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-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs883
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs671
2 files changed, 1415 insertions, 139 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index a4fe81c..613bc24 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Timers;
29using System.Collections; 30using System.Collections;
30using System.Collections.Generic; 31using System.Collections.Generic;
31using System.IO; 32using System.IO;
@@ -54,14 +55,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
54namespace OpenSim.Region.ClientStack.Linden 55namespace OpenSim.Region.ClientStack.Linden
55{ 56{
56 public delegate void UpLoadedAsset( 57 public delegate void UpLoadedAsset(
57 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, 58 string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
58 byte[] data, string inventoryType, string assetType); 59 byte[] data, string inventoryType, string assetType,
60 int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
61 bool IsAtestUpload, ref string error);
59 62
60 public delegate UUID UpdateItem(UUID itemID, byte[] data); 63 public delegate UUID UpdateItem(UUID itemID, byte[] data);
61 64
62 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); 65 public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
63 66
64 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); 67 public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
65 68
66 public delegate void NewAsset(AssetBase asset); 69 public delegate void NewAsset(AssetBase asset);
67 70
@@ -87,6 +90,7 @@ namespace OpenSim.Region.ClientStack.Linden
87 90
88 private Scene m_Scene; 91 private Scene m_Scene;
89 private Caps m_HostCapsObj; 92 private Caps m_HostCapsObj;
93 private ModelCost m_ModelCost;
90 94
91 private static readonly string m_requestPath = "0000/"; 95 private static readonly string m_requestPath = "0000/";
92 // private static readonly string m_mapLayerPath = "0001/"; 96 // private static readonly string m_mapLayerPath = "0001/";
@@ -98,7 +102,8 @@ namespace OpenSim.Region.ClientStack.Linden
98 private static readonly string m_copyFromNotecardPath = "0007/"; 102 private static readonly string m_copyFromNotecardPath = "0007/";
99 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. 103 // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
100 private static readonly string m_getObjectPhysicsDataPath = "0101/"; 104 private static readonly string m_getObjectPhysicsDataPath = "0101/";
101 /* 0102 - 0103 RESERVED */ 105 private static readonly string m_getObjectCostPath = "0102/";
106 private static readonly string m_ResourceCostSelectedPath = "0103/";
102 private static readonly string m_UpdateAgentInformationPath = "0500/"; 107 private static readonly string m_UpdateAgentInformationPath = "0500/";
103 108
104 // These are callbacks which will be setup by the scene so that we can update scene data when we 109 // These are callbacks which will be setup by the scene so that we can update scene data when we
@@ -114,12 +119,50 @@ namespace OpenSim.Region.ClientStack.Linden
114 private IAssetService m_assetService; 119 private IAssetService m_assetService;
115 private bool m_dumpAssetsToFile = false; 120 private bool m_dumpAssetsToFile = false;
116 private string m_regionName; 121 private string m_regionName;
122
117 private int m_levelUpload = 0; 123 private int m_levelUpload = 0;
118 124
125 private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
126 private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
127
128 private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory
129 // may not be visible till relog
130
131 private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
132 private UUID m_testAssetsCreatorID = UUID.Zero;
133
134 private float m_PrimScaleMin = 0.001f;
135
136 private enum FileAgentInventoryState : int
137 {
138 idle = 0,
139 processRequest = 1,
140 waitUpload = 2,
141 processUpload = 3
142 }
143 private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
144
119 public BunchOfCaps(Scene scene, Caps caps) 145 public BunchOfCaps(Scene scene, Caps caps)
120 { 146 {
121 m_Scene = scene; 147 m_Scene = scene;
122 m_HostCapsObj = caps; 148 m_HostCapsObj = caps;
149
150 // create a model upload cost provider
151 m_ModelCost = new ModelCost();
152 // tell it about scene object limits
153 m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys;
154 m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys;
155
156// m_ModelCost.ObjectLinkedPartsMax = ??
157// m_ModelCost.PrimScaleMin = ??
158
159 m_PrimScaleMin = m_ModelCost.PrimScaleMin;
160 float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor;
161 float modelUploadFactor = m_ModelCost.ModelMeshCostFactor;
162 float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor;
163 float modelPrimCreationCost = m_ModelCost.primCreationCost;
164 float modelMeshByteCost = m_ModelCost.bytecost;
165
123 IConfigSource config = m_Scene.Config; 166 IConfigSource config = m_Scene.Config;
124 if (config != null) 167 if (config != null)
125 { 168 {
@@ -134,6 +177,37 @@ namespace OpenSim.Region.ClientStack.Linden
134 { 177 {
135 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); 178 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
136 } 179 }
180 // economy for model upload
181 IConfig EconomyConfig = config.Configs["Economy"];
182 if (EconomyConfig != null)
183 {
184 modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor);
185 modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor);
186 modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor);
187 // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost
188 modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost);
189 modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost);
190
191 m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
192
193 m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
194 m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
195 m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
196 string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
197 if (testcreator != "")
198 {
199 UUID id;
200 UUID.TryParse(testcreator, out id);
201 if (id != null)
202 m_testAssetsCreatorID = id;
203 }
204
205 m_ModelCost.ModelMeshCostFactor = modelUploadFactor;
206 m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor;
207 m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor;
208 m_ModelCost.primCreationCost = modelPrimCreationCost;
209 m_ModelCost.bytecost = modelMeshByteCost;
210 }
137 } 211 }
138 212
139 m_assetService = m_Scene.AssetService; 213 m_assetService = m_Scene.AssetService;
@@ -145,6 +219,8 @@ namespace OpenSim.Region.ClientStack.Linden
145 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; 219 ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
146 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; 220 TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
147 GetClient = m_Scene.SceneGraph.GetControllingClient; 221 GetClient = m_Scene.SceneGraph.GetControllingClient;
222
223 m_FileAgentInventoryState = FileAgentInventoryState.idle;
148 } 224 }
149 225
150 /// <summary> 226 /// <summary>
@@ -190,7 +266,6 @@ namespace OpenSim.Region.ClientStack.Linden
190 { 266 {
191 try 267 try
192 { 268 {
193 // I don't think this one works...
194 m_HostCapsObj.RegisterHandler( 269 m_HostCapsObj.RegisterHandler(
195 "NewFileAgentInventory", 270 "NewFileAgentInventory",
196 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( 271 new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
@@ -212,6 +287,10 @@ namespace OpenSim.Region.ClientStack.Linden
212 = new RestStreamHandler( 287 = new RestStreamHandler(
213 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); 288 "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null);
214 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); 289 m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler);
290 IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost);
291 m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler);
292 IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected);
293 m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler);
215 294
216 IRequestHandler UpdateAgentInformationHandler 295 IRequestHandler UpdateAgentInformationHandler
217 = new RestStreamHandler( 296 = new RestStreamHandler(
@@ -270,6 +349,9 @@ namespace OpenSim.Region.ClientStack.Linden
270 m_log.DebugFormat( 349 m_log.DebugFormat(
271 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); 350 "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
272 351
352 if (!m_HostCapsObj.WaitForActivation())
353 return string.Empty;
354
273 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) 355 if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
274 { 356 {
275 m_log.WarnFormat( 357 m_log.WarnFormat(
@@ -399,62 +481,176 @@ namespace OpenSim.Region.ClientStack.Linden
399 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); 481 //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
400 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); 482 //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
401 483
484 // start by getting the client
485 IClientAPI client = null;
486 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
487
488 // check current state so we only have one service at a time
489 lock (m_ModelCost)
490 {
491 switch (m_FileAgentInventoryState)
492 {
493 case FileAgentInventoryState.processRequest:
494 case FileAgentInventoryState.processUpload:
495 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
496 resperror.message = "Uploader busy processing previus request";
497 resperror.identifier = UUID.Zero;
498
499 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
500 errorResponse.uploader = "";
501 errorResponse.state = "error";
502 errorResponse.error = resperror;
503 return errorResponse;
504 break;
505 case FileAgentInventoryState.waitUpload:
506 // todo stop current uploader server
507 break;
508 case FileAgentInventoryState.idle:
509 default:
510 break;
511 }
512
513 m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
514 }
515
516 int cost = 0;
517 int nreqtextures = 0;
518 int nreqmeshs= 0;
519 int nreqinstances = 0;
520 bool IsAtestUpload = false;
521
522 string assetName = llsdRequest.name;
523
524 LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
525
402 if (llsdRequest.asset_type == "texture" || 526 if (llsdRequest.asset_type == "texture" ||
403 llsdRequest.asset_type == "animation" || 527 llsdRequest.asset_type == "animation" ||
528 llsdRequest.asset_type == "mesh" ||
404 llsdRequest.asset_type == "sound") 529 llsdRequest.asset_type == "sound")
405 { 530 {
406 ScenePresence avatar = null; 531 ScenePresence avatar = null;
407 IClientAPI client = null;
408 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); 532 m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
409 533
410 // check user level 534 // check user level
411 if (avatar != null) 535 if (avatar != null)
412 { 536 {
413 client = avatar.ControllingClient;
414
415 if (avatar.UserLevel < m_levelUpload) 537 if (avatar.UserLevel < m_levelUpload)
416 { 538 {
417 if (client != null) 539 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
418 client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); 540 resperror.message = "Insufficient permissions to upload";
541 resperror.identifier = UUID.Zero;
419 542
420 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 543 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
421 errorResponse.uploader = ""; 544 errorResponse.uploader = "";
422 errorResponse.state = "error"; 545 errorResponse.state = "error";
546 errorResponse.error = resperror;
547 lock (m_ModelCost)
548 m_FileAgentInventoryState = FileAgentInventoryState.idle;
423 return errorResponse; 549 return errorResponse;
424 } 550 }
425 } 551 }
426 552
427 // check funds 553 // check test upload and funds
428 if (client != null) 554 if (client != null)
429 { 555 {
430 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); 556 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
431 557
558 int baseCost = 0;
432 if (mm != null) 559 if (mm != null)
560 baseCost = mm.UploadCharge;
561
562 string warning = String.Empty;
563
564 if (llsdRequest.asset_type == "mesh")
433 { 565 {
434 if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) 566 string error;
567 int modelcost;
568
569 if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
570 meshcostdata, out error, ref warning))
435 { 571 {
436 client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); 572 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
573 resperror.message = error;
574 resperror.identifier = UUID.Zero;
437 575
438 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); 576 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
439 errorResponse.uploader = ""; 577 errorResponse.uploader = "";
440 errorResponse.state = "error"; 578 errorResponse.state = "error";
579 errorResponse.error = resperror;
580
581 lock (m_ModelCost)
582 m_FileAgentInventoryState = FileAgentInventoryState.idle;
441 return errorResponse; 583 return errorResponse;
442 } 584 }
585 cost = modelcost;
586 }
587 else
588 {
589 cost = baseCost;
590 }
591
592 if (cost > 0 && mm != null)
593 {
594 // check for test upload
595
596 if (m_ForceFreeTestUpload) // all are test
597 {
598 if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
599 assetName = "TEST-" + assetName;
600
601 IsAtestUpload = true;
602 }
603
604 else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
605 {
606
607 IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
608 }
609
610
611 if(IsAtestUpload) // let user know, still showing cost estimation
612 warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions";
613
614 // check funds
615 else
616 {
617 if (!mm.UploadCovered(client.AgentId, (int)cost))
618 {
619 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
620 resperror.message = "Insuficient funds";
621 resperror.identifier = UUID.Zero;
622
623 LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
624 errorResponse.uploader = "";
625 errorResponse.state = "error";
626 errorResponse.error = resperror;
627 lock (m_ModelCost)
628 m_FileAgentInventoryState = FileAgentInventoryState.idle;
629 return errorResponse;
630 }
631 }
443 } 632 }
633
634 if (client != null && warning != String.Empty)
635 client.SendAgentAlertMessage(warning, true);
444 } 636 }
445 } 637 }
446 638
447 string assetName = llsdRequest.name;
448 string assetDes = llsdRequest.description; 639 string assetDes = llsdRequest.description;
449 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; 640 string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
450 UUID newAsset = UUID.Random(); 641 UUID newAsset = UUID.Random();
451 UUID newInvItem = UUID.Random(); 642 UUID newInvItem = UUID.Random();
452 UUID parentFolder = llsdRequest.folder_id; 643 UUID parentFolder = llsdRequest.folder_id;
453 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); 644 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
645 UUID texturesFolder = UUID.Zero;
646
647 if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
648 texturesFolder = llsdRequest.texture_folder_id;
454 649
455 AssetUploader uploader = 650 AssetUploader uploader =
456 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, 651 new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
457 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); 652 llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
653 texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload);
458 654
459 m_HostCapsObj.HttpListener.AddStreamHandler( 655 m_HostCapsObj.HttpListener.AddStreamHandler(
460 new BinaryStreamHandler( 656 new BinaryStreamHandler(
@@ -472,10 +668,22 @@ namespace OpenSim.Region.ClientStack.Linden
472 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + 668 string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
473 uploaderPath; 669 uploaderPath;
474 670
671
475 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); 672 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
476 uploadResponse.uploader = uploaderURL; 673 uploadResponse.uploader = uploaderURL;
477 uploadResponse.state = "upload"; 674 uploadResponse.state = "upload";
675 uploadResponse.upload_price = (int)cost;
676
677 if (llsdRequest.asset_type == "mesh")
678 {
679 uploadResponse.data = meshcostdata;
680 }
681
478 uploader.OnUpLoad += UploadCompleteHandler; 682 uploader.OnUpLoad += UploadCompleteHandler;
683
684 lock (m_ModelCost)
685 m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
686
479 return uploadResponse; 687 return uploadResponse;
480 } 688 }
481 689
@@ -487,8 +695,14 @@ namespace OpenSim.Region.ClientStack.Linden
487 /// <param name="data"></param> 695 /// <param name="data"></param>
488 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, 696 public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
489 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, 697 UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
490 string assetType) 698 string assetType, int cost,
699 UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
700 bool IsAtestUpload, ref string error)
491 { 701 {
702
703 lock (m_ModelCost)
704 m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
705
492 m_log.DebugFormat( 706 m_log.DebugFormat(
493 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", 707 "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
494 assetID, inventoryItem, inventoryType, assetType); 708 assetID, inventoryItem, inventoryType, assetType);
@@ -496,6 +710,34 @@ namespace OpenSim.Region.ClientStack.Linden
496 sbyte assType = 0; 710 sbyte assType = 0;
497 sbyte inType = 0; 711 sbyte inType = 0;
498 712
713 IClientAPI client = null;
714
715 UUID owner_id = m_HostCapsObj.AgentID;
716 UUID creatorID;
717
718 bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0);
719
720 bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
721
722 if (istest && m_testAssetsCreatorID != UUID.Zero)
723 creatorID = m_testAssetsCreatorID;
724 else
725 creatorID = owner_id;
726
727 string creatorIDstr = creatorID.ToString();
728
729 IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
730 if (mm != null)
731 {
732 // make sure client still has enougth credit
733 if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
734 {
735 error = "Insufficient funds.";
736 return;
737 }
738 }
739
740 // strings to types
499 if (inventoryType == "sound") 741 if (inventoryType == "sound")
500 { 742 {
501 inType = (sbyte)InventoryType.Sound; 743 inType = (sbyte)InventoryType.Sound;
@@ -525,92 +767,194 @@ namespace OpenSim.Region.ClientStack.Linden
525 } 767 }
526 else if (inventoryType == "object") 768 else if (inventoryType == "object")
527 { 769 {
528 inType = (sbyte)InventoryType.Object; 770 if (assetType == "mesh") // this code for now is for mesh models uploads only
529 assType = (sbyte)AssetType.Object;
530
531 List<Vector3> positions = new List<Vector3>();
532 List<Quaternion> rotations = new List<Quaternion>();
533 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
534 OSDArray instance_list = (OSDArray)request["instance_list"];
535 OSDArray mesh_list = (OSDArray)request["mesh_list"];
536 OSDArray texture_list = (OSDArray)request["texture_list"];
537 SceneObjectGroup grp = null;
538
539 List<UUID> textures = new List<UUID>();
540 for (int i = 0; i < texture_list.Count; i++)
541 { 771 {
542 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); 772 inType = (sbyte)InventoryType.Object;
543 textureAsset.Data = texture_list[i].AsBinary(); 773 assType = (sbyte)AssetType.Object;
544 m_assetService.Store(textureAsset);
545 textures.Add(textureAsset.FullID);
546 }
547 774
548 for (int i = 0; i < mesh_list.Count; i++) 775 List<Vector3> positions = new List<Vector3>();
549 { 776 List<Quaternion> rotations = new List<Quaternion>();
550 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); 777 OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
551 778
552 Primitive.TextureEntry textureEntry 779 // compare and get updated information
553 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
554 OSDMap inner_instance_list = (OSDMap)instance_list[i];
555 780
556 OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; 781 bool mismatchError = true;
557 for (uint face = 0; face < face_list.Count; face++) 782
783 while (mismatchError)
558 { 784 {
559 OSDMap faceMap = (OSDMap)face_list[(int)face]; 785 mismatchError = false;
560 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); 786 }
561 if(faceMap.ContainsKey("fullbright"))
562 f.Fullbright = faceMap["fullbright"].AsBoolean();
563 if (faceMap.ContainsKey ("diffuse_color"))
564 f.RGBA = faceMap["diffuse_color"].AsColor4();
565 787
566 int textureNum = faceMap["image"].AsInteger(); 788 if (mismatchError)
567 float imagerot = faceMap["imagerot"].AsInteger(); 789 {
568 float offsets = (float)faceMap["offsets"].AsReal(); 790 error = "Upload and fee estimation information don't match";
569 float offsett = (float)faceMap["offsett"].AsReal(); 791 lock (m_ModelCost)
570 float scales = (float)faceMap["scales"].AsReal(); 792 m_FileAgentInventoryState = FileAgentInventoryState.idle;
571 float scalet = (float)faceMap["scalet"].AsReal();
572 793
573 if(imagerot != 0) 794 return;
574 f.Rotation = imagerot; 795 }
575 796
576 if(offsets != 0) 797 OSDArray instance_list = (OSDArray)request["instance_list"];
577 f.OffsetU = offsets; 798 OSDArray mesh_list = (OSDArray)request["mesh_list"];
799 OSDArray texture_list = (OSDArray)request["texture_list"];
800 SceneObjectGroup grp = null;
578 801
579 if (offsett != 0) 802 // create and store texture assets
580 f.OffsetV = offsett; 803 bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
804 texturesFolder != UUID.Zero);
581 805
582 if (scales != 0)
583 f.RepeatU = scales;
584 806
585 if (scalet != 0) 807 List<UUID> textures = new List<UUID>();
586 f.RepeatV = scalet;
587 808
588 if (textures.Count > textureNum) 809
589 f.TextureID = textures[textureNum]; 810 if (doTextInv)
590 else 811 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
591 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
592 812
593 textureEntry.FaceTextures[face] = f; 813 if(client == null) // don't put textures in inventory if there is no client
814 doTextInv = false;
815
816 for (int i = 0; i < texture_list.Count; i++)
817 {
818 AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
819 textureAsset.Data = texture_list[i].AsBinary();
820 if (istest)
821 textureAsset.Local = true;
822 m_assetService.Store(textureAsset);
823 textures.Add(textureAsset.FullID);
824
825 if (doTextInv)
826 {
827 string name = assetName;
828 if (name.Length > 25)
829 name = name.Substring(0, 24);
830 name += "_Texture#" + i.ToString();
831 InventoryItemBase texitem = new InventoryItemBase();
832 texitem.Owner = m_HostCapsObj.AgentID;
833 texitem.CreatorId = creatorIDstr;
834 texitem.CreatorData = String.Empty;
835 texitem.ID = UUID.Random();
836 texitem.AssetID = textureAsset.FullID;
837 texitem.Description = "mesh model texture";
838 texitem.Name = name;
839 texitem.AssetType = (int)AssetType.Texture;
840 texitem.InvType = (int)InventoryType.Texture;
841 texitem.Folder = texturesFolder;
842
843 texitem.CurrentPermissions
844 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
845
846 texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
847 texitem.EveryOnePermissions = 0;
848 texitem.NextPermissions = (uint)PermissionMask.All;
849 texitem.CreationDate = Util.UnixTimeSinceEpoch();
850
851 m_Scene.AddInventoryItem(client, texitem);
852 texitem = null;
853 }
594 } 854 }
595 855
596 pbs.TextureEntry = textureEntry.GetBytes(); 856 // create and store meshs assets
857 List<UUID> meshAssets = new List<UUID>();
858 for (int i = 0; i < mesh_list.Count; i++)
859 {
860 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
861 meshAsset.Data = mesh_list[i].AsBinary();
862 if (istest)
863 meshAsset.Local = true;
864 m_assetService.Store(meshAsset);
865 meshAssets.Add(meshAsset.FullID);
866 }
867
868 int skipedMeshs = 0;
869 // build prims from instances
870 for (int i = 0; i < instance_list.Count; i++)
871 {
872 OSDMap inner_instance_list = (OSDMap)instance_list[i];
873
874 // skip prims that are 2 small
875 Vector3 scale = inner_instance_list["scale"].AsVector3();
876
877 if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
878 {
879 skipedMeshs++;
880 continue;
881 }
882
883 PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
884
885 Primitive.TextureEntry textureEntry
886 = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
887
597 888
598 AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); 889 OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
599 meshAsset.Data = mesh_list[i].AsBinary(); 890 for (uint face = 0; face < face_list.Count; face++)
600 m_assetService.Store(meshAsset); 891 {
892 OSDMap faceMap = (OSDMap)face_list[(int)face];
893 Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
894 if (faceMap.ContainsKey("fullbright"))
895 f.Fullbright = faceMap["fullbright"].AsBoolean();
896 if (faceMap.ContainsKey("diffuse_color"))
897 f.RGBA = faceMap["diffuse_color"].AsColor4();
898
899 int textureNum = faceMap["image"].AsInteger();
900 float imagerot = faceMap["imagerot"].AsInteger();
901 float offsets = (float)faceMap["offsets"].AsReal();
902 float offsett = (float)faceMap["offsett"].AsReal();
903 float scales = (float)faceMap["scales"].AsReal();
904 float scalet = (float)faceMap["scalet"].AsReal();
905
906 if (imagerot != 0)
907 f.Rotation = imagerot;
908
909 if (offsets != 0)
910 f.OffsetU = offsets;
601 911
602 pbs.SculptEntry = true; 912 if (offsett != 0)
603 pbs.SculptTexture = meshAsset.FullID; 913 f.OffsetV = offsett;
604 pbs.SculptType = (byte)SculptType.Mesh;
605 pbs.SculptData = meshAsset.Data;
606 914
607 Vector3 position = inner_instance_list["position"].AsVector3(); 915 if (scales != 0)
608 Vector3 scale = inner_instance_list["scale"].AsVector3(); 916 f.RepeatU = scales;
609 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); 917
918 if (scalet != 0)
919 f.RepeatV = scalet;
920
921 if (textures.Count > textureNum)
922 f.TextureID = textures[textureNum];
923 else
924 f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
925
926 textureEntry.FaceTextures[face] = f;
927 }
928
929 pbs.TextureEntry = textureEntry.GetBytes();
930
931 bool hasmesh = false;
932 if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
933 {
934 int meshindx = inner_instance_list["mesh"].AsInteger();
935 if (meshAssets.Count > meshindx)
936 {
937 pbs.SculptEntry = true;
938 pbs.SculptType = (byte)SculptType.Mesh;
939 pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction
940 // data will be requested from asset on rez (i hope)
941 hasmesh = true;
942 }
943 }
944
945 Vector3 position = inner_instance_list["position"].AsVector3();
946 Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
947
948 // for now viwers do send fixed defaults
949 // but this may change
950// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
951 byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex
952 if(hasmesh)
953 physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex
954// int material = inner_instance_list["material"].AsInteger();
955 byte material = (byte)Material.Wood;
610 956
611// no longer used - begin ------------------------ 957// no longer used - begin ------------------------
612// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
613// int material = inner_instance_list["material"].AsInteger();
614// int mesh = inner_instance_list["mesh"].AsInteger(); 958// int mesh = inner_instance_list["mesh"].AsInteger();
615 959
616// OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; 960// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
@@ -625,24 +969,49 @@ namespace OpenSim.Region.ClientStack.Linden
625// UUID owner_id = permissions["owner_id"].AsUUID(); 969// UUID owner_id = permissions["owner_id"].AsUUID();
626// int owner_mask = permissions["owner_mask"].AsInteger(); 970// int owner_mask = permissions["owner_mask"].AsInteger();
627// no longer used - end ------------------------ 971// no longer used - end ------------------------
972
973
974 SceneObjectPart prim
975 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
976
977 prim.Scale = scale;
978 rotations.Add(rotation);
979 positions.Add(position);
980 prim.UUID = UUID.Random();
981 prim.CreatorID = creatorID;
982 prim.OwnerID = owner_id;
983 prim.GroupID = UUID.Zero;
984 prim.LastOwnerID = creatorID;
985 prim.CreationDate = Util.UnixTimeSinceEpoch();
986
987 if (grp == null)
988 prim.Name = assetName;
989 else
990 prim.Name = assetName + "#" + i.ToString();
628 991
629 UUID owner_id = m_HostCapsObj.AgentID; 992 prim.EveryoneMask = 0;
993 prim.GroupMask = 0;
630 994
631 SceneObjectPart prim 995 if (restrictPerms)
632 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 996 {
997 prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
998 prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
999 prim.NextOwnerMask = 0;
1000 }
1001 else
1002 {
1003 prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1004 prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1005 prim.NextOwnerMask = (uint)PermissionMask.Transfer;
1006 }
1007
1008 if(istest)
1009 prim.Description = "For testing only. Other uses are prohibited";
1010 else
1011 prim.Description = "";
633 1012
634 prim.Scale = scale; 1013 prim.Material = material;
635 //prim.OffsetPosition = position; 1014 prim.PhysicsShapeType = physicsShapeType;
636 rotations.Add(rotation);
637 positions.Add(position);
638 prim.UUID = UUID.Random();
639 prim.CreatorID = owner_id;
640 prim.OwnerID = owner_id;
641 prim.GroupID = UUID.Zero;
642 prim.LastOwnerID = prim.OwnerID;
643 prim.CreationDate = Util.UnixTimeSinceEpoch();
644 prim.Name = assetName;
645 prim.Description = "";
646 1015
647// prim.BaseMask = (uint)base_mask; 1016// prim.BaseMask = (uint)base_mask;
648// prim.EveryoneMask = (uint)everyone_mask; 1017// prim.EveryoneMask = (uint)everyone_mask;
@@ -650,52 +1019,64 @@ namespace OpenSim.Region.ClientStack.Linden
650// prim.NextOwnerMask = (uint)next_owner_mask; 1019// prim.NextOwnerMask = (uint)next_owner_mask;
651// prim.OwnerMask = (uint)owner_mask; 1020// prim.OwnerMask = (uint)owner_mask;
652 1021
653 if (grp == null) 1022 if (grp == null)
654 grp = new SceneObjectGroup(prim); 1023 {
655 else 1024 grp = new SceneObjectGroup(prim);
656 grp.AddPart(prim); 1025 grp.LastOwnerID = creatorID;
657 } 1026 }
1027 else
1028 grp.AddPart(prim);
1029 }
658 1030
659 Vector3 rootPos = positions[0]; 1031 Vector3 rootPos = positions[0];
660 1032
661 if (grp.Parts.Length > 1) 1033 if (grp.Parts.Length > 1)
662 { 1034 {
663 // Fix first link number 1035 // Fix first link number
664 grp.RootPart.LinkNum++; 1036 grp.RootPart.LinkNum++;
665 1037
666 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); 1038 Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
667 Quaternion tmprot; 1039 Quaternion tmprot;
668 Vector3 offset; 1040 Vector3 offset;
669 1041
670 // fix children rotations and positions 1042 // fix children rotations and positions
671 for (int i = 1; i < rotations.Count; i++) 1043 for (int i = 1; i < rotations.Count; i++)
672 { 1044 {
673 tmprot = rotations[i]; 1045 tmprot = rotations[i];
674 tmprot = rootRotConj * tmprot; 1046 tmprot = rootRotConj * tmprot;
1047
1048 grp.Parts[i].RotationOffset = tmprot;
675 1049
676 grp.Parts[i].RotationOffset = tmprot; 1050 offset = positions[i] - rootPos;
677 1051
678 offset = positions[i] - rootPos; 1052 offset *= rootRotConj;
1053 grp.Parts[i].OffsetPosition = offset;
1054 }
679 1055
680 offset *= rootRotConj; 1056 grp.AbsolutePosition = rootPos;
681 grp.Parts[i].OffsetPosition = offset; 1057 grp.UpdateGroupRotationR(rotations[0]);
1058 }
1059 else
1060 {
1061 grp.AbsolutePosition = rootPos;
1062 grp.UpdateGroupRotationR(rotations[0]);
682 } 1063 }
683 1064
684 grp.AbsolutePosition = rootPos; 1065 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
685 grp.UpdateGroupRotationR(rotations[0]);
686 } 1066 }
687 else 1067
1068 else // not a mesh model
688 { 1069 {
689 grp.AbsolutePosition = rootPos; 1070 m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
690 grp.UpdateGroupRotationR(rotations[0]); 1071 return;
691 } 1072 }
692
693 data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
694 } 1073 }
695 1074
696 AssetBase asset; 1075 AssetBase asset;
697 asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); 1076 asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
698 asset.Data = data; 1077 asset.Data = data;
1078 if (istest)
1079 asset.Local = true;
699 if (AddNewAsset != null) 1080 if (AddNewAsset != null)
700 AddNewAsset(asset); 1081 AddNewAsset(asset);
701 else if (m_assetService != null) 1082 else if (m_assetService != null)
@@ -703,11 +1084,17 @@ namespace OpenSim.Region.ClientStack.Linden
703 1084
704 InventoryItemBase item = new InventoryItemBase(); 1085 InventoryItemBase item = new InventoryItemBase();
705 item.Owner = m_HostCapsObj.AgentID; 1086 item.Owner = m_HostCapsObj.AgentID;
706 item.CreatorId = m_HostCapsObj.AgentID.ToString(); 1087 item.CreatorId = creatorIDstr;
707 item.CreatorData = String.Empty; 1088 item.CreatorData = String.Empty;
708 item.ID = inventoryItem; 1089 item.ID = inventoryItem;
709 item.AssetID = asset.FullID; 1090 item.AssetID = asset.FullID;
710 item.Description = assetDescription; 1091 if (istest)
1092 {
1093 item.Description = "For testing only. Other uses are prohibited";
1094 item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
1095 }
1096 else
1097 item.Description = assetDescription;
711 item.Name = assetName; 1098 item.Name = assetName;
712 item.AssetType = assType; 1099 item.AssetType = assType;
713 item.InvType = inType; 1100 item.InvType = inType;
@@ -715,18 +1102,56 @@ namespace OpenSim.Region.ClientStack.Linden
715 1102
716 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current 1103 // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
717 // (owner) permissions. This becomes a problem if next permissions are changed. 1104 // (owner) permissions. This becomes a problem if next permissions are changed.
718 item.CurrentPermissions
719 = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
720 1105
721 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; 1106 if (restrictPerms)
722 item.EveryOnePermissions = 0; 1107 {
723 item.NextPermissions = (uint)PermissionMask.All; 1108 item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1109 item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
1110 item.EveryOnePermissions = 0;
1111 item.NextPermissions = 0;
1112 }
1113 else
1114 {
1115 item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1116 item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
1117 item.EveryOnePermissions = 0;
1118 item.NextPermissions = (uint)PermissionMask.Transfer;
1119 }
1120
724 item.CreationDate = Util.UnixTimeSinceEpoch(); 1121 item.CreationDate = Util.UnixTimeSinceEpoch();
725 1122
1123 m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
1124
726 if (AddNewInventoryItem != null) 1125 if (AddNewInventoryItem != null)
727 { 1126 {
728 AddNewInventoryItem(m_HostCapsObj.AgentID, item); 1127 if (istest)
1128 {
1129 m_Scene.AddInventoryItem(client, item);
1130/*
1131 AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
1132 if (client != null)
1133 client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
1134 */
1135 }
1136 else
1137 {
1138 AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
1139// if (client != null)
1140// {
1141// // let users see anything.. i don't so far
1142// string str;
1143// if (cost > 0)
1144// // dont remember where is money unit name to put here
1145// str = "Upload complete. charged " + cost.ToString() + "$";
1146// else
1147// str = "Upload complete";
1148// client.SendAgentAlertMessage(str, true);
1149// }
1150 }
729 } 1151 }
1152
1153 lock (m_ModelCost)
1154 m_FileAgentInventoryState = FileAgentInventoryState.idle;
730 } 1155 }
731 1156
732 /// <summary> 1157 /// <summary>
@@ -919,6 +1344,120 @@ namespace OpenSim.Region.ClientStack.Linden
919 return response; 1344 return response;
920 } 1345 }
921 1346
1347 public string GetObjectCost(string request, string path,
1348 string param, IOSHttpRequest httpRequest,
1349 IOSHttpResponse httpResponse)
1350 {
1351 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1352 OSDMap resp = new OSDMap();
1353
1354 OSDArray object_ids = (OSDArray)req["object_ids"];
1355
1356 for (int i = 0; i < object_ids.Count; i++)
1357 {
1358 UUID uuid = object_ids[i].AsUUID();
1359
1360 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1361
1362 if (part != null)
1363 {
1364 SceneObjectGroup grp = part.ParentGroup;
1365 if (grp != null)
1366 {
1367 float linksetCost;
1368 float linksetPhysCost;
1369 float partCost;
1370 float partPhysCost;
1371
1372 grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost);
1373
1374 OSDMap object_data = new OSDMap();
1375 object_data["linked_set_resource_cost"] = linksetCost;
1376 object_data["resource_cost"] = partCost;
1377 object_data["physics_cost"] = partPhysCost;
1378 object_data["linked_set_physics_cost"] = linksetPhysCost;
1379
1380 resp[uuid.ToString()] = object_data;
1381 }
1382 }
1383 }
1384
1385 string response = OSDParser.SerializeLLSDXmlString(resp);
1386 return response;
1387 }
1388
1389 public string ResourceCostSelected(string request, string path,
1390 string param, IOSHttpRequest httpRequest,
1391 IOSHttpResponse httpResponse)
1392 {
1393 OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
1394 OSDMap resp = new OSDMap();
1395
1396
1397 float phys=0;
1398 float stream=0;
1399 float simul=0;
1400
1401 if (req.ContainsKey("selected_roots"))
1402 {
1403 OSDArray object_ids = (OSDArray)req["selected_roots"];
1404
1405 // should go by SOG suming costs for all parts
1406 // ll v3 works ok with several objects select we get the list and adds ok
1407 // FS calls per object so results are wrong guess fs bug
1408 for (int i = 0; i < object_ids.Count; i++)
1409 {
1410 UUID uuid = object_ids[i].AsUUID();
1411 float Physc;
1412 float simulc;
1413 float streamc;
1414
1415 SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
1416 if (grp != null)
1417 {
1418 grp.GetSelectedCosts(out Physc, out streamc, out simulc);
1419 phys += Physc;
1420 stream += streamc;
1421 simul += simulc;
1422 }
1423 }
1424 }
1425 else if (req.ContainsKey("selected_prims"))
1426 {
1427 OSDArray object_ids = (OSDArray)req["selected_prims"];
1428
1429 // don't see in use in any of the 2 viewers
1430 // guess it should be for edit linked but... nothing
1431 // should go to SOP per part
1432 for (int i = 0; i < object_ids.Count; i++)
1433 {
1434 UUID uuid = object_ids[i].AsUUID();
1435
1436 SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
1437 if (part != null)
1438 {
1439 phys += part.PhysicsCost;
1440 stream += part.StreamingCost;
1441 simul += part.SimulationCost;
1442 }
1443 }
1444 }
1445
1446 if (simul != 0)
1447 {
1448 OSDMap object_data = new OSDMap();
1449
1450 object_data["physics"] = phys;
1451 object_data["streaming"] = stream;
1452 object_data["simulation"] = simul;
1453
1454 resp["selected"] = object_data;
1455 }
1456
1457 string response = OSDParser.SerializeLLSDXmlString(resp);
1458 return response;
1459 }
1460
922 public string UpdateAgentInformation(string request, string path, 1461 public string UpdateAgentInformation(string request, string path,
923 string param, IOSHttpRequest httpRequest, 1462 string param, IOSHttpRequest httpRequest,
924 IOSHttpResponse httpResponse) 1463 IOSHttpResponse httpResponse)
@@ -938,6 +1477,10 @@ namespace OpenSim.Region.ClientStack.Linden
938 1477
939 public class AssetUploader 1478 public class AssetUploader
940 { 1479 {
1480 private static readonly ILog m_log =
1481 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
1482
1483
941 public event UpLoadedAsset OnUpLoad; 1484 public event UpLoadedAsset OnUpLoad;
942 private UpLoadedAsset handlerUpLoad = null; 1485 private UpLoadedAsset handlerUpLoad = null;
943 1486
@@ -952,10 +1495,21 @@ namespace OpenSim.Region.ClientStack.Linden
952 1495
953 private string m_invType = String.Empty; 1496 private string m_invType = String.Empty;
954 private string m_assetType = String.Empty; 1497 private string m_assetType = String.Empty;
1498 private int m_cost;
1499 private string m_error = String.Empty;
1500
1501 private Timer m_timeoutTimer = new Timer();
1502 private UUID m_texturesFolder;
1503 private int m_nreqtextures;
1504 private int m_nreqmeshs;
1505 private int m_nreqinstances;
1506 private bool m_IsAtestUpload;
955 1507
956 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, 1508 public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
957 UUID parentFolderID, string invType, string assetType, string path, 1509 UUID parentFolderID, string invType, string assetType, string path,
958 IHttpServer httpServer, bool dumpAssetsToFile) 1510 IHttpServer httpServer, bool dumpAssetsToFile,
1511 int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
1512 bool IsAtestUpload)
959 { 1513 {
960 m_assetName = assetName; 1514 m_assetName = assetName;
961 m_assetDes = description; 1515 m_assetDes = description;
@@ -967,6 +1521,18 @@ namespace OpenSim.Region.ClientStack.Linden
967 m_assetType = assetType; 1521 m_assetType = assetType;
968 m_invType = invType; 1522 m_invType = invType;
969 m_dumpAssetsToFile = dumpAssetsToFile; 1523 m_dumpAssetsToFile = dumpAssetsToFile;
1524 m_cost = totalCost;
1525
1526 m_texturesFolder = texturesFolder;
1527 m_nreqtextures = nreqtextures;
1528 m_nreqmeshs = nreqmeshs;
1529 m_nreqinstances = nreqinstances;
1530 m_IsAtestUpload = IsAtestUpload;
1531
1532 m_timeoutTimer.Elapsed += TimedOut;
1533 m_timeoutTimer.Interval = 120000;
1534 m_timeoutTimer.AutoReset = false;
1535 m_timeoutTimer.Start();
970 } 1536 }
971 1537
972 /// <summary> 1538 /// <summary>
@@ -981,12 +1547,14 @@ namespace OpenSim.Region.ClientStack.Linden
981 UUID inv = inventoryItemID; 1547 UUID inv = inventoryItemID;
982 string res = String.Empty; 1548 string res = String.Empty;
983 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); 1549 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
1550/*
984 uploadComplete.new_asset = newAssetID.ToString(); 1551 uploadComplete.new_asset = newAssetID.ToString();
985 uploadComplete.new_inventory_item = inv; 1552 uploadComplete.new_inventory_item = inv;
986 uploadComplete.state = "complete"; 1553 uploadComplete.state = "complete";
987 1554
988 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); 1555 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
989 1556*/
1557 m_timeoutTimer.Stop();
990 httpListener.RemoveStreamHandler("POST", uploaderPath); 1558 httpListener.RemoveStreamHandler("POST", uploaderPath);
991 1559
992 // TODO: probably make this a better set of extensions here 1560 // TODO: probably make this a better set of extensions here
@@ -1003,12 +1571,49 @@ namespace OpenSim.Region.ClientStack.Linden
1003 handlerUpLoad = OnUpLoad; 1571 handlerUpLoad = OnUpLoad;
1004 if (handlerUpLoad != null) 1572 if (handlerUpLoad != null)
1005 { 1573 {
1006 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); 1574 handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
1575 m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error);
1576 }
1577 if (m_IsAtestUpload)
1578 {
1579 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1580 resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
1581 resperror.identifier = inv;
1582
1583 uploadComplete.error = resperror;
1584 uploadComplete.state = "Upload4Testing";
1007 } 1585 }
1586 else
1587 {
1588 if (m_error == String.Empty)
1589 {
1590 uploadComplete.new_asset = newAssetID.ToString();
1591 uploadComplete.new_inventory_item = inv;
1592 // if (m_texturesFolder != UUID.Zero)
1593 // uploadComplete.new_texture_folder_id = m_texturesFolder;
1594 uploadComplete.state = "complete";
1595 }
1596 else
1597 {
1598 LLSDAssetUploadError resperror = new LLSDAssetUploadError();
1599 resperror.message = m_error;
1600 resperror.identifier = inv;
1008 1601
1602 uploadComplete.error = resperror;
1603 uploadComplete.state = "failed";
1604 }
1605 }
1606
1607 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
1009 return res; 1608 return res;
1010 } 1609 }
1011 1610
1611 private void TimedOut(object sender, ElapsedEventArgs args)
1612 {
1613 m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
1614 httpListener.RemoveStreamHandler("POST", uploaderPath);
1615 }
1616
1012 ///Left this in and commented in case there are unforseen issues 1617 ///Left this in and commented in case there are unforseen issues
1013 //private void SaveAssetToFile(string filename, byte[] data) 1618 //private void SaveAssetToFile(string filename, byte[] data)
1014 //{ 1619 //{
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
new file mode 100644
index 0000000..4a3fae6
--- /dev/null
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
@@ -0,0 +1,671 @@
1// Proprietary code of Avination Virtual Limited
2// (c) 2012 Melanie Thielker, Leal Duarte
3//
4
5using System;
6using System.IO;
7using System.Collections;
8using System.Collections.Generic;
9using System.Text;
10
11using OpenMetaverse;
12using OpenMetaverse.StructuredData;
13
14using OpenSim.Framework;
15using OpenSim.Region.Framework;
16using OpenSim.Region.Framework.Scenes;
17using OpenSim.Framework.Capabilities;
18
19using ComponentAce.Compression.Libs.zlib;
20
21using OSDArray = OpenMetaverse.StructuredData.OSDArray;
22using OSDMap = OpenMetaverse.StructuredData.OSDMap;
23
24namespace OpenSim.Region.ClientStack.Linden
25{
26 public struct ModelPrimLimits
27 {
28
29 }
30
31 public class ModelCost
32 {
33
34 // upload fee defaults
35 // fees are normalized to 1.0
36 // this parameters scale them to basic cost ( so 1.0 translates to 10 )
37
38 public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures)
39 public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic.
40 public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures
41
42 // itens costs in normalized values
43 // ie will be multiplied by basicCost and factors above
44 public float primCreationCost = 0.002f; // extra cost for each prim creation overhead
45 // weigthed size to normalized cost
46 public float bytecost = 1e-5f;
47
48 // mesh upload fees based on compressed data sizes
49 // several data sections are counted more that once
50 // to promote user optimization
51 // following parameters control how many extra times they are added
52 // to global size.
53 // LOD meshs
54 const float medSizeWth = 1f; // 2x
55 const float lowSizeWth = 1.5f; // 2.5x
56 const float lowestSizeWth = 2f; // 3x
57 // favor potencially physical optimized meshs versus automatic decomposition
58 const float physMeshSizeWth = 6f; // counts 7x
59 const float physHullSizeWth = 8f; // counts 9x
60
61 // stream cost area factors
62 // more or less like SL
63 const float highLodFactor = 17.36f;
64 const float midLodFactor = 277.78f;
65 const float lowLodFactor = 1111.11f;
66
67 // physics cost is below, identical to SL, assuming shape type convex
68 // server cost is below identical to SL assuming non scripted non physical object
69
70 // internal
71 const int bytesPerCoord = 6; // 3 coords, 2 bytes per each
72
73 // control prims dimensions
74 public float PrimScaleMin = 0.001f;
75 public float NonPhysicalPrimScaleMax = 256f;
76 public float PhysicalPrimScaleMax = 10f;
77 public int ObjectLinkedPartsMax = 512;
78
79 // storage for a single mesh asset cost parameters
80 private class ameshCostParam
81 {
82 // LOD sizes for size dependent streaming cost
83 public int highLODSize;
84 public int medLODSize;
85 public int lowLODSize;
86 public int lowestLODSize;
87 // normalized fee based on compressed data sizes
88 public float costFee;
89 // physics cost
90 public float physicsCost;
91 }
92
93 // calculates a mesh model costs
94 // returns false on error, with a reason on parameter error
95 // resources input LLSD request
96 // basicCost input region assets upload cost
97 // totalcost returns model total upload fee
98 // meshcostdata returns detailed costs for viewer
99 public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost,
100 LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning)
101 {
102 totalcost = 0;
103 error = string.Empty;
104
105 if (resources == null ||
106 resources.instance_list == null ||
107 resources.instance_list.Array.Count == 0)
108 {
109 error = "missing model information.";
110 return false;
111 }
112
113 int numberInstances = resources.instance_list.Array.Count;
114
115 if( numberInstances > ObjectLinkedPartsMax )
116 {
117 error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims";
118 return false;
119 }
120
121 meshcostdata.model_streaming_cost = 0.0;
122 meshcostdata.simulation_cost = 0.0;
123 meshcostdata.physics_cost = 0.0;
124 meshcostdata.resource_cost = 0.0;
125
126 meshcostdata.upload_price_breakdown.mesh_instance = 0;
127 meshcostdata.upload_price_breakdown.mesh_physics = 0;
128 meshcostdata.upload_price_breakdown.mesh_streaming = 0;
129 meshcostdata.upload_price_breakdown.model = 0;
130
131 int itmp;
132
133 // textures cost
134 if (resources.texture_list != null && resources.texture_list.Array.Count > 0)
135 {
136 float textures_cost = (float)(resources.texture_list.Array.Count * basicCost);
137 textures_cost *= ModelTextureCostFactor;
138
139 itmp = (int)(textures_cost + 0.5f); // round
140 meshcostdata.upload_price_breakdown.texture = itmp;
141 totalcost += itmp;
142 }
143
144 // meshs assets cost
145 float meshsfee = 0;
146 int numberMeshs = 0;
147 bool haveMeshs = false;
148 List<ameshCostParam> meshsCosts = new List<ameshCostParam>();
149
150 if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0)
151 {
152 numberMeshs = resources.mesh_list.Array.Count;
153
154 for (int i = 0; i < numberMeshs; i++)
155 {
156 ameshCostParam curCost = new ameshCostParam();
157 byte[] data = (byte[])resources.mesh_list.Array[i];
158
159 if (!MeshCost(data, curCost, out error))
160 {
161 return false;
162 }
163 meshsCosts.Add(curCost);
164 meshsfee += curCost.costFee;
165 }
166 haveMeshs = true;
167 }
168
169 // instances (prims) cost
170
171
172 int mesh;
173 int skipedSmall = 0;
174 for (int i = 0; i < numberInstances; i++)
175 {
176 Hashtable inst = (Hashtable)resources.instance_list.Array[i];
177
178 ArrayList ascale = (ArrayList)inst["scale"];
179 Vector3 scale;
180 double tmp;
181 tmp = (double)ascale[0];
182 scale.X = (float)tmp;
183 tmp = (double)ascale[1];
184 scale.Y = (float)tmp;
185 tmp = (double)ascale[2];
186 scale.Z = (float)tmp;
187
188 if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin)
189 {
190 skipedSmall++;
191 continue;
192 }
193
194 if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax)
195 {
196 error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale";
197 return false;
198 }
199
200 if (haveMeshs && inst.ContainsKey("mesh"))
201 {
202 mesh = (int)inst["mesh"];
203
204 if (mesh >= numberMeshs)
205 {
206 error = "Incoerent model information.";
207 return false;
208 }
209
210 // streamming cost
211
212 float sqdiam = scale.LengthSquared();
213
214 ameshCostParam curCost = meshsCosts[mesh];
215 float mesh_streaming = streamingCost(curCost, sqdiam);
216
217 meshcostdata.model_streaming_cost += mesh_streaming;
218 meshcostdata.physics_cost += curCost.physicsCost;
219 }
220 else // instance as no mesh ??
221 {
222 // to do later if needed
223 meshcostdata.model_streaming_cost += 0.5f;
224 meshcostdata.physics_cost += 1.0f;
225 }
226
227 // assume unscripted and static prim server cost
228 meshcostdata.simulation_cost += 0.5f;
229 // charge for prims creation
230 meshsfee += primCreationCost;
231 }
232
233 if (skipedSmall > 0)
234 {
235 if (skipedSmall > numberInstances / 2)
236 {
237 error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() +
238 "m minimum allowed size. Please check scalling";
239 return false;
240 }
241 else
242 warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() +
243 " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() +
244 "m minimum allowed size. Please check scalling ";
245 }
246
247 if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost)
248 meshcostdata.resource_cost = meshcostdata.model_streaming_cost;
249 else
250 meshcostdata.resource_cost = meshcostdata.physics_cost;
251
252 if (meshcostdata.resource_cost < meshcostdata.simulation_cost)
253 meshcostdata.resource_cost = meshcostdata.simulation_cost;
254
255 // scale cost
256 // at this point a cost of 1.0 whould mean basic cost
257 meshsfee *= ModelMeshCostFactor;
258
259 if (meshsfee < ModelMinCostFactor)
260 meshsfee = ModelMinCostFactor;
261
262 // actually scale it to basic cost
263 meshsfee *= (float)basicCost;
264
265 meshsfee += 0.5f; // rounding
266
267 totalcost += (int)meshsfee;
268
269 // breakdown prices
270 // don't seem to be in use so removed code for now
271
272 return true;
273 }
274
275 // single mesh asset cost
276 private bool MeshCost(byte[] data, ameshCostParam cost, out string error)
277 {
278 cost.highLODSize = 0;
279 cost.medLODSize = 0;
280 cost.lowLODSize = 0;
281 cost.lowestLODSize = 0;
282 cost.physicsCost = 0.0f;
283 cost.costFee = 0.0f;
284
285 error = string.Empty;
286
287 if (data == null || data.Length == 0)
288 {
289 error = "Missing model information.";
290 return false;
291 }
292
293 OSD meshOsd = null;
294 int start = 0;
295
296 error = "Invalid model data";
297
298 using (MemoryStream ms = new MemoryStream(data))
299 {
300 try
301 {
302 OSD osd = OSDParser.DeserializeLLSDBinary(ms);
303 if (osd is OSDMap)
304 meshOsd = (OSDMap)osd;
305 else
306 return false;
307 }
308 catch (Exception e)
309 {
310 return false;
311 }
312 start = (int)ms.Position;
313 }
314
315 OSDMap map = (OSDMap)meshOsd;
316 OSDMap tmpmap;
317
318 int highlod_size = 0;
319 int medlod_size = 0;
320 int lowlod_size = 0;
321 int lowestlod_size = 0;
322 int skin_size = 0;
323
324 int hulls_size = 0;
325 int phys_nhulls;
326 int phys_hullsvertices = 0;
327
328 int physmesh_size = 0;
329 int phys_ntriangles = 0;
330
331 int submesh_offset = -1;
332
333 if (map.ContainsKey("physics_convex"))
334 {
335 tmpmap = (OSDMap)map["physics_convex"];
336 if (tmpmap.ContainsKey("offset"))
337 submesh_offset = tmpmap["offset"].AsInteger() + start;
338 if (tmpmap.ContainsKey("size"))
339 hulls_size = tmpmap["size"].AsInteger();
340 }
341
342 if (submesh_offset < 0 || hulls_size == 0)
343 {
344 error = "Missing physics_convex block";
345 return false;
346 }
347
348 if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls))
349 {
350 error = "Bad physics_convex block";
351 return false;
352 }
353
354 submesh_offset = -1;
355
356 // only look for LOD meshs sizes
357
358 if (map.ContainsKey("high_lod"))
359 {
360 tmpmap = (OSDMap)map["high_lod"];
361 // see at least if there is a offset for this one
362 if (tmpmap.ContainsKey("offset"))
363 submesh_offset = tmpmap["offset"].AsInteger() + start;
364 if (tmpmap.ContainsKey("size"))
365 highlod_size = tmpmap["size"].AsInteger();
366 }
367
368 if (submesh_offset < 0 || highlod_size <= 0)
369 {
370 error = "Missing high_lod block";
371 return false;
372 }
373
374 bool haveprev = true;
375
376 if (map.ContainsKey("medium_lod"))
377 {
378 tmpmap = (OSDMap)map["medium_lod"];
379 if (tmpmap.ContainsKey("size"))
380 medlod_size = tmpmap["size"].AsInteger();
381 else
382 haveprev = false;
383 }
384
385 if (haveprev && map.ContainsKey("low_lod"))
386 {
387 tmpmap = (OSDMap)map["low_lod"];
388 if (tmpmap.ContainsKey("size"))
389 lowlod_size = tmpmap["size"].AsInteger();
390 else
391 haveprev = false;
392 }
393
394 if (haveprev && map.ContainsKey("lowest_lod"))
395 {
396 tmpmap = (OSDMap)map["lowest_lod"];
397 if (tmpmap.ContainsKey("size"))
398 lowestlod_size = tmpmap["size"].AsInteger();
399 }
400
401 if (map.ContainsKey("skin"))
402 {
403 tmpmap = (OSDMap)map["skin"];
404 if (tmpmap.ContainsKey("size"))
405 skin_size = tmpmap["size"].AsInteger();
406 }
407
408 cost.highLODSize = highlod_size;
409 cost.medLODSize = medlod_size;
410 cost.lowLODSize = lowlod_size;
411 cost.lowestLODSize = lowestlod_size;
412
413 submesh_offset = -1;
414
415 tmpmap = null;
416 if(map.ContainsKey("physics_mesh"))
417 tmpmap = (OSDMap)map["physics_mesh"];
418 else if (map.ContainsKey("physics_shape")) // old naming
419 tmpmap = (OSDMap)map["physics_shape"];
420
421 if(tmpmap != null)
422 {
423 if (tmpmap.ContainsKey("offset"))
424 submesh_offset = tmpmap["offset"].AsInteger() + start;
425 if (tmpmap.ContainsKey("size"))
426 physmesh_size = tmpmap["size"].AsInteger();
427
428 if (submesh_offset >= 0 || physmesh_size > 0)
429 {
430
431 if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles))
432 {
433 error = "Model data parsing error";
434 return false;
435 }
436 }
437 }
438
439 // upload is done in convex shape type so only one hull
440 phys_hullsvertices++;
441 cost.physicsCost = 0.04f * phys_hullsvertices;
442
443 float sfee;
444
445 sfee = data.Length; // start with total compressed data size
446
447 // penalize lod meshs that should be more builder optimized
448 sfee += medSizeWth * medlod_size;
449 sfee += lowSizeWth * lowlod_size;
450 sfee += lowestSizeWth * lowlod_size;
451
452 // physics
453 // favor potencial optimized meshs versus automatic decomposition
454 if (physmesh_size != 0)
455 sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull
456 else
457 sfee += physHullSizeWth * hulls_size;
458
459 // bytes to money
460 sfee *= bytecost;
461
462 cost.costFee = sfee;
463 return true;
464 }
465
466 // parses a LOD or physics mesh component
467 private bool submesh(byte[] data, int offset, int size, out int ntriangles)
468 {
469 ntriangles = 0;
470
471 OSD decodedMeshOsd = new OSD();
472 byte[] meshBytes = new byte[size];
473 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
474 try
475 {
476 using (MemoryStream inMs = new MemoryStream(meshBytes))
477 {
478 using (MemoryStream outMs = new MemoryStream())
479 {
480 using (ZOutputStream zOut = new ZOutputStream(outMs))
481 {
482 byte[] readBuffer = new byte[4096];
483 int readLen = 0;
484 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
485 {
486 zOut.Write(readBuffer, 0, readLen);
487 }
488 zOut.Flush();
489 outMs.Seek(0, SeekOrigin.Begin);
490
491 byte[] decompressedBuf = outMs.GetBuffer();
492 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
493 }
494 }
495 }
496 }
497 catch (Exception e)
498 {
499 return false;
500 }
501
502 OSDArray decodedMeshOsdArray = null;
503 if ((!decodedMeshOsd is OSDArray))
504 return false;
505
506 byte[] dummy;
507
508 decodedMeshOsdArray = (OSDArray)decodedMeshOsd;
509 foreach (OSD subMeshOsd in decodedMeshOsdArray)
510 {
511 if (subMeshOsd is OSDMap)
512 {
513 OSDMap subtmpmap = (OSDMap)subMeshOsd;
514 if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"]))
515 continue;
516
517 if (!subtmpmap.ContainsKey("Position"))
518 return false;
519
520 if (subtmpmap.ContainsKey("TriangleList"))
521 {
522 dummy = subtmpmap["TriangleList"].AsBinary();
523 ntriangles += dummy.Length / bytesPerCoord;
524 }
525 else
526 return false;
527 }
528 }
529
530 return true;
531 }
532
533 // parses convex hulls component
534 private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls)
535 {
536 nvertices = 0;
537 nhulls = 1;
538
539 OSD decodedMeshOsd = new OSD();
540 byte[] meshBytes = new byte[size];
541 System.Buffer.BlockCopy(data, offset, meshBytes, 0, size);
542 try
543 {
544 using (MemoryStream inMs = new MemoryStream(meshBytes))
545 {
546 using (MemoryStream outMs = new MemoryStream())
547 {
548 using (ZOutputStream zOut = new ZOutputStream(outMs))
549 {
550 byte[] readBuffer = new byte[4096];
551 int readLen = 0;
552 while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0)
553 {
554 zOut.Write(readBuffer, 0, readLen);
555 }
556 zOut.Flush();
557 outMs.Seek(0, SeekOrigin.Begin);
558
559 byte[] decompressedBuf = outMs.GetBuffer();
560 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
561 }
562 }
563 }
564 }
565 catch (Exception e)
566 {
567 return false;
568 }
569
570 OSDMap cmap = (OSDMap)decodedMeshOsd;
571 if (cmap == null)
572 return false;
573
574 byte[] dummy;
575
576 // must have one of this
577 if (cmap.ContainsKey("BoundingVerts"))
578 {
579 dummy = cmap["BoundingVerts"].AsBinary();
580 nvertices = dummy.Length / bytesPerCoord;
581 }
582 else
583 return false;
584
585/* upload is done with convex shape type
586 if (cmap.ContainsKey("HullList"))
587 {
588 dummy = cmap["HullList"].AsBinary();
589 nhulls += dummy.Length;
590 }
591
592
593 if (cmap.ContainsKey("Positions"))
594 {
595 dummy = cmap["Positions"].AsBinary();
596 nvertices = dummy.Length / bytesPerCoord;
597 }
598 */
599
600 return true;
601 }
602
603 // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length
604 private float streamingCost(ameshCostParam curCost, float sqdiam)
605 {
606 // compute efective areas
607 float ma = 262144f;
608
609 float mh = sqdiam * highLodFactor;
610 if (mh > ma)
611 mh = ma;
612 float mm = sqdiam * midLodFactor;
613 if (mm > ma)
614 mm = ma;
615
616 float ml = sqdiam * lowLodFactor;
617 if (ml > ma)
618 ml = ma;
619
620 float mlst = ma;
621
622 mlst -= ml;
623 ml -= mm;
624 mm -= mh;
625
626 if (mlst < 1.0f)
627 mlst = 1.0f;
628 if (ml < 1.0f)
629 ml = 1.0f;
630 if (mm < 1.0f)
631 mm = 1.0f;
632 if (mh < 1.0f)
633 mh = 1.0f;
634
635 ma = mlst + ml + mm + mh;
636
637 // get LODs compressed sizes
638 // giving 384 bytes bonus
639 int lst = curCost.lowestLODSize - 384;
640 int l = curCost.lowLODSize - 384;
641 int m = curCost.medLODSize - 384;
642 int h = curCost.highLODSize - 384;
643
644 // use previus higher LOD size on missing ones
645 if (m <= 0)
646 m = h;
647 if (l <= 0)
648 l = m;
649 if (lst <= 0)
650 lst = l;
651
652 // force minumum sizes
653 if (lst < 16)
654 lst = 16;
655 if (l < 16)
656 l = 16;
657 if (m < 16)
658 m = 16;
659 if (h < 16)
660 h = 16;
661
662 // compute cost weighted by relative effective areas
663 float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh;
664 cost /= ma;
665
666 cost *= 0.004f; // overall tunning parameter
667
668 return cost;
669 }
670 }
671}