diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1156 |
1 files changed, 691 insertions, 465 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 85d83f8..18602f7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
98 | public event AvatarPickerRequest OnAvatarPickerRequest; | 98 | public event AvatarPickerRequest OnAvatarPickerRequest; |
99 | public event StartAnim OnStartAnim; | 99 | public event StartAnim OnStartAnim; |
100 | public event StopAnim OnStopAnim; | 100 | public event StopAnim OnStopAnim; |
101 | public event ChangeAnim OnChangeAnim; | ||
101 | public event Action<IClientAPI> OnRequestAvatarsData; | 102 | public event Action<IClientAPI> OnRequestAvatarsData; |
102 | public event LinkObjects OnLinkObjects; | 103 | public event LinkObjects OnLinkObjects; |
103 | public event DelinkObjects OnDelinkObjects; | 104 | public event DelinkObjects OnDelinkObjects; |
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
125 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 126 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
126 | public event UpdatePrimFlags OnUpdatePrimFlags; | 127 | public event UpdatePrimFlags OnUpdatePrimFlags; |
127 | public event UpdatePrimTexture OnUpdatePrimTexture; | 128 | public event UpdatePrimTexture OnUpdatePrimTexture; |
129 | public event ClientChangeObject onClientChangeObject; | ||
128 | public event UpdateVector OnUpdatePrimGroupPosition; | 130 | public event UpdateVector OnUpdatePrimGroupPosition; |
129 | public event UpdateVector OnUpdatePrimSinglePosition; | 131 | public event UpdateVector OnUpdatePrimSinglePosition; |
130 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 132 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
158 | public event RequestTaskInventory OnRequestTaskInventory; | 160 | public event RequestTaskInventory OnRequestTaskInventory; |
159 | public event UpdateInventoryItem OnUpdateInventoryItem; | 161 | public event UpdateInventoryItem OnUpdateInventoryItem; |
160 | public event CopyInventoryItem OnCopyInventoryItem; | 162 | public event CopyInventoryItem OnCopyInventoryItem; |
163 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
161 | public event MoveInventoryItem OnMoveInventoryItem; | 164 | public event MoveInventoryItem OnMoveInventoryItem; |
162 | public event RemoveInventoryItem OnRemoveInventoryItem; | 165 | public event RemoveInventoryItem OnRemoveInventoryItem; |
163 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 166 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
256 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 259 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
257 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 260 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
258 | public event ClassifiedDelete OnClassifiedDelete; | 261 | public event ClassifiedDelete OnClassifiedDelete; |
259 | public event ClassifiedDelete OnClassifiedGodDelete; | 262 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
260 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 263 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
261 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 264 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
262 | public event EventGodDelete OnEventGodDelete; | 265 | public event EventGodDelete OnEventGodDelete; |
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
287 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 290 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
288 | public event SimWideDeletesDelegate OnSimWideDeletes; | 291 | public event SimWideDeletesDelegate OnSimWideDeletes; |
289 | public event SendPostcard OnSendPostcard; | 292 | public event SendPostcard OnSendPostcard; |
293 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
290 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
291 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 295 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
292 | public event GodlikeMessage onGodlikeMessage; | 296 | public event GodlikeMessage onGodlikeMessage; |
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
325 | private Prioritizer m_prioritizer; | 329 | private Prioritizer m_prioritizer; |
326 | private bool m_disableFacelights = false; | 330 | private bool m_disableFacelights = false; |
327 | 331 | ||
332 | private const uint MaxTransferBytesPerPacket = 600; | ||
333 | |||
334 | |||
328 | /// <value> | 335 | /// <value> |
329 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 336 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
330 | /// continually recreate it. | 337 | /// continually recreate it. |
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
336 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 343 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
337 | /// ownerless phantom. | 344 | /// ownerless phantom. |
338 | /// | 345 | /// |
339 | /// All manipulation of this set has to occur under a lock | 346 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
340 | /// | 347 | /// |
341 | /// </value> | 348 | /// </value> |
342 | protected HashSet<uint> m_killRecord; | 349 | // protected HashSet<uint> m_killRecord; |
343 | 350 | ||
344 | // protected HashSet<uint> m_attachmentsSent; | 351 | // protected HashSet<uint> m_attachmentsSent; |
345 | 352 | ||
346 | private int m_moneyBalance; | 353 | private int m_moneyBalance; |
354 | private bool m_deliverPackets = true; | ||
347 | private int m_animationSequenceNumber = 1; | 355 | private int m_animationSequenceNumber = 1; |
348 | private bool m_SendLogoutPacketWhenClosing = true; | 356 | private bool m_SendLogoutPacketWhenClosing = true; |
349 | private AgentUpdateArgs lastarg; | 357 | private AgentUpdateArgs lastarg; |
@@ -383,6 +391,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
383 | get { return m_startpos; } | 391 | get { return m_startpos; } |
384 | set { m_startpos = value; } | 392 | set { m_startpos = value; } |
385 | } | 393 | } |
394 | public bool DeliverPackets | ||
395 | { | ||
396 | get { return m_deliverPackets; } | ||
397 | set { | ||
398 | m_deliverPackets = value; | ||
399 | m_udpClient.m_deliverPackets = value; | ||
400 | } | ||
401 | } | ||
386 | public UUID AgentId { get { return m_agentId; } } | 402 | public UUID AgentId { get { return m_agentId; } } |
387 | public ISceneAgent SceneAgent { get; set; } | 403 | public ISceneAgent SceneAgent { get; set; } |
388 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 404 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -456,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
456 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 472 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
457 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 473 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
458 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 474 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
459 | m_killRecord = new HashSet<uint>(); | 475 | // m_killRecord = new HashSet<uint>(); |
460 | // m_attachmentsSent = new HashSet<uint>(); | 476 | // m_attachmentsSent = new HashSet<uint>(); |
461 | 477 | ||
462 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 478 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -485,17 +501,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
485 | 501 | ||
486 | #region Client Methods | 502 | #region Client Methods |
487 | 503 | ||
504 | |||
488 | /// <summary> | 505 | /// <summary> |
489 | /// Shut down the client view | 506 | /// Shut down the client view |
490 | /// </summary> | 507 | /// </summary> |
491 | public void Close() | 508 | public void Close() |
492 | { | 509 | { |
510 | Close(true); | ||
511 | } | ||
512 | |||
513 | /// <summary> | ||
514 | /// Shut down the client view | ||
515 | /// </summary> | ||
516 | public void Close(bool sendStop) | ||
517 | { | ||
493 | IsActive = false; | 518 | IsActive = false; |
494 | 519 | ||
495 | m_log.DebugFormat( | 520 | m_log.DebugFormat( |
496 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 521 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
497 | Name, m_scene.RegionInfo.RegionName); | 522 | Name, m_scene.RegionInfo.RegionName); |
498 | 523 | ||
524 | if (sendStop) | ||
525 | { | ||
526 | // Send the STOP packet | ||
527 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
528 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
529 | } | ||
530 | |||
531 | IsActive = false; | ||
532 | |||
499 | // Shutdown the image manager | 533 | // Shutdown the image manager |
500 | ImageManager.Close(); | 534 | ImageManager.Close(); |
501 | 535 | ||
@@ -792,7 +826,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
792 | reply.ChatData.OwnerID = fromAgentID; | 826 | reply.ChatData.OwnerID = fromAgentID; |
793 | reply.ChatData.SourceID = fromAgentID; | 827 | reply.ChatData.SourceID = fromAgentID; |
794 | 828 | ||
795 | OutPacket(reply, ThrottleOutPacketType.Task); | 829 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
796 | } | 830 | } |
797 | 831 | ||
798 | /// <summary> | 832 | /// <summary> |
@@ -1078,6 +1112,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1078 | public virtual void SendLayerData(float[] map) | 1112 | public virtual void SendLayerData(float[] map) |
1079 | { | 1113 | { |
1080 | Util.FireAndForget(DoSendLayerData, map); | 1114 | Util.FireAndForget(DoSendLayerData, map); |
1115 | |||
1116 | // Send it sync, and async. It's not that much data | ||
1117 | // and it improves user experience just so much! | ||
1118 | DoSendLayerData(map); | ||
1081 | } | 1119 | } |
1082 | 1120 | ||
1083 | /// <summary> | 1121 | /// <summary> |
@@ -1090,16 +1128,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1090 | 1128 | ||
1091 | try | 1129 | try |
1092 | { | 1130 | { |
1093 | //for (int y = 0; y < 16; y++) | 1131 | for (int y = 0; y < 16; y++) |
1094 | //{ | 1132 | { |
1095 | // for (int x = 0; x < 16; x++) | 1133 | for (int x = 0; x < 16; x+=4) |
1096 | // { | 1134 | { |
1097 | // SendLayerData(x, y, map); | 1135 | SendLayerPacket(x, y, map); |
1098 | // } | 1136 | } |
1099 | //} | 1137 | } |
1100 | |||
1101 | // Send LayerData in a spiral pattern. Fun! | ||
1102 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1103 | } | 1138 | } |
1104 | catch (Exception e) | 1139 | catch (Exception e) |
1105 | { | 1140 | { |
@@ -1107,51 +1142,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1107 | } | 1142 | } |
1108 | } | 1143 | } |
1109 | 1144 | ||
1110 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1111 | { | ||
1112 | // Row | ||
1113 | for (int i = x1; i <= x2; i++) | ||
1114 | SendLayerData(i, y1, map); | ||
1115 | |||
1116 | // Column | ||
1117 | for (int j = y1 + 1; j <= y2; j++) | ||
1118 | SendLayerData(x2, j, map); | ||
1119 | |||
1120 | if (x2 - x1 > 0) | ||
1121 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1122 | } | ||
1123 | |||
1124 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1125 | { | ||
1126 | // Row in reverse | ||
1127 | for (int i = x2; i >= x1; i--) | ||
1128 | SendLayerData(i, y2, map); | ||
1129 | |||
1130 | // Column in reverse | ||
1131 | for (int j = y2 - 1; j >= y1; j--) | ||
1132 | SendLayerData(x1, j, map); | ||
1133 | |||
1134 | if (x2 - x1 > 0) | ||
1135 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1136 | } | ||
1137 | |||
1138 | /// <summary> | 1145 | /// <summary> |
1139 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1146 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1140 | /// </summary> | 1147 | /// </summary> |
1141 | /// <param name="map">heightmap</param> | 1148 | /// <param name="map">heightmap</param> |
1142 | /// <param name="px">X coordinate for patches 0..12</param> | 1149 | /// <param name="px">X coordinate for patches 0..12</param> |
1143 | /// <param name="py">Y coordinate for patches 0..15</param> | 1150 | /// <param name="py">Y coordinate for patches 0..15</param> |
1144 | // private void SendLayerPacket(float[] map, int y, int x) | 1151 | private void SendLayerPacket(int x, int y, float[] map) |
1145 | // { | 1152 | { |
1146 | // int[] patches = new int[4]; | 1153 | int[] patches = new int[4]; |
1147 | // patches[0] = x + 0 + y * 16; | 1154 | patches[0] = x + 0 + y * 16; |
1148 | // patches[1] = x + 1 + y * 16; | 1155 | patches[1] = x + 1 + y * 16; |
1149 | // patches[2] = x + 2 + y * 16; | 1156 | patches[2] = x + 2 + y * 16; |
1150 | // patches[3] = x + 3 + y * 16; | 1157 | patches[3] = x + 3 + y * 16; |
1151 | 1158 | ||
1152 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1159 | float[] heightmap = (map.Length == 65536) ? |
1153 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1160 | map : |
1154 | // } | 1161 | LLHeightFieldMoronize(map); |
1162 | |||
1163 | try | ||
1164 | { | ||
1165 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1166 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1167 | } | ||
1168 | catch | ||
1169 | { | ||
1170 | for (int px = x ; px < x + 4 ; px++) | ||
1171 | SendLayerData(px, y, map); | ||
1172 | } | ||
1173 | } | ||
1155 | 1174 | ||
1156 | /// <summary> | 1175 | /// <summary> |
1157 | /// Sends a specified patch to a client | 1176 | /// Sends a specified patch to a client |
@@ -1171,7 +1190,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1171 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | 1190 | LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); |
1172 | layerpack.Header.Reliable = true; | 1191 | layerpack.Header.Reliable = true; |
1173 | 1192 | ||
1174 | OutPacket(layerpack, ThrottleOutPacketType.Land); | 1193 | OutPacket(layerpack, ThrottleOutPacketType.Task); |
1175 | } | 1194 | } |
1176 | catch (Exception e) | 1195 | catch (Exception e) |
1177 | { | 1196 | { |
@@ -1534,7 +1553,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1534 | 1553 | ||
1535 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) | 1554 | public void SendKillObject(ulong regionHandle, List<uint> localIDs) |
1536 | { | 1555 | { |
1537 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1556 | // foreach (uint id in localIDs) |
1557 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1538 | 1558 | ||
1539 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1559 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1540 | // TODO: don't create new blocks if recycling an old packet | 1560 | // TODO: don't create new blocks if recycling an old packet |
@@ -1556,17 +1576,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1556 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1576 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1557 | // condition where a kill can be processed before an out-of-date update for the same object. | 1577 | // condition where a kill can be processed before an out-of-date update for the same object. |
1558 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1578 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1559 | lock (m_killRecord) | 1579 | // lock (m_killRecord) |
1560 | { | 1580 | // { |
1561 | foreach (uint localID in localIDs) | 1581 | // foreach (uint localID in localIDs) |
1562 | m_killRecord.Add(localID); | 1582 | // m_killRecord.Add(localID); |
1563 | 1583 | ||
1564 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1584 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1565 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1585 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1566 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1586 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1567 | // scene objects in a viewer until that viewer is relogged in. | 1587 | // scene objects in a viewer until that viewer is relogged in. |
1568 | OutPacket(kill, ThrottleOutPacketType.Task); | 1588 | OutPacket(kill, ThrottleOutPacketType.Task); |
1569 | } | 1589 | // } |
1570 | } | 1590 | } |
1571 | } | 1591 | } |
1572 | 1592 | ||
@@ -2296,6 +2316,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2296 | OutPacket(sound, ThrottleOutPacketType.Task); | 2316 | OutPacket(sound, ThrottleOutPacketType.Task); |
2297 | } | 2317 | } |
2298 | 2318 | ||
2319 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2320 | { | ||
2321 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2322 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2323 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2324 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2325 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2326 | } | ||
2327 | |||
2299 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2328 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2300 | { | 2329 | { |
2301 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2330 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2588,6 +2617,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2588 | } | 2617 | } |
2589 | } | 2618 | } |
2590 | 2619 | ||
2620 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2621 | { | ||
2622 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2623 | if (part != null && AgentId != UUID.Zero) | ||
2624 | { | ||
2625 | try | ||
2626 | { | ||
2627 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2628 | if (eq != null) | ||
2629 | { | ||
2630 | uint localid = part.LocalId; | ||
2631 | byte physshapetype = part.PhysicsShapeType; | ||
2632 | float density = part.Density; | ||
2633 | float friction = part.Friction; | ||
2634 | float bounce = part.Bounciness; | ||
2635 | float gravmod = part.GravityModifier; | ||
2636 | |||
2637 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2638 | } | ||
2639 | } | ||
2640 | catch (Exception ex) | ||
2641 | { | ||
2642 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2643 | } | ||
2644 | part.UpdatePhysRequired = false; | ||
2645 | } | ||
2646 | } | ||
2647 | |||
2648 | |||
2591 | 2649 | ||
2592 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2650 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2593 | { | 2651 | { |
@@ -2685,7 +2743,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2685 | else | 2743 | else |
2686 | { | 2744 | { |
2687 | int processedLength = 0; | 2745 | int processedLength = 0; |
2688 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2746 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2747 | |||
2748 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2689 | int packetNumber = 0; | 2749 | int packetNumber = 0; |
2690 | 2750 | ||
2691 | while (processedLength < req.AssetInf.Data.Length) | 2751 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2719,6 +2779,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2719 | } | 2779 | } |
2720 | } | 2780 | } |
2721 | 2781 | ||
2782 | public void SendAssetNotFound(AssetRequestToClient req) | ||
2783 | { | ||
2784 | TransferInfoPacket Transfer = new TransferInfoPacket(); | ||
2785 | Transfer.TransferInfo.ChannelType = 2; | ||
2786 | Transfer.TransferInfo.Status = -2; | ||
2787 | Transfer.TransferInfo.TargetType = 0; | ||
2788 | Transfer.TransferInfo.Params = req.Params; | ||
2789 | Transfer.TransferInfo.Size = 0; | ||
2790 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | ||
2791 | Transfer.Header.Zerocoded = true; | ||
2792 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | ||
2793 | } | ||
2794 | |||
2722 | public void SendTexture(AssetBase TextureAsset) | 2795 | public void SendTexture(AssetBase TextureAsset) |
2723 | { | 2796 | { |
2724 | 2797 | ||
@@ -2743,7 +2816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2743 | reply.Data.ParcelID = parcelID; | 2816 | reply.Data.ParcelID = parcelID; |
2744 | reply.Data.OwnerID = land.OwnerID; | 2817 | reply.Data.OwnerID = land.OwnerID; |
2745 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2818 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2746 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2819 | if (land != null && land.Description != null && land.Description != String.Empty) |
2820 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2821 | else | ||
2822 | reply.Data.Desc = new Byte[0]; | ||
2747 | reply.Data.ActualArea = land.Area; | 2823 | reply.Data.ActualArea = land.Area; |
2748 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2824 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2749 | 2825 | ||
@@ -3478,7 +3554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3478 | 3554 | ||
3479 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3555 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3480 | // TODO: don't create new blocks if recycling an old packet | 3556 | // TODO: don't create new blocks if recycling an old packet |
3481 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3557 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3482 | avp.ObjectData.TextureEntry = textureEntry; | 3558 | avp.ObjectData.TextureEntry = textureEntry; |
3483 | 3559 | ||
3484 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3560 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3606,7 +3682,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3606 | /// </summary> | 3682 | /// </summary> |
3607 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3683 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3608 | { | 3684 | { |
3609 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3685 | if (entity is SceneObjectPart) |
3686 | { | ||
3687 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3688 | SceneObjectGroup g = e.ParentGroup; | ||
3689 | if (g.RootPart.Shape.State > 30) // HUD | ||
3690 | if (g.OwnerID != AgentId) | ||
3691 | return; // Don't send updates for other people's HUDs | ||
3692 | } | ||
3693 | |||
3610 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3694 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3611 | 3695 | ||
3612 | lock (m_entityUpdates.SyncRoot) | 3696 | lock (m_entityUpdates.SyncRoot) |
@@ -3673,27 +3757,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3673 | 3757 | ||
3674 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3758 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3675 | // condition where a kill can be processed before an out-of-date update for the same object. | 3759 | // condition where a kill can be processed before an out-of-date update for the same object. |
3676 | lock (m_killRecord) | 3760 | float avgTimeDilation = 1.0f; |
3761 | IEntityUpdate iupdate; | ||
3762 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3763 | |||
3764 | while (updatesThisCall < maxUpdates) | ||
3677 | { | 3765 | { |
3678 | float avgTimeDilation = 1.0f; | 3766 | lock (m_entityUpdates.SyncRoot) |
3679 | IEntityUpdate iupdate; | 3767 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3680 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3768 | break; |
3681 | 3769 | ||
3682 | while (updatesThisCall < maxUpdates) | 3770 | EntityUpdate update = (EntityUpdate)iupdate; |
3771 | |||
3772 | avgTimeDilation += update.TimeDilation; | ||
3773 | avgTimeDilation *= 0.5f; | ||
3774 | |||
3775 | if (update.Entity is SceneObjectPart) | ||
3683 | { | 3776 | { |
3684 | lock (m_entityUpdates.SyncRoot) | 3777 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3685 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3686 | break; | ||
3687 | 3778 | ||
3688 | EntityUpdate update = (EntityUpdate)iupdate; | 3779 | if (part.ParentGroup.IsDeleted) |
3689 | 3780 | continue; | |
3690 | avgTimeDilation += update.TimeDilation; | ||
3691 | avgTimeDilation *= 0.5f; | ||
3692 | 3781 | ||
3693 | if (update.Entity is SceneObjectPart) | 3782 | if (part.ParentGroup.IsAttachment) |
3783 | { // Someone else's HUD, why are we getting these? | ||
3784 | if (part.ParentGroup.OwnerID != AgentId && | ||
3785 | part.ParentGroup.RootPart.Shape.State >= 30) | ||
3786 | continue; | ||
3787 | ScenePresence sp; | ||
3788 | // Owner is not in the sim, don't update it to | ||
3789 | // anyone | ||
3790 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3791 | continue; | ||
3792 | |||
3793 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3794 | bool found = false; | ||
3795 | foreach (SceneObjectGroup att in atts) | ||
3796 | { | ||
3797 | if (att == part.ParentGroup) | ||
3798 | { | ||
3799 | found = true; | ||
3800 | break; | ||
3801 | } | ||
3802 | } | ||
3803 | |||
3804 | // It's an attachment of a valid avatar, but | ||
3805 | // doesn't seem to be attached, skip | ||
3806 | if (!found) | ||
3807 | continue; | ||
3808 | |||
3809 | // On vehicle crossing, the attachments are received | ||
3810 | // while the avatar is still a child. Don't send | ||
3811 | // updates here because the LocalId has not yet | ||
3812 | // been updated and the viewer will derender the | ||
3813 | // attachments until the avatar becomes root. | ||
3814 | if (sp.IsChildAgent) | ||
3815 | continue; | ||
3816 | |||
3817 | // If the object is an attachment we don't want it to be in the kill | ||
3818 | // record. Else attaching from inworld and subsequently dropping | ||
3819 | // it will no longer work. | ||
3820 | // lock (m_killRecord) | ||
3821 | // { | ||
3822 | // m_killRecord.Remove(part.LocalId); | ||
3823 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3824 | // } | ||
3825 | } | ||
3826 | else | ||
3694 | { | 3827 | { |
3695 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3696 | |||
3697 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3828 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3698 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3829 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3699 | // safety measure. | 3830 | // safety measure. |
@@ -3704,182 +3835,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3704 | // | 3835 | // |
3705 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3836 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3706 | // after the root prim has been deleted. | 3837 | // after the root prim has been deleted. |
3707 | if (m_killRecord.Contains(part.LocalId)) | 3838 | // |
3708 | { | 3839 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3709 | // m_log.WarnFormat( | 3840 | // lock (m_killRecord) |
3710 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3841 | // { |
3711 | // part.LocalId, Name); | 3842 | // if (m_killRecord.Contains(part.LocalId)) |
3712 | continue; | 3843 | // continue; |
3713 | } | 3844 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3714 | 3845 | // continue; | |
3715 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3846 | // } |
3847 | } | ||
3848 | |||
3849 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3850 | { | ||
3851 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3852 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3716 | { | 3853 | { |
3717 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3854 | part.Shape.LightEntry = false; |
3718 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3719 | { | ||
3720 | part.Shape.LightEntry = false; | ||
3721 | } | ||
3722 | } | 3855 | } |
3723 | } | 3856 | } |
3724 | 3857 | } | |
3725 | ++updatesThisCall; | 3858 | |
3726 | 3859 | ++updatesThisCall; | |
3727 | #region UpdateFlags to packet type conversion | 3860 | |
3728 | 3861 | #region UpdateFlags to packet type conversion | |
3729 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | 3862 | |
3730 | 3863 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | |
3731 | bool canUseCompressed = true; | 3864 | |
3732 | bool canUseImproved = true; | 3865 | bool canUseCompressed = true; |
3733 | 3866 | bool canUseImproved = true; | |
3734 | // Compressed object updates only make sense for LL primitives | 3867 | |
3735 | if (!(update.Entity is SceneObjectPart)) | 3868 | // Compressed object updates only make sense for LL primitives |
3869 | if (!(update.Entity is SceneObjectPart)) | ||
3870 | { | ||
3871 | canUseCompressed = false; | ||
3872 | } | ||
3873 | |||
3874 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
3875 | { | ||
3876 | canUseCompressed = false; | ||
3877 | canUseImproved = false; | ||
3878 | } | ||
3879 | else | ||
3880 | { | ||
3881 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3882 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3883 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3884 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3736 | { | 3885 | { |
3737 | canUseCompressed = false; | 3886 | canUseCompressed = false; |
3738 | } | 3887 | } |
3739 | 3888 | ||
3740 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 3889 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || |
3890 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3891 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3892 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3893 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3894 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3895 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3896 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3897 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3898 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3899 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3900 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3901 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3902 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3741 | { | 3903 | { |
3742 | canUseCompressed = false; | ||
3743 | canUseImproved = false; | 3904 | canUseImproved = false; |
3744 | } | 3905 | } |
3745 | else | 3906 | } |
3746 | { | ||
3747 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
3748 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3749 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3750 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3751 | { | ||
3752 | canUseCompressed = false; | ||
3753 | } | ||
3754 | |||
3755 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3756 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3757 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3758 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3759 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3760 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3761 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3762 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3763 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3764 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3765 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3766 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3767 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3768 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3769 | { | ||
3770 | canUseImproved = false; | ||
3771 | } | ||
3772 | } | ||
3773 | |||
3774 | #endregion UpdateFlags to packet type conversion | ||
3775 | |||
3776 | #region Block Construction | ||
3777 | |||
3778 | // TODO: Remove this once we can build compressed updates | ||
3779 | canUseCompressed = false; | ||
3780 | 3907 | ||
3781 | if (!canUseImproved && !canUseCompressed) | 3908 | #endregion UpdateFlags to packet type conversion |
3782 | { | ||
3783 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3784 | 3909 | ||
3785 | if (update.Entity is ScenePresence) | 3910 | #region Block Construction |
3786 | { | ||
3787 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3788 | } | ||
3789 | else | ||
3790 | { | ||
3791 | updateBlock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, AgentId); | ||
3792 | } | ||
3793 | 3911 | ||
3794 | objectUpdateBlocks.Value.Add(updateBlock); | 3912 | // TODO: Remove this once we can build compressed updates |
3795 | objectUpdates.Value.Add(update); | 3913 | canUseCompressed = false; |
3796 | } | 3914 | |
3797 | else if (!canUseImproved) | 3915 | if (!canUseImproved && !canUseCompressed) |
3916 | { | ||
3917 | if (update.Entity is ScenePresence) | ||
3798 | { | 3918 | { |
3799 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | 3919 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); |
3800 | compressedUpdates.Value.Add(update); | ||
3801 | } | 3920 | } |
3802 | else | 3921 | else |
3803 | { | 3922 | { |
3804 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 3923 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
3805 | { | ||
3806 | // Self updates go into a special list | ||
3807 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3808 | terseAgentUpdates.Value.Add(update); | ||
3809 | } | ||
3810 | else | ||
3811 | { | ||
3812 | // Everything else goes here | ||
3813 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3814 | terseUpdates.Value.Add(update); | ||
3815 | } | ||
3816 | } | 3924 | } |
3817 | |||
3818 | #endregion Block Construction | ||
3819 | } | 3925 | } |
3926 | else if (!canUseImproved) | ||
3927 | { | ||
3928 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); | ||
3929 | } | ||
3930 | else | ||
3931 | { | ||
3932 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | ||
3933 | // Self updates go into a special list | ||
3934 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3935 | else | ||
3936 | // Everything else goes here | ||
3937 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3938 | } | ||
3939 | |||
3940 | #endregion Block Construction | ||
3941 | } | ||
3942 | |||
3943 | #region Packet Sending | ||
3944 | |||
3945 | const float TIME_DILATION = 1.0f; | ||
3946 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3820 | 3947 | ||
3821 | #region Packet Sending | 3948 | if (terseAgentUpdateBlocks.IsValueCreated) |
3822 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 3949 | { |
3950 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3823 | 3951 | ||
3824 | if (terseAgentUpdateBlocks.IsValueCreated) | 3952 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3825 | { | 3953 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3826 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 3954 | packet.RegionData.TimeDilation = timeDilation; |
3955 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3827 | 3956 | ||
3828 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3957 | for (int i = 0; i < blocks.Count; i++) |
3829 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3958 | packet.ObjectData[i] = blocks[i]; |
3830 | packet.RegionData.TimeDilation = timeDilation; | ||
3831 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3832 | 3959 | ||
3833 | for (int i = 0; i < blocks.Count; i++) | 3960 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3834 | packet.ObjectData[i] = blocks[i]; | 3961 | } |
3835 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3836 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | ||
3837 | } | ||
3838 | 3962 | ||
3839 | if (objectUpdateBlocks.IsValueCreated) | 3963 | if (objectUpdateBlocks.IsValueCreated) |
3840 | { | 3964 | { |
3841 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3965 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
3842 | 3966 | ||
3843 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | 3967 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
3844 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3968 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3845 | packet.RegionData.TimeDilation = timeDilation; | 3969 | packet.RegionData.TimeDilation = timeDilation; |
3846 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3970 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
3847 | 3971 | ||
3848 | for (int i = 0; i < blocks.Count; i++) | 3972 | for (int i = 0; i < blocks.Count; i++) |
3849 | packet.ObjectData[i] = blocks[i]; | 3973 | packet.ObjectData[i] = blocks[i]; |
3850 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3974 | |
3851 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | 3975 | OutPacket(packet, ThrottleOutPacketType.Task, true); |
3852 | } | 3976 | } |
3853 | 3977 | ||
3854 | if (compressedUpdateBlocks.IsValueCreated) | 3978 | if (compressedUpdateBlocks.IsValueCreated) |
3855 | { | 3979 | { |
3856 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | 3980 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; |
3857 | 3981 | ||
3858 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | 3982 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); |
3859 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3983 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3860 | packet.RegionData.TimeDilation = timeDilation; | 3984 | packet.RegionData.TimeDilation = timeDilation; |
3861 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | 3985 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; |
3862 | |||
3863 | for (int i = 0; i < blocks.Count; i++) | ||
3864 | packet.ObjectData[i] = blocks[i]; | ||
3865 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
3866 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
3867 | } | ||
3868 | 3986 | ||
3869 | if (terseUpdateBlocks.IsValueCreated) | 3987 | for (int i = 0; i < blocks.Count; i++) |
3870 | { | 3988 | packet.ObjectData[i] = blocks[i]; |
3871 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | 3989 | |
3872 | 3990 | OutPacket(packet, ThrottleOutPacketType.Task, true); | |
3873 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | 3991 | } |
3874 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 3992 | |
3875 | packet.RegionData.TimeDilation = timeDilation; | 3993 | if (terseUpdateBlocks.IsValueCreated) |
3876 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 3994 | { |
3877 | 3995 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | |
3878 | for (int i = 0; i < blocks.Count; i++) | 3996 | |
3879 | packet.ObjectData[i] = blocks[i]; | 3997 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); |
3880 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 3998 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
3881 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 3999 | packet.RegionData.TimeDilation = timeDilation; |
3882 | } | 4000 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4001 | |||
4002 | for (int i = 0; i < blocks.Count; i++) | ||
4003 | packet.ObjectData[i] = blocks[i]; | ||
4004 | |||
4005 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
3883 | } | 4006 | } |
3884 | 4007 | ||
3885 | #endregion Packet Sending | 4008 | #endregion Packet Sending |
@@ -4172,11 +4295,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4172 | 4295 | ||
4173 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4296 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4174 | // of the object rather than the properties when the packet was created | 4297 | // of the object rather than the properties when the packet was created |
4175 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4298 | // HACK : Remove intelligent resending until it's fixed in core |
4176 | delegate(OutgoingPacket oPacket) | 4299 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4177 | { | 4300 | // delegate(OutgoingPacket oPacket) |
4178 | ResendPropertyUpdates(updates, oPacket); | 4301 | // { |
4179 | }); | 4302 | // ResendPropertyUpdates(updates, oPacket); |
4303 | // }); | ||
4304 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4180 | 4305 | ||
4181 | // pbcnt += blocks.Count; | 4306 | // pbcnt += blocks.Count; |
4182 | // ppcnt++; | 4307 | // ppcnt++; |
@@ -4202,11 +4327,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4202 | // of the object rather than the properties when the packet was created | 4327 | // of the object rather than the properties when the packet was created |
4203 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4328 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4204 | updates.Add(familyUpdates.Value[i]); | 4329 | updates.Add(familyUpdates.Value[i]); |
4205 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4330 | // HACK : Remove intelligent resending until it's fixed in core |
4206 | delegate(OutgoingPacket oPacket) | 4331 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4207 | { | 4332 | // delegate(OutgoingPacket oPacket) |
4208 | ResendPropertyUpdates(updates, oPacket); | 4333 | // { |
4209 | }); | 4334 | // ResendPropertyUpdates(updates, oPacket); |
4335 | // }); | ||
4336 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4210 | 4337 | ||
4211 | // fpcnt++; | 4338 | // fpcnt++; |
4212 | // fbcnt++; | 4339 | // fbcnt++; |
@@ -4355,37 +4482,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4355 | if (bl[i].BannedUserID == UUID.Zero) | 4482 | if (bl[i].BannedUserID == UUID.Zero) |
4356 | continue; | 4483 | continue; |
4357 | BannedUsers.Add(bl[i].BannedUserID); | 4484 | BannedUsers.Add(bl[i].BannedUserID); |
4358 | } | ||
4359 | 4485 | ||
4360 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4486 | if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0)) |
4361 | packet.AgentData.TransactionID = UUID.Random(); | 4487 | { |
4362 | packet.AgentData.AgentID = AgentId; | 4488 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4363 | packet.AgentData.SessionID = SessionId; | 4489 | packet.AgentData.TransactionID = UUID.Random(); |
4364 | packet.MethodData.Invoice = invoice; | 4490 | packet.AgentData.AgentID = AgentId; |
4365 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | 4491 | packet.AgentData.SessionID = SessionId; |
4492 | packet.MethodData.Invoice = invoice; | ||
4493 | packet.MethodData.Method = Utils.StringToBytes("setaccess"); | ||
4366 | 4494 | ||
4367 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; | 4495 | EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; |
4368 | 4496 | ||
4369 | for (int i = 0; i < (6 + BannedUsers.Count); i++) | 4497 | int j; |
4370 | { | 4498 | for (j = 0; j < (6 + BannedUsers.Count); j++) |
4371 | returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); | 4499 | { |
4372 | } | 4500 | returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock(); |
4373 | int j = 0; | 4501 | } |
4502 | j = 0; | ||
4374 | 4503 | ||
4375 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; | 4504 | returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; |
4376 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; | 4505 | returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; |
4377 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4506 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4378 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4507 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4379 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; | 4508 | returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; |
4380 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; | 4509 | returnblock[j].Parameter = Utils.StringToBytes("0"); j++; |
4381 | 4510 | ||
4382 | foreach (UUID banned in BannedUsers) | 4511 | foreach (UUID banned in BannedUsers) |
4383 | { | 4512 | { |
4384 | returnblock[j].Parameter = banned.GetBytes(); j++; | 4513 | returnblock[j].Parameter = banned.GetBytes(); j++; |
4514 | } | ||
4515 | packet.ParamList = returnblock; | ||
4516 | packet.Header.Reliable = true; | ||
4517 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4518 | |||
4519 | BannedUsers.Clear(); | ||
4520 | } | ||
4385 | } | 4521 | } |
4386 | packet.ParamList = returnblock; | 4522 | |
4387 | packet.Header.Reliable = false; | ||
4388 | OutPacket(packet, ThrottleOutPacketType.Task); | ||
4389 | } | 4523 | } |
4390 | 4524 | ||
4391 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) | 4525 | public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) |
@@ -4571,7 +4705,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4571 | 4705 | ||
4572 | if (landData.SimwideArea > 0) | 4706 | if (landData.SimwideArea > 0) |
4573 | { | 4707 | { |
4574 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4708 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4709 | // Never report more than sim total capacity | ||
4710 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4711 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4575 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4712 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4576 | } | 4713 | } |
4577 | else | 4714 | else |
@@ -4700,14 +4837,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4700 | 4837 | ||
4701 | if (notifyCount > 0) | 4838 | if (notifyCount > 0) |
4702 | { | 4839 | { |
4703 | if (notifyCount > 32) | 4840 | // if (notifyCount > 32) |
4704 | { | 4841 | // { |
4705 | m_log.InfoFormat( | 4842 | // m_log.InfoFormat( |
4706 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 4843 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
4707 | + " - a developer might want to investigate whether this is a hard limit", 32); | 4844 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
4708 | 4845 | // | |
4709 | notifyCount = 32; | 4846 | // notifyCount = 32; |
4710 | } | 4847 | // } |
4711 | 4848 | ||
4712 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 4849 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
4713 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 4850 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -4762,9 +4899,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4762 | { | 4899 | { |
4763 | ScenePresence presence = (ScenePresence)entity; | 4900 | ScenePresence presence = (ScenePresence)entity; |
4764 | 4901 | ||
4902 | position = presence.OffsetPosition; | ||
4903 | rotation = presence.Rotation; | ||
4904 | |||
4905 | if (presence.ParentID != 0) | ||
4906 | { | ||
4907 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
4908 | if (part != null && part != part.ParentGroup.RootPart) | ||
4909 | { | ||
4910 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
4911 | rotation = part.RotationOffset * presence.Rotation; | ||
4912 | } | ||
4913 | } | ||
4914 | |||
4765 | attachPoint = 0; | 4915 | attachPoint = 0; |
4766 | collisionPlane = presence.CollisionPlane; | 4916 | collisionPlane = presence.CollisionPlane; |
4767 | position = presence.OffsetPosition; | ||
4768 | velocity = presence.Velocity; | 4917 | velocity = presence.Velocity; |
4769 | acceleration = Vector3.Zero; | 4918 | acceleration = Vector3.Zero; |
4770 | 4919 | ||
@@ -4774,7 +4923,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4774 | // acceleration = new Vector3(1, 0, 0); | 4923 | // acceleration = new Vector3(1, 0, 0); |
4775 | 4924 | ||
4776 | angularVelocity = Vector3.Zero; | 4925 | angularVelocity = Vector3.Zero; |
4777 | rotation = presence.Rotation; | ||
4778 | 4926 | ||
4779 | if (sendTexture) | 4927 | if (sendTexture) |
4780 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4928 | textureEntry = presence.Appearance.Texture.GetBytes(); |
@@ -4879,13 +5027,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4879 | 5027 | ||
4880 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5028 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
4881 | { | 5029 | { |
5030 | Vector3 offsetPosition = data.OffsetPosition; | ||
5031 | Quaternion rotation = data.Rotation; | ||
5032 | uint parentID = data.ParentID; | ||
5033 | |||
5034 | if (parentID != 0) | ||
5035 | { | ||
5036 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5037 | if (part != null && part != part.ParentGroup.RootPart) | ||
5038 | { | ||
5039 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5040 | rotation = part.RotationOffset * data.Rotation; | ||
5041 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5042 | } | ||
5043 | } | ||
5044 | |||
4882 | byte[] objectData = new byte[76]; | 5045 | byte[] objectData = new byte[76]; |
4883 | 5046 | ||
4884 | data.CollisionPlane.ToBytes(objectData, 0); | 5047 | data.CollisionPlane.ToBytes(objectData, 0); |
4885 | data.OffsetPosition.ToBytes(objectData, 16); | 5048 | offsetPosition.ToBytes(objectData, 16); |
4886 | // data.Velocity.ToBytes(objectData, 28); | 5049 | // data.Velocity.ToBytes(objectData, 28); |
4887 | // data.Acceleration.ToBytes(objectData, 40); | 5050 | // data.Acceleration.ToBytes(objectData, 40); |
4888 | data.Rotation.ToBytes(objectData, 52); | 5051 | rotation.ToBytes(objectData, 52); |
4889 | //data.AngularVelocity.ToBytes(objectData, 64); | 5052 | //data.AngularVelocity.ToBytes(objectData, 64); |
4890 | 5053 | ||
4891 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5054 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -4899,7 +5062,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4899 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5062 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
4900 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5063 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
4901 | update.ObjectData = objectData; | 5064 | update.ObjectData = objectData; |
4902 | update.ParentID = data.ParentID; | 5065 | update.ParentID = parentID; |
4903 | update.PathCurve = 16; | 5066 | update.PathCurve = 16; |
4904 | update.PathScaleX = 100; | 5067 | update.PathScaleX = 100; |
4905 | update.PathScaleY = 100; | 5068 | update.PathScaleY = 100; |
@@ -5240,6 +5403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5240 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5403 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5241 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5404 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5242 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5405 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5406 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5243 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5407 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5244 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5408 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5245 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5409 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5306,6 +5470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5306 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5470 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5307 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5471 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5308 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5472 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5473 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5309 | 5474 | ||
5310 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5475 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5311 | } | 5476 | } |
@@ -5341,6 +5506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5341 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5506 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || |
5342 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5507 | (x.CameraUpAxis != lastarg.CameraUpAxis) || |
5343 | (x.ControlFlags != lastarg.ControlFlags) || | 5508 | (x.ControlFlags != lastarg.ControlFlags) || |
5509 | (x.ControlFlags != 0) || | ||
5344 | (x.Far != lastarg.Far) || | 5510 | (x.Far != lastarg.Far) || |
5345 | (x.Flags != lastarg.Flags) || | 5511 | (x.Flags != lastarg.Flags) || |
5346 | (x.State != lastarg.State) || | 5512 | (x.State != lastarg.State) || |
@@ -5718,7 +5884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5718 | args.Channel = ch; | 5884 | args.Channel = ch; |
5719 | args.From = String.Empty; | 5885 | args.From = String.Empty; |
5720 | args.Message = Utils.BytesToString(msg); | 5886 | args.Message = Utils.BytesToString(msg); |
5721 | args.Type = ChatTypeEnum.Shout; | 5887 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5722 | args.Position = new Vector3(); | 5888 | args.Position = new Vector3(); |
5723 | args.Scene = Scene; | 5889 | args.Scene = Scene; |
5724 | args.Sender = this; | 5890 | args.Sender = this; |
@@ -6255,7 +6421,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6255 | return true; | 6421 | return true; |
6256 | } | 6422 | } |
6257 | #endregion | 6423 | #endregion |
6258 | 6424 | /* | |
6259 | StartAnim handlerStartAnim = null; | 6425 | StartAnim handlerStartAnim = null; |
6260 | StopAnim handlerStopAnim = null; | 6426 | StopAnim handlerStopAnim = null; |
6261 | 6427 | ||
@@ -6279,6 +6445,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6279 | } | 6445 | } |
6280 | } | 6446 | } |
6281 | return true; | 6447 | return true; |
6448 | */ | ||
6449 | ChangeAnim handlerChangeAnim = null; | ||
6450 | |||
6451 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6452 | { | ||
6453 | handlerChangeAnim = OnChangeAnim; | ||
6454 | if (handlerChangeAnim != null) | ||
6455 | { | ||
6456 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6457 | } | ||
6458 | } | ||
6459 | |||
6460 | handlerChangeAnim = OnChangeAnim; | ||
6461 | if (handlerChangeAnim != null) | ||
6462 | { | ||
6463 | handlerChangeAnim(UUID.Zero, false, true); | ||
6464 | } | ||
6465 | |||
6466 | return true; | ||
6282 | } | 6467 | } |
6283 | 6468 | ||
6284 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6469 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6904,10 +7089,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6904 | // 46,47,48 are special positions within the packet | 7089 | // 46,47,48 are special positions within the packet |
6905 | // This may change so perhaps we need a better way | 7090 | // This may change so perhaps we need a better way |
6906 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7091 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
6907 | bool UsePhysics = (data[46] != 0) ? true : false; | 7092 | /* |
6908 | bool IsTemporary = (data[47] != 0) ? true : false; | 7093 | bool UsePhysics = (data[46] != 0) ? true : false; |
6909 | bool IsPhantom = (data[48] != 0) ? true : false; | 7094 | bool IsTemporary = (data[47] != 0) ? true : false; |
6910 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7095 | bool IsPhantom = (data[48] != 0) ? true : false; |
7096 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7097 | */ | ||
7098 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7099 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7100 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7101 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7102 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7103 | |||
7104 | if (blocks == null || blocks.Length == 0) | ||
7105 | { | ||
7106 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7107 | } | ||
7108 | else | ||
7109 | { | ||
7110 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7111 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7112 | physdata.Bounce = phsblock.Restitution; | ||
7113 | physdata.Density = phsblock.Density; | ||
7114 | physdata.Friction = phsblock.Friction; | ||
7115 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7116 | } | ||
7117 | |||
7118 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
6911 | } | 7119 | } |
6912 | return true; | 7120 | return true; |
6913 | } | 7121 | } |
@@ -9761,7 +9969,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9761 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 9969 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
9762 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 9970 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
9763 | UpdateMuteListEntry.MuteData.MuteType, | 9971 | UpdateMuteListEntry.MuteData.MuteType, |
9764 | UpdateMuteListEntry.AgentData.AgentID); | 9972 | UpdateMuteListEntry.MuteData.MuteFlags); |
9765 | return true; | 9973 | return true; |
9766 | } | 9974 | } |
9767 | return false; | 9975 | return false; |
@@ -9776,8 +9984,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9776 | { | 9984 | { |
9777 | handlerRemoveMuteListEntry(this, | 9985 | handlerRemoveMuteListEntry(this, |
9778 | RemoveMuteListEntry.MuteData.MuteID, | 9986 | RemoveMuteListEntry.MuteData.MuteID, |
9779 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 9987 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
9780 | RemoveMuteListEntry.AgentData.AgentID); | ||
9781 | return true; | 9988 | return true; |
9782 | } | 9989 | } |
9783 | return false; | 9990 | return false; |
@@ -9821,10 +10028,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
9821 | return false; | 10028 | return false; |
9822 | } | 10029 | } |
9823 | 10030 | ||
10031 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10032 | { | ||
10033 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10034 | (ChangeInventoryItemFlagsPacket)packet; | ||
10035 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10036 | if (handlerChangeInventoryItemFlags != null) | ||
10037 | { | ||
10038 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10039 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10040 | return true; | ||
10041 | } | ||
10042 | return false; | ||
10043 | } | ||
10044 | |||
9824 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10045 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
9825 | { | 10046 | { |
9826 | return true; | 10047 | return true; |
9827 | } | 10048 | } |
10049 | |||
10050 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10051 | { | ||
10052 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10053 | |||
10054 | #region Packet Session and User Check | ||
10055 | if (m_checkPackets) | ||
10056 | { | ||
10057 | if (packet.AgentData.SessionID != SessionId || | ||
10058 | packet.AgentData.AgentID != AgentId) | ||
10059 | return true; | ||
10060 | } | ||
10061 | #endregion | ||
10062 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10063 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10064 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10065 | { | ||
10066 | InventoryItemBase b = new InventoryItemBase(); | ||
10067 | b.ID = n.OldItemID; | ||
10068 | b.Folder = n.OldFolderID; | ||
10069 | items.Add(b); | ||
10070 | } | ||
10071 | |||
10072 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10073 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10074 | { | ||
10075 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10076 | } | ||
10077 | |||
10078 | return true; | ||
10079 | } | ||
9828 | 10080 | ||
9829 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10081 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
9830 | { | 10082 | { |
@@ -10251,6 +10503,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10251 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10503 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10252 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10504 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10253 | 10505 | ||
10506 | Scene scene = (Scene)m_scene; | ||
10507 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10508 | { | ||
10509 | ScenePresence p; | ||
10510 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10511 | { | ||
10512 | if (p.GodLevel >= 200) | ||
10513 | { | ||
10514 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10515 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10516 | } | ||
10517 | } | ||
10518 | } | ||
10519 | |||
10254 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10520 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10255 | } | 10521 | } |
10256 | return true; | 10522 | return true; |
@@ -10824,11 +11090,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10824 | 11090 | ||
10825 | StartLure handlerStartLure = OnStartLure; | 11091 | StartLure handlerStartLure = OnStartLure; |
10826 | if (handlerStartLure != null) | 11092 | if (handlerStartLure != null) |
10827 | handlerStartLure(startLureRequest.Info.LureType, | 11093 | { |
10828 | Utils.BytesToString( | 11094 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
10829 | startLureRequest.Info.Message), | 11095 | { |
10830 | startLureRequest.TargetData[0].TargetID, | 11096 | handlerStartLure(startLureRequest.Info.LureType, |
10831 | this); | 11097 | Utils.BytesToString( |
11098 | startLureRequest.Info.Message), | ||
11099 | startLureRequest.TargetData[i].TargetID, | ||
11100 | this); | ||
11101 | } | ||
11102 | } | ||
10832 | return true; | 11103 | return true; |
10833 | } | 11104 | } |
10834 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11105 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -10942,10 +11213,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10942 | } | 11213 | } |
10943 | #endregion | 11214 | #endregion |
10944 | 11215 | ||
10945 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11216 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
10946 | if (handlerClassifiedGodDelete != null) | 11217 | if (handlerClassifiedGodDelete != null) |
10947 | handlerClassifiedGodDelete( | 11218 | handlerClassifiedGodDelete( |
10948 | classifiedGodDelete.Data.ClassifiedID, | 11219 | classifiedGodDelete.Data.ClassifiedID, |
11220 | classifiedGodDelete.Data.QueryID, | ||
10949 | this); | 11221 | this); |
10950 | return true; | 11222 | return true; |
10951 | } | 11223 | } |
@@ -11311,209 +11583,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11311 | } | 11583 | } |
11312 | else | 11584 | else |
11313 | { | 11585 | { |
11314 | // m_log.DebugFormat( | 11586 | ClientChangeObject updatehandler = onClientChangeObject; |
11315 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11316 | // i, block.Type, part.Name, part.LocalId); | ||
11317 | 11587 | ||
11318 | // // Do this once since fetch parts creates a new array. | 11588 | if (updatehandler != null) |
11319 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 11589 | { |
11320 | // for (int j = 0; j < parts.Length; j++) | 11590 | ObjectChangeData udata = new ObjectChangeData(); |
11321 | // { | ||
11322 | // part.StoreUndoState(); | ||
11323 | // parts[j].IgnoreUndoUpdate = true; | ||
11324 | // } | ||
11325 | 11591 | ||
11326 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 11592 | /*ubit from ll JIRA: |
11593 | * 0x01 position | ||
11594 | * 0x02 rotation | ||
11595 | * 0x04 scale | ||
11596 | |||
11597 | * 0x08 LINK_SET | ||
11598 | * 0x10 UNIFORM for scale | ||
11599 | */ | ||
11327 | 11600 | ||
11328 | switch (block.Type) | 11601 | // translate to internal changes |
11329 | { | 11602 | // not all cases .. just the ones older code did |
11330 | case 1: | ||
11331 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11332 | 11603 | ||
11333 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11604 | switch (block.Type) |
11334 | if (handlerUpdatePrimSinglePosition != null) | 11605 | { |
11335 | { | 11606 | case 1: //change position sp |
11336 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11607 | udata.position = new Vector3(block.Data, 0); |
11337 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11338 | } | ||
11339 | break; | ||
11340 | 11608 | ||
11341 | case 2: | 11609 | udata.change = ObjectChangeType.primP; |
11342 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 11610 | updatehandler(localId, udata, this); |
11611 | break; | ||
11343 | 11612 | ||
11344 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 11613 | case 2: // rotation sp |
11345 | if (handlerUpdatePrimSingleRotation != null) | 11614 | udata.rotation = new Quaternion(block.Data, 0, true); |
11346 | { | ||
11347 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11348 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11349 | } | ||
11350 | break; | ||
11351 | 11615 | ||
11352 | case 3: | 11616 | udata.change = ObjectChangeType.primR; |
11353 | Vector3 rotPos = new Vector3(block.Data, 0); | 11617 | updatehandler(localId, udata, this); |
11354 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 11618 | break; |
11355 | 11619 | ||
11356 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 11620 | case 3: // position plus rotation |
11357 | if (handlerUpdatePrimSingleRotationPosition != null) | 11621 | udata.position = new Vector3(block.Data, 0); |
11358 | { | 11622 | udata.rotation = new Quaternion(block.Data, 12, true); |
11359 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11360 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11361 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11362 | } | ||
11363 | break; | ||
11364 | 11623 | ||
11365 | case 4: | 11624 | udata.change = ObjectChangeType.primPR; |
11366 | case 20: | 11625 | updatehandler(localId, udata, this); |
11367 | Vector3 scale4 = new Vector3(block.Data, 0); | 11626 | break; |
11368 | 11627 | ||
11369 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 11628 | case 4: // scale sp |
11370 | if (handlerUpdatePrimScale != null) | 11629 | udata.scale = new Vector3(block.Data, 0); |
11371 | { | 11630 | udata.change = ObjectChangeType.primS; |
11372 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11373 | handlerUpdatePrimScale(localId, scale4, this); | ||
11374 | } | ||
11375 | break; | ||
11376 | 11631 | ||
11377 | case 5: | 11632 | updatehandler(localId, udata, this); |
11378 | Vector3 scale1 = new Vector3(block.Data, 12); | 11633 | break; |
11379 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11380 | 11634 | ||
11381 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11635 | case 0x14: // uniform scale sp |
11382 | if (handlerUpdatePrimScale != null) | 11636 | udata.scale = new Vector3(block.Data, 0); |
11383 | { | ||
11384 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11385 | handlerUpdatePrimScale(localId, scale1, this); | ||
11386 | 11637 | ||
11387 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11638 | udata.change = ObjectChangeType.primUS; |
11388 | if (handlerUpdatePrimSinglePosition != null) | 11639 | updatehandler(localId, udata, this); |
11389 | { | 11640 | break; |
11390 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11391 | } | ||
11392 | } | ||
11393 | break; | ||
11394 | 11641 | ||
11395 | case 9: | 11642 | case 5: // scale and position sp |
11396 | Vector3 pos2 = new Vector3(block.Data, 0); | 11643 | udata.position = new Vector3(block.Data, 0); |
11644 | udata.scale = new Vector3(block.Data, 12); | ||
11397 | 11645 | ||
11398 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 11646 | udata.change = ObjectChangeType.primPS; |
11647 | updatehandler(localId, udata, this); | ||
11648 | break; | ||
11399 | 11649 | ||
11400 | if (handlerUpdateVector != null) | 11650 | case 0x15: //uniform scale and position |
11401 | { | 11651 | udata.position = new Vector3(block.Data, 0); |
11402 | handlerUpdateVector(localId, pos2, this); | 11652 | udata.scale = new Vector3(block.Data, 12); |
11403 | } | ||
11404 | break; | ||
11405 | 11653 | ||
11406 | case 10: | 11654 | udata.change = ObjectChangeType.primPUS; |
11407 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 11655 | updatehandler(localId, udata, this); |
11656 | break; | ||
11408 | 11657 | ||
11409 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 11658 | // now group related (bit 4) |
11410 | if (handlerUpdatePrimRotation != null) | 11659 | case 9: //( 8 + 1 )group position |
11411 | { | 11660 | udata.position = new Vector3(block.Data, 0); |
11412 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11413 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11414 | } | ||
11415 | break; | ||
11416 | 11661 | ||
11417 | case 11: | 11662 | udata.change = ObjectChangeType.groupP; |
11418 | Vector3 pos3 = new Vector3(block.Data, 0); | 11663 | updatehandler(localId, udata, this); |
11419 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 11664 | break; |
11420 | 11665 | ||
11421 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 11666 | case 0x0A: // (8 + 2) group rotation |
11422 | if (handlerUpdatePrimGroupRotation != null) | 11667 | udata.rotation = new Quaternion(block.Data, 0, true); |
11423 | { | ||
11424 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11425 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11426 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11427 | } | ||
11428 | break; | ||
11429 | case 12: | ||
11430 | case 28: | ||
11431 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11432 | 11668 | ||
11433 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11669 | udata.change = ObjectChangeType.groupR; |
11434 | if (handlerUpdatePrimGroupScale != null) | 11670 | updatehandler(localId, udata, this); |
11435 | { | 11671 | break; |
11436 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11437 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11438 | } | ||
11439 | break; | ||
11440 | 11672 | ||
11441 | case 13: | 11673 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11442 | Vector3 scale2 = new Vector3(block.Data, 12); | 11674 | udata.position = new Vector3(block.Data, 0); |
11443 | Vector3 pos4 = new Vector3(block.Data, 0); | 11675 | udata.rotation = new Quaternion(block.Data, 12, true); |
11444 | 11676 | ||
11445 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11677 | udata.change = ObjectChangeType.groupPR; |
11446 | if (handlerUpdatePrimScale != null) | 11678 | updatehandler(localId, udata, this); |
11447 | { | 11679 | break; |
11448 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11449 | handlerUpdatePrimScale(localId, scale2, this); | ||
11450 | 11680 | ||
11451 | // Change the position based on scale (for bug number 246) | 11681 | case 0x0C: // (8 + 4) group scale |
11452 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11682 | // only afects root prim and only sent by viewer editor object tab scaling |
11453 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 11683 | // mouse edition only allows uniform scaling |
11454 | if (handlerUpdatePrimSinglePosition != null) | 11684 | // SL MAY CHANGE THIS in viewers |
11455 | { | ||
11456 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11457 | } | ||
11458 | } | ||
11459 | break; | ||
11460 | 11685 | ||
11461 | case 29: | 11686 | udata.scale = new Vector3(block.Data, 0); |
11462 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11463 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11464 | 11687 | ||
11465 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 11688 | udata.change = ObjectChangeType.groupS; |
11466 | if (handlerUpdatePrimGroupScale != null) | 11689 | updatehandler(localId, udata, this); |
11467 | { | ||
11468 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11469 | part.StoreUndoState(true); | ||
11470 | part.IgnoreUndoUpdate = true; | ||
11471 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11472 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11473 | 11690 | ||
11474 | if (handlerUpdateVector != null) | 11691 | break; |
11475 | { | ||
11476 | handlerUpdateVector(localId, pos5, this); | ||
11477 | } | ||
11478 | 11692 | ||
11479 | part.IgnoreUndoUpdate = false; | 11693 | case 0x0D: //(8 + 4 + 1) group scale and position |
11480 | } | 11694 | // exception as above |
11481 | 11695 | ||
11482 | break; | 11696 | udata.position = new Vector3(block.Data, 0); |
11697 | udata.scale = new Vector3(block.Data, 12); | ||
11483 | 11698 | ||
11484 | case 21: | 11699 | udata.change = ObjectChangeType.groupPS; |
11485 | Vector3 scale6 = new Vector3(block.Data, 12); | 11700 | updatehandler(localId, udata, this); |
11486 | Vector3 pos6 = new Vector3(block.Data, 0); | 11701 | break; |
11487 | 11702 | ||
11488 | handlerUpdatePrimScale = OnUpdatePrimScale; | 11703 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11489 | if (handlerUpdatePrimScale != null) | 11704 | udata.scale = new Vector3(block.Data, 0); |
11490 | { | ||
11491 | part.StoreUndoState(false); | ||
11492 | part.IgnoreUndoUpdate = true; | ||
11493 | 11705 | ||
11494 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 11706 | udata.change = ObjectChangeType.groupUS; |
11495 | handlerUpdatePrimScale(localId, scale6, this); | 11707 | updatehandler(localId, udata, this); |
11496 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 11708 | break; |
11497 | if (handlerUpdatePrimSinglePosition != null) | ||
11498 | { | ||
11499 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
11500 | } | ||
11501 | 11709 | ||
11502 | part.IgnoreUndoUpdate = false; | 11710 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
11503 | } | 11711 | udata.position = new Vector3(block.Data, 0); |
11504 | break; | 11712 | udata.scale = new Vector3(block.Data, 12); |
11505 | 11713 | ||
11506 | default: | 11714 | udata.change = ObjectChangeType.groupPUS; |
11507 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 11715 | updatehandler(localId, udata, this); |
11508 | break; | 11716 | break; |
11717 | |||
11718 | default: | ||
11719 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
11720 | break; | ||
11721 | } | ||
11509 | } | 11722 | } |
11510 | 11723 | ||
11511 | // for (int j = 0; j < parts.Length; j++) | ||
11512 | // parts[j].IgnoreUndoUpdate = false; | ||
11513 | } | 11724 | } |
11514 | } | 11725 | } |
11515 | } | 11726 | } |
11516 | |||
11517 | return true; | 11727 | return true; |
11518 | } | 11728 | } |
11519 | 11729 | ||
@@ -11969,7 +12179,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11969 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12179 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
11970 | // requestID, taskID, (SourceType)sourceType, Name); | 12180 | // requestID, taskID, (SourceType)sourceType, Name); |
11971 | 12181 | ||
12182 | |||
12183 | //Note, the bool returned from the below function is useless since it is always false. | ||
11972 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12184 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12185 | |||
11973 | } | 12186 | } |
11974 | 12187 | ||
11975 | /// <summary> | 12188 | /// <summary> |
@@ -11980,14 +12193,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11980 | /// <param name="asset"></param> | 12193 | /// <param name="asset"></param> |
11981 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 12194 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
11982 | { | 12195 | { |
11983 | if (asset == null) | ||
11984 | return; | ||
11985 | |||
11986 | TransferRequestPacket transferRequest = (TransferRequestPacket)sender; | 12196 | TransferRequestPacket transferRequest = (TransferRequestPacket)sender; |
11987 | 12197 | ||
11988 | UUID requestID = UUID.Zero; | 12198 | UUID requestID = UUID.Zero; |
11989 | byte source = (byte)SourceType.Asset; | 12199 | byte source = (byte)SourceType.Asset; |
11990 | 12200 | ||
12201 | AssetRequestToClient req = new AssetRequestToClient(); | ||
12202 | |||
12203 | if (asset == null) | ||
12204 | { | ||
12205 | req.AssetInf = null; | ||
12206 | req.AssetRequestSource = source; | ||
12207 | req.IsTextureRequest = false; | ||
12208 | req.NumPackets = 0; | ||
12209 | req.Params = transferRequest.TransferInfo.Params; | ||
12210 | req.RequestAssetID = requestID; | ||
12211 | req.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
12212 | |||
12213 | SendAssetNotFound(req); | ||
12214 | return; | ||
12215 | } | ||
12216 | |||
11991 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) | 12217 | if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) |
11992 | { | 12218 | { |
11993 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | 12219 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); |
@@ -12004,7 +12230,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12004 | return; | 12230 | return; |
12005 | 12231 | ||
12006 | // The asset is known to exist and is in our cache, so add it to the AssetRequests list | 12232 | // The asset is known to exist and is in our cache, so add it to the AssetRequests list |
12007 | AssetRequestToClient req = new AssetRequestToClient(); | ||
12008 | req.AssetInf = asset; | 12233 | req.AssetInf = asset; |
12009 | req.AssetRequestSource = source; | 12234 | req.AssetRequestSource = source; |
12010 | req.IsTextureRequest = false; | 12235 | req.IsTextureRequest = false; |
@@ -12023,7 +12248,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12023 | /// <returns></returns> | 12248 | /// <returns></returns> |
12024 | private static int CalculateNumPackets(byte[] data) | 12249 | private static int CalculateNumPackets(byte[] data) |
12025 | { | 12250 | { |
12026 | const uint m_maxPacketSize = 600; | 12251 | // const uint m_maxPacketSize = 600; |
12252 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12027 | int numPackets = 1; | 12253 | int numPackets = 1; |
12028 | 12254 | ||
12029 | if (data == null) | 12255 | if (data == null) |