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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs17
1 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index cc4d014..9c26afe 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3901,6 +3901,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3901 part.Shape.ProfileHollow = 27500; 3901 part.Shape.ProfileHollow = 27500;
3902 } 3902 }
3903 } 3903 }
3904
3905 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3906 {
3907 // Ensure that mesh has at least 8 valid faces
3908 part.Shape.ProfileBegin = 12500;
3909 part.Shape.ProfileEnd = 0;
3910 part.Shape.ProfileHollow = 27500;
3911 }
3904 } 3912 }
3905 3913
3906 ++updatesThisCall; 3914 ++updatesThisCall;
@@ -4960,6 +4968,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4960 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; 4968 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4961 rotation = part.RotationOffset * presence.Rotation; 4969 rotation = part.RotationOffset * presence.Rotation;
4962 } 4970 }
4971 angularVelocity = Vector3.Zero;
4972 }
4973 else
4974 {
4975 angularVelocity = presence.AngularVelocity;
4976 rotation = presence.Rotation;
4963 } 4977 }
4964 4978
4965 attachPoint = 0; 4979 attachPoint = 0;
@@ -4972,9 +4986,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4972 // may improve movement smoothness. 4986 // may improve movement smoothness.
4973// acceleration = new Vector3(1, 0, 0); 4987// acceleration = new Vector3(1, 0, 0);
4974 4988
4975 angularVelocity = presence.AngularVelocity;
4976 rotation = presence.Rotation;
4977
4978 if (sendTexture) 4989 if (sendTexture)
4979 textureEntry = presence.Appearance.Texture.GetBytes(); 4990 textureEntry = presence.Appearance.Texture.GetBytes();
4980 else 4991 else