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Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1206
1 files changed, 700 insertions, 506 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 2db8df2..d04bd96 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
99 public event AvatarPickerRequest OnAvatarPickerRequest; 99 public event AvatarPickerRequest OnAvatarPickerRequest;
100 public event StartAnim OnStartAnim; 100 public event StartAnim OnStartAnim;
101 public event StopAnim OnStopAnim; 101 public event StopAnim OnStopAnim;
102 public event ChangeAnim OnChangeAnim;
102 public event Action<IClientAPI> OnRequestAvatarsData; 103 public event Action<IClientAPI> OnRequestAvatarsData;
103 public event LinkObjects OnLinkObjects; 104 public event LinkObjects OnLinkObjects;
104 public event DelinkObjects OnDelinkObjects; 105 public event DelinkObjects OnDelinkObjects;
@@ -126,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 127 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
127 public event UpdatePrimFlags OnUpdatePrimFlags; 128 public event UpdatePrimFlags OnUpdatePrimFlags;
128 public event UpdatePrimTexture OnUpdatePrimTexture; 129 public event UpdatePrimTexture OnUpdatePrimTexture;
130 public event ClientChangeObject onClientChangeObject;
129 public event UpdateVector OnUpdatePrimGroupPosition; 131 public event UpdateVector OnUpdatePrimGroupPosition;
130 public event UpdateVector OnUpdatePrimSinglePosition; 132 public event UpdateVector OnUpdatePrimSinglePosition;
131 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 133 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -159,6 +161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
159 public event RequestTaskInventory OnRequestTaskInventory; 161 public event RequestTaskInventory OnRequestTaskInventory;
160 public event UpdateInventoryItem OnUpdateInventoryItem; 162 public event UpdateInventoryItem OnUpdateInventoryItem;
161 public event CopyInventoryItem OnCopyInventoryItem; 163 public event CopyInventoryItem OnCopyInventoryItem;
164 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
162 public event MoveInventoryItem OnMoveInventoryItem; 165 public event MoveInventoryItem OnMoveInventoryItem;
163 public event RemoveInventoryItem OnRemoveInventoryItem; 166 public event RemoveInventoryItem OnRemoveInventoryItem;
164 public event RemoveInventoryFolder OnRemoveInventoryFolder; 167 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -257,7 +260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
257 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 260 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
258 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 261 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
259 public event ClassifiedDelete OnClassifiedDelete; 262 public event ClassifiedDelete OnClassifiedDelete;
260 public event ClassifiedDelete OnClassifiedGodDelete; 263 public event ClassifiedGodDelete OnClassifiedGodDelete;
261 public event EventNotificationAddRequest OnEventNotificationAddRequest; 264 public event EventNotificationAddRequest OnEventNotificationAddRequest;
262 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 265 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
263 public event EventGodDelete OnEventGodDelete; 266 public event EventGodDelete OnEventGodDelete;
@@ -288,6 +291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
288 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 291 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
289 public event SimWideDeletesDelegate OnSimWideDeletes; 292 public event SimWideDeletesDelegate OnSimWideDeletes;
290 public event SendPostcard OnSendPostcard; 293 public event SendPostcard OnSendPostcard;
294 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
291 public event MuteListEntryUpdate OnUpdateMuteListEntry; 295 public event MuteListEntryUpdate OnUpdateMuteListEntry;
292 public event MuteListEntryRemove OnRemoveMuteListEntry; 296 public event MuteListEntryRemove OnRemoveMuteListEntry;
293 public event GodlikeMessage onGodlikeMessage; 297 public event GodlikeMessage onGodlikeMessage;
@@ -326,6 +330,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
326 private Prioritizer m_prioritizer; 330 private Prioritizer m_prioritizer;
327 private bool m_disableFacelights = false; 331 private bool m_disableFacelights = false;
328 332
333 private const uint MaxTransferBytesPerPacket = 600;
334
335
329 /// <value> 336 /// <value>
330 /// List used in construction of data blocks for an object update packet. This is to stop us having to 337 /// List used in construction of data blocks for an object update packet. This is to stop us having to
331 /// continually recreate it. 338 /// continually recreate it.
@@ -337,14 +344,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
337 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 344 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
338 /// ownerless phantom. 345 /// ownerless phantom.
339 /// 346 ///
340 /// All manipulation of this set has to occur under a lock 347 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
341 /// 348 ///
342 /// </value> 349 /// </value>
343 protected HashSet<uint> m_killRecord; 350// protected HashSet<uint> m_killRecord;
344 351
345// protected HashSet<uint> m_attachmentsSent; 352// protected HashSet<uint> m_attachmentsSent;
346 353
347 private int m_moneyBalance; 354 private int m_moneyBalance;
355 private bool m_deliverPackets = true;
348 private int m_animationSequenceNumber = 1; 356 private int m_animationSequenceNumber = 1;
349 private bool m_SendLogoutPacketWhenClosing = true; 357 private bool m_SendLogoutPacketWhenClosing = true;
350 private AgentUpdateArgs lastarg; 358 private AgentUpdateArgs lastarg;
@@ -381,6 +389,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
381 get { return m_startpos; } 389 get { return m_startpos; }
382 set { m_startpos = value; } 390 set { m_startpos = value; }
383 } 391 }
392 public bool DeliverPackets
393 {
394 get { return m_deliverPackets; }
395 set {
396 m_deliverPackets = value;
397 m_udpClient.m_deliverPackets = value;
398 }
399 }
384 public UUID AgentId { get { return m_agentId; } } 400 public UUID AgentId { get { return m_agentId; } }
385 public ISceneAgent SceneAgent { get; set; } 401 public ISceneAgent SceneAgent { get; set; }
386 public UUID ActiveGroupId { get { return m_activeGroupID; } } 402 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -458,7 +474,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
458 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 474 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
459 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 475 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
460 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 476 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
461 m_killRecord = new HashSet<uint>(); 477// m_killRecord = new HashSet<uint>();
462// m_attachmentsSent = new HashSet<uint>(); 478// m_attachmentsSent = new HashSet<uint>();
463 479
464 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 480 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -488,12 +504,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
488 504
489 #region Client Methods 505 #region Client Methods
490 506
507
508 /// <summary>
509 /// Close down the client view
510 /// </summary>
491 public void Close() 511 public void Close()
492 { 512 {
493 Close(false); 513 Close(true, false);
494 } 514 }
495 515
496 public void Close(bool force) 516 public void Close(bool sendStop, bool force)
497 { 517 {
498 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. 518 // We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
499 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. 519 // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
@@ -505,7 +525,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
505 return; 525 return;
506 526
507 IsActive = false; 527 IsActive = false;
508 CloseWithoutChecks(); 528 CloseWithoutChecks(sendStop);
509 } 529 }
510 } 530 }
511 531
@@ -518,12 +538,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
518 /// 538 ///
519 /// Callers must lock ClosingSyncLock before calling. 539 /// Callers must lock ClosingSyncLock before calling.
520 /// </remarks> 540 /// </remarks>
521 public void CloseWithoutChecks() 541 public void CloseWithoutChecks(bool sendStop)
522 { 542 {
523 m_log.DebugFormat( 543 m_log.DebugFormat(
524 "[CLIENT]: Close has been called for {0} attached to scene {1}", 544 "[CLIENT]: Close has been called for {0} attached to scene {1}",
525 Name, m_scene.RegionInfo.RegionName); 545 Name, m_scene.RegionInfo.RegionName);
526 546
547 if (sendStop)
548 {
549 // Send the STOP packet
550 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
551 OutPacket(disable, ThrottleOutPacketType.Unknown);
552 }
553
527 // Shutdown the image manager 554 // Shutdown the image manager
528 ImageManager.Close(); 555 ImageManager.Close();
529 556
@@ -781,7 +808,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
781 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 808 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
782 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 809 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
783 810
784 OutPacket(handshake, ThrottleOutPacketType.Task); 811// OutPacket(handshake, ThrottleOutPacketType.Task);
812 // use same as MoveAgentIntoRegion (both should be task )
813 OutPacket(handshake, ThrottleOutPacketType.Unknown);
785 } 814 }
786 815
787 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) 816 public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
@@ -820,7 +849,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
820 reply.ChatData.OwnerID = fromAgentID; 849 reply.ChatData.OwnerID = fromAgentID;
821 reply.ChatData.SourceID = fromAgentID; 850 reply.ChatData.SourceID = fromAgentID;
822 851
823 OutPacket(reply, ThrottleOutPacketType.Task); 852 OutPacket(reply, ThrottleOutPacketType.Unknown);
824 } 853 }
825 854
826 /// <summary> 855 /// <summary>
@@ -1106,6 +1135,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1106 public virtual void SendLayerData(float[] map) 1135 public virtual void SendLayerData(float[] map)
1107 { 1136 {
1108 Util.FireAndForget(DoSendLayerData, map); 1137 Util.FireAndForget(DoSendLayerData, map);
1138
1139 // Send it sync, and async. It's not that much data
1140 // and it improves user experience just so much!
1141 DoSendLayerData(map);
1109 } 1142 }
1110 1143
1111 /// <summary> 1144 /// <summary>
@@ -1118,16 +1151,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1118 1151
1119 try 1152 try
1120 { 1153 {
1121 //for (int y = 0; y < 16; y++) 1154 for (int y = 0; y < 16; y++)
1122 //{ 1155 {
1123 // for (int x = 0; x < 16; x++) 1156 for (int x = 0; x < 16; x+=4)
1124 // { 1157 {
1125 // SendLayerData(x, y, map); 1158 SendLayerPacket(x, y, map);
1126 // } 1159 }
1127 //} 1160 }
1128
1129 // Send LayerData in a spiral pattern. Fun!
1130 SendLayerTopRight(map, 0, 0, 15, 15);
1131 } 1161 }
1132 catch (Exception e) 1162 catch (Exception e)
1133 { 1163 {
@@ -1135,51 +1165,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1135 } 1165 }
1136 } 1166 }
1137 1167
1138 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1139 {
1140 // Row
1141 for (int i = x1; i <= x2; i++)
1142 SendLayerData(i, y1, map);
1143
1144 // Column
1145 for (int j = y1 + 1; j <= y2; j++)
1146 SendLayerData(x2, j, map);
1147
1148 if (x2 - x1 > 0)
1149 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1150 }
1151
1152 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1153 {
1154 // Row in reverse
1155 for (int i = x2; i >= x1; i--)
1156 SendLayerData(i, y2, map);
1157
1158 // Column in reverse
1159 for (int j = y2 - 1; j >= y1; j--)
1160 SendLayerData(x1, j, map);
1161
1162 if (x2 - x1 > 0)
1163 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1164 }
1165
1166 /// <summary> 1168 /// <summary>
1167 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1169 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1168 /// </summary> 1170 /// </summary>
1169 /// <param name="map">heightmap</param> 1171 /// <param name="map">heightmap</param>
1170 /// <param name="px">X coordinate for patches 0..12</param> 1172 /// <param name="px">X coordinate for patches 0..12</param>
1171 /// <param name="py">Y coordinate for patches 0..15</param> 1173 /// <param name="py">Y coordinate for patches 0..15</param>
1172 // private void SendLayerPacket(float[] map, int y, int x) 1174 private void SendLayerPacket(int x, int y, float[] map)
1173 // { 1175 {
1174 // int[] patches = new int[4]; 1176 int[] patches = new int[4];
1175 // patches[0] = x + 0 + y * 16; 1177 patches[0] = x + 0 + y * 16;
1176 // patches[1] = x + 1 + y * 16; 1178 patches[1] = x + 1 + y * 16;
1177 // patches[2] = x + 2 + y * 16; 1179 patches[2] = x + 2 + y * 16;
1178 // patches[3] = x + 3 + y * 16; 1180 patches[3] = x + 3 + y * 16;
1179 1181
1180 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1182 float[] heightmap = (map.Length == 65536) ?
1181 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1183 map :
1182 // } 1184 LLHeightFieldMoronize(map);
1185
1186 try
1187 {
1188 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1189 OutPacket(layerpack, ThrottleOutPacketType.Land);
1190 }
1191 catch
1192 {
1193 for (int px = x ; px < x + 4 ; px++)
1194 SendLayerData(px, y, map);
1195 }
1196 }
1183 1197
1184 /// <summary> 1198 /// <summary>
1185 /// Sends a specified patch to a client 1199 /// Sends a specified patch to a client
@@ -1199,7 +1213,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1199 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1213 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1200 layerpack.Header.Reliable = true; 1214 layerpack.Header.Reliable = true;
1201 1215
1202 OutPacket(layerpack, ThrottleOutPacketType.Land); 1216 OutPacket(layerpack, ThrottleOutPacketType.Task);
1203 } 1217 }
1204 catch (Exception e) 1218 catch (Exception e)
1205 { 1219 {
@@ -1562,7 +1576,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1562 1576
1563 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1577 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1564 { 1578 {
1565// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1579// foreach (uint id in localIDs)
1580// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1566 1581
1567 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1582 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1568 // TODO: don't create new blocks if recycling an old packet 1583 // TODO: don't create new blocks if recycling an old packet
@@ -1584,17 +1599,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1584 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1599 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1585 // condition where a kill can be processed before an out-of-date update for the same object. 1600 // condition where a kill can be processed before an out-of-date update for the same object.
1586 // ProcessEntityUpdates() also takes the m_killRecord lock. 1601 // ProcessEntityUpdates() also takes the m_killRecord lock.
1587 lock (m_killRecord) 1602// lock (m_killRecord)
1588 { 1603// {
1589 foreach (uint localID in localIDs) 1604// foreach (uint localID in localIDs)
1590 m_killRecord.Add(localID); 1605// m_killRecord.Add(localID);
1591 1606
1592 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1607 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1593 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1608 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1594 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1609 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1595 // scene objects in a viewer until that viewer is relogged in. 1610 // scene objects in a viewer until that viewer is relogged in.
1596 OutPacket(kill, ThrottleOutPacketType.Task); 1611 OutPacket(kill, ThrottleOutPacketType.Task);
1597 } 1612// }
1598 } 1613 }
1599 } 1614 }
1600 1615
@@ -2052,9 +2067,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2052 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2067 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2053 } 2068 }
2054 2069
2055 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2056 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2070 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2057 { 2071 {
2072 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2073 }
2074
2075 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2076 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2077 {
2058 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2078 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2059 2079
2060 UpdateCreateInventoryItemPacket InventoryReply 2080 UpdateCreateInventoryItemPacket InventoryReply
@@ -2064,6 +2084,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2064 // TODO: don't create new blocks if recycling an old packet 2084 // TODO: don't create new blocks if recycling an old packet
2065 InventoryReply.AgentData.AgentID = AgentId; 2085 InventoryReply.AgentData.AgentID = AgentId;
2066 InventoryReply.AgentData.SimApproved = true; 2086 InventoryReply.AgentData.SimApproved = true;
2087 InventoryReply.AgentData.TransactionID = transactionID;
2067 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2088 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2068 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2089 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2069 InventoryReply.InventoryData[0].ItemID = Item.ID; 2090 InventoryReply.InventoryData[0].ItemID = Item.ID;
@@ -2133,16 +2154,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2133 replytask.InventoryData.TaskID = taskID; 2154 replytask.InventoryData.TaskID = taskID;
2134 replytask.InventoryData.Serial = serial; 2155 replytask.InventoryData.Serial = serial;
2135 replytask.InventoryData.Filename = fileName; 2156 replytask.InventoryData.Filename = fileName;
2136 OutPacket(replytask, ThrottleOutPacketType.Asset); 2157 OutPacket(replytask, ThrottleOutPacketType.Task);
2137 } 2158 }
2138 2159
2139 public void SendXferPacket(ulong xferID, uint packet, byte[] data) 2160 public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory)
2140 { 2161 {
2162 ThrottleOutPacketType type = ThrottleOutPacketType.Asset;
2163 if (isTaskInventory)
2164 type = ThrottleOutPacketType.Task;
2165
2141 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); 2166 SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
2142 sendXfer.XferID.ID = xferID; 2167 sendXfer.XferID.ID = xferID;
2143 sendXfer.XferID.Packet = packet; 2168 sendXfer.XferID.Packet = packet;
2144 sendXfer.DataPacket.Data = data; 2169 sendXfer.DataPacket.Data = data;
2145 OutPacket(sendXfer, ThrottleOutPacketType.Asset); 2170 OutPacket(sendXfer, type);
2146 } 2171 }
2147 2172
2148 public void SendAbortXferPacket(ulong xferID) 2173 public void SendAbortXferPacket(ulong xferID)
@@ -2324,6 +2349,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2324 OutPacket(sound, ThrottleOutPacketType.Task); 2349 OutPacket(sound, ThrottleOutPacketType.Task);
2325 } 2350 }
2326 2351
2352 public void SendTransferAbort(TransferRequestPacket transferRequest)
2353 {
2354 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2355 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2356 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2357 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2358 OutPacket(abort, ThrottleOutPacketType.Task);
2359 }
2360
2327 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2361 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2328 { 2362 {
2329 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2363 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2616,6 +2650,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2616 } 2650 }
2617 } 2651 }
2618 2652
2653 public void SendPartPhysicsProprieties(ISceneEntity entity)
2654 {
2655 SceneObjectPart part = (SceneObjectPart)entity;
2656 if (part != null && AgentId != UUID.Zero)
2657 {
2658 try
2659 {
2660 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2661 if (eq != null)
2662 {
2663 uint localid = part.LocalId;
2664 byte physshapetype = part.PhysicsShapeType;
2665 float density = part.Density;
2666 float friction = part.Friction;
2667 float bounce = part.Bounciness;
2668 float gravmod = part.GravityModifier;
2669
2670 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2671 }
2672 }
2673 catch (Exception ex)
2674 {
2675 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2676 }
2677 part.UpdatePhysRequired = false;
2678 }
2679 }
2680
2681
2619 2682
2620 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2683 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2621 { 2684 {
@@ -2713,7 +2776,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2713 else 2776 else
2714 { 2777 {
2715 int processedLength = 0; 2778 int processedLength = 0;
2716 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2779// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2780
2781 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2717 int packetNumber = 0; 2782 int packetNumber = 0;
2718 2783
2719 while (processedLength < req.AssetInf.Data.Length) 2784 while (processedLength < req.AssetInf.Data.Length)
@@ -2784,7 +2849,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2784 reply.Data.ParcelID = parcelID; 2849 reply.Data.ParcelID = parcelID;
2785 reply.Data.OwnerID = land.OwnerID; 2850 reply.Data.OwnerID = land.OwnerID;
2786 reply.Data.Name = Utils.StringToBytes(land.Name); 2851 reply.Data.Name = Utils.StringToBytes(land.Name);
2787 reply.Data.Desc = Utils.StringToBytes(land.Description); 2852 if (land != null && land.Description != null && land.Description != String.Empty)
2853 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2854 else
2855 reply.Data.Desc = new Byte[0];
2788 reply.Data.ActualArea = land.Area; 2856 reply.Data.ActualArea = land.Area;
2789 reply.Data.BillableArea = land.Area; // TODO: what is this? 2857 reply.Data.BillableArea = land.Area; // TODO: what is this?
2790 2858
@@ -3519,7 +3587,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3519 3587
3520 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3588 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3521 // TODO: don't create new blocks if recycling an old packet 3589 // TODO: don't create new blocks if recycling an old packet
3522 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3590 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3523 avp.ObjectData.TextureEntry = textureEntry; 3591 avp.ObjectData.TextureEntry = textureEntry;
3524 3592
3525 AvatarAppearancePacket.VisualParamBlock avblock = null; 3593 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3649,7 +3717,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3649 /// </summary> 3717 /// </summary>
3650 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3718 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3651 { 3719 {
3652 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3720 if (entity is SceneObjectPart)
3721 {
3722 SceneObjectPart e = (SceneObjectPart)entity;
3723 SceneObjectGroup g = e.ParentGroup;
3724 if (g.RootPart.Shape.State > 30) // HUD
3725 if (g.OwnerID != AgentId)
3726 return; // Don't send updates for other people's HUDs
3727 }
3728
3653 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3729 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3654 3730
3655 lock (m_entityUpdates.SyncRoot) 3731 lock (m_entityUpdates.SyncRoot)
@@ -3716,27 +3792,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3716 3792
3717 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3793 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3718 // condition where a kill can be processed before an out-of-date update for the same object. 3794 // condition where a kill can be processed before an out-of-date update for the same object.
3719 lock (m_killRecord) 3795 float avgTimeDilation = 1.0f;
3796 IEntityUpdate iupdate;
3797 Int32 timeinqueue; // this is just debugging code & can be dropped later
3798
3799 while (updatesThisCall < maxUpdates)
3720 { 3800 {
3721 float avgTimeDilation = 1.0f; 3801 lock (m_entityUpdates.SyncRoot)
3722 IEntityUpdate iupdate; 3802 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3723 Int32 timeinqueue; // this is just debugging code & can be dropped later 3803 break;
3804
3805 EntityUpdate update = (EntityUpdate)iupdate;
3806
3807 avgTimeDilation += update.TimeDilation;
3808 avgTimeDilation *= 0.5f;
3724 3809
3725 while (updatesThisCall < maxUpdates) 3810 if (update.Entity is SceneObjectPart)
3726 { 3811 {
3727 lock (m_entityUpdates.SyncRoot) 3812 SceneObjectPart part = (SceneObjectPart)update.Entity;
3728 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3729 break;
3730 3813
3731 EntityUpdate update = (EntityUpdate)iupdate; 3814 if (part.ParentGroup.IsDeleted)
3732 3815 continue;
3733 avgTimeDilation += update.TimeDilation;
3734 avgTimeDilation *= 0.5f;
3735 3816
3736 if (update.Entity is SceneObjectPart) 3817 if (part.ParentGroup.IsAttachment)
3818 { // Someone else's HUD, why are we getting these?
3819 if (part.ParentGroup.OwnerID != AgentId &&
3820 part.ParentGroup.RootPart.Shape.State > 30)
3821 continue;
3822 ScenePresence sp;
3823 // Owner is not in the sim, don't update it to
3824 // anyone
3825 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3826 continue;
3827
3828 List<SceneObjectGroup> atts = sp.GetAttachments();
3829 bool found = false;
3830 foreach (SceneObjectGroup att in atts)
3831 {
3832 if (att == part.ParentGroup)
3833 {
3834 found = true;
3835 break;
3836 }
3837 }
3838
3839 // It's an attachment of a valid avatar, but
3840 // doesn't seem to be attached, skip
3841 if (!found)
3842 continue;
3843
3844 // On vehicle crossing, the attachments are received
3845 // while the avatar is still a child. Don't send
3846 // updates here because the LocalId has not yet
3847 // been updated and the viewer will derender the
3848 // attachments until the avatar becomes root.
3849 if (sp.IsChildAgent)
3850 continue;
3851
3852 // If the object is an attachment we don't want it to be in the kill
3853 // record. Else attaching from inworld and subsequently dropping
3854 // it will no longer work.
3855// lock (m_killRecord)
3856// {
3857// m_killRecord.Remove(part.LocalId);
3858// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3859// }
3860 }
3861 else
3737 { 3862 {
3738 SceneObjectPart part = (SceneObjectPart)update.Entity;
3739
3740 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3863 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3741 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3864 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3742 // safety measure. 3865 // safety measure.
@@ -3747,241 +3870,177 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3747 // 3870 //
3748 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3871 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3749 // after the root prim has been deleted. 3872 // after the root prim has been deleted.
3750 if (m_killRecord.Contains(part.LocalId)) 3873 //
3751 { 3874 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3752 // m_log.WarnFormat( 3875// lock (m_killRecord)
3753 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3876// {
3754 // part.LocalId, Name); 3877// if (m_killRecord.Contains(part.LocalId))
3755 continue; 3878// continue;
3756 } 3879// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3757 3880// continue;
3758 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3881// }
3882 }
3883
3884 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3885 {
3886 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3887 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3759 { 3888 {
3760 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && 3889 part.Shape.LightEntry = false;
3761 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3762 {
3763 part.Shape.LightEntry = false;
3764 }
3765 } 3890 }
3766 } 3891 }
3767 3892 }
3768 #region UpdateFlags to packet type conversion 3893
3769 3894 ++updatesThisCall;
3770 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; 3895
3771 3896 #region UpdateFlags to packet type conversion
3772 bool canUseCompressed = true; 3897
3773 bool canUseImproved = true; 3898 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3774 3899
3775 // Compressed object updates only make sense for LL primitives 3900 bool canUseCompressed = true;
3776 if (!(update.Entity is SceneObjectPart)) 3901 bool canUseImproved = true;
3902
3903 // Compressed object updates only make sense for LL primitives
3904 if (!(update.Entity is SceneObjectPart))
3905 {
3906 canUseCompressed = false;
3907 }
3908
3909 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3910 {
3911 canUseCompressed = false;
3912 canUseImproved = false;
3913 }
3914 else
3915 {
3916 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3917 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3918 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3919 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3777 { 3920 {
3778 canUseCompressed = false; 3921 canUseCompressed = false;
3779 } 3922 }
3780 3923
3781 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) 3924 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3925 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3926 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3927 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3928 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3929 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3930 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3931 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3932 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3933 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3934 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3935 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3936 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3937 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3782 { 3938 {
3783 canUseCompressed = false;
3784 canUseImproved = false; 3939 canUseImproved = false;
3785 } 3940 }
3786 else 3941 }
3787 {
3788 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3789 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3790 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3791 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3792 {
3793 canUseCompressed = false;
3794 }
3795
3796 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3797 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3798 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3799 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3800 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3801 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3802 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3803 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3804 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3805 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3806 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3807 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3808 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3809 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3810 {
3811 canUseImproved = false;
3812 }
3813 }
3814
3815 #endregion UpdateFlags to packet type conversion
3816
3817 #region Block Construction
3818
3819 // TODO: Remove this once we can build compressed updates
3820 canUseCompressed = false;
3821 3942
3822 if (!canUseImproved && !canUseCompressed) 3943 #endregion UpdateFlags to packet type conversion
3823 {
3824 ObjectUpdatePacket.ObjectDataBlock updateBlock;
3825 3944
3826 if (update.Entity is ScenePresence) 3945 #region Block Construction
3827 {
3828 updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
3829 }
3830 else
3831 {
3832 SceneObjectPart part = (SceneObjectPart)update.Entity;
3833 updateBlock = CreatePrimUpdateBlock(part, AgentId);
3834
3835 // If the part has become a private hud since the update was scheduled then we do not
3836 // want to send it to other avatars.
3837 if (part.ParentGroup.IsAttachment
3838 && part.ParentGroup.HasPrivateAttachmentPoint
3839 && part.ParentGroup.AttachedAvatar != AgentId)
3840 continue;
3841
3842 // If the part has since been deleted, then drop the update. In the case of attachments,
3843 // this is to avoid spurious updates to other viewers since post-processing of attachments
3844 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3845 // of the test above).
3846 //
3847 // Actual deletions (kills) happen in another method.
3848 if (part.ParentGroup.IsDeleted)
3849 continue;
3850 }
3851 3946
3852 objectUpdateBlocks.Value.Add(updateBlock); 3947 // TODO: Remove this once we can build compressed updates
3853 objectUpdates.Value.Add(update); 3948 canUseCompressed = false;
3854 }
3855 else if (!canUseImproved)
3856 {
3857 SceneObjectPart part = (SceneObjectPart)update.Entity;
3858 ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock
3859 = CreateCompressedUpdateBlock(part, updateFlags);
3860
3861 // If the part has since been deleted, then drop the update. In the case of attachments,
3862 // this is to avoid spurious updates to other viewers since post-processing of attachments
3863 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3864 // of the test above).
3865 //
3866 // Actual deletions (kills) happen in another method.
3867 if (part.ParentGroup.IsDeleted)
3868 continue;
3869 3949
3870 compressedUpdateBlocks.Value.Add(compressedBlock); 3950 if (!canUseImproved && !canUseCompressed)
3871 compressedUpdates.Value.Add(update); 3951 {
3952 if (update.Entity is ScenePresence)
3953 {
3954 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3872 } 3955 }
3873 else 3956 else
3874 { 3957 {
3875 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3958 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3876 {
3877 // Self updates go into a special list
3878 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3879 terseAgentUpdates.Value.Add(update);
3880 }
3881 else
3882 {
3883 ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock
3884 = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
3885
3886 // Everything else goes here
3887 if (update.Entity is SceneObjectPart)
3888 {
3889 SceneObjectPart part = (SceneObjectPart)update.Entity;
3890
3891 // If the part has become a private hud since the update was scheduled then we do not
3892 // want to send it to other avatars.
3893 if (part.ParentGroup.IsAttachment
3894 && part.ParentGroup.HasPrivateAttachmentPoint
3895 && part.ParentGroup.AttachedAvatar != AgentId)
3896 continue;
3897
3898 // If the part has since been deleted, then drop the update. In the case of attachments,
3899 // this is to avoid spurious updates to other viewers since post-processing of attachments
3900 // has to change the IsAttachment flag for various reasons (which will end up in a pass
3901 // of the test above).
3902 //
3903 // Actual deletions (kills) happen in another method.
3904 if (part.ParentGroup.IsDeleted)
3905 continue;
3906 }
3907
3908 terseUpdateBlocks.Value.Add(terseUpdateBlock);
3909 terseUpdates.Value.Add(update);
3910 }
3911 } 3959 }
3912
3913 ++updatesThisCall;
3914
3915 #endregion Block Construction
3916 } 3960 }
3917 3961 else if (!canUseImproved)
3918 #region Packet Sending 3962 {
3919 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 3963 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3920 3964 }
3921 if (terseAgentUpdateBlocks.IsValueCreated) 3965 else
3922 { 3966 {
3923 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; 3967 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3968 // Self updates go into a special list
3969 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3970 else
3971 // Everything else goes here
3972 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3973 }
3924 3974
3925 ImprovedTerseObjectUpdatePacket packet 3975 #endregion Block Construction
3926 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); 3976 }
3927 3977
3928 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3978 #region Packet Sending
3929 packet.RegionData.TimeDilation = timeDilation; 3979
3930 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3980 const float TIME_DILATION = 1.0f;
3981 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3982
3983 if (terseAgentUpdateBlocks.IsValueCreated)
3984 {
3985 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3931 3986
3932 for (int i = 0; i < blocks.Count; i++) 3987 ImprovedTerseObjectUpdatePacket packet
3933 packet.ObjectData[i] = blocks[i]; 3988 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
3934 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 3989 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3935 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); 3990 packet.RegionData.TimeDilation = timeDilation;
3936 } 3991 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3937 3992
3938 if (objectUpdateBlocks.IsValueCreated) 3993 for (int i = 0; i < blocks.Count; i++)
3939 { 3994 packet.ObjectData[i] = blocks[i];
3940 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3941
3942 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3943 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3944 packet.RegionData.TimeDilation = timeDilation;
3945 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3946
3947 for (int i = 0; i < blocks.Count; i++)
3948 packet.ObjectData[i] = blocks[i];
3949 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3950 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3951 }
3952
3953 if (compressedUpdateBlocks.IsValueCreated)
3954 {
3955 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3956
3957 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3958 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3959 packet.RegionData.TimeDilation = timeDilation;
3960 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3961
3962 for (int i = 0; i < blocks.Count; i++)
3963 packet.ObjectData[i] = blocks[i];
3964 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3965 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3966 }
3967 3995
3968 if (terseUpdateBlocks.IsValueCreated) 3996 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3969 { 3997 }
3970 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3971
3972 ImprovedTerseObjectUpdatePacket packet
3973 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
3974 PacketType.ImprovedTerseObjectUpdate);
3975 3998
3976 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3999 if (objectUpdateBlocks.IsValueCreated)
3977 packet.RegionData.TimeDilation = timeDilation; 4000 {
3978 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 4001 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3979 4002
3980 for (int i = 0; i < blocks.Count; i++) 4003 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3981 packet.ObjectData[i] = blocks[i]; 4004 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3982 // If any of the packets created from this call go unacknowledged, all of the updates will be resent 4005 packet.RegionData.TimeDilation = timeDilation;
3983 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); 4006 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3984 } 4007
4008 for (int i = 0; i < blocks.Count; i++)
4009 packet.ObjectData[i] = blocks[i];
4010
4011 OutPacket(packet, ThrottleOutPacketType.Task, true);
4012 }
4013
4014 if (compressedUpdateBlocks.IsValueCreated)
4015 {
4016 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
4017
4018 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
4019 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4020 packet.RegionData.TimeDilation = timeDilation;
4021 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
4022
4023 for (int i = 0; i < blocks.Count; i++)
4024 packet.ObjectData[i] = blocks[i];
4025
4026 OutPacket(packet, ThrottleOutPacketType.Task, true);
4027 }
4028
4029 if (terseUpdateBlocks.IsValueCreated)
4030 {
4031 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
4032
4033 ImprovedTerseObjectUpdatePacket packet
4034 = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
4035 PacketType.ImprovedTerseObjectUpdate);
4036 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
4037 packet.RegionData.TimeDilation = timeDilation;
4038 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4039
4040 for (int i = 0; i < blocks.Count; i++)
4041 packet.ObjectData[i] = blocks[i];
4042
4043 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
3985 } 4044 }
3986 4045
3987 #endregion Packet Sending 4046 #endregion Packet Sending
@@ -4274,11 +4333,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4274 4333
4275 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4334 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4276 // of the object rather than the properties when the packet was created 4335 // of the object rather than the properties when the packet was created
4277 OutPacket(packet, ThrottleOutPacketType.Task, true, 4336 // HACK : Remove intelligent resending until it's fixed in core
4278 delegate(OutgoingPacket oPacket) 4337 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4279 { 4338 // delegate(OutgoingPacket oPacket)
4280 ResendPropertyUpdates(updates, oPacket); 4339 // {
4281 }); 4340 // ResendPropertyUpdates(updates, oPacket);
4341 // });
4342 OutPacket(packet, ThrottleOutPacketType.Task, true);
4282 4343
4283 // pbcnt += blocks.Count; 4344 // pbcnt += blocks.Count;
4284 // ppcnt++; 4345 // ppcnt++;
@@ -4304,11 +4365,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4304 // of the object rather than the properties when the packet was created 4365 // of the object rather than the properties when the packet was created
4305 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4366 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4306 updates.Add(familyUpdates.Value[i]); 4367 updates.Add(familyUpdates.Value[i]);
4307 OutPacket(packet, ThrottleOutPacketType.Task, true, 4368 // HACK : Remove intelligent resending until it's fixed in core
4308 delegate(OutgoingPacket oPacket) 4369 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4309 { 4370 // delegate(OutgoingPacket oPacket)
4310 ResendPropertyUpdates(updates, oPacket); 4371 // {
4311 }); 4372 // ResendPropertyUpdates(updates, oPacket);
4373 // });
4374 OutPacket(packet, ThrottleOutPacketType.Task, true);
4312 4375
4313 // fpcnt++; 4376 // fpcnt++;
4314 // fbcnt++; 4377 // fbcnt++;
@@ -4680,7 +4743,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4680 4743
4681 if (landData.SimwideArea > 0) 4744 if (landData.SimwideArea > 0)
4682 { 4745 {
4683 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4746 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4747 // Never report more than sim total capacity
4748 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4749 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4684 updateMessage.SimWideMaxPrims = simulatorCapacity; 4750 updateMessage.SimWideMaxPrims = simulatorCapacity;
4685 } 4751 }
4686 else 4752 else
@@ -4809,14 +4875,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4809 4875
4810 if (notifyCount > 0) 4876 if (notifyCount > 0)
4811 { 4877 {
4812 if (notifyCount > 32) 4878// if (notifyCount > 32)
4813 { 4879// {
4814 m_log.InfoFormat( 4880// m_log.InfoFormat(
4815 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4881// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4816 + " - a developer might want to investigate whether this is a hard limit", 32); 4882// + " - a developer might want to investigate whether this is a hard limit", 32);
4817 4883//
4818 notifyCount = 32; 4884// notifyCount = 32;
4819 } 4885// }
4820 4886
4821 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4887 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4822 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4888 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4871,9 +4937,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4871 { 4937 {
4872 ScenePresence presence = (ScenePresence)entity; 4938 ScenePresence presence = (ScenePresence)entity;
4873 4939
4940 position = presence.OffsetPosition;
4941 rotation = presence.Rotation;
4942
4943 if (presence.ParentID != 0)
4944 {
4945 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4946 if (part != null && part != part.ParentGroup.RootPart)
4947 {
4948 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4949 rotation = part.RotationOffset * presence.Rotation;
4950 }
4951 }
4952
4874 attachPoint = 0; 4953 attachPoint = 0;
4875 collisionPlane = presence.CollisionPlane; 4954 collisionPlane = presence.CollisionPlane;
4876 position = presence.OffsetPosition;
4877 velocity = presence.Velocity; 4955 velocity = presence.Velocity;
4878 acceleration = Vector3.Zero; 4956 acceleration = Vector3.Zero;
4879 4957
@@ -4883,7 +4961,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4883// acceleration = new Vector3(1, 0, 0); 4961// acceleration = new Vector3(1, 0, 0);
4884 4962
4885 angularVelocity = Vector3.Zero; 4963 angularVelocity = Vector3.Zero;
4886 rotation = presence.Rotation;
4887 4964
4888 if (sendTexture) 4965 if (sendTexture)
4889 textureEntry = presence.Appearance.Texture.GetBytes(); 4966 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -4990,13 +5067,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4990 5067
4991 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5068 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
4992 { 5069 {
5070 Vector3 offsetPosition = data.OffsetPosition;
5071 Quaternion rotation = data.Rotation;
5072 uint parentID = data.ParentID;
5073
5074 if (parentID != 0)
5075 {
5076 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5077 if (part != null && part != part.ParentGroup.RootPart)
5078 {
5079 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5080 rotation = part.RotationOffset * data.Rotation;
5081 parentID = part.ParentGroup.RootPart.LocalId;
5082 }
5083 }
5084
4993 byte[] objectData = new byte[76]; 5085 byte[] objectData = new byte[76];
4994 5086
4995 data.CollisionPlane.ToBytes(objectData, 0); 5087 data.CollisionPlane.ToBytes(objectData, 0);
4996 data.OffsetPosition.ToBytes(objectData, 16); 5088 offsetPosition.ToBytes(objectData, 16);
4997// data.Velocity.ToBytes(objectData, 28); 5089// data.Velocity.ToBytes(objectData, 28);
4998// data.Acceleration.ToBytes(objectData, 40); 5090// data.Acceleration.ToBytes(objectData, 40);
4999 data.Rotation.ToBytes(objectData, 52); 5091 rotation.ToBytes(objectData, 52);
5000 //data.AngularVelocity.ToBytes(objectData, 64); 5092 //data.AngularVelocity.ToBytes(objectData, 64);
5001 5093
5002 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5094 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -5010,7 +5102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5010 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5102 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
5011 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5103 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
5012 update.ObjectData = objectData; 5104 update.ObjectData = objectData;
5013 update.ParentID = data.ParentID; 5105 update.ParentID = parentID;
5014 update.PathCurve = 16; 5106 update.PathCurve = 16;
5015 update.PathScaleX = 100; 5107 update.PathScaleX = 100;
5016 update.PathScaleY = 100; 5108 update.PathScaleY = 100;
@@ -5028,10 +5120,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5028 update.TextureEntry = Utils.EmptyBytes; 5120 update.TextureEntry = Utils.EmptyBytes;
5029// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; 5121// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
5030 5122
5123/* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854)
5031 update.UpdateFlags = (uint)( 5124 update.UpdateFlags = (uint)(
5032 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | 5125 PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
5033 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | 5126 PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
5034 PrimFlags.ObjectOwnerModify); 5127 PrimFlags.ObjectOwnerModify);
5128*/
5129 update.UpdateFlags = 0;
5035 5130
5036 return update; 5131 return update;
5037 } 5132 }
@@ -5351,6 +5446,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5351 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5446 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5352 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5447 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5353 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5448 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5449 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5354 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5450 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5355 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5451 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5356 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5452 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5417,6 +5513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5417 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5513 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5418 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5514 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5419 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5515 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5516 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5420 5517
5421 AddGenericPacketHandler("autopilot", HandleAutopilot); 5518 AddGenericPacketHandler("autopilot", HandleAutopilot);
5422 } 5519 }
@@ -5452,6 +5549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5452 (x.CameraLeftAxis != lastarg.CameraLeftAxis) || 5549 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
5453 (x.CameraUpAxis != lastarg.CameraUpAxis) || 5550 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
5454 (x.ControlFlags != lastarg.ControlFlags) || 5551 (x.ControlFlags != lastarg.ControlFlags) ||
5552 (x.ControlFlags != 0) ||
5455 (x.Far != lastarg.Far) || 5553 (x.Far != lastarg.Far) ||
5456 (x.Flags != lastarg.Flags) || 5554 (x.Flags != lastarg.Flags) ||
5457 (x.State != lastarg.State) || 5555 (x.State != lastarg.State) ||
@@ -6350,6 +6448,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6350 { 6448 {
6351 handlerCompleteMovementToRegion(sender, true); 6449 handlerCompleteMovementToRegion(sender, true);
6352 } 6450 }
6451 else
6452 m_log.Debug("HandleCompleteAgentMovement NULL handler");
6453
6353 handlerCompleteMovementToRegion = null; 6454 handlerCompleteMovementToRegion = null;
6354 6455
6355 return true; 6456 return true;
@@ -6367,7 +6468,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6367 return true; 6468 return true;
6368 } 6469 }
6369 #endregion 6470 #endregion
6370 6471/*
6371 StartAnim handlerStartAnim = null; 6472 StartAnim handlerStartAnim = null;
6372 StopAnim handlerStopAnim = null; 6473 StopAnim handlerStopAnim = null;
6373 6474
@@ -6391,6 +6492,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6391 } 6492 }
6392 } 6493 }
6393 return true; 6494 return true;
6495*/
6496 ChangeAnim handlerChangeAnim = null;
6497
6498 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6499 {
6500 handlerChangeAnim = OnChangeAnim;
6501 if (handlerChangeAnim != null)
6502 {
6503 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6504 }
6505 }
6506
6507 handlerChangeAnim = OnChangeAnim;
6508 if (handlerChangeAnim != null)
6509 {
6510 handlerChangeAnim(UUID.Zero, false, true);
6511 }
6512
6513 return true;
6394 } 6514 }
6395 6515
6396 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6516 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -7016,10 +7136,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7016 // 46,47,48 are special positions within the packet 7136 // 46,47,48 are special positions within the packet
7017 // This may change so perhaps we need a better way 7137 // This may change so perhaps we need a better way
7018 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7138 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
7019 bool UsePhysics = (data[46] != 0) ? true : false; 7139 /*
7020 bool IsTemporary = (data[47] != 0) ? true : false; 7140 bool UsePhysics = (data[46] != 0) ? true : false;
7021 bool IsPhantom = (data[48] != 0) ? true : false; 7141 bool IsTemporary = (data[47] != 0) ? true : false;
7022 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7142 bool IsPhantom = (data[48] != 0) ? true : false;
7143 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7144 */
7145 bool UsePhysics = flags.AgentData.UsePhysics;
7146 bool IsPhantom = flags.AgentData.IsPhantom;
7147 bool IsTemporary = flags.AgentData.IsTemporary;
7148 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7149 ExtraPhysicsData physdata = new ExtraPhysicsData();
7150
7151 if (blocks == null || blocks.Length == 0)
7152 {
7153 physdata.PhysShapeType = PhysShapeType.invalid;
7154 }
7155 else
7156 {
7157 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7158 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7159 physdata.Bounce = phsblock.Restitution;
7160 physdata.Density = phsblock.Density;
7161 physdata.Friction = phsblock.Friction;
7162 physdata.GravitationModifier = phsblock.GravityMultiplier;
7163 }
7164
7165 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
7023 } 7166 }
7024 return true; 7167 return true;
7025 } 7168 }
@@ -8620,16 +8763,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8620 8763
8621 #region Parcel related packets 8764 #region Parcel related packets
8622 8765
8766 // acumulate several HandleRegionHandleRequest consecutive overlaping requests
8767 // to be done with minimal resources as possible
8768 // variables temporary here while in test
8769
8770 Queue<UUID> RegionHandleRequests = new Queue<UUID>();
8771 bool RegionHandleRequestsInService = false;
8772
8623 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) 8773 private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack)
8624 { 8774 {
8625 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; 8775 UUID currentUUID;
8626 8776
8627 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; 8777 RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest;
8628 if (handlerRegionHandleRequest != null) 8778
8779 if (handlerRegionHandleRequest == null)
8780 return true;
8781
8782 RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack;
8783
8784 lock (RegionHandleRequests)
8629 { 8785 {
8630 handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); 8786 if (RegionHandleRequestsInService)
8787 {
8788 // we are already busy doing a previus request
8789 // so enqueue it
8790 RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID);
8791 return true;
8792 }
8793
8794 // else do it
8795 currentUUID = rhrPack.RequestBlock.RegionID;
8796 RegionHandleRequestsInService = true;
8631 } 8797 }
8632 return true; 8798
8799 while (true)
8800 {
8801 handlerRegionHandleRequest(this, currentUUID);
8802
8803 lock (RegionHandleRequests)
8804 {
8805 // exit condition, nothing to do or closed
8806 // current code seems to assume we may loose the handler at anytime,
8807 // so keep checking it
8808 handlerRegionHandleRequest = OnRegionHandleRequest;
8809
8810 if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null)
8811 {
8812 RegionHandleRequests.Clear();
8813 RegionHandleRequestsInService = false;
8814 return true;
8815 }
8816 currentUUID = RegionHandleRequests.Dequeue();
8817 }
8818 }
8819
8820 return true; // actually unreached
8633 } 8821 }
8634 8822
8635 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) 8823 private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack)
@@ -9873,7 +10061,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9873 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 10061 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9874 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 10062 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9875 UpdateMuteListEntry.MuteData.MuteType, 10063 UpdateMuteListEntry.MuteData.MuteType,
9876 UpdateMuteListEntry.AgentData.AgentID); 10064 UpdateMuteListEntry.MuteData.MuteFlags);
9877 return true; 10065 return true;
9878 } 10066 }
9879 return false; 10067 return false;
@@ -9888,8 +10076,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9888 { 10076 {
9889 handlerRemoveMuteListEntry(this, 10077 handlerRemoveMuteListEntry(this,
9890 RemoveMuteListEntry.MuteData.MuteID, 10078 RemoveMuteListEntry.MuteData.MuteID,
9891 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 10079 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9892 RemoveMuteListEntry.AgentData.AgentID);
9893 return true; 10080 return true;
9894 } 10081 }
9895 return false; 10082 return false;
@@ -9933,10 +10120,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9933 return false; 10120 return false;
9934 } 10121 }
9935 10122
10123 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10124 {
10125 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10126 (ChangeInventoryItemFlagsPacket)packet;
10127 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10128 if (handlerChangeInventoryItemFlags != null)
10129 {
10130 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10131 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10132 return true;
10133 }
10134 return false;
10135 }
10136
9936 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10137 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9937 { 10138 {
9938 return true; 10139 return true;
9939 } 10140 }
10141
10142 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10143 {
10144 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10145
10146 #region Packet Session and User Check
10147 if (m_checkPackets)
10148 {
10149 if (packet.AgentData.SessionID != SessionId ||
10150 packet.AgentData.AgentID != AgentId)
10151 return true;
10152 }
10153 #endregion
10154 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10155 List<InventoryItemBase> items = new List<InventoryItemBase>();
10156 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10157 {
10158 InventoryItemBase b = new InventoryItemBase();
10159 b.ID = n.OldItemID;
10160 b.Folder = n.OldFolderID;
10161 items.Add(b);
10162 }
10163
10164 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10165 if (handlerMoveItemsAndLeaveCopy != null)
10166 {
10167 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10168 }
10169
10170 return true;
10171 }
9940 10172
9941 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10173 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9942 { 10174 {
@@ -10363,6 +10595,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10363 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10595 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10364 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10596 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10365 10597
10598 Scene scene = (Scene)m_scene;
10599 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10600 {
10601 ScenePresence p;
10602 if (scene.TryGetScenePresence(sender.AgentId, out p))
10603 {
10604 if (p.GodLevel >= 200)
10605 {
10606 groupProfileReply.GroupData.OpenEnrollment = true;
10607 groupProfileReply.GroupData.MembershipFee = 0;
10608 }
10609 }
10610 }
10611
10366 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10612 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10367 } 10613 }
10368 return true; 10614 return true;
@@ -10936,11 +11182,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10936 11182
10937 StartLure handlerStartLure = OnStartLure; 11183 StartLure handlerStartLure = OnStartLure;
10938 if (handlerStartLure != null) 11184 if (handlerStartLure != null)
10939 handlerStartLure(startLureRequest.Info.LureType, 11185 {
10940 Utils.BytesToString( 11186 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10941 startLureRequest.Info.Message), 11187 {
10942 startLureRequest.TargetData[0].TargetID, 11188 handlerStartLure(startLureRequest.Info.LureType,
10943 this); 11189 Utils.BytesToString(
11190 startLureRequest.Info.Message),
11191 startLureRequest.TargetData[i].TargetID,
11192 this);
11193 }
11194 }
10944 return true; 11195 return true;
10945 } 11196 }
10946 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11197 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -11054,10 +11305,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11054 } 11305 }
11055 #endregion 11306 #endregion
11056 11307
11057 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11308 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
11058 if (handlerClassifiedGodDelete != null) 11309 if (handlerClassifiedGodDelete != null)
11059 handlerClassifiedGodDelete( 11310 handlerClassifiedGodDelete(
11060 classifiedGodDelete.Data.ClassifiedID, 11311 classifiedGodDelete.Data.ClassifiedID,
11312 classifiedGodDelete.Data.QueryID,
11061 this); 11313 this);
11062 return true; 11314 return true;
11063 } 11315 }
@@ -11423,209 +11675,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11423 } 11675 }
11424 else 11676 else
11425 { 11677 {
11426// m_log.DebugFormat( 11678 ClientChangeObject updatehandler = onClientChangeObject;
11427// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11428// i, block.Type, part.Name, part.LocalId);
11429 11679
11430// // Do this once since fetch parts creates a new array. 11680 if (updatehandler != null)
11431// SceneObjectPart[] parts = part.ParentGroup.Parts; 11681 {
11432// for (int j = 0; j < parts.Length; j++) 11682 ObjectChangeData udata = new ObjectChangeData();
11433// {
11434// part.StoreUndoState();
11435// parts[j].IgnoreUndoUpdate = true;
11436// }
11437 11683
11438 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11684 /*ubit from ll JIRA:
11685 * 0x01 position
11686 * 0x02 rotation
11687 * 0x04 scale
11688
11689 * 0x08 LINK_SET
11690 * 0x10 UNIFORM for scale
11691 */
11439 11692
11440 switch (block.Type) 11693 // translate to internal changes
11441 { 11694 // not all cases .. just the ones older code did
11442 case 1:
11443 Vector3 pos1 = new Vector3(block.Data, 0);
11444 11695
11445 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11696 switch (block.Type)
11446 if (handlerUpdatePrimSinglePosition != null) 11697 {
11447 { 11698 case 1: //change position sp
11448 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11699 udata.position = new Vector3(block.Data, 0);
11449 handlerUpdatePrimSinglePosition(localId, pos1, this);
11450 }
11451 break;
11452 11700
11453 case 2: 11701 udata.change = ObjectChangeType.primP;
11454 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11702 updatehandler(localId, udata, this);
11703 break;
11455 11704
11456 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11705 case 2: // rotation sp
11457 if (handlerUpdatePrimSingleRotation != null) 11706 udata.rotation = new Quaternion(block.Data, 0, true);
11458 {
11459 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11460 handlerUpdatePrimSingleRotation(localId, rot1, this);
11461 }
11462 break;
11463 11707
11464 case 3: 11708 udata.change = ObjectChangeType.primR;
11465 Vector3 rotPos = new Vector3(block.Data, 0); 11709 updatehandler(localId, udata, this);
11466 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11710 break;
11467 11711
11468 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11712 case 3: // position plus rotation
11469 if (handlerUpdatePrimSingleRotationPosition != null) 11713 udata.position = new Vector3(block.Data, 0);
11470 { 11714 udata.rotation = new Quaternion(block.Data, 12, true);
11471 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11472 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11473 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11474 }
11475 break;
11476 11715
11477 case 4: 11716 udata.change = ObjectChangeType.primPR;
11478 case 20: 11717 updatehandler(localId, udata, this);
11479 Vector3 scale4 = new Vector3(block.Data, 0); 11718 break;
11480 11719
11481 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11720 case 4: // scale sp
11482 if (handlerUpdatePrimScale != null) 11721 udata.scale = new Vector3(block.Data, 0);
11483 { 11722 udata.change = ObjectChangeType.primS;
11484 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11485 handlerUpdatePrimScale(localId, scale4, this);
11486 }
11487 break;
11488 11723
11489 case 5: 11724 updatehandler(localId, udata, this);
11490 Vector3 scale1 = new Vector3(block.Data, 12); 11725 break;
11491 Vector3 pos11 = new Vector3(block.Data, 0);
11492 11726
11493 handlerUpdatePrimScale = OnUpdatePrimScale; 11727 case 0x14: // uniform scale sp
11494 if (handlerUpdatePrimScale != null) 11728 udata.scale = new Vector3(block.Data, 0);
11495 {
11496 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11497 handlerUpdatePrimScale(localId, scale1, this);
11498 11729
11499 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11730 udata.change = ObjectChangeType.primUS;
11500 if (handlerUpdatePrimSinglePosition != null) 11731 updatehandler(localId, udata, this);
11501 { 11732 break;
11502 handlerUpdatePrimSinglePosition(localId, pos11, this);
11503 }
11504 }
11505 break;
11506 11733
11507 case 9: 11734 case 5: // scale and position sp
11508 Vector3 pos2 = new Vector3(block.Data, 0); 11735 udata.position = new Vector3(block.Data, 0);
11736 udata.scale = new Vector3(block.Data, 12);
11509 11737
11510 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11738 udata.change = ObjectChangeType.primPS;
11739 updatehandler(localId, udata, this);
11740 break;
11511 11741
11512 if (handlerUpdateVector != null) 11742 case 0x15: //uniform scale and position
11513 { 11743 udata.position = new Vector3(block.Data, 0);
11514 handlerUpdateVector(localId, pos2, this); 11744 udata.scale = new Vector3(block.Data, 12);
11515 }
11516 break;
11517 11745
11518 case 10: 11746 udata.change = ObjectChangeType.primPUS;
11519 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11747 updatehandler(localId, udata, this);
11748 break;
11520 11749
11521 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11750 // now group related (bit 4)
11522 if (handlerUpdatePrimRotation != null) 11751 case 9: //( 8 + 1 )group position
11523 { 11752 udata.position = new Vector3(block.Data, 0);
11524 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11525 handlerUpdatePrimRotation(localId, rot3, this);
11526 }
11527 break;
11528 11753
11529 case 11: 11754 udata.change = ObjectChangeType.groupP;
11530 Vector3 pos3 = new Vector3(block.Data, 0); 11755 updatehandler(localId, udata, this);
11531 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11756 break;
11532 11757
11533 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11758 case 0x0A: // (8 + 2) group rotation
11534 if (handlerUpdatePrimGroupRotation != null) 11759 udata.rotation = new Quaternion(block.Data, 0, true);
11535 {
11536 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11537 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11538 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11539 }
11540 break;
11541 case 12:
11542 case 28:
11543 Vector3 scale7 = new Vector3(block.Data, 0);
11544 11760
11545 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11761 udata.change = ObjectChangeType.groupR;
11546 if (handlerUpdatePrimGroupScale != null) 11762 updatehandler(localId, udata, this);
11547 { 11763 break;
11548 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11549 handlerUpdatePrimGroupScale(localId, scale7, this);
11550 }
11551 break;
11552 11764
11553 case 13: 11765 case 0x0B: //( 8 + 2 + 1) group rotation and position
11554 Vector3 scale2 = new Vector3(block.Data, 12); 11766 udata.position = new Vector3(block.Data, 0);
11555 Vector3 pos4 = new Vector3(block.Data, 0); 11767 udata.rotation = new Quaternion(block.Data, 12, true);
11556 11768
11557 handlerUpdatePrimScale = OnUpdatePrimScale; 11769 udata.change = ObjectChangeType.groupPR;
11558 if (handlerUpdatePrimScale != null) 11770 updatehandler(localId, udata, this);
11559 { 11771 break;
11560 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11561 handlerUpdatePrimScale(localId, scale2, this);
11562 11772
11563 // Change the position based on scale (for bug number 246) 11773 case 0x0C: // (8 + 4) group scale
11564 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11774 // only afects root prim and only sent by viewer editor object tab scaling
11565 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11775 // mouse edition only allows uniform scaling
11566 if (handlerUpdatePrimSinglePosition != null) 11776 // SL MAY CHANGE THIS in viewers
11567 {
11568 handlerUpdatePrimSinglePosition(localId, pos4, this);
11569 }
11570 }
11571 break;
11572 11777
11573 case 29: 11778 udata.scale = new Vector3(block.Data, 0);
11574 Vector3 scale5 = new Vector3(block.Data, 12);
11575 Vector3 pos5 = new Vector3(block.Data, 0);
11576 11779
11577 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11780 udata.change = ObjectChangeType.groupS;
11578 if (handlerUpdatePrimGroupScale != null) 11781 updatehandler(localId, udata, this);
11579 {
11580 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11581 part.StoreUndoState(true);
11582 part.IgnoreUndoUpdate = true;
11583 handlerUpdatePrimGroupScale(localId, scale5, this);
11584 handlerUpdateVector = OnUpdatePrimGroupPosition;
11585 11782
11586 if (handlerUpdateVector != null) 11783 break;
11587 {
11588 handlerUpdateVector(localId, pos5, this);
11589 }
11590 11784
11591 part.IgnoreUndoUpdate = false; 11785 case 0x0D: //(8 + 4 + 1) group scale and position
11592 } 11786 // exception as above
11593 11787
11594 break; 11788 udata.position = new Vector3(block.Data, 0);
11789 udata.scale = new Vector3(block.Data, 12);
11595 11790
11596 case 21: 11791 udata.change = ObjectChangeType.groupPS;
11597 Vector3 scale6 = new Vector3(block.Data, 12); 11792 updatehandler(localId, udata, this);
11598 Vector3 pos6 = new Vector3(block.Data, 0); 11793 break;
11599 11794
11600 handlerUpdatePrimScale = OnUpdatePrimScale; 11795 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11601 if (handlerUpdatePrimScale != null) 11796 udata.scale = new Vector3(block.Data, 0);
11602 {
11603 part.StoreUndoState(false);
11604 part.IgnoreUndoUpdate = true;
11605 11797
11606 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11798 udata.change = ObjectChangeType.groupUS;
11607 handlerUpdatePrimScale(localId, scale6, this); 11799 updatehandler(localId, udata, this);
11608 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11800 break;
11609 if (handlerUpdatePrimSinglePosition != null)
11610 {
11611 handlerUpdatePrimSinglePosition(localId, pos6, this);
11612 }
11613 11801
11614 part.IgnoreUndoUpdate = false; 11802 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11615 } 11803 udata.position = new Vector3(block.Data, 0);
11616 break; 11804 udata.scale = new Vector3(block.Data, 12);
11617 11805
11618 default: 11806 udata.change = ObjectChangeType.groupPUS;
11619 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11807 updatehandler(localId, udata, this);
11620 break; 11808 break;
11809
11810 default:
11811 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11812 break;
11813 }
11621 } 11814 }
11622 11815
11623// for (int j = 0; j < parts.Length; j++)
11624// parts[j].IgnoreUndoUpdate = false;
11625 } 11816 }
11626 } 11817 }
11627 } 11818 }
11628
11629 return true; 11819 return true;
11630 } 11820 }
11631 11821
@@ -12075,7 +12265,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12075// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12265// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
12076// requestID, taskID, (SourceType)sourceType, Name); 12266// requestID, taskID, (SourceType)sourceType, Name);
12077 12267
12268
12269 //Note, the bool returned from the below function is useless since it is always false.
12078 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12270 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12271
12079 } 12272 }
12080 12273
12081 /// <summary> 12274 /// <summary>
@@ -12141,7 +12334,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12141 /// <returns></returns> 12334 /// <returns></returns>
12142 private static int CalculateNumPackets(byte[] data) 12335 private static int CalculateNumPackets(byte[] data)
12143 { 12336 {
12144 const uint m_maxPacketSize = 600; 12337// const uint m_maxPacketSize = 600;
12338 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12145 int numPackets = 1; 12339 int numPackets = 1;
12146 12340
12147 if (data == null) 12341 if (data == null)