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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs42
1 files changed, 28 insertions, 14 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
index 912c994..0560b9b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/ThrottleTests.cs
@@ -184,7 +184,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
184 udpServer.Throttle.DebugLevel = 1; 184 udpServer.Throttle.DebugLevel = 1;
185 udpClient.ThrottleDebugLevel = 1; 185 udpClient.ThrottleDebugLevel = 1;
186 186
187 // Total is 28000 187 // Total is 280000
188 int resendBytes = 10000; 188 int resendBytes = 10000;
189 int landBytes = 20000; 189 int landBytes = 20000;
190 int windBytes = 30000; 190 int windBytes = 30000;
@@ -192,24 +192,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
192 int taskBytes = 50000; 192 int taskBytes = 50000;
193 int textureBytes = 60000; 193 int textureBytes = 60000;
194 int assetBytes = 70000; 194 int assetBytes = 70000;
195 int totalBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes;
195 196
196 SetThrottles( 197 SetThrottles(
197 udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes); 198 udpClient, resendBytes, landBytes, windBytes, cloudBytes, taskBytes, textureBytes, assetBytes);
198 199
199 // We expect individual throttle changes to currently have no effect under adaptive, since this is managed 200 // Ratio of current adaptive drip rate to requested bytes
200 // purely by that throttle. However, we expect the max to change. 201 // XXX: Should hard code this as below so we don't rely on values given by tested code to construct
201 // XXX: At the moment we check against defaults, but at some point there should be a better test to 202 // expected values.
202 // active see change over time. 203 double commitRatio = (double)udpClient.FlowThrottle.AdjustedDripRate / udpClient.FlowThrottle.TargetDripRate;
203 ThrottleRates defaultRates = udpServer.ThrottleRates; 204
205 AssertThrottles(
206 udpClient,
207 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
208 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
209
210 // Test an increase in target throttle
211 udpClient.FlowThrottle.AcknowledgePackets(35000);
212 commitRatio = 0.2;
213
214 AssertThrottles(
215 udpClient,
216 resendBytes * commitRatio, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
217 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
204 218
205 // Current total is 66750 219 // Test a decrease in target throttle
206 int totalBytes = defaultRates.Resend + defaultRates.Land + defaultRates.Wind + defaultRates.Cloud + defaultRates.Task + defaultRates.Texture + defaultRates.Asset; 220 udpClient.FlowThrottle.ExpirePackets(1);
207 int totalMaxBytes = resendBytes + landBytes + windBytes + cloudBytes + taskBytes + textureBytes + assetBytes; 221 commitRatio = 0.1;
208 222
209 AssertThrottles( 223 AssertThrottles(
210 udpClient, 224 udpClient,
211 defaultRates.Resend, defaultRates.Land, defaultRates.Wind, defaultRates.Cloud, defaultRates.Task, 225 LLUDPServer.MTU, landBytes * commitRatio, windBytes * commitRatio, cloudBytes * commitRatio, taskBytes * commitRatio,
212 defaultRates.Texture, defaultRates.Asset, totalBytes, totalMaxBytes, 0); 226 textureBytes * commitRatio, assetBytes * commitRatio, udpClient.FlowThrottle.AdjustedDripRate, totalBytes, 0);
213 } 227 }
214 228
215 /// <summary> 229 /// <summary>
@@ -376,9 +390,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
376 { 390 {
377 ClientInfo ci = udpClient.GetClientInfo(); 391 ClientInfo ci = udpClient.GetClientInfo();
378 392
379 // Console.WriteLine( 393// Console.WriteLine(
380 // "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}", 394// "Resend={0}, Land={1}, Wind={2}, Cloud={3}, Task={4}, Texture={5}, Asset={6}, TOTAL = {7}",
381 // ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle); 395// ci.resendThrottle, ci.landThrottle, ci.windThrottle, ci.cloudThrottle, ci.taskThrottle, ci.textureThrottle, ci.assetThrottle, ci.totalThrottle);
382 396
383 Assert.AreEqual((int)resendBytes, ci.resendThrottle, "Resend"); 397 Assert.AreEqual((int)resendBytes, ci.resendThrottle, "Resend");
384 Assert.AreEqual((int)landBytes, ci.landThrottle, "Land"); 398 Assert.AreEqual((int)landBytes, ci.landThrottle, "Land");