diff options
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 1c16a95..56ab5d6 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -453,11 +453,11 @@ namespace OpenSim.Region.ClientStack | |||
453 | if (bytesSent > throttleOutboundMax) | 453 | if (bytesSent > throttleOutboundMax) |
454 | { | 454 | { |
455 | PacketQueue.Enqueue(nextPacket); | 455 | PacketQueue.Enqueue(nextPacket); |
456 | MainLog.Instance.Verbose("Client over throttle limit, requeuing packet"); | 456 | MainLog.Instance.Verbose("THROTTLE", "Client over throttle limit, requeuing packet"); |
457 | 457 | ||
458 | if (queuedLast) | 458 | if (queuedLast) |
459 | { | 459 | { |
460 | MainLog.Instance.Verbose("No more sendable packets, need to sleep now"); | 460 | MainLog.Instance.Verbose("THROTTLE", "No more sendable packets, need to sleep now"); |
461 | Thread.Sleep(100); // Wait a little while if this was the last packet we saw | 461 | Thread.Sleep(100); // Wait a little while if this was the last packet we saw |
462 | } | 462 | } |
463 | 463 | ||
@@ -2485,7 +2485,7 @@ namespace OpenSim.Region.ClientStack | |||
2485 | { | 2485 | { |
2486 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | 2486 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) |
2487 | { | 2487 | { |
2488 | MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " + | 2488 | MainLog.Instance.Verbose("NETWORK", "Resending " + packet.Type.ToString() + " packet, " + |
2489 | (now - packet.TickCount) + "ms have passed"); | 2489 | (now - packet.TickCount) + "ms have passed"); |
2490 | 2490 | ||
2491 | packet.Header.Resent = true; | 2491 | packet.Header.Resent = true; |
@@ -2504,7 +2504,7 @@ namespace OpenSim.Region.ClientStack | |||
2504 | if (PendingAcks.Count > 250) | 2504 | if (PendingAcks.Count > 250) |
2505 | { | 2505 | { |
2506 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | 2506 | // FIXME: Handle the odd case where we have too many pending ACKs queued up |
2507 | MainLog.Instance.Verbose("Too many ACKs queued up!"); | 2507 | MainLog.Instance.Verbose("NETWORK", "Too many ACKs queued up!"); |
2508 | return; | 2508 | return; |
2509 | } | 2509 | } |
2510 | 2510 | ||