aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs191
1 files changed, 121 insertions, 70 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 9136f2d..5d70dc2 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1722,17 +1722,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1722 m_entityUpdates.Remove(localIDs); 1722 m_entityUpdates.Remove(localIDs);
1723 1723
1724 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject); 1724 KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1725 // TODO: don't create new blocks if recycling an old packet 1725
1726 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[localIDs.Count]; 1726 int perpacket = localIDs.Count;
1727 if(perpacket > 200)
1728 perpacket = 200;
1729
1730 int nsent = 0;
1731
1732 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[perpacket];
1727 for (int i = 0 ; i < localIDs.Count ; i++ ) 1733 for (int i = 0 ; i < localIDs.Count ; i++ )
1728 { 1734 {
1729 kill.ObjectData[i] = new KillObjectPacket.ObjectDataBlock(); 1735 kill.ObjectData[nsent] = new KillObjectPacket.ObjectDataBlock();
1730 kill.ObjectData[i].ID = localIDs[i]; 1736 kill.ObjectData[nsent].ID = localIDs[i];
1737
1738 if(++nsent >= 200)
1739 {
1740 kill.Header.Reliable = true;
1741 kill.Header.Zerocoded = true;
1742 OutPacket(kill, ThrottleOutPacketType.Task);
1743
1744 perpacket = localIDs.Count - i - 1;
1745 if(perpacket == 0)
1746 break;
1747 if(perpacket > 200)
1748 perpacket = 200;
1749
1750 kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
1751 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[perpacket];
1752 nsent = 0;
1753 }
1731 } 1754 }
1732 kill.Header.Reliable = true;
1733 kill.Header.Zerocoded = true;
1734 1755
1735 OutPacket(kill, ThrottleOutPacketType.Task); 1756 if(nsent != 0)
1757 {
1758 kill.Header.Reliable = true;
1759 kill.Header.Zerocoded = true;
1760 OutPacket(kill, ThrottleOutPacketType.Task);
1761 }
1736 } 1762 }
1737 1763
1738 /// <summary> 1764 /// <summary>
@@ -4292,17 +4318,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4292 m_killRecord.Clear(); 4318 m_killRecord.Clear();
4293 } 4319 }
4294 4320
4295 lock(GroupsNeedFullUpdate) 4321 if(GroupsNeedFullUpdate.Count > 0)
4296 { 4322 {
4297 if(GroupsNeedFullUpdate.Count > 0) 4323 foreach(SceneObjectGroup grp in GroupsNeedFullUpdate)
4298 { 4324 {
4299 foreach(SceneObjectGroup grp in GroupsNeedFullUpdate) 4325 grp.ScheduleGroupForFullUpdate();
4300 { 4326 lock(GroupsInView)
4301 grp.ScheduleGroupForFullUpdate(); 4327 GroupsInView.Add(grp);
4302 lock(GroupsInView)
4303 GroupsInView.Add(grp);
4304 }
4305 GroupsNeedFullUpdate.Clear();
4306 } 4328 }
4307 } 4329 }
4308 #endregion 4330 #endregion
@@ -4339,81 +4361,110 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4339 4361
4340 public void ReprioritizeUpdates() 4362 public void ReprioritizeUpdates()
4341 { 4363 {
4342 CheckGroupsInView();
4343 lock (m_entityUpdates.SyncRoot) 4364 lock (m_entityUpdates.SyncRoot)
4344 m_entityUpdates.Reprioritize(UpdatePriorityHandler); 4365 m_entityUpdates.Reprioritize(UpdatePriorityHandler);
4366 CheckGroupsInView();
4345 } 4367 }
4346 4368
4369 private bool CheckGroupsInViewBusy = false;
4370 private bool CheckGroupsInViewOverRun = false;
4371
4347 public void CheckGroupsInView() 4372 public void CheckGroupsInView()
4348 { 4373 {
4349 bool doCulling = m_scene.ObjectsCullingByDistance; 4374 bool doCulling = m_scene.ObjectsCullingByDistance;
4350 if(!doCulling) 4375 if(!doCulling)
4351 return; 4376 return;
4352 float cullingrange = 64.0f; 4377
4353 Vector3 mycamera = Vector3.Zero; 4378 if(CheckGroupsInViewBusy)
4354 Vector3 mypos = Vector3.Zero;
4355 ScenePresence mysp = (ScenePresence)SceneAgent;
4356 if(mysp != null && !mysp.IsDeleted)
4357 { 4379 {
4358 cullingrange = mysp.DrawDistance + m_scene.ReprioritizationDistance + 16f; 4380 CheckGroupsInViewOverRun = true;
4359 mycamera = mysp.CameraPosition; 4381 return;
4360 mypos = mysp.AbsolutePosition;
4361 } 4382 }
4362 else 4383 CheckGroupsInViewBusy = true;
4363 return; 4384 do
4385 {
4386 CheckGroupsInViewOverRun = false;
4364 4387
4365 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>(); 4388 float cullingrange = 64.0f;
4366 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>(); 4389 Vector3 mycamera = Vector3.Zero;
4367 List<uint> kills = new List<uint>(); 4390 Vector3 mypos = Vector3.Zero;
4368 // will this take for ever ? 4391 ScenePresence mysp = (ScenePresence)SceneAgent;
4369 EntityBase[] entities = m_scene.Entities.GetEntities(); 4392 if(mysp != null && !mysp.IsDeleted)
4370 foreach (EntityBase e in entities) 4393 {
4371 { 4394 cullingrange = mysp.DrawDistance + m_scene.ReprioritizationDistance + 16f;
4372 if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment) 4395 mycamera = mysp.CameraPosition;
4373 { 4396 mypos = mysp.AbsolutePosition;
4374 SceneObjectGroup grp = (SceneObjectGroup)e; 4397 }
4375 Vector3 grppos = grp.AbsolutePosition; 4398 else
4376 float dcam = (grppos - mycamera).LengthSquared(); 4399 {
4377 float dpos = (grppos - mypos).LengthSquared(); 4400 CheckGroupsInViewBusy= false;
4378 if(dcam < dpos) 4401 return;
4379 dpos = dcam; 4402 }
4380 dpos = (float)Math.Sqrt(dpos) - grp.GetBoundsRadius(); 4403
4381 bool inview; 4404 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>();
4382 lock(GroupsInView) 4405 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
4383 inview = GroupsInView.Contains(grp); 4406 List<uint> kills = new List<uint>();
4384 if(dpos > cullingrange) 4407
4408 EntityBase[] entities = m_scene.Entities.GetEntities();
4409 foreach (EntityBase e in entities)
4410 {
4411 if(!IsActive)
4412 return;
4413 if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment)
4385 { 4414 {
4386 if(inview) 4415 SceneObjectGroup grp = (SceneObjectGroup)e;
4416 Vector3 grppos = grp.AbsolutePosition;
4417
4418 float dcam = (grppos - mycamera).LengthSquared();
4419 float dpos = (grppos - mypos).LengthSquared();
4420 if(dcam < dpos)
4421 dpos = dcam;
4422
4423 dpos = (float)Math.Sqrt(dpos) - grp.GetBoundsRadius();
4424
4425 bool inview;
4426 lock(GroupsInView)
4427 inview = GroupsInView.Contains(grp);
4428
4429 if(dpos > cullingrange)
4387 { 4430 {
4388// GroupsInView.Remove(grp); 4431 if(inview)
4389 if (!kills.Contains(grp.LocalId)) 4432 {
4390 kills.Add(grp.LocalId); 4433 kills.Add(grp.LocalId);
4434 if (kills.Count > 100)
4435 {
4436 SendKillObject(kills);
4437 kills.Clear();
4438 Thread.Sleep(50);
4439 }
4440 }
4441 }
4442 else
4443 {
4444 if(!inview)
4445 GroupsNeedFullUpdate.Add(grp);
4446 NewGroupsInView.Add(grp);
4391 } 4447 }
4392 }
4393 else
4394 {
4395 if(!inview)
4396 GroupsNeedFullUpdate.Add(grp);
4397 NewGroupsInView.Add(grp);
4398 } 4448 }
4399 } 4449 }
4400 }
4401 4450
4402 lock(GroupsInView) 4451 lock(GroupsInView)
4403 GroupsInView = NewGroupsInView; 4452 GroupsInView = NewGroupsInView;
4404 4453
4405 if (kills.Count > 0) 4454 if (kills.Count > 0)
4406 { 4455 {
4407 SendKillObject(kills); 4456 SendKillObject(kills);
4408 kills.Clear(); 4457 kills.Clear();
4409 } 4458 }
4410 4459
4411 if(GroupsNeedFullUpdate.Count > 0) 4460 if(GroupsNeedFullUpdate.Count > 0)
4412 { 4461 {
4413 foreach(SceneObjectGroup grp in GroupsNeedFullUpdate) 4462 foreach(SceneObjectGroup grp in GroupsNeedFullUpdate)
4414 grp.ScheduleGroupForFullUpdate(); 4463 grp.ScheduleGroupForFullUpdate();
4415 } 4464 }
4416 GroupsNeedFullUpdate.Clear(); 4465 } while(CheckGroupsInViewOverRun);
4466
4467 CheckGroupsInViewBusy = false;
4417 } 4468 }
4418 4469
4419 private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity) 4470 private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity)