diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 1518 |
1 files changed, 941 insertions, 577 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 20bc59c..21a173d 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
102 | public event AvatarPickerRequest OnAvatarPickerRequest; | 102 | public event AvatarPickerRequest OnAvatarPickerRequest; |
103 | public event StartAnim OnStartAnim; | 103 | public event StartAnim OnStartAnim; |
104 | public event StopAnim OnStopAnim; | 104 | public event StopAnim OnStopAnim; |
105 | public event ChangeAnim OnChangeAnim; | ||
105 | public event Action<IClientAPI> OnRequestAvatarsData; | 106 | public event Action<IClientAPI> OnRequestAvatarsData; |
106 | public event LinkObjects OnLinkObjects; | 107 | public event LinkObjects OnLinkObjects; |
107 | public event DelinkObjects OnDelinkObjects; | 108 | public event DelinkObjects OnDelinkObjects; |
@@ -129,6 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
129 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; | 130 | public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; |
130 | public event UpdatePrimFlags OnUpdatePrimFlags; | 131 | public event UpdatePrimFlags OnUpdatePrimFlags; |
131 | public event UpdatePrimTexture OnUpdatePrimTexture; | 132 | public event UpdatePrimTexture OnUpdatePrimTexture; |
133 | public event ClientChangeObject onClientChangeObject; | ||
132 | public event UpdateVector OnUpdatePrimGroupPosition; | 134 | public event UpdateVector OnUpdatePrimGroupPosition; |
133 | public event UpdateVector OnUpdatePrimSinglePosition; | 135 | public event UpdateVector OnUpdatePrimSinglePosition; |
134 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; | 136 | public event UpdatePrimRotation OnUpdatePrimGroupRotation; |
@@ -162,6 +164,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
162 | public event RequestTaskInventory OnRequestTaskInventory; | 164 | public event RequestTaskInventory OnRequestTaskInventory; |
163 | public event UpdateInventoryItem OnUpdateInventoryItem; | 165 | public event UpdateInventoryItem OnUpdateInventoryItem; |
164 | public event CopyInventoryItem OnCopyInventoryItem; | 166 | public event CopyInventoryItem OnCopyInventoryItem; |
167 | public event MoveItemsAndLeaveCopy OnMoveItemsAndLeaveCopy; | ||
165 | public event MoveInventoryItem OnMoveInventoryItem; | 168 | public event MoveInventoryItem OnMoveInventoryItem; |
166 | public event RemoveInventoryItem OnRemoveInventoryItem; | 169 | public event RemoveInventoryItem OnRemoveInventoryItem; |
167 | public event RemoveInventoryFolder OnRemoveInventoryFolder; | 170 | public event RemoveInventoryFolder OnRemoveInventoryFolder; |
@@ -260,7 +263,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
260 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; | 263 | public event ClassifiedInfoRequest OnClassifiedInfoRequest; |
261 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; | 264 | public event ClassifiedInfoUpdate OnClassifiedInfoUpdate; |
262 | public event ClassifiedDelete OnClassifiedDelete; | 265 | public event ClassifiedDelete OnClassifiedDelete; |
263 | public event ClassifiedDelete OnClassifiedGodDelete; | 266 | public event ClassifiedGodDelete OnClassifiedGodDelete; |
264 | public event EventNotificationAddRequest OnEventNotificationAddRequest; | 267 | public event EventNotificationAddRequest OnEventNotificationAddRequest; |
265 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; | 268 | public event EventNotificationRemoveRequest OnEventNotificationRemoveRequest; |
266 | public event EventGodDelete OnEventGodDelete; | 269 | public event EventGodDelete OnEventGodDelete; |
@@ -291,10 +294,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
291 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; | 294 | public event GroupVoteHistoryRequest OnGroupVoteHistoryRequest; |
292 | public event SimWideDeletesDelegate OnSimWideDeletes; | 295 | public event SimWideDeletesDelegate OnSimWideDeletes; |
293 | public event SendPostcard OnSendPostcard; | 296 | public event SendPostcard OnSendPostcard; |
297 | public event ChangeInventoryItemFlags OnChangeInventoryItemFlags; | ||
294 | public event MuteListEntryUpdate OnUpdateMuteListEntry; | 298 | public event MuteListEntryUpdate OnUpdateMuteListEntry; |
295 | public event MuteListEntryRemove OnRemoveMuteListEntry; | 299 | public event MuteListEntryRemove OnRemoveMuteListEntry; |
296 | public event GodlikeMessage onGodlikeMessage; | 300 | public event GodlikeMessage onGodlikeMessage; |
297 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; | 301 | public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate; |
302 | public event GenericCall2 OnUpdateThrottles; | ||
298 | 303 | ||
299 | #endregion Events | 304 | #endregion Events |
300 | 305 | ||
@@ -323,11 +328,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
323 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 328 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
324 | private readonly IGroupsModule m_GroupsModule; | 329 | private readonly IGroupsModule m_GroupsModule; |
325 | 330 | ||
331 | private int m_cachedTextureSerial; | ||
326 | private PriorityQueue m_entityUpdates; | 332 | private PriorityQueue m_entityUpdates; |
327 | private PriorityQueue m_entityProps; | 333 | private PriorityQueue m_entityProps; |
328 | private Prioritizer m_prioritizer; | 334 | private Prioritizer m_prioritizer; |
329 | private bool m_disableFacelights = false; | 335 | private bool m_disableFacelights = false; |
336 | |||
337 | private bool m_VelocityInterpolate = false; | ||
338 | private const uint MaxTransferBytesPerPacket = 600; | ||
339 | |||
330 | private volatile bool m_justEditedTerrain = false; | 340 | private volatile bool m_justEditedTerrain = false; |
341 | |||
331 | /// <value> | 342 | /// <value> |
332 | /// List used in construction of data blocks for an object update packet. This is to stop us having to | 343 | /// List used in construction of data blocks for an object update packet. This is to stop us having to |
333 | /// continually recreate it. | 344 | /// continually recreate it. |
@@ -339,13 +350,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
339 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an | 350 | /// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an |
340 | /// ownerless phantom. | 351 | /// ownerless phantom. |
341 | /// | 352 | /// |
342 | /// All manipulation of this set has to occur under a lock | 353 | /// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock |
343 | /// | 354 | /// |
344 | /// </value> | 355 | /// </value> |
345 | protected HashSet<uint> m_killRecord; | 356 | // protected HashSet<uint> m_killRecord; |
346 | 357 | ||
347 | // protected HashSet<uint> m_attachmentsSent; | 358 | // protected HashSet<uint> m_attachmentsSent; |
348 | 359 | ||
360 | private bool m_deliverPackets = true; | ||
349 | private int m_animationSequenceNumber = 1; | 361 | private int m_animationSequenceNumber = 1; |
350 | private bool m_SendLogoutPacketWhenClosing = true; | 362 | private bool m_SendLogoutPacketWhenClosing = true; |
351 | 363 | ||
@@ -392,6 +404,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
392 | get { return m_startpos; } | 404 | get { return m_startpos; } |
393 | set { m_startpos = value; } | 405 | set { m_startpos = value; } |
394 | } | 406 | } |
407 | public bool DeliverPackets | ||
408 | { | ||
409 | get { return m_deliverPackets; } | ||
410 | set { | ||
411 | m_deliverPackets = value; | ||
412 | m_udpClient.m_deliverPackets = value; | ||
413 | } | ||
414 | } | ||
395 | public UUID AgentId { get { return m_agentId; } } | 415 | public UUID AgentId { get { return m_agentId; } } |
396 | public ISceneAgent SceneAgent { get; set; } | 416 | public ISceneAgent SceneAgent { get; set; } |
397 | public UUID ActiveGroupId { get { return m_activeGroupID; } } | 417 | public UUID ActiveGroupId { get { return m_activeGroupID; } } |
@@ -442,6 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
442 | } | 462 | } |
443 | 463 | ||
444 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } | 464 | public bool SendLogoutPacketWhenClosing { set { m_SendLogoutPacketWhenClosing = value; } } |
465 | |||
445 | 466 | ||
446 | #endregion Properties | 467 | #endregion Properties |
447 | 468 | ||
@@ -468,7 +489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
468 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 489 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
469 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 490 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
470 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 491 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
471 | m_killRecord = new HashSet<uint>(); | 492 | // m_killRecord = new HashSet<uint>(); |
472 | // m_attachmentsSent = new HashSet<uint>(); | 493 | // m_attachmentsSent = new HashSet<uint>(); |
473 | 494 | ||
474 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | 495 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
@@ -498,12 +519,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
498 | 519 | ||
499 | #region Client Methods | 520 | #region Client Methods |
500 | 521 | ||
522 | |||
523 | /// <summary> | ||
524 | /// Close down the client view | ||
525 | /// </summary> | ||
501 | public void Close() | 526 | public void Close() |
502 | { | 527 | { |
503 | Close(false); | 528 | Close(true, false); |
504 | } | 529 | } |
505 | 530 | ||
506 | public void Close(bool force) | 531 | public void Close(bool sendStop, bool force) |
507 | { | 532 | { |
508 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. | 533 | // We lock here to prevent race conditions between two threads calling close simultaneously (e.g. |
509 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. | 534 | // a simultaneous relog just as a client is being closed out due to no packet ack from the old connection. |
@@ -521,7 +546,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
521 | } | 546 | } |
522 | 547 | ||
523 | IsActive = false; | 548 | IsActive = false; |
524 | CloseWithoutChecks(); | 549 | CloseWithoutChecks(sendStop); |
525 | } | 550 | } |
526 | } | 551 | } |
527 | 552 | ||
@@ -534,12 +559,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | /// | 559 | /// |
535 | /// Callers must lock ClosingSyncLock before calling. | 560 | /// Callers must lock ClosingSyncLock before calling. |
536 | /// </remarks> | 561 | /// </remarks> |
537 | public void CloseWithoutChecks() | 562 | public void CloseWithoutChecks(bool sendStop) |
538 | { | 563 | { |
539 | m_log.DebugFormat( | 564 | m_log.DebugFormat( |
540 | "[CLIENT]: Close has been called for {0} attached to scene {1}", | 565 | "[CLIENT]: Close has been called for {0} attached to scene {1}", |
541 | Name, m_scene.RegionInfo.RegionName); | 566 | Name, m_scene.RegionInfo.RegionName); |
542 | 567 | ||
568 | if (sendStop) | ||
569 | { | ||
570 | // Send the STOP packet | ||
571 | DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator); | ||
572 | OutPacket(disable, ThrottleOutPacketType.Unknown); | ||
573 | } | ||
574 | |||
543 | // Shutdown the image manager | 575 | // Shutdown the image manager |
544 | ImageManager.Close(); | 576 | ImageManager.Close(); |
545 | 577 | ||
@@ -562,6 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
562 | // Disable UDP handling for this client | 594 | // Disable UDP handling for this client |
563 | m_udpClient.Shutdown(); | 595 | m_udpClient.Shutdown(); |
564 | 596 | ||
597 | |||
565 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 598 | //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
566 | //GC.Collect(); | 599 | //GC.Collect(); |
567 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 600 | //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
@@ -858,7 +891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
858 | reply.ChatData.OwnerID = ownerID; | 891 | reply.ChatData.OwnerID = ownerID; |
859 | reply.ChatData.SourceID = fromAgentID; | 892 | reply.ChatData.SourceID = fromAgentID; |
860 | 893 | ||
861 | OutPacket(reply, ThrottleOutPacketType.Task); | 894 | OutPacket(reply, ThrottleOutPacketType.Unknown); |
862 | } | 895 | } |
863 | 896 | ||
864 | /// <summary> | 897 | /// <summary> |
@@ -891,32 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
891 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); | 924 | msg.MessageBlock.Message = Util.StringToBytes1024(im.message); |
892 | msg.MessageBlock.BinaryBucket = im.binaryBucket; | 925 | msg.MessageBlock.BinaryBucket = im.binaryBucket; |
893 | 926 | ||
894 | if (im.message.StartsWith("[grouptest]")) | 927 | OutPacket(msg, ThrottleOutPacketType.Task); |
895 | { // this block is test code for implementing group IM - delete when group IM is finished | ||
896 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
897 | if (eq != null) | ||
898 | { | ||
899 | im.dialog = 17; | ||
900 | |||
901 | //eq.ChatterboxInvitation( | ||
902 | // new UUID("00000000-68f9-1111-024e-222222111123"), | ||
903 | // "OpenSimulator Testing", im.fromAgentID, im.message, im.toAgentID, im.fromAgentName, im.dialog, 0, | ||
904 | // false, 0, new Vector3(), 1, im.imSessionID, im.fromGroup, im.binaryBucket); | ||
905 | |||
906 | eq.ChatterboxInvitation( | ||
907 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
908 | "OpenSimulator Testing", new UUID(im.fromAgentID), im.message, new UUID(im.toAgentID), im.fromAgentName, im.dialog, 0, | ||
909 | false, 0, new Vector3(), 1, new UUID(im.imSessionID), im.fromGroup, Util.StringToBytes256("OpenSimulator Testing")); | ||
910 | |||
911 | eq.ChatterBoxSessionAgentListUpdates( | ||
912 | new UUID("00000000-68f9-1111-024e-222222111123"), | ||
913 | new UUID(im.fromAgentID), new UUID(im.toAgentID), false, false, false); | ||
914 | } | ||
915 | |||
916 | Console.WriteLine("SendInstantMessage: " + msg); | ||
917 | } | ||
918 | else | ||
919 | OutPacket(msg, ThrottleOutPacketType.Task); | ||
920 | } | 928 | } |
921 | } | 929 | } |
922 | 930 | ||
@@ -1154,6 +1162,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1154 | public virtual void SendLayerData(float[] map) | 1162 | public virtual void SendLayerData(float[] map) |
1155 | { | 1163 | { |
1156 | Util.FireAndForget(DoSendLayerData, map); | 1164 | Util.FireAndForget(DoSendLayerData, map); |
1165 | |||
1166 | // Send it sync, and async. It's not that much data | ||
1167 | // and it improves user experience just so much! | ||
1168 | DoSendLayerData(map); | ||
1157 | } | 1169 | } |
1158 | 1170 | ||
1159 | /// <summary> | 1171 | /// <summary> |
@@ -1166,16 +1178,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1166 | 1178 | ||
1167 | try | 1179 | try |
1168 | { | 1180 | { |
1169 | //for (int y = 0; y < 16; y++) | 1181 | for (int y = 0; y < 16; y++) |
1170 | //{ | 1182 | { |
1171 | // for (int x = 0; x < 16; x++) | 1183 | for (int x = 0; x < 16; x+=4) |
1172 | // { | 1184 | { |
1173 | // SendLayerData(x, y, map); | 1185 | SendLayerPacket(x, y, map); |
1174 | // } | 1186 | } |
1175 | //} | 1187 | } |
1176 | |||
1177 | // Send LayerData in a spiral pattern. Fun! | ||
1178 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
1179 | } | 1188 | } |
1180 | catch (Exception e) | 1189 | catch (Exception e) |
1181 | { | 1190 | { |
@@ -1183,51 +1192,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1183 | } | 1192 | } |
1184 | } | 1193 | } |
1185 | 1194 | ||
1186 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
1187 | { | ||
1188 | // Row | ||
1189 | for (int i = x1; i <= x2; i++) | ||
1190 | SendLayerData(i, y1, map); | ||
1191 | |||
1192 | // Column | ||
1193 | for (int j = y1 + 1; j <= y2; j++) | ||
1194 | SendLayerData(x2, j, map); | ||
1195 | |||
1196 | if (x2 - x1 > 0) | ||
1197 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
1198 | } | ||
1199 | |||
1200 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
1201 | { | ||
1202 | // Row in reverse | ||
1203 | for (int i = x2; i >= x1; i--) | ||
1204 | SendLayerData(i, y2, map); | ||
1205 | |||
1206 | // Column in reverse | ||
1207 | for (int j = y2 - 1; j >= y1; j--) | ||
1208 | SendLayerData(x1, j, map); | ||
1209 | |||
1210 | if (x2 - x1 > 0) | ||
1211 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
1212 | } | ||
1213 | |||
1214 | /// <summary> | 1195 | /// <summary> |
1215 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 1196 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
1216 | /// </summary> | 1197 | /// </summary> |
1217 | /// <param name="map">heightmap</param> | 1198 | /// <param name="map">heightmap</param> |
1218 | /// <param name="px">X coordinate for patches 0..12</param> | 1199 | /// <param name="px">X coordinate for patches 0..12</param> |
1219 | /// <param name="py">Y coordinate for patches 0..15</param> | 1200 | /// <param name="py">Y coordinate for patches 0..15</param> |
1220 | // private void SendLayerPacket(float[] map, int y, int x) | 1201 | private void SendLayerPacket(int x, int y, float[] map) |
1221 | // { | 1202 | { |
1222 | // int[] patches = new int[4]; | 1203 | int[] patches = new int[4]; |
1223 | // patches[0] = x + 0 + y * 16; | 1204 | patches[0] = x + 0 + y * 16; |
1224 | // patches[1] = x + 1 + y * 16; | 1205 | patches[1] = x + 1 + y * 16; |
1225 | // patches[2] = x + 2 + y * 16; | 1206 | patches[2] = x + 2 + y * 16; |
1226 | // patches[3] = x + 3 + y * 16; | 1207 | patches[3] = x + 3 + y * 16; |
1227 | 1208 | ||
1228 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 1209 | float[] heightmap = (map.Length == 65536) ? |
1229 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 1210 | map : |
1230 | // } | 1211 | LLHeightFieldMoronize(map); |
1212 | |||
1213 | try | ||
1214 | { | ||
1215 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
1216 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
1217 | } | ||
1218 | catch | ||
1219 | { | ||
1220 | for (int px = x ; px < x + 4 ; px++) | ||
1221 | SendLayerData(px, y, map); | ||
1222 | } | ||
1223 | } | ||
1231 | 1224 | ||
1232 | /// <summary> | 1225 | /// <summary> |
1233 | /// Sends a specified patch to a client | 1226 | /// Sends a specified patch to a client |
@@ -1269,7 +1262,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1269 | { | 1262 | { |
1270 | layerpack.Header.Reliable = true; | 1263 | layerpack.Header.Reliable = true; |
1271 | OutPacket(layerpack, | 1264 | OutPacket(layerpack, |
1272 | ThrottleOutPacketType.Land); | 1265 | ThrottleOutPacketType.Task); |
1273 | } | 1266 | } |
1274 | } | 1267 | } |
1275 | catch (Exception e) | 1268 | catch (Exception e) |
@@ -1646,7 +1639,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1646 | 1639 | ||
1647 | public void SendKillObject(List<uint> localIDs) | 1640 | public void SendKillObject(List<uint> localIDs) |
1648 | { | 1641 | { |
1649 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle); | 1642 | // foreach (uint id in localIDs) |
1643 | // m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle); | ||
1650 | 1644 | ||
1651 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); | 1645 | KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); |
1652 | // TODO: don't create new blocks if recycling an old packet | 1646 | // TODO: don't create new blocks if recycling an old packet |
@@ -1668,17 +1662,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1668 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race | 1662 | // We MUST lock for both manipulating the kill record and sending the packet, in order to avoid a race |
1669 | // condition where a kill can be processed before an out-of-date update for the same object. | 1663 | // condition where a kill can be processed before an out-of-date update for the same object. |
1670 | // ProcessEntityUpdates() also takes the m_killRecord lock. | 1664 | // ProcessEntityUpdates() also takes the m_killRecord lock. |
1671 | lock (m_killRecord) | 1665 | // lock (m_killRecord) |
1672 | { | 1666 | // { |
1673 | foreach (uint localID in localIDs) | 1667 | // foreach (uint localID in localIDs) |
1674 | m_killRecord.Add(localID); | 1668 | // m_killRecord.Add(localID); |
1675 | 1669 | ||
1676 | // The throttle queue used here must match that being used for updates. Otherwise, there is a | 1670 | // The throttle queue used here must match that being used for updates. Otherwise, there is a |
1677 | // chance that a kill packet put on a separate queue will be sent to the client before an existing | 1671 | // chance that a kill packet put on a separate queue will be sent to the client before an existing |
1678 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable | 1672 | // update packet on another queue. Receiving updates after kills results in unowned and undeletable |
1679 | // scene objects in a viewer until that viewer is relogged in. | 1673 | // scene objects in a viewer until that viewer is relogged in. |
1680 | OutPacket(kill, ThrottleOutPacketType.Task); | 1674 | OutPacket(kill, ThrottleOutPacketType.Task); |
1681 | } | 1675 | // } |
1682 | } | 1676 | } |
1683 | } | 1677 | } |
1684 | 1678 | ||
@@ -1800,7 +1794,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1800 | newBlock.CreationDate = item.CreationDate; | 1794 | newBlock.CreationDate = item.CreationDate; |
1801 | newBlock.SalePrice = item.SalePrice; | 1795 | newBlock.SalePrice = item.SalePrice; |
1802 | newBlock.SaleType = item.SaleType; | 1796 | newBlock.SaleType = item.SaleType; |
1803 | newBlock.Flags = item.Flags; | 1797 | newBlock.Flags = item.Flags & 0xff; |
1804 | 1798 | ||
1805 | newBlock.CRC = | 1799 | newBlock.CRC = |
1806 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, | 1800 | Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType, |
@@ -2054,7 +2048,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2054 | itemBlock.GroupID = item.GroupID; | 2048 | itemBlock.GroupID = item.GroupID; |
2055 | itemBlock.GroupOwned = item.GroupOwned; | 2049 | itemBlock.GroupOwned = item.GroupOwned; |
2056 | itemBlock.GroupMask = item.GroupPermissions; | 2050 | itemBlock.GroupMask = item.GroupPermissions; |
2057 | itemBlock.Flags = item.Flags; | 2051 | itemBlock.Flags = item.Flags & 0xff; |
2058 | itemBlock.SalePrice = item.SalePrice; | 2052 | itemBlock.SalePrice = item.SalePrice; |
2059 | itemBlock.SaleType = item.SaleType; | 2053 | itemBlock.SaleType = item.SaleType; |
2060 | itemBlock.CreationDate = item.CreationDate; | 2054 | itemBlock.CreationDate = item.CreationDate; |
@@ -2121,7 +2115,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2121 | bulkUpdate.ItemData[0].GroupID = item.GroupID; | 2115 | bulkUpdate.ItemData[0].GroupID = item.GroupID; |
2122 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; | 2116 | bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned; |
2123 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; | 2117 | bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions; |
2124 | bulkUpdate.ItemData[0].Flags = item.Flags; | 2118 | bulkUpdate.ItemData[0].Flags = item.Flags & 0xff; |
2125 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; | 2119 | bulkUpdate.ItemData[0].SalePrice = item.SalePrice; |
2126 | bulkUpdate.ItemData[0].SaleType = item.SaleType; | 2120 | bulkUpdate.ItemData[0].SaleType = item.SaleType; |
2127 | 2121 | ||
@@ -2137,9 +2131,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2137 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2131 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2138 | } | 2132 | } |
2139 | 2133 | ||
2140 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2141 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2134 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2142 | { | 2135 | { |
2136 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2137 | } | ||
2138 | |||
2139 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2140 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2141 | { | ||
2143 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; | 2142 | const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff; |
2144 | 2143 | ||
2145 | UpdateCreateInventoryItemPacket InventoryReply | 2144 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2149,6 +2148,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2149 | // TODO: don't create new blocks if recycling an old packet | 2148 | // TODO: don't create new blocks if recycling an old packet |
2150 | InventoryReply.AgentData.AgentID = AgentId; | 2149 | InventoryReply.AgentData.AgentID = AgentId; |
2151 | InventoryReply.AgentData.SimApproved = true; | 2150 | InventoryReply.AgentData.SimApproved = true; |
2151 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2152 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2152 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2153 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2153 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2154 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2154 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
@@ -2169,7 +2169,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2169 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; | 2169 | InventoryReply.InventoryData[0].GroupID = Item.GroupID; |
2170 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; | 2170 | InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned; |
2171 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; | 2171 | InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions; |
2172 | InventoryReply.InventoryData[0].Flags = Item.Flags; | 2172 | InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff; |
2173 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; | 2173 | InventoryReply.InventoryData[0].SalePrice = Item.SalePrice; |
2174 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; | 2174 | InventoryReply.InventoryData[0].SaleType = Item.SaleType; |
2175 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; | 2175 | InventoryReply.InventoryData[0].CreationDate = Item.CreationDate; |
@@ -2218,16 +2218,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2218 | replytask.InventoryData.TaskID = taskID; | 2218 | replytask.InventoryData.TaskID = taskID; |
2219 | replytask.InventoryData.Serial = serial; | 2219 | replytask.InventoryData.Serial = serial; |
2220 | replytask.InventoryData.Filename = fileName; | 2220 | replytask.InventoryData.Filename = fileName; |
2221 | OutPacket(replytask, ThrottleOutPacketType.Asset); | 2221 | OutPacket(replytask, ThrottleOutPacketType.Task); |
2222 | } | 2222 | } |
2223 | 2223 | ||
2224 | public void SendXferPacket(ulong xferID, uint packet, byte[] data) | 2224 | public void SendXferPacket(ulong xferID, uint packet, byte[] data, bool isTaskInventory) |
2225 | { | 2225 | { |
2226 | ThrottleOutPacketType type = ThrottleOutPacketType.Asset; | ||
2227 | if (isTaskInventory) | ||
2228 | type = ThrottleOutPacketType.Task; | ||
2229 | |||
2226 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); | 2230 | SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket); |
2227 | sendXfer.XferID.ID = xferID; | 2231 | sendXfer.XferID.ID = xferID; |
2228 | sendXfer.XferID.Packet = packet; | 2232 | sendXfer.XferID.Packet = packet; |
2229 | sendXfer.DataPacket.Data = data; | 2233 | sendXfer.DataPacket.Data = data; |
2230 | OutPacket(sendXfer, ThrottleOutPacketType.Asset); | 2234 | OutPacket(sendXfer, type); |
2231 | } | 2235 | } |
2232 | 2236 | ||
2233 | public void SendAbortXferPacket(ulong xferID) | 2237 | public void SendAbortXferPacket(ulong xferID) |
@@ -2414,6 +2418,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2414 | OutPacket(sound, ThrottleOutPacketType.Task); | 2418 | OutPacket(sound, ThrottleOutPacketType.Task); |
2415 | } | 2419 | } |
2416 | 2420 | ||
2421 | public void SendTransferAbort(TransferRequestPacket transferRequest) | ||
2422 | { | ||
2423 | TransferAbortPacket abort = (TransferAbortPacket)PacketPool.Instance.GetPacket(PacketType.TransferAbort); | ||
2424 | abort.TransferInfo.TransferID = transferRequest.TransferInfo.TransferID; | ||
2425 | abort.TransferInfo.ChannelType = transferRequest.TransferInfo.ChannelType; | ||
2426 | m_log.Debug("[Assets] Aborting transfer; asset request failed"); | ||
2427 | OutPacket(abort, ThrottleOutPacketType.Task); | ||
2428 | } | ||
2429 | |||
2417 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) | 2430 | public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain) |
2418 | { | 2431 | { |
2419 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); | 2432 | SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger); |
@@ -2722,6 +2735,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2722 | float friction = part.Friction; | 2735 | float friction = part.Friction; |
2723 | float bounce = part.Restitution; | 2736 | float bounce = part.Restitution; |
2724 | float gravmod = part.GravityModifier; | 2737 | float gravmod = part.GravityModifier; |
2738 | |||
2725 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2739 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
2726 | } | 2740 | } |
2727 | } | 2741 | } |
@@ -2792,8 +2806,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2792 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); | 2806 | req.AssetInf.ID, req.AssetInf.Metadata.ContentType); |
2793 | return; | 2807 | return; |
2794 | } | 2808 | } |
2809 | int WearableOut = 0; | ||
2810 | bool isWearable = false; | ||
2811 | |||
2812 | if (req.AssetInf != null) | ||
2813 | isWearable = | ||
2814 | ((AssetType) req.AssetInf.Type == | ||
2815 | AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing); | ||
2795 | 2816 | ||
2796 | //m_log.Debug("sending asset " + req.RequestAssetID); | 2817 | |
2818 | //m_log.Debug("sending asset " + req.RequestAssetID + ", iswearable: " + isWearable); | ||
2819 | |||
2820 | |||
2821 | //if (isWearable) | ||
2822 | // m_log.Debug((AssetType)req.AssetInf.Type); | ||
2823 | |||
2797 | TransferInfoPacket Transfer = new TransferInfoPacket(); | 2824 | TransferInfoPacket Transfer = new TransferInfoPacket(); |
2798 | Transfer.TransferInfo.ChannelType = 2; | 2825 | Transfer.TransferInfo.ChannelType = 2; |
2799 | Transfer.TransferInfo.Status = 0; | 2826 | Transfer.TransferInfo.Status = 0; |
@@ -2815,7 +2842,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2815 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; | 2842 | Transfer.TransferInfo.Size = req.AssetInf.Data.Length; |
2816 | Transfer.TransferInfo.TransferID = req.TransferRequestID; | 2843 | Transfer.TransferInfo.TransferID = req.TransferRequestID; |
2817 | Transfer.Header.Zerocoded = true; | 2844 | Transfer.Header.Zerocoded = true; |
2818 | OutPacket(Transfer, ThrottleOutPacketType.Asset); | 2845 | OutPacket(Transfer, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2819 | 2846 | ||
2820 | if (req.NumPackets == 1) | 2847 | if (req.NumPackets == 1) |
2821 | { | 2848 | { |
@@ -2826,12 +2853,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2826 | TransferPacket.TransferData.Data = req.AssetInf.Data; | 2853 | TransferPacket.TransferData.Data = req.AssetInf.Data; |
2827 | TransferPacket.TransferData.Status = 1; | 2854 | TransferPacket.TransferData.Status = 1; |
2828 | TransferPacket.Header.Zerocoded = true; | 2855 | TransferPacket.Header.Zerocoded = true; |
2829 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2856 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2830 | } | 2857 | } |
2831 | else | 2858 | else |
2832 | { | 2859 | { |
2833 | int processedLength = 0; | 2860 | int processedLength = 0; |
2834 | int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; | 2861 | // int maxChunkSize = Settings.MAX_PACKET_SIZE - 100; |
2862 | |||
2863 | int maxChunkSize = (int) MaxTransferBytesPerPacket; | ||
2835 | int packetNumber = 0; | 2864 | int packetNumber = 0; |
2836 | 2865 | ||
2837 | while (processedLength < req.AssetInf.Data.Length) | 2866 | while (processedLength < req.AssetInf.Data.Length) |
@@ -2857,7 +2886,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2857 | TransferPacket.TransferData.Status = 1; | 2886 | TransferPacket.TransferData.Status = 1; |
2858 | } | 2887 | } |
2859 | TransferPacket.Header.Zerocoded = true; | 2888 | TransferPacket.Header.Zerocoded = true; |
2860 | OutPacket(TransferPacket, ThrottleOutPacketType.Asset); | 2889 | OutPacket(TransferPacket, isWearable ? ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority : ThrottleOutPacketType.Asset); |
2861 | 2890 | ||
2862 | processedLength += chunkSize; | 2891 | processedLength += chunkSize; |
2863 | packetNumber++; | 2892 | packetNumber++; |
@@ -2902,7 +2931,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2902 | reply.Data.ParcelID = parcelID; | 2931 | reply.Data.ParcelID = parcelID; |
2903 | reply.Data.OwnerID = land.OwnerID; | 2932 | reply.Data.OwnerID = land.OwnerID; |
2904 | reply.Data.Name = Utils.StringToBytes(land.Name); | 2933 | reply.Data.Name = Utils.StringToBytes(land.Name); |
2905 | reply.Data.Desc = Utils.StringToBytes(land.Description); | 2934 | if (land != null && land.Description != null && land.Description != String.Empty) |
2935 | reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length)); | ||
2936 | else | ||
2937 | reply.Data.Desc = new Byte[0]; | ||
2906 | reply.Data.ActualArea = land.Area; | 2938 | reply.Data.ActualArea = land.Area; |
2907 | reply.Data.BillableArea = land.Area; // TODO: what is this? | 2939 | reply.Data.BillableArea = land.Area; // TODO: what is this? |
2908 | 2940 | ||
@@ -3609,24 +3641,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3609 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; | 3641 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[count]; |
3610 | AgentWearablesUpdatePacket.WearableDataBlock awb; | 3642 | AgentWearablesUpdatePacket.WearableDataBlock awb; |
3611 | int idx = 0; | 3643 | int idx = 0; |
3612 | for (int i = 0; i < wearables.Length; i++) | 3644 | |
3613 | { | 3645 | for (int i = 0; i < wearables.Length; i++) |
3614 | for (int j = 0; j < wearables[i].Count; j++) | 3646 | { |
3615 | { | 3647 | for (int j = 0; j < wearables[i].Count; j++) |
3616 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | 3648 | { |
3617 | awb.WearableType = (byte)i; | 3649 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); |
3618 | awb.AssetID = wearables[i][j].AssetID; | 3650 | awb.WearableType = (byte) i; |
3619 | awb.ItemID = wearables[i][j].ItemID; | 3651 | awb.AssetID = wearables[i][j].AssetID; |
3620 | aw.WearableData[idx] = awb; | 3652 | awb.ItemID = wearables[i][j].ItemID; |
3621 | idx++; | 3653 | aw.WearableData[idx] = awb; |
3622 | 3654 | idx++; | |
3623 | // m_log.DebugFormat( | 3655 | |
3624 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", | 3656 | // m_log.DebugFormat( |
3625 | // awb.ItemID, awb.AssetID, i, Name); | 3657 | // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", |
3626 | } | 3658 | // awb.ItemID, awb.AssetID, i, Name); |
3627 | } | 3659 | } |
3660 | } | ||
3628 | 3661 | ||
3629 | OutPacket(aw, ThrottleOutPacketType.Task); | 3662 | OutPacket(aw, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority); |
3630 | } | 3663 | } |
3631 | 3664 | ||
3632 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) | 3665 | public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry) |
@@ -3637,7 +3670,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3637 | 3670 | ||
3638 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); | 3671 | AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance); |
3639 | // TODO: don't create new blocks if recycling an old packet | 3672 | // TODO: don't create new blocks if recycling an old packet |
3640 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | 3673 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length]; |
3641 | avp.ObjectData.TextureEntry = textureEntry; | 3674 | avp.ObjectData.TextureEntry = textureEntry; |
3642 | 3675 | ||
3643 | AvatarAppearancePacket.VisualParamBlock avblock = null; | 3676 | AvatarAppearancePacket.VisualParamBlock avblock = null; |
@@ -3768,7 +3801,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3768 | /// </summary> | 3801 | /// </summary> |
3769 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | 3802 | public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) |
3770 | { | 3803 | { |
3771 | //double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3804 | if (entity is SceneObjectPart) |
3805 | { | ||
3806 | SceneObjectPart e = (SceneObjectPart)entity; | ||
3807 | SceneObjectGroup g = e.ParentGroup; | ||
3808 | if (g.RootPart.Shape.State > 30) // HUD | ||
3809 | if (g.OwnerID != AgentId) | ||
3810 | return; // Don't send updates for other people's HUDs | ||
3811 | } | ||
3812 | |||
3772 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); | 3813 | uint priority = m_prioritizer.GetUpdatePriority(this, entity); |
3773 | 3814 | ||
3774 | lock (m_entityUpdates.SyncRoot) | 3815 | lock (m_entityUpdates.SyncRoot) |
@@ -3859,27 +3900,74 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3859 | 3900 | ||
3860 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3901 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3861 | // condition where a kill can be processed before an out-of-date update for the same object. | 3902 | // condition where a kill can be processed before an out-of-date update for the same object. |
3862 | lock (m_killRecord) | 3903 | float avgTimeDilation = 1.0f; |
3904 | IEntityUpdate iupdate; | ||
3905 | Int32 timeinqueue; // this is just debugging code & can be dropped later | ||
3906 | |||
3907 | while (updatesThisCall < maxUpdates) | ||
3863 | { | 3908 | { |
3864 | float avgTimeDilation = 1.0f; | 3909 | lock (m_entityUpdates.SyncRoot) |
3865 | IEntityUpdate iupdate; | 3910 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) |
3866 | Int32 timeinqueue; // this is just debugging code & can be dropped later | 3911 | break; |
3912 | |||
3913 | EntityUpdate update = (EntityUpdate)iupdate; | ||
3914 | |||
3915 | avgTimeDilation += update.TimeDilation; | ||
3916 | avgTimeDilation *= 0.5f; | ||
3867 | 3917 | ||
3868 | while (updatesThisCall < maxUpdates) | 3918 | if (update.Entity is SceneObjectPart) |
3869 | { | 3919 | { |
3870 | lock (m_entityUpdates.SyncRoot) | 3920 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
3871 | if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue)) | ||
3872 | break; | ||
3873 | 3921 | ||
3874 | EntityUpdate update = (EntityUpdate)iupdate; | 3922 | if (part.ParentGroup.IsDeleted) |
3875 | 3923 | continue; | |
3876 | avgTimeDilation += update.TimeDilation; | ||
3877 | avgTimeDilation *= 0.5f; | ||
3878 | 3924 | ||
3879 | if (update.Entity is SceneObjectPart) | 3925 | if (part.ParentGroup.IsAttachment) |
3926 | { // Someone else's HUD, why are we getting these? | ||
3927 | if (part.ParentGroup.OwnerID != AgentId && | ||
3928 | part.ParentGroup.RootPart.Shape.State > 30) | ||
3929 | continue; | ||
3930 | ScenePresence sp; | ||
3931 | // Owner is not in the sim, don't update it to | ||
3932 | // anyone | ||
3933 | if (!m_scene.TryGetScenePresence(part.OwnerID, out sp)) | ||
3934 | continue; | ||
3935 | |||
3936 | List<SceneObjectGroup> atts = sp.GetAttachments(); | ||
3937 | bool found = false; | ||
3938 | foreach (SceneObjectGroup att in atts) | ||
3939 | { | ||
3940 | if (att == part.ParentGroup) | ||
3941 | { | ||
3942 | found = true; | ||
3943 | break; | ||
3944 | } | ||
3945 | } | ||
3946 | |||
3947 | // It's an attachment of a valid avatar, but | ||
3948 | // doesn't seem to be attached, skip | ||
3949 | if (!found) | ||
3950 | continue; | ||
3951 | |||
3952 | // On vehicle crossing, the attachments are received | ||
3953 | // while the avatar is still a child. Don't send | ||
3954 | // updates here because the LocalId has not yet | ||
3955 | // been updated and the viewer will derender the | ||
3956 | // attachments until the avatar becomes root. | ||
3957 | if (sp.IsChildAgent) | ||
3958 | continue; | ||
3959 | |||
3960 | // If the object is an attachment we don't want it to be in the kill | ||
3961 | // record. Else attaching from inworld and subsequently dropping | ||
3962 | // it will no longer work. | ||
3963 | // lock (m_killRecord) | ||
3964 | // { | ||
3965 | // m_killRecord.Remove(part.LocalId); | ||
3966 | // m_killRecord.Remove(part.ParentGroup.RootPart.LocalId); | ||
3967 | // } | ||
3968 | } | ||
3969 | else | ||
3880 | { | 3970 | { |
3881 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3882 | |||
3883 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client | 3971 | // Please do not remove this unless you can demonstrate on the OpenSim mailing list that a client |
3884 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good | 3972 | // will never receive an update after a prim kill. Even then, keeping the kill record may be a good |
3885 | // safety measure. | 3973 | // safety measure. |
@@ -3890,21 +3978,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3890 | // | 3978 | // |
3891 | // This doesn't appear to apply to child prims - a client will happily ignore these updates | 3979 | // This doesn't appear to apply to child prims - a client will happily ignore these updates |
3892 | // after the root prim has been deleted. | 3980 | // after the root prim has been deleted. |
3893 | if (m_killRecord.Contains(part.LocalId)) | 3981 | // |
3894 | { | 3982 | // We ignore this for attachments because attaching something from inworld breaks unless we do. |
3895 | // m_log.WarnFormat( | 3983 | // lock (m_killRecord) |
3896 | // "[CLIENT]: Preventing update for prim with local id {0} after client for user {1} told it was deleted", | 3984 | // { |
3897 | // part.LocalId, Name); | 3985 | // if (m_killRecord.Contains(part.LocalId)) |
3898 | continue; | 3986 | // continue; |
3899 | } | 3987 | // if (m_killRecord.Contains(part.ParentGroup.RootPart.LocalId)) |
3900 | 3988 | // continue; | |
3901 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | 3989 | // } |
3990 | } | ||
3991 | |||
3992 | if (part.ParentGroup.IsAttachment && m_disableFacelights) | ||
3993 | { | ||
3994 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | ||
3995 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3902 | { | 3996 | { |
3903 | if (part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.LeftHand && | 3997 | part.Shape.LightEntry = false; |
3904 | part.ParentGroup.RootPart.Shape.State != (byte)AttachmentPoint.RightHand) | ||
3905 | { | ||
3906 | part.Shape.LightEntry = false; | ||
3907 | } | ||
3908 | } | 3998 | } |
3909 | 3999 | ||
3910 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | 4000 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
@@ -3915,224 +4005,178 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3915 | part.Shape.ProfileHollow = 27500; | 4005 | part.Shape.ProfileHollow = 27500; |
3916 | } | 4006 | } |
3917 | } | 4007 | } |
3918 | 4008 | ||
3919 | #region UpdateFlags to packet type conversion | 4009 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) |
3920 | |||
3921 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
3922 | |||
3923 | bool canUseCompressed = true; | ||
3924 | bool canUseImproved = true; | ||
3925 | |||
3926 | // Compressed object updates only make sense for LL primitives | ||
3927 | if (!(update.Entity is SceneObjectPart)) | ||
3928 | { | 4010 | { |
3929 | canUseCompressed = false; | 4011 | // Ensure that mesh has at least 8 valid faces |
4012 | part.Shape.ProfileBegin = 12500; | ||
4013 | part.Shape.ProfileEnd = 0; | ||
4014 | part.Shape.ProfileHollow = 27500; | ||
3930 | } | 4015 | } |
3931 | 4016 | } | |
3932 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | 4017 | else if (update.Entity is ScenePresence) |
4018 | { | ||
4019 | ScenePresence presence = (ScenePresence)update.Entity; | ||
4020 | |||
4021 | // If ParentUUID is not UUID.Zero and ParentID is 0, this | ||
4022 | // avatar is in the process of crossing regions while | ||
4023 | // sat on an object. In this state, we don't want any | ||
4024 | // updates because they will visually orbit the avatar. | ||
4025 | // Update will be forced once crossing is completed anyway. | ||
4026 | if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0) | ||
4027 | continue; | ||
4028 | } | ||
4029 | |||
4030 | ++updatesThisCall; | ||
4031 | |||
4032 | #region UpdateFlags to packet type conversion | ||
4033 | |||
4034 | PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags; | ||
4035 | |||
4036 | bool canUseCompressed = true; | ||
4037 | bool canUseImproved = true; | ||
4038 | |||
4039 | // Compressed object updates only make sense for LL primitives | ||
4040 | if (!(update.Entity is SceneObjectPart)) | ||
4041 | { | ||
4042 | canUseCompressed = false; | ||
4043 | } | ||
4044 | |||
4045 | if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate)) | ||
4046 | { | ||
4047 | canUseCompressed = false; | ||
4048 | canUseImproved = false; | ||
4049 | } | ||
4050 | else | ||
4051 | { | ||
4052 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | ||
4053 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
4054 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
4055 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3933 | { | 4056 | { |
3934 | canUseCompressed = false; | 4057 | canUseCompressed = false; |
3935 | canUseImproved = false; | ||
3936 | } | 4058 | } |
3937 | else | 4059 | |
4060 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
4061 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
4062 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
4063 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
4064 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
4065 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
4066 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
4067 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
4068 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
4069 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
4070 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
4071 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
4072 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
4073 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3938 | { | 4074 | { |
3939 | if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) || | 4075 | canUseImproved = false; |
3940 | updateFlags.HasFlag(PrimUpdateFlags.Acceleration) || | ||
3941 | updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) || | ||
3942 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3943 | { | ||
3944 | canUseCompressed = false; | ||
3945 | } | ||
3946 | |||
3947 | if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) || | ||
3948 | updateFlags.HasFlag(PrimUpdateFlags.ParentID) || | ||
3949 | updateFlags.HasFlag(PrimUpdateFlags.Scale) || | ||
3950 | updateFlags.HasFlag(PrimUpdateFlags.PrimData) || | ||
3951 | updateFlags.HasFlag(PrimUpdateFlags.Text) || | ||
3952 | updateFlags.HasFlag(PrimUpdateFlags.NameValue) || | ||
3953 | updateFlags.HasFlag(PrimUpdateFlags.ExtraData) || | ||
3954 | updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) || | ||
3955 | updateFlags.HasFlag(PrimUpdateFlags.Sound) || | ||
3956 | updateFlags.HasFlag(PrimUpdateFlags.Particles) || | ||
3957 | updateFlags.HasFlag(PrimUpdateFlags.Material) || | ||
3958 | updateFlags.HasFlag(PrimUpdateFlags.ClickAction) || | ||
3959 | updateFlags.HasFlag(PrimUpdateFlags.MediaURL) || | ||
3960 | updateFlags.HasFlag(PrimUpdateFlags.Joint)) | ||
3961 | { | ||
3962 | canUseImproved = false; | ||
3963 | } | ||
3964 | } | 4076 | } |
4077 | } | ||
3965 | 4078 | ||
3966 | #endregion UpdateFlags to packet type conversion | 4079 | #endregion UpdateFlags to packet type conversion |
3967 | |||
3968 | #region Block Construction | ||
3969 | |||
3970 | // TODO: Remove this once we can build compressed updates | ||
3971 | canUseCompressed = false; | ||
3972 | |||
3973 | if (!canUseImproved && !canUseCompressed) | ||
3974 | { | ||
3975 | ObjectUpdatePacket.ObjectDataBlock updateBlock; | ||
3976 | 4080 | ||
3977 | if (update.Entity is ScenePresence) | 4081 | #region Block Construction |
3978 | { | ||
3979 | updateBlock = CreateAvatarUpdateBlock((ScenePresence)update.Entity); | ||
3980 | } | ||
3981 | else | ||
3982 | { | ||
3983 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
3984 | updateBlock = CreatePrimUpdateBlock(part, AgentId); | ||
3985 | |||
3986 | // If the part has become a private hud since the update was scheduled then we do not | ||
3987 | // want to send it to other avatars. | ||
3988 | if (part.ParentGroup.IsAttachment | ||
3989 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
3990 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
3991 | continue; | ||
3992 | |||
3993 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
3994 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
3995 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
3996 | // of the test above). | ||
3997 | // | ||
3998 | // Actual deletions (kills) happen in another method. | ||
3999 | if (part.ParentGroup.IsDeleted) | ||
4000 | continue; | ||
4001 | } | ||
4002 | 4082 | ||
4003 | objectUpdateBlocks.Value.Add(updateBlock); | 4083 | // TODO: Remove this once we can build compressed updates |
4004 | objectUpdates.Value.Add(update); | 4084 | canUseCompressed = false; |
4005 | } | ||
4006 | else if (!canUseImproved) | ||
4007 | { | ||
4008 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4009 | ObjectUpdateCompressedPacket.ObjectDataBlock compressedBlock | ||
4010 | = CreateCompressedUpdateBlock(part, updateFlags); | ||
4011 | |||
4012 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4013 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4014 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4015 | // of the test above). | ||
4016 | // | ||
4017 | // Actual deletions (kills) happen in another method. | ||
4018 | if (part.ParentGroup.IsDeleted) | ||
4019 | continue; | ||
4020 | 4085 | ||
4021 | compressedUpdateBlocks.Value.Add(compressedBlock); | 4086 | if (!canUseImproved && !canUseCompressed) |
4022 | compressedUpdates.Value.Add(update); | 4087 | { |
4088 | if (update.Entity is ScenePresence) | ||
4089 | { | ||
4090 | objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity)); | ||
4023 | } | 4091 | } |
4024 | else | 4092 | else |
4025 | { | 4093 | { |
4026 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) | 4094 | objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId)); |
4027 | { | ||
4028 | // Self updates go into a special list | ||
4029 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4030 | terseAgentUpdates.Value.Add(update); | ||
4031 | } | ||
4032 | else | ||
4033 | { | ||
4034 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseUpdateBlock | ||
4035 | = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)); | ||
4036 | |||
4037 | // Everything else goes here | ||
4038 | if (update.Entity is SceneObjectPart) | ||
4039 | { | ||
4040 | SceneObjectPart part = (SceneObjectPart)update.Entity; | ||
4041 | |||
4042 | // If the part has become a private hud since the update was scheduled then we do not | ||
4043 | // want to send it to other avatars. | ||
4044 | if (part.ParentGroup.IsAttachment | ||
4045 | && part.ParentGroup.HasPrivateAttachmentPoint | ||
4046 | && part.ParentGroup.AttachedAvatar != AgentId) | ||
4047 | continue; | ||
4048 | |||
4049 | // If the part has since been deleted, then drop the update. In the case of attachments, | ||
4050 | // this is to avoid spurious updates to other viewers since post-processing of attachments | ||
4051 | // has to change the IsAttachment flag for various reasons (which will end up in a pass | ||
4052 | // of the test above). | ||
4053 | // | ||
4054 | // Actual deletions (kills) happen in another method. | ||
4055 | if (part.ParentGroup.IsDeleted) | ||
4056 | continue; | ||
4057 | } | ||
4058 | |||
4059 | terseUpdateBlocks.Value.Add(terseUpdateBlock); | ||
4060 | terseUpdates.Value.Add(update); | ||
4061 | } | ||
4062 | } | 4095 | } |
4063 | |||
4064 | ++updatesThisCall; | ||
4065 | |||
4066 | #endregion Block Construction | ||
4067 | } | 4096 | } |
4068 | 4097 | else if (!canUseImproved) | |
4069 | #region Packet Sending | 4098 | { |
4070 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | 4099 | compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags)); |
4071 | 4100 | } | |
4072 | if (terseAgentUpdateBlocks.IsValueCreated) | 4101 | else |
4073 | { | 4102 | { |
4074 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | 4103 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
4104 | // Self updates go into a special list | ||
4105 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4106 | else | ||
4107 | // Everything else goes here | ||
4108 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
4109 | } | ||
4075 | 4110 | ||
4076 | ImprovedTerseObjectUpdatePacket packet | 4111 | #endregion Block Construction |
4077 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 4112 | } |
4078 | 4113 | ||
4079 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4114 | #region Packet Sending |
4080 | packet.RegionData.TimeDilation = timeDilation; | 4115 | |
4081 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4116 | const float TIME_DILATION = 1.0f; |
4117 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
4118 | |||
4119 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
4120 | { | ||
4121 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
4082 | 4122 | ||
4083 | for (int i = 0; i < blocks.Count; i++) | 4123 | ImprovedTerseObjectUpdatePacket packet |
4084 | packet.ObjectData[i] = blocks[i]; | 4124 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
4085 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4125 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4086 | OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); }); | 4126 | packet.RegionData.TimeDilation = timeDilation; |
4087 | } | 4127 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4088 | 4128 | ||
4089 | if (objectUpdateBlocks.IsValueCreated) | 4129 | for (int i = 0; i < blocks.Count; i++) |
4090 | { | 4130 | packet.ObjectData[i] = blocks[i]; |
4091 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | ||
4092 | |||
4093 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); | ||
4094 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4095 | packet.RegionData.TimeDilation = timeDilation; | ||
4096 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4097 | |||
4098 | for (int i = 0; i < blocks.Count; i++) | ||
4099 | packet.ObjectData[i] = blocks[i]; | ||
4100 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4101 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); }); | ||
4102 | } | ||
4103 | |||
4104 | if (compressedUpdateBlocks.IsValueCreated) | ||
4105 | { | ||
4106 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4107 | |||
4108 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4109 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4110 | packet.RegionData.TimeDilation = timeDilation; | ||
4111 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4112 | |||
4113 | for (int i = 0; i < blocks.Count; i++) | ||
4114 | packet.ObjectData[i] = blocks[i]; | ||
4115 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | ||
4116 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); }); | ||
4117 | } | ||
4118 | 4131 | ||
4119 | if (terseUpdateBlocks.IsValueCreated) | 4132 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
4120 | { | 4133 | } |
4121 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4122 | |||
4123 | ImprovedTerseObjectUpdatePacket packet | ||
4124 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4125 | PacketType.ImprovedTerseObjectUpdate); | ||
4126 | 4134 | ||
4127 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | 4135 | if (objectUpdateBlocks.IsValueCreated) |
4128 | packet.RegionData.TimeDilation = timeDilation; | 4136 | { |
4129 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | 4137 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |
4130 | 4138 | ||
4131 | for (int i = 0; i < blocks.Count; i++) | 4139 | ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate); |
4132 | packet.ObjectData[i] = blocks[i]; | 4140 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; |
4133 | // If any of the packets created from this call go unacknowledged, all of the updates will be resent | 4141 | packet.RegionData.TimeDilation = timeDilation; |
4134 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | 4142 | packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count]; |
4135 | } | 4143 | |
4144 | for (int i = 0; i < blocks.Count; i++) | ||
4145 | packet.ObjectData[i] = blocks[i]; | ||
4146 | |||
4147 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4148 | } | ||
4149 | |||
4150 | if (compressedUpdateBlocks.IsValueCreated) | ||
4151 | { | ||
4152 | List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value; | ||
4153 | |||
4154 | ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed); | ||
4155 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4156 | packet.RegionData.TimeDilation = timeDilation; | ||
4157 | packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count]; | ||
4158 | |||
4159 | for (int i = 0; i < blocks.Count; i++) | ||
4160 | packet.ObjectData[i] = blocks[i]; | ||
4161 | |||
4162 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4163 | } | ||
4164 | |||
4165 | if (terseUpdateBlocks.IsValueCreated) | ||
4166 | { | ||
4167 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value; | ||
4168 | |||
4169 | ImprovedTerseObjectUpdatePacket packet | ||
4170 | = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket( | ||
4171 | PacketType.ImprovedTerseObjectUpdate); | ||
4172 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
4173 | packet.RegionData.TimeDilation = timeDilation; | ||
4174 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
4175 | |||
4176 | for (int i = 0; i < blocks.Count; i++) | ||
4177 | packet.ObjectData[i] = blocks[i]; | ||
4178 | |||
4179 | OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); }); | ||
4136 | } | 4180 | } |
4137 | 4181 | ||
4138 | #endregion Packet Sending | 4182 | #endregion Packet Sending |
@@ -4456,11 +4500,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4456 | 4500 | ||
4457 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties | 4501 | // Pass in the delegate so that if this packet needs to be resent, we send the current properties |
4458 | // of the object rather than the properties when the packet was created | 4502 | // of the object rather than the properties when the packet was created |
4459 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4503 | // HACK : Remove intelligent resending until it's fixed in core |
4460 | delegate(OutgoingPacket oPacket) | 4504 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4461 | { | 4505 | // delegate(OutgoingPacket oPacket) |
4462 | ResendPropertyUpdates(updates, oPacket); | 4506 | // { |
4463 | }); | 4507 | // ResendPropertyUpdates(updates, oPacket); |
4508 | // }); | ||
4509 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4464 | 4510 | ||
4465 | // pbcnt += blocks.Count; | 4511 | // pbcnt += blocks.Count; |
4466 | // ppcnt++; | 4512 | // ppcnt++; |
@@ -4486,11 +4532,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4486 | // of the object rather than the properties when the packet was created | 4532 | // of the object rather than the properties when the packet was created |
4487 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); | 4533 | List<ObjectPropertyUpdate> updates = new List<ObjectPropertyUpdate>(); |
4488 | updates.Add(familyUpdates.Value[i]); | 4534 | updates.Add(familyUpdates.Value[i]); |
4489 | OutPacket(packet, ThrottleOutPacketType.Task, true, | 4535 | // HACK : Remove intelligent resending until it's fixed in core |
4490 | delegate(OutgoingPacket oPacket) | 4536 | //OutPacket(packet, ThrottleOutPacketType.Task, true, |
4491 | { | 4537 | // delegate(OutgoingPacket oPacket) |
4492 | ResendPropertyUpdates(updates, oPacket); | 4538 | // { |
4493 | }); | 4539 | // ResendPropertyUpdates(updates, oPacket); |
4540 | // }); | ||
4541 | OutPacket(packet, ThrottleOutPacketType.Task, true); | ||
4494 | 4542 | ||
4495 | // fpcnt++; | 4543 | // fpcnt++; |
4496 | // fbcnt++; | 4544 | // fbcnt++; |
@@ -4888,7 +4936,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4888 | 4936 | ||
4889 | if (landData.SimwideArea > 0) | 4937 | if (landData.SimwideArea > 0) |
4890 | { | 4938 | { |
4891 | int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 4939 | int simulatorCapacity = (int)((long)landData.SimwideArea * (long)m_scene.RegionInfo.ObjectCapacity * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus / 65536L); |
4940 | // Never report more than sim total capacity | ||
4941 | if (simulatorCapacity > m_scene.RegionInfo.ObjectCapacity) | ||
4942 | simulatorCapacity = m_scene.RegionInfo.ObjectCapacity; | ||
4892 | updateMessage.SimWideMaxPrims = simulatorCapacity; | 4943 | updateMessage.SimWideMaxPrims = simulatorCapacity; |
4893 | } | 4944 | } |
4894 | else | 4945 | else |
@@ -5017,14 +5068,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5017 | 5068 | ||
5018 | if (notifyCount > 0) | 5069 | if (notifyCount > 0) |
5019 | { | 5070 | { |
5020 | if (notifyCount > 32) | 5071 | // if (notifyCount > 32) |
5021 | { | 5072 | // { |
5022 | m_log.InfoFormat( | 5073 | // m_log.InfoFormat( |
5023 | "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" | 5074 | // "[LAND]: More than {0} avatars own prims on this parcel. Only sending back details of first {0}" |
5024 | + " - a developer might want to investigate whether this is a hard limit", 32); | 5075 | // + " - a developer might want to investigate whether this is a hard limit", 32); |
5025 | 5076 | // | |
5026 | notifyCount = 32; | 5077 | // notifyCount = 32; |
5027 | } | 5078 | // } |
5028 | 5079 | ||
5029 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock | 5080 | ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock |
5030 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; | 5081 | = new ParcelObjectOwnersReplyPacket.DataBlock[notifyCount]; |
@@ -5079,9 +5130,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5079 | { | 5130 | { |
5080 | ScenePresence presence = (ScenePresence)entity; | 5131 | ScenePresence presence = (ScenePresence)entity; |
5081 | 5132 | ||
5082 | attachPoint = presence.State; | ||
5083 | collisionPlane = presence.CollisionPlane; | ||
5084 | position = presence.OffsetPosition; | 5133 | position = presence.OffsetPosition; |
5134 | rotation = presence.Rotation; | ||
5135 | |||
5136 | if (presence.ParentID != 0) | ||
5137 | { | ||
5138 | SceneObjectPart part = m_scene.GetSceneObjectPart(presence.ParentID); | ||
5139 | if (part != null && part != part.ParentGroup.RootPart) | ||
5140 | { | ||
5141 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | ||
5142 | rotation = part.RotationOffset * presence.Rotation; | ||
5143 | } | ||
5144 | angularVelocity = Vector3.Zero; | ||
5145 | } | ||
5146 | else | ||
5147 | { | ||
5148 | angularVelocity = presence.AngularVelocity; | ||
5149 | rotation = presence.Rotation; | ||
5150 | } | ||
5151 | |||
5152 | attachPoint = 0; | ||
5153 | collisionPlane = presence.CollisionPlane; | ||
5085 | velocity = presence.Velocity; | 5154 | velocity = presence.Velocity; |
5086 | acceleration = Vector3.Zero; | 5155 | acceleration = Vector3.Zero; |
5087 | 5156 | ||
@@ -5090,9 +5159,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5090 | // may improve movement smoothness. | 5159 | // may improve movement smoothness. |
5091 | // acceleration = new Vector3(1, 0, 0); | 5160 | // acceleration = new Vector3(1, 0, 0); |
5092 | 5161 | ||
5093 | angularVelocity = presence.AngularVelocity; | ||
5094 | rotation = presence.Rotation; | ||
5095 | |||
5096 | if (sendTexture) | 5162 | if (sendTexture) |
5097 | textureEntry = presence.Appearance.Texture.GetBytes(); | 5163 | textureEntry = presence.Appearance.Texture.GetBytes(); |
5098 | else | 5164 | else |
@@ -5198,13 +5264,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5198 | 5264 | ||
5199 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) | 5265 | protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data) |
5200 | { | 5266 | { |
5267 | Vector3 offsetPosition = data.OffsetPosition; | ||
5268 | Quaternion rotation = data.Rotation; | ||
5269 | uint parentID = data.ParentID; | ||
5270 | |||
5271 | if (parentID != 0) | ||
5272 | { | ||
5273 | SceneObjectPart part = m_scene.GetSceneObjectPart(parentID); | ||
5274 | if (part != null && part != part.ParentGroup.RootPart) | ||
5275 | { | ||
5276 | offsetPosition = part.OffsetPosition + data.OffsetPosition * part.RotationOffset; | ||
5277 | rotation = part.RotationOffset * data.Rotation; | ||
5278 | parentID = part.ParentGroup.RootPart.LocalId; | ||
5279 | } | ||
5280 | } | ||
5281 | |||
5201 | byte[] objectData = new byte[76]; | 5282 | byte[] objectData = new byte[76]; |
5202 | 5283 | ||
5203 | data.CollisionPlane.ToBytes(objectData, 0); | 5284 | data.CollisionPlane.ToBytes(objectData, 0); |
5204 | data.OffsetPosition.ToBytes(objectData, 16); | 5285 | offsetPosition.ToBytes(objectData, 16); |
5286 | Vector3 velocity = new Vector3(0, 0, 0); | ||
5287 | Vector3 acceleration = new Vector3(0, 0, 0); | ||
5288 | velocity.ToBytes(objectData, 28); | ||
5289 | acceleration.ToBytes(objectData, 40); | ||
5205 | // data.Velocity.ToBytes(objectData, 28); | 5290 | // data.Velocity.ToBytes(objectData, 28); |
5206 | // data.Acceleration.ToBytes(objectData, 40); | 5291 | // data.Acceleration.ToBytes(objectData, 40); |
5207 | data.Rotation.ToBytes(objectData, 52); | 5292 | rotation.ToBytes(objectData, 52); |
5208 | //data.AngularVelocity.ToBytes(objectData, 64); | 5293 | //data.AngularVelocity.ToBytes(objectData, 64); |
5209 | 5294 | ||
5210 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); | 5295 | ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock(); |
@@ -5218,14 +5303,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5218 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + | 5303 | update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " + |
5219 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); | 5304 | data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle); |
5220 | update.ObjectData = objectData; | 5305 | update.ObjectData = objectData; |
5221 | update.ParentID = data.ParentID; | 5306 | update.ParentID = parentID; |
5222 | update.PathCurve = 16; | 5307 | update.PathCurve = 16; |
5223 | update.PathScaleX = 100; | 5308 | update.PathScaleX = 100; |
5224 | update.PathScaleY = 100; | 5309 | update.PathScaleY = 100; |
5225 | update.PCode = (byte)PCode.Avatar; | 5310 | update.PCode = (byte)PCode.Avatar; |
5226 | update.ProfileCurve = 1; | 5311 | update.ProfileCurve = 1; |
5227 | update.PSBlock = Utils.EmptyBytes; | 5312 | update.PSBlock = Utils.EmptyBytes; |
5228 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5313 | update.Scale = data.Appearance.AvatarSize; |
5314 | // update.Scale.Z -= 0.2f; | ||
5315 | |||
5229 | update.Text = Utils.EmptyBytes; | 5316 | update.Text = Utils.EmptyBytes; |
5230 | update.TextColor = new byte[4]; | 5317 | update.TextColor = new byte[4]; |
5231 | 5318 | ||
@@ -5236,10 +5323,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5236 | update.TextureEntry = Utils.EmptyBytes; | 5323 | update.TextureEntry = Utils.EmptyBytes; |
5237 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; | 5324 | // update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes; |
5238 | 5325 | ||
5326 | /* all this flags seem related to prims and not avatars. This allow for wrong viewer side move of a avatar in prim edition mode (anv mantis 854) | ||
5239 | update.UpdateFlags = (uint)( | 5327 | update.UpdateFlags = (uint)( |
5240 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | | 5328 | PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | |
5241 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | | 5329 | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | |
5242 | PrimFlags.ObjectOwnerModify); | 5330 | PrimFlags.ObjectOwnerModify); |
5331 | */ | ||
5332 | update.UpdateFlags = 0; | ||
5243 | 5333 | ||
5244 | return update; | 5334 | return update; |
5245 | } | 5335 | } |
@@ -5410,8 +5500,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5410 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5500 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5411 | // for each AgentUpdate packet. | 5501 | // for each AgentUpdate packet. |
5412 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5502 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5413 | 5503 | ||
5414 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5504 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5505 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5506 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5415 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5507 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5416 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5508 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5417 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5509 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5563,6 +5655,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5563 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); | 5655 | AddLocalPacketHandler(PacketType.TransferAbort, HandleTransferAbort, false); |
5564 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); | 5656 | AddLocalPacketHandler(PacketType.MuteListRequest, HandleMuteListRequest, false); |
5565 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); | 5657 | AddLocalPacketHandler(PacketType.UseCircuitCode, HandleUseCircuitCode); |
5658 | AddLocalPacketHandler(PacketType.CreateNewOutfitAttachments, HandleCreateNewOutfitAttachments); | ||
5566 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); | 5659 | AddLocalPacketHandler(PacketType.AgentHeightWidth, HandleAgentHeightWidth, false); |
5567 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); | 5660 | AddLocalPacketHandler(PacketType.InventoryDescendents, HandleInventoryDescendents); |
5568 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); | 5661 | AddLocalPacketHandler(PacketType.DirPlacesQuery, HandleDirPlacesQuery); |
@@ -5629,6 +5722,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5629 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); | 5722 | AddLocalPacketHandler(PacketType.GroupVoteHistoryRequest, HandleGroupVoteHistoryRequest); |
5630 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); | 5723 | AddLocalPacketHandler(PacketType.SimWideDeletes, HandleSimWideDeletes); |
5631 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); | 5724 | AddLocalPacketHandler(PacketType.SendPostcard, HandleSendPostcard); |
5725 | AddLocalPacketHandler(PacketType.ChangeInventoryItemFlags, HandleChangeInventoryItemFlags); | ||
5632 | 5726 | ||
5633 | AddGenericPacketHandler("autopilot", HandleAutopilot); | 5727 | AddGenericPacketHandler("autopilot", HandleAutopilot); |
5634 | } | 5728 | } |
@@ -5981,6 +6075,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5981 | return true; | 6075 | return true; |
5982 | } | 6076 | } |
5983 | 6077 | ||
6078 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
6079 | { | ||
6080 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
6081 | if (p.AgentData.SessionID != SessionId || | ||
6082 | p.AgentData.AgentID != AgentId) | ||
6083 | return true; | ||
6084 | |||
6085 | m_VelocityInterpolate = false; | ||
6086 | return true; | ||
6087 | } | ||
6088 | |||
6089 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
6090 | { | ||
6091 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
6092 | if (p.AgentData.SessionID != SessionId || | ||
6093 | p.AgentData.AgentID != AgentId) | ||
6094 | return true; | ||
6095 | |||
6096 | m_VelocityInterpolate = true; | ||
6097 | return true; | ||
6098 | } | ||
6099 | |||
6100 | |||
5984 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 6101 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5985 | { | 6102 | { |
5986 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 6103 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6405,26 +6522,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6405 | // Temporarily protect ourselves from the mantis #951 failure. | 6522 | // Temporarily protect ourselves from the mantis #951 failure. |
6406 | // However, we could do this for several other handlers where a failure isn't terminal | 6523 | // However, we could do this for several other handlers where a failure isn't terminal |
6407 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6524 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6525 | Vector3 avSize = appear.AgentData.Size; | ||
6408 | try | 6526 | try |
6409 | { | 6527 | { |
6410 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6528 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
6411 | for (int i = 0; i < appear.VisualParam.Length; i++) | 6529 | for (int i = 0; i < appear.VisualParam.Length; i++) |
6412 | visualparams[i] = appear.VisualParam[i].ParamValue; | 6530 | visualparams[i] = appear.VisualParam[i].ParamValue; |
6413 | 6531 | //var b = appear.WearableData[0]; | |
6532 | |||
6414 | Primitive.TextureEntry te = null; | 6533 | Primitive.TextureEntry te = null; |
6415 | if (appear.ObjectData.TextureEntry.Length > 1) | 6534 | if (appear.ObjectData.TextureEntry.Length > 1) |
6416 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6535 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6536 | |||
6537 | WearableCacheItem[] cacheitems = new WearableCacheItem[appear.WearableData.Length]; | ||
6538 | for (int i=0; i<appear.WearableData.Length;i++) | ||
6539 | cacheitems[i] = new WearableCacheItem(){CacheId = appear.WearableData[i].CacheID,TextureIndex=Convert.ToUInt32(appear.WearableData[i].TextureIndex)}; | ||
6417 | 6540 | ||
6418 | List<CachedTextureRequestArg> hashes = new List<CachedTextureRequestArg>(); | 6541 | |
6419 | for (int i = 0; i < appear.WearableData.Length; i++) | ||
6420 | { | ||
6421 | CachedTextureRequestArg arg = new CachedTextureRequestArg(); | ||
6422 | arg.BakedTextureIndex = appear.WearableData[i].TextureIndex; | ||
6423 | arg.WearableHashID = appear.WearableData[i].CacheID; | ||
6424 | hashes.Add(arg); | ||
6425 | } | ||
6426 | 6542 | ||
6427 | handlerSetAppearance(sender, te, visualparams, hashes); | 6543 | handlerSetAppearance(sender, te, visualparams,avSize, cacheitems); |
6428 | } | 6544 | } |
6429 | catch (Exception e) | 6545 | catch (Exception e) |
6430 | { | 6546 | { |
@@ -6633,6 +6749,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6633 | { | 6749 | { |
6634 | handlerCompleteMovementToRegion(sender, true); | 6750 | handlerCompleteMovementToRegion(sender, true); |
6635 | } | 6751 | } |
6752 | else | ||
6753 | m_log.Debug("HandleCompleteAgentMovement NULL handler"); | ||
6754 | |||
6636 | handlerCompleteMovementToRegion = null; | 6755 | handlerCompleteMovementToRegion = null; |
6637 | 6756 | ||
6638 | return true; | 6757 | return true; |
@@ -6650,7 +6769,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6650 | return true; | 6769 | return true; |
6651 | } | 6770 | } |
6652 | #endregion | 6771 | #endregion |
6653 | 6772 | /* | |
6654 | StartAnim handlerStartAnim = null; | 6773 | StartAnim handlerStartAnim = null; |
6655 | StopAnim handlerStopAnim = null; | 6774 | StopAnim handlerStopAnim = null; |
6656 | 6775 | ||
@@ -6674,6 +6793,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6674 | } | 6793 | } |
6675 | } | 6794 | } |
6676 | return true; | 6795 | return true; |
6796 | */ | ||
6797 | ChangeAnim handlerChangeAnim = null; | ||
6798 | |||
6799 | for (int i = 0; i < AgentAni.AnimationList.Length; i++) | ||
6800 | { | ||
6801 | handlerChangeAnim = OnChangeAnim; | ||
6802 | if (handlerChangeAnim != null) | ||
6803 | { | ||
6804 | handlerChangeAnim(AgentAni.AnimationList[i].AnimID, AgentAni.AnimationList[i].StartAnim, false); | ||
6805 | } | ||
6806 | } | ||
6807 | |||
6808 | handlerChangeAnim = OnChangeAnim; | ||
6809 | if (handlerChangeAnim != null) | ||
6810 | { | ||
6811 | handlerChangeAnim(UUID.Zero, false, true); | ||
6812 | } | ||
6813 | |||
6814 | return true; | ||
6677 | } | 6815 | } |
6678 | 6816 | ||
6679 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) | 6817 | private bool HandleAgentRequestSit(IClientAPI sender, Packet Pack) |
@@ -6919,6 +7057,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6919 | #endregion | 7057 | #endregion |
6920 | 7058 | ||
6921 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); | 7059 | m_udpClient.SetThrottles(atpack.Throttle.Throttles); |
7060 | GenericCall2 handler = OnUpdateThrottles; | ||
7061 | if (handler != null) | ||
7062 | { | ||
7063 | handler(); | ||
7064 | } | ||
6922 | return true; | 7065 | return true; |
6923 | } | 7066 | } |
6924 | 7067 | ||
@@ -7343,7 +7486,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7343 | physdata.Bounce = phsblock.Restitution; | 7486 | physdata.Bounce = phsblock.Restitution; |
7344 | physdata.Density = phsblock.Density; | 7487 | physdata.Density = phsblock.Density; |
7345 | physdata.Friction = phsblock.Friction; | 7488 | physdata.Friction = phsblock.Friction; |
7346 | physdata.GravitationModifier = phsblock.GravityMultiplier; | 7489 | physdata.GravitationModifier = phsblock.GravityMultiplier; |
7347 | } | 7490 | } |
7348 | 7491 | ||
7349 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | 7492 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); |
@@ -7929,6 +8072,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7929 | // surrounding scene | 8072 | // surrounding scene |
7930 | if ((ImageType)block.Type == ImageType.Baked) | 8073 | if ((ImageType)block.Type == ImageType.Baked) |
7931 | args.Priority *= 2.0f; | 8074 | args.Priority *= 2.0f; |
8075 | int wearableout = 0; | ||
7932 | 8076 | ||
7933 | ImageManager.EnqueueReq(args); | 8077 | ImageManager.EnqueueReq(args); |
7934 | } | 8078 | } |
@@ -8963,16 +9107,61 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
8963 | 9107 | ||
8964 | #region Parcel related packets | 9108 | #region Parcel related packets |
8965 | 9109 | ||
9110 | // acumulate several HandleRegionHandleRequest consecutive overlaping requests | ||
9111 | // to be done with minimal resources as possible | ||
9112 | // variables temporary here while in test | ||
9113 | |||
9114 | Queue<UUID> RegionHandleRequests = new Queue<UUID>(); | ||
9115 | bool RegionHandleRequestsInService = false; | ||
9116 | |||
8966 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) | 9117 | private bool HandleRegionHandleRequest(IClientAPI sender, Packet Pack) |
8967 | { | 9118 | { |
8968 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | 9119 | UUID currentUUID; |
8969 | 9120 | ||
8970 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; | 9121 | RegionHandleRequest handlerRegionHandleRequest = OnRegionHandleRequest; |
8971 | if (handlerRegionHandleRequest != null) | 9122 | |
9123 | if (handlerRegionHandleRequest == null) | ||
9124 | return true; | ||
9125 | |||
9126 | RegionHandleRequestPacket rhrPack = (RegionHandleRequestPacket)Pack; | ||
9127 | |||
9128 | lock (RegionHandleRequests) | ||
8972 | { | 9129 | { |
8973 | handlerRegionHandleRequest(this, rhrPack.RequestBlock.RegionID); | 9130 | if (RegionHandleRequestsInService) |
9131 | { | ||
9132 | // we are already busy doing a previus request | ||
9133 | // so enqueue it | ||
9134 | RegionHandleRequests.Enqueue(rhrPack.RequestBlock.RegionID); | ||
9135 | return true; | ||
9136 | } | ||
9137 | |||
9138 | // else do it | ||
9139 | currentUUID = rhrPack.RequestBlock.RegionID; | ||
9140 | RegionHandleRequestsInService = true; | ||
8974 | } | 9141 | } |
8975 | return true; | 9142 | |
9143 | while (true) | ||
9144 | { | ||
9145 | handlerRegionHandleRequest(this, currentUUID); | ||
9146 | |||
9147 | lock (RegionHandleRequests) | ||
9148 | { | ||
9149 | // exit condition, nothing to do or closed | ||
9150 | // current code seems to assume we may loose the handler at anytime, | ||
9151 | // so keep checking it | ||
9152 | handlerRegionHandleRequest = OnRegionHandleRequest; | ||
9153 | |||
9154 | if (RegionHandleRequests.Count == 0 || !IsActive || handlerRegionHandleRequest == null) | ||
9155 | { | ||
9156 | RegionHandleRequests.Clear(); | ||
9157 | RegionHandleRequestsInService = false; | ||
9158 | return true; | ||
9159 | } | ||
9160 | currentUUID = RegionHandleRequests.Dequeue(); | ||
9161 | } | ||
9162 | } | ||
9163 | |||
9164 | return true; // actually unreached | ||
8976 | } | 9165 | } |
8977 | 9166 | ||
8978 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) | 9167 | private bool HandleParcelInfoRequest(IClientAPI sender, Packet Pack) |
@@ -10228,7 +10417,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10228 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, | 10417 | handlerUpdateMuteListEntry(this, UpdateMuteListEntry.MuteData.MuteID, |
10229 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), | 10418 | Utils.BytesToString(UpdateMuteListEntry.MuteData.MuteName), |
10230 | UpdateMuteListEntry.MuteData.MuteType, | 10419 | UpdateMuteListEntry.MuteData.MuteType, |
10231 | UpdateMuteListEntry.AgentData.AgentID); | 10420 | UpdateMuteListEntry.MuteData.MuteFlags); |
10232 | return true; | 10421 | return true; |
10233 | } | 10422 | } |
10234 | return false; | 10423 | return false; |
@@ -10243,8 +10432,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10243 | { | 10432 | { |
10244 | handlerRemoveMuteListEntry(this, | 10433 | handlerRemoveMuteListEntry(this, |
10245 | RemoveMuteListEntry.MuteData.MuteID, | 10434 | RemoveMuteListEntry.MuteData.MuteID, |
10246 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName), | 10435 | Utils.BytesToString(RemoveMuteListEntry.MuteData.MuteName)); |
10247 | RemoveMuteListEntry.AgentData.AgentID); | ||
10248 | return true; | 10436 | return true; |
10249 | } | 10437 | } |
10250 | return false; | 10438 | return false; |
@@ -10288,10 +10476,55 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10288 | return false; | 10476 | return false; |
10289 | } | 10477 | } |
10290 | 10478 | ||
10479 | private bool HandleChangeInventoryItemFlags(IClientAPI client, Packet packet) | ||
10480 | { | ||
10481 | ChangeInventoryItemFlagsPacket ChangeInventoryItemFlags = | ||
10482 | (ChangeInventoryItemFlagsPacket)packet; | ||
10483 | ChangeInventoryItemFlags handlerChangeInventoryItemFlags = OnChangeInventoryItemFlags; | ||
10484 | if (handlerChangeInventoryItemFlags != null) | ||
10485 | { | ||
10486 | foreach(ChangeInventoryItemFlagsPacket.InventoryDataBlock b in ChangeInventoryItemFlags.InventoryData) | ||
10487 | handlerChangeInventoryItemFlags(this, b.ItemID, b.Flags); | ||
10488 | return true; | ||
10489 | } | ||
10490 | return false; | ||
10491 | } | ||
10492 | |||
10291 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) | 10493 | private bool HandleUseCircuitCode(IClientAPI sender, Packet Pack) |
10292 | { | 10494 | { |
10293 | return true; | 10495 | return true; |
10294 | } | 10496 | } |
10497 | |||
10498 | private bool HandleCreateNewOutfitAttachments(IClientAPI sender, Packet Pack) | ||
10499 | { | ||
10500 | CreateNewOutfitAttachmentsPacket packet = (CreateNewOutfitAttachmentsPacket)Pack; | ||
10501 | |||
10502 | #region Packet Session and User Check | ||
10503 | if (m_checkPackets) | ||
10504 | { | ||
10505 | if (packet.AgentData.SessionID != SessionId || | ||
10506 | packet.AgentData.AgentID != AgentId) | ||
10507 | return true; | ||
10508 | } | ||
10509 | #endregion | ||
10510 | MoveItemsAndLeaveCopy handlerMoveItemsAndLeaveCopy = null; | ||
10511 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | ||
10512 | foreach (CreateNewOutfitAttachmentsPacket.ObjectDataBlock n in packet.ObjectData) | ||
10513 | { | ||
10514 | InventoryItemBase b = new InventoryItemBase(); | ||
10515 | b.ID = n.OldItemID; | ||
10516 | b.Folder = n.OldFolderID; | ||
10517 | items.Add(b); | ||
10518 | } | ||
10519 | |||
10520 | handlerMoveItemsAndLeaveCopy = OnMoveItemsAndLeaveCopy; | ||
10521 | if (handlerMoveItemsAndLeaveCopy != null) | ||
10522 | { | ||
10523 | handlerMoveItemsAndLeaveCopy(this, items, packet.HeaderData.NewFolderID); | ||
10524 | } | ||
10525 | |||
10526 | return true; | ||
10527 | } | ||
10295 | 10528 | ||
10296 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) | 10529 | private bool HandleAgentHeightWidth(IClientAPI sender, Packet Pack) |
10297 | { | 10530 | { |
@@ -10718,6 +10951,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10718 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; | 10951 | groupProfileReply.GroupData.MaturePublish = d.MaturePublish; |
10719 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; | 10952 | groupProfileReply.GroupData.OwnerRole = d.OwnerRole; |
10720 | 10953 | ||
10954 | Scene scene = (Scene)m_scene; | ||
10955 | if (scene.Permissions.IsGod(sender.AgentId) && (!sender.IsGroupMember(groupProfileRequest.GroupData.GroupID))) | ||
10956 | { | ||
10957 | ScenePresence p; | ||
10958 | if (scene.TryGetScenePresence(sender.AgentId, out p)) | ||
10959 | { | ||
10960 | if (p.GodLevel >= 200) | ||
10961 | { | ||
10962 | groupProfileReply.GroupData.OpenEnrollment = true; | ||
10963 | groupProfileReply.GroupData.MembershipFee = 0; | ||
10964 | } | ||
10965 | } | ||
10966 | } | ||
10967 | |||
10721 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); | 10968 | OutPacket(groupProfileReply, ThrottleOutPacketType.Task); |
10722 | } | 10969 | } |
10723 | return true; | 10970 | return true; |
@@ -11291,11 +11538,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11291 | 11538 | ||
11292 | StartLure handlerStartLure = OnStartLure; | 11539 | StartLure handlerStartLure = OnStartLure; |
11293 | if (handlerStartLure != null) | 11540 | if (handlerStartLure != null) |
11294 | handlerStartLure(startLureRequest.Info.LureType, | 11541 | { |
11295 | Utils.BytesToString( | 11542 | for (int i = 0 ; i < startLureRequest.TargetData.Length ; i++) |
11296 | startLureRequest.Info.Message), | 11543 | { |
11297 | startLureRequest.TargetData[0].TargetID, | 11544 | handlerStartLure(startLureRequest.Info.LureType, |
11298 | this); | 11545 | Utils.BytesToString( |
11546 | startLureRequest.Info.Message), | ||
11547 | startLureRequest.TargetData[i].TargetID, | ||
11548 | this); | ||
11549 | } | ||
11550 | } | ||
11299 | return true; | 11551 | return true; |
11300 | } | 11552 | } |
11301 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) | 11553 | private bool HandleTeleportLureRequest(IClientAPI sender, Packet Pack) |
@@ -11409,10 +11661,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11409 | } | 11661 | } |
11410 | #endregion | 11662 | #endregion |
11411 | 11663 | ||
11412 | ClassifiedDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; | 11664 | ClassifiedGodDelete handlerClassifiedGodDelete = OnClassifiedGodDelete; |
11413 | if (handlerClassifiedGodDelete != null) | 11665 | if (handlerClassifiedGodDelete != null) |
11414 | handlerClassifiedGodDelete( | 11666 | handlerClassifiedGodDelete( |
11415 | classifiedGodDelete.Data.ClassifiedID, | 11667 | classifiedGodDelete.Data.ClassifiedID, |
11668 | classifiedGodDelete.Data.QueryID, | ||
11416 | this); | 11669 | this); |
11417 | return true; | 11670 | return true; |
11418 | } | 11671 | } |
@@ -11715,12 +11968,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11715 | /// <param name="simclient"></param> | 11968 | /// <param name="simclient"></param> |
11716 | /// <param name="packet"></param> | 11969 | /// <param name="packet"></param> |
11717 | /// <returns></returns> | 11970 | /// <returns></returns> |
11718 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | 11971 | // TODO: Convert old handler to use new method |
11972 | /*protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
11719 | { | 11973 | { |
11720 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | 11974 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; |
11721 | 11975 | ||
11722 | if (cachedtex.AgentData.SessionID != SessionId) | 11976 | if (cachedtex.AgentData.SessionID != SessionId) |
11723 | return false; | 11977 | return false; |
11978 | |||
11724 | 11979 | ||
11725 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); | 11980 | List<CachedTextureRequestArg> requestArgs = new List<CachedTextureRequestArg>(); |
11726 | 11981 | ||
@@ -11733,23 +11988,173 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11733 | requestArgs.Add(arg); | 11988 | requestArgs.Add(arg); |
11734 | } | 11989 | } |
11735 | 11990 | ||
11736 | try | 11991 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; |
11992 | if (handlerCachedTextureRequest != null) | ||
11737 | { | 11993 | { |
11738 | CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest; | 11994 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); |
11739 | if (handlerCachedTextureRequest != null) | 11995 | } |
11996 | |||
11997 | return true; | ||
11998 | }*/ | ||
11999 | |||
12000 | protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet) | ||
12001 | { | ||
12002 | //m_log.Debug("texture cached: " + packet.ToString()); | ||
12003 | AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet; | ||
12004 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | ||
12005 | |||
12006 | if (cachedtex.AgentData.SessionID != SessionId) | ||
12007 | return false; | ||
12008 | |||
12009 | |||
12010 | // TODO: don't create new blocks if recycling an old packet | ||
12011 | cachedresp.AgentData.AgentID = AgentId; | ||
12012 | cachedresp.AgentData.SessionID = m_sessionId; | ||
12013 | cachedresp.AgentData.SerialNum = m_cachedTextureSerial; | ||
12014 | m_cachedTextureSerial++; | ||
12015 | cachedresp.WearableData = | ||
12016 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | ||
12017 | |||
12018 | //IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
12019 | // var item = fac.GetBakedTextureFaces(AgentId); | ||
12020 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | ||
12021 | |||
12022 | IAssetService cache = m_scene.AssetService; | ||
12023 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
12024 | //bakedTextureModule = null; | ||
12025 | int maxWearablesLoop = cachedtex.WearableData.Length; | ||
12026 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | ||
12027 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | ||
12028 | |||
12029 | if (bakedTextureModule != null && cache != null) | ||
12030 | { | ||
12031 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | ||
12032 | |||
12033 | WearableCacheItem[] cacheItems = null; | ||
12034 | ScenePresence p = m_scene.GetScenePresence(AgentId); | ||
12035 | if (p.Appearance != null) | ||
12036 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | ||
12037 | { | ||
12038 | try | ||
12039 | { | ||
12040 | cacheItems = bakedTextureModule.Get(AgentId); | ||
12041 | p.Appearance.WearableCacheItems = cacheItems; | ||
12042 | p.Appearance.WearableCacheItemsDirty = false; | ||
12043 | } | ||
12044 | |||
12045 | /* | ||
12046 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
12047 | * | ||
12048 | catch (System.Net.Sockets.SocketException) | ||
12049 | { | ||
12050 | cacheItems = null; | ||
12051 | } | ||
12052 | catch (WebException) | ||
12053 | { | ||
12054 | cacheItems = null; | ||
12055 | } | ||
12056 | catch (InvalidOperationException) | ||
12057 | { | ||
12058 | cacheItems = null; | ||
12059 | } */ | ||
12060 | catch (Exception) | ||
12061 | { | ||
12062 | cacheItems = null; | ||
12063 | } | ||
12064 | |||
12065 | } | ||
12066 | else if (p.Appearance.WearableCacheItems != null) | ||
12067 | { | ||
12068 | cacheItems = p.Appearance.WearableCacheItems; | ||
12069 | } | ||
12070 | |||
12071 | if (cache != null && cacheItems != null) | ||
12072 | { | ||
12073 | foreach (WearableCacheItem item in cacheItems) | ||
12074 | { | ||
12075 | |||
12076 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
12077 | { | ||
12078 | item.TextureAsset.Temporary = true; | ||
12079 | cache.Store(item.TextureAsset); | ||
12080 | } | ||
12081 | |||
12082 | |||
12083 | } | ||
12084 | } | ||
12085 | |||
12086 | if (cacheItems != null) | ||
12087 | { | ||
12088 | |||
12089 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12090 | { | ||
12091 | WearableCacheItem item = | ||
12092 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
12093 | |||
12094 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12095 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | ||
12096 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12097 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | ||
12098 | { | ||
12099 | |||
12100 | cachedresp.WearableData[i].TextureID = item.TextureID; | ||
12101 | } | ||
12102 | else | ||
12103 | { | ||
12104 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12105 | } | ||
12106 | } | ||
12107 | } | ||
12108 | else | ||
11740 | { | 12109 | { |
11741 | handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs); | 12110 | for (int i = 0; i < maxWearablesLoop; i++) |
12111 | { | ||
12112 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12113 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12114 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12115 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12116 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12117 | } | ||
11742 | } | 12118 | } |
11743 | } | 12119 | } |
11744 | catch (Exception e) | 12120 | else |
11745 | { | 12121 | { |
11746 | m_log.ErrorFormat("[CLIENT VIEW]: AgentTextureCached packet handler threw an exception, {0}", e); | 12122 | if (cache == null) |
11747 | return false; | 12123 | { |
12124 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12125 | { | ||
12126 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12127 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12128 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12129 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12130 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12131 | } | ||
12132 | } | ||
12133 | else | ||
12134 | { | ||
12135 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12136 | { | ||
12137 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12138 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12139 | |||
12140 | |||
12141 | |||
12142 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
12143 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12144 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12145 | else | ||
12146 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12147 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12148 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12149 | } | ||
12150 | } | ||
11748 | } | 12151 | } |
11749 | 12152 | cachedresp.Header.Zerocoded = true; | |
12153 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | ||
12154 | |||
11750 | return true; | 12155 | return true; |
11751 | } | 12156 | } |
11752 | 12157 | ||
11753 | /// <summary> | 12158 | /// <summary> |
11754 | /// Send a response back to a client when it asks the asset server (via the region server) if it has | 12159 | /// Send a response back to a client when it asks the asset server (via the region server) if it has |
11755 | /// its appearance texture cached. | 12160 | /// its appearance texture cached. |
@@ -11813,209 +12218,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11813 | } | 12218 | } |
11814 | else | 12219 | else |
11815 | { | 12220 | { |
11816 | // m_log.DebugFormat( | 12221 | ClientChangeObject updatehandler = onClientChangeObject; |
11817 | // "[CLIENT]: Processing block {0} type {1} for {2} {3}", | ||
11818 | // i, block.Type, part.Name, part.LocalId); | ||
11819 | 12222 | ||
11820 | // // Do this once since fetch parts creates a new array. | 12223 | if (updatehandler != null) |
11821 | // SceneObjectPart[] parts = part.ParentGroup.Parts; | 12224 | { |
11822 | // for (int j = 0; j < parts.Length; j++) | 12225 | ObjectChangeData udata = new ObjectChangeData(); |
11823 | // { | ||
11824 | // part.StoreUndoState(); | ||
11825 | // parts[j].IgnoreUndoUpdate = true; | ||
11826 | // } | ||
11827 | 12226 | ||
11828 | UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; | 12227 | /*ubit from ll JIRA: |
12228 | * 0x01 position | ||
12229 | * 0x02 rotation | ||
12230 | * 0x04 scale | ||
12231 | |||
12232 | * 0x08 LINK_SET | ||
12233 | * 0x10 UNIFORM for scale | ||
12234 | */ | ||
11829 | 12235 | ||
11830 | switch (block.Type) | 12236 | // translate to internal changes |
11831 | { | 12237 | // not all cases .. just the ones older code did |
11832 | case 1: | ||
11833 | Vector3 pos1 = new Vector3(block.Data, 0); | ||
11834 | 12238 | ||
11835 | UpdateVector handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12239 | switch (block.Type) |
11836 | if (handlerUpdatePrimSinglePosition != null) | 12240 | { |
11837 | { | 12241 | case 1: //change position sp |
11838 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12242 | udata.position = new Vector3(block.Data, 0); |
11839 | handlerUpdatePrimSinglePosition(localId, pos1, this); | ||
11840 | } | ||
11841 | break; | ||
11842 | 12243 | ||
11843 | case 2: | 12244 | udata.change = ObjectChangeType.primP; |
11844 | Quaternion rot1 = new Quaternion(block.Data, 0, true); | 12245 | updatehandler(localId, udata, this); |
12246 | break; | ||
11845 | 12247 | ||
11846 | UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation; | 12248 | case 2: // rotation sp |
11847 | if (handlerUpdatePrimSingleRotation != null) | 12249 | udata.rotation = new Quaternion(block.Data, 0, true); |
11848 | { | ||
11849 | // m_log.Info("new tab rotation is " + rot1.X + " , " + rot1.Y + " , " + rot1.Z + " , " + rot1.W); | ||
11850 | handlerUpdatePrimSingleRotation(localId, rot1, this); | ||
11851 | } | ||
11852 | break; | ||
11853 | 12250 | ||
11854 | case 3: | 12251 | udata.change = ObjectChangeType.primR; |
11855 | Vector3 rotPos = new Vector3(block.Data, 0); | 12252 | updatehandler(localId, udata, this); |
11856 | Quaternion rot2 = new Quaternion(block.Data, 12, true); | 12253 | break; |
11857 | 12254 | ||
11858 | UpdatePrimSingleRotationPosition handlerUpdatePrimSingleRotationPosition = OnUpdatePrimSingleRotationPosition; | 12255 | case 3: // position plus rotation |
11859 | if (handlerUpdatePrimSingleRotationPosition != null) | 12256 | udata.position = new Vector3(block.Data, 0); |
11860 | { | 12257 | udata.rotation = new Quaternion(block.Data, 12, true); |
11861 | // m_log.Debug("new mouse rotation position is " + rotPos.X + " , " + rotPos.Y + " , " + rotPos.Z); | ||
11862 | // m_log.Info("new mouse rotation is " + rot2.X + " , " + rot2.Y + " , " + rot2.Z + " , " + rot2.W); | ||
11863 | handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); | ||
11864 | } | ||
11865 | break; | ||
11866 | 12258 | ||
11867 | case 4: | 12259 | udata.change = ObjectChangeType.primPR; |
11868 | case 20: | 12260 | updatehandler(localId, udata, this); |
11869 | Vector3 scale4 = new Vector3(block.Data, 0); | 12261 | break; |
11870 | 12262 | ||
11871 | UpdateVector handlerUpdatePrimScale = OnUpdatePrimScale; | 12263 | case 4: // scale sp |
11872 | if (handlerUpdatePrimScale != null) | 12264 | udata.scale = new Vector3(block.Data, 0); |
11873 | { | 12265 | udata.change = ObjectChangeType.primS; |
11874 | // m_log.Debug("new scale is " + scale4.X + " , " + scale4.Y + " , " + scale4.Z); | ||
11875 | handlerUpdatePrimScale(localId, scale4, this); | ||
11876 | } | ||
11877 | break; | ||
11878 | 12266 | ||
11879 | case 5: | 12267 | updatehandler(localId, udata, this); |
11880 | Vector3 scale1 = new Vector3(block.Data, 12); | 12268 | break; |
11881 | Vector3 pos11 = new Vector3(block.Data, 0); | ||
11882 | 12269 | ||
11883 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12270 | case 0x14: // uniform scale sp |
11884 | if (handlerUpdatePrimScale != null) | 12271 | udata.scale = new Vector3(block.Data, 0); |
11885 | { | ||
11886 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11887 | handlerUpdatePrimScale(localId, scale1, this); | ||
11888 | 12272 | ||
11889 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12273 | udata.change = ObjectChangeType.primUS; |
11890 | if (handlerUpdatePrimSinglePosition != null) | 12274 | updatehandler(localId, udata, this); |
11891 | { | 12275 | break; |
11892 | handlerUpdatePrimSinglePosition(localId, pos11, this); | ||
11893 | } | ||
11894 | } | ||
11895 | break; | ||
11896 | 12276 | ||
11897 | case 9: | 12277 | case 5: // scale and position sp |
11898 | Vector3 pos2 = new Vector3(block.Data, 0); | 12278 | udata.position = new Vector3(block.Data, 0); |
12279 | udata.scale = new Vector3(block.Data, 12); | ||
11899 | 12280 | ||
11900 | UpdateVector handlerUpdateVector = OnUpdatePrimGroupPosition; | 12281 | udata.change = ObjectChangeType.primPS; |
12282 | updatehandler(localId, udata, this); | ||
12283 | break; | ||
11901 | 12284 | ||
11902 | if (handlerUpdateVector != null) | 12285 | case 0x15: //uniform scale and position |
11903 | { | 12286 | udata.position = new Vector3(block.Data, 0); |
11904 | handlerUpdateVector(localId, pos2, this); | 12287 | udata.scale = new Vector3(block.Data, 12); |
11905 | } | ||
11906 | break; | ||
11907 | 12288 | ||
11908 | case 10: | 12289 | udata.change = ObjectChangeType.primPUS; |
11909 | Quaternion rot3 = new Quaternion(block.Data, 0, true); | 12290 | updatehandler(localId, udata, this); |
12291 | break; | ||
11910 | 12292 | ||
11911 | UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation; | 12293 | // now group related (bit 4) |
11912 | if (handlerUpdatePrimRotation != null) | 12294 | case 9: //( 8 + 1 )group position |
11913 | { | 12295 | udata.position = new Vector3(block.Data, 0); |
11914 | // Console.WriteLine("new rotation is " + rot3.X + " , " + rot3.Y + " , " + rot3.Z + " , " + rot3.W); | ||
11915 | handlerUpdatePrimRotation(localId, rot3, this); | ||
11916 | } | ||
11917 | break; | ||
11918 | 12296 | ||
11919 | case 11: | 12297 | udata.change = ObjectChangeType.groupP; |
11920 | Vector3 pos3 = new Vector3(block.Data, 0); | 12298 | updatehandler(localId, udata, this); |
11921 | Quaternion rot4 = new Quaternion(block.Data, 12, true); | 12299 | break; |
11922 | 12300 | ||
11923 | handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation; | 12301 | case 0x0A: // (8 + 2) group rotation |
11924 | if (handlerUpdatePrimGroupRotation != null) | 12302 | udata.rotation = new Quaternion(block.Data, 0, true); |
11925 | { | ||
11926 | // m_log.Debug("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
11927 | // m_log.Debug("new group mouse rotation is " + rot4.X + " , " + rot4.Y + " , " + rot4.Z + " , " + rot4.W); | ||
11928 | handlerUpdatePrimGroupRotation(localId, pos3, rot4, this); | ||
11929 | } | ||
11930 | break; | ||
11931 | case 12: | ||
11932 | case 28: | ||
11933 | Vector3 scale7 = new Vector3(block.Data, 0); | ||
11934 | 12303 | ||
11935 | UpdateVector handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12304 | udata.change = ObjectChangeType.groupR; |
11936 | if (handlerUpdatePrimGroupScale != null) | 12305 | updatehandler(localId, udata, this); |
11937 | { | 12306 | break; |
11938 | // m_log.Debug("new scale is " + scale7.X + " , " + scale7.Y + " , " + scale7.Z); | ||
11939 | handlerUpdatePrimGroupScale(localId, scale7, this); | ||
11940 | } | ||
11941 | break; | ||
11942 | 12307 | ||
11943 | case 13: | 12308 | case 0x0B: //( 8 + 2 + 1) group rotation and position |
11944 | Vector3 scale2 = new Vector3(block.Data, 12); | 12309 | udata.position = new Vector3(block.Data, 0); |
11945 | Vector3 pos4 = new Vector3(block.Data, 0); | 12310 | udata.rotation = new Quaternion(block.Data, 12, true); |
11946 | 12311 | ||
11947 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12312 | udata.change = ObjectChangeType.groupPR; |
11948 | if (handlerUpdatePrimScale != null) | 12313 | updatehandler(localId, udata, this); |
11949 | { | 12314 | break; |
11950 | //m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11951 | handlerUpdatePrimScale(localId, scale2, this); | ||
11952 | 12315 | ||
11953 | // Change the position based on scale (for bug number 246) | 12316 | case 0x0C: // (8 + 4) group scale |
11954 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12317 | // only afects root prim and only sent by viewer editor object tab scaling |
11955 | // m_log.Debug("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z); | 12318 | // mouse edition only allows uniform scaling |
11956 | if (handlerUpdatePrimSinglePosition != null) | 12319 | // SL MAY CHANGE THIS in viewers |
11957 | { | ||
11958 | handlerUpdatePrimSinglePosition(localId, pos4, this); | ||
11959 | } | ||
11960 | } | ||
11961 | break; | ||
11962 | 12320 | ||
11963 | case 29: | 12321 | udata.scale = new Vector3(block.Data, 0); |
11964 | Vector3 scale5 = new Vector3(block.Data, 12); | ||
11965 | Vector3 pos5 = new Vector3(block.Data, 0); | ||
11966 | 12322 | ||
11967 | handlerUpdatePrimGroupScale = OnUpdatePrimGroupScale; | 12323 | udata.change = ObjectChangeType.groupS; |
11968 | if (handlerUpdatePrimGroupScale != null) | 12324 | updatehandler(localId, udata, this); |
11969 | { | ||
11970 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | ||
11971 | part.StoreUndoState(true); | ||
11972 | part.IgnoreUndoUpdate = true; | ||
11973 | handlerUpdatePrimGroupScale(localId, scale5, this); | ||
11974 | handlerUpdateVector = OnUpdatePrimGroupPosition; | ||
11975 | 12325 | ||
11976 | if (handlerUpdateVector != null) | 12326 | break; |
11977 | { | ||
11978 | handlerUpdateVector(localId, pos5, this); | ||
11979 | } | ||
11980 | 12327 | ||
11981 | part.IgnoreUndoUpdate = false; | 12328 | case 0x0D: //(8 + 4 + 1) group scale and position |
11982 | } | 12329 | // exception as above |
11983 | 12330 | ||
11984 | break; | 12331 | udata.position = new Vector3(block.Data, 0); |
12332 | udata.scale = new Vector3(block.Data, 12); | ||
11985 | 12333 | ||
11986 | case 21: | 12334 | udata.change = ObjectChangeType.groupPS; |
11987 | Vector3 scale6 = new Vector3(block.Data, 12); | 12335 | updatehandler(localId, udata, this); |
11988 | Vector3 pos6 = new Vector3(block.Data, 0); | 12336 | break; |
11989 | 12337 | ||
11990 | handlerUpdatePrimScale = OnUpdatePrimScale; | 12338 | case 0x1C: // (0x10 + 8 + 4 ) group scale UNIFORM |
11991 | if (handlerUpdatePrimScale != null) | 12339 | udata.scale = new Vector3(block.Data, 0); |
11992 | { | ||
11993 | part.StoreUndoState(false); | ||
11994 | part.IgnoreUndoUpdate = true; | ||
11995 | 12340 | ||
11996 | // m_log.Debug("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z); | 12341 | udata.change = ObjectChangeType.groupUS; |
11997 | handlerUpdatePrimScale(localId, scale6, this); | 12342 | updatehandler(localId, udata, this); |
11998 | handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition; | 12343 | break; |
11999 | if (handlerUpdatePrimSinglePosition != null) | ||
12000 | { | ||
12001 | handlerUpdatePrimSinglePosition(localId, pos6, this); | ||
12002 | } | ||
12003 | 12344 | ||
12004 | part.IgnoreUndoUpdate = false; | 12345 | case 0x1D: // (UNIFORM + GROUP + SCALE + POS) |
12005 | } | 12346 | udata.position = new Vector3(block.Data, 0); |
12006 | break; | 12347 | udata.scale = new Vector3(block.Data, 12); |
12007 | 12348 | ||
12008 | default: | 12349 | udata.change = ObjectChangeType.groupPUS; |
12009 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | 12350 | updatehandler(localId, udata, this); |
12010 | break; | 12351 | break; |
12352 | |||
12353 | default: | ||
12354 | m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); | ||
12355 | break; | ||
12356 | } | ||
12011 | } | 12357 | } |
12012 | 12358 | ||
12013 | // for (int j = 0; j < parts.Length; j++) | ||
12014 | // parts[j].IgnoreUndoUpdate = false; | ||
12015 | } | 12359 | } |
12016 | } | 12360 | } |
12017 | } | 12361 | } |
12018 | |||
12019 | return true; | 12362 | return true; |
12020 | } | 12363 | } |
12021 | 12364 | ||
@@ -12076,8 +12419,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12076 | public void SetChildAgentThrottle(byte[] throttles) | 12419 | public void SetChildAgentThrottle(byte[] throttles) |
12077 | { | 12420 | { |
12078 | m_udpClient.SetThrottles(throttles); | 12421 | m_udpClient.SetThrottles(throttles); |
12422 | GenericCall2 handler = OnUpdateThrottles; | ||
12423 | if (handler != null) | ||
12424 | { | ||
12425 | handler(); | ||
12426 | } | ||
12427 | } | ||
12428 | |||
12429 | /// <summary> | ||
12430 | /// Sets the throttles from values supplied by the client | ||
12431 | /// </summary> | ||
12432 | /// <param name="throttles"></param> | ||
12433 | public void SetAgentThrottleSilent(int throttle, int setting) | ||
12434 | { | ||
12435 | m_udpClient.ForceThrottleSetting(throttle,setting); | ||
12436 | //m_udpClient.SetThrottles(throttles); | ||
12437 | |||
12079 | } | 12438 | } |
12080 | 12439 | ||
12440 | |||
12081 | /// <summary> | 12441 | /// <summary> |
12082 | /// Get the current throttles for this client as a packed byte array | 12442 | /// Get the current throttles for this client as a packed byte array |
12083 | /// </summary> | 12443 | /// </summary> |
@@ -12461,7 +12821,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12461 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", | 12821 | // "[LLCLIENTVIEW]: Received transfer request for {0} in {1} type {2} by {3}", |
12462 | // requestID, taskID, (SourceType)sourceType, Name); | 12822 | // requestID, taskID, (SourceType)sourceType, Name); |
12463 | 12823 | ||
12824 | |||
12825 | //Note, the bool returned from the below function is useless since it is always false. | ||
12464 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); | 12826 | m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); |
12827 | |||
12465 | } | 12828 | } |
12466 | 12829 | ||
12467 | /// <summary> | 12830 | /// <summary> |
@@ -12527,7 +12890,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12527 | /// <returns></returns> | 12890 | /// <returns></returns> |
12528 | private static int CalculateNumPackets(byte[] data) | 12891 | private static int CalculateNumPackets(byte[] data) |
12529 | { | 12892 | { |
12530 | const uint m_maxPacketSize = 600; | 12893 | // const uint m_maxPacketSize = 600; |
12894 | uint m_maxPacketSize = MaxTransferBytesPerPacket; | ||
12531 | int numPackets = 1; | 12895 | int numPackets = 1; |
12532 | 12896 | ||
12533 | if (data == null) | 12897 | if (data == null) |