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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs1160
1 files changed, 694 insertions, 466 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index c4f167e..b40eeed 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -98,6 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
98 public event AvatarPickerRequest OnAvatarPickerRequest; 98 public event AvatarPickerRequest OnAvatarPickerRequest;
99 public event StartAnim OnStartAnim; 99 public event StartAnim OnStartAnim;
100 public event StopAnim OnStopAnim; 100 public event StopAnim OnStopAnim;
101 public event ChangeAnim OnChangeAnim;
101 public event Action<IClientAPI> OnRequestAvatarsData; 102 public event Action<IClientAPI> OnRequestAvatarsData;
102 public event LinkObjects OnLinkObjects; 103 public event LinkObjects OnLinkObjects;
103 public event DelinkObjects OnDelinkObjects; 104 public event DelinkObjects OnDelinkObjects;
@@ -125,6 +126,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
125 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; 126 public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
126 public event UpdatePrimFlags OnUpdatePrimFlags; 127 public event UpdatePrimFlags OnUpdatePrimFlags;
127 public event UpdatePrimTexture OnUpdatePrimTexture; 128 public event UpdatePrimTexture OnUpdatePrimTexture;
129 public event ClientChangeObject onClientChangeObject;
128 public event UpdateVector OnUpdatePrimGroupPosition; 130 public event UpdateVector OnUpdatePrimGroupPosition;
129 public event UpdateVector OnUpdatePrimSinglePosition; 131 public event UpdateVector OnUpdatePrimSinglePosition;
130 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 132 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
@@ -158,6 +160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
158 public event RequestTaskInventory OnRequestTaskInventory; 160 public event RequestTaskInventory OnRequestTaskInventory;
159 public event UpdateInventoryItem OnUpdateInventoryItem; 161 public event UpdateInventoryItem OnUpdateInventoryItem;
160 public event CopyInventoryItem OnCopyInventoryItem; 162 public event CopyInventoryItem OnCopyInventoryItem;
163 public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy;
161 public event MoveInventoryItem OnMoveInventoryItem; 164 public event MoveInventoryItem OnMoveInventoryItem;
162 public event RemoveInventoryItem OnRemoveInventoryItem; 165 public event RemoveInventoryItem OnRemoveInventoryItem;
163 public event RemoveInventoryFolder OnRemoveInventoryFolder; 166 public event RemoveInventoryFolder OnRemoveInventoryFolder;
@@ -256,7 +259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
256 public event ClassifiedInfoRequest OnClassifiedInfoRequest; 259 public event ClassifiedInfoRequest OnClassifiedInfoRequest;
257 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; 260 public event ClassifiedInfoUpdate OnClassifiedInfoUpdate;
258 public event ClassifiedDelete OnClassifiedDelete; 261 public event ClassifiedDelete OnClassifiedDelete;
259 public event ClassifiedDelete OnClassifiedGodDelete; 262 public event ClassifiedGodDelete OnClassifiedGodDelete;
260 public event EventNotificationAddRequest OnEventNotificationAddRequest; 263 public event EventNotificationAddRequest OnEventNotificationAddRequest;
261 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; 264 public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest;
262 public event EventGodDelete OnEventGodDelete; 265 public event EventGodDelete OnEventGodDelete;
@@ -287,6 +290,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
287 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; 290 public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest;
288 public event SimWideDeletesDelegate OnSimWideDeletes; 291 public event SimWideDeletesDelegate OnSimWideDeletes;
289 public event SendPostcard OnSendPostcard; 292 public event SendPostcard OnSendPostcard;
293 public event ChangeInventoryItemFlags OnChangeInventoryItemFlags;
290 public event MuteListEntryUpdate OnUpdateMuteListEntry; 294 public event MuteListEntryUpdate OnUpdateMuteListEntry;
291 public event MuteListEntryRemove OnRemoveMuteListEntry; 295 public event MuteListEntryRemove OnRemoveMuteListEntry;
292 public event GodlikeMessage onGodlikeMessage; 296 public event GodlikeMessage onGodlikeMessage;
@@ -325,6 +329,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
325 private Prioritizer m_prioritizer; 329 private Prioritizer m_prioritizer;
326 private bool m_disableFacelights = false; 330 private bool m_disableFacelights = false;
327 331
332 private const uint MaxTransferBytesPerPacket = 600;
333
334
328 /// <value> 335 /// <value>
329 /// List used in construction of data blocks for an object update packet. This is to stop us having to 336 /// List used in construction of data blocks for an object update packet. This is to stop us having to
330 /// continually recreate it. 337 /// continually recreate it.
@@ -336,14 +343,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
336 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an 343 /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
337 /// ownerless phantom. 344 /// ownerless phantom.
338 /// 345 ///
339 /// All manipulation of this set has to occur under a lock 346 /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
340 /// 347 ///
341 /// </value> 348 /// </value>
342 protected HashSet<uint> m_killRecord; 349// protected HashSet<uint> m_killRecord;
343 350
344// protected HashSet<uint> m_attachmentsSent; 351// protected HashSet<uint> m_attachmentsSent;
345 352
346 private int m_moneyBalance; 353 private int m_moneyBalance;
354 private bool m_deliverPackets = true;
347 private int m_animationSequenceNumber = 1; 355 private int m_animationSequenceNumber = 1;
348 private bool m_SendLogoutPacketWhenClosing = true; 356 private bool m_SendLogoutPacketWhenClosing = true;
349 private AgentUpdateArgs lastarg; 357 private AgentUpdateArgs lastarg;
@@ -383,6 +391,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
383 get { return m_startpos; } 391 get { return m_startpos; }
384 set { m_startpos = value; } 392 set { m_startpos = value; }
385 } 393 }
394 public bool DeliverPackets
395 {
396 get { return m_deliverPackets; }
397 set {
398 m_deliverPackets = value;
399 m_udpClient.m_deliverPackets = value;
400 }
401 }
386 public UUID AgentId { get { return m_agentId; } } 402 public UUID AgentId { get { return m_agentId; } }
387 public ISceneAgent SceneAgent { get; set; } 403 public ISceneAgent SceneAgent { get; set; }
388 public UUID ActiveGroupId { get { return m_activeGroupID; } } 404 public UUID ActiveGroupId { get { return m_activeGroupID; } }
@@ -456,7 +472,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
456 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); 472 m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
457 m_entityProps = new PriorityQueue(m_scene.Entities.Count); 473 m_entityProps = new PriorityQueue(m_scene.Entities.Count);
458 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); 474 m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
459 m_killRecord = new HashSet<uint>(); 475// m_killRecord = new HashSet<uint>();
460// m_attachmentsSent = new HashSet<uint>(); 476// m_attachmentsSent = new HashSet<uint>();
461 477
462 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 478 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
@@ -485,17 +501,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
485 501
486 #region Client Methods 502 #region Client Methods
487 503
504
488 /// <summary> 505 /// <summary>
489 /// Shut down the client view 506 /// Shut down the client view
490 /// </summary> 507 /// </summary>
491 public void Close() 508 public void Close()
492 { 509 {
510 Close(true);
511 }
512
513 /// <summary>
514 /// Shut down the client view
515 /// </summary>
516 public void Close(bool sendStop)
517 {
493 IsActive = false; 518 IsActive = false;
494 519
495 m_log.DebugFormat( 520 m_log.DebugFormat(
496 "[CLIENT]: Close has been called for {0} attached to scene {1}", 521 "[CLIENT]: Close has been called for {0} attached to scene {1}",
497 Name, m_scene.RegionInfo.RegionName); 522 Name, m_scene.RegionInfo.RegionName);
498 523
524 if (sendStop)
525 {
526 // Send the STOP packet
527 DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
528 OutPacket(disable, ThrottleOutPacketType.Unknown);
529 }
530
531 IsActive = false;
532
499 // Shutdown the image manager 533 // Shutdown the image manager
500 ImageManager.Close(); 534 ImageManager.Close();
501 535
@@ -792,7 +826,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
792 reply.ChatData.OwnerID = fromAgentID; 826 reply.ChatData.OwnerID = fromAgentID;
793 reply.ChatData.SourceID = fromAgentID; 827 reply.ChatData.SourceID = fromAgentID;
794 828
795 OutPacket(reply, ThrottleOutPacketType.Task); 829 OutPacket(reply, ThrottleOutPacketType.Unknown);
796 } 830 }
797 831
798 /// <summary> 832 /// <summary>
@@ -1078,6 +1112,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1078 public virtual void SendLayerData(float[] map) 1112 public virtual void SendLayerData(float[] map)
1079 { 1113 {
1080 Util.FireAndForget(DoSendLayerData, map); 1114 Util.FireAndForget(DoSendLayerData, map);
1115
1116 // Send it sync, and async. It's not that much data
1117 // and it improves user experience just so much!
1118 DoSendLayerData(map);
1081 } 1119 }
1082 1120
1083 /// <summary> 1121 /// <summary>
@@ -1090,16 +1128,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1090 1128
1091 try 1129 try
1092 { 1130 {
1093 //for (int y = 0; y < 16; y++) 1131 for (int y = 0; y < 16; y++)
1094 //{ 1132 {
1095 // for (int x = 0; x < 16; x++) 1133 for (int x = 0; x < 16; x+=4)
1096 // { 1134 {
1097 // SendLayerData(x, y, map); 1135 SendLayerPacket(x, y, map);
1098 // } 1136 }
1099 //} 1137 }
1100
1101 // Send LayerData in a spiral pattern. Fun!
1102 SendLayerTopRight(map, 0, 0, 15, 15);
1103 } 1138 }
1104 catch (Exception e) 1139 catch (Exception e)
1105 { 1140 {
@@ -1107,51 +1142,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1107 } 1142 }
1108 } 1143 }
1109 1144
1110 private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2)
1111 {
1112 // Row
1113 for (int i = x1; i <= x2; i++)
1114 SendLayerData(i, y1, map);
1115
1116 // Column
1117 for (int j = y1 + 1; j <= y2; j++)
1118 SendLayerData(x2, j, map);
1119
1120 if (x2 - x1 > 0)
1121 SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2);
1122 }
1123
1124 void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2)
1125 {
1126 // Row in reverse
1127 for (int i = x2; i >= x1; i--)
1128 SendLayerData(i, y2, map);
1129
1130 // Column in reverse
1131 for (int j = y2 - 1; j >= y1; j--)
1132 SendLayerData(x1, j, map);
1133
1134 if (x2 - x1 > 0)
1135 SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1);
1136 }
1137
1138 /// <summary> 1145 /// <summary>
1139 /// Sends a set of four patches (x, x+1, ..., x+3) to the client 1146 /// Sends a set of four patches (x, x+1, ..., x+3) to the client
1140 /// </summary> 1147 /// </summary>
1141 /// <param name="map">heightmap</param> 1148 /// <param name="map">heightmap</param>
1142 /// <param name="px">X coordinate for patches 0..12</param> 1149 /// <param name="px">X coordinate for patches 0..12</param>
1143 /// <param name="py">Y coordinate for patches 0..15</param> 1150 /// <param name="py">Y coordinate for patches 0..15</param>
1144 // private void SendLayerPacket(float[] map, int y, int x) 1151 private void SendLayerPacket(int x, int y, float[] map)
1145 // { 1152 {
1146 // int[] patches = new int[4]; 1153 int[] patches = new int[4];
1147 // patches[0] = x + 0 + y * 16; 1154 patches[0] = x + 0 + y * 16;
1148 // patches[1] = x + 1 + y * 16; 1155 patches[1] = x + 1 + y * 16;
1149 // patches[2] = x + 2 + y * 16; 1156 patches[2] = x + 2 + y * 16;
1150 // patches[3] = x + 3 + y * 16; 1157 patches[3] = x + 3 + y * 16;
1151 1158
1152 // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); 1159 float[] heightmap = (map.Length == 65536) ?
1153 // OutPacket(layerpack, ThrottleOutPacketType.Land); 1160 map :
1154 // } 1161 LLHeightFieldMoronize(map);
1162
1163 try
1164 {
1165 Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1166 OutPacket(layerpack, ThrottleOutPacketType.Land);
1167 }
1168 catch
1169 {
1170 for (int px = x ; px < x + 4 ; px++)
1171 SendLayerData(px, y, map);
1172 }
1173 }
1155 1174
1156 /// <summary> 1175 /// <summary>
1157 /// Sends a specified patch to a client 1176 /// Sends a specified patch to a client
@@ -1171,7 +1190,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1171 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1190 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches);
1172 layerpack.Header.Reliable = true; 1191 layerpack.Header.Reliable = true;
1173 1192
1174 OutPacket(layerpack, ThrottleOutPacketType.Land); 1193 OutPacket(layerpack, ThrottleOutPacketType.Task);
1175 } 1194 }
1176 catch (Exception e) 1195 catch (Exception e)
1177 { 1196 {
@@ -1534,7 +1553,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1534 1553
1535 public void SendKillObject(ulong regionHandle, List<uint> localIDs) 1554 public void SendKillObject(ulong regionHandle, List<uint> localIDs)
1536 { 1555 {
1537// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); 1556// foreach (uint id in localIDs)
1557// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
1538 1558
1539 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1559 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1540 // TODO: don't create new blocks if recycling an old packet 1560 // TODO: don't create new blocks if recycling an old packet
@@ -1556,17 +1576,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1556 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race 1576 // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race
1557 // condition where a kill can be processed before an out-of-date update for the same object. 1577 // condition where a kill can be processed before an out-of-date update for the same object.
1558 // ProcessEntityUpdates() also takes the m_killRecord lock. 1578 // ProcessEntityUpdates() also takes the m_killRecord lock.
1559 lock (m_killRecord) 1579// lock (m_killRecord)
1560 { 1580// {
1561 foreach (uint localID in localIDs) 1581// foreach (uint localID in localIDs)
1562 m_killRecord.Add(localID); 1582// m_killRecord.Add(localID);
1563 1583
1564 // The throttle queue used here must match that being used for updates. Otherwise, there is a 1584 // The throttle queue used here must match that being used for updates. Otherwise, there is a
1565 // chance that a kill packet put on a separate queue will be sent to the client before an existing 1585 // chance that a kill packet put on a separate queue will be sent to the client before an existing
1566 // update packet on another queue. Receiving updates after kills results in unowned and undeletable 1586 // update packet on another queue. Receiving updates after kills results in unowned and undeletable
1567 // scene objects in a viewer until that viewer is relogged in. 1587 // scene objects in a viewer until that viewer is relogged in.
1568 OutPacket(kill, ThrottleOutPacketType.Task); 1588 OutPacket(kill, ThrottleOutPacketType.Task);
1569 } 1589// }
1570 } 1590 }
1571 } 1591 }
1572 1592
@@ -2296,6 +2316,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2296 OutPacket(sound, ThrottleOutPacketType.Task); 2316 OutPacket(sound, ThrottleOutPacketType.Task);
2297 } 2317 }
2298 2318
2319 public void SendTransferAbort(TransferRequestPacket transferRequest)
2320 {
2321 TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort);
2322 abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID;
2323 abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType;
2324 m_log.Debug("[Assets] Aborting transfer; asset request failed");
2325 OutPacket(abort, ThrottleOutPacketType.Task);
2326 }
2327
2299 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) 2328 public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
2300 { 2329 {
2301 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); 2330 SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
@@ -2588,6 +2617,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2588 } 2617 }
2589 } 2618 }
2590 2619
2620 public void SendPartPhysicsProprieties(ISceneEntity entity)
2621 {
2622 SceneObjectPart part = (SceneObjectPart)entity;
2623 if (part != null && AgentId != UUID.Zero)
2624 {
2625 try
2626 {
2627 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2628 if (eq != null)
2629 {
2630 uint localid = part.LocalId;
2631 byte physshapetype = part.PhysicsShapeType;
2632 float density = part.Density;
2633 float friction = part.Friction;
2634 float bounce = part.Bounciness;
2635 float gravmod = part.GravityModifier;
2636
2637 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
2638 }
2639 }
2640 catch (Exception ex)
2641 {
2642 m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString());
2643 }
2644 part.UpdatePhysRequired = false;
2645 }
2646 }
2647
2648
2591 2649
2592 public void SendGroupNameReply(UUID groupLLUID, string GroupName) 2650 public void SendGroupNameReply(UUID groupLLUID, string GroupName)
2593 { 2651 {
@@ -2685,7 +2743,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2685 else 2743 else
2686 { 2744 {
2687 int processedLength = 0; 2745 int processedLength = 0;
2688 int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; 2746// int maxChunkSize = Settings.MAX_PACKET_SIZE - 100;
2747
2748 int maxChunkSize = (int) MaxTransferBytesPerPacket;
2689 int packetNumber = 0; 2749 int packetNumber = 0;
2690 2750
2691 while (processedLength < req.AssetInf.Data.Length) 2751 while (processedLength < req.AssetInf.Data.Length)
@@ -2719,6 +2779,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2719 } 2779 }
2720 } 2780 }
2721 2781
2782 public void SendAssetNotFound(AssetRequestToClient req)
2783 {
2784 TransferInfoPacket Transfer = new TransferInfoPacket();
2785 Transfer.TransferInfo.ChannelType = 2;
2786 Transfer.TransferInfo.Status = -2;
2787 Transfer.TransferInfo.TargetType = 0;
2788 Transfer.TransferInfo.Params = req.Params;
2789 Transfer.TransferInfo.Size = 0;
2790 Transfer.TransferInfo.TransferID = req.TransferRequestID;
2791 Transfer.Header.Zerocoded = true;
2792 OutPacket(Transfer, ThrottleOutPacketType.Asset);
2793 }
2794
2722 public void SendTexture(AssetBase TextureAsset) 2795 public void SendTexture(AssetBase TextureAsset)
2723 { 2796 {
2724 2797
@@ -2743,7 +2816,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2743 reply.Data.ParcelID = parcelID; 2816 reply.Data.ParcelID = parcelID;
2744 reply.Data.OwnerID = land.OwnerID; 2817 reply.Data.OwnerID = land.OwnerID;
2745 reply.Data.Name = Utils.StringToBytes(land.Name); 2818 reply.Data.Name = Utils.StringToBytes(land.Name);
2746 reply.Data.Desc = Utils.StringToBytes(land.Description); 2819 if (land != null && land.Description != null && land.Description != String.Empty)
2820 reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
2821 else
2822 reply.Data.Desc = new Byte[0];
2747 reply.Data.ActualArea = land.Area; 2823 reply.Data.ActualArea = land.Area;
2748 reply.Data.BillableArea = land.Area; // TODO: what is this? 2824 reply.Data.BillableArea = land.Area; // TODO: what is this?
2749 2825
@@ -3478,7 +3554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3478 3554
3479 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); 3555 AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
3480 // TODO: don't create new blocks if recycling an old packet 3556 // TODO: don't create new blocks if recycling an old packet
3481 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 3557 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
3482 avp.ObjectData.TextureEntry = textureEntry; 3558 avp.ObjectData.TextureEntry = textureEntry;
3483 3559
3484 AvatarAppearancePacket.VisualParamBlock avblock = null; 3560 AvatarAppearancePacket.VisualParamBlock avblock = null;
@@ -3606,7 +3682,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3606 /// </summary> 3682 /// </summary>
3607 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3683 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3608 { 3684 {
3609 //double priority = m_prioritizer.GetUpdatePriority(this, entity); 3685 if (entity is SceneObjectPart)
3686 {
3687 SceneObjectPart e = (SceneObjectPart)entity;
3688 SceneObjectGroup g = e.ParentGroup;
3689 if (g.RootPart.Shape.State > 30) // HUD
3690 if (g.OwnerID != AgentId)
3691 return; // Don't send updates for other people's HUDs
3692 }
3693
3610 uint priority = m_prioritizer.GetUpdatePriority(this, entity); 3694 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3611 3695
3612 lock (m_entityUpdates.SyncRoot) 3696 lock (m_entityUpdates.SyncRoot)
@@ -3673,27 +3757,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3673 3757
3674 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3758 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3675 // condition where a kill can be processed before an out-of-date update for the same object. 3759 // condition where a kill can be processed before an out-of-date update for the same object.
3676 lock (m_killRecord) 3760 float avgTimeDilation = 1.0f;
3761 IEntityUpdate iupdate;
3762 Int32 timeinqueue; // this is just debugging code & can be dropped later
3763
3764 while (updatesThisCall < maxUpdates)
3677 { 3765 {
3678 float avgTimeDilation = 1.0f; 3766 lock (m_entityUpdates.SyncRoot)
3679 IEntityUpdate iupdate; 3767 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3680 Int32 timeinqueue; // this is just debugging code & can be dropped later 3768 break;
3681 3769
3682 while (updatesThisCall < maxUpdates) 3770 EntityUpdate update = (EntityUpdate)iupdate;
3771
3772 avgTimeDilation += update.TimeDilation;
3773 avgTimeDilation *= 0.5f;
3774
3775 if (update.Entity is SceneObjectPart)
3683 { 3776 {
3684 lock (m_entityUpdates.SyncRoot) 3777 SceneObjectPart part = (SceneObjectPart)update.Entity;
3685 if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
3686 break;
3687 3778
3688 EntityUpdate update = (EntityUpdate)iupdate; 3779 if (part.ParentGroup.IsDeleted)
3689 3780 continue;
3690 avgTimeDilation += update.TimeDilation;
3691 avgTimeDilation *= 0.5f;
3692 3781
3693 if (update.Entity is SceneObjectPart) 3782 if (part.ParentGroup.IsAttachment)
3783 { // Someone else's HUD, why are we getting these?
3784 if (part.ParentGroup.OwnerID != AgentId &&
3785 part.ParentGroup.RootPart.Shape.State >= 30)
3786 continue;
3787 ScenePresence sp;
3788 // Owner is not in the sim, don't update it to
3789 // anyone
3790 if (!m_scene.TryGetScenePresence(part.OwnerID, out sp))
3791 continue;
3792
3793 List<SceneObjectGroup> atts = sp.GetAttachments();
3794 bool found = false;
3795 foreach (SceneObjectGroup att in atts)
3796 {
3797 if (att == part.ParentGroup)
3798 {
3799 found = true;
3800 break;
3801 }
3802 }
3803
3804 // It's an attachment of a valid avatar, but
3805 // doesn't seem to be attached, skip
3806 if (!found)
3807 continue;
3808
3809 // On vehicle crossing, the attachments are received
3810 // while the avatar is still a child. Don't send
3811 // updates here because the LocalId has not yet
3812 // been updated and the viewer will derender the
3813 // attachments until the avatar becomes root.
3814 if (sp.IsChildAgent)
3815 continue;
3816
3817 // If the object is an attachment we don't want it to be in the kill
3818 // record. Else attaching from inworld and subsequently dropping
3819 // it will no longer work.
3820// lock (m_killRecord)
3821// {
3822// m_killRecord.Remove(part.LocalId);
3823// m_killRecord.Remove(part.ParentGroup.RootPart.LocalId);
3824// }
3825 }
3826 else
3694 { 3827 {
3695 SceneObjectPart part = (SceneObjectPart)update.Entity;
3696
3697 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client 3828 // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client
3698 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good 3829 // will never receive an update after a prim kill. Even then, keeping the kill record may be a good
3699 // safety measure. 3830 // safety measure.
@@ -3704,180 +3835,174 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3704 // 3835 //
3705 // This doesn't appear to apply to child prims - a client will happily ignore these updates 3836 // This doesn't appear to apply to child prims - a client will happily ignore these updates
3706 // after the root prim has been deleted. 3837 // after the root prim has been deleted.
3707 if (m_killRecord.Contains(part.LocalId)) 3838 //
3708 { 3839 // We ignore this for attachments because attaching something from inworld breaks unless we do.
3709 // m_log.WarnFormat( 3840// lock (m_killRecord)
3710 // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", 3841// {
3711 // part.LocalId, Name); 3842// if (m_killRecord.Contains(part.LocalId))
3712 continue; 3843// continue;
3713 } 3844// if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId))
3714 3845// continue;
3715 if (part.ParentGroup.IsAttachment && m_disableFacelights) 3846// }
3716 {
3717 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3718 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3719 {
3720 part.Shape.LightEntry = false;
3721 }
3722 }
3723 }
3724
3725 ++updatesThisCall;
3726
3727 #region UpdateFlags to packet type conversion
3728
3729 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3730
3731 bool canUseCompressed = true;
3732 bool canUseImproved = true;
3733
3734 // Compressed object updates only make sense for LL primitives
3735 if (!(update.Entity is SceneObjectPart))
3736 {
3737 canUseCompressed = false;
3738 }
3739
3740 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3741 {
3742 canUseCompressed = false;
3743 canUseImproved = false;
3744 } 3847 }
3745 else 3848
3849 if (part.ParentGroup.IsAttachment && m_disableFacelights)
3746 { 3850 {
3747 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || 3851 if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand &&
3748 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || 3852 part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand)
3749 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3750 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3751 {
3752 canUseCompressed = false;
3753 }
3754
3755 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3756 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3757 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3758 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3759 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3760 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3761 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3762 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3763 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3764 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3765 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3766 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3767 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3768 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3769 { 3853 {
3770 canUseImproved = false; 3854 part.Shape.LightEntry = false;
3771 } 3855 }
3772 } 3856 }
3773 3857 }
3774 #endregion UpdateFlags to packet type conversion 3858
3775 3859 ++updatesThisCall;
3776 #region Block Construction 3860
3777 3861 #region UpdateFlags to packet type conversion
3778 // TODO: Remove this once we can build compressed updates 3862
3863 PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
3864
3865 bool canUseCompressed = true;
3866 bool canUseImproved = true;
3867
3868 // Compressed object updates only make sense for LL primitives
3869 if (!(update.Entity is SceneObjectPart))
3870 {
3779 canUseCompressed = false; 3871 canUseCompressed = false;
3780 3872 }
3781 if (!canUseImproved && !canUseCompressed) 3873
3782 { 3874 if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
3783 if (update.Entity is ScenePresence) 3875 {
3784 { 3876 canUseCompressed = false;
3785 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); 3877 canUseImproved = false;
3786 objectUpdates.Value.Add(update); 3878 }
3787 } 3879 else
3788 else 3880 {
3789 { 3881 if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
3790 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); 3882 updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
3791 objectUpdates.Value.Add(update); 3883 updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
3792 } 3884 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3793 }
3794 else if (!canUseImproved)
3795 { 3885 {
3796 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); 3886 canUseCompressed = false;
3797 compressedUpdates.Value.Add(update);
3798 } 3887 }
3799 else 3888
3889 if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
3890 updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
3891 updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
3892 updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
3893 updateFlags.HasFlag(PrimUpdateFlags.Text) ||
3894 updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
3895 updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
3896 updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
3897 updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
3898 updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
3899 updateFlags.HasFlag(PrimUpdateFlags.Material) ||
3900 updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
3901 updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
3902 updateFlags.HasFlag(PrimUpdateFlags.Joint))
3800 { 3903 {
3801 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 3904 canUseImproved = false;
3802 {
3803 // Self updates go into a special list
3804 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3805 terseAgentUpdates.Value.Add(update);
3806 }
3807 else
3808 {
3809 // Everything else goes here
3810 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3811 terseUpdates.Value.Add(update);
3812 }
3813 } 3905 }
3814
3815 #endregion Block Construction
3816 } 3906 }
3817
3818
3819 #region Packet Sending
3820 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3821 3907
3822 if (terseAgentUpdateBlocks.IsValueCreated) 3908 #endregion UpdateFlags to packet type conversion
3823 {
3824 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3825 3909
3826 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 3910 #region Block Construction
3827 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3828 packet.RegionData.TimeDilation = timeDilation;
3829 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3830 3911
3831 for (int i = 0; i < blocks.Count; i++) 3912 // TODO: Remove this once we can build compressed updates
3832 packet.ObjectData[i] = blocks[i]; 3913 canUseCompressed = false;
3833 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3834 OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); });
3835 }
3836 3914
3837 if (objectUpdateBlocks.IsValueCreated) 3915 if (!canUseImproved && !canUseCompressed)
3838 { 3916 {
3839 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; 3917 if (update.Entity is ScenePresence)
3840 3918 {
3841 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); 3919 objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
3842 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3920 }
3843 packet.RegionData.TimeDilation = timeDilation; 3921 else
3844 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3922 {
3845 3923 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3846 for (int i = 0; i < blocks.Count; i++) 3924 }
3847 packet.ObjectData[i] = blocks[i];
3848 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3849 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
3850 } 3925 }
3851 3926 else if (!canUseImproved)
3852 if (compressedUpdateBlocks.IsValueCreated)
3853 { 3927 {
3854 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; 3928 compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
3855
3856 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3857 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3858 packet.RegionData.TimeDilation = timeDilation;
3859 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3860
3861 for (int i = 0; i < blocks.Count; i++)
3862 packet.ObjectData[i] = blocks[i];
3863 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3864 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
3865 } 3929 }
3866 3930 else
3867 if (terseUpdateBlocks.IsValueCreated)
3868 { 3931 {
3869 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; 3932 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId)
3870 3933 // Self updates go into a special list
3871 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); 3934 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3872 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; 3935 else
3873 packet.RegionData.TimeDilation = timeDilation; 3936 // Everything else goes here
3874 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; 3937 terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
3875
3876 for (int i = 0; i < blocks.Count; i++)
3877 packet.ObjectData[i] = blocks[i];
3878 // If any of the packets created from this call go unacknowledged, all of the updates will be resent
3879 OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
3880 } 3938 }
3939
3940 #endregion Block Construction
3941 }
3942
3943 #region Packet Sending
3944
3945 const float TIME_DILATION = 1.0f;
3946 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
3947
3948 if (terseAgentUpdateBlocks.IsValueCreated)
3949 {
3950 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
3951
3952 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3953 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3954 packet.RegionData.TimeDilation = timeDilation;
3955 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3956
3957 for (int i = 0; i < blocks.Count; i++)
3958 packet.ObjectData[i] = blocks[i];
3959
3960 OutPacket(packet, ThrottleOutPacketType.Unknown, true);
3961 }
3962
3963 if (objectUpdateBlocks.IsValueCreated)
3964 {
3965 List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
3966
3967 ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
3968 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3969 packet.RegionData.TimeDilation = timeDilation;
3970 packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
3971
3972 for (int i = 0; i < blocks.Count; i++)
3973 packet.ObjectData[i] = blocks[i];
3974
3975 OutPacket(packet, ThrottleOutPacketType.Task, true);
3976 }
3977
3978 if (compressedUpdateBlocks.IsValueCreated)
3979 {
3980 List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
3981
3982 ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
3983 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3984 packet.RegionData.TimeDilation = timeDilation;
3985 packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
3986
3987 for (int i = 0; i < blocks.Count; i++)
3988 packet.ObjectData[i] = blocks[i];
3989
3990 OutPacket(packet, ThrottleOutPacketType.Task, true);
3991 }
3992
3993 if (terseUpdateBlocks.IsValueCreated)
3994 {
3995 List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
3996
3997 ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
3998 packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
3999 packet.RegionData.TimeDilation = timeDilation;
4000 packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
4001
4002 for (int i = 0; i < blocks.Count; i++)
4003 packet.ObjectData[i] = blocks[i];
4004
4005 OutPacket(packet, ThrottleOutPacketType.Task, true);
3881 } 4006 }
3882 4007
3883 #endregion Packet Sending 4008 #endregion Packet Sending
@@ -4170,11 +4295,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4170 4295
4171 // Pass in the delegate so that if this packet needs to be resent, we send the current properties 4296 // Pass in the delegate so that if this packet needs to be resent, we send the current properties
4172 // of the object rather than the properties when the packet was created 4297 // of the object rather than the properties when the packet was created
4173 OutPacket(packet, ThrottleOutPacketType.Task, true, 4298 // HACK : Remove intelligent resending until it's fixed in core
4174 delegate(OutgoingPacket oPacket) 4299 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4175 { 4300 // delegate(OutgoingPacket oPacket)
4176 ResendPropertyUpdates(updates, oPacket); 4301 // {
4177 }); 4302 // ResendPropertyUpdates(updates, oPacket);
4303 // });
4304 OutPacket(packet, ThrottleOutPacketType.Task, true);
4178 4305
4179 // pbcnt += blocks.Count; 4306 // pbcnt += blocks.Count;
4180 // ppcnt++; 4307 // ppcnt++;
@@ -4200,11 +4327,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4200 // of the object rather than the properties when the packet was created 4327 // of the object rather than the properties when the packet was created
4201 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); 4328 List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>();
4202 updates.Add(familyUpdates.Value[i]); 4329 updates.Add(familyUpdates.Value[i]);
4203 OutPacket(packet, ThrottleOutPacketType.Task, true, 4330 // HACK : Remove intelligent resending until it's fixed in core
4204 delegate(OutgoingPacket oPacket) 4331 //OutPacket(packet, ThrottleOutPacketType.Task, true,
4205 { 4332 // delegate(OutgoingPacket oPacket)
4206 ResendPropertyUpdates(updates, oPacket); 4333 // {
4207 }); 4334 // ResendPropertyUpdates(updates, oPacket);
4335 // });
4336 OutPacket(packet, ThrottleOutPacketType.Task, true);
4208 4337
4209 // fpcnt++; 4338 // fpcnt++;
4210 // fbcnt++; 4339 // fbcnt++;
@@ -4353,37 +4482,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4353 if (bl[i].BannedUserID == UUID.Zero) 4482 if (bl[i].BannedUserID == UUID.Zero)
4354 continue; 4483 continue;
4355 BannedUsers.Add(bl[i].BannedUserID); 4484 BannedUsers.Add(bl[i].BannedUserID);
4356 }
4357 4485
4358 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); 4486 if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0))
4359 packet.AgentData.TransactionID = UUID.Random(); 4487 {
4360 packet.AgentData.AgentID = AgentId; 4488 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
4361 packet.AgentData.SessionID = SessionId; 4489 packet.AgentData.TransactionID = UUID.Random();
4362 packet.MethodData.Invoice = invoice; 4490 packet.AgentData.AgentID = AgentId;
4363 packet.MethodData.Method = Utils.StringToBytes("setaccess"); 4491 packet.AgentData.SessionID = SessionId;
4492 packet.MethodData.Invoice = invoice;
4493 packet.MethodData.Method = Utils.StringToBytes("setaccess");
4364 4494
4365 EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count]; 4495 EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
4366 4496
4367 for (int i = 0; i < (6 + BannedUsers.Count); i++) 4497 int j;
4368 { 4498 for (j = 0; j < (6 + BannedUsers.Count); j++)
4369 returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock(); 4499 {
4370 } 4500 returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
4371 int j = 0; 4501 }
4502 j = 0;
4372 4503
4373 returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++; 4504 returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
4374 returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++; 4505 returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
4375 returnblock[j].Parameter = Utils.StringToBytes("0"); j++; 4506 returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
4376 returnblock[j].Parameter = Utils.StringToBytes("0"); j++; 4507 returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
4377 returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++; 4508 returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
4378 returnblock[j].Parameter = Utils.StringToBytes("0"); j++; 4509 returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
4379 4510
4380 foreach (UUID banned in BannedUsers) 4511 foreach (UUID banned in BannedUsers)
4381 { 4512 {
4382 returnblock[j].Parameter = banned.GetBytes(); j++; 4513 returnblock[j].Parameter = banned.GetBytes(); j++;
4514 }
4515 packet.ParamList = returnblock;
4516 packet.Header.Reliable = true;
4517 OutPacket(packet, ThrottleOutPacketType.Task);
4518
4519 BannedUsers.Clear();
4520 }
4383 } 4521 }
4384 packet.ParamList = returnblock; 4522
4385 packet.Header.Reliable = false;
4386 OutPacket(packet, ThrottleOutPacketType.Task);
4387 } 4523 }
4388 4524
4389 public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args) 4525 public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
@@ -4569,7 +4705,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4569 4705
4570 if (landData.SimwideArea > 0) 4706 if (landData.SimwideArea > 0)
4571 { 4707 {
4572 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4708 int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L);
4709 // Never report more than sim total capacity
4710 if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity)
4711 simulatorCapacity = m_scene.RegionInfo.ObjectCapacity;
4573 updateMessage.SimWideMaxPrims = simulatorCapacity; 4712 updateMessage.SimWideMaxPrims = simulatorCapacity;
4574 } 4713 }
4575 else 4714 else
@@ -4698,14 +4837,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4698 4837
4699 if (notifyCount > 0) 4838 if (notifyCount > 0)
4700 { 4839 {
4701 if (notifyCount > 32) 4840// if (notifyCount > 32)
4702 { 4841// {
4703 m_log.InfoFormat( 4842// m_log.InfoFormat(
4704 "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" 4843// "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}"
4705 + " - a developer might want to investigate whether this is a hard limit", 32); 4844// + " - a developer might want to investigate whether this is a hard limit", 32);
4706 4845//
4707 notifyCount = 32; 4846// notifyCount = 32;
4708 } 4847// }
4709 4848
4710 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock 4849 ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock
4711 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; 4850 = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount];
@@ -4760,9 +4899,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4760 { 4899 {
4761 ScenePresence presence = (ScenePresence)entity; 4900 ScenePresence presence = (ScenePresence)entity;
4762 4901
4902 position = presence.OffsetPosition;
4903 rotation = presence.Rotation;
4904
4905 if (presence.ParentID != 0)
4906 {
4907 SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID);
4908 if (part != null && part != part.ParentGroup.RootPart)
4909 {
4910 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4911 rotation = part.RotationOffset * presence.Rotation;
4912 }
4913 }
4914
4763 attachPoint = 0; 4915 attachPoint = 0;
4764 collisionPlane = presence.CollisionPlane; 4916 collisionPlane = presence.CollisionPlane;
4765 position = presence.OffsetPosition;
4766 velocity = presence.Velocity; 4917 velocity = presence.Velocity;
4767 acceleration = Vector3.Zero; 4918 acceleration = Vector3.Zero;
4768 4919
@@ -4772,7 +4923,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4772// acceleration = new Vector3(1, 0, 0); 4923// acceleration = new Vector3(1, 0, 0);
4773 4924
4774 angularVelocity = Vector3.Zero; 4925 angularVelocity = Vector3.Zero;
4775 rotation = presence.Rotation;
4776 4926
4777 if (sendTexture) 4927 if (sendTexture)
4778 textureEntry = presence.Appearance.Texture.GetBytes(); 4928 textureEntry = presence.Appearance.Texture.GetBytes();
@@ -4877,13 +5027,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4877 5027
4878 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) 5028 protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
4879 { 5029 {
5030 Vector3 offsetPosition = data.OffsetPosition;
5031 Quaternion rotation = data.Rotation;
5032 uint parentID = data.ParentID;
5033
5034 if (parentID != 0)
5035 {
5036 SceneObjectPart part = m_scene.GetSceneObjectPart(parentID);
5037 if (part != null && part != part.ParentGroup.RootPart)
5038 {
5039 offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset;
5040 rotation = part.RotationOffset * data.Rotation;
5041 parentID = part.ParentGroup.RootPart.LocalId;
5042 }
5043 }
5044
4880 byte[] objectData = new byte[76]; 5045 byte[] objectData = new byte[76];
4881 5046
4882 data.CollisionPlane.ToBytes(objectData, 0); 5047 data.CollisionPlane.ToBytes(objectData, 0);
4883 data.OffsetPosition.ToBytes(objectData, 16); 5048 offsetPosition.ToBytes(objectData, 16);
4884// data.Velocity.ToBytes(objectData, 28); 5049// data.Velocity.ToBytes(objectData, 28);
4885// data.Acceleration.ToBytes(objectData, 40); 5050// data.Acceleration.ToBytes(objectData, 40);
4886 data.Rotation.ToBytes(objectData, 52); 5051 rotation.ToBytes(objectData, 52);
4887 //data.AngularVelocity.ToBytes(objectData, 64); 5052 //data.AngularVelocity.ToBytes(objectData, 64);
4888 5053
4889 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); 5054 ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
@@ -4897,7 +5062,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4897 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + 5062 update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
4898 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); 5063 data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
4899 update.ObjectData = objectData; 5064 update.ObjectData = objectData;
4900 update.ParentID = data.ParentID; 5065 update.ParentID = parentID;
4901 update.PathCurve = 16; 5066 update.PathCurve = 16;
4902 update.PathScaleX = 100; 5067 update.PathScaleX = 100;
4903 update.PathScaleY = 100; 5068 update.PathScaleY = 100;
@@ -5238,6 +5403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5238 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); 5403 AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false);
5239 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); 5404 AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false);
5240 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); 5405 AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode);
5406 AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments);
5241 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); 5407 AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false);
5242 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); 5408 AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents);
5243 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); 5409 AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery);
@@ -5304,6 +5470,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5304 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); 5470 AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest);
5305 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); 5471 AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes);
5306 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); 5472 AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard);
5473 AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags);
5307 5474
5308 AddGenericPacketHandler("autopilot", HandleAutopilot); 5475 AddGenericPacketHandler("autopilot", HandleAutopilot);
5309 } 5476 }
@@ -5339,6 +5506,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5339 (x.CameraLeftAxis != lastarg.CameraLeftAxis) || 5506 (x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
5340 (x.CameraUpAxis != lastarg.CameraUpAxis) || 5507 (x.CameraUpAxis != lastarg.CameraUpAxis) ||
5341 (x.ControlFlags != lastarg.ControlFlags) || 5508 (x.ControlFlags != lastarg.ControlFlags) ||
5509 (x.ControlFlags != 0) ||
5342 (x.Far != lastarg.Far) || 5510 (x.Far != lastarg.Far) ||
5343 (x.Flags != lastarg.Flags) || 5511 (x.Flags != lastarg.Flags) ||
5344 (x.State != lastarg.State) || 5512 (x.State != lastarg.State) ||
@@ -5716,7 +5884,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5716 args.Channel = ch; 5884 args.Channel = ch;
5717 args.From = String.Empty; 5885 args.From = String.Empty;
5718 args.Message = Utils.BytesToString(msg); 5886 args.Message = Utils.BytesToString(msg);
5719 args.Type = ChatTypeEnum.Shout; 5887 args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
5720 args.Position = new Vector3(); 5888 args.Position = new Vector3();
5721 args.Scene = Scene; 5889 args.Scene = Scene;
5722 args.Sender = this; 5890 args.Sender = this;
@@ -6253,7 +6421,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6253 return true; 6421 return true;
6254 } 6422 }
6255 #endregion 6423 #endregion
6256 6424/*
6257 StartAnim handlerStartAnim = null; 6425 StartAnim handlerStartAnim = null;
6258 StopAnim handlerStopAnim = null; 6426 StopAnim handlerStopAnim = null;
6259 6427
@@ -6277,6 +6445,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6277 } 6445 }
6278 } 6446 }
6279 return true; 6447 return true;
6448*/
6449 ChangeAnim handlerChangeAnim = null;
6450
6451 for (int i = 0; i < AgentAni.AnimationList.Length; i++)
6452 {
6453 handlerChangeAnim = OnChangeAnim;
6454 if (handlerChangeAnim != null)
6455 {
6456 handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false);
6457 }
6458 }
6459
6460 handlerChangeAnim = OnChangeAnim;
6461 if (handlerChangeAnim != null)
6462 {
6463 handlerChangeAnim(UUID.Zero, false, true);
6464 }
6465
6466 return true;
6280 } 6467 }
6281 6468
6282 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) 6469 private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack)
@@ -6902,10 +7089,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6902 // 46,47,48 are special positions within the packet 7089 // 46,47,48 are special positions within the packet
6903 // This may change so perhaps we need a better way 7090 // This may change so perhaps we need a better way
6904 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7091 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
6905 bool UsePhysics = (data[46] != 0) ? true : false; 7092 /*
6906 bool IsTemporary = (data[47] != 0) ? true : false; 7093 bool UsePhysics = (data[46] != 0) ? true : false;
6907 bool IsPhantom = (data[48] != 0) ? true : false; 7094 bool IsTemporary = (data[47] != 0) ? true : false;
6908 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); 7095 bool IsPhantom = (data[48] != 0) ? true : false;
7096 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this);
7097 */
7098 bool UsePhysics = flags.AgentData.UsePhysics;
7099 bool IsPhantom = flags.AgentData.IsPhantom;
7100 bool IsTemporary = flags.AgentData.IsTemporary;
7101 ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics;
7102 ExtraPhysicsData physdata = new ExtraPhysicsData();
7103
7104 if (blocks == null || blocks.Length == 0)
7105 {
7106 physdata.PhysShapeType = PhysShapeType.invalid;
7107 }
7108 else
7109 {
7110 ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0];
7111 physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType;
7112 physdata.Bounce = phsblock.Restitution;
7113 physdata.Density = phsblock.Density;
7114 physdata.Friction = phsblock.Friction;
7115 physdata.GravitationModifier = phsblock.GravityMultiplier;
7116 }
7117
7118 handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
6909 } 7119 }
6910 return true; 7120 return true;
6911 } 7121 }
@@ -9759,7 +9969,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9759 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, 9969 handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID,
9760 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), 9970 Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName),
9761 UpdateMuteListEntry.MuteData.MuteType, 9971 UpdateMuteListEntry.MuteData.MuteType,
9762 UpdateMuteListEntry.AgentData.AgentID); 9972 UpdateMuteListEntry.MuteData.MuteFlags);
9763 return true; 9973 return true;
9764 } 9974 }
9765 return false; 9975 return false;
@@ -9774,8 +9984,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9774 { 9984 {
9775 handlerRemoveMuteListEntry(this, 9985 handlerRemoveMuteListEntry(this,
9776 RemoveMuteListEntry.MuteData.MuteID, 9986 RemoveMuteListEntry.MuteData.MuteID,
9777 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), 9987 Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName));
9778 RemoveMuteListEntry.AgentData.AgentID);
9779 return true; 9988 return true;
9780 } 9989 }
9781 return false; 9990 return false;
@@ -9819,10 +10028,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9819 return false; 10028 return false;
9820 } 10029 }
9821 10030
10031 private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet)
10032 {
10033 ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags =
10034 (ChangeInventoryItemFlagsPacket)packet;
10035 ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags;
10036 if (handlerChangeInventoryItemFlags != null)
10037 {
10038 foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData)
10039 handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags);
10040 return true;
10041 }
10042 return false;
10043 }
10044
9822 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) 10045 private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack)
9823 { 10046 {
9824 return true; 10047 return true;
9825 } 10048 }
10049
10050 private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack)
10051 {
10052 CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack;
10053
10054 #region Packet Session and User Check
10055 if (m_checkPackets)
10056 {
10057 if (packet.AgentData.SessionID != SessionId ||
10058 packet.AgentData.AgentID != AgentId)
10059 return true;
10060 }
10061 #endregion
10062 MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null;
10063 List<InventoryItemBase> items = new List<InventoryItemBase>();
10064 foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData)
10065 {
10066 InventoryItemBase b = new InventoryItemBase();
10067 b.ID = n.OldItemID;
10068 b.Folder = n.OldFolderID;
10069 items.Add(b);
10070 }
10071
10072 handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy;
10073 if (handlerMoveItemsAndLeaveCopy != null)
10074 {
10075 handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID);
10076 }
10077
10078 return true;
10079 }
9826 10080
9827 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) 10081 private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack)
9828 { 10082 {
@@ -10249,6 +10503,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10249 groupProfileReply.GroupData.MaturePublish = d.MaturePublish; 10503 groupProfileReply.GroupData.MaturePublish = d.MaturePublish;
10250 groupProfileReply.GroupData.OwnerRole = d.OwnerRole; 10504 groupProfileReply.GroupData.OwnerRole = d.OwnerRole;
10251 10505
10506 Scene scene = (Scene)m_scene;
10507 if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID)))
10508 {
10509 ScenePresence p;
10510 if (scene.TryGetScenePresence(sender.AgentId, out p))
10511 {
10512 if (p.GodLevel >= 200)
10513 {
10514 groupProfileReply.GroupData.OpenEnrollment = true;
10515 groupProfileReply.GroupData.MembershipFee = 0;
10516 }
10517 }
10518 }
10519
10252 OutPacket(groupProfileReply, ThrottleOutPacketType.Task); 10520 OutPacket(groupProfileReply, ThrottleOutPacketType.Task);
10253 } 10521 }
10254 return true; 10522 return true;
@@ -10822,11 +11090,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10822 11090
10823 StartLure handlerStartLure = OnStartLure; 11091 StartLure handlerStartLure = OnStartLure;
10824 if (handlerStartLure != null) 11092 if (handlerStartLure != null)
10825 handlerStartLure(startLureRequest.Info.LureType, 11093 {
10826 Utils.BytesToString( 11094 for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++)
10827 startLureRequest.Info.Message), 11095 {
10828 startLureRequest.TargetData[0].TargetID, 11096 handlerStartLure(startLureRequest.Info.LureType,
10829 this); 11097 Utils.BytesToString(
11098 startLureRequest.Info.Message),
11099 startLureRequest.TargetData[i].TargetID,
11100 this);
11101 }
11102 }
10830 return true; 11103 return true;
10831 } 11104 }
10832 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) 11105 private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack)
@@ -10940,10 +11213,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10940 } 11213 }
10941 #endregion 11214 #endregion
10942 11215
10943 ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; 11216 ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete;
10944 if (handlerClassifiedGodDelete != null) 11217 if (handlerClassifiedGodDelete != null)
10945 handlerClassifiedGodDelete( 11218 handlerClassifiedGodDelete(
10946 classifiedGodDelete.Data.ClassifiedID, 11219 classifiedGodDelete.Data.ClassifiedID,
11220 classifiedGodDelete.Data.QueryID,
10947 this); 11221 this);
10948 return true; 11222 return true;
10949 } 11223 }
@@ -11309,209 +11583,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11309 } 11583 }
11310 else 11584 else
11311 { 11585 {
11312// m_log.DebugFormat( 11586 ClientChangeObject updatehandler = onClientChangeObject;
11313// "[CLIENT]: Processing block {0} type {1} for {2} {3}",
11314// i, block.Type, part.Name, part.LocalId);
11315 11587
11316// // Do this once since fetch parts creates a new array. 11588 if (updatehandler != null)
11317// SceneObjectPart[] parts = part.ParentGroup.Parts; 11589 {
11318// for (int j = 0; j < parts.Length; j++) 11590 ObjectChangeData udata = new ObjectChangeData();
11319// {
11320// part.StoreUndoState();
11321// parts[j].IgnoreUndoUpdate = true;
11322// }
11323 11591
11324 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11592 /*ubit from ll JIRA:
11593 * 0x01 position
11594 * 0x02 rotation
11595 * 0x04 scale
11596
11597 * 0x08 LINK_SET
11598 * 0x10 UNIFORM for scale
11599 */
11325 11600
11326 switch (block.Type) 11601 // translate to internal changes
11327 { 11602 // not all cases .. just the ones older code did
11328 case 1:
11329 Vector3 pos1 = new Vector3(block.Data, 0);
11330 11603
11331 UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11604 switch (block.Type)
11332 if (handlerUpdatePrimSinglePosition != null) 11605 {
11333 { 11606 case 1: //change position sp
11334 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11607 udata.position = new Vector3(block.Data, 0);
11335 handlerUpdatePrimSinglePosition(localId, pos1, this);
11336 }
11337 break;
11338 11608
11339 case 2: 11609 udata.change = ObjectChangeType.primP;
11340 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11610 updatehandler(localId, udata, this);
11611 break;
11341 11612
11342 UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; 11613 case 2: // rotation sp
11343 if (handlerUpdatePrimSingleRotation != null) 11614 udata.rotation = new Quaternion(block.Data, 0, true);
11344 {
11345 // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W);
11346 handlerUpdatePrimSingleRotation(localId, rot1, this);
11347 }
11348 break;
11349 11615
11350 case 3: 11616 udata.change = ObjectChangeType.primR;
11351 Vector3 rotPos = new Vector3(block.Data, 0); 11617 updatehandler(localId, udata, this);
11352 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11618 break;
11353 11619
11354 UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; 11620 case 3: // position plus rotation
11355 if (handlerUpdatePrimSingleRotationPosition != null) 11621 udata.position = new Vector3(block.Data, 0);
11356 { 11622 udata.rotation = new Quaternion(block.Data, 12, true);
11357 // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z);
11358 // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W);
11359 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11360 }
11361 break;
11362 11623
11363 case 4: 11624 udata.change = ObjectChangeType.primPR;
11364 case 20: 11625 updatehandler(localId, udata, this);
11365 Vector3 scale4 = new Vector3(block.Data, 0); 11626 break;
11366 11627
11367 UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; 11628 case 4: // scale sp
11368 if (handlerUpdatePrimScale != null) 11629 udata.scale = new Vector3(block.Data, 0);
11369 { 11630 udata.change = ObjectChangeType.primS;
11370 // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z);
11371 handlerUpdatePrimScale(localId, scale4, this);
11372 }
11373 break;
11374 11631
11375 case 5: 11632 updatehandler(localId, udata, this);
11376 Vector3 scale1 = new Vector3(block.Data, 12); 11633 break;
11377 Vector3 pos11 = new Vector3(block.Data, 0);
11378 11634
11379 handlerUpdatePrimScale = OnUpdatePrimScale; 11635 case 0x14: // uniform scale sp
11380 if (handlerUpdatePrimScale != null) 11636 udata.scale = new Vector3(block.Data, 0);
11381 {
11382 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11383 handlerUpdatePrimScale(localId, scale1, this);
11384 11637
11385 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11638 udata.change = ObjectChangeType.primUS;
11386 if (handlerUpdatePrimSinglePosition != null) 11639 updatehandler(localId, udata, this);
11387 { 11640 break;
11388 handlerUpdatePrimSinglePosition(localId, pos11, this);
11389 }
11390 }
11391 break;
11392 11641
11393 case 9: 11642 case 5: // scale and position sp
11394 Vector3 pos2 = new Vector3(block.Data, 0); 11643 udata.position = new Vector3(block.Data, 0);
11644 udata.scale = new Vector3(block.Data, 12);
11395 11645
11396 UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; 11646 udata.change = ObjectChangeType.primPS;
11647 updatehandler(localId, udata, this);
11648 break;
11397 11649
11398 if (handlerUpdateVector != null) 11650 case 0x15: //uniform scale and position
11399 { 11651 udata.position = new Vector3(block.Data, 0);
11400 handlerUpdateVector(localId, pos2, this); 11652 udata.scale = new Vector3(block.Data, 12);
11401 }
11402 break;
11403 11653
11404 case 10: 11654 udata.change = ObjectChangeType.primPUS;
11405 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11655 updatehandler(localId, udata, this);
11656 break;
11406 11657
11407 UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; 11658 // now group related (bit 4)
11408 if (handlerUpdatePrimRotation != null) 11659 case 9: //( 8 + 1 )group position
11409 { 11660 udata.position = new Vector3(block.Data, 0);
11410 // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W);
11411 handlerUpdatePrimRotation(localId, rot3, this);
11412 }
11413 break;
11414 11661
11415 case 11: 11662 udata.change = ObjectChangeType.groupP;
11416 Vector3 pos3 = new Vector3(block.Data, 0); 11663 updatehandler(localId, udata, this);
11417 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11664 break;
11418 11665
11419 handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; 11666 case 0x0A: // (8 + 2) group rotation
11420 if (handlerUpdatePrimGroupRotation != null) 11667 udata.rotation = new Quaternion(block.Data, 0, true);
11421 {
11422 // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
11423 // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W);
11424 handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
11425 }
11426 break;
11427 case 12:
11428 case 28:
11429 Vector3 scale7 = new Vector3(block.Data, 0);
11430 11668
11431 UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11669 udata.change = ObjectChangeType.groupR;
11432 if (handlerUpdatePrimGroupScale != null) 11670 updatehandler(localId, udata, this);
11433 { 11671 break;
11434 // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z);
11435 handlerUpdatePrimGroupScale(localId, scale7, this);
11436 }
11437 break;
11438 11672
11439 case 13: 11673 case 0x0B: //( 8 + 2 + 1) group rotation and position
11440 Vector3 scale2 = new Vector3(block.Data, 12); 11674 udata.position = new Vector3(block.Data, 0);
11441 Vector3 pos4 = new Vector3(block.Data, 0); 11675 udata.rotation = new Quaternion(block.Data, 12, true);
11442 11676
11443 handlerUpdatePrimScale = OnUpdatePrimScale; 11677 udata.change = ObjectChangeType.groupPR;
11444 if (handlerUpdatePrimScale != null) 11678 updatehandler(localId, udata, this);
11445 { 11679 break;
11446 //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11447 handlerUpdatePrimScale(localId, scale2, this);
11448 11680
11449 // Change the position based on scale (for bug number 246) 11681 case 0x0C: // (8 + 4) group scale
11450 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11682 // only afects root prim and only sent by viewer editor object tab scaling
11451 // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); 11683 // mouse edition only allows uniform scaling
11452 if (handlerUpdatePrimSinglePosition != null) 11684 // SL MAY CHANGE THIS in viewers
11453 {
11454 handlerUpdatePrimSinglePosition(localId, pos4, this);
11455 }
11456 }
11457 break;
11458 11685
11459 case 29: 11686 udata.scale = new Vector3(block.Data, 0);
11460 Vector3 scale5 = new Vector3(block.Data, 12);
11461 Vector3 pos5 = new Vector3(block.Data, 0);
11462 11687
11463 handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; 11688 udata.change = ObjectChangeType.groupS;
11464 if (handlerUpdatePrimGroupScale != null) 11689 updatehandler(localId, udata, this);
11465 {
11466 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
11467 part.StoreUndoState(true);
11468 part.IgnoreUndoUpdate = true;
11469 handlerUpdatePrimGroupScale(localId, scale5, this);
11470 handlerUpdateVector = OnUpdatePrimGroupPosition;
11471 11690
11472 if (handlerUpdateVector != null) 11691 break;
11473 {
11474 handlerUpdateVector(localId, pos5, this);
11475 }
11476 11692
11477 part.IgnoreUndoUpdate = false; 11693 case 0x0D: //(8 + 4 + 1) group scale and position
11478 } 11694 // exception as above
11479 11695
11480 break; 11696 udata.position = new Vector3(block.Data, 0);
11697 udata.scale = new Vector3(block.Data, 12);
11481 11698
11482 case 21: 11699 udata.change = ObjectChangeType.groupPS;
11483 Vector3 scale6 = new Vector3(block.Data, 12); 11700 updatehandler(localId, udata, this);
11484 Vector3 pos6 = new Vector3(block.Data, 0); 11701 break;
11485 11702
11486 handlerUpdatePrimScale = OnUpdatePrimScale; 11703 case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM
11487 if (handlerUpdatePrimScale != null) 11704 udata.scale = new Vector3(block.Data, 0);
11488 {
11489 part.StoreUndoState(false);
11490 part.IgnoreUndoUpdate = true;
11491 11705
11492 // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); 11706 udata.change = ObjectChangeType.groupUS;
11493 handlerUpdatePrimScale(localId, scale6, this); 11707 updatehandler(localId, udata, this);
11494 handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; 11708 break;
11495 if (handlerUpdatePrimSinglePosition != null)
11496 {
11497 handlerUpdatePrimSinglePosition(localId, pos6, this);
11498 }
11499 11709
11500 part.IgnoreUndoUpdate = false; 11710 case 0x1D: // (UNIFORM + GROUP + SCALE + POS)
11501 } 11711 udata.position = new Vector3(block.Data, 0);
11502 break; 11712 udata.scale = new Vector3(block.Data, 12);
11503 11713
11504 default: 11714 udata.change = ObjectChangeType.groupPUS;
11505 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11715 updatehandler(localId, udata, this);
11506 break; 11716 break;
11717
11718 default:
11719 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11720 break;
11721 }
11507 } 11722 }
11508 11723
11509// for (int j = 0; j < parts.Length; j++)
11510// parts[j].IgnoreUndoUpdate = false;
11511 } 11724 }
11512 } 11725 }
11513 } 11726 }
11514
11515 return true; 11727 return true;
11516 } 11728 }
11517 11729
@@ -11970,7 +12182,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11970// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", 12182// "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}",
11971// requestID, taskID, (SourceType)sourceType, Name); 12183// requestID, taskID, (SourceType)sourceType, Name);
11972 12184
12185
12186 //Note, the bool returned from the below function is useless since it is always false.
11973 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 12187 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
12188
11974 } 12189 }
11975 12190
11976 /// <summary> 12191 /// <summary>
@@ -11981,14 +12196,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11981 /// <param name="asset"></param> 12196 /// <param name="asset"></param>
11982 protected void AssetReceived(string id, Object sender, AssetBase asset) 12197 protected void AssetReceived(string id, Object sender, AssetBase asset)
11983 { 12198 {
11984 if (asset == null)
11985 return;
11986
11987 TransferRequestPacket transferRequest = (TransferRequestPacket)sender; 12199 TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
11988 12200
11989 UUID requestID = UUID.Zero; 12201 UUID requestID = UUID.Zero;
11990 byte source = (byte)SourceType.Asset; 12202 byte source = (byte)SourceType.Asset;
11991 12203
12204 AssetRequestToClient req = new AssetRequestToClient();
12205
12206 if (asset == null)
12207 {
12208 req.AssetInf = null;
12209 req.AssetRequestSource = source;
12210 req.IsTextureRequest = false;
12211 req.NumPackets = 0;
12212 req.Params = transferRequest.TransferInfo.Params;
12213 req.RequestAssetID = requestID;
12214 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
12215
12216 SendAssetNotFound(req);
12217 return;
12218 }
12219
11992 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) 12220 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11993 { 12221 {
11994 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 12222 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
@@ -12005,7 +12233,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12005 return; 12233 return;
12006 12234
12007 // The asset is known to exist and is in our cache, so add it to the AssetRequests list 12235 // The asset is known to exist and is in our cache, so add it to the AssetRequests list
12008 AssetRequestToClient req = new AssetRequestToClient();
12009 req.AssetInf = asset; 12236 req.AssetInf = asset;
12010 req.AssetRequestSource = source; 12237 req.AssetRequestSource = source;
12011 req.IsTextureRequest = false; 12238 req.IsTextureRequest = false;
@@ -12024,7 +12251,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12024 /// <returns></returns> 12251 /// <returns></returns>
12025 private static int CalculateNumPackets(byte[] data) 12252 private static int CalculateNumPackets(byte[] data)
12026 { 12253 {
12027 const uint m_maxPacketSize = 600; 12254// const uint m_maxPacketSize = 600;
12255 uint m_maxPacketSize = MaxTransferBytesPerPacket;
12028 int numPackets = 1; 12256 int numPackets = 1;
12029 12257
12030 if (data == null) 12258 if (data == null)