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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs338
1 files changed, 50 insertions, 288 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index b8951d9..d6513c5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -37,7 +37,6 @@ using log4net;
37using Nini.Config; 37using Nini.Config;
38using OpenMetaverse.Packets; 38using OpenMetaverse.Packets;
39using OpenSim.Framework; 39using OpenSim.Framework;
40using OpenSim.Framework.Console;
41using OpenSim.Framework.Monitoring; 40using OpenSim.Framework.Monitoring;
42using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
43using OpenMetaverse; 42using OpenMetaverse;
@@ -101,11 +100,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
101 100
102 /// <summary>The measured resolution of Environment.TickCount</summary> 101 /// <summary>The measured resolution of Environment.TickCount</summary>
103 public readonly float TickCountResolution; 102 public readonly float TickCountResolution;
104
105 /// <summary>Number of prim updates to put on the queue each time the 103 /// <summary>Number of prim updates to put on the queue each time the
106 /// OnQueueEmpty event is triggered for updates</summary> 104 /// OnQueueEmpty event is triggered for updates</summary>
107 public readonly int PrimUpdatesPerCallback; 105 public readonly int PrimUpdatesPerCallback;
108
109 /// <summary>Number of texture packets to put on the queue each time the 106 /// <summary>Number of texture packets to put on the queue each time the
110 /// OnQueueEmpty event is triggered for textures</summary> 107 /// OnQueueEmpty event is triggered for textures</summary>
111 public readonly int TextureSendLimit; 108 public readonly int TextureSendLimit;
@@ -127,37 +124,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
127 124
128 /// <summary>Manages authentication for agent circuits</summary> 125 /// <summary>Manages authentication for agent circuits</summary>
129 private AgentCircuitManager m_circuitManager; 126 private AgentCircuitManager m_circuitManager;
130
131 /// <summary>Reference to the scene this UDP server is attached to</summary> 127 /// <summary>Reference to the scene this UDP server is attached to</summary>
132 protected Scene m_scene; 128 protected Scene m_scene;
133
134 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> 129 /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
135 private Location m_location; 130 private Location m_location;
136
137 /// <summary>The size of the receive buffer for the UDP socket. This value 131 /// <summary>The size of the receive buffer for the UDP socket. This value
138 /// is passed up to the operating system and used in the system networking 132 /// is passed up to the operating system and used in the system networking
139 /// stack. Use zero to leave this value as the default</summary> 133 /// stack. Use zero to leave this value as the default</summary>
140 private int m_recvBufferSize; 134 private int m_recvBufferSize;
141
142 /// <summary>Flag to process packets asynchronously or synchronously</summary> 135 /// <summary>Flag to process packets asynchronously or synchronously</summary>
143 private bool m_asyncPacketHandling; 136 private bool m_asyncPacketHandling;
144
145 /// <summary>Tracks whether or not a packet was sent each round so we know 137 /// <summary>Tracks whether or not a packet was sent each round so we know
146 /// whether or not to sleep</summary> 138 /// whether or not to sleep</summary>
147 private bool m_packetSent; 139 private bool m_packetSent;
148 140
149 /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary> 141 /// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
150 private int m_elapsedMSSinceLastStatReport = 0; 142 private int m_elapsedMSSinceLastStatReport = 0;
151
152 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary> 143 /// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
153 private int m_tickLastOutgoingPacketHandler; 144 private int m_tickLastOutgoingPacketHandler;
154
155 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary> 145 /// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
156 private int m_elapsedMSOutgoingPacketHandler; 146 private int m_elapsedMSOutgoingPacketHandler;
157
158 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary> 147 /// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
159 private int m_elapsed100MSOutgoingPacketHandler; 148 private int m_elapsed100MSOutgoingPacketHandler;
160
161 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary> 149 /// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
162 private int m_elapsed500MSOutgoingPacketHandler; 150 private int m_elapsed500MSOutgoingPacketHandler;
163 151
@@ -171,9 +159,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
171 protected bool m_sendPing; 159 protected bool m_sendPing;
172 160
173 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>(); 161 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
174 private Pool<IncomingPacket> m_incomingPacketPool;
175
176 private Stat m_incomingPacketPoolStat;
177 162
178 private int m_defaultRTO = 0; 163 private int m_defaultRTO = 0;
179 private int m_maxRTO = 0; 164 private int m_maxRTO = 0;
@@ -195,9 +180,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
195 /// </summary> 180 /// </summary>
196 private IClientAPI m_currentIncomingClient; 181 private IClientAPI m_currentIncomingClient;
197 182
198 public LLUDPServer( 183 public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
199 IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
200 IConfigSource configSource, AgentCircuitManager circuitManager)
201 : base(listenIP, (int)port) 184 : base(listenIP, (int)port)
202 { 185 {
203 #region Environment.TickCount Measurement 186 #region Environment.TickCount Measurement
@@ -219,7 +202,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
219 202
220 m_circuitManager = circuitManager; 203 m_circuitManager = circuitManager;
221 int sceneThrottleBps = 0; 204 int sceneThrottleBps = 0;
222 bool usePools = false;
223 205
224 IConfig config = configSource.Configs["ClientStack.LindenUDP"]; 206 IConfig config = configSource.Configs["ClientStack.LindenUDP"];
225 if (config != null) 207 if (config != null)
@@ -245,16 +227,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
245 m_pausedAckTimeout = 1000 * 300; // 5 minutes 227 m_pausedAckTimeout = 1000 * 300; // 5 minutes
246 } 228 }
247 229
248 // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers.
249 // However, there is no harm in temporarily doing it multiple times.
250 IConfig packetConfig = configSource.Configs["PacketPool"];
251 if (packetConfig != null)
252 {
253 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
254 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
255 usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools);
256 }
257
258 #region BinaryStats 230 #region BinaryStats
259 config = configSource.Configs["Statistics.Binary"]; 231 config = configSource.Configs["Statistics.Binary"];
260 m_shouldCollectStats = false; 232 m_shouldCollectStats = false;
@@ -282,28 +254,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
282 254
283 m_throttle = new TokenBucket(null, sceneThrottleBps); 255 m_throttle = new TokenBucket(null, sceneThrottleBps);
284 ThrottleRates = new ThrottleRates(configSource); 256 ThrottleRates = new ThrottleRates(configSource);
285
286 if (usePools)
287 EnablePools();
288 } 257 }
289 258
290 public void Start() 259 public void Start()
291 { 260 {
292 StartInbound(); 261 if (m_scene == null)
293 StartOutbound(); 262 throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
294 263
295 m_elapsedMSSinceLastStatReport = Environment.TickCount;
296 }
297
298 private void StartInbound()
299 {
300 m_log.InfoFormat( 264 m_log.InfoFormat(
301 "[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}", 265 "[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
302 m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools); 266 m_asyncPacketHandling ? "asynchronous" : "synchronous");
303 267
304 base.StartInbound(m_recvBufferSize, m_asyncPacketHandling); 268 base.Start(m_recvBufferSize, m_asyncPacketHandling);
305 269
306 // This thread will process the packets received that are placed on the packetInbox 270 // Start the packet processing threads
307 Watchdog.StartThread( 271 Watchdog.StartThread(
308 IncomingPacketHandler, 272 IncomingPacketHandler,
309 string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), 273 string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
@@ -312,13 +276,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
312 true, 276 true,
313 GetWatchdogIncomingAlarmData, 277 GetWatchdogIncomingAlarmData,
314 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); 278 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
315 }
316
317 private new void StartOutbound()
318 {
319 m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
320
321 base.StartOutbound();
322 279
323 Watchdog.StartThread( 280 Watchdog.StartThread(
324 OutgoingPacketHandler, 281 OutgoingPacketHandler,
@@ -328,57 +285,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
328 true, 285 true,
329 GetWatchdogOutgoingAlarmData, 286 GetWatchdogOutgoingAlarmData,
330 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS); 287 Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
331 }
332
333 public void Stop()
334 {
335 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
336 base.StopOutbound();
337 base.StopInbound();
338 }
339 288
340 protected override bool EnablePools() 289 m_elapsedMSSinceLastStatReport = Environment.TickCount;
341 {
342 if (!UsePools)
343 {
344 base.EnablePools();
345
346 m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
347
348 m_incomingPacketPoolStat
349 = new Stat(
350 "IncomingPacketPoolCount",
351 "Objects within incoming packet pool",
352 "The number of objects currently stored within the incoming packet pool",
353 "",
354 "clientstack",
355 "packetpool",
356 StatType.Pull,
357 stat => stat.Value = m_incomingPacketPool.Count,
358 StatVerbosity.Debug);
359
360 StatsManager.RegisterStat(m_incomingPacketPoolStat);
361
362 return true;
363 }
364
365 return false;
366 }
367
368 protected override bool DisablePools()
369 {
370 if (UsePools)
371 {
372 base.DisablePools();
373
374 StatsManager.DeregisterStat(m_incomingPacketPoolStat);
375
376 // We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
377
378 return true;
379 }
380
381 return false;
382 } 290 }
383 291
384 /// <summary> 292 /// <summary>
@@ -403,6 +311,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
403 m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); 311 m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
404 } 312 }
405 313
314 public new void Stop()
315 {
316 m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
317 base.Stop();
318 }
319
406 public void AddScene(IScene scene) 320 public void AddScene(IScene scene)
407 { 321 {
408 if (m_scene != null) 322 if (m_scene != null)
@@ -419,117 +333,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
419 333
420 m_scene = (Scene)scene; 334 m_scene = (Scene)scene;
421 m_location = new Location(m_scene.RegionInfo.RegionHandle); 335 m_location = new Location(m_scene.RegionInfo.RegionHandle);
422
423 MainConsole.Instance.Commands.AddCommand(
424 "Debug",
425 false,
426 "debug lludp start",
427 "debug lludp start <in|out|all>",
428 "Control LLUDP packet processing.",
429 "No effect if packet processing has already started.\n"
430 + "in - start inbound processing.\n"
431 + "out - start outbound processing.\n"
432 + "all - start in and outbound processing.\n",
433 HandleStartCommand);
434
435 MainConsole.Instance.Commands.AddCommand(
436 "Debug",
437 false,
438 "debug lludp stop",
439 "debug lludp stop <in|out|all>",
440 "Stop LLUDP packet processing.",
441 "No effect if packet processing has already stopped.\n"
442 + "in - stop inbound processing.\n"
443 + "out - stop outbound processing.\n"
444 + "all - stop in and outbound processing.\n",
445 HandleStopCommand);
446
447 MainConsole.Instance.Commands.AddCommand(
448 "Debug",
449 false,
450 "debug lludp pool",
451 "debug lludp pool <on|off>",
452 "Turn object pooling within the lludp component on or off.",
453 HandlePoolCommand);
454
455 MainConsole.Instance.Commands.AddCommand(
456 "Debug",
457 false,
458 "debug lludp status",
459 "debug lludp status",
460 "Return status of LLUDP packet processing.",
461 HandleStatusCommand);
462 }
463
464 private void HandleStartCommand(string module, string[] args)
465 {
466 if (args.Length != 4)
467 {
468 MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
469 return;
470 }
471
472 string subCommand = args[3];
473
474 if (subCommand == "in" || subCommand == "all")
475 StartInbound();
476
477 if (subCommand == "out" || subCommand == "all")
478 StartOutbound();
479 }
480
481 private void HandleStopCommand(string module, string[] args)
482 {
483 if (args.Length != 4)
484 {
485 MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
486 return;
487 }
488
489 string subCommand = args[3];
490
491 if (subCommand == "in" || subCommand == "all")
492 StopInbound();
493
494 if (subCommand == "out" || subCommand == "all")
495 StopOutbound();
496 }
497
498 private void HandlePoolCommand(string module, string[] args)
499 {
500 if (args.Length != 4)
501 {
502 MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
503 return;
504 }
505
506 string enabled = args[3];
507
508 if (enabled == "on")
509 {
510 if (EnablePools())
511 MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name);
512 }
513 else if (enabled == "off")
514 {
515 if (DisablePools())
516 MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name);
517 }
518 else
519 {
520 MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
521 }
522 }
523
524 private void HandleStatusCommand(string module, string[] args)
525 {
526 MainConsole.Instance.OutputFormat(
527 "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
528
529 MainConsole.Instance.OutputFormat(
530 "OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled");
531
532 MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off");
533 } 336 }
534 337
535 public bool HandlesRegion(Location x) 338 public bool HandlesRegion(Location x)
@@ -613,8 +416,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
613 byte[] data = packet.ToBytes(); 416 byte[] data = packet.ToBytes();
614 SendPacketData(udpClient, data, packet.Type, category, method); 417 SendPacketData(udpClient, data, packet.Type, category, method);
615 } 418 }
616
617 PacketPool.Instance.ReturnPacket(packet);
618 } 419 }
619 420
620 /// <summary> 421 /// <summary>
@@ -899,7 +700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
899 LLUDPClient udpClient = null; 700 LLUDPClient udpClient = null;
900 Packet packet = null; 701 Packet packet = null;
901 int packetEnd = buffer.DataLength - 1; 702 int packetEnd = buffer.DataLength - 1;
902 IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint; 703 IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
903 704
904 #region Decoding 705 #region Decoding
905 706
@@ -909,7 +710,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
909// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}", 710// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
910// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName); 711// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
911 712
912 return; // Drop undersized packet 713 return; // Drop undersizd packet
913 } 714 }
914 715
915 int headerLen = 7; 716 int headerLen = 7;
@@ -932,13 +733,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
932 733
933 try 734 try
934 { 735 {
935// packet = Packet.BuildPacket(buffer.Data, ref packetEnd, 736 packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
936// // Only allocate a buffer for zerodecoding if the packet is zerocoded
937// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
938 // If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we
939 // assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all
940 // bytes are copied out).
941 packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
942 // Only allocate a buffer for zerodecoding if the packet is zerocoded 737 // Only allocate a buffer for zerodecoding if the packet is zerocoded
943 ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null); 738 ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
944 } 739 }
@@ -953,13 +748,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
953 748
954 return; // Drop short packet 749 return; // Drop short packet
955 } 750 }
956 catch (Exception e) 751 catch(Exception e)
957 { 752 {
958 if (m_malformedCount < 100) 753 if (m_malformedCount < 100)
959 m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString()); 754 m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
960
961 m_malformedCount++; 755 m_malformedCount++;
962
963 if ((m_malformedCount % 100000) == 0) 756 if ((m_malformedCount % 100000) == 0)
964 m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount); 757 m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
965 } 758 }
@@ -979,7 +772,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
979 772
980 // If there is already a client for this endpoint, don't process UseCircuitCode 773 // If there is already a client for this endpoint, don't process UseCircuitCode
981 IClientAPI client = null; 774 IClientAPI client = null;
982 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) 775 if (!m_scene.TryGetClient(address, out client))
983 { 776 {
984 // UseCircuitCode handling 777 // UseCircuitCode handling
985 if (packet.Type == PacketType.UseCircuitCode) 778 if (packet.Type == PacketType.UseCircuitCode)
@@ -987,15 +780,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
987 // And if there is a UseCircuitCode pending, also drop it 780 // And if there is a UseCircuitCode pending, also drop it
988 lock (m_pendingCache) 781 lock (m_pendingCache)
989 { 782 {
990 if (m_pendingCache.Contains(endPoint)) 783 if (m_pendingCache.Contains(address))
991 return; 784 return;
992 785
993 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60); 786 m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
994 } 787 }
995 788
996 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 789 object[] array = new object[] { buffer, packet };
997 // buffer.
998 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
999 790
1000 Util.FireAndForget(HandleUseCircuitCode, array); 791 Util.FireAndForget(HandleUseCircuitCode, array);
1001 792
@@ -1007,7 +798,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1007 lock (m_pendingCache) 798 lock (m_pendingCache)
1008 { 799 {
1009 Queue<UDPPacketBuffer> queue; 800 Queue<UDPPacketBuffer> queue;
1010 if (m_pendingCache.TryGetValue(endPoint, out queue)) 801 if (m_pendingCache.TryGetValue(address, out queue))
1011 { 802 {
1012 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type); 803 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1013 queue.Enqueue(buffer); 804 queue.Enqueue(buffer);
@@ -1043,10 +834,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1043 // Handle appended ACKs 834 // Handle appended ACKs
1044 if (packet.Header.AppendedAcks && packet.Header.AckList != null) 835 if (packet.Header.AppendedAcks && packet.Header.AckList != null)
1045 { 836 {
1046// m_log.DebugFormat(
1047// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
1048// packet.Header.AckList.Length, client.Name, m_scene.Name);
1049
1050 for (int i = 0; i < packet.Header.AckList.Length; i++) 837 for (int i = 0; i < packet.Header.AckList.Length; i++)
1051 udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent); 838 udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
1052 } 839 }
@@ -1056,10 +843,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1056 { 843 {
1057 PacketAckPacket ackPacket = (PacketAckPacket)packet; 844 PacketAckPacket ackPacket = (PacketAckPacket)packet;
1058 845
1059// m_log.DebugFormat(
1060// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
1061// ackPacket.Packets.Length, client.Name, m_scene.Name);
1062
1063 for (int i = 0; i < ackPacket.Packets.Length; i++) 846 for (int i = 0; i < ackPacket.Packets.Length; i++)
1064 udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent); 847 udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
1065 848
@@ -1073,10 +856,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1073 856
1074 if (packet.Header.Reliable) 857 if (packet.Header.Reliable)
1075 { 858 {
1076// m_log.DebugFormat(
1077// "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}",
1078// packet.Type, packet.Header.Sequence, client.Name, m_scene.Name);
1079
1080 udpClient.PendingAcks.Enqueue(packet.Header.Sequence); 859 udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
1081 860
1082 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out, 861 // This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
@@ -1123,8 +902,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1123 902
1124 if (packet.Type == PacketType.StartPingCheck) 903 if (packet.Type == PacketType.StartPingCheck)
1125 { 904 {
1126// m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name);
1127
1128 // We don't need to do anything else with ping checks 905 // We don't need to do anything else with ping checks
1129 StartPingCheckPacket startPing = (StartPingCheckPacket)packet; 906 StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
1130 CompletePing(udpClient, startPing.PingID.PingID); 907 CompletePing(udpClient, startPing.PingID.PingID);
@@ -1144,25 +921,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1144 921
1145 #endregion Ping Check Handling 922 #endregion Ping Check Handling
1146 923
1147 IncomingPacket incomingPacket;
1148
1149 // Inbox insertion 924 // Inbox insertion
1150 if (UsePools) 925 if (packet.Type == PacketType.AgentUpdate ||
1151 { 926 packet.Type == PacketType.ChatFromViewer)
1152 incomingPacket = m_incomingPacketPool.GetObject(); 927 packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet));
1153 incomingPacket.Client = (LLClientView)client;
1154 incomingPacket.Packet = packet;
1155 }
1156 else
1157 {
1158 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1159 }
1160
1161 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1162 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1163 packetInbox.EnqueueHigh(incomingPacket);
1164 else 928 else
1165 packetInbox.EnqueueLow(incomingPacket); 929 packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet));
930// packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
1166 } 931 }
1167 932
1168 #region BinaryStats 933 #region BinaryStats
@@ -1248,19 +1013,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1248 1013
1249 private void HandleUseCircuitCode(object o) 1014 private void HandleUseCircuitCode(object o)
1250 { 1015 {
1251 IPEndPoint endPoint = null; 1016 IPEndPoint remoteEndPoint = null;
1252 IClientAPI client = null; 1017 IClientAPI client = null;
1253 1018
1254 try 1019 try
1255 { 1020 {
1256 // DateTime startTime = DateTime.Now; 1021 // DateTime startTime = DateTime.Now;
1257 object[] array = (object[])o; 1022 object[] array = (object[])o;
1258 endPoint = (IPEndPoint)array[0]; 1023 UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
1259 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; 1024 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
1260 1025
1261 m_log.DebugFormat( 1026 m_log.DebugFormat(
1262 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", 1027 "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
1263 uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); 1028 uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
1029
1030 remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
1264 1031
1265 AuthenticateResponse sessionInfo; 1032 AuthenticateResponse sessionInfo;
1266 if (IsClientAuthorized(uccp, out sessionInfo)) 1033 if (IsClientAuthorized(uccp, out sessionInfo))
@@ -1271,13 +1038,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1271 uccp.CircuitCode.Code, 1038 uccp.CircuitCode.Code,
1272 uccp.CircuitCode.ID, 1039 uccp.CircuitCode.ID,
1273 uccp.CircuitCode.SessionID, 1040 uccp.CircuitCode.SessionID,
1274 endPoint, 1041 remoteEndPoint,
1275 sessionInfo); 1042 sessionInfo);
1276 1043
1277 // Send ack straight away to let the viewer know that the connection is active. 1044 // Send ack straight away to let the viewer know that the connection is active.
1278 // The client will be null if it already exists (e.g. if on a region crossing the client sends a use 1045 // The client will be null if it already exists (e.g. if on a region crossing the client sends a use
1279 // circuit code to the existing child agent. This is not particularly obvious. 1046 // circuit code to the existing child agent. This is not particularly obvious.
1280 SendAckImmediate(endPoint, uccp.Header.Sequence); 1047 SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
1281 1048
1282 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1049 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1283 if (client != null) 1050 if (client != null)
@@ -1291,12 +1058,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1291 1058
1292 lock (m_pendingCache) 1059 lock (m_pendingCache)
1293 { 1060 {
1294 if (!m_pendingCache.TryGetValue(endPoint, out queue)) 1061 if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
1295 { 1062 {
1296 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); 1063 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1297 return; 1064 return;
1298 } 1065 }
1299 m_pendingCache.Remove(endPoint); 1066 m_pendingCache.Remove(remoteEndPoint);
1300 } 1067 }
1301 1068
1302 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); 1069 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
@@ -1314,9 +1081,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1314 // Don't create clients for unauthorized requesters. 1081 // Don't create clients for unauthorized requesters.
1315 m_log.WarnFormat( 1082 m_log.WarnFormat(
1316 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1083 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1317 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1084 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
1318 lock (m_pendingCache) 1085 lock (m_pendingCache)
1319 m_pendingCache.Remove(endPoint); 1086 m_pendingCache.Remove(remoteEndPoint);
1320 } 1087 }
1321 1088
1322 // m_log.DebugFormat( 1089 // m_log.DebugFormat(
@@ -1328,7 +1095,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1328 { 1095 {
1329 m_log.ErrorFormat( 1096 m_log.ErrorFormat(
1330 "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}", 1097 "[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
1331 endPoint != null ? endPoint.ToString() : "n/a", 1098 remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
1332 client != null ? client.Name : "unknown", 1099 client != null ? client.Name : "unknown",
1333 client != null ? client.AgentId.ToString() : "unknown", 1100 client != null ? client.AgentId.ToString() : "unknown",
1334 e.Message, 1101 e.Message,
@@ -1393,20 +1160,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1393 { 1160 {
1394 IClientAPI client = null; 1161 IClientAPI client = null;
1395 1162
1396 // We currently synchronize this code across the whole scene to avoid issues such as 1163 // In priciple there shouldn't be more than one thread here, ever.
1397 // http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done 1164 // But in case that happens, we need to synchronize this piece of code
1398 // consistently, this lock could probably be removed. 1165 // because it's too important
1399 lock (this) 1166 lock (this)
1400 { 1167 {
1401 if (!m_scene.TryGetClient(agentID, out client)) 1168 if (!m_scene.TryGetClient(agentID, out client))
1402 { 1169 {
1403 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); 1170 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
1404 1171
1405 client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); 1172 client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
1406 client.OnLogout += LogoutHandler; 1173 client.OnLogout += LogoutHandler;
1407 1174
1408 ((LLClientView)client).DisableFacelights = m_disableFacelights; 1175 ((LLClientView)client).DisableFacelights = m_disableFacelights;
1409 1176
1410 client.Start(); 1177 client.Start();
1411 } 1178 }
1412 } 1179 }
@@ -1445,7 +1212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1445 // on to en-US to avoid number parsing issues 1212 // on to en-US to avoid number parsing issues
1446 Culture.SetCurrentCulture(); 1213 Culture.SetCurrentCulture();
1447 1214
1448 while (IsRunningInbound) 1215 while (base.IsRunning)
1449 { 1216 {
1450 m_scene.ThreadAlive(1); 1217 m_scene.ThreadAlive(1);
1451 try 1218 try
@@ -1461,12 +1228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1461 } 1228 }
1462 1229
1463 if (packetInbox.Dequeue(100, ref incomingPacket)) 1230 if (packetInbox.Dequeue(100, ref incomingPacket))
1464 {
1465 ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket); 1231 ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket);
1466
1467 if (UsePools)
1468 m_incomingPacketPool.ReturnObject(incomingPacket);
1469 }
1470 } 1232 }
1471 catch (Exception ex) 1233 catch (Exception ex)
1472 { 1234 {
@@ -1493,7 +1255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1493 // Action generic every round 1255 // Action generic every round
1494 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler; 1256 Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
1495 1257
1496 while (base.IsRunningOutbound) 1258 while (base.IsRunning)
1497 { 1259 {
1498 m_scene.ThreadAlive(2); 1260 m_scene.ThreadAlive(2);
1499 try 1261 try
@@ -1761,7 +1523,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1761 if (!client.IsLoggingOut) 1523 if (!client.IsLoggingOut)
1762 { 1524 {
1763 client.IsLoggingOut = true; 1525 client.IsLoggingOut = true;
1764 client.Close(false, false); 1526 client.Close(false);
1765 } 1527 }
1766 } 1528 }
1767 } 1529 }