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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 9dfe0e9..8ca0b1f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -243,15 +243,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
243 /// <summary>Incoming packets that are awaiting handling</summary> 243 /// <summary>Incoming packets that are awaiting handling</summary>
244 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>(); 244 private OpenMetaverse.BlockingQueue<IncomingPacket> packetInbox = new OpenMetaverse.BlockingQueue<IncomingPacket>();
245 245
246 /// <summary></summary>
247 //private UDPClientCollection m_clients = new UDPClientCollection();
248 /// <summary>Bandwidth throttle for this UDP server</summary> 246 /// <summary>Bandwidth throttle for this UDP server</summary>
249 protected TokenBucket m_throttle; 247 public TokenBucket Throttle { get; private set; }
250 248
251 /// <summary> 249 /// <summary>
252 /// Gets the maximum total drip rate allowed to all clients. 250 /// Gets the maximum total drip rate allowed to all clients.
253 /// </summary> 251 /// </summary>
254 public long MaxTotalDripRate { get { return m_throttle.RequestedDripRate; } } 252 public long MaxTotalDripRate { get { return Throttle.RequestedDripRate; } }
255 253
256 /// <summary>Bandwidth throttle rates for this UDP server</summary> 254 /// <summary>Bandwidth throttle rates for this UDP server</summary>
257 public ThrottleRates ThrottleRates { get; private set; } 255 public ThrottleRates ThrottleRates { get; private set; }
@@ -449,7 +447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449// = new TokenBucket( 447// = new TokenBucket(
450// string.Format("server throttle bucket for {0}", Scene.Name), null, sceneThrottleBps); 448// string.Format("server throttle bucket for {0}", Scene.Name), null, sceneThrottleBps);
451 449
452 m_throttle = new TokenBucket("server throttle bucket", null, sceneThrottleBps); 450 Throttle = new TokenBucket("server throttle bucket", null, sceneThrottleBps);
453 451
454 ThrottleRates = new ThrottleRates(configSource); 452 ThrottleRates = new ThrottleRates(configSource);
455 453
@@ -1761,7 +1759,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1761 { 1759 {
1762 if (!Scene.TryGetClient(agentID, out client)) 1760 if (!Scene.TryGetClient(agentID, out client))
1763 { 1761 {
1764 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); 1762 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, Throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
1765 1763
1766 client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); 1764 client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
1767 client.OnLogout += LogoutHandler; 1765 client.OnLogout += LogoutHandler;