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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs891
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs11
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs448
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs382
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs16
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs296
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs9
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs196
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs263
11 files changed, 2621 insertions, 566 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 1af61db..d7d4708 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -53,14 +54,16 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53namespace OpenSim.Region.ClientStack.Linden 54namespace OpenSim.Region.ClientStack.Linden
54{ 55{
55 public delegate void UpLoadedAsset( 56 public delegate void UpLoadedAsset(
56 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
57 byte[] data, string inventoryType, string assetType); 58 byte[] data, string inventoryType, string assetType,
59 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
60 bool IsAtestUpload, ref string error);
58 61
59 public delegate UUID UpdateItem(UUID itemID, byte[] data); 62 public delegate UUID UpdateItem(UUID itemID, byte[] data);
60 63
61 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 64 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
62 65
63 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 66 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
64 67
65 public delegate void NewAsset(AssetBase asset); 68 public delegate void NewAsset(AssetBase asset);
66 69
@@ -86,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden
86 89
87 private Scene m_Scene; 90 private Scene m_Scene;
88 private Caps m_HostCapsObj; 91 private Caps m_HostCapsObj;
92 private ModelCost m_ModelCost;
89 93
90 private static readonly string m_requestPath = "0000/"; 94 private static readonly string m_requestPath = "0000/";
91 // private static readonly string m_mapLayerPath = "0001/"; 95 // private static readonly string m_mapLayerPath = "0001/";
@@ -97,7 +101,8 @@ namespace OpenSim.Region.ClientStack.Linden
97 private static readonly string m_copyFromNotecardPath = "0007/"; 101 private static readonly string m_copyFromNotecardPath = "0007/";
98 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 102 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
99 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 103 private static readonly string m_getObjectPhysicsDataPath = "0101/";
100 /* 0102 - 0103 RESERVED */ 104 private static readonly string m_getObjectCostPath = "0102/";
105 private static readonly string m_ResourceCostSelectedPath = "0103/";
101 private static readonly string m_UpdateAgentInformationPath = "0500/"; 106 private static readonly string m_UpdateAgentInformationPath = "0500/";
102 107
103 // These are callbacks which will be setup by the scene so that we can update scene data when we 108 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -113,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden
113 private IAssetService m_assetService; 118 private IAssetService m_assetService;
114 private bool m_dumpAssetsToFile = false; 119 private bool m_dumpAssetsToFile = false;
115 private string m_regionName; 120 private string m_regionName;
121
116 private int m_levelUpload = 0; 122 private int m_levelUpload = 0;
117 123
124 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
125 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
126
127 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
128 // may not be visible till relog
129
130 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
131 private UUID m_testAssetsCreatorID = UUID.Zero;
132
133 private float m_PrimScaleMin = 0.001f;
134
135 private enum FileAgentInventoryState : int
136 {
137 idle = 0,
138 processRequest = 1,
139 waitUpload = 2,
140 processUpload = 3
141 }
142 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
143
118 public BunchOfCaps(Scene scene, Caps caps) 144 public BunchOfCaps(Scene scene, Caps caps)
119 { 145 {
120 m_Scene = scene; 146 m_Scene = scene;
121 m_HostCapsObj = caps; 147 m_HostCapsObj = caps;
148
149 // create a model upload cost provider
150 m_ModelCost = new ModelCost();
151 // tell it about scene object limits
152 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
153 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
154
155// m_ModelCost.ObjectLinkedPartsMax = ??
156// m_ModelCost.PrimScaleMin = ??
157
158 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
159 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
160 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
161 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
162 float modelPrimCreationCost = m_ModelCost.primCreationCost;
163 float modelMeshByteCost = m_ModelCost.bytecost;
164
122 IConfigSource config = m_Scene.Config; 165 IConfigSource config = m_Scene.Config;
123 if (config != null) 166 if (config != null)
124 { 167 {
@@ -133,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden
133 { 176 {
134 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 177 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
135 } 178 }
179 // economy for model upload
180 IConfig EconomyConfig = config.Configs["Economy"];
181 if (EconomyConfig != null)
182 {
183 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
184 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
185 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
186 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
187 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
188 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
189
190 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
191
192 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
193 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
194 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
195 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
196 if (testcreator != "")
197 {
198 UUID id;
199 UUID.TryParse(testcreator, out id);
200 if (id != null)
201 m_testAssetsCreatorID = id;
202 }
203
204 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
205 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
206 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
207 m_ModelCost.primCreationCost = modelPrimCreationCost;
208 m_ModelCost.bytecost = modelMeshByteCost;
209 }
136 } 210 }
137 211
138 m_assetService = m_Scene.AssetService; 212 m_assetService = m_Scene.AssetService;
@@ -144,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden
144 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 218 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
145 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 219 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
146 GetClient = m_Scene.SceneGraph.GetControllingClient; 220 GetClient = m_Scene.SceneGraph.GetControllingClient;
221
222 m_FileAgentInventoryState = FileAgentInventoryState.idle;
147 } 223 }
148 224
149 /// <summary> 225 /// <summary>
@@ -189,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden
189 { 265 {
190 try 266 try
191 { 267 {
192 // I don't think this one works...
193 m_HostCapsObj.RegisterHandler( 268 m_HostCapsObj.RegisterHandler(
194 "NewFileAgentInventory", 269 "NewFileAgentInventory",
195 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 270 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -208,6 +283,10 @@ namespace OpenSim.Region.ClientStack.Linden
208 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); 283 m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
209 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); 284 IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData);
210 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 285 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
286 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
287 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
288 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
289 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
211 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); 290 IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation);
212 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); 291 m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
213 292
@@ -392,62 +471,176 @@ namespace OpenSim.Region.ClientStack.Linden
392 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 471 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
393 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 472 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
394 473
474 // start by getting the client
475 IClientAPI client = null;
476 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
477
478 // check current state so we only have one service at a time
479 lock (m_ModelCost)
480 {
481 switch (m_FileAgentInventoryState)
482 {
483 case FileAgentInventoryState.processRequest:
484 case FileAgentInventoryState.processUpload:
485 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
486 resperror.message = "Uploader busy processing previus request";
487 resperror.identifier = UUID.Zero;
488
489 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
490 errorResponse.uploader = "";
491 errorResponse.state = "error";
492 errorResponse.error = resperror;
493 return errorResponse;
494 break;
495 case FileAgentInventoryState.waitUpload:
496 // todo stop current uploader server
497 break;
498 case FileAgentInventoryState.idle:
499 default:
500 break;
501 }
502
503 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
504 }
505
506 int cost = 0;
507 int nreqtextures = 0;
508 int nreqmeshs= 0;
509 int nreqinstances = 0;
510 bool IsAtestUpload = false;
511
512 string assetName = llsdRequest.name;
513
514 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
515
395 if (llsdRequest.asset_type == "texture" || 516 if (llsdRequest.asset_type == "texture" ||
396 llsdRequest.asset_type == "animation" || 517 llsdRequest.asset_type == "animation" ||
518 llsdRequest.asset_type == "mesh" ||
397 llsdRequest.asset_type == "sound") 519 llsdRequest.asset_type == "sound")
398 { 520 {
399 ScenePresence avatar = null; 521 ScenePresence avatar = null;
400 IClientAPI client = null;
401 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 522 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
402 523
403 // check user level 524 // check user level
404 if (avatar != null) 525 if (avatar != null)
405 { 526 {
406 client = avatar.ControllingClient;
407
408 if (avatar.UserLevel < m_levelUpload) 527 if (avatar.UserLevel < m_levelUpload)
409 { 528 {
410 if (client != null) 529 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
411 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 530 resperror.message = "Insufficient permissions to upload";
531 resperror.identifier = UUID.Zero;
412 532
413 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 533 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
414 errorResponse.uploader = ""; 534 errorResponse.uploader = "";
415 errorResponse.state = "error"; 535 errorResponse.state = "error";
536 errorResponse.error = resperror;
537 lock (m_ModelCost)
538 m_FileAgentInventoryState = FileAgentInventoryState.idle;
416 return errorResponse; 539 return errorResponse;
417 } 540 }
418 } 541 }
419 542
420 // check funds 543 // check test upload and funds
421 if (client != null) 544 if (client != null)
422 { 545 {
423 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 546 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
424 547
548 int baseCost = 0;
425 if (mm != null) 549 if (mm != null)
550 baseCost = mm.UploadCharge;
551
552 string warning = String.Empty;
553
554 if (llsdRequest.asset_type == "mesh")
426 { 555 {
427 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 556 string error;
557 int modelcost;
558
559 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
560 meshcostdata, out error, ref warning))
428 { 561 {
429 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
563 resperror.message = error;
564 resperror.identifier = UUID.Zero;
430 565
431 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 566 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
432 errorResponse.uploader = ""; 567 errorResponse.uploader = "";
433 errorResponse.state = "error"; 568 errorResponse.state = "error";
569 errorResponse.error = resperror;
570
571 lock (m_ModelCost)
572 m_FileAgentInventoryState = FileAgentInventoryState.idle;
434 return errorResponse; 573 return errorResponse;
435 } 574 }
575 cost = modelcost;
576 }
577 else
578 {
579 cost = baseCost;
580 }
581
582 if (cost > 0 && mm != null)
583 {
584 // check for test upload
585
586 if (m_ForceFreeTestUpload) // all are test
587 {
588 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
589 assetName = "TEST-" + assetName;
590
591 IsAtestUpload = true;
592 }
593
594 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
595 {
596
597 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
598 }
599
600
601 if(IsAtestUpload) // let user know, still showing cost estimation
602 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
603
604 // check funds
605 else
606 {
607 if (!mm.UploadCovered(client.AgentId, (int)cost))
608 {
609 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
610 resperror.message = "Insuficient funds";
611 resperror.identifier = UUID.Zero;
612
613 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
614 errorResponse.uploader = "";
615 errorResponse.state = "error";
616 errorResponse.error = resperror;
617 lock (m_ModelCost)
618 m_FileAgentInventoryState = FileAgentInventoryState.idle;
619 return errorResponse;
620 }
621 }
436 } 622 }
623
624 if (client != null && warning != String.Empty)
625 client.SendAgentAlertMessage(warning, true);
437 } 626 }
438 } 627 }
439 628
440 string assetName = llsdRequest.name;
441 string assetDes = llsdRequest.description; 629 string assetDes = llsdRequest.description;
442 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 630 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
443 UUID newAsset = UUID.Random(); 631 UUID newAsset = UUID.Random();
444 UUID newInvItem = UUID.Random(); 632 UUID newInvItem = UUID.Random();
445 UUID parentFolder = llsdRequest.folder_id; 633 UUID parentFolder = llsdRequest.folder_id;
446 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 634 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
635 UUID texturesFolder = UUID.Zero;
636
637 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
638 texturesFolder = llsdRequest.texture_folder_id;
447 639
448 AssetUploader uploader = 640 AssetUploader uploader =
449 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 641 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
450 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 642 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
643 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
451 644
452 m_HostCapsObj.HttpListener.AddStreamHandler( 645 m_HostCapsObj.HttpListener.AddStreamHandler(
453 new BinaryStreamHandler( 646 new BinaryStreamHandler(
@@ -465,10 +658,22 @@ namespace OpenSim.Region.ClientStack.Linden
465 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 658 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
466 uploaderPath; 659 uploaderPath;
467 660
661
468 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 662 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
469 uploadResponse.uploader = uploaderURL; 663 uploadResponse.uploader = uploaderURL;
470 uploadResponse.state = "upload"; 664 uploadResponse.state = "upload";
665 uploadResponse.upload_price = (int)cost;
666
667 if (llsdRequest.asset_type == "mesh")
668 {
669 uploadResponse.data = meshcostdata;
670 }
671
471 uploader.OnUpLoad += UploadCompleteHandler; 672 uploader.OnUpLoad += UploadCompleteHandler;
673
674 lock (m_ModelCost)
675 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
676
472 return uploadResponse; 677 return uploadResponse;
473 } 678 }
474 679
@@ -480,8 +685,14 @@ namespace OpenSim.Region.ClientStack.Linden
480 /// <param name="data"></param> 685 /// <param name="data"></param>
481 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 686 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
482 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 687 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
483 string assetType) 688 string assetType, int cost,
689 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
690 bool IsAtestUpload, ref string error)
484 { 691 {
692
693 lock (m_ModelCost)
694 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
695
485 m_log.DebugFormat( 696 m_log.DebugFormat(
486 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 697 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
487 assetID, inventoryItem, inventoryType, assetType); 698 assetID, inventoryItem, inventoryType, assetType);
@@ -489,117 +700,247 @@ namespace OpenSim.Region.ClientStack.Linden
489 sbyte assType = 0; 700 sbyte assType = 0;
490 sbyte inType = 0; 701 sbyte inType = 0;
491 702
703 IClientAPI client = null;
704
705 UUID owner_id = m_HostCapsObj.AgentID;
706 UUID creatorID;
707
708 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
709
710 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
711
712 if (istest && m_testAssetsCreatorID != UUID.Zero)
713 creatorID = m_testAssetsCreatorID;
714 else
715 creatorID = owner_id;
716
717 string creatorIDstr = creatorID.ToString();
718
719 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
720 if (mm != null)
721 {
722 // make sure client still has enougth credit
723 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
724 {
725 error = "Insufficient funds.";
726 return;
727 }
728 }
729
730 // strings to types
492 if (inventoryType == "sound") 731 if (inventoryType == "sound")
493 { 732 {
494 inType = 1; 733 inType = (sbyte)InventoryType.Sound;
495 assType = 1; 734 assType = (sbyte)AssetType.Sound;
496 } 735 }
497 else if (inventoryType == "animation") 736 else if (inventoryType == "animation")
498 { 737 {
499 inType = 19; 738 inType = (sbyte)InventoryType.Animation;
500 assType = 20; 739 assType = (sbyte)AssetType.Animation;
501 } 740 }
502 else if (inventoryType == "wearable") 741 else if (inventoryType == "wearable")
503 { 742 {
504 inType = 18; 743 inType = (sbyte)InventoryType.Wearable;
505 switch (assetType) 744 switch (assetType)
506 { 745 {
507 case "bodypart": 746 case "bodypart":
508 assType = 13; 747 assType = (sbyte)AssetType.Bodypart;
509 break; 748 break;
510 case "clothing": 749 case "clothing":
511 assType = 5; 750 assType = (sbyte)AssetType.Clothing;
512 break; 751 break;
513 } 752 }
514 } 753 }
515 else if (inventoryType == "object") 754 else if (inventoryType == "object")
516 { 755 {
517 inType = (sbyte)InventoryType.Object; 756 if (assetType == "mesh") // this code for now is for mesh models uploads only
518 assType = (sbyte)AssetType.Object;
519
520 List<Vector3> positions = new List<Vector3>();
521 List<Quaternion> rotations = new List<Quaternion>();
522 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
523 OSDArray instance_list = (OSDArray)request["instance_list"];
524 OSDArray mesh_list = (OSDArray)request["mesh_list"];
525 OSDArray texture_list = (OSDArray)request["texture_list"];
526 SceneObjectGroup grp = null;
527
528 List<UUID> textures = new List<UUID>();
529 for (int i = 0; i < texture_list.Count; i++)
530 { 757 {
531 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 758 inType = (sbyte)InventoryType.Object;
532 textureAsset.Data = texture_list[i].AsBinary(); 759 assType = (sbyte)AssetType.Object;
533 m_assetService.Store(textureAsset);
534 textures.Add(textureAsset.FullID);
535 }
536 760
537 for (int i = 0; i < mesh_list.Count; i++) 761 List<Vector3> positions = new List<Vector3>();
538 { 762 List<Quaternion> rotations = new List<Quaternion>();
539 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 763 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
540 764
541 Primitive.TextureEntry textureEntry 765 // compare and get updated information
542 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
543 OSDMap inner_instance_list = (OSDMap)instance_list[i];
544 766
545 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 767 bool mismatchError = true;
546 for (uint face = 0; face < face_list.Count; face++) 768
769 while (mismatchError)
547 { 770 {
548 OSDMap faceMap = (OSDMap)face_list[(int)face]; 771 mismatchError = false;
549 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 772 }
550 if(faceMap.ContainsKey("fullbright"))
551 f.Fullbright = faceMap["fullbright"].AsBoolean();
552 if (faceMap.ContainsKey ("diffuse_color"))
553 f.RGBA = faceMap["diffuse_color"].AsColor4();
554 773
555 int textureNum = faceMap["image"].AsInteger(); 774 if (mismatchError)
556 float imagerot = faceMap["imagerot"].AsInteger(); 775 {
557 float offsets = (float)faceMap["offsets"].AsReal(); 776 error = "Upload and fee estimation information don't match";
558 float offsett = (float)faceMap["offsett"].AsReal(); 777 lock (m_ModelCost)
559 float scales = (float)faceMap["scales"].AsReal(); 778 m_FileAgentInventoryState = FileAgentInventoryState.idle;
560 float scalet = (float)faceMap["scalet"].AsReal();
561 779
562 if(imagerot != 0) 780 return;
563 f.Rotation = imagerot; 781 }
564 782
565 if(offsets != 0) 783 OSDArray instance_list = (OSDArray)request["instance_list"];
566 f.OffsetU = offsets; 784 OSDArray mesh_list = (OSDArray)request["mesh_list"];
785 OSDArray texture_list = (OSDArray)request["texture_list"];
786 SceneObjectGroup grp = null;
567 787
568 if (offsett != 0) 788 // create and store texture assets
569 f.OffsetV = offsett; 789 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
790 texturesFolder != UUID.Zero);
570 791
571 if (scales != 0)
572 f.RepeatU = scales;
573 792
574 if (scalet != 0) 793 List<UUID> textures = new List<UUID>();
575 f.RepeatV = scalet;
576 794
577 if (textures.Count > textureNum) 795
578 f.TextureID = textures[textureNum]; 796 if (doTextInv)
579 else 797 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
580 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
581 798
582 textureEntry.FaceTextures[face] = f; 799 if(client == null) // don't put textures in inventory if there is no client
800 doTextInv = false;
801
802 for (int i = 0; i < texture_list.Count; i++)
803 {
804 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
805 textureAsset.Data = texture_list[i].AsBinary();
806 if (istest)
807 textureAsset.Local = true;
808 m_assetService.Store(textureAsset);
809 textures.Add(textureAsset.FullID);
810
811 if (doTextInv)
812 {
813 string name = assetName;
814 if (name.Length > 25)
815 name = name.Substring(0, 24);
816 name += "_Texture#" + i.ToString();
817 InventoryItemBase texitem = new InventoryItemBase();
818 texitem.Owner = m_HostCapsObj.AgentID;
819 texitem.CreatorId = creatorIDstr;
820 texitem.CreatorData = String.Empty;
821 texitem.ID = UUID.Random();
822 texitem.AssetID = textureAsset.FullID;
823 texitem.Description = "mesh model texture";
824 texitem.Name = name;
825 texitem.AssetType = (int)AssetType.Texture;
826 texitem.InvType = (int)InventoryType.Texture;
827 texitem.Folder = texturesFolder;
828
829 texitem.CurrentPermissions
830 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
831
832 texitem.BasePermissions = (uint)PermissionMask.All;
833 texitem.EveryOnePermissions = 0;
834 texitem.NextPermissions = (uint)PermissionMask.All;
835 texitem.CreationDate = Util.UnixTimeSinceEpoch();
836
837 m_Scene.AddInventoryItem(client, texitem);
838 texitem = null;
839 }
583 } 840 }
584 841
585 pbs.TextureEntry = textureEntry.GetBytes(); 842 // create and store meshs assets
843 List<UUID> meshAssets = new List<UUID>();
844 for (int i = 0; i < mesh_list.Count; i++)
845 {
846 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
847 meshAsset.Data = mesh_list[i].AsBinary();
848 if (istest)
849 meshAsset.Local = true;
850 m_assetService.Store(meshAsset);
851 meshAssets.Add(meshAsset.FullID);
852 }
853
854 int skipedMeshs = 0;
855 // build prims from instances
856 for (int i = 0; i < instance_list.Count; i++)
857 {
858 OSDMap inner_instance_list = (OSDMap)instance_list[i];
859
860 // skip prims that are 2 small
861 Vector3 scale = inner_instance_list["scale"].AsVector3();
862
863 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
864 {
865 skipedMeshs++;
866 continue;
867 }
868
869 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
870
871 Primitive.TextureEntry textureEntry
872 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
873
586 874
587 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 875 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
588 meshAsset.Data = mesh_list[i].AsBinary(); 876 for (uint face = 0; face < face_list.Count; face++)
589 m_assetService.Store(meshAsset); 877 {
878 OSDMap faceMap = (OSDMap)face_list[(int)face];
879 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
880 if (faceMap.ContainsKey("fullbright"))
881 f.Fullbright = faceMap["fullbright"].AsBoolean();
882 if (faceMap.ContainsKey("diffuse_color"))
883 f.RGBA = faceMap["diffuse_color"].AsColor4();
884
885 int textureNum = faceMap["image"].AsInteger();
886 float imagerot = faceMap["imagerot"].AsInteger();
887 float offsets = (float)faceMap["offsets"].AsReal();
888 float offsett = (float)faceMap["offsett"].AsReal();
889 float scales = (float)faceMap["scales"].AsReal();
890 float scalet = (float)faceMap["scalet"].AsReal();
891
892 if (imagerot != 0)
893 f.Rotation = imagerot;
894
895 if (offsets != 0)
896 f.OffsetU = offsets;
590 897
591 pbs.SculptEntry = true; 898 if (offsett != 0)
592 pbs.SculptTexture = meshAsset.FullID; 899 f.OffsetV = offsett;
593 pbs.SculptType = (byte)SculptType.Mesh;
594 pbs.SculptData = meshAsset.Data;
595 900
596 Vector3 position = inner_instance_list["position"].AsVector3(); 901 if (scales != 0)
597 Vector3 scale = inner_instance_list["scale"].AsVector3(); 902 f.RepeatU = scales;
598 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 903
904 if (scalet != 0)
905 f.RepeatV = scalet;
906
907 if (textures.Count > textureNum)
908 f.TextureID = textures[textureNum];
909 else
910 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
911
912 textureEntry.FaceTextures[face] = f;
913 }
914
915 pbs.TextureEntry = textureEntry.GetBytes();
916
917 bool hasmesh = false;
918 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
919 {
920 int meshindx = inner_instance_list["mesh"].AsInteger();
921 if (meshAssets.Count > meshindx)
922 {
923 pbs.SculptEntry = true;
924 pbs.SculptType = (byte)SculptType.Mesh;
925 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
926 // data will be requested from asset on rez (i hope)
927 hasmesh = true;
928 }
929 }
930
931 Vector3 position = inner_instance_list["position"].AsVector3();
932 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
933
934 // for now viwers do send fixed defaults
935 // but this may change
936// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
937 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
938 if(hasmesh)
939 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
940// int material = inner_instance_list["material"].AsInteger();
941 byte material = (byte)Material.Wood;
599 942
600// no longer used - begin ------------------------ 943// no longer used - begin ------------------------
601// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
602// int material = inner_instance_list["material"].AsInteger();
603// int mesh = inner_instance_list["mesh"].AsInteger(); 944// int mesh = inner_instance_list["mesh"].AsInteger();
604 945
605// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 946// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -614,24 +955,42 @@ namespace OpenSim.Region.ClientStack.Linden
614// UUID owner_id = permissions["owner_id"].AsUUID(); 955// UUID owner_id = permissions["owner_id"].AsUUID();
615// int owner_mask = permissions["owner_mask"].AsInteger(); 956// int owner_mask = permissions["owner_mask"].AsInteger();
616// no longer used - end ------------------------ 957// no longer used - end ------------------------
958
959
960 SceneObjectPart prim
961 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
962
963 prim.Scale = scale;
964 rotations.Add(rotation);
965 positions.Add(position);
966 prim.UUID = UUID.Random();
967 prim.CreatorID = creatorID;
968 prim.OwnerID = owner_id;
969 prim.GroupID = UUID.Zero;
970 prim.LastOwnerID = creatorID;
971 prim.CreationDate = Util.UnixTimeSinceEpoch();
972
973 if (grp == null)
974 prim.Name = assetName;
975 else
976 prim.Name = assetName + "#" + i.ToString();
617 977
618 UUID owner_id = m_HostCapsObj.AgentID; 978 if (restrictPerms)
979 {
980 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
981 prim.EveryoneMask = 0;
982 prim.GroupMask = 0;
983 prim.NextOwnerMask = 0;
984 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
985 }
619 986
620 SceneObjectPart prim 987 if(istest)
621 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 988 prim.Description = "For testing only. Other uses are prohibited";
989 else
990 prim.Description = "";
622 991
623 prim.Scale = scale; 992 prim.Material = material;
624 //prim.OffsetPosition = position; 993 prim.PhysicsShapeType = physicsShapeType;
625 rotations.Add(rotation);
626 positions.Add(position);
627 prim.UUID = UUID.Random();
628 prim.CreatorID = owner_id;
629 prim.OwnerID = owner_id;
630 prim.GroupID = UUID.Zero;
631 prim.LastOwnerID = prim.OwnerID;
632 prim.CreationDate = Util.UnixTimeSinceEpoch();
633 prim.Name = assetName;
634 prim.Description = "";
635 994
636// prim.BaseMask = (uint)base_mask; 995// prim.BaseMask = (uint)base_mask;
637// prim.EveryoneMask = (uint)everyone_mask; 996// prim.EveryoneMask = (uint)everyone_mask;
@@ -639,52 +998,64 @@ namespace OpenSim.Region.ClientStack.Linden
639// prim.NextOwnerMask = (uint)next_owner_mask; 998// prim.NextOwnerMask = (uint)next_owner_mask;
640// prim.OwnerMask = (uint)owner_mask; 999// prim.OwnerMask = (uint)owner_mask;
641 1000
642 if (grp == null) 1001 if (grp == null)
643 grp = new SceneObjectGroup(prim); 1002 {
644 else 1003 grp = new SceneObjectGroup(prim);
645 grp.AddPart(prim); 1004 grp.LastOwnerID = creatorID;
646 } 1005 }
1006 else
1007 grp.AddPart(prim);
1008 }
647 1009
648 Vector3 rootPos = positions[0]; 1010 Vector3 rootPos = positions[0];
649 1011
650 if (grp.Parts.Length > 1) 1012 if (grp.Parts.Length > 1)
651 { 1013 {
652 // Fix first link number 1014 // Fix first link number
653 grp.RootPart.LinkNum++; 1015 grp.RootPart.LinkNum++;
654 1016
655 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1017 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
656 Quaternion tmprot; 1018 Quaternion tmprot;
657 Vector3 offset; 1019 Vector3 offset;
658 1020
659 // fix children rotations and positions 1021 // fix children rotations and positions
660 for (int i = 1; i < rotations.Count; i++) 1022 for (int i = 1; i < rotations.Count; i++)
661 { 1023 {
662 tmprot = rotations[i]; 1024 tmprot = rotations[i];
663 tmprot = rootRotConj * tmprot; 1025 tmprot = rootRotConj * tmprot;
1026
1027 grp.Parts[i].RotationOffset = tmprot;
664 1028
665 grp.Parts[i].RotationOffset = tmprot; 1029 offset = positions[i] - rootPos;
666 1030
667 offset = positions[i] - rootPos; 1031 offset *= rootRotConj;
1032 grp.Parts[i].OffsetPosition = offset;
1033 }
668 1034
669 offset *= rootRotConj; 1035 grp.AbsolutePosition = rootPos;
670 grp.Parts[i].OffsetPosition = offset; 1036 grp.UpdateGroupRotationR(rotations[0]);
1037 }
1038 else
1039 {
1040 grp.AbsolutePosition = rootPos;
1041 grp.UpdateGroupRotationR(rotations[0]);
671 } 1042 }
672 1043
673 grp.AbsolutePosition = rootPos; 1044 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
674 grp.UpdateGroupRotationR(rotations[0]);
675 } 1045 }
676 else 1046
1047 else // not a mesh model
677 { 1048 {
678 grp.AbsolutePosition = rootPos; 1049 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
679 grp.UpdateGroupRotationR(rotations[0]); 1050 return;
680 } 1051 }
681
682 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
683 } 1052 }
684 1053
685 AssetBase asset; 1054 AssetBase asset;
686 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1055 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
687 asset.Data = data; 1056 asset.Data = data;
1057 if (istest)
1058 asset.Local = true;
688 if (AddNewAsset != null) 1059 if (AddNewAsset != null)
689 AddNewAsset(asset); 1060 AddNewAsset(asset);
690 else if (m_assetService != null) 1061 else if (m_assetService != null)
@@ -692,11 +1063,17 @@ namespace OpenSim.Region.ClientStack.Linden
692 1063
693 InventoryItemBase item = new InventoryItemBase(); 1064 InventoryItemBase item = new InventoryItemBase();
694 item.Owner = m_HostCapsObj.AgentID; 1065 item.Owner = m_HostCapsObj.AgentID;
695 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1066 item.CreatorId = creatorIDstr;
696 item.CreatorData = String.Empty; 1067 item.CreatorData = String.Empty;
697 item.ID = inventoryItem; 1068 item.ID = inventoryItem;
698 item.AssetID = asset.FullID; 1069 item.AssetID = asset.FullID;
699 item.Description = assetDescription; 1070 if (istest)
1071 {
1072 item.Description = "For testing only. Other uses are prohibited";
1073 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1074 }
1075 else
1076 item.Description = assetDescription;
700 item.Name = assetName; 1077 item.Name = assetName;
701 item.AssetType = assType; 1078 item.AssetType = assType;
702 item.InvType = inType; 1079 item.InvType = inType;
@@ -704,18 +1081,60 @@ namespace OpenSim.Region.ClientStack.Linden
704 1081
705 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1082 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
706 // (owner) permissions. This becomes a problem if next permissions are changed. 1083 // (owner) permissions. This becomes a problem if next permissions are changed.
707 item.CurrentPermissions
708 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
709 1084
710 item.BasePermissions = (uint)PermissionMask.All; 1085 if (restrictPerms)
711 item.EveryOnePermissions = 0; 1086 {
712 item.NextPermissions = (uint)PermissionMask.All; 1087 item.CurrentPermissions
1088 = (uint)(PermissionMask.Move | PermissionMask.Modify);
1089
1090 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1091 item.EveryOnePermissions = 0;
1092 item.NextPermissions = 0;
1093 }
1094 else
1095 {
1096 item.CurrentPermissions
1097 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
1098
1099 item.BasePermissions = (uint)PermissionMask.All;
1100 item.EveryOnePermissions = 0;
1101 item.NextPermissions = (uint)PermissionMask.All;
1102 }
1103
713 item.CreationDate = Util.UnixTimeSinceEpoch(); 1104 item.CreationDate = Util.UnixTimeSinceEpoch();
714 1105
1106 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1107
715 if (AddNewInventoryItem != null) 1108 if (AddNewInventoryItem != null)
716 { 1109 {
717 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1110 if (istest)
1111 {
1112 m_Scene.AddInventoryItem(client, item);
1113/*
1114 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1115 if (client != null)
1116 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1117 */
1118 }
1119 else
1120 {
1121 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1122// if (client != null)
1123// {
1124// // let users see anything.. i don't so far
1125// string str;
1126// if (cost > 0)
1127// // dont remember where is money unit name to put here
1128// str = "Upload complete. charged " + cost.ToString() + "$";
1129// else
1130// str = "Upload complete";
1131// client.SendAgentAlertMessage(str, true);
1132// }
1133 }
718 } 1134 }
1135
1136 lock (m_ModelCost)
1137 m_FileAgentInventoryState = FileAgentInventoryState.idle;
719 } 1138 }
720 1139
721 /// <summary> 1140 /// <summary>
@@ -908,6 +1327,120 @@ namespace OpenSim.Region.ClientStack.Linden
908 return response; 1327 return response;
909 } 1328 }
910 1329
1330 public string GetObjectCost(string request, string path,
1331 string param, IOSHttpRequest httpRequest,
1332 IOSHttpResponse httpResponse)
1333 {
1334 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1335 OSDMap resp = new OSDMap();
1336
1337 OSDArray object_ids = (OSDArray)req["object_ids"];
1338
1339 for (int i = 0; i < object_ids.Count; i++)
1340 {
1341 UUID uuid = object_ids[i].AsUUID();
1342
1343 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1344
1345 if (part != null)
1346 {
1347 SceneObjectGroup grp = part.ParentGroup;
1348 if (grp != null)
1349 {
1350 float linksetCost;
1351 float linksetPhysCost;
1352 float partCost;
1353 float partPhysCost;
1354
1355 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1356
1357 OSDMap object_data = new OSDMap();
1358 object_data["linked_set_resource_cost"] = linksetCost;
1359 object_data["resource_cost"] = partCost;
1360 object_data["physics_cost"] = partPhysCost;
1361 object_data["linked_set_physics_cost"] = linksetPhysCost;
1362
1363 resp[uuid.ToString()] = object_data;
1364 }
1365 }
1366 }
1367
1368 string response = OSDParser.SerializeLLSDXmlString(resp);
1369 return response;
1370 }
1371
1372 public string ResourceCostSelected(string request, string path,
1373 string param, IOSHttpRequest httpRequest,
1374 IOSHttpResponse httpResponse)
1375 {
1376 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1377 OSDMap resp = new OSDMap();
1378
1379
1380 float phys=0;
1381 float stream=0;
1382 float simul=0;
1383
1384 if (req.ContainsKey("selected_roots"))
1385 {
1386 OSDArray object_ids = (OSDArray)req["selected_roots"];
1387
1388 // should go by SOG suming costs for all parts
1389 // ll v3 works ok with several objects select we get the list and adds ok
1390 // FS calls per object so results are wrong guess fs bug
1391 for (int i = 0; i < object_ids.Count; i++)
1392 {
1393 UUID uuid = object_ids[i].AsUUID();
1394 float Physc;
1395 float simulc;
1396 float streamc;
1397
1398 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1399 if (grp != null)
1400 {
1401 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1402 phys += Physc;
1403 stream += streamc;
1404 simul += simulc;
1405 }
1406 }
1407 }
1408 else if (req.ContainsKey("selected_prims"))
1409 {
1410 OSDArray object_ids = (OSDArray)req["selected_prims"];
1411
1412 // don't see in use in any of the 2 viewers
1413 // guess it should be for edit linked but... nothing
1414 // should go to SOP per part
1415 for (int i = 0; i < object_ids.Count; i++)
1416 {
1417 UUID uuid = object_ids[i].AsUUID();
1418
1419 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1420 if (part != null)
1421 {
1422 phys += part.PhysicsCost;
1423 stream += part.StreamingCost;
1424 simul += part.SimulationCost;
1425 }
1426 }
1427 }
1428
1429 if (simul != 0)
1430 {
1431 OSDMap object_data = new OSDMap();
1432
1433 object_data["physics"] = phys;
1434 object_data["streaming"] = stream;
1435 object_data["simulation"] = simul;
1436
1437 resp["selected"] = object_data;
1438 }
1439
1440 string response = OSDParser.SerializeLLSDXmlString(resp);
1441 return response;
1442 }
1443
911 public string UpdateAgentInformation(string request, string path, 1444 public string UpdateAgentInformation(string request, string path,
912 string param, IOSHttpRequest httpRequest, 1445 string param, IOSHttpRequest httpRequest,
913 IOSHttpResponse httpResponse) 1446 IOSHttpResponse httpResponse)
@@ -927,6 +1460,10 @@ namespace OpenSim.Region.ClientStack.Linden
927 1460
928 public class AssetUploader 1461 public class AssetUploader
929 { 1462 {
1463 private static readonly ILog m_log =
1464 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1465
1466
930 public event UpLoadedAsset OnUpLoad; 1467 public event UpLoadedAsset OnUpLoad;
931 private UpLoadedAsset handlerUpLoad = null; 1468 private UpLoadedAsset handlerUpLoad = null;
932 1469
@@ -941,10 +1478,21 @@ namespace OpenSim.Region.ClientStack.Linden
941 1478
942 private string m_invType = String.Empty; 1479 private string m_invType = String.Empty;
943 private string m_assetType = String.Empty; 1480 private string m_assetType = String.Empty;
1481 private int m_cost;
1482 private string m_error = String.Empty;
1483
1484 private Timer m_timeoutTimer = new Timer();
1485 private UUID m_texturesFolder;
1486 private int m_nreqtextures;
1487 private int m_nreqmeshs;
1488 private int m_nreqinstances;
1489 private bool m_IsAtestUpload;
944 1490
945 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1491 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
946 UUID parentFolderID, string invType, string assetType, string path, 1492 UUID parentFolderID, string invType, string assetType, string path,
947 IHttpServer httpServer, bool dumpAssetsToFile) 1493 IHttpServer httpServer, bool dumpAssetsToFile,
1494 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1495 bool IsAtestUpload)
948 { 1496 {
949 m_assetName = assetName; 1497 m_assetName = assetName;
950 m_assetDes = description; 1498 m_assetDes = description;
@@ -956,6 +1504,18 @@ namespace OpenSim.Region.ClientStack.Linden
956 m_assetType = assetType; 1504 m_assetType = assetType;
957 m_invType = invType; 1505 m_invType = invType;
958 m_dumpAssetsToFile = dumpAssetsToFile; 1506 m_dumpAssetsToFile = dumpAssetsToFile;
1507 m_cost = totalCost;
1508
1509 m_texturesFolder = texturesFolder;
1510 m_nreqtextures = nreqtextures;
1511 m_nreqmeshs = nreqmeshs;
1512 m_nreqinstances = nreqinstances;
1513 m_IsAtestUpload = IsAtestUpload;
1514
1515 m_timeoutTimer.Elapsed += TimedOut;
1516 m_timeoutTimer.Interval = 120000;
1517 m_timeoutTimer.AutoReset = false;
1518 m_timeoutTimer.Start();
959 } 1519 }
960 1520
961 /// <summary> 1521 /// <summary>
@@ -970,12 +1530,14 @@ namespace OpenSim.Region.ClientStack.Linden
970 UUID inv = inventoryItemID; 1530 UUID inv = inventoryItemID;
971 string res = String.Empty; 1531 string res = String.Empty;
972 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1532 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1533/*
973 uploadComplete.new_asset = newAssetID.ToString(); 1534 uploadComplete.new_asset = newAssetID.ToString();
974 uploadComplete.new_inventory_item = inv; 1535 uploadComplete.new_inventory_item = inv;
975 uploadComplete.state = "complete"; 1536 uploadComplete.state = "complete";
976 1537
977 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1538 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
978 1539*/
1540 m_timeoutTimer.Stop();
979 httpListener.RemoveStreamHandler("POST", uploaderPath); 1541 httpListener.RemoveStreamHandler("POST", uploaderPath);
980 1542
981 // TODO: probably make this a better set of extensions here 1543 // TODO: probably make this a better set of extensions here
@@ -992,12 +1554,49 @@ namespace OpenSim.Region.ClientStack.Linden
992 handlerUpLoad = OnUpLoad; 1554 handlerUpLoad = OnUpLoad;
993 if (handlerUpLoad != null) 1555 if (handlerUpLoad != null)
994 { 1556 {
995 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1557 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1558 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1559 }
1560 if (m_IsAtestUpload)
1561 {
1562 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1563 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1564 resperror.identifier = inv;
1565
1566 uploadComplete.error = resperror;
1567 uploadComplete.state = "Upload4Testing";
996 } 1568 }
1569 else
1570 {
1571 if (m_error == String.Empty)
1572 {
1573 uploadComplete.new_asset = newAssetID.ToString();
1574 uploadComplete.new_inventory_item = inv;
1575 // if (m_texturesFolder != UUID.Zero)
1576 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1577 uploadComplete.state = "complete";
1578 }
1579 else
1580 {
1581 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1582 resperror.message = m_error;
1583 resperror.identifier = inv;
997 1584
1585 uploadComplete.error = resperror;
1586 uploadComplete.state = "failed";
1587 }
1588 }
1589
1590 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
998 return res; 1591 return res;
999 } 1592 }
1000 1593
1594 private void TimedOut(object sender, ElapsedEventArgs args)
1595 {
1596 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1597 httpListener.RemoveStreamHandler("POST", uploaderPath);
1598 }
1599
1001 ///Left this in and commented in case there are unforseen issues 1600 ///Left this in and commented in case there are unforseen issues
1002 //private void SaveAssetToFile(string filename, byte[] data) 1601 //private void SaveAssetToFile(string filename, byte[] data)
1003 //{ 1602 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 3cc3950..986a665 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -353,7 +353,7 @@ namespace OpenSim.Region.ClientStack.Linden
353 // TODO: Add EventQueueGet name/description for diagnostics 353 // TODO: Add EventQueueGet name/description for diagnostics
354 MainServer.Instance.AddPollServiceHTTPHandler( 354 MainServer.Instance.AddPollServiceHTTPHandler(
355 eventQueueGetPath, 355 eventQueueGetPath,
356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID)); 356 new PollServiceEventArgs(null, HasEvents, GetEvents, NoEvents, agentID, 1000));
357 357
358// m_log.DebugFormat( 358// m_log.DebugFormat(
359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}", 359// "[EVENT QUEUE GET MODULE]: Registered EQG handler {0} for {1} in {2}",
@@ -395,7 +395,7 @@ namespace OpenSim.Region.ClientStack.Linden
395 } 395 }
396 } 396 }
397 397
398 public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) 398 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
399 { 399 {
400 if (DebugLevel >= 2) 400 if (DebugLevel >= 2)
401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 401 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
index dab727f..7dcf137 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
@@ -151,6 +151,12 @@ namespace OpenSim.Region.ClientStack.Linden
151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, 151 ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
152 uint locationID, uint flags, string capsURL, UUID agentID) 152 uint locationID, uint flags, string capsURL, UUID agentID)
153 { 153 {
154 // not sure why flags get overwritten here
155 if ((flags & (uint)TeleportFlags.IsFlying) != 0)
156 flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying;
157 else
158 flags = (uint)TeleportFlags.ViaLocation;
159
154 OSDMap info = new OSDMap(); 160 OSDMap info = new OSDMap();
155 info.Add("AgentID", OSD.FromUUID(agentID)); 161 info.Add("AgentID", OSD.FromUUID(agentID));
156 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? 162 info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this?
@@ -159,7 +165,8 @@ namespace OpenSim.Region.ClientStack.Linden
159 info.Add("SimAccess", OSD.FromInteger(simAccess)); 165 info.Add("SimAccess", OSD.FromInteger(simAccess));
160 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); 166 info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
161 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); 167 info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port));
162 info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation 168// info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
169 info.Add("TeleportFlags", OSD.FromUInteger(flags));
163 170
164 OSDArray infoArr = new OSDArray(); 171 OSDArray infoArr = new OSDArray();
165 infoArr.Add(info); 172 infoArr.Add(info);
@@ -398,7 +405,7 @@ namespace OpenSim.Region.ClientStack.Linden
398 public static OSD partPhysicsProperties(uint localID, byte physhapetype, 405 public static OSD partPhysicsProperties(uint localID, byte physhapetype,
399 float density, float friction, float bounce, float gravmod) 406 float density, float friction, float bounce, float gravmod)
400 { 407 {
401 408
402 OSDMap physinfo = new OSDMap(6); 409 OSDMap physinfo = new OSDMap(6);
403 physinfo["LocalID"] = localID; 410 physinfo["LocalID"] = localID;
404 physinfo["Density"] = density; 411 physinfo["Density"] = density;
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
index 8e1f63a..6ec1115 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
@@ -27,11 +27,14 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Reflection; 32using System.Reflection;
32using System.IO; 33using System.IO;
34using System.Threading;
33using System.Web; 35using System.Web;
34using Mono.Addins; 36using Mono.Addins;
37using OpenSim.Framework.Monitoring;
35using log4net; 38using log4net;
36using Nini.Config; 39using Nini.Config;
37using OpenMetaverse; 40using OpenMetaverse;
@@ -57,9 +60,45 @@ namespace OpenSim.Region.ClientStack.Linden
57 private IAssetService m_AssetService; 60 private IAssetService m_AssetService;
58 private bool m_Enabled = true; 61 private bool m_Enabled = true;
59 private string m_URL; 62 private string m_URL;
63
64 struct aPollRequest
65 {
66 public PollServiceMeshEventArgs thepoll;
67 public UUID reqID;
68 public Hashtable request;
69 }
70
71 public class aPollResponse
72 {
73 public Hashtable response;
74 public int bytes;
75 public int lod;
76 }
77
78
79 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
80
81 private static GetMeshHandler m_getMeshHandler;
82
83 private IAssetService m_assetService = null;
84
85 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
86 private static Thread[] m_workerThreads = null;
87
88 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
89 new OpenMetaverse.BlockingQueue<aPollRequest>();
90
91 private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
60 92
61 #region Region Module interfaceBase Members 93 #region Region Module interfaceBase Members
62 94
95 ~GetMeshModule()
96 {
97 foreach (Thread t in m_workerThreads)
98 Watchdog.AbortThread(t.ManagedThreadId);
99
100 }
101
63 public Type ReplaceableInterface 102 public Type ReplaceableInterface
64 { 103 {
65 get { return null; } 104 get { return null; }
@@ -75,6 +114,7 @@ namespace OpenSim.Region.ClientStack.Linden
75 // Cap doesn't exist 114 // Cap doesn't exist
76 if (m_URL != string.Empty) 115 if (m_URL != string.Empty)
77 m_Enabled = true; 116 m_Enabled = true;
117
78 } 118 }
79 119
80 public void AddRegion(Scene pScene) 120 public void AddRegion(Scene pScene)
@@ -83,6 +123,8 @@ namespace OpenSim.Region.ClientStack.Linden
83 return; 123 return;
84 124
85 m_scene = pScene; 125 m_scene = pScene;
126
127 m_assetService = pScene.AssetService;
86 } 128 }
87 129
88 public void RemoveRegion(Scene scene) 130 public void RemoveRegion(Scene scene)
@@ -91,6 +133,9 @@ namespace OpenSim.Region.ClientStack.Linden
91 return; 133 return;
92 134
93 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 135 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
136 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
137 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
138
94 m_scene = null; 139 m_scene = null;
95 } 140 }
96 141
@@ -101,6 +146,27 @@ namespace OpenSim.Region.ClientStack.Linden
101 146
102 m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); 147 m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
103 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 148 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
149 // We'll reuse the same handler for all requests.
150 m_getMeshHandler = new GetMeshHandler(m_assetService);
151 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
152 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
153
154 if (m_workerThreads == null)
155 {
156 m_workerThreads = new Thread[2];
157
158 for (uint i = 0; i < 2; i++)
159 {
160 m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
161 String.Format("MeshWorkerThread{0}", i),
162 ThreadPriority.Normal,
163 false,
164 false,
165 null,
166 int.MaxValue);
167 }
168 }
169
104 } 170 }
105 171
106 172
@@ -110,25 +176,212 @@ namespace OpenSim.Region.ClientStack.Linden
110 176
111 #endregion 177 #endregion
112 178
179 private void DoMeshRequests()
180 {
181 while (true)
182 {
183 aPollRequest poolreq = m_queue.Dequeue();
184
185 poolreq.thepoll.Process(poolreq);
186 }
187 }
188
189 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
190 public void ThrottleUpdate(ScenePresence p)
191 {
192 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
193 UUID user = p.UUID;
194 int imagethrottle = ExtractTaskThrottle(throttles);
195 PollServiceMeshEventArgs args;
196 if (m_pollservices.TryGetValue(user, out args))
197 {
198 args.UpdateThrottle(imagethrottle, p);
199 }
200 }
201
202 private int ExtractTaskThrottle(byte[] pthrottles)
203 {
204
205 byte[] adjData;
206 int pos = 0;
207
208 if (!BitConverter.IsLittleEndian)
209 {
210 byte[] newData = new byte[7 * 4];
211 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
212
213 for (int i = 0; i < 7; i++)
214 Array.Reverse(newData, i * 4, 4);
215
216 adjData = newData;
217 }
218 else
219 {
220 adjData = pthrottles;
221 }
222
223 // 0.125f converts from bits to bytes
224 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
225 //pos += 4;
226 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
227 //pos += 4;
228 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
229 // pos += 4;
230 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
231 // pos += 4;
232 pos += 16;
233 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // pos += 4;
235 //int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
236 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
237 return task;
238 }
239
240 private class PollServiceMeshEventArgs : PollServiceEventArgs
241 {
242 private List<Hashtable> requests =
243 new List<Hashtable>();
244 private Dictionary<UUID, aPollResponse> responses =
245 new Dictionary<UUID, aPollResponse>();
246
247 private Scene m_scene;
248 private MeshCapsDataThrottler m_throttler;
249 public PollServiceMeshEventArgs(UUID pId, Scene scene) :
250 base(null, null, null, null, pId, int.MaxValue)
251 {
252 m_scene = scene;
253 m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
254 // x is request id, y is userid
255 HasEvents = (x, y) =>
256 {
257 lock (responses)
258 {
259 bool ret = m_throttler.hasEvents(x, responses);
260 m_throttler.ProcessTime();
261 return ret;
262
263 }
264 };
265 GetEvents = (x, y) =>
266 {
267 lock (responses)
268 {
269 try
270 {
271 return responses[x].response;
272 }
273 finally
274 {
275 m_throttler.ProcessTime();
276 responses.Remove(x);
277 }
278 }
279 };
280 // x is request id, y is request data hashtable
281 Request = (x, y) =>
282 {
283 aPollRequest reqinfo = new aPollRequest();
284 reqinfo.thepoll = this;
285 reqinfo.reqID = x;
286 reqinfo.request = y;
287
288 m_queue.Enqueue(reqinfo);
289 };
290
291 // this should never happen except possible on shutdown
292 NoEvents = (x, y) =>
293 {
294 /*
295 lock (requests)
296 {
297 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
298 requests.Remove(request);
299 }
300 */
301 Hashtable response = new Hashtable();
302
303 response["int_response_code"] = 500;
304 response["str_response_string"] = "Script timeout";
305 response["content_type"] = "text/plain";
306 response["keepalive"] = false;
307 response["reusecontext"] = false;
308
309 return response;
310 };
311 }
312
313 public void Process(aPollRequest requestinfo)
314 {
315 Hashtable response;
316
317 UUID requestID = requestinfo.reqID;
318
319 // If the avatar is gone, don't bother to get the texture
320 if (m_scene.GetScenePresence(Id) == null)
321 {
322 response = new Hashtable();
323
324 response["int_response_code"] = 500;
325 response["str_response_string"] = "Script timeout";
326 response["content_type"] = "text/plain";
327 response["keepalive"] = false;
328 response["reusecontext"] = false;
329
330 lock (responses)
331 responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 };
332
333 return;
334 }
335
336 response = m_getMeshHandler.Handle(requestinfo.request);
337 lock (responses)
338 {
339 responses[requestID] = new aPollResponse()
340 {
341 bytes = (int)response["int_bytes"],
342 lod = (int)response["int_lod"],
343 response = response
344 };
345
346 }
347 m_throttler.ProcessTime();
348 }
349
350 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
351 {
352 m_throttler.UpdateThrottle(pimagethrottle, p);
353 }
354 }
113 355
114 public void RegisterCaps(UUID agentID, Caps caps) 356 public void RegisterCaps(UUID agentID, Caps caps)
115 { 357 {
116// UUID capID = UUID.Random(); 358// UUID capID = UUID.Random();
117
118 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
119 if (m_URL == "localhost") 359 if (m_URL == "localhost")
120 { 360 {
121// m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 361 string capUrl = "/CAPS/" + UUID.Random() + "/";
122 GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); 362
123 IRequestHandler reqHandler 363 // Register this as a poll service
124 = new RestHTTPHandler( 364 PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
125 "GET", 365
126 "/CAPS/" + UUID.Random(), 366 args.Type = PollServiceEventArgs.EventType.Mesh;
127 httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), 367 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
128 "GetMesh", 368
129 agentID.ToString()); 369 string hostName = m_scene.RegionInfo.ExternalHostName;
370 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
371 string protocol = "http";
130 372
131 caps.RegisterHandler("GetMesh", reqHandler); 373 if (MainServer.Instance.UseSSL)
374 {
375 hostName = MainServer.Instance.SSLCommonName;
376 port = MainServer.Instance.SSLPort;
377 protocol = "https";
378 }
379 caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
380 m_pollservices[agentID] = args;
381 m_capsDict[agentID] = capUrl;
382
383
384
132 } 385 }
133 else 386 else
134 { 387 {
@@ -136,6 +389,177 @@ namespace OpenSim.Region.ClientStack.Linden
136 caps.RegisterHandler("GetMesh", m_URL); 389 caps.RegisterHandler("GetMesh", m_URL);
137 } 390 }
138 } 391 }
392 private void DeregisterCaps(UUID agentID, Caps caps)
393 {
394 string capUrl;
395 PollServiceMeshEventArgs args;
396 if (m_capsDict.TryGetValue(agentID, out capUrl))
397 {
398 MainServer.Instance.RemoveHTTPHandler("", capUrl);
399 m_capsDict.Remove(agentID);
400 }
401 if (m_pollservices.TryGetValue(agentID, out args))
402 {
403 m_pollservices.Remove(agentID);
404 }
405 }
406
407 internal sealed class MeshCapsDataThrottler
408 {
409
410 private volatile int currenttime = 0;
411 private volatile int lastTimeElapsed = 0;
412 private volatile int BytesSent = 0;
413 private int Lod3 = 0;
414 private int Lod2 = 0;
415 private int Lod1 = 0;
416 private int UserSetThrottle = 0;
417 private int UDPSetThrottle = 0;
418 private int CapSetThrottle = 0;
419 private float CapThrottleDistributon = 0.30f;
420 private readonly Scene m_scene;
421 private ThrottleOutPacketType Throttle;
422 private readonly UUID User;
423
424 public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
425 {
426 ThrottleBytes = pBytes;
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 Throttle = ThrottleOutPacketType.Task;
429 m_scene = pScene;
430 User = puser;
431 }
432
433
434 public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
435 {
436 const float ThirtyPercent = 0.30f;
437 const float FivePercent = 0.05f;
438 PassTime();
439 // Note, this is called IN LOCK
440 bool haskey = responses.ContainsKey(key);
441
442 if (responses.Count > 2)
443 {
444 SplitThrottle(ThirtyPercent);
445 }
446 else
447 {
448 SplitThrottle(FivePercent);
449 }
450
451 if (!haskey)
452 {
453 return false;
454 }
455 aPollResponse response;
456 if (responses.TryGetValue(key, out response))
457 {
458 float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
459 float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
460 // Normal
461 if (BytesSent + response.bytes <= ThrottleBytes)
462 {
463 BytesSent += response.bytes;
464
465 return true;
466 }
467 // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
468 else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
469 {
470 Interlocked.Increment(ref Lod3);
471 BytesSent += response.bytes;
472
473 return true;
474 }
475 // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
476 else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
477 {
478 Interlocked.Increment(ref Lod2);
479 BytesSent += response.bytes;
480
481 return true;
482 }
483 else
484 {
485 return false;
486 }
487 }
488
489 return haskey;
490 }
491 public void SubtractBytes(int bytes,int lod)
492 {
493 BytesSent -= bytes;
494 }
495 private void SplitThrottle(float percentMultiplier)
496 {
497
498 if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
499 {
500 CapThrottleDistributon = percentMultiplier;
501 ScenePresence p;
502 if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
503 {
504// AlterThrottle(UserSetThrottle, p);
505 UpdateThrottle(UserSetThrottle, p);
506 }
507 }
508 }
509
510 public void ProcessTime()
511 {
512 PassTime();
513 }
514
515
516 private void PassTime()
517 {
518 currenttime = Util.EnvironmentTickCount();
519 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
520 //processTimeBasedActions(responses);
521 if (currenttime - timeElapsed >= 1000)
522 {
523 lastTimeElapsed = Util.EnvironmentTickCount();
524 BytesSent -= ThrottleBytes;
525 if (BytesSent < 0) BytesSent = 0;
526 if (BytesSent < ThrottleBytes)
527 {
528 Lod3 = 0;
529 Lod2 = 0;
530 Lod1 = 0;
531 }
532 }
533 }
534 private void AlterThrottle(int setting, ScenePresence p)
535 {
536 p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
537 }
538
539 public int ThrottleBytes
540 {
541 get { return CapSetThrottle; }
542 set { CapSetThrottle = value; }
543 }
544
545 internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
546 {
547 // Client set throttle !
548 UserSetThrottle = pimagethrottle;
549 CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
550// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
551
552 float udp = 1.0f - CapThrottleDistributon;
553 if(udp < 0.5f)
554 udp = 0.5f;
555 UDPSetThrottle = (int) ((float)pimagethrottle * udp);
556 if (CapSetThrottle < 4068)
557 CapSetThrottle = 4068; // at least two discovery mesh
558 p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
559 ProcessTime();
560
561 }
562 }
139 563
140 } 564 }
141} 565}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
index 13415f8..d4dbfb9 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
@@ -27,18 +27,13 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Specialized; 30using System.Collections.Generic;
31using System.Drawing;
32using System.Drawing.Imaging;
33using System.Reflection; 31using System.Reflection;
34using System.IO; 32using System.Threading;
35using System.Web;
36using log4net; 33using log4net;
37using Nini.Config; 34using Nini.Config;
38using Mono.Addins; 35using Mono.Addins;
39using OpenMetaverse; 36using OpenMetaverse;
40using OpenMetaverse.StructuredData;
41using OpenMetaverse.Imaging;
42using OpenSim.Framework; 37using OpenSim.Framework;
43using OpenSim.Framework.Servers; 38using OpenSim.Framework.Servers;
44using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes;
47using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
48using Caps = OpenSim.Framework.Capabilities.Caps; 43using Caps = OpenSim.Framework.Capabilities.Caps;
49using OpenSim.Capabilities.Handlers; 44using OpenSim.Capabilities.Handlers;
45using OpenSim.Framework.Monitoring;
50 46
51namespace OpenSim.Region.ClientStack.Linden 47namespace OpenSim.Region.ClientStack.Linden
52{ 48{
@@ -54,57 +50,131 @@ namespace OpenSim.Region.ClientStack.Linden
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] 50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")]
55 public class GetTextureModule : INonSharedRegionModule 51 public class GetTextureModule : INonSharedRegionModule
56 { 52 {
57// private static readonly ILog m_log = 53
58// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 struct aPollRequest
59 55 {
56 public PollServiceTextureEventArgs thepoll;
57 public UUID reqID;
58 public Hashtable request;
59 }
60
61 public class aPollResponse
62 {
63 public Hashtable response;
64 public int bytes;
65 }
66
67
68 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
69
60 private Scene m_scene; 70 private Scene m_scene;
61 private IAssetService m_assetService;
62 71
63 private bool m_Enabled = false; 72 private static GetTextureHandler m_getTextureHandler;
73
74 private IAssetService m_assetService = null;
75
76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
77 private static Thread[] m_workerThreads = null;
64 78
65 // TODO: Change this to a config option 79 private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
66 const string REDIRECT_URL = null; 80 new OpenMetaverse.BlockingQueue<aPollRequest>();
67 81
68 private string m_URL; 82 private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>();
69 83
70 #region ISharedRegionModule Members 84 #region ISharedRegionModule Members
71 85
72 public void Initialise(IConfigSource source) 86 public void Initialise(IConfigSource source)
73 { 87 {
74 IConfig config = source.Configs["ClientStack.LindenCaps"];
75 if (config == null)
76 return;
77
78 m_URL = config.GetString("Cap_GetTexture", string.Empty);
79 // Cap doesn't exist
80 if (m_URL != string.Empty)
81 m_Enabled = true;
82 } 88 }
83 89
84 public void AddRegion(Scene s) 90 public void AddRegion(Scene s)
85 { 91 {
86 if (!m_Enabled)
87 return;
88
89 m_scene = s; 92 m_scene = s;
93 m_assetService = s.AssetService;
90 } 94 }
91 95
92 public void RemoveRegion(Scene s) 96 public void RemoveRegion(Scene s)
93 { 97 {
94 if (!m_Enabled)
95 return;
96
97 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
99 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
100 m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
98 m_scene = null; 101 m_scene = null;
99 } 102 }
100 103
101 public void RegionLoaded(Scene s) 104 public void RegionLoaded(Scene s)
102 { 105 {
103 if (!m_Enabled) 106 // We'll reuse the same handler for all requests.
104 return; 107 m_getTextureHandler = new GetTextureHandler(m_assetService);
105 108
106 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
107 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 109 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
110 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
111 m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
112
113 if (m_workerThreads == null)
114 {
115 m_workerThreads = new Thread[2];
116
117 for (uint i = 0; i < 2; i++)
118 {
119 m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
120 String.Format("TextureWorkerThread{0}", i),
121 ThreadPriority.Normal,
122 false,
123 false,
124 null,
125 int.MaxValue);
126 }
127 }
128 }
129 private int ExtractImageThrottle(byte[] pthrottles)
130 {
131
132 byte[] adjData;
133 int pos = 0;
134
135 if (!BitConverter.IsLittleEndian)
136 {
137 byte[] newData = new byte[7 * 4];
138 Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
139
140 for (int i = 0; i < 7; i++)
141 Array.Reverse(newData, i * 4, 4);
142
143 adjData = newData;
144 }
145 else
146 {
147 adjData = pthrottles;
148 }
149
150 // 0.125f converts from bits to bytes
151 //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
152 //pos += 4;
153 // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
154 //pos += 4;
155 // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
156 // pos += 4;
157 // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
158 // pos += 4;
159 // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
160 // pos += 4;
161 pos = pos + 20;
162 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
163 //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
164 return texture;
165 }
166
167 // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
168 public void ThrottleUpdate(ScenePresence p)
169 {
170 byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
171 UUID user = p.UUID;
172 int imagethrottle = ExtractImageThrottle(throttles);
173 PollServiceTextureEventArgs args;
174 if (m_pollservices.TryGetValue(user,out args))
175 {
176 args.UpdateThrottle(imagethrottle);
177 }
108 } 178 }
109 179
110 public void PostInitialise() 180 public void PostInitialise()
@@ -122,24 +192,250 @@ namespace OpenSim.Region.ClientStack.Linden
122 192
123 #endregion 193 #endregion
124 194
125 public void RegisterCaps(UUID agentID, Caps caps) 195 ~GetTextureModule()
196 {
197 foreach (Thread t in m_workerThreads)
198 Watchdog.AbortThread(t.ManagedThreadId);
199
200 }
201
202 private class PollServiceTextureEventArgs : PollServiceEventArgs
126 { 203 {
127 UUID capID = UUID.Random(); 204 private List<Hashtable> requests =
205 new List<Hashtable>();
206 private Dictionary<UUID, aPollResponse> responses =
207 new Dictionary<UUID, aPollResponse>();
128 208
129 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 209 private Scene m_scene;
130 if (m_URL == "localhost") 210 private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
211 public PollServiceTextureEventArgs(UUID pId, Scene scene) :
212 base(null, null, null, null, pId, int.MaxValue)
131 { 213 {
132// m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 214 m_scene = scene;
133 caps.RegisterHandler( 215 // x is request id, y is userid
134 "GetTexture", 216 HasEvents = (x, y) =>
135 new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString())); 217 {
218 lock (responses)
219 {
220 bool ret = m_throttler.hasEvents(x, responses);
221 m_throttler.ProcessTime();
222 return ret;
223
224 }
225 };
226 GetEvents = (x, y) =>
227 {
228 lock (responses)
229 {
230 try
231 {
232 return responses[x].response;
233 }
234 finally
235 {
236 responses.Remove(x);
237 }
238 }
239 };
240 // x is request id, y is request data hashtable
241 Request = (x, y) =>
242 {
243 aPollRequest reqinfo = new aPollRequest();
244 reqinfo.thepoll = this;
245 reqinfo.reqID = x;
246 reqinfo.request = y;
247
248 m_queue.Enqueue(reqinfo);
249 };
250
251 // this should never happen except possible on shutdown
252 NoEvents = (x, y) =>
253 {
254/*
255 lock (requests)
256 {
257 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
258 requests.Remove(request);
259 }
260*/
261 Hashtable response = new Hashtable();
262
263 response["int_response_code"] = 500;
264 response["str_response_string"] = "Script timeout";
265 response["content_type"] = "text/plain";
266 response["keepalive"] = false;
267 response["reusecontext"] = false;
268
269 return response;
270 };
136 } 271 }
137 else 272
273 public void Process(aPollRequest requestinfo)
274 {
275 Hashtable response;
276
277 UUID requestID = requestinfo.reqID;
278
279 // If the avatar is gone, don't bother to get the texture
280 if (m_scene.GetScenePresence(Id) == null)
281 {
282 response = new Hashtable();
283
284 response["int_response_code"] = 500;
285 response["str_response_string"] = "Script timeout";
286 response["content_type"] = "text/plain";
287 response["keepalive"] = false;
288 response["reusecontext"] = false;
289
290 lock (responses)
291 responses[requestID] = new aPollResponse() {bytes = 0, response = response};
292
293 return;
294 }
295
296 response = m_getTextureHandler.Handle(requestinfo.request);
297 lock (responses)
298 {
299 responses[requestID] = new aPollResponse()
300 {
301 bytes = (int) response["int_bytes"],
302 response = response
303 };
304
305 }
306 m_throttler.ProcessTime();
307 }
308
309 internal void UpdateThrottle(int pimagethrottle)
310 {
311 m_throttler.ThrottleBytes = pimagethrottle;
312 }
313 }
314
315 private void RegisterCaps(UUID agentID, Caps caps)
316 {
317 string capUrl = "/CAPS/" + UUID.Random() + "/";
318
319 // Register this as a poll service
320 PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene);
321
322 args.Type = PollServiceEventArgs.EventType.Texture;
323 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
324
325 string hostName = m_scene.RegionInfo.ExternalHostName;
326 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
327 string protocol = "http";
328
329 if (MainServer.Instance.UseSSL)
330 {
331 hostName = MainServer.Instance.SSLCommonName;
332 port = MainServer.Instance.SSLPort;
333 protocol = "https";
334 }
335 caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
336 m_pollservices[agentID] = args;
337 m_capsDict[agentID] = capUrl;
338 }
339
340 private void DeregisterCaps(UUID agentID, Caps caps)
341 {
342 string capUrl;
343 PollServiceTextureEventArgs args;
344 if (m_capsDict.TryGetValue(agentID, out capUrl))
345 {
346 MainServer.Instance.RemoveHTTPHandler("", capUrl);
347 m_capsDict.Remove(agentID);
348 }
349 if (m_pollservices.TryGetValue(agentID, out args))
138 { 350 {
139// m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); 351 m_pollservices.Remove(agentID);
140 caps.RegisterHandler("GetTexture", m_URL);
141 } 352 }
142 } 353 }
143 354
355 private void DoTextureRequests()
356 {
357 while (true)
358 {
359 aPollRequest poolreq = m_queue.Dequeue();
360
361 poolreq.thepoll.Process(poolreq);
362 }
363 }
364 internal sealed class CapsDataThrottler
365 {
366
367 private volatile int currenttime = 0;
368 private volatile int lastTimeElapsed = 0;
369 private volatile int BytesSent = 0;
370 private int oversizedImages = 0;
371 public CapsDataThrottler(int pBytes, int max, int min)
372 {
373 ThrottleBytes = pBytes;
374 lastTimeElapsed = Util.EnvironmentTickCount();
375 }
376 public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
377 {
378 PassTime();
379 // Note, this is called IN LOCK
380 bool haskey = responses.ContainsKey(key);
381 if (!haskey)
382 {
383 return false;
384 }
385 GetTextureModule.aPollResponse response;
386 if (responses.TryGetValue(key, out response))
387 {
388
389 // Normal
390 if (BytesSent + response.bytes <= ThrottleBytes)
391 {
392 BytesSent += response.bytes;
393 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
394 //m_actions.Add(timeBasedAction);
395 return true;
396 }
397 // Big textures
398 else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
399 {
400 Interlocked.Increment(ref oversizedImages);
401 BytesSent += response.bytes;
402 //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
403 //m_actions.Add(timeBasedAction);
404 return true;
405 }
406 else
407 {
408 return false;
409 }
410 }
411
412 return haskey;
413 }
414 public void ProcessTime()
415 {
416 PassTime();
417 }
418
419
420 private void PassTime()
421 {
422 currenttime = Util.EnvironmentTickCount();
423 int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
424 //processTimeBasedActions(responses);
425 if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
426 {
427 lastTimeElapsed = Util.EnvironmentTickCount();
428 BytesSent -= ThrottleBytes;
429 if (BytesSent < 0) BytesSent = 0;
430 if (BytesSent < ThrottleBytes)
431 {
432 oversizedImages = 0;
433 }
434 }
435 }
436 public int ThrottleBytes;
437 }
144 } 438 }
439
440
145} 441}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
index 33b1f77..60c1814 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden
129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); 129// m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
130 130
131 OSDMap data = new OSDMap(); 131 OSDMap data = new OSDMap();
132 ScenePresence sp = m_scene.GetScenePresence(m_agentID); 132// ScenePresence sp = m_scene.GetScenePresence(m_agentID);
133 data["username"] = sp.Firstname + "." + sp.Lastname; 133// data["username"] = sp.Firstname + "." + sp.Lastname;
134 data["display_name_next_update"] = new OSDDate(DateTime.Now); 134// data["display_name_next_update"] = new OSDDate(DateTime.Now);
135 data["legacy_first_name"] = sp.Firstname; 135// data["legacy_first_name"] = sp.Firstname;
136 data["mesh_upload_status"] = "valid"; 136 data["mesh_upload_status"] = "valid";
137 data["display_name"] = sp.Firstname + " " + sp.Lastname; 137// data["display_name"] = sp.Firstname + " " + sp.Lastname;
138 data["legacy_last_name"] = sp.Lastname; 138// data["legacy_last_name"] = sp.Lastname;
139 data["id"] = m_agentID; 139// data["id"] = m_agentID;
140 data["is_display_name_default"] = true; 140// data["is_display_name_default"] = true;
141 141
142 //Send back data 142 //Send back data
143 Hashtable responsedata = new Hashtable(); 143 Hashtable responsedata = new Hashtable();
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
deleted file mode 100644
index 5529550..0000000
--- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
+++ /dev/null
@@ -1,296 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Specialized;
31using System.Reflection;
32using System.IO;
33using System.Web;
34using Mono.Addins;
35using log4net;
36using Nini.Config;
37using OpenMetaverse;
38using OpenMetaverse.StructuredData;
39using OpenSim.Framework;
40using OpenSim.Framework.Servers;
41using OpenSim.Framework.Servers.HttpServer;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Services.Interfaces;
45using Caps = OpenSim.Framework.Capabilities.Caps;
46using OpenSim.Framework.Capabilities;
47
48namespace OpenSim.Region.ClientStack.Linden
49{
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")]
51 public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56// private IAssetService m_assetService;
57 private bool m_dumpAssetsToFile = false;
58 private bool m_enabled = true;
59 private int m_levelUpload = 0;
60
61 #region Region Module interfaceBase Members
62
63
64 public Type ReplaceableInterface
65 {
66 get { return null; }
67 }
68
69 public void Initialise(IConfigSource source)
70 {
71 IConfig meshConfig = source.Configs["Mesh"];
72 if (meshConfig == null)
73 return;
74
75 m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
76 m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
77 }
78
79 public void AddRegion(Scene pScene)
80 {
81 m_scene = pScene;
82 }
83
84 public void RemoveRegion(Scene scene)
85 {
86
87 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
88 m_scene = null;
89 }
90
91 public void RegionLoaded(Scene scene)
92 {
93
94// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
95 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
96 }
97
98 #endregion
99
100
101 #region Region Module interface
102
103
104
105 public void Close() { }
106
107 public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
108
109
110 public void RegisterCaps(UUID agentID, Caps caps)
111 {
112 if(!m_enabled)
113 return;
114
115 UUID capID = UUID.Random();
116
117// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
118 caps.RegisterHandler(
119 "NewFileAgentInventoryVariablePrice",
120 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
121 "POST",
122 "/CAPS/" + capID.ToString(),
123 req => NewAgentInventoryRequest(req, agentID),
124 "NewFileAgentInventoryVariablePrice",
125 agentID.ToString()));
126 }
127
128 #endregion
129
130 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
131 {
132 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
133 // you need to be aware of this
134
135 //if (llsdRequest.asset_type == "texture" ||
136 // llsdRequest.asset_type == "animation" ||
137 // llsdRequest.asset_type == "sound")
138 // {
139 // check user level
140
141 ScenePresence avatar = null;
142 IClientAPI client = null;
143 m_scene.TryGetScenePresence(agentID, out avatar);
144
145 if (avatar != null)
146 {
147 client = avatar.ControllingClient;
148
149 if (avatar.UserLevel < m_levelUpload)
150 {
151 if (client != null)
152 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
153
154 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
155 errorResponse.rsvp = "";
156 errorResponse.state = "error";
157 return errorResponse;
158 }
159 }
160
161 // check funds
162 IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
163
164 if (mm != null)
165 {
166 if (!mm.UploadCovered(agentID, mm.UploadCharge))
167 {
168 if (client != null)
169 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
170
171 LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
172 errorResponse.rsvp = "";
173 errorResponse.state = "error";
174 return errorResponse;
175 }
176 }
177
178 // }
179
180 string assetName = llsdRequest.name;
181 string assetDes = llsdRequest.description;
182 string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
183 UUID newAsset = UUID.Random();
184 UUID newInvItem = UUID.Random();
185 UUID parentFolder = llsdRequest.folder_id;
186 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
187
188 AssetUploader uploader =
189 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
190 llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
191
192 MainServer.Instance.AddStreamHandler(
193 new BinaryStreamHandler(
194 "POST",
195 capsBase + uploaderPath,
196 uploader.uploaderCaps,
197 "NewFileAgentInventoryVariablePrice",
198 agentID.ToString()));
199
200 string protocol = "http://";
201
202 if (MainServer.Instance.UseSSL)
203 protocol = "https://";
204
205 string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
206 uploaderPath;
207
208
209 LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
210
211 uploadResponse.rsvp = uploaderURL;
212 uploadResponse.state = "upload";
213 uploadResponse.resource_cost = 0;
214 uploadResponse.upload_price = 0;
215
216 uploader.OnUpLoad += //UploadCompleteHandler;
217
218 delegate(
219 string passetName, string passetDescription, UUID passetID,
220 UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
221 string passetType)
222 {
223 UploadCompleteHandler(passetName, passetDescription, passetID,
224 pinventoryItem, pparentFolder, pdata, pinventoryType,
225 passetType,agentID);
226 };
227
228 return uploadResponse;
229 }
230
231 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
232 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
233 string assetType,UUID AgentID)
234 {
235// m_log.DebugFormat(
236// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
237
238 sbyte assType = 0;
239 sbyte inType = 0;
240
241 if (inventoryType == "sound")
242 {
243 inType = 1;
244 assType = 1;
245 }
246 else if (inventoryType == "animation")
247 {
248 inType = 19;
249 assType = 20;
250 }
251 else if (inventoryType == "wearable")
252 {
253 inType = 18;
254 switch (assetType)
255 {
256 case "bodypart":
257 assType = 13;
258 break;
259 case "clothing":
260 assType = 5;
261 break;
262 }
263 }
264 else if (inventoryType == "mesh")
265 {
266 inType = (sbyte)InventoryType.Mesh;
267 assType = (sbyte)AssetType.Mesh;
268 }
269
270 AssetBase asset;
271 asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
272 asset.Data = data;
273
274 if (m_scene.AssetService != null)
275 m_scene.AssetService.Store(asset);
276
277 InventoryItemBase item = new InventoryItemBase();
278 item.Owner = AgentID;
279 item.CreatorId = AgentID.ToString();
280 item.ID = inventoryItem;
281 item.AssetID = asset.FullID;
282 item.Description = assetDescription;
283 item.Name = assetName;
284 item.AssetType = assType;
285 item.InvType = inType;
286 item.Folder = parentFolder;
287 item.CurrentPermissions
288 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
289 item.BasePermissions = (uint)PermissionMask.All;
290 item.EveryOnePermissions = 0;
291 item.NextPermissions = (uint)PermissionMask.All;
292 item.CreationDate = Util.UnixTimeSinceEpoch();
293 m_scene.AddInventoryItem(item);
294 }
295 }
296}
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
index 17c7270..fcac182 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Commands m_commands = new Commands(); 64 private Commands m_commands = new Commands();
65 public ICommands Commands { get { return m_commands; } } 65 public ICommands Commands { get { return m_commands; } }
66 66
67 public event ConsoleMessage OnConsoleMessage;
68
67 public void Initialise(IConfigSource source) 69 public void Initialise(IConfigSource source)
68 { 70 {
69 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); 71 m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
102 104
103 public void RegisterCaps(UUID agentID, Caps caps) 105 public void RegisterCaps(UUID agentID, Caps caps)
104 { 106 {
105 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) 107 if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
106 return; 108 return;
107 109
108 UUID capID = UUID.Random(); 110 UUID capID = UUID.Random();
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
118 OSD osd = OSD.FromString(message); 120 OSD osd = OSD.FromString(message);
119 121
120 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); 122 m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
123
124 ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
125
126 if (handlerConsoleMessage != null)
127 handlerConsoleMessage( agentID, message);
121 } 128 }
122 129
123 public bool RunCommand(string command, UUID invokerID) 130 public bool RunCommand(string command, UUID invokerID)
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
index 3b0ccd7..eca576d 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Collections.Specialized; 31using System.Collections.Specialized;
31using System.Drawing; 32using System.Drawing;
32using System.Drawing.Imaging; 33using System.Drawing.Imaging;
@@ -53,8 +54,8 @@ namespace OpenSim.Region.ClientStack.Linden
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] 54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule 55 public class UploadBakedTextureModule : INonSharedRegionModule
55 { 56 {
56// private static readonly ILog m_log = 57 private static readonly ILog m_log =
57// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58 59
59 /// <summary> 60 /// <summary>
60 /// For historical reasons this is fixed, but there 61 /// For historical reasons this is fixed, but there
@@ -64,31 +65,210 @@ namespace OpenSim.Region.ClientStack.Linden
64 private Scene m_scene; 65 private Scene m_scene;
65 private bool m_persistBakedTextures; 66 private bool m_persistBakedTextures;
66 67
68 private IBakedTextureModule m_BakedTextureModule;
69
67 public void Initialise(IConfigSource source) 70 public void Initialise(IConfigSource source)
68 { 71 {
69 IConfig appearanceConfig = source.Configs["Appearance"]; 72 IConfig appearanceConfig = source.Configs["Appearance"];
70 if (appearanceConfig != null) 73 if (appearanceConfig != null)
71 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
75
76
72 } 77 }
73 78
74 public void AddRegion(Scene s) 79 public void AddRegion(Scene s)
75 { 80 {
76 m_scene = s; 81 m_scene = s;
82
77 } 83 }
78 84
79 public void RemoveRegion(Scene s) 85 public void RemoveRegion(Scene s)
80 { 86 {
87 s.EventManager.OnRegisterCaps -= RegisterCaps;
88 s.EventManager.OnNewPresence -= RegisterNewPresence;
89 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null;
91 m_scene = null;
81 } 92 }
82 93
94
95
83 public void RegionLoaded(Scene s) 96 public void RegionLoaded(Scene s)
84 { 97 {
85 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 98 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
99 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
100 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
101
102 }
103
104 private void DeRegisterPresence(UUID agentId)
105 {
106 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence))
108 {
109 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
110 }
111
112 }
113
114 private void RegisterNewPresence(ScenePresence presence)
115 {
116 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
117
118 }
119
120 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
121 {
122 int maxCacheitemsLoop = cacheItems.Length;
123 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
124 {
125 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
126 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
127 }
128
129 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
130 if (cacheItems.Length > 0)
131 {
132 m_log.Debug("[Cacheitems]: " + cacheItems.Length);
133 for (int iter = 0; iter < maxCacheitemsLoop; iter++)
134 {
135 m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
136 cacheItems[iter].TextureID);
137 }
138
139 ScenePresence p = null;
140 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
141 {
142
143 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
144 if (existingitems == null)
145 {
146 if (m_BakedTextureModule != null)
147 {
148 WearableCacheItem[] savedcache = null;
149 try
150 {
151 if (p.Appearance.WearableCacheItemsDirty)
152 {
153 savedcache = m_BakedTextureModule.Get(p.UUID);
154 p.Appearance.WearableCacheItems = savedcache;
155 p.Appearance.WearableCacheItemsDirty = false;
156 }
157
158 }
159 /*
160 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
161 * it jumps to the General Packet Exception Handler if you don't catch Exception!
162 *
163 catch (System.Net.Sockets.SocketException)
164 {
165 cacheItems = null;
166 }
167 catch (WebException)
168 {
169 cacheItems = null;
170 }
171 catch (InvalidOperationException)
172 {
173 cacheItems = null;
174 } */
175 catch (Exception)
176 {
177 // The service logs a sufficient error message.
178 }
179
180
181 if (savedcache != null)
182 existingitems = savedcache;
183 }
184 }
185 // Existing items null means it's a fully new appearance
186 if (existingitems == null)
187 {
188
189 for (int i = 0; i < maxCacheitemsLoop; i++)
190 {
191 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
192 {
193 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
194 if (face == null)
195 {
196 textureEntry.CreateFace(cacheItems[i].TextureIndex);
197 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
198 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
199 continue;
200 }
201 cacheItems[i].TextureID =face.TextureID;
202 if (m_scene.AssetService != null)
203 cacheItems[i].TextureAsset =
204 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
205 }
206 else
207 {
208 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
209 }
210
211
212 }
213 }
214 else
215
216
217 {
218 // for each uploaded baked texture
219 for (int i = 0; i < maxCacheitemsLoop; i++)
220 {
221 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
222 {
223 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
224 if (face == null)
225 {
226 textureEntry.CreateFace(cacheItems[i].TextureIndex);
227 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
228 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
229 continue;
230 }
231 cacheItems[i].TextureID =
232 face.TextureID;
233 }
234 else
235 {
236 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
237 }
238 }
239
240 for (int i = 0; i < maxCacheitemsLoop; i++)
241 {
242 if (cacheItems[i].TextureAsset == null)
243 {
244 cacheItems[i].TextureAsset =
245 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
246 }
247 }
248 }
249
250
251
252 p.Appearance.WearableCacheItems = cacheItems;
253
254
255
256 if (m_BakedTextureModule != null)
257 {
258 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
259 p.Appearance.WearableCacheItemsDirty = true;
260
261 }
262 }
263 }
86 } 264 }
87 265
88 public void PostInitialise() 266 public void PostInitialise()
89 { 267 {
90 } 268 }
91 269
270
271
92 public void Close() { } 272 public void Close() { }
93 273
94 public string Name { get { return "UploadBakedTextureModule"; } } 274 public string Name { get { return "UploadBakedTextureModule"; } }
@@ -100,15 +280,23 @@ namespace OpenSim.Region.ClientStack.Linden
100 280
101 public void RegisterCaps(UUID agentID, Caps caps) 281 public void RegisterCaps(UUID agentID, Caps caps)
102 { 282 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures);
285
286
287
103 caps.RegisterHandler( 288 caps.RegisterHandler(
104 "UploadBakedTexture", 289 "UploadBakedTexture",
105 new RestStreamHandler( 290 new RestStreamHandler(
106 "POST", 291 "POST",
107 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, 292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
108 new UploadBakedTextureHandler( 293 avatarhandler.UploadBakedTexture,
109 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
110 "UploadBakedTexture", 294 "UploadBakedTexture",
111 agentID.ToString())); 295 agentID.ToString()));
296
297
298
299
112 } 300 }
113 } 301 }
114} \ No newline at end of file 302} \ No newline at end of file
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 6890f4a..a823dd8 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -27,18 +27,25 @@
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic;
30using System.Reflection; 31using System.Reflection;
32using System.Threading;
31using log4net; 33using log4net;
32using Nini.Config; 34using Nini.Config;
33using Mono.Addins; 35using Mono.Addins;
34using OpenMetaverse; 36using OpenMetaverse;
35using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer; 39using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Framework.Capabilities;
39using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
40using Caps = OpenSim.Framework.Capabilities.Caps; 44using Caps = OpenSim.Framework.Capabilities.Caps;
41using OpenSim.Capabilities.Handlers; 45using OpenSim.Capabilities.Handlers;
46using OpenSim.Framework.Monitoring;
47using OpenMetaverse;
48using OpenMetaverse.StructuredData;
42 49
43namespace OpenSim.Region.ClientStack.Linden 50namespace OpenSim.Region.ClientStack.Linden
44{ 51{
@@ -48,67 +55,74 @@ namespace OpenSim.Region.ClientStack.Linden
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")] 55 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
49 public class WebFetchInvDescModule : INonSharedRegionModule 56 public class WebFetchInvDescModule : INonSharedRegionModule
50 { 57 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 class aPollRequest
59 {
60 public PollServiceInventoryEventArgs thepoll;
61 public UUID reqID;
62 public Hashtable request;
63 public ScenePresence presence;
64 public List<UUID> folders;
65 }
66
67 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 68
53 private Scene m_scene; 69 private Scene m_scene;
54 70
55 private IInventoryService m_InventoryService; 71 private IInventoryService m_InventoryService;
56 private ILibraryService m_LibraryService; 72 private ILibraryService m_LibraryService;
57 73
58 private bool m_Enabled; 74 private static WebFetchInvDescHandler m_webFetchHandler;
59 75
60 private string m_fetchInventoryDescendents2Url; 76 private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
61 private string m_webFetchInventoryDescendentsUrl; 77 private static Thread[] m_workerThreads = null;
62 78
63 private WebFetchInvDescHandler m_webFetchHandler; 79 private static DoubleQueue<aPollRequest> m_queue =
80 new DoubleQueue<aPollRequest>();
64 81
65 #region ISharedRegionModule Members 82 #region ISharedRegionModule Members
66 83
67 public void Initialise(IConfigSource source) 84 public void Initialise(IConfigSource source)
68 { 85 {
69 IConfig config = source.Configs["ClientStack.LindenCaps"];
70 if (config == null)
71 return;
72
73 m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
74 m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
75
76 if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
77 {
78 m_Enabled = true;
79 }
80 } 86 }
81 87
82 public void AddRegion(Scene s) 88 public void AddRegion(Scene s)
83 { 89 {
84 if (!m_Enabled)
85 return;
86
87 m_scene = s; 90 m_scene = s;
88 } 91 }
89 92
90 public void RemoveRegion(Scene s) 93 public void RemoveRegion(Scene s)
91 { 94 {
92 if (!m_Enabled)
93 return;
94
95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps; 95 m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
96 m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
96 m_scene = null; 97 m_scene = null;
97 } 98 }
98 99
99 public void RegionLoaded(Scene s) 100 public void RegionLoaded(Scene s)
100 { 101 {
101 if (!m_Enabled)
102 return;
103
104 m_InventoryService = m_scene.InventoryService; 102 m_InventoryService = m_scene.InventoryService;
105 m_LibraryService = m_scene.LibraryService; 103 m_LibraryService = m_scene.LibraryService;
106 104
107 // We'll reuse the same handler for all requests. 105 // We'll reuse the same handler for all requests.
108 if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost") 106 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
109 m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
110 107
111 m_scene.EventManager.OnRegisterCaps += RegisterCaps; 108 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
109 m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
110
111 if (m_workerThreads == null)
112 {
113 m_workerThreads = new Thread[2];
114
115 for (uint i = 0; i < 2; i++)
116 {
117 m_workerThreads[i] = Watchdog.StartThread(DoInventoryRequests,
118 String.Format("InventoryWorkerThread{0}", i),
119 ThreadPriority.Normal,
120 false,
121 true,
122 null,
123 int.MaxValue);
124 }
125 }
112 } 126 }
113 127
114 public void PostInitialise() 128 public void PostInitialise()
@@ -126,43 +140,188 @@ namespace OpenSim.Region.ClientStack.Linden
126 140
127 #endregion 141 #endregion
128 142
129 private void RegisterCaps(UUID agentID, Caps caps) 143 ~WebFetchInvDescModule()
130 { 144 {
131 if (m_webFetchInventoryDescendentsUrl != "") 145 foreach (Thread t in m_workerThreads)
132 RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl); 146 Watchdog.AbortThread(t.ManagedThreadId);
133
134 if (m_fetchInventoryDescendents2Url != "")
135 RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
136 } 147 }
137 148
138 private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url) 149 private class PollServiceInventoryEventArgs : PollServiceEventArgs
139 { 150 {
140 string capUrl; 151 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
152
153 private Dictionary<UUID, Hashtable> responses =
154 new Dictionary<UUID, Hashtable>();
155
156 private Scene m_scene;
141 157
142 if (url == "localhost") 158 public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
159 base(null, null, null, null, pId, int.MaxValue)
143 { 160 {
144 capUrl = "/CAPS/" + UUID.Random(); 161 m_scene = scene;
162
163 HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
164 GetEvents = (x, y) =>
165 {
166 lock (responses)
167 {
168 try
169 {
170 return responses[x];
171 }
172 finally
173 {
174 responses.Remove(x);
175 }
176 }
177 };
178
179 Request = (x, y) =>
180 {
181 ScenePresence sp = m_scene.GetScenePresence(Id);
182 if (sp == null)
183 {
184 m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
185 return;
186 }
187
188 aPollRequest reqinfo = new aPollRequest();
189 reqinfo.thepoll = this;
190 reqinfo.reqID = x;
191 reqinfo.request = y;
192 reqinfo.presence = sp;
193 reqinfo.folders = new List<UUID>();
194
195 // Decode the request here
196 string request = y["body"].ToString();
197
198 request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
199
200 request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
201 request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
202
203 Hashtable hash = new Hashtable();
204 try
205 {
206 hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
207 }
208 catch (LLSD.LLSDParseException e)
209 {
210 m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
211 m_log.Error("Request: " + request);
212 return;
213 }
214
215 ArrayList foldersrequested = (ArrayList)hash["folders"];
216
217 bool highPriority = false;
218
219 for (int i = 0; i < foldersrequested.Count; i++)
220 {
221 Hashtable inventoryhash = (Hashtable)foldersrequested[i];
222 string folder = inventoryhash["folder_id"].ToString();
223 UUID folderID;
224 if (UUID.TryParse(folder, out folderID))
225 {
226 if (!reqinfo.folders.Contains(folderID))
227 {
228 if (sp.COF != UUID.Zero && sp.COF == folderID)
229 highPriority = true;
230 reqinfo.folders.Add(folderID);
231 }
232 }
233 }
234
235 if (highPriority)
236 m_queue.EnqueueHigh(reqinfo);
237 else
238 m_queue.EnqueueLow(reqinfo);
239 };
240
241 NoEvents = (x, y) =>
242 {
243/*
244 lock (requests)
245 {
246 Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
247 requests.Remove(request);
248 }
249*/
250 Hashtable response = new Hashtable();
251
252 response["int_response_code"] = 500;
253 response["str_response_string"] = "Script timeout";
254 response["content_type"] = "text/plain";
255 response["keepalive"] = false;
256 response["reusecontext"] = false;
257
258 return response;
259 };
260 }
145 261
146 IRequestHandler reqHandler 262 public void Process(aPollRequest requestinfo)
147 = new RestStreamHandler( 263 {
148 "POST", 264 UUID requestID = requestinfo.reqID;
149 capUrl, 265
150 m_webFetchHandler.FetchInventoryDescendentsRequest, 266 Hashtable response = new Hashtable();
151 "FetchInventoryDescendents2", 267
152 agentID.ToString()); 268 response["int_response_code"] = 200;
269 response["content_type"] = "text/plain";
270 response["keepalive"] = false;
271 response["reusecontext"] = false;
153 272
154 caps.RegisterHandler(capName, reqHandler); 273 response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(
274 requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
275
276 lock (responses)
277 responses[requestID] = response;
155 } 278 }
156 else 279 }
280
281 private void RegisterCaps(UUID agentID, Caps caps)
282 {
283 string capUrl = "/CAPS/" + UUID.Random() + "/";
284
285 // Register this as a poll service
286 PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
287
288 args.Type = PollServiceEventArgs.EventType.Inventory;
289 MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
290
291 string hostName = m_scene.RegionInfo.ExternalHostName;
292 uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
293 string protocol = "http";
294
295 if (MainServer.Instance.UseSSL)
157 { 296 {
158 capUrl = url; 297 hostName = MainServer.Instance.SSLCommonName;
298 port = MainServer.Instance.SSLPort;
299 protocol = "https";
300 }
301 caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
302
303 m_capsDict[agentID] = capUrl;
304 }
159 305
160 caps.RegisterHandler(capName, capUrl); 306 private void DeregisterCaps(UUID agentID, Caps caps)
307 {
308 string capUrl;
309
310 if (m_capsDict.TryGetValue(agentID, out capUrl))
311 {
312 MainServer.Instance.RemoveHTTPHandler("", capUrl);
313 m_capsDict.Remove(agentID);
161 } 314 }
315 }
162 316
163// m_log.DebugFormat( 317 private void DoInventoryRequests()
164// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}", 318 {
165// capName, capUrl, m_scene.RegionInfo.RegionName, agentID); 319 while (true)
320 {
321 aPollRequest poolreq = m_queue.Dequeue();
322
323 poolreq.thepoll.Process(poolreq);
324 }
166 } 325 }
167 } 326 }
168} \ No newline at end of file 327}