diff options
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index c3c612f..b24641a 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -254,8 +254,14 @@ namespace OpenSim | |||
254 | m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); | 254 | m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); |
255 | 255 | ||
256 | m_console.Commands.AddCommand("Debug", false, "debug scene", | 256 | m_console.Commands.AddCommand("Debug", false, "debug scene", |
257 | "debug scene <scripting> <collisions> <physics>", | 257 | "debug scene active|collisions|physics|scripting|teleport true|false", |
258 | "Turn on scene debugging", Debug); | 258 | "Turn on scene debugging.", |
259 | "If active is false then main scene update and maintenance loops are suspended.\n" | ||
260 | + "If collisions is false then collisions with other objects are turned off.\n" | ||
261 | + "If physics is false then all physics objects are non-physical.\n" | ||
262 | + "If scripting is false then no scripting operations happen.\n" | ||
263 | + "If teleport is true then some extra teleport debug information is logged.", | ||
264 | Debug); | ||
259 | 265 | ||
260 | m_console.Commands.AddCommand("General", false, "change region", | 266 | m_console.Commands.AddCommand("General", false, "change region", |
261 | "change region <region name>", | 267 | "change region <region name>", |
@@ -930,7 +936,8 @@ namespace OpenSim | |||
930 | } | 936 | } |
931 | else | 937 | else |
932 | { | 938 | { |
933 | MainConsole.Instance.Output("Usage: debug scene scripting|collisions|physics|teleport true|false"); | 939 | MainConsole.Instance.Output( |
940 | "Usage: debug scene active|scripting|collisions|physics|teleport true|false"); | ||
934 | } | 941 | } |
935 | 942 | ||
936 | break; | 943 | break; |