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-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 971c295..a8762e4 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1148,10 +1148,7 @@ namespace OpenSim.Region.ClientStack
1148 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, 1148 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
1149 List<InventoryFolderBase> folders, 1149 List<InventoryFolderBase> folders,
1150 bool fetchFolders, bool fetchItems) 1150 bool fetchFolders, bool fetchItems)
1151 { 1151 {
1152 // XXX Very temporarily, always fetch the folders
1153 fetchFolders = true;
1154
1155 // An inventory descendents packet consists of a single agent section and an inventory details 1152 // An inventory descendents packet consists of a single agent section and an inventory details
1156 // section for each inventory item. The size of each inventory item is approximately 550 bytes. 1153 // section for each inventory item. The size of each inventory item is approximately 550 bytes.
1157 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent 1154 // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent