diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 85fe1a4..942c044 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -246,7 +246,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
246 | /// This allows the outbound loop to only operate when there is data to send rather than continuously polling. | 246 | /// This allows the outbound loop to only operate when there is data to send rather than continuously polling. |
247 | /// Some data is sent immediately and not queued. That data would not trigger this event. | 247 | /// Some data is sent immediately and not queued. That data would not trigger this event. |
248 | /// </remarks> | 248 | /// </remarks> |
249 | private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); | 249 | //private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); |
250 | 250 | ||
251 | private Pool<IncomingPacket> m_incomingPacketPool; | 251 | private Pool<IncomingPacket> m_incomingPacketPool; |
252 | 252 | ||
@@ -907,7 +907,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
907 | 907 | ||
908 | PacketPool.Instance.ReturnPacket(packet); | 908 | PacketPool.Instance.ReturnPacket(packet); |
909 | 909 | ||
910 | m_dataPresentEvent.Set(); | 910 | //m_dataPresentEvent.Set(); |
911 | } | 911 | } |
912 | 912 | ||
913 | /// <summary> | 913 | /// <summary> |
@@ -1919,12 +1919,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1919 | 1919 | ||
1920 | // If nothing was sent, sleep for the minimum amount of time before a | 1920 | // If nothing was sent, sleep for the minimum amount of time before a |
1921 | // token bucket could get more tokens | 1921 | // token bucket could get more tokens |
1922 | //if (!m_packetSent) | 1922 | if (!m_packetSent) |
1923 | // Thread.Sleep((int)TickCountResolution); | 1923 | Thread.Sleep((int)TickCountResolution); |
1924 | // | 1924 | // |
1925 | // Instead, now wait for data present to be explicitly signalled. Evidence so far is that with | 1925 | // Instead, now wait for data present to be explicitly signalled. Evidence so far is that with |
1926 | // modern mono it reduces CPU base load since there is no more continuous polling. | 1926 | // modern mono it reduces CPU base load since there is no more continuous polling. |
1927 | m_dataPresentEvent.WaitOne(100); | 1927 | //m_dataPresentEvent.WaitOne(100); |
1928 | 1928 | ||
1929 | Watchdog.UpdateThread(); | 1929 | Watchdog.UpdateThread(); |
1930 | } | 1930 | } |