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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
index ac6c0b4..4ff52eb 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
@@ -224,7 +224,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
224 ConsoleDisplayList cdl = new ConsoleDisplayList(); 224 ConsoleDisplayList cdl = new ConsoleDisplayList();
225 cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled); 225 cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
226 226
227 long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate; 227 long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
228 cdl.AddRow( 228 cdl.AddRow(
229 "Max scene throttle", 229 "Max scene throttle",
230 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset"); 230 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
@@ -505,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
505 m_console.OutputFormat("Debug settings for {0}", m_udpServer.Scene.Name); 505 m_console.OutputFormat("Debug settings for {0}", m_udpServer.Scene.Name);
506 ConsoleDisplayList cdl = new ConsoleDisplayList(); 506 ConsoleDisplayList cdl = new ConsoleDisplayList();
507 507
508 long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate; 508 long maxSceneDripRate = (long)m_udpServer.Throttle.MaxDripRate;
509 cdl.AddRow( 509 cdl.AddRow(
510 "max-scene-throttle", 510 "max-scene-throttle",
511 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset"); 511 maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");