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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index aa10301..61e1d6a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -991,7 +991,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
991 // Fire this out on a different thread so that we don't hold up outgoing packet processing for 991 // Fire this out on a different thread so that we don't hold up outgoing packet processing for
992 // everybody else if this is being called due to an ack timeout. 992 // everybody else if this is being called due to an ack timeout.
993 // This is the same as processing as the async process of a logout request. 993 // This is the same as processing as the async process of a logout request.
994 Util.FireAndForget(o => DeactivateClientDueToTimeout(client, timeoutTicks)); 994 Util.FireAndForget(
995 o => DeactivateClientDueToTimeout(client, timeoutTicks), null, "LLUDPServer.DeactivateClientDueToTimeout");
995 996
996 return; 997 return;
997 } 998 }
@@ -1225,7 +1226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1225 // buffer. 1226 // buffer.
1226 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1227 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1227 1228
1228 Util.FireAndForget(HandleUseCircuitCode, array); 1229 Util.FireAndForget(HandleUseCircuitCode, array, "LLUDPServer.HandleUseCircuitCode");
1229 1230
1230 return; 1231 return;
1231 } 1232 }
@@ -1238,7 +1239,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1238 // buffer. 1239 // buffer.
1239 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1240 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
1240 1241
1241 Util.FireAndForget(HandleCompleteMovementIntoRegion, array); 1242 Util.FireAndForget(
1243 HandleCompleteMovementIntoRegion, array, "LLUDPServer.HandleCompleteMovementIntoRegion");
1242 1244
1243 return; 1245 return;
1244 } 1246 }