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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs229
1 files changed, 205 insertions, 24 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index a7628d2..6c72edc 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -126,7 +126,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 /// <summary>Handlers for incoming packets</summary> 126 /// <summary>Handlers for incoming packets</summary>
127 //PacketEventDictionary packetEvents = new PacketEventDictionary(); 127 //PacketEventDictionary packetEvents = new PacketEventDictionary();
128 /// <summary>Incoming packets that are awaiting handling</summary> 128 /// <summary>Incoming packets that are awaiting handling</summary>
129 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 129 //private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
130
131 private DoubleQueue<IncomingPacket> packetInbox = new DoubleQueue<IncomingPacket>();
130 132
131 /// <summary></summary> 133 /// <summary></summary>
132 //private UDPClientCollection m_clients = new UDPClientCollection(); 134 //private UDPClientCollection m_clients = new UDPClientCollection();
@@ -181,6 +183,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 /// <summary>Flag to signal when clients should send pings</summary> 183 /// <summary>Flag to signal when clients should send pings</summary>
182 protected bool m_sendPing; 184 protected bool m_sendPing;
183 185
186 private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
184 private Pool<IncomingPacket> m_incomingPacketPool; 187 private Pool<IncomingPacket> m_incomingPacketPool;
185 188
186 /// <summary> 189 /// <summary>
@@ -800,6 +803,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
800 803
801 #region Queue or Send 804 #region Queue or Send
802 805
806 bool highPriority = false;
807
808 if (category != ThrottleOutPacketType.Unknown && (category & ThrottleOutPacketType.HighPriority) != 0)
809 {
810 category = (ThrottleOutPacketType)((int)category & 127);
811 highPriority = true;
812 }
813
803 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null); 814 OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category, null);
804 // If we were not provided a method for handling unacked, use the UDPServer default method 815 // If we were not provided a method for handling unacked, use the UDPServer default method
805 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method); 816 outgoingPacket.UnackedMethod = ((method == null) ? delegate(OutgoingPacket oPacket) { ResendUnacked(oPacket); } : method);
@@ -808,7 +819,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
808 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object 819 // continue to display the deleted object until relog. Therefore, we need to always queue a kill object
809 // packet so that it isn't sent before a queued update packet. 820 // packet so that it isn't sent before a queued update packet.
810 bool requestQueue = type == PacketType.KillObject; 821 bool requestQueue = type == PacketType.KillObject;
811 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) 822 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
812 SendPacketFinal(outgoingPacket); 823 SendPacketFinal(outgoingPacket);
813 824
814 #endregion Queue or Send 825 #endregion Queue or Send
@@ -1093,21 +1104,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1093 1104
1094 #region Packet to Client Mapping 1105 #region Packet to Client Mapping
1095 1106
1096 // UseCircuitCode handling 1107 // If there is already a client for this endpoint, don't process UseCircuitCode
1097 if (packet.Type == PacketType.UseCircuitCode) 1108 IClientAPI client = null;
1109 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1098 { 1110 {
1099 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1111 // UseCircuitCode handling
1100 // buffer. 1112 if (packet.Type == PacketType.UseCircuitCode)
1101 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1113 {
1114 // And if there is a UseCircuitCode pending, also drop it
1115 lock (m_pendingCache)
1116 {
1117 if (m_pendingCache.Contains(endPoint))
1118 return;
1119
1120 m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
1121 }
1102 1122
1103 Util.FireAndForget(HandleUseCircuitCode, array); 1123 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1124 // buffer.
1125 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1104 1126
1105 return; 1127 Util.FireAndForget(HandleUseCircuitCode, array);
1128
1129 return;
1130 }
1131 }
1132
1133 // If this is a pending connection, enqueue, don't process yet
1134 lock (m_pendingCache)
1135 {
1136 Queue<UDPPacketBuffer> queue;
1137 if (m_pendingCache.TryGetValue(endPoint, out queue))
1138 {
1139 //m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
1140 queue.Enqueue(buffer);
1141 return;
1142 }
1106 } 1143 }
1107 1144
1108 // Determine which agent this packet came from 1145 // Determine which agent this packet came from
1109 IClientAPI client; 1146 if (client == null || !(client is LLClientView))
1110 if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
1111 { 1147 {
1112 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); 1148 //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
1113 return; 1149 return;
@@ -1116,7 +1152,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1116 udpClient = ((LLClientView)client).UDPClient; 1152 udpClient = ((LLClientView)client).UDPClient;
1117 1153
1118 if (!udpClient.IsConnected) 1154 if (!udpClient.IsConnected)
1155 {
1156// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet for a unConnected client in " + m_scene.RegionInfo.RegionName);
1119 return; 1157 return;
1158 }
1120 1159
1121 #endregion Packet to Client Mapping 1160 #endregion Packet to Client Mapping
1122 1161
@@ -1246,7 +1285,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1246 incomingPacket = new IncomingPacket((LLClientView)client, packet); 1285 incomingPacket = new IncomingPacket((LLClientView)client, packet);
1247 } 1286 }
1248 1287
1249 packetInbox.Enqueue(incomingPacket); 1288 if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
1289 incomingPacket.Packet.Type == PacketType.ChatFromViewer)
1290 packetInbox.EnqueueHigh(incomingPacket);
1291 else
1292 packetInbox.EnqueueLow(incomingPacket);
1250 } 1293 }
1251 1294
1252 #region BinaryStats 1295 #region BinaryStats
@@ -1366,6 +1409,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1366 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1409 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1367 if (client != null) 1410 if (client != null)
1368 client.SceneAgent.SendInitialDataToMe(); 1411 client.SceneAgent.SendInitialDataToMe();
1412
1413 // Now we know we can handle more data
1414 Thread.Sleep(200);
1415
1416 // Obtain the queue and remove it from the cache
1417 Queue<UDPPacketBuffer> queue = null;
1418
1419 lock (m_pendingCache)
1420 {
1421 if (!m_pendingCache.TryGetValue(endPoint, out queue))
1422 {
1423 m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
1424 return;
1425 }
1426 m_pendingCache.Remove(endPoint);
1427 }
1428
1429 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1430
1431 // Reinject queued packets
1432 while(queue.Count > 0)
1433 {
1434 UDPPacketBuffer buf = queue.Dequeue();
1435 PacketReceived(buf);
1436 }
1437 queue = null;
1369 } 1438 }
1370 else 1439 else
1371 { 1440 {
@@ -1373,6 +1442,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1373 m_log.WarnFormat( 1442 m_log.WarnFormat(
1374 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", 1443 "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
1375 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); 1444 uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
1445 lock (m_pendingCache)
1446 m_pendingCache.Remove(endPoint);
1376 } 1447 }
1377 1448
1378 // m_log.DebugFormat( 1449 // m_log.DebugFormat(
@@ -1491,7 +1562,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1491 if (!client.SceneAgent.IsChildAgent) 1562 if (!client.SceneAgent.IsChildAgent)
1492 client.Kick("Simulator logged you out due to connection timeout"); 1563 client.Kick("Simulator logged you out due to connection timeout");
1493 1564
1494 client.CloseWithoutChecks(); 1565 client.CloseWithoutChecks(true);
1495 } 1566 }
1496 } 1567 }
1497 1568
@@ -1503,6 +1574,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1503 1574
1504 while (IsRunningInbound) 1575 while (IsRunningInbound)
1505 { 1576 {
1577 m_scene.ThreadAlive(1);
1506 try 1578 try
1507 { 1579 {
1508 IncomingPacket incomingPacket = null; 1580 IncomingPacket incomingPacket = null;
@@ -1550,6 +1622,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1550 1622
1551 while (base.IsRunningOutbound) 1623 while (base.IsRunningOutbound)
1552 { 1624 {
1625 m_scene.ThreadAlive(2);
1553 try 1626 try
1554 { 1627 {
1555 m_packetSent = false; 1628 m_packetSent = false;
@@ -1780,8 +1853,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1780 Packet packet = incomingPacket.Packet; 1853 Packet packet = incomingPacket.Packet;
1781 LLClientView client = incomingPacket.Client; 1854 LLClientView client = incomingPacket.Client;
1782 1855
1783 if (client.IsActive) 1856// if (client.IsActive)
1784 { 1857// {
1785 m_currentIncomingClient = client; 1858 m_currentIncomingClient = client;
1786 1859
1787 try 1860 try
@@ -1808,13 +1881,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1808 { 1881 {
1809 m_currentIncomingClient = null; 1882 m_currentIncomingClient = null;
1810 } 1883 }
1811 } 1884// }
1812 else 1885// else
1813 { 1886// {
1814 m_log.DebugFormat( 1887// m_log.DebugFormat(
1815 "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", 1888// "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
1816 packet.Type, client.Name, m_scene.RegionInfo.RegionName); 1889// packet.Type, client.Name, m_scene.RegionInfo.RegionName);
1817 } 1890// }
1818 1891
1819 IncomingPacketsProcessed++; 1892 IncomingPacketsProcessed++;
1820 } 1893 }
@@ -1826,8 +1899,116 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1826 if (!client.IsLoggingOut) 1899 if (!client.IsLoggingOut)
1827 { 1900 {
1828 client.IsLoggingOut = true; 1901 client.IsLoggingOut = true;
1829 client.Close(); 1902 client.Close(false, false);
1903 }
1904 }
1905 }
1906
1907 internal class DoubleQueue<T> where T:class
1908 {
1909 private Queue<T> m_lowQueue = new Queue<T>();
1910 private Queue<T> m_highQueue = new Queue<T>();
1911
1912 private object m_syncRoot = new object();
1913 private Semaphore m_s = new Semaphore(0, 1);
1914
1915 public DoubleQueue()
1916 {
1917 }
1918
1919 public virtual int Count
1920 {
1921 get { return m_highQueue.Count + m_lowQueue.Count; }
1922 }
1923
1924 public virtual void Enqueue(T data)
1925 {
1926 Enqueue(m_lowQueue, data);
1927 }
1928
1929 public virtual void EnqueueLow(T data)
1930 {
1931 Enqueue(m_lowQueue, data);
1932 }
1933
1934 public virtual void EnqueueHigh(T data)
1935 {
1936 Enqueue(m_highQueue, data);
1937 }
1938
1939 private void Enqueue(Queue<T> q, T data)
1940 {
1941 lock (m_syncRoot)
1942 {
1943 m_lowQueue.Enqueue(data);
1944 m_s.WaitOne(0);
1945 m_s.Release();
1946 }
1947 }
1948
1949 public virtual T Dequeue()
1950 {
1951 return Dequeue(Timeout.Infinite);
1952 }
1953
1954 public virtual T Dequeue(int tmo)
1955 {
1956 return Dequeue(TimeSpan.FromMilliseconds(tmo));
1957 }
1958
1959 public virtual T Dequeue(TimeSpan wait)
1960 {
1961 T res = null;
1962
1963 if (!Dequeue(wait, ref res))
1964 return null;
1965
1966 return res;
1967 }
1968
1969 public bool Dequeue(int timeout, ref T res)
1970 {
1971 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
1972 }
1973
1974 public bool Dequeue(TimeSpan wait, ref T res)
1975 {
1976 if (!m_s.WaitOne(wait))
1977 return false;
1978
1979 lock (m_syncRoot)
1980 {
1981 if (m_highQueue.Count > 0)
1982 res = m_highQueue.Dequeue();
1983 else
1984 res = m_lowQueue.Dequeue();
1985
1986 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
1987 return true;
1988
1989 try
1990 {
1991 m_s.Release();
1992 }
1993 catch
1994 {
1995 }
1996
1997 return true;
1998 }
1999 }
2000
2001 public virtual void Clear()
2002 {
2003
2004 lock (m_syncRoot)
2005 {
2006 // Make sure sem count is 0
2007 m_s.WaitOne(0);
2008
2009 m_lowQueue.Clear();
2010 m_highQueue.Clear();
1830 } 2011 }
1831 } 2012 }
1832 } 2013 }
1833} \ No newline at end of file 2014}