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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 9757d35..6e31322 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -2183,6 +2183,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2183 2183
2184 private void IncomingPacketHandler() 2184 private void IncomingPacketHandler()
2185 { 2185 {
2186 Thread.CurrentThread.Priority = ThreadPriority.Highest;
2187
2186 // Set this culture for the thread that incoming packets are received 2188 // Set this culture for the thread that incoming packets are received
2187 // on to en-US to avoid number parsing issues 2189 // on to en-US to avoid number parsing issues
2188 Culture.SetCurrentCulture(); 2190 Culture.SetCurrentCulture();
@@ -2228,6 +2230,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2228 2230
2229 private void OutgoingPacketHandler() 2231 private void OutgoingPacketHandler()
2230 { 2232 {
2233 Thread.CurrentThread.Priority = ThreadPriority.Highest;
2234
2231 // Set this culture for the thread that outgoing packets are sent 2235 // Set this culture for the thread that outgoing packets are sent
2232 // on to en-US to avoid number parsing issues 2236 // on to en-US to avoid number parsing issues
2233 Culture.SetCurrentCulture(); 2237 Culture.SetCurrentCulture();