diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 69 |
1 files changed, 64 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 32ba590..e37adb8 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -163,6 +163,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
163 | 163 | ||
164 | private int m_malformedCount = 0; // Guard against a spamming attack | 164 | private int m_malformedCount = 0; // Guard against a spamming attack |
165 | 165 | ||
166 | /// <summary> | ||
167 | /// Record current outgoing client for monitoring purposes. | ||
168 | /// </summary> | ||
169 | private IClientAPI m_currentOutgoingClient; | ||
170 | |||
171 | /// <summary> | ||
172 | /// Recording current incoming client for monitoring purposes. | ||
173 | /// </summary> | ||
174 | private IClientAPI m_currentIncomingClient; | ||
175 | |||
166 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) | 176 | public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
167 | : base(listenIP, (int)port) | 177 | : base(listenIP, (int)port) |
168 | { | 178 | { |
@@ -244,19 +254,56 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
244 | if (m_scene == null) | 254 | if (m_scene == null) |
245 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); | 255 | throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference"); |
246 | 256 | ||
247 | m_log.Info("[LLUDPSERVER]: Starting the LLUDP server in " + (m_asyncPacketHandling ? "asynchronous" : "synchronous") + " mode"); | 257 | m_log.InfoFormat( |
258 | "[LLUDPSERVER]: Starting the LLUDP server in {0} mode", | ||
259 | m_asyncPacketHandling ? "asynchronous" : "synchronous"); | ||
248 | 260 | ||
249 | base.Start(m_recvBufferSize, m_asyncPacketHandling); | 261 | base.Start(m_recvBufferSize, m_asyncPacketHandling); |
250 | 262 | ||
251 | // Start the packet processing threads | 263 | // Start the packet processing threads |
252 | Watchdog.StartThread( | 264 | Watchdog.StartThread( |
253 | IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); | 265 | IncomingPacketHandler, |
266 | string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), | ||
267 | ThreadPriority.Normal, | ||
268 | false, | ||
269 | true, | ||
270 | GetWatchdogIncomingAlarmData, | ||
271 | Watchdog.WATCHDOG_TIMEOUT_MS); | ||
272 | |||
254 | Watchdog.StartThread( | 273 | Watchdog.StartThread( |
255 | OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true); | 274 | OutgoingPacketHandler, |
275 | string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), | ||
276 | ThreadPriority.Normal, | ||
277 | false, | ||
278 | true, | ||
279 | GetWatchdogOutgoingAlarmData, | ||
280 | Watchdog.WATCHDOG_TIMEOUT_MS); | ||
256 | 281 | ||
257 | m_elapsedMSSinceLastStatReport = Environment.TickCount; | 282 | m_elapsedMSSinceLastStatReport = Environment.TickCount; |
258 | } | 283 | } |
259 | 284 | ||
285 | /// <summary> | ||
286 | /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging. | ||
287 | /// </summary> | ||
288 | /// <returns></returns> | ||
289 | private string GetWatchdogIncomingAlarmData() | ||
290 | { | ||
291 | return string.Format( | ||
292 | "Client is {0}", | ||
293 | m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none"); | ||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// If the outgoing UDP thread times out, then return client that was being processed to help with debugging. | ||
298 | /// </summary> | ||
299 | /// <returns></returns> | ||
300 | private string GetWatchdogOutgoingAlarmData() | ||
301 | { | ||
302 | return string.Format( | ||
303 | "Client is {0}", | ||
304 | m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none"); | ||
305 | } | ||
306 | |||
260 | public new void Stop() | 307 | public new void Stop() |
261 | { | 308 | { |
262 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); | 309 | m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); |
@@ -1173,6 +1220,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1173 | // client. m_packetSent will be set to true if a packet is sent | 1220 | // client. m_packetSent will be set to true if a packet is sent |
1174 | m_scene.ForEachClient(clientPacketHandler); | 1221 | m_scene.ForEachClient(clientPacketHandler); |
1175 | 1222 | ||
1223 | m_currentOutgoingClient = null; | ||
1224 | |||
1176 | // If nothing was sent, sleep for the minimum amount of time before a | 1225 | // If nothing was sent, sleep for the minimum amount of time before a |
1177 | // token bucket could get more tokens | 1226 | // token bucket could get more tokens |
1178 | if (!m_packetSent) | 1227 | if (!m_packetSent) |
@@ -1191,6 +1240,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1191 | 1240 | ||
1192 | private void ClientOutgoingPacketHandler(IClientAPI client) | 1241 | private void ClientOutgoingPacketHandler(IClientAPI client) |
1193 | { | 1242 | { |
1243 | m_currentOutgoingClient = client; | ||
1244 | |||
1194 | try | 1245 | try |
1195 | { | 1246 | { |
1196 | if (client is LLClientView) | 1247 | if (client is LLClientView) |
@@ -1216,8 +1267,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1216 | } | 1267 | } |
1217 | catch (Exception ex) | 1268 | catch (Exception ex) |
1218 | { | 1269 | { |
1219 | m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name + | 1270 | m_log.Error( |
1220 | " threw an exception: " + ex.Message, ex); | 1271 | string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex); |
1221 | } | 1272 | } |
1222 | } | 1273 | } |
1223 | 1274 | ||
@@ -1243,6 +1294,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1243 | { | 1294 | { |
1244 | nticks++; | 1295 | nticks++; |
1245 | watch1.Start(); | 1296 | watch1.Start(); |
1297 | m_currentOutgoingClient = client; | ||
1298 | |||
1246 | try | 1299 | try |
1247 | { | 1300 | { |
1248 | if (client is LLClientView) | 1301 | if (client is LLClientView) |
@@ -1344,6 +1397,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1344 | // Make sure this client is still alive | 1397 | // Make sure this client is still alive |
1345 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) | 1398 | if (m_scene.TryGetClient(udpClient.AgentID, out client)) |
1346 | { | 1399 | { |
1400 | m_currentIncomingClient = client; | ||
1401 | |||
1347 | try | 1402 | try |
1348 | { | 1403 | { |
1349 | // Process this packet | 1404 | // Process this packet |
@@ -1361,6 +1416,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1361 | m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); | 1416 | m_log.ErrorFormat("[LLUDPSERVER]: Client packet handler for {0} for packet {1} threw an exception", udpClient.AgentID, packet.Type); |
1362 | m_log.Error(e.Message, e); | 1417 | m_log.Error(e.Message, e); |
1363 | } | 1418 | } |
1419 | finally | ||
1420 | { | ||
1421 | m_currentIncomingClient = null; | ||
1422 | } | ||
1364 | } | 1423 | } |
1365 | else | 1424 | else |
1366 | { | 1425 | { |