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Diffstat (limited to 'OpenSim/Region/ClientStack/ClientViewBase.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientViewBase.cs | 320 |
1 files changed, 0 insertions, 320 deletions
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs deleted file mode 100644 index 965dc40..0000000 --- a/OpenSim/Region/ClientStack/ClientViewBase.cs +++ /dev/null | |||
@@ -1,320 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Net.Sockets; | ||
32 | using System.Timers; | ||
33 | using libsecondlife; | ||
34 | using libsecondlife.Packets; | ||
35 | using OpenSim.Framework.Console; | ||
36 | using OpenSim.Framework.Utilities; | ||
37 | using OpenSim.Region.Environment; | ||
38 | |||
39 | namespace OpenSim.Region.ClientStack | ||
40 | { | ||
41 | public abstract class ClientViewBase | ||
42 | { | ||
43 | protected BlockingQueue<QueItem> PacketQueue; | ||
44 | protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
45 | protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
46 | |||
47 | protected Timer AckTimer; | ||
48 | protected uint Sequence = 0; | ||
49 | protected object SequenceLock = new object(); | ||
50 | protected const int MAX_APPENDED_ACKS = 10; | ||
51 | protected const int RESEND_TIMEOUT = 4000; | ||
52 | protected const int MAX_SEQUENCE = 0xFFFFFF; | ||
53 | |||
54 | public uint CircuitCode; | ||
55 | public EndPoint userEP; | ||
56 | |||
57 | protected PacketServer m_networkServer; | ||
58 | |||
59 | protected abstract void ProcessInPacket(Packet Pack); | ||
60 | |||
61 | protected virtual void ProcessOutPacket(Packet Pack) | ||
62 | { | ||
63 | // Keep track of when this packet was sent out | ||
64 | Pack.TickCount = System.Environment.TickCount; | ||
65 | |||
66 | if (!Pack.Header.Resent) | ||
67 | { | ||
68 | // Set the sequence number | ||
69 | lock (SequenceLock) | ||
70 | { | ||
71 | if (Sequence >= MAX_SEQUENCE) | ||
72 | { | ||
73 | Sequence = 1; | ||
74 | } | ||
75 | else | ||
76 | { | ||
77 | Sequence++; | ||
78 | } | ||
79 | |||
80 | Pack.Header.Sequence = Sequence; | ||
81 | } | ||
82 | |||
83 | if (Pack.Header.Reliable) //DIRTY HACK | ||
84 | { | ||
85 | lock (NeedAck) | ||
86 | { | ||
87 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
88 | { | ||
89 | try | ||
90 | { | ||
91 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
92 | } | ||
93 | catch (Exception e) // HACKY | ||
94 | { | ||
95 | e.ToString(); | ||
96 | // Ignore | ||
97 | // Seems to throw a exception here occasionally | ||
98 | // of 'duplicate key' despite being locked. | ||
99 | // !?!?!? | ||
100 | } | ||
101 | } | ||
102 | else | ||
103 | { | ||
104 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
105 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
106 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
107 | } | ||
108 | } | ||
109 | |||
110 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
111 | // delivery to fail | ||
112 | if (!Pack.Header.Resent) | ||
113 | { | ||
114 | // Append any ACKs that need to be sent out to this packet | ||
115 | lock (PendingAcks) | ||
116 | { | ||
117 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
118 | Pack.Type != PacketType.PacketAck && | ||
119 | Pack.Type != PacketType.LogoutRequest) | ||
120 | { | ||
121 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
122 | int i = 0; | ||
123 | |||
124 | foreach (uint ack in PendingAcks.Values) | ||
125 | { | ||
126 | Pack.Header.AckList[i] = ack; | ||
127 | i++; | ||
128 | } | ||
129 | |||
130 | PendingAcks.Clear(); | ||
131 | Pack.Header.AppendedAcks = true; | ||
132 | } | ||
133 | } | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | |||
138 | byte[] ZeroOutBuffer = new byte[4096]; | ||
139 | byte[] sendbuffer; | ||
140 | sendbuffer = Pack.ToBytes(); | ||
141 | |||
142 | try | ||
143 | { | ||
144 | if (Pack.Header.Zerocoded) | ||
145 | { | ||
146 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
147 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | ||
148 | } | ||
149 | else | ||
150 | { | ||
151 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | ||
152 | } | ||
153 | } | ||
154 | catch (Exception) | ||
155 | { | ||
156 | MainLog.Instance.Warn("client", "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
157 | this.KillThread(); | ||
158 | } | ||
159 | |||
160 | } | ||
161 | |||
162 | public virtual void InPacket(Packet NewPack) | ||
163 | { | ||
164 | // Handle appended ACKs | ||
165 | if (NewPack.Header.AppendedAcks) | ||
166 | { | ||
167 | lock (NeedAck) | ||
168 | { | ||
169 | foreach (uint ack in NewPack.Header.AckList) | ||
170 | { | ||
171 | NeedAck.Remove(ack); | ||
172 | } | ||
173 | } | ||
174 | } | ||
175 | |||
176 | // Handle PacketAck packets | ||
177 | if (NewPack.Type == PacketType.PacketAck) | ||
178 | { | ||
179 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
180 | |||
181 | lock (NeedAck) | ||
182 | { | ||
183 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
184 | { | ||
185 | NeedAck.Remove(block.ID); | ||
186 | } | ||
187 | } | ||
188 | } | ||
189 | else if ((NewPack.Type == PacketType.StartPingCheck)) | ||
190 | { | ||
191 | //reply to pingcheck | ||
192 | StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack; | ||
193 | CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
194 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
195 | OutPacket(endPing); | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | QueItem item = new QueItem(); | ||
200 | item.Packet = NewPack; | ||
201 | item.Incoming = true; | ||
202 | this.PacketQueue.Enqueue(item); | ||
203 | } | ||
204 | |||
205 | } | ||
206 | |||
207 | public virtual void OutPacket(Packet NewPack) | ||
208 | { | ||
209 | QueItem item = new QueItem(); | ||
210 | item.Packet = NewPack; | ||
211 | item.Incoming = false; | ||
212 | this.PacketQueue.Enqueue(item); | ||
213 | } | ||
214 | |||
215 | # region Low Level Packet Methods | ||
216 | |||
217 | protected void ack_pack(Packet Pack) | ||
218 | { | ||
219 | if (Pack.Header.Reliable) | ||
220 | { | ||
221 | PacketAckPacket ack_it = new PacketAckPacket(); | ||
222 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
223 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
224 | ack_it.Packets[0].ID = Pack.Header.Sequence; | ||
225 | ack_it.Header.Reliable = false; | ||
226 | |||
227 | OutPacket(ack_it); | ||
228 | |||
229 | } | ||
230 | /* | ||
231 | if (Pack.Header.Reliable) | ||
232 | { | ||
233 | lock (PendingAcks) | ||
234 | { | ||
235 | uint sequence = (uint)Pack.Header.Sequence; | ||
236 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
237 | } | ||
238 | }*/ | ||
239 | } | ||
240 | |||
241 | protected void ResendUnacked() | ||
242 | { | ||
243 | int now = System.Environment.TickCount; | ||
244 | |||
245 | lock (NeedAck) | ||
246 | { | ||
247 | foreach (Packet packet in NeedAck.Values) | ||
248 | { | ||
249 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
250 | { | ||
251 | MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " + | ||
252 | (now - packet.TickCount) + "ms have passed"); | ||
253 | |||
254 | packet.Header.Resent = true; | ||
255 | OutPacket(packet); | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | |||
261 | protected void SendAcks() | ||
262 | { | ||
263 | lock (PendingAcks) | ||
264 | { | ||
265 | if (PendingAcks.Count > 0) | ||
266 | { | ||
267 | if (PendingAcks.Count > 250) | ||
268 | { | ||
269 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
270 | MainLog.Instance.Verbose( "Too many ACKs queued up!"); | ||
271 | return; | ||
272 | } | ||
273 | |||
274 | //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck"); | ||
275 | |||
276 | |||
277 | int i = 0; | ||
278 | PacketAckPacket acks = new PacketAckPacket(); | ||
279 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
280 | |||
281 | foreach (uint ack in PendingAcks.Values) | ||
282 | { | ||
283 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
284 | acks.Packets[i].ID = ack; | ||
285 | i++; | ||
286 | } | ||
287 | |||
288 | acks.Header.Reliable = false; | ||
289 | OutPacket(acks); | ||
290 | |||
291 | PendingAcks.Clear(); | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
296 | protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
297 | { | ||
298 | SendAcks(); | ||
299 | ResendUnacked(); | ||
300 | } | ||
301 | #endregion | ||
302 | |||
303 | protected abstract void KillThread(); | ||
304 | |||
305 | public abstract void ConnectionClosed(); | ||
306 | |||
307 | #region Nested Classes | ||
308 | |||
309 | public class QueItem | ||
310 | { | ||
311 | public QueItem() | ||
312 | { | ||
313 | } | ||
314 | |||
315 | public Packet Packet; | ||
316 | public bool Incoming; | ||
317 | } | ||
318 | #endregion | ||
319 | } | ||
320 | } | ||