRate = (double)throttleConfig.GetFloat("CannibalizeTextureRate", 0.0f);
89 CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9); 97 CannibalizeTextureRate = Util.Clamp<double>(CannibalizeTextureRate,0.0, 0.9);
90 } 98 }