diff options
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/ConfigurationLoader.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 168 |
2 files changed, 151 insertions, 18 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index 228c0aa..638125c 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -268,6 +268,7 @@ namespace OpenSim | |||
268 | m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string"); | 268 | m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string"); |
269 | m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString); | 269 | m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString); |
270 | m_configSettings.AssetStorage = startupConfig.GetString("asset_database"); | 270 | m_configSettings.AssetStorage = startupConfig.GetString("asset_database"); |
271 | m_configSettings.AssetCache = startupConfig.GetString("AssetCache"); | ||
271 | m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin"); | 272 | m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin"); |
272 | } | 273 | } |
273 | 274 | ||
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 914bd7e..8198138 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -55,6 +55,12 @@ namespace OpenSim | |||
55 | { | 55 | { |
56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
57 | 57 | ||
58 | // These are the names of the plugin-points extended by this | ||
59 | // class during system startup. | ||
60 | |||
61 | private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache"; | ||
62 | private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetServerClient"; | ||
63 | |||
58 | protected string proxyUrl; | 64 | protected string proxyUrl; |
59 | protected int proxyOffset = 0; | 65 | protected int proxyOffset = 0; |
60 | 66 | ||
@@ -309,57 +315,183 @@ namespace OpenSim | |||
309 | } | 315 | } |
310 | 316 | ||
311 | /// <summary> | 317 | /// <summary> |
312 | /// Initialises the assetcache | 318 | /// Initialises the asset cache. This supports legacy configuration values |
319 | /// to ensure consistent operation, but values outside of that namespace | ||
320 | /// are handled by the more generic resolution mechanism provided by | ||
321 | /// the ResolveAssetServer virtual method. If extended resolution fails, | ||
322 | /// then the normal default action is taken. | ||
323 | /// Creation of the AssetCache is handled by ResolveAssetCache. This | ||
324 | /// function accepts a reference to the instantiated AssetServer and | ||
325 | /// returns an IAssetCache implementation, if possible. This is a virtual | ||
326 | /// method. | ||
313 | /// </summary> | 327 | /// </summary> |
328 | |||
314 | protected virtual void InitialiseAssetCache() | 329 | protected virtual void InitialiseAssetCache() |
315 | { | 330 | { |
316 | 331 | ||
332 | LegacyAssetServerClientPluginInitialiser linit = null; | ||
333 | CryptoAssetServerClientPluginInitialiser cinit = null; | ||
334 | AssetServerClientPluginInitialiser init = null; | ||
335 | |||
317 | IAssetServer assetServer = null; | 336 | IAssetServer assetServer = null; |
318 | string mode = m_configSettings.AssetStorage; | 337 | string mode = m_configSettings.AssetStorage; |
319 | 338 | ||
320 | if (m_configSettings.Standalone == false && | 339 | if (mode == null | mode == String.Empty) |
321 | m_configSettings.AssetStorage == "default") | 340 | mode = "default"; |
322 | mode = "grid"; | ||
323 | 341 | ||
324 | switch (mode) | 342 | // If "default" is specified, then the value is adjusted |
343 | // according to whether or not the server is running in | ||
344 | // standalone mode. | ||
345 | |||
346 | if (mode.ToLower() == "default") | ||
325 | { | 347 | { |
348 | if (m_configSettings.Standalone == false) | ||
349 | mode = "grid"; | ||
350 | else | ||
351 | mode = "local"; | ||
352 | } | ||
353 | |||
354 | switch (mode.ToLower()) | ||
355 | { | ||
356 | |||
357 | // If grid is specified then the grid server is chose regardless | ||
358 | // of whether the server is standalone. | ||
359 | |||
326 | case "grid" : | 360 | case "grid" : |
327 | assetServer = new GridAssetClient(m_networkServersInfo.AssetURL); | 361 | linit = new LegacyAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL); |
362 | assetServer = loadAssetServer("Grid", linit); | ||
328 | break; | 363 | break; |
364 | |||
365 | |||
366 | // If cryptogrid is specified then the cryptogrid server is chose regardless | ||
367 | // of whether the server is standalone. | ||
368 | |||
329 | case "cryptogrid" : | 369 | case "cryptogrid" : |
330 | assetServer = new CryptoGridAssetClient(m_networkServersInfo.AssetURL, | 370 | cinit = new CryptoAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL, |
331 | Environment.CurrentDirectory, true); | 371 | Environment.CurrentDirectory, true); |
372 | assetServer = loadAssetServer("Crypto", cinit); | ||
332 | break; | 373 | break; |
374 | |||
375 | // If cryptogrid_eou is specified then the cryptogrid_eou server is chose regardless | ||
376 | // of whether the server is standalone. | ||
377 | |||
333 | case "cryptogrid_eou" : | 378 | case "cryptogrid_eou" : |
334 | assetServer = new CryptoGridAssetClient(m_networkServersInfo.AssetURL, | 379 | cinit = new CryptoAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL, |
335 | Environment.CurrentDirectory, false); | 380 | Environment.CurrentDirectory, false); |
381 | assetServer = loadAssetServer("Crypto", cinit); | ||
336 | break; | 382 | break; |
383 | |||
384 | // If file is specified then the file server is chose regardless | ||
385 | // of whether the server is standalone. | ||
386 | |||
337 | case "file" : | 387 | case "file" : |
338 | assetServer = new FileAssetClient(m_networkServersInfo.AssetURL); | 388 | linit = new LegacyAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL); |
389 | assetServer = loadAssetServer("File", linit); | ||
390 | break; | ||
391 | |||
392 | // If local is specified then we're going to use the local SQL server | ||
393 | // implementation. We drop through, because that will be the fallback | ||
394 | // for the following default clause too. | ||
395 | |||
396 | case "local" : | ||
339 | break; | 397 | break; |
398 | |||
399 | // If the asset_database value is none of the previously mentioned strings, then we | ||
400 | // try to load a turnkey plugin that matches this value. If not we drop through to | ||
401 | // a local default. | ||
402 | |||
340 | default : | 403 | default : |
341 | if (!ResolveAssetServer(out assetServer)) | 404 | try |
342 | { | 405 | { |
343 | SQLAssetServer sqlAssetServer = new SQLAssetServer(m_configSettings.StandaloneAssetPlugin, m_configSettings.StandaloneAssetSource); | 406 | init = new AssetServerClientPluginInitialiser(m_configSettings); |
344 | sqlAssetServer.LoadDefaultAssets(m_configSettings.AssetSetsXMLFile); | 407 | assetServer = loadAssetServer(m_configSettings.AssetStorage, init); |
345 | assetServer = sqlAssetServer; | 408 | break; |
346 | } | 409 | } |
410 | catch {} | ||
411 | m_log.Info("[OPENSIMBASE] Default assetserver will be used"); | ||
347 | break; | 412 | break; |
413 | |||
414 | } | ||
415 | |||
416 | // Open the local SQL-based database asset server | ||
417 | |||
418 | if (assetServer == null) | ||
419 | { | ||
420 | init = new AssetServerClientPluginInitialiser(m_configSettings); | ||
421 | SQLAssetServer sqlAssetServer = (SQLAssetServer) loadAssetServer("SQL", init); | ||
422 | sqlAssetServer.LoadDefaultAssets(m_configSettings.AssetSetsXMLFile); | ||
423 | assetServer = sqlAssetServer; | ||
348 | } | 424 | } |
349 | 425 | ||
426 | // Initialize the asset cache, passing a reference to the selected | ||
427 | // asset server interface. | ||
428 | |||
350 | m_assetCache = ResolveAssetCache(assetServer); | 429 | m_assetCache = ResolveAssetCache(assetServer); |
351 | 430 | ||
352 | } | 431 | } |
353 | 432 | ||
354 | private bool ResolveAssetServer(out IAssetServer assetServer) | 433 | // This method loads the identified asset server, passing an approrpiately |
434 | // initialized Initialise wrapper. There should to be exactly one match, | ||
435 | // if not, then the first match is used. | ||
436 | |||
437 | private IAssetServer loadAssetServer(string id, PluginInitialiserBase pi) | ||
355 | { | 438 | { |
356 | assetServer = null; | 439 | |
357 | return false; | 440 | m_log.DebugFormat("[OPENSIMBASE] Attempting to load asset server id={0}", id); |
441 | |||
442 | PluginLoader<IAssetServer> loader = new PluginLoader<IAssetServer>(pi); | ||
443 | loader.AddFilter(PLUGIN_ASSET_SERVER_CLIENT, new PluginProviderFilter(id)); | ||
444 | loader.Load(PLUGIN_ASSET_SERVER_CLIENT); | ||
445 | if (loader.Plugins.Count > 0) | ||
446 | return (IAssetServer) loader.Plugins[0]; | ||
447 | else | ||
448 | return null; | ||
449 | |||
358 | } | 450 | } |
359 | 451 | ||
360 | private IAssetCache ResolveAssetCache(IAssetServer assetServer) | 452 | /// <summary> |
453 | /// Attempt to instantiate an IAssetCache implementation, using the | ||
454 | /// provided IAssetServer reference. | ||
455 | /// An asset cache implementation must provide a constructor that | ||
456 | /// accepts two parameters; | ||
457 | /// [1] A ConfigSettings reference. | ||
458 | /// [2] An IAssetServer reference. | ||
459 | /// The AssetCache value is obtained from the | ||
460 | /// [StartUp]/AssetCache value in the configuration file. | ||
461 | /// </summary> | ||
462 | |||
463 | protected virtual IAssetCache ResolveAssetCache(IAssetServer assetServer) | ||
361 | { | 464 | { |
362 | return new AssetCache(assetServer); | 465 | |
466 | IAssetCache assetCache = null; | ||
467 | |||
468 | m_log.DebugFormat("[OPENSIMBASE] Attempting to load asset cache id={0}", m_configSettings.AssetCache); | ||
469 | |||
470 | if (m_configSettings.AssetCache != null && m_configSettings.AssetCache != String.Empty) | ||
471 | { | ||
472 | try | ||
473 | { | ||
474 | |||
475 | PluginInitialiserBase init = new AssetCachePluginInitialiser(m_configSettings, assetServer); | ||
476 | PluginLoader<IAssetCache> loader = new PluginLoader<IAssetCache>(init); | ||
477 | loader.AddFilter(PLUGIN_ASSET_SERVER_CLIENT, new PluginProviderFilter(m_configSettings.AssetCache)); | ||
478 | |||
479 | loader.Load(PLUGIN_ASSET_CACHE); | ||
480 | if (loader.Plugins.Count > 0) | ||
481 | assetCache = (IAssetCache) loader.Plugins[0]; | ||
482 | |||
483 | } | ||
484 | catch (Exception e) | ||
485 | { | ||
486 | m_log.Debug("[OPENSIMBASE] ResolveAssetCache completed"); | ||
487 | m_log.Debug(e); | ||
488 | } | ||
489 | } | ||
490 | |||
491 | // If everything else fails, we force load the built-in asset cache | ||
492 | |||
493 | return (IAssetCache) ((assetCache != null) ? assetCache : new AssetCache(assetServer)); | ||
494 | |||
363 | } | 495 | } |
364 | 496 | ||
365 | public void ProcessLogin(bool LoginEnabled) | 497 | public void ProcessLogin(bool LoginEnabled) |